no it caps at 1,240,000,000https://osu.ppy.sh/b/156352 Isn't this map much more than 1,240,000,000 though? :p
he meant that this map caps at 1.24b, score cap is 2.147b which happens easily on ctb if the map reaches 1.5b on standard
fieryrage wrote:no it caps at 1,240,000,000https://osu.ppy.sh/b/156352 Isn't this map much more than 1,240,000,000 though? :p
Score cap is 2^31 =~2.14 billion.also holy shit thanks for the stars
CtB 4mod SS on this map does break that (barely), but considering that it's obviously completely unrealistic to fc this with FL (without doesn't break the cap) I'd hope it's not an issue.
Maybe I can get myself to mod this at some point tho tbh not sure if I can add anything useful
But hey now my kd stars are gone.
I don't think , this is like, morethanks for the mod!
01:18:199 (2,3,4) - this tripple seemd weird to me sound gets from low pitch to high, but you make this triple stacked, is that on purpose? changed
01:32:108 (3,5,6,7,8,1) - this overlap makes me feel like triggered perfectionist seeing something not perfect blame stacking :s
01:46:153 - i hear clickable object here, since you used same sound for clickable object here 01:45:881 (1) - and here 01:46:290 (2) - following the back synths here tho
02:02:244 (1) - what is the purpose of that shape of the slider? Everywhere on this part you used linear and rounded sliders but randomly used angle slider. changed
02:45:881 (1,2,3,4,1,2,3,4) - Directions of those sliders seemd a bit weird... Can you tell me on what sound you mapped them? Out of your answer i will tell you what i think. it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.
02:56:790 (1,2,3,4) - flow here is pretty fucked. Here goes 02:56:790 (1,2) - clockwise flow, but then suddenly 02:57:335 (3,4) - gets counter clockwise. Personally i expected same flow going on those 4 notes. (and overall on this part flow feels so strange) seems alright to me
03:37:687 (2) - this slider should not be here, you missed a lot of sounds by trying to keep pattern consistency, please, do something here D: this sound is more prominent though
04:02:233 (1,2,3) - these sliders are pretty random, i think, i suggest making then fitting each other, but if you want, you can keep it. not sure whats wrong with them lol
04:27:324 (1,3,4) - dirty overlaps, aren't they? And 04:33:187 (3,1) - here D: intentional, but moved some of them around a bit
05:34:142 (2) - i suggest moving this slider to the right for a bit, like, +3 on X axis. After moving it will perfectly fit 05:33:187 (6,7,8,9,10) - this, uhmm, blanket. done
05:50:915 (10,12) - mehh overlap intentional
12:43:542 (1,2,3,4,5) - same as here 02:56:790 -. Player expects clockwise flow, but you suddenly break it here 12:44:088 (3,4,5) -. I don't think this is okay... again, this map isn't exactly supposed to be "comfortable" like most nowadays map though :s so i disagree with this
Map overall seems more than fine, it would be lovely if it gets ranked c:
it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.Nothing i can disagree with. The reason why i asked about that place is my personal preference representing music more than flow, aesthetics etc.
I see where you come from and I agree with it! The only reason why I'm not changing this kind of stuff is because the map really is intended to be rather simple and follow the mostly straightforward rhythm of the songs without much thought. It's kind of a homage to simpler times while also keeping consistency with part 2 (because 3 is honestly pretty bad in that regard lol).it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.Nothing i can disagree with. The reason why i asked about that place is my personal preference representing music more than flow, aesthetics etc.
somethingsomething mod00:34:699 (7,1) - The (7) slider is weaker in the music but spaced higher than the crash on the downbeat. Probably reduce the spacing on (7) or increase the spacing on 00:34:972 (1) - or a mix of both somehow. done
00:38:381 (2,3,4) - Maybe make as perfect triangle? This could also be a perfect triangle at an angle 00:38:654 (4,5,6) - done
00:55:426 (5,6) - and 00:55:699 (1,2) - have the same electronic beat, that implies something like a 1/2 jump thingy. Maybe can reflect that. Just as a visual representation of what the sounds are doingYou do it here btw 02:05:244 (5,6,1,2) - 00:55:426 (5,6,1,2) - is sort of doing that
01:29:926 (3,4,5,6) - what is this spacing lol it's higher than everything else for seemingly no reason x_x nerfed it a bit
01:48:335 (3,5,7) - If you NC these, it could look a bit more visually appealing I think done
02:09:608 (1,2,3,4,1) - Turn this into thats nice but i really like what i have now
02:48:608 (5) - NC ? would be inconsistent here
04:54:051 (5,7) - Double NC could work here not sure, this is pretty simple to read, also consistency on NCing
05:05:915 (4) - NC for finish might also look nice here for the double triangle thing ^
05:10:415 (5) - NC for square probably ^
05:38:096 (7) - Could be positioned to 28;78 done
06:32:915 (2) - 481;359 for triangle (it's like barely off) done
07:29:233 (1,2) - Ctrl-g can help emphasize (1) and improve flow to the rest of the objects I believe i still think this is kinda hard but done
07:38:096 (5) - You can move this to the center (194;194) of the square, it's also barely off too but I think it would look nice. If applied, you can make 07:38:233 (6) - into a triangle with (4,5) done
11:16:542 (2,3,4,5,6) - NoT a PeRfEcT StAR oops
11:21:724 (1,2,3,4,5) - ok ill admit it i got kinda lazy with these
12:37:270 (2,3,4,5,6) - this one was because of me running out of space
18:56:198 (4,5,6,1,2) - (there's probably a bunch more of these but man, just make a star lol) same lol
14:33:698 (9) - I hear the finish separation but it's really strange to NC in the middle of the stream while the DS's are all the same. Maybe you can use a kick slider to indicate that this is the finishing sound while adhering the 1/4s idk, the sounds are really uhhh "individual" so i'd rather use all hitcircles here
14:38:061 (1) - this one at least has that separation in the stream to indicate the finish sound but I'd still probably use kick slider here
14:42:425 (1) - etc
15:24:970 (1) - Why not just end it at the beginning of the square or the center. I get the spacing emphasis but it looks a bit strange to me is all :d seems fine to me imo D:
16:29:061 (3) - This is the only slider that does this and i think it looks weird xd probably place elsewhere for visual stuff idk intentional, reference to 2010 banned forever which used this kind of sliders specifically on this part
18:57:152 (5) - 218;60 for symmetry with 18:56:470 (6,2,3,4,7) - idk, looks/plays kinda weird to me
In regards to a previous modder mentioning some of the "stacking errors" (I don't have stacking enabled either) what you can do is manually stack them using like 0.1 DS and start from the where it would stack and go downwards.fixed most of these, thanks!
01:32:517 (5) -
11:10:133 (3,6,7,1) -
12:08:087 (4,8,9,1) -
So you can do those thingies if you want, your map has a loooooooooooooooooooooooooooooot of these little stacking aesthetic-killers because of how you did overlaps. But it's not wrong, and it might improve your aesthetics to manually stack a lot of those things.
only gonna do the first five minutes hope u dont mind.
- 00:14:108 (3,4,5,6,7) - blanket potentially? i don't think that would fit with the spacing
- 00:45:063 (2) - why not put this below (3) so the flow is better and its not covered by the previous stream? would kinda break the flow imo
- 01:04:699 (2,3,4,5,6) - this is gonna be really hard. could you by chance decrease the angle degree from object to object to keep this more doable? ok
- 01:18:063 (1,2,3,4,5) - space this closer because its quiet and lower to the rest of the song? makes for some cool contrast with the start of the next section. done
- 01:33:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this shouldnt be spaced the same as everything else because its super quiet. consider toning it down? it's quiet but it's the only instrument so it needs some kind of highlight, it's not like it's a quiet beat or anything, it's quite intense
- 03:47:506 (4) - u use a slider for this noise a lot and i feel like at this choice for density its just incorrect. there two distinct sounds that deserve circles that our louder and higher pitched. if anything swap this pattern use so it goes slider circle slider. this also provides contrast for the slider that comes after it. refer to the other replies on "higher pitch sliders/rhythm contrast" on previous mods
- 05:50:915 (10,11,12) - compared to the rest of the map this looks kind of unpolished. ctrl g 05:51:051 (11,12) - and then place twelve further to the right and eleven further to the upper right ill just stack 10,12 lol
thats all from me! let me know if youd like me to mod more!
00:55:290 (4,5,6,1,2) - ta muito op voce nao acha ta de boa rlx
01:09:335 (4,5,6,7,8,9,10,11,1) - um stream nisso ficaria bonito mas é o msm som
01:34:563 (6) - isso poderia ficar em cima do slider nao? https://i.imgur.com/jE60c0D.png imagina jogar de hidden q tortura
03:46:824 (8) - https://i.imgur.com/8cN2INK.png parece melhor creio que nao
04:02:233 (1) - minhas bolas ae kk eaea men
04:41:983 - uma nota ai q nem vc fez aqui 04:42:528 (3) - mas n tem som ai
04:46:346 - ^ 04:50:710 - ^
05:37:006 (7) - bota em cima do final do slider fica feio
05:48:051 (1) - ctrl+g? acho que nao fica legal
06:05:506 (1) - ^ acho que nao fica legal2
07:39:784 - vai deixar isso em branco mesmo ss
09:05:915 (4,5,6) - isso em cima disso? 09:06:324 (8) - nn
10:43:406 (7) - isso em cima disso 10:42:997 (5) - nn
isso n seria um triple 13:23:198 (3) - vdd mas nao eh mt intenso sei la
13:25:380 (2) - ^ 13:27:561 (2) - ^ 13:31:925 (3) - ^
15:52:243 (1) - esse slider n ficaria melhor em cima desse outro? 15:52:516 (3) - ok
so isso antes tinha mais mas meu forum bugou entao ficou pouco mesmo
vlw boa sorte ai
Vamos lá querido amigo RICARDINHO
01:34:426 (5,6) - Não acha melhor tirar essa nota depois do buzz? Fica um pouco confuso ao meu ver. da p jogar de boa
04:01:142 (1,2,3,4) - Caraca isso n tá muito forte n? nerfei
04:20:778 (2,3) - Podia deixar isso simétrico em relação a vertical, ia ficar mais bonito na minha opinião. acho q n ia fluir mt bem
08:45:324 (5,6,7) - Podia deixar esse triple retinho já que a tua pattern do combo é toda bem sharp. o flow fica meio estranho assim, é intencional
12:16:542 (3,4) - Podia não stackar essa nota e slider, fica um pouco paia pra galera do hidden. mesmo se fuder o ritmo ali jogando de hidden acho que nao da sliderbreak, prefiro manter o jeito da pattern mesmo
12:25:270 (3,4) - Mesma coisa aqui, caso mexa na anterior. ^
14:53:061 (5,6,7,8,1,2,3,4) - Só opinião mas acho que essa stream deveria ser um pouquinho menos quebrada pra ficar mais consistente, nada demais. ah eu acho que fica legal
15:03:970 (7,8,9,10,1,2,3) - Mesma coisa aqui, desquebra um tiquinho. ^
20:38:470 (1,2,3,4) - Nerfa isso pelo amor de cristo não quero ver ninguém perdendo fc aí. mas aí q é bom
Overall tá mt bala o mapa, fica o like e favorito pra ajudar no canal.