hi, 2018 tatsumaki, this is me, your past self posting this time capsule only to be opened when this gets ranked
you probably still won't have any ranked mapsets by now xD
you probably still won't have any ranked mapsets by now xD
16:17 Banned Forever (Post-Traumatic Stress Disorder)Can't believe this holy fuck, got chill listening to it in the editor.
Will you make the same reverse arrows like in the original map ?Blue Dragon wrote:
16:17 Banned Forever (Post-Traumatic Stress Disorder)
no it caps at 1,240,000,000Mishima Yurara wrote:
jsut realized doesnt that score cap thing affect this map or no
fieryrage wrote:
first mod got em
00:34:699 (7) - Banned from twitch.tv Top 5 Osu Players Who Swornmod
- hopefully this won't end up as a huge list
starting off with timing-related issues, 00:00:063 (1) - to 00:17:517 (1) - is almost all off-timed by about +5 ms avg. with the most notable offenders of being ridiculously off-timed being 00:02:790 (3) - 00:07:153 (3) - 00:11:517 (3) - 00:15:881 (3,5) - the sliderends/circle (in the case of the last one) here, tbh the beginning just kind of seems really off in general and idk if this is a consistent thing between the different because maybe parts but it's really weird the sliderends you mentioned + the notes after are indeed snapped to 1/8, but I mapped them like that for the sake of simplicity and not having the player restart because of such a silly issue... idk about it tho
general: probably should add "blue dragon" to the tags considering uh
actual map stuff:
- 00:22:972 (1,2,3) - rhythm is kinda confusing here, the most potent instrument is the synth which would make more sense to follow, but regardless of that I'm not really entirely sure what this is following considering no other instrument really follows the rhythm you chose here what do you mean, it's the highest pitch synth which is pretty prominent here lol
- 00:27:335 (1,2) - this also is inconsistent throughout this section where you actually do map the synth 00:26:790 (3) - on this note, this is the only time you don't in the post-1/8 slider section, kinda seems out of place imo eh, the rhythm does sound kinda intuitive here lol
- 00:36:881 (5,6,7,8,1) - more personal preference than anything but I really prefer the semi-spaced stuff you do practically everywhere else over a stack like this, gives it a lot more momentum i do it mostly for variation as this is a rather simple mapping style that doesnt rely on movement too much and goes mostly by rhythm itself
- 00:51:063 (5,6,7,8,1,2,3,4) - although if you don't change the stack streams please at least change this one because this plays really awkwardly without momentum going into the jump, would feel a lot more intuitive if it wasn't done(sidenote 00:51:472 (2,3,4) - why is this the only spaced triple in the entire song well i think the focus on vocals is pretty big here lol)
- 01:52:426 (1) - would make more sense to have this end on the white tick where the vocal lands it used to be like that but it kinda "echoes" through so honestly i think ending it on the red tick here makes a lot more sense
- 01:56:790 (7) - nc here for consistency with this section done
- 02:08:790 (6) - ^ done
- 02:54:063 (4) - nc to differentiate the 1/4 and 1/8 sliders done
ok i can't mod all of it right now cuz i go sleep soon but i got through the first song so pogchamp
gonna continue this tomorrowno it caps at 1,240,000,000Mishima Yurara wrote:
jsut realized doesnt that score cap thing affect this map or no
Silomare wrote:
NM
00:51:881 (6,7) - rotate a bit ccw, so that 5 flows better into the curve of 6 ok
02:54:063 (4,5) - You had smaller spacing on these kind of sliders a bit earlier, so either buffer, or reduce spacing. buffered
13:44:061 (5,6,7) - idk if they should be stacked but this doesn't look good atm fixed
14:28:243 (1,2,3) - nice :D
I'm noob, sorry if what I said is dumb or anything, GL with the map! accepted everything actually lol