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posted

LwL wrote:

Score cap is 2^31 =~2.14 billion.

CtB 4mod SS on this map does break that (barely), but considering that it's obviously completely unrealistic to fc this with FL (without doesn't break the cap) I'd hope it's not an issue.

Maybe I can get myself to mod this at some point tho tbh not sure if I can add anything useful

But hey now my kd stars are gone.
also holy shit thanks for the stars
posted
hey c:

01:18:199 (2,3,4) - this tripple seemd weird to me sound gets from low pitch to high, but you make this triple stacked, is that on purpose?

01:32:108 (3,5,6,7,8,1) - this overlap makes me feel like triggered perfectionist seeing something not perfect

01:46:153 - i hear clickable object here, since you used same sound for clickable object here 01:45:881 (1) - and here 01:46:290 (2) -

02:02:244 (1) - what is the purpose of that shape of the slider? Everywhere on this part you used linear and rounded sliders but randomly used angle slider.

02:45:881 (1,2,3,4,1,2,3,4) - Directions of those sliders seemd a bit weird... Can you tell me on what sound you mapped them? Out of your answer i will tell you what i think.

02:56:790 (1,2,3,4) - flow here is pretty fucked. Here goes 02:56:790 (1,2) - clockwise flow, but then suddenly 02:57:335 (3,4) - gets counter clockwise. Personally i expected same flow going on those 4 notes. (and overall on this part flow feels so strange)

03:37:687 (2) - this slider should not be here, you missed a lot of sounds by trying to keep pattern consistency, please, do something here D:

04:02:233 (1,2,3) - these sliders are pretty random, i think, i suggest making then fitting each other, but if you want, you can keep it.

04:27:324 (1,3,4) - dirty overlaps, aren't they? And 04:33:187 (3,1) - here D:

05:34:142 (2) - i suggest moving this slider to the right for a bit, like, +3 on X axis. After moving it will perfectly fit 05:33:187 (6,7,8,9,10) - this, uhmm, blanket.

05:50:915 (10,12) - mehh overlap

12:43:542 (1,2,3,4,5) - same as here 02:56:790 -. Player expects clockwise flow, but you suddenly break it here 12:44:088 (3,4,5) -. I don't think this is okay...

Map overall seems more than fine, it would be lovely if it gets ranked c:
posted

Yooh wrote:

I don't think , this is like, more

01:18:199 (2,3,4) - this tripple seemd weird to me sound gets from low pitch to high, but you make this triple stacked, is that on purpose? changed

01:32:108 (3,5,6,7,8,1) - this overlap makes me feel like triggered perfectionist seeing something not perfect blame stacking :s

01:46:153 - i hear clickable object here, since you used same sound for clickable object here 01:45:881 (1) - and here 01:46:290 (2) - following the back synths here tho

02:02:244 (1) - what is the purpose of that shape of the slider? Everywhere on this part you used linear and rounded sliders but randomly used angle slider. changed

02:45:881 (1,2,3,4,1,2,3,4) - Directions of those sliders seemd a bit weird... Can you tell me on what sound you mapped them? Out of your answer i will tell you what i think. it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.

02:56:790 (1,2,3,4) - flow here is pretty fucked. Here goes 02:56:790 (1,2) - clockwise flow, but then suddenly 02:57:335 (3,4) - gets counter clockwise. Personally i expected same flow going on those 4 notes. (and overall on this part flow feels so strange) seems alright to me

03:37:687 (2) - this slider should not be here, you missed a lot of sounds by trying to keep pattern consistency, please, do something here D: this sound is more prominent though

04:02:233 (1,2,3) - these sliders are pretty random, i think, i suggest making then fitting each other, but if you want, you can keep it. not sure whats wrong with them lol

04:27:324 (1,3,4) - dirty overlaps, aren't they? And 04:33:187 (3,1) - here D: intentional, but moved some of them around a bit

05:34:142 (2) - i suggest moving this slider to the right for a bit, like, +3 on X axis. After moving it will perfectly fit 05:33:187 (6,7,8,9,10) - this, uhmm, blanket. done

05:50:915 (10,12) - mehh overlap intentional

12:43:542 (1,2,3,4,5) - same as here 02:56:790 -. Player expects clockwise flow, but you suddenly break it here 12:44:088 (3,4,5) -. I don't think this is okay... again, this map isn't exactly supposed to be "comfortable" like most nowadays map though :s so i disagree with this

Map overall seems more than fine, it would be lovely if it gets ranked c:
thanks for the mod!
posted
it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.
Nothing i can disagree with. The reason why i asked about that place is my personal preference representing music more than flow, aesthetics etc.
posted

Yooh wrote:

it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.
Nothing i can disagree with. The reason why i asked about that place is my personal preference representing music more than flow, aesthetics etc.
I see where you come from and I agree with it! The only reason why I'm not changing this kind of stuff is because the map really is intended to be rather simple and follow the mostly straightforward rhythm of the songs without much thought. It's kind of a homage to simpler times while also keeping consistency with part 2 (because 3 is honestly pretty bad in that regard lol).
posted
somethingsomething mod

00:34:699 (7,1) - The (7) slider is weaker in the music but spaced higher than the crash on the downbeat. Probably reduce the spacing on (7) or increase the spacing on 00:34:972 (1) - or a mix of both somehow.

00:38:381 (2,3,4) - Maybe make as perfect triangle? This could also be a perfect triangle at an angle 00:38:654 (4,5,6) -

00:55:426 (5,6) - and 00:55:699 (1,2) - have the same electronic beat, that implies something like a 1/2 jump thingy. Maybe can reflect that. Just as a visual representation of what the sounds are doing
You do it here btw 02:05:244 (5,6,1,2) -

01:29:926 (3,4,5,6) - what is this spacing lol it's higher than everything else for seemingly no reason x_x

01:48:335 (3,5,7) - If you NC these, it could look a bit more visually appealing I think

02:09:608 (1,2,3,4,1) - Turn this into


02:48:608 (5) - NC ?

04:54:051 (5,7) - Double NC could work here

05:05:915 (4) - NC for finish might also look nice here for the double triangle thing

05:10:415 (5) - NC for square probably

05:38:096 (7) - Could be positioned to 28;78

06:32:915 (2) - 481;359 for triangle (it's like barely off)

07:29:233 (1,2) - Ctrl-g can help emphasize (1) and improve flow to the rest of the objects I believe

07:38:096 (5) - You can move this to the center (194;194) of the square, it's also barely off too but I think it would look nice. If applied, you can make 07:38:233 (6) - into a triangle with (4,5)


11:16:542 (2,3,4,5,6) - NoT a PeRfEcT StAR
11:21:724 (1,2,3,4,5) -
12:37:270 (2,3,4,5,6) -
18:56:198 (4,5,6,1,2) - (there's probably a bunch more of these but man, just make a star lol)

14:33:698 (9) - I hear the finish separation but it's really strange to NC in the middle of the stream while the DS's are all the same. Maybe you can use a kick slider to indicate that this is the finishing sound while adhering the 1/4s
14:38:061 (1) - this one at least has that separation in the stream to indicate the finish sound but I'd still probably use kick slider here
14:42:425 (1) - etc

15:24:970 (1) - Why not just end it at the beginning of the square or the center. I get the spacing emphasis but it looks a bit strange to me is all :d

16:29:061 (3) - This is the only slider that does this and i think it looks weird xd probably place elsewhere for visual stuff idk

18:57:152 (5) - 218;60 for symmetry with 18:56:470 (6,2,3,4,7) -
posted
In regards to a previous modder mentioning some of the "stacking errors" (I don't have stacking enabled either) what you can do is manually stack them using like 0.1 DS and start from the where it would stack and go downwards.

Examples:

01:32:517 (5) -


11:10:133 (3,6,7,1) -


12:08:087 (4,8,9,1) -


So you can do those thingies if you want, your map has a loooooooooooooooooooooooooooooot of these little stacking aesthetic-killers because of how you did overlaps. But it's not wrong, and it might improve your aesthetics to manually stack a lot of those things.
posted

Kroytz wrote:

somethingsomething mod

00:34:699 (7,1) - The (7) slider is weaker in the music but spaced higher than the crash on the downbeat. Probably reduce the spacing on (7) or increase the spacing on 00:34:972 (1) - or a mix of both somehow. done

00:38:381 (2,3,4) - Maybe make as perfect triangle? This could also be a perfect triangle at an angle 00:38:654 (4,5,6) - done

00:55:426 (5,6) - and 00:55:699 (1,2) - have the same electronic beat, that implies something like a 1/2 jump thingy. Maybe can reflect that. Just as a visual representation of what the sounds are doing
You do it here btw 02:05:244 (5,6,1,2) - 00:55:426 (5,6,1,2) - is sort of doing that

01:29:926 (3,4,5,6) - what is this spacing lol it's higher than everything else for seemingly no reason x_x nerfed it a bit

01:48:335 (3,5,7) - If you NC these, it could look a bit more visually appealing I think done

02:09:608 (1,2,3,4,1) - Turn this into thats nice but i really like what i have now :(

02:48:608 (5) - NC ? would be inconsistent here

04:54:051 (5,7) - Double NC could work here not sure, this is pretty simple to read, also consistency on NCing

05:05:915 (4) - NC for finish might also look nice here for the double triangle thing ^

05:10:415 (5) - NC for square probably ^

05:38:096 (7) - Could be positioned to 28;78 done

06:32:915 (2) - 481;359 for triangle (it's like barely off) done

07:29:233 (1,2) - Ctrl-g can help emphasize (1) and improve flow to the rest of the objects I believe i still think this is kinda hard but done

07:38:096 (5) - You can move this to the center (194;194) of the square, it's also barely off too but I think it would look nice. If applied, you can make 07:38:233 (6) - into a triangle with (4,5) done

11:16:542 (2,3,4,5,6) - NoT a PeRfEcT StAR oops
11:21:724 (1,2,3,4,5) - ok ill admit it i got kinda lazy with these
12:37:270 (2,3,4,5,6) - this one was because of me running out of space
18:56:198 (4,5,6,1,2) - (there's probably a bunch more of these but man, just make a star lol) same lol

14:33:698 (9) - I hear the finish separation but it's really strange to NC in the middle of the stream while the DS's are all the same. Maybe you can use a kick slider to indicate that this is the finishing sound while adhering the 1/4s idk, the sounds are really uhhh "individual" so i'd rather use all hitcircles here
14:38:061 (1) - this one at least has that separation in the stream to indicate the finish sound but I'd still probably use kick slider here
14:42:425 (1) - etc

15:24:970 (1) - Why not just end it at the beginning of the square or the center. I get the spacing emphasis but it looks a bit strange to me is all :d seems fine to me imo D:

16:29:061 (3) - This is the only slider that does this and i think it looks weird xd probably place elsewhere for visual stuff idk intentional, reference to 2010 banned forever which used this kind of sliders specifically on this part

18:57:152 (5) - 218;60 for symmetry with 18:56:470 (6,2,3,4,7) - idk, looks/plays kinda weird to me

Kroytz wrote:

In regards to a previous modder mentioning some of the "stacking errors" (I don't have stacking enabled either) what you can do is manually stack them using like 0.1 DS and start from the where it would stack and go downwards.

Examples:

01:32:517 (5) -


11:10:133 (3,6,7,1) -


12:08:087 (4,8,9,1) -


So you can do those thingies if you want, your map has a loooooooooooooooooooooooooooooot of these little stacking aesthetic-killers because of how you did overlaps. But it's not wrong, and it might improve your aesthetics to manually stack a lot of those things.
fixed most of these, thanks!
posted


only gonna do the first five minutes hope u dont mind.

  1. 00:14:108 (3,4,5,6,7) - blanket potentially?
  2. 00:45:063 (2) - why not put this below (3) so the flow is better and its not covered by the previous stream?
  3. 01:04:699 (2,3,4,5,6) - this is gonna be really hard. could you by chance decrease the angle degree from object to object to keep this more doable?
  4. 01:18:063 (1,2,3,4,5) - space this closer because its quiet and lower to the rest of the song? makes for some cool contrast with the start of the next section.
  5. 01:33:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this shouldnt be spaced the same as everything else because its super quiet. consider toning it down?
  6. 03:47:506 (4) - u use a slider for this noise a lot and i feel like at this choice for density its just incorrect. there two distinct sounds that deserve circles that our louder and higher pitched. if anything swap this pattern use so it goes slider circle slider. this also provides contrast for the slider that comes after it.
  7. 05:50:915 (10,11,12) - compared to the rest of the map this looks kind of unpolished. ctrl g 05:51:051 (11,12) - and then place twelve further to the right and eleven further to the upper right


thats all from me! let me know if youd like me to mod more!
posted

Veridian wrote:



only gonna do the first five minutes hope u dont mind.

  1. 00:14:108 (3,4,5,6,7) - blanket potentially? i don't think that would fit with the spacing
  2. 00:45:063 (2) - why not put this below (3) so the flow is better and its not covered by the previous stream? would kinda break the flow imo
  3. 01:04:699 (2,3,4,5,6) - this is gonna be really hard. could you by chance decrease the angle degree from object to object to keep this more doable? ok
  4. 01:18:063 (1,2,3,4,5) - space this closer because its quiet and lower to the rest of the song? makes for some cool contrast with the start of the next section. done
  5. 01:33:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this shouldnt be spaced the same as everything else because its super quiet. consider toning it down? it's quiet but it's the only instrument so it needs some kind of highlight, it's not like it's a quiet beat or anything, it's quite intense
  6. 03:47:506 (4) - u use a slider for this noise a lot and i feel like at this choice for density its just incorrect. there two distinct sounds that deserve circles that our louder and higher pitched. if anything swap this pattern use so it goes slider circle slider. this also provides contrast for the slider that comes after it. refer to the other replies on "higher pitch sliders/rhythm contrast" on previous mods
  7. 05:50:915 (10,11,12) - compared to the rest of the map this looks kind of unpolished. ctrl g 05:51:051 (11,12) - and then place twelve further to the right and eleven further to the upper right ill just stack 10,12 lol


thats all from me! let me know if youd like me to mod more!
thank you!
posted
homestuck....................................... ............
posted
mod

00:55:290 (4,5,6,1,2) - ta muito op voce nao acha
01:09:335 (4,5,6,7,8,9,10,11,1) - um stream nisso ficaria bonito
01:34:563 (6) - isso poderia ficar em cima do slider nao? https://i.imgur.com/jE60c0D.png
03:46:824 (8) - https://i.imgur.com/8cN2INK.png parece melhor
04:02:233 (1) - minhas bolas ae
04:41:983 - uma nota ai q nem vc fez aqui 04:42:528 (3) -
04:46:346 - ^ 04:50:710 - ^
05:37:006 (7) - bota em cima do final do slider
05:48:051 (1) - ctrl+g?
06:05:506 (1) - ^
07:39:784 - vai deixar isso em branco mesmo
09:05:915 (4,5,6) - isso em cima disso? 09:06:324 (8) -
10:43:406 (7) - isso em cima disso 10:42:997 (5) -
isso n seria um triple 13:23:198 (3) -
13:25:380 (2) - ^ 13:27:561 (2) - ^ 13:31:925 (3) - ^
15:52:243 (1) - esse slider n ficaria melhor em cima desse outro? 15:52:516 (3) -
so isso antes tinha mais mas meu forum bugou entao ficou pouco mesmo
vlw boa sorte ai
posted

corninho wrote:

mod

00:55:290 (4,5,6,1,2) - ta muito op voce nao acha ta de boa rlx
01:09:335 (4,5,6,7,8,9,10,11,1) - um stream nisso ficaria bonito mas é o msm som
01:34:563 (6) - isso poderia ficar em cima do slider nao? https://i.imgur.com/jE60c0D.png imagina jogar de hidden q tortura
03:46:824 (8) - https://i.imgur.com/8cN2INK.png parece melhor creio que nao
04:02:233 (1) - minhas bolas ae kk eaea men
04:41:983 - uma nota ai q nem vc fez aqui 04:42:528 (3) - mas n tem som ai
04:46:346 - ^ 04:50:710 - ^
05:37:006 (7) - bota em cima do final do slider fica feio
05:48:051 (1) - ctrl+g? acho que nao fica legal
06:05:506 (1) - ^ acho que nao fica legal2
07:39:784 - vai deixar isso em branco mesmo ss
09:05:915 (4,5,6) - isso em cima disso? 09:06:324 (8) - nn
10:43:406 (7) - isso em cima disso 10:42:997 (5) - nn
isso n seria um triple 13:23:198 (3) - vdd mas nao eh mt intenso sei la
13:25:380 (2) - ^ 13:27:561 (2) - ^ 13:31:925 (3) - ^
15:52:243 (1) - esse slider n ficaria melhor em cima desse outro? 15:52:516 (3) - ok
so isso antes tinha mais mas meu forum bugou entao ficou pouco mesmo
vlw boa sorte ai
vlw
posted
4 Mod SS in standard=1.7B
4 Mod SS in taiko=12M (depends on the amount of 300 hits on the sliders and if you finish the spinenrs)
4 Mod SS in CtB mode:-2B
NOTE:I actually joined may 2016 but I didn't get restricted (only 2 accounts made)
posted
Vamos lá querido amigo RICARDINHO

01:34:426 (5,6) - Não acha melhor tirar essa nota depois do buzz? Fica um pouco confuso ao meu ver.
04:01:142 (1,2,3,4) - Caraca isso n tá muito forte n?
04:20:778 (2,3) - Podia deixar isso simétrico em relação a vertical, ia ficar mais bonito na minha opinião.
08:45:324 (5,6,7) - Podia deixar esse triple retinho já que a tua pattern do combo é toda bem sharp.
12:16:542 (3,4) - Podia não stackar essa nota e slider, fica um pouco paia pra galera do hidden.
12:25:270 (3,4) - Mesma coisa aqui, caso mexa na anterior.
14:53:061 (5,6,7,8,1,2,3,4) - Só opinião mas acho que essa stream deveria ser um pouquinho menos quebrada pra ficar mais consistente, nada demais.
15:03:970 (7,8,9,10,1,2,3) - Mesma coisa aqui, desquebra um tiquinho.
20:38:470 (1,2,3,4) - Nerfa isso pelo amor de cristo não quero ver ninguém perdendo fc aí.

Overall tá mt bala o mapa, fica o like e favorito pra ajudar no canal.
posted

Nukrid wrote:

Vamos lá querido amigo RICARDINHO

01:34:426 (5,6) - Não acha melhor tirar essa nota depois do buzz? Fica um pouco confuso ao meu ver. da p jogar de boa
04:01:142 (1,2,3,4) - Caraca isso n tá muito forte n? nerfei
04:20:778 (2,3) - Podia deixar isso simétrico em relação a vertical, ia ficar mais bonito na minha opinião. acho q n ia fluir mt bem
08:45:324 (5,6,7) - Podia deixar esse triple retinho já que a tua pattern do combo é toda bem sharp. o flow fica meio estranho assim, é intencional
12:16:542 (3,4) - Podia não stackar essa nota e slider, fica um pouco paia pra galera do hidden. mesmo se fuder o ritmo ali jogando de hidden acho que nao da sliderbreak, prefiro manter o jeito da pattern mesmo
12:25:270 (3,4) - Mesma coisa aqui, caso mexa na anterior. ^
14:53:061 (5,6,7,8,1,2,3,4) - Só opinião mas acho que essa stream deveria ser um pouquinho menos quebrada pra ficar mais consistente, nada demais. ah eu acho que fica legal
15:03:970 (7,8,9,10,1,2,3) - Mesma coisa aqui, desquebra um tiquinho. ^
20:38:470 (1,2,3,4) - Nerfa isso pelo amor de cristo não quero ver ninguém perdendo fc aí. mas aí q é bom

Overall tá mt bala o mapa, fica o like e favorito pra ajudar no canal.
posted
ok well

i trust u are intelligent enough to apply something multiple times if the issue repeats

00:33:472 (3,4,5,1,2,3,4,5,6,7) - considering the music cuts out minus the 'vocals' you could drastically reduce the spacing here. would also give an impact to the reintroduction of the instruments and stuff on 00:34:972 (1) - where you could have the movement pick up again.
00:36:472 (3,4) - ctrl+g? 00:36:472 - has a held sound while 00:36:608 - isn't really important. also, 00:36:744 - has a important beat there so a circle would fit more than it being on a slidertail
00:47:381 (4,5) - similar idea here, ctrl+g fits a lot better imo
00:49:563 (3,4) - yea ctlr+g, u get the idea etc etc bla bla
00:50:653 (3,4) - to contrast, this one is cool cause the music doesnt rly have the hold sound has two individual beats instead.
00:51:335 (1,2,3,4,5,6) - same idea, instruments cut out so you could kill the movement
00:52:153 (7) - buffer? you buffered the other ones anyway (reduce a repeat)
00:52:426 (1) - I dig the rhythm here gj
01:34:426 (5) - yeah i recommend you either buffer all of these or none of these as opposed to being inconsistent about it. cause if you buffer the earlier ones the player is probably like oh ok he buffers them i can be safe but then theyll break on this and be like wtf mismagius im angry >:(
01:48:335 (1,2,1,2) - i found this weird, not sure what you're getting out of the music that results in this 1-2 patterning, to me it feels like 01:48:335 (1,2,1) - is one group and 01:48:744 (2,3,4,5,6) - is another. or just remove the nc on 01:48:608 (1) - lol
01:50:517 (3,4) - rhythm kinda poo, music has emphasis on 01:50:517 - 01:50:653 - and 01:50:926 - but two of those are on slidertails
03:20:244 (3,4,1) - nothing too wrong with this but it just feels kinda forced and cramped compared to the other patterns
04:29:506 (1,2) - at some point these are rly predictable, could be cool to make these circles [with the same rhythm] cause as a player if you're following the song and see it coming it can feel pretty satisfying to land. maybe just me idk lol, consider it anyway
04:53:233 (7) - this doesnt match the spacing of the jumps at all in terms of sv so its like a random hold after a bunch of movement, feels rly out of place to me. i would lower the spacing of this little jump thingy where the music's cut minus the lead synth
05:20:778 (1,2,3,4,5,6,7,8,9,10,11,1) - hitsounds sound too loud
05:58:142 (2,3,4,5,6,7) - all of these, the rhythm feels weird af. Cause musically the bursts actually start on 05:58:278 - this red tick so the first triplet is actually overmapped. makes the rhythm feel really strange to me. applies to all of these with the two triplets.
06:21:051 (5,6,7,8) - dope af
06:33:869 (1) - 1/4 slider here is cool imo cause it allows for two distinct clickable sounds to match the synth there while retaining the 1/4 part. same for 06:42:596 (1,2,3) -
06:55:142 (6) - 1/4 repeat slider fits the dense 1/4 rhythm in the section better
07:03:733 (5) - stack this on 07:04:142 (7) - instead? would look a lot nicer
07:08:506 (7,1) - same idea
08:14:506 - i dont think this note is necessary, removing it also calls back to 08:05:778 - which is cool. maybe stack 4 under the triplet
08:26:778 (5) - 1/4 repeat slider? same idea as before, keeps the dense 1/4 rhythm without all the clicking
08:27:187 (7) - clap?
08:40:415 (1,2,3,4) - seems quite excessive given the music all but turning off here, esp. with the angle this is way harder than it has any business being
10:12:111 - some kinda blue tick rhythm for that vocal would help make this more unique here (relative to the song i mean, take advantage of what you're given!) I like this stuff - http://puu.sh/A5qMD/53a352cce3.jpg
10:56:088 - I kinda think this puts better emphasis on 10:56:497 - this note, which i think deserves to be clicked http://puu.sh/A5qRG/0f2383b263.jpg
11:23:906 (1) - seems ur doing some vocal rhythm so this fits better for that http://puu.sh/A5qU3/cae04bb32d.jpg
11:26:292 - this entire half bookmark section is underutilizing blue tick rhythm!!!! angry emoji
15:38:061 (1,2,3) - i rate this copy paste a boring out of 10. a true intellectual would use 1 2 and 3 from a different alphabet.

k my brain is too tired to properly mod anything past 12 minutes so ill do that after u respond to this


lol this is my 2000th post
posted

Hobbes2 wrote:

ok well

i trust u are intelligent enough to apply something multiple times if the issue repeats

00:33:472 (3,4,5,1,2,3,4,5,6,7) - considering the music cuts out minus the 'vocals' you could drastically reduce the spacing here. would also give an impact to the reintroduction of the instruments and stuff on 00:34:972 (1) - where you could have the movement pick up again. done
00:36:472 (3,4) - ctrl+g? 00:36:472 - has a held sound while 00:36:608 - isn't really important. also, 00:36:744 - has a important beat there so a circle would fit more than it being on a slidertail ok
00:47:381 (4,5) - similar idea here, ctrl+g fits a lot better imo in this case i'm following the "pa-pa-pa-pa-party" sound which is more prominent in my opinion, well not exactly "prominent" but it gives an idea of variation and therefore is more interesting to play imo
00:49:563 (3,4) - yea ctlr+g, u get the idea etc etc bla bla done
00:50:653 (3,4) - to contrast, this one is cool cause the music doesnt rly have the hold sound has two individual beats instead.
00:51:335 (1,2,3,4,5,6) - same idea, instruments cut out so you could kill the movement ok
00:52:153 (7) - buffer? you buffered the other ones anyway (reduce a repeat) ok
00:52:426 (1) - I dig the rhythm here gj ty
01:34:426 (5) - yeah i recommend you either buffer all of these or none of these as opposed to being inconsistent about it. cause if you buffer the earlier ones the player is probably like oh ok he buffers them i can be safe but then theyll break on this and be like wtf mismagius im angry >:(ok makes sense
01:48:335 (1,2,1,2) - i found this weird, not sure what you're getting out of the music that results in this 1-2 patterning, to me it feels like 01:48:335 (1,2,1) - is one group and 01:48:744 (2,3,4,5,6) - is another. or just remove the nc on 01:48:608 (1) - lol pa-pa-pa-pa-party sound, the NCs are there for readability because follow points make this pattern much harder to read
01:50:517 (3,4) - rhythm kinda poo, music has emphasis on 01:50:517 - 01:50:653 - and 01:50:926 - but two of those are on slidertails ok fixd
03:20:244 (3,4,1) - nothing too wrong with this but it just feels kinda forced and cramped compared to the other patterns huh, i dont see a difference
04:29:506 (1,2) - at some point these are rly predictable, could be cool to make these circles [with the same rhythm] cause as a player if you're following the song and see it coming it can feel pretty satisfying to land. maybe just me idk lol, consider it anyway idk, i think the sliders just feel pretty nice in this case as their motion is usually pretty cool and i honestly feel like it's more satisfying to hold a 3/4 repeat like that
04:53:233 (7) - this doesnt match the spacing of the jumps at all in terms of sv so its like a random hold after a bunch of movement, feels rly out of place to me. i would lower the spacing of this little jump thingy where the music's cut minus the lead synth Ok
05:20:778 (1,2,3,4,5,6,7,8,9,10,11,1) - hitsounds sound too loud ok added a cute 50% section
05:58:142 (2,3,4,5,6,7) - all of these, the rhythm feels weird af. Cause musically the bursts actually start on 05:58:278 - this red tick so the first triplet is actually overmapped. makes the rhythm feel really strange to me. applies to all of these with the two triplets. true, fixed
06:21:051 (5,6,7,8) - dope af hidden players begone
06:33:869 (1) - 1/4 slider here is cool imo cause it allows for two distinct clickable sounds to match the synth there while retaining the 1/4 part. same for 06:42:596 (1,2,3) - i think this one is just the same as the other ones except lower pitched, so i don't see much of a difference
06:55:142 (6) - 1/4 repeat slider fits the dense 1/4 rhythm in the section better idk, i really like using the 1/4 stacks on the easier parts, unless you mean turning that 1/2 slider into a repeat
07:03:733 (5) - stack this on 07:04:142 (7) - instead? would look a lot nicer stacking is a bit bugged, fixed
07:08:506 (7,1) - same idea ok
08:14:506 - i dont think this note is necessary, removing it also calls back to 08:05:778 - which is cool. maybe stack 4 under the triplet idk, in this case it feels really weird considering it's a rather intense part of the song and the movement should keep going here
08:26:778 (5) - 1/4 repeat slider? same idea as before, keeps the dense 1/4 rhythm without all the clicking ok so thats what you meant. fixed this and the other one
08:27:187 (7) - clap? ok
08:40:415 (1,2,3,4) - seems quite excessive given the music all but turning off here, esp. with the angle this is way harder than it has any business being kind of a pt.2 reference, usually when the music "turns off" i give emphasis to these jumps usually in symmetric patterns, i think it makes for an enjoyable experience and most players like it so uhhhh idk
10:12:111 - some kinda blue tick rhythm for that vocal would help make this more unique here (relative to the song i mean, take advantage of what you're given!) I like this stuff - http://puu.sh/A5qMD/53a352cce3.jpg idk, i dont think that would fit with how the rest of the map is done, feels rather inconsistent
10:56:088 - I kinda think this puts better emphasis on 10:56:497 - this note, which i think deserves to be clicked http://puu.sh/A5qRG/0f2383b263.jpg but the little clap sound...
11:23:906 (1) - seems ur doing some vocal rhythm so this fits better for that http://puu.sh/A5qU3/cae04bb32d.jpg done this instead https://mismagius.s-ul.eu/2QrBxcWd
11:26:292 - this entire half bookmark section is underutilizing blue tick rhythm!!!! angry emoji i focused more on vocals here because #YOLO!!!
15:38:061 (1,2,3) - i rate this copy paste a boring out of 10. a true intellectual would use 1 2 and 3 from a different alphabet. its a totally different version of the pattern because in this part 3 is actually slowed down, get on my level lol.

k my brain is too tired to properly mod anything past 12 minutes so ill do that after u respond to this


lol this is my 2000th post
thanks!
posted
how the hell did you manage to get hobbes motivated enough to mod a 20 minute song i can't get him to mod 2 seconds
posted

fieryrage wrote:

how the hell did you manage to get hobbes motivated enough to mod a 20 minute song i can't get him to mod 2 seconds
why is it always people whos maps ive modding complaining that apparently i dont mod anything
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