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Two Birds - Primer Dia

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headphonewearer

eclipselotus wrote:

Extra:
• 00:31:796 (6,1) - better transition fixed
• 01:10:396 (1,2,3) - this meant to stack? yes, keeping it

OscaR CUBE wrote:

havkz's Extra
00:23:196 (5) - move this a bit and blanket with 00:23:796 (2) fixed
Can't say much in this diff. It's too hard for me sawry :(
Thanks for modding!

COOOOOOOOOOOOOOOODEEEEEEEEEEEEEEEEEEEEEEEEEE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 25796
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12996,25796,38596,51396,64196,76996
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Primer Dia
TitleUnicode:Primer Dia
Artist:Two Birds
ArtistUnicode:Two Birds
Creator:LeQuack
Version:havkz's Extra
Source:
Tags:Kyra Future Bass Universe Music Left havkz Chalwa
BeatmapID:986958
BeatmapSetID:450256

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Primer_diaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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328,224,73796,6,0,B|264:197|276:102|196:99,1,176.000005371094,0|2,0:0|0:0,0:0:0:0:
88,64,74396,1,0,0:0:0:0:
72,200,74596,2,0,B|88:256|88:256|136:304|136:304|160:368,1,176.000005371094,8|2,0:0|0:0,0:0:0:0:
200,232,75196,2,0,P|288:224|344:152,1,176.000005371094
392,24,75796,1,2,0:0:0:0:
456,272,75996,1,0,0:0:0:0:
256,192,76096,12,4,76996,0:0:0:0:
Xilver15
yo o/ m4m from my queue

[Intermediate]

IMO your choice of DS was a bit too low for this diff, I would've personally used 1.4x instead of 1.2x to avoid all of that edge touching you have on objects

00:17:796 (5) - NC?
00:24:196 (1) - NC?
00:26:796 (1,2) - imo should take off NC of 1 and start the NC at 2
00:28:996 (1) - NC
00:28:996 (1) - NC
00:31:796 (4) - could make this shape a bit nicer imo https://osu.ppy.sh/ss/5446065
00:44:796 (1) - I think you could take the two white anchors and push them closer to each other, this shape is what a lot of people use and imo it works quite well when you curve it with the previous object https://osu.ppy.sh/ss/5446080
00:52:996 (1) - could probably increase that curve a little bit more to make it more noticable
00:54:596 (5) - NC
00:55:196 (1) - should uncheck NC here

Might've been some NC's i missed, it's a good mindset to NC on tall white ticks (indicates a timing reset, most mappers follow that)

[Hard]

00:12:996 (1) - could make that blanket a little bit better by pushing the top anchor a little bit to the right
00:13:796 (2,3,4) - IMO this rhythm works better as there's nothing in the song that indicates stopping that slider early to add another note http://puu.sh/pBBmB/7ad90a61b3.jpg
00:15:996 (1,2) - you should distance these out a bit further frim the previous notes, with its current spacing it looks like you're supposed to hit them earlier than you actually should
00:17:796 (7) - NC
00:20:996 (1) - I would personally stack this with 3, i get the blanket but it kinda messes up spacing a bit
00:28:996 (1) - NC and i'd move this more down for better flow, would be fine DS wise since the next pattern is already so far away
00:35:396 (1,3,4) - i'd make 3 and 4 more parallel with 1, looks nicer and has a better lead https://osu.ppy.sh/ss/5446118
00:37:796 (3) - you could improve this blanket a little bit https://osu.ppy.sh/ss/5446127
00:40:996 (4) - i'd move this closer to 3 as they are closer to the timeline than 4 is to 5
00:54:596 (5) - NC
01:03:396 (3,4) - I'd make these have the same curve personally
01:11:796 (1,2,3) - i'd make 2 a bit more spaced from 1 to follow DS

Again might be some NCs i missed, recommend NCing to timing resets :P

good luck!
Electoz
Hi, from my modding queue, if you have any questions feel free to ask me in game~

actually I like this song it's quite catchy

[General]

  1. Slider tick rate should be consistent across all diffs, any reason for different tick rates?
[Beginner]

  1. 00:16:996 (2) - Missing finish cuz I saw other diffs have it.
  2. 00:29:796 (3) - NC, looks like you forgot this one since you NC'd consistently throughout the diff.
[Easy]

  1. Either use AR 3 or 3.5 because it's not that different from Beginner that much in terms of rhythm density.
  2. There are some places that are inconsistent in hitsounding (some diffs have it and some diff haven't), here's what I found in this diff so far:
    1. 00:27:396 - 00:30:596 - 00:33:796 - 00:35:396 - 00:36:996 - 01:08:996 - Missing whistle in some diffs.
    2. 00:36:596 - 00:43:396 - Missing clap in some diffs.
    3. Idk I might missed some. Better have a consistent hitsounding across all diffs.
  3. 00:33:396 - In my opinion you shouldn't skip this. You don't have anything to emphasize with a longer slider, unlike 00:35:396 (1) which has a higher pitch. A 1/1 repeat slider instead of 00:32:996 (1) would work just fine.
[Normal]

  1. Optional but I recommend AR 4.5 since bpm of this song isn't that high. However, OD and HP should be nerfed, 4 should be enough based on star rating.
  2. 01:06:996 (5,1) - DS
  3. 00:20:196 - Missing finish.
  4. 00:24:196 (1,2,3,4) - Doesn't really fit, there's nothing worth for a click on 00:24:596 (2,3,4) . Just either delete 00:24:596 (2,3,4) and left this part empty or use a single long slider instead of 00:24:196 (1,2,3,4) like what you did in Hard.
  5. 00:28:996 (1,2) - Idk maybe swap NC since you didn't NC here in other diffs.
  6. 00:32:596 (7,1) - Swap NC?
  7. 00:29:796 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - Quite a long chain of 1/1 rhythms which is kinda bland and monotonous, try adding some 1/2 rhythms on this part, some places like 00:31:596 - 00:35:196 - 00:37:596 can be added with circles for more variable rhythm.
  8. 00:47:796 (4,1) - 00:50:196 (2,3) - Better stack both of them or not at all, not really a big matter but they should be done in the same way for the sake of consistency/neatness.
  9. 01:08:396 - Add a circle here because it's just the same sound you're following on 01:08:596 (2,3,1) .
[Intermediate]

  1. OD and HP 4.5-5 pls, 6 is pretty overkill.
  2. 00:21:796 - Missing finish.
  3. 00:47:796 (1,2) - 00:50:196 (2,3) - Same as Normal, actually it's a bit hard to read 00:50:196 (2) with current AR.
  4. 00:53:596 (2,3,4,5) - Looks cramp, especially this overlap 00:53:596 (2,5) .
  5. This diff would look a lot cleaner with 1.3-1.4 DS or so, there are quite a number of overlaps that could have been neater like 00:33:396 (3,1) - 00:34:196 (2,1) - 00:35:396 (1,1) - 01:07:396 (1,1,2) for example, but hey that's just my two cents.
[Hard]

  1. Why Hard has a lower HP than previous diffs lol, recommend 5 for this. OD can be bumped to 6, optional though.
  2. 00:13:996 - I don't think there's anything here, if you're trying to follow the same sound here then better use a 1/1 slider instead of 00:13:796 (2,3) .
  3. 00:17:796 - Missing finish, and I don't know why there's a finish on 00:18:596 (1) lol.
  4. 00:18:196 - Actually this should be clickable, just my preference but I prefer rhythm you did in Intermediate.
  5. 00:19:396 (1,3,1) - 00:42:596 (2,3,1) - These overlaps aren't neat at all, try adjusting stuff around for tidiness, try to avoid "unintentional" overlaps as much as possible.
  6. 00:32:596 - Missing clap.
  7. 00:32:796 - There's a sound started here so it should be clickable, I suggest Ctrl+G'ing 00:32:596 (1,2) .
  8. 00:34:996 (5,6,1) - Weird emphasis, 00:35:396 is stonger than 00:35:196 (6) yet it has less spacing than 00:34:996 (5,6) .
  9. 00:51:196 (3) - Yeah I think I heard sth here but it's not that loud for sth clickable, better end 00:50:396 (2) on 00:51:196 like what you did in Light Insane.
  10. 01:02:596 (1,2,3,4) - This rhythm is better in my opinion, just my preference though.
  11. 01:07:396 (1,2) - Use a smaller spacing pls. 01:07:396 - 01:07:696 - 01:07:996 are just the same sound and shouldn't have such a high spacing on 01:07:996 (2) . Tbh I think making 01:07:396 (1) a repeat slider would work just fine.
  12. 01:11:796 (1,2,3) - I can see you did lower SV on 01:10:396 (1) to emphasize a sound there, but there's no need to lower sv on 01:11:796 (1,2,3) as they're just a common rhythm in the song.
  13. My honest opinion is this diff needs a lot more of work, some places needs to be polished, while the spacings on some places needs to be improved for a better emphasis.
[Light Insane]

  1. 00:27:396 (4) - Unsnapped, well actually I didn't mod this diff but I noticed this by chance lol.
Note that everything I wrote above is just my opinion, hope this helps and good luck~
Topic Starter
LeQuack

Xilver wrote:

yo o/ m4m from my queue

[Intermediate]

IMO your choice of DS was a bit too low for this diff, I would've personally used 1.4x instead of 1.2x to avoid all of that edge touching you have on objects Changed to 1.3 as it fixes the problem while note making things fall off the map

00:17:796 (5) - NC?
00:24:196 (1) - NC?
00:26:796 (1,2) - imo should take off NC of 1 and start the NC at 2
00:28:996 (1) - NC
00:28:996 (1) - NC Took the option above instead :P
00:31:796 (4) - could make this shape a bit nicer imo https://osu.ppy.sh/ss/5446065
00:44:796 (1) - I think you could take the two white anchors and push them closer to each other, this shape is what a lot of people use and imo it works quite well when you curve it with the previous object https://osu.ppy.sh/ss/5446080
00:52:996 (1) - could probably increase that curve a little bit more to make it more noticable I think it works with the song as not so slanted
00:54:596 (5) - NC
00:55:196 (1) - should uncheck NC here

Might've been some NC's i missed, it's a good mindset to NC on tall white ticks (indicates a timing reset, most mappers follow that)

[Hard]

00:12:996 (1) - could make that blanket a little bit better by pushing the top anchor a little bit to the right
00:13:796 (2,3,4) - IMO this rhythm works better as there's nothing in the song that indicates stopping that slider early to add another note http://puu.sh/pBBmB/7ad90a61b3.jpg
00:15:996 (1,2) - you should distance these out a bit further frim the previous notes, with its current spacing it looks like you're supposed to hit them earlier than you actually should
00:17:796 (7) - NC
00:20:996 (1) - I would personally stack this with 3, i get the blanket but it kinda messes up spacing a bit I tried other things but they looked ugly so i'll keep it
00:28:996 (1) - NC and i'd move this more down for better flow, would be fine DS wise since the next pattern is already so far away
00:35:396 (1,3,4) - i'd make 3 and 4 more parallel with 1, looks nicer and has a better lead https://osu.ppy.sh/ss/5446118
00:37:796 (3) - you could improve this blanket a little bit https://osu.ppy.sh/ss/5446127
00:40:996 (4) - i'd move this closer to 3 as they are closer to the timeline than 4 is to 5 Reduced a bit was going for the type of thing in (can you) understand me? with the jump to the snare drum
00:54:596 (5) - NC
01:03:396 (3,4) - I'd make these have the same curve personally
01:11:796 (1,2,3) - i'd make 2 a bit more spaced from 1 to follow DS

Again might be some NCs i missed, recommend NCing to timing resets :P

good luck!
Thanks for the mod! :D

Electoz wrote:

Hi, from my modding queue, if you have any questions feel free to ask me in game~

actually I like this song it's quite catchy

[General]

  1. Slider tick rate should be consistent across all diffs, any reason for different tick rates? No I just changed it randomly for some reason :P
[Beginner]

  1. 00:16:996 (2) - Missing finish cuz I saw other diffs have it.
  2. 00:29:796 (3) - NC, looks like you forgot this one since you NC'd consistently throughout the diff.
[Easy]

  1. Either use AR 3 or 3.5 because it's not that different from Beginner that much in terms of rhythm density.
  2. There are some places that are inconsistent in hitsounding (some diffs have it and some diff haven't), here's what I found in this diff so far:
    1. 00:27:396 - 00:30:596 - 00:33:796 - 00:35:396 - 00:36:996 - 01:08:996 - Missing whistle in some diffs.
    2. 00:36:596 - 00:43:396 - Missing clap in some diffs.
    3. Idk I might missed some. Better have a consistent hitsounding across all diffs.
  3. 00:33:396 - In my opinion you shouldn't skip this. You don't have anything to emphasize with a longer slider, unlike 00:35:396 (1) which has a higher pitch. A 1/1 repeat slider instead of 00:32:996 (1) would work just fine.
[Normal]

  1. Optional but I recommend AR 4.5 since bpm of this song isn't that high. However, OD and HP should be nerfed, 4 should be enough based on star rating. Thanks for all this, i don't know what to set these for lower diffs
  2. 01:06:996 (5,1) - DS
  3. 00:20:196 - Missing finish.
  4. 00:24:196 (1,2,3,4) - Doesn't really fit, there's nothing worth for a click on 00:24:596 (2,3,4) . Just either delete 00:24:596 (2,3,4) and left this part empty or use a single long slider instead of 00:24:196 (1,2,3,4) like what you did in Hard.
  5. 00:28:996 (1,2) - Idk maybe swap NC since you didn't NC here in other diffs. Changed from other mods
  6. 00:32:596 (7,1) - Swap NC? ^
  7. 00:29:796 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - Quite a long chain of 1/1 rhythms which is kinda bland and monotonous, try adding some 1/2 rhythms on this part, some places like 00:31:596 - 00:35:196 - 00:37:596 can be added with circles for more variable rhythm.Will add if more people say but the DS has it overlap which i don't like
  8. 00:47:796 (4,1) - 00:50:196 (2,3) - Better stack both of them or not at all, not really a big matter but they should be done in the same way for the sake of consistency/neatness.
  9. 01:08:396 - Add a circle here because it's just the same sound you're following on 01:08:596 (2,3,1) .
[Intermediate]

  1. OD and HP 4.5-5 pls, 6 is pretty overkill.
  2. 00:21:796 - Missing finish.
  3. 00:47:796 (1,2) - 00:50:196 (2,3) - Same as Normal, actually it's a bit hard to read 00:50:196 (2) with current AR.
  4. 00:53:596 (2,3,4,5) - Looks cramp, especially this overlap 00:53:596 (2,5) Changed DS in previous mod
  5. This diff would look a lot cleaner with 1.3-1.4 DS or so, there are quite a number of overlaps that could have been neater like 00:33:396 (3,1) - 00:34:196 (2,1) - 00:35:396 (1,1) - 01:07:396 (1,1,2) for example, but hey that's just my two cents. Xilver mod also said so and i have changed it
[Hard]

  1. Why Hard has a lower HP than previous diffs lol, recommend 5 for this. OD can be bumped to 6, optional though.Used to be a GD lol
  2. 00:13:996 - I don't think there's anything here, if you're trying to follow the same sound here then better use a 1/1 slider instead of 00:13:796 (2,3) I hear a sound .
  3. 00:17:796 - Missing finish, and I don't know why there's a finish on 00:18:596 (1) lol.
  4. 00:18:196 - Actually this should be clickable, just my preference but I prefer rhythm you did in Intermediate.
  5. 00:19:396 (1,3,1) - 00:42:596 (2,3,1) - These overlaps aren't neat at all, try adjusting stuff around for tidiness, try to avoid "unintentional" overlaps as much as possible.
  6. 00:32:596 - Missing clap.
  7. 00:32:796 - There's a sound started here so it should be clickable, I suggest Ctrl+G'ing 00:32:596 (1,2) .
  8. 00:34:996 (5,6,1) - Weird emphasis, 00:35:396 is stonger than 00:35:196 (6) yet it has less spacing than 00:34:996 (5,6) .
  9. 00:51:196 (3) - Yeah I think I heard sth here but it's not that loud for sth clickable, better end 00:50:396 (2) on 00:51:196 like what you did in Light Insane.
  10. 01:02:596 (1,2,3,4) - This rhythm is better in my opinion, just my preference though.
  11. 01:07:396 (1,2) - Use a smaller spacing pls. 01:07:396 - 01:07:696 - 01:07:996 are just the same sound and shouldn't have such a high spacing on 01:07:996 (2) . Tbh I think making 01:07:396 (1) a repeat slider would work just fine. Didn't take your suggestion but reduced DS to make easier
  12. 01:11:796 (1,2,3) - I can see you did lower SV on 01:10:396 (1) to emphasize a sound there, but there's no need to lower sv on 01:11:796 (1,2,3) as they're just a common rhythm in the song.
  13. My honest opinion is this diff needs a lot more of work, some places needs to be polished, while the spacings on some places needs to be improved for a better emphasis. This was thrown together with the remanents of the old GD, i will take a look at ways to polish it and have better spacing
[Light Insane]

  1. 00:27:396 (4) - Unsnapped, well actually I didn't mod this diff but I noticed this by chance lol. lol, why doesn't this show up in aimod
Note that everything I wrote above is just my opinion, hope this helps and good luck~
Thanks both for the mods! :) No reply=fixed (I'm also going to look through all diffs to improve NC and hitsounds)
Julia Brightman
全体的に見たらすべての難易度でスライダーの速さがほとんど同じというのは気になりますね。
難しい譜面ほどスライダーのスピードは速く設定すべきだと思います。
今後の参考にしてください。
<English translation>
I will worry about the speed of the slider because is almost the same in all of the degree of difficulty Once Overall .
Slider of speed as difficult music I think that it should be set quickly .
Please in the future reference .
VEZOK_old
GRREEETINGS!! from my queue

"I hate it when i walk out of the house and giant skyfish f*cks up my one-trillion balloons" :D *epic background


This is a really cool, short map! very refreshing and comfy to play (i managed to get SS on my 1st try for the Diffs from beginner to intermediate which is always a good sign) however the hard-diff was last one i could play properly, so i cant really mod the other diffs

first thing i recognized (even while playing) that there are Distance-Snap-errors in Intermediate, Hard, Light Insane, Left's Insane and havkz's Extra (use AI-Mod to find and fix those)

Intermediate
SPOILER
00:24:196 - 00:26:096 maybe like this http://puu.sh/pE7Nh/43649901d8.jpg
00:26:596 add note here
00:32:396 add note here
00:57:996 add note here

Hard
SPOILER
00:17:796 - 00:18:796 try this http://puu.sh/pE6kj/b5b0a1ea6b.jpg
00:22:596 (1,2,3) this feels really strange, i would arrange it like this http://puu.sh/pE6Hz/2ac14473c9.jpg
00:24:196 (1) should be like this http://puu.sh/pE6Al/3c53bbad81.jpg
00:32:396 add a note here
00:34:596 (3,4,5,6) unplayable increase in Spacing (just an example for the Distance-Snap-errors that bothered me most, because i died a lot at that point XD )
00:49:596 - 00:50:196 this should fit in better http://puu.sh/pE7kf/d9a33881c2.jpg
00:50:396 spinner instead?
too many slider-velocity changes ruin the players flow, better do it for a whole part of the song (like the chorus)

I wish you best of luck to get this ranked^^

have good time!
Topic Starter
LeQuack

VEZOK wrote:

GRREEETINGS!! from my queue

"I hate it when i walk out of the house and giant skyfish f*cks up my one-trillion balloons" :D *epic background


This is a really cool, short map! very refreshing and comfy to play (i managed to get SS on my 1st try for the Diffs from beginner to intermediate which is always a good sign) however the hard-diff was last one i could play properly, so i cant really mod the other diffs

first thing i recognized (even while playing) that there are Distance-Snap-errors in Intermediate, Hard, Light Insane, Left's Insane and havkz's Extra (use AI-Mod to find and fix those) In harder diffs you are allowed to have different spacing, (I have fixed errors in Intermediate because i wanted the to have consistent DS)

Intermediate
SPOILER
00:24:196 - 00:26:096 maybe like this http://puu.sh/pE7Nh/43649901d8.jpg Unchanged as i want 00:25:796 to be clickable
00:26:596 add note here I have tried adding these previously and i find they make the map confusing (I am following a different part of the song so it feels weird)
00:32:396 add note here Didn't add these because i am only following the main melody (some techno instrument that idk name of lol)
00:57:996 add note hereSame reasoning as above

Hard
SPOILER
00:17:796 - 00:18:796 try this http://puu.sh/pE6kj/b5b0a1ea6b.jpg Might change this in the future (follow it how you have said) however i dont want to make it a repeat slider as i have one at 00:22:196 (2) which is following a different sound
00:22:596 (1,2,3) this feels really strange, i would arrange it like this http://puu.sh/pE6Hz/2ac14473c9.jpg I might change but personally i think it is fine, i do have your suggestion in Intermediate already so i might make it something different
00:24:196 (1) should be like this http://puu.sh/pE6Al/3c53bbad81.jpg
00:32:396 add a note here
00:34:596 (3,4,5,6) unplayable increase in Spacing (just an example for the Distance-Snap-errors that bothered me most, because i died a lot at that point XD ) As i said above different spacing is allowed, (however i am changing this part because of the spacing of 00:35:396 (1) doesn't match this part) i chose this spacing as the music feels like it is going up and down which is reflected in the DS
00:49:596 - 00:50:196 this should fit in better http://puu.sh/pE7kf/d9a33881c2.jpg
00:50:396 spinner instead? Unchanged as generally you want spinners to be at least 4 white ticks long plus i want 00:51:396 to be clickable
too many slider-velocity changes ruin the players flow, better do it for a whole part of the song (like the chorus)
I chose to change SV whent he song called for it, however you have made me realise that there are some parts with wrong SV which i will fix

I wish you best of luck to get this ranked^^

have good time!
Thanks for the mod! :) Hard is undergoing a bit of an upgrade so i will update when that is finished. (No reply=fixed)
MikasaSerket
I come from the abyss which is also known as my hitsounding queue.
So advice is what you seek heh. Oh boy, good luck with trying to understand what I am explaining here because I am horrible at explanations.

Let's begin by taking a look at your Light Insane.
This is a method I use whenever I hitsound. I always begin by using the default sampsets. Then, I add any claps or finishes I find that fit and afterwards I watch it in taiko. Why do I watch in taiko you ask? I don't really "watch" it but rather I listen to it. It's easier to listen to the hitsounds in taiko and know if they seem consistent or off. Anything off, then I fix it and listen to it again in taiko. I recommend trying this out and find out if it works for you or not. Anyways, besides that.
Hitsounds should remain fairly consistent throughout the map. This can be quite helpful for the player themselves because it can help them stay on beat, know the rhythm, and know the pattern of hitsounds the map is going towards. A good way to figure out how to make hitsounds consistent is looking at the music itself. With this particular song, areas that require claps or finishes remain consistent very often so it won't be that hard to hitsound. Just be aware that not every song is like this. In order to remain consistent, be on the look out for any strong or noticeable beats that stand out, to generally speak, big strong beats may often occur on white ticks or big white ticks. These may have finishes, claps or any hitsounds that may suit them. Another way to remain consistent is to look for if the song has any noticeable claps that can be put. Claps for this song are quite common. In general, claps may follow a rhythm or pattern that is noticeable in the music.

Let's begin on 00:26:596 - (imo this should have a hitcircle because it's quite a strong beat.) Starting from there, claps should be on 00:28:196 (6) - 00:29:796 (2) - 00:31:396 (6) - 00:32:996 (2) - 00:34:596 (7) - 00:36:196 (3) - Do you see a pattern now? The pattern for the claps is, every 4 WHITE ticks starting on 00:26:996 - there should be a clap on the fourth one. I say this because the claps follow the music itself however whistles and a clap combination also makes sense in this case as long as it matches the music. Once you get the basic clap pattern down, that's when you can start adding things like finishes, whistle or even combinations of two or all three of them as long as they all match the music.

To summarize what I mean in the previous paragraph, "You first have to look for any patterns in the music. Next, you put the basic hitsounds down on those patterns. Afterwards, you add additional hitsounds to where you see fit as long as they make sense and fit the music."
Now, if you are unsure of something, you can always ask someone for their opinion on it. I'm sure people in #modhelp or some of your friends would be happy to help you! Modhelp will probably ignore you though xd

Alright, final word. Remember to look for consistency, patterns and rhythms. You can use the method of checking them in taiko if you would like and also using the method of hitsounding with defaults then adding customs afterwards. Hopefully you can put my advice to good use and make sure to apply to your other difficulties. Good luck! o7
Ametrin
M4M

really sorry for not typing "I definitely read the M4M rules" at my post ;w; but i did read the rules ;w;

can't mod EZ and NM QwQ

Intermediate
have a look at Aimod :( problems here actually cannot be ignored

00:18:796(8) since the flow here is not that "vertical", i recommend shape the slider like ノ
00:31:369(5) (nazi) ds

Hard
00:20:596(4) ctrl+g and adjust somehow to make 00:19:369(1,2,3,4) more fit the music (or 00:21:396(2) ctrl+g)
00:40:696(3,4,5) ds here can be misleading
00:55:996(3,4) a bit close
00:56:196(4,5,6) (nazi) ds
01:08:196(3,1) too close? recommend move 3 stack with 01:09:356(4)

light insane
the ds at 00:41:796 - 00:47:396 and 01:04:196 - 01:12:996 do not fully show the unequal interval time in music, thus makes the map really hard to read with DT…maybe you can just make some ds larger
some geometry will make your map more order :3

00:12:996 - 00:25:796 use blank sliderslide sound will better
00:50:396(6) you can do better at this slider
01:15:196(4) stack

left's insane
symmetry map? i guess i should pay more attention to details XD

00:17:196(6) not at axle wire
00:19:796(2,4,5) not symmetry with left side?
00:23:996(7) not at axle wire
00:28:596 - 00:35:396 not a problem, but i feel spend too much in the same area at this part? ctrl+a and you'll see:
00:47:596(8) symmetry with 4,5,6

interesting map!

havkz's Extra
4.43 star can not called extra...
whistle at kiai part sounds bit strange ;w;

00:17:396(3,4) ctrl+g
00:18:796(2,3,4) change order to 4,2,3
00:19:796(2) ctrl+g
00:21:396(3) stack
00:23:196(5) ^
00:28:996(1) no NC
00:29:196(2) bad flow
00:29:596(3) NC
00:53:996(2) stack


GOOD LUCK~ :)
Topic Starter
LeQuack

Ametrin wrote:

M4M

really sorry for not typing "I definitely read the M4M rules" at my post ;w; but i did read the rules ;w;

can't mod EZ and NM QwQ

Intermediate
have a look at Aimod :( problems here actually cannot be ignored All i see is a kiai warning which i think sould be alright considering it is justified

00:18:796(8) since the flow here is not that "vertical", i recommend shape the slider like ノ
00:31:369(5) (nazi) ds

Hard
00:20:596(4) ctrl+g and adjust somehow to make 00:19:369(1,2,3,4) more fit the music (or 00:21:396(2) ctrl+g)Just made the (2) follow same idea as (4)
00:40:696(3,4,5) ds here can be misleading
00:55:996(3,4) a bit close
00:56:196(4,5,6) (nazi) ds
01:08:196(3,1) too close? recommend move 3 stack with 01:09:356(4)

light insane
the ds at 00:41:796 - 00:47:396 and 01:04:196 - 01:12:996 do not fully show the unequal interval time in music, thus makes the map really hard to read with DT…maybe you can just make some ds larger
some geometry will make your map more order :3

00:12:996 - 00:25:796 use blank sliderslide sound will better Will get around to this but need to sort out custom sounds so it works
00:50:396(6) you can do better at this slider
01:15:196(4) stack

GOOD LUCK~ :)
Thanks for mod! No Reply=Fixed
headphonewearer

Ametrin wrote:

havkz's Extra
4.43 star can not called extra... yes it can since the actual insane is just 4,06 stars, a 4,43 star diff on the same mapset should be considered as an extra
(here are some examples of maps that have an extra diff under 5 stars)
https://osu.ppy.sh/b/365128
https://osu.ppy.sh/b/792408
https://osu.ppy.sh/b/524776
https://osu.ppy.sh/b/386140
https://osu.ppy.sh/b/804683
https://osu.ppy.sh/b/267891
whistle at kiai part sounds bit strange ;w; ill maybe remake the hitsounds if it gets more complains EDIT: fixed

00:17:396(3,4) ctrl+g fixed
00:18:796(2,3,4) change order to 4,2,3 fixed
00:19:796(2) ctrl+g fixed
00:21:396(3) stack unnecessary
00:23:196(5) ^ ^
00:28:996(1) no NC 8x is too long for this part so ill keep it
00:29:196(2) bad flow remade slider
00:29:596(3) NC nope, it doesnt fit
00:53:996(2) stack fixed
GOOD LUCK~ :)
Thanks for modding :)

coderino
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 25796
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Primer Dia
TitleUnicode:Primer Dia
Artist:Two Birds
ArtistUnicode:Two Birds
Creator:LeQuack
Version:havkz's Extra
Source:
Tags:Kyra Future Bass Universe Music Left havkz Chalwa
BeatmapID:986958
BeatmapSetID:450256

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Left

Ametrin wrote:

M4M

really sorry for not typing "I definitely read the M4M rules" at my post ;w; but i did read the rules ;w;

can't mod EZ and NM QwQ
01:08:196(3,1) too close? recommend move 3 stack with 01:09:356(4)

symmetry map? i guess i should pay more attention to details XD

00:17:196(6) not at axle wirefixed
00:19:796(2,4,5) not symmetry with left side?fixed
00:23:996(7) not at axle wirefixed
00:28:596 - 00:35:396 not a problem, but i feel spend too much in the same area at this part? ctrl+a and you'll see:hmm..I'll keep it
00:47:596(8) symmetry with 4,5,6flow would be bad I think

interesting map!


GOOD LUCK~ :)
thanks!


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CernTheLion
Hi there! M4M :D
Beginner
  1. Set the slidertick rate to 1, 2 is really disturbing o.o (at least in low difficulties)
  2. 00:22:596 (1,2) - fix this blanket a bit
  3. 00:26:596 (1,1) - stack
  4. 00:42:996 (2,1) - fix this blanket
Easy
  1. Set the slidertick rate to 1 here too
  2. 00:14:596 (3) - place this at x:209 y:254 for a better blanket
  3. 00:35:396 (1) - ^ x:157 y:228
Normal
  1. Set the slidertick rate to 1 here too
  2. 00:49:596 (1) - why this NC here?
Intermediate
  1. 00:36:196 (3) - move this to x:208 y:163
  2. 00:47:996 (2,3) - fix this plis http://puu.sh/pMKji/e2e9c579d8.jpg and 00:48:796 (3,1) - http://puu.sh/pMKms/f09af62264.jpg
  3. 01:02:596 (3,5) - this is a hard pattern to read at this difficulty
  4. 01:13:596 (2,3) - you should fix this, tho
Light Insane
  1. Maybe is just a mine impression, but the song doesn't have any hitsound :/
Left's Insane
  1. 00:15:596 (6) - why this here? the song doesn't have any beat at the end of the slider, if you want to keep that, at least reduce the volume
  2. 00:18:196 (3,4) - respect DS here, that's confusing
  3. This map is without hitsounds too :/
havkz's Extra
  1. 00:00:196 (1,2,1,2,1,2,1,1) - reduce the volume of this starting whistles, it's too high
  2. 00:00:196 - from here, reduce the main volume until here 00:12:996 -
  3. 00:13:796 (2,6) - blanket
  4. 00:44:596 (6,1) - fix this one
I don't know why, but I like it lol. Gl :3
headphonewearer

-Bumblebee- wrote:

havkz's Extra
  1. 00:00:196 (1,2,1,2,1,2,1,1) - reduce the volume of this starting whistles, it's too high 50% is enough
  2. 00:00:196 - from here, reduce the main volume until here 00:12:996 - ^
  3. 00:13:796 (2,6) - blanket fixed!
  4. 00:44:596 (6,1) - fix this one guess you mean to make them closer to eachother? if so i changed it
I don't know why, but I like it lol. Gl :3
Thanks for modding!

what? a code? wow, didnt see that coming!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 25796
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12996,25796,38596,51396,64196,76996
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Primer Dia
TitleUnicode:Primer Dia
Artist:Two Birds
ArtistUnicode:Two Birds
Creator:LeQuack
Version:havkz's Extra
Source:
Tags:Kyra Future Bass Universe Music Left havkz Chalwa
BeatmapID:986958
BeatmapSetID:450256

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Primer_diaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
LeQuack

-Bumblebee- wrote:

Hi there! M4M :D
Beginner
  1. Set the slidertick rate to 1, 2 is really disturbing o.o (at least in low difficulties) Other mod said to keep consistent tick rate, might change them all to one if more people say so
  2. 00:22:596 (1,2) - fix this blanket a bit
  3. 00:26:596 (1,1) - stack
  4. 00:42:996 (2,1) - fix this blanket
Easy
  1. Set the slidertick rate to 1 here too ^
  2. 00:14:596 (3) - place this at x:209 y:254 for a better blanket
  3. 00:35:396 (1) - ^ x:157 y:228
Normal
  1. Set the slidertick rate to 1 here too^
  2. 00:49:596 (1) - why this NC here?
Intermediate
  1. 00:36:196 (3) - move this to x:208 y:163
  2. 00:47:996 (2,3) - fix this plis http://puu.sh/pMKji/e2e9c579d8.jpg and 00:48:796 (3,1) - http://puu.sh/pMKms/f09af62264.jpg
  3. 01:02:596 (3,5) - this is a hard pattern to read at this difficulty
  4. 01:13:596 (2,3) - you should fix this, tho
Light Insane
  1. Maybe is just a mine impression, but the song doesn't have any hitsound :/ You're right i got halfway through hitsounding, i need to finish it
I don't know why, but I like it lol. Gl :3
Thanks for the Mod! :D No reply = Fixed
Ayumiita
Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

Left's Insane:

1. i always would do CS-4 , but its just personal pref.

00:08:957 (1) - i wouldn´t start with a spinner, it gets really annoying after a some retrys, but it is personal pref. again

00:38:196 (5,6,7,8,1) - i would move the 1 further to the stream

01:03:796 (5,6,7,8,1) - same

the rest is rly nice mapped gj here.

havkz's Extra:

just one thing you need to change, when you have those 2 stacked circles or 3 stacked circles aka stream i would make them not above each other i would llet them flow for example like this http://puu.sh/pO35H/a3d5eb572f.jpg

the rest is rly well mapped, gj :D

Nice map :3
headphonewearer

Lucyyyyyyy wrote:

havkz's Extra:

just one thing you need to change, when you have those 2 stacked circles or 3 stacked circles aka stream i would make them not above each other i would llet them flow for example like this http://puu.sh/pO35H/a3d5eb572f.jpg The stream parts are kinda short so are you sure that's necessary? I'll think about it!

the rest is rly well mapped, gj :D thx!!!

Nice map :3
Thanks for modding!

code
JUST A PRANK BRO GG
Ayumiita

havkz wrote:

Lucyyyyyyy wrote:

havkz's Extra:

just one thing you need to change, when you have those 2 stacked circles or 3 stacked circles aka stream i would make them not above each other i would llet them flow for example like this http://puu.sh/pO35H/a3d5eb572f.jpg The stream parts are kinda short so are you sure that's necessary? I'll think about it!

the rest is rly well mapped, gj :D thx!!!

Nice map :3
Thanks for modding!

code
JUST A PRANK BRO GG
look what i said at the start, its not necessary aslong i dont underline it. Its just somehting i would do.
headphonewearer
self fix (cs 4,2 and remade hitsounds at kiai time and some flow things)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 25796
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12996,25796,38596,51396,64196,76996
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Primer Dia
TitleUnicode:Primer Dia
Artist:Two Birds
ArtistUnicode:Two Birds
Creator:LeQuack
Version:havkz's Extra
Source:
Tags:Kyra Future Bass Universe Music Left havkz Chalwa
BeatmapID:986958
BeatmapSetID:450256

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Primer_diaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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25796,-100,4,2,1,65,0,0
38596,-90.9090909090909,4,2,1,90,0,1
51396,-111.111111111111,4,2,1,60,0,0
64196,-90.9090909090909,4,2,1,80,0,1
76996,-90.9090909090909,4,2,1,100,0,0


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Combo2 : 255,128,192
Combo3 : 0,255,0
Combo4 : 128,0,255

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Left
one fix from -Bumblebee-'s
osu file format v14

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[Metadata]
Title:Primer Dia
TitleUnicode:Primer Dia
Artist:Two Birds
ArtistUnicode:Two Birds
Creator:LeQuack
Version:Left's Insane
Source:
Tags:Kyra Future Bass Universe Music Left havkz Chalwa
BeatmapID:985869
BeatmapSetID:450256

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thanks~
Kuki
from my weekly nm queue

general


i don't really think the kiai makes sense, i think you could do without a kiai here tbh

slider tick rate 2 doesn't really need to be there either, i think that can be removed.

tbh modding particular things won't do much for this set, i think the best thing i can do for you at this point is give you some tips i usually give beginners

also message me in-game or on the website here if you have any more questions.

One really good tip I can give you (apart from reusing things to create structure as I mention below) is to reuse placement! If you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

I suggest not spending too much time on maps early on. Every map you make will be a significant improvement, but if you stay behind on older maps they can and will stun your improvement and in some cases actually be detrimental to your skill overall. Until you're at a point when you're relatively problem-free (you're looking at six months to a year on average for that to happen, so patience is key) you should just stick to making a full set (or if you want to focus on something in particular, just an easy/normal for example is fine), getting one or constructive two mods, and moving on. You can do whatever you want, I'm not forcing you to do this, but I am letting you know that it is definitely the best way to improve at mapping, and sticking to maps too long will be detrimental to your improvement and your current skill. This is something you should definitely want to do, but again it's your choice boyo.

Make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). You need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! You don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.

Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general. I do think you use this too much, what I mean when I say this is that you should try and reuse a rotation of 2 sliders for a certain pattern that lasts for 10 seconds or something like that, it makes things a bit easier for you and links parts of your map together visually.

Try to have consistent spacing! The only reason you should change the spacing is for emphasis. If something is quiet and soft, lower the spacing. If something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. Check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
Left
lol nice
Mentai

Left wrote:

lol nice
when in doubt, revive map
Topic Starter
LeQuack

Mentai wrote:

Left wrote:

lol nice
when in doubt, revive map
No doubt with Left's sex mapping in the set
headphonewearer
LOL nice good to see my diff getting removed because it was pure shit and I have other stuff to think about
Left
left's insane
v2

improvement
osu file format v14

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247,271,27596,2,0,P|268:212|262:171,1,80,2|0,0:0|0:0,0:0:0:0:
233,129,27896,2,0,P|212:70|218:29,1,80,2|0,0:0|0:0,0:0:0:0:
216,35,28196,1,8,0:1:0:0:
309,132,28396,1,0,0:0:0:0:
193,225,28596,6,0,P|137:210|195:218,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
193,225,28996,6,0,P|183:285|224:358,1,120,2|0,0:0|0:0,0:0:0:0:
216,353,29396,1,2,0:0:0:0:
269,278,29596,1,0,0:0:0:0:
367,382,29796,2,0,L|356:290,1,80,8|0,0:1|0:0,0:0:0:0:
289,185,30196,2,0,L|276:274,1,80,2|2,0:0|0:0,0:0:0:0:
269,278,30496,1,0,0:0:0:0:
269,278,30596,5,2,0:0:0:0:
340,125,30796,2,0,P|306:112|239:117,1,80,2|0,0:0|0:0,0:0:0:0:
198,143,31096,2,0,P|164:156|97:151,1,80,2|0,0:0|0:0,0:0:0:0:
48,136,31396,2,0,L|59:242,1,80,8|0,0:1|0:0,0:0:0:0:
161,343,31796,2,0,L|156:376,6,20,4|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
174,316,32196,6,0,P|238:293|303:301,1,120,4|0,0:1|0:0,0:0:0:0:
307,305,32596,1,2,0:0:0:0:
218,221,32796,1,0,0:0:0:0:
290,383,32996,2,0,L|307:301,1,80,8|0,0:1|0:0,0:0:0:0:
214,131,33396,2,0,L|226:211,1,80,2|0,0:0|0:0,0:0:0:0:
218,221,33696,1,0,0:0:0:0:
218,221,33796,5,2,0:0:0:0:
71,226,33996,2,0,P|128:203|172:211,1,80,2|0,0:0|0:0,0:0:0:0:
218,221,34296,2,0,P|275:244|319:236,1,80,2|0,0:0|0:0,0:0:0:0:
372,249,34596,2,0,P|337:266|286:268,1,80,8|0,0:1|0:0,0:0:0:0:
317,114,34996,1,2,3:0:0:0:
342,137,35096,1,0,3:0:0:0:
375,146,35196,1,0,3:0:0:0:
409,146,35296,1,0,3:0:0:0:
440,132,35396,6,0,B|456:121|467:110|467:110|436:174|460:210,1,120,2|0,0:0|0:0,0:0:0:0:
459,210,35796,1,2,0:0:0:0:
383,63,35996,1,0,0:0:0:0:
301,202,36196,2,0,P|248:202|203:189,1,80,8|0,0:1|0:0,0:0:0:0:
179,51,36596,2,0,P|175:100|165:145,1,80,2|0,0:0|0:0,0:0:0:0:
162,146,36896,1,0,0:0:0:0:
162,146,36996,5,2,0:0:0:0:
230,274,37196,2,0,P|221:227|223:183,1,80,2|0,0:0|0:0,0:0:0:0:
267,134,37496,2,0,L|366:153,1,80
420,140,37796,2,0,P|451:106|398:115,1,120,8|0,0:1|0:0,0:0:0:0:
345,149,38196,6,0,L|366:232,1,51.999997619629,0|0,3:0|3:0,0:0:0:0:
410,339,38396,2,0,L|422:288,1,51.999997619629,0|0,3:0|3:0,0:0:0:0:
447,215,38596,6,0,P|390:193|339:209,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
305,255,38896,2,0,P|257:274|214:267,1,95.9999970703126
145,237,39196,1,0,0:0:0:0:
300,350,39396,2,0,L|305:244,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
152,112,39796,6,0,L|147:218,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
220,239,40096,2,0,L|225:133,1,95.9999970703126
224,70,40396,1,2,0:0:0:0:
70,161,40596,1,0,3:0:0:0:
70,161,40696,1,0,3:0:0:0:
70,161,40796,1,0,3:0:0:0:
193,262,40996,2,0,L|198:156,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
78,349,41396,6,0,B|114:333|116:293|116:293|130:329|167:354|220:341,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
273,302,41796,6,0,P|214:261|164:271,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
126,220,42096,2,0,P|161:190|223:188,1,95.9999970703126
286,198,42396,1,0,0:0:0:0:
202,344,42596,1,8,0:1:0:0:
289,209,42796,1,0,0:0:0:0:
421,328,42996,6,0,P|438:267|434:224,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
421,162,43296,2,0,L|323:144,1,95.9999970703126
289,209,43596,2,0,L|194:226,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
126,244,43896,1,2,0:0:0:0:
126,244,43996,1,0,0:0:0:0:
230,133,44196,1,0,0:0:0:0:
259,295,44396,1,0,0:0:0:0:
108,248,44596,2,0,L|74:246,6,23.9999992675781,4|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
126,244,44996,6,0,P|142:189|136:125,1,95.9999970703126,4|0,0:1|0:0,0:0:0:0:
106,88,45296,2,0,P|159:105|222:100,1,95.9999970703126
271,86,45596,1,0,0:0:0:0:
126,244,45796,2,0,P|142:189|136:125,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
350,127,46196,6,0,P|352:183|382:234,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
413,276,46496,2,0,P|363:262|302:271,1,95.9999970703126
247,287,46796,1,2,0:0:0:0:
367,349,46996,1,0,3:1:0:0:
367,349,47096,1,0,3:1:0:0:
367,349,47196,1,0,3:1:0:0:
238,273,47396,1,8,0:1:0:0:
101,348,47596,1,0,0:0:0:0:
232,262,47796,6,0,B|251:241|251:241|243:128,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
188,85,48096,1,0,0:0:0:0:
188,85,48196,6,0,P|168:121|164:175,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
244,149,48496,2,0,L|360:122,1,95.9999970703126
417,108,48796,1,0,0:0:0:0:
465,276,48996,2,0,L|371:256,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
167,215,49396,6,0,P|145:152|146:98,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
186,43,49696,2,0,P|180:104|162:153,1,95.9999970703126
75,158,49996,1,2,0:0:0:0:
265,205,50196,1,0,3:0:0:0:
265,205,50296,1,0,3:0:0:0:
265,205,50396,1,0,3:0:0:0:
1,322,50596,5,8,0:1:0:0:
106,76,50796,1,0,0:0:0:0:
231,294,50996,1,2,3:0:0:0:
231,294,51096,1,0,3:0:0:0:
231,294,51196,1,0,3:0:0:0:
231,294,51296,1,0,3:0:0:0:
231,294,51396,6,0,P|295:293|355:258,1,120,6|0,0:0|0:0,0:0:0:0:
360,255,51796,1,2,0:0:0:0:
267,205,51996,1,0,0:0:0:0:
349,334,52196,2,0,P|359:257|359:229,1,80,8|0,0:1|0:0,0:0:0:0:
243,118,52596,2,0,P|244:161|257:210,1,80,2|0,0:0|0:0,0:0:0:0:
267,205,52896,1,0,0:0:0:0:
268,203,52996,5,2,0:0:0:0:
428,311,53196,2,0,P|442:248|425:199,1,80,2|0,0:0|0:0,0:0:0:0:
389,178,53496,2,0,P|375:115|392:66,1,80,2|0,0:0|0:0,0:0:0:0:
401,33,53796,1,8,0:1:0:0:
464,163,53996,1,0,0:0:0:0:
361,252,54196,6,0,P|300:271|248:202,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
244,199,54596,6,0,L|228:327,1,120,2|0,0:0|0:0,0:0:0:0:
221,331,54996,1,2,0:0:0:0:
311,279,55196,1,0,0:0:0:0:
154,379,55396,2,0,P|142:320|149:284,1,80,8|0,0:1|0:0,0:0:0:0:
181,149,55796,2,0,P|191:209|188:250,1,80,2|0,0:0|0:0,0:0:0:0:
188,246,56096,1,0,0:0:0:0:
188,246,56196,5,2,0:0:0:0:
32,141,56396,2,0,L|114:126,1,80,2|0,0:0|0:0,0:0:0:0:
181,149,56696,2,0,L|283:165,1,80,2|0,0:0|0:0,0:0:0:0:
331,140,56996,1,8,0:1:0:0:
295,298,57196,1,0,0:0:0:0:
445,251,57396,2,0,L|480:249,6,20,4|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
414,264,57796,6,0,P|404:209|427:144,1,120,4|0,0:1|0:0,0:0:0:0:
432,138,58196,1,6,0:0:0:0:
335,187,58396,1,0,0:0:0:0:
511,148,58596,2,0,L|431:137,1,80,8|0,0:1|0:0,0:0:0:0:
258,162,58996,2,0,P|258:201|273:244,1,80
289,253,59296,1,0,0:0:0:0:
289,253,59396,5,2,0:0:0:0:
372,94,59596,2,0,L|286:90,1,80,2|0,0:0|0:0,0:0:0:0:
258,162,59896,2,0,L|177:172,1,80,2|0,0:0|0:0,0:0:0:0:
113,142,60196,2,0,P|97:93|96:50,1,80,8|0,0:1|0:0,0:0:0:0:
178,171,60596,1,2,3:0:0:0:
189,204,60696,1,0,3:0:0:0:
195,239,60796,1,0,3:0:0:0:
195,274,60896,1,0,3:0:0:0:
187,307,60996,6,0,B|176:331|157:339|157:339|213:327|250:341,1,120,2|0,0:0|0:0,0:0:0:0:
250,344,61396,1,2,0:0:0:0:
112,267,61596,1,0,0:0:0:0:
272,248,61796,2,0,P|269:176|256:136,1,80,8|0,0:1|0:0,0:0:0:0:
148,107,62196,2,0,L|247:102,1,80,2|0,0:0|0:0,0:0:0:0:
243,96,62496,1,0,0:0:0:0:
243,96,62596,5,2,0:0:0:0:
346,178,62796,2,0,L|266:168,1,80,2|0,0:0|0:0,0:0:0:0:
195,204,63096,2,0,L|274:194,1,80,2|0,0:0|0:0,0:0:0:0:
324,254,63396,2,0,P|340:214|344:154,1,80,8|0,0:1|0:0,0:0:0:0:
403,32,63796,1,2,3:0:0:0:
400,61,63896,1,0,3:0:0:0:
405,97,63996,1,0,3:0:0:0:
420,125,64096,1,0,3:0:0:0:
440,154,64196,6,0,P|441:202|431:256,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
393,311,64496,2,0,P|330:301|288:304,1,95.9999970703126
225,320,64796,1,0,0:0:0:0:
58,384,64996,2,0,P|45:323|49:272,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
98,125,65396,6,0,P|97:182|83:231,1,95.9999970703126
46,289,65696,2,0,P|104:269|153:283,1,95.9999970703126
199,319,65996,1,0,0:0:0:0:
262,179,66196,1,0,3:0:0:0:
262,179,66296,1,0,3:0:0:0:
262,179,66396,1,0,3:0:0:0:
313,319,66596,1,8,0:1:0:0:
184,230,66796,1,0,0:0:0:0:
328,230,66996,6,0,B|357:237|370:248|370:248|331:168|343:109,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
403,71,67396,6,0,P|350:43|303:48,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
255,90,67696,2,0,P|201:114|156:106,1,95.9999970703126
99,77,67996,1,0,0:0:0:0:
265,185,68196,2,0,L|253:80,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
154,189,68596,6,0,L|142:294,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
113,348,68896,2,0,P|161:325|206:328,1,95.9999970703126
270,356,69196,1,2,0:0:0:0:
350,216,69396,1,0,3:0:0:0:
350,216,69496,1,0,3:0:0:0:
350,216,69596,1,0,3:0:0:0:
229,241,69796,1,8,0:1:0:0:
381,319,69996,1,0,0:0:0:0:
220,237,70196,2,0,L|180:237,6,23.9999992675781,4|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
245,249,70596,6,0,P|230:170|237:134,1,95.9999970703126,4|0,0:1|0:0,0:0:0:0:
260,87,70896,2,0,P|318:105|369:99,1,95.9999970703126
426,83,71196,1,0,0:0:0:0:
294,182,71396,1,8,0:1:0:0:
317,23,71596,1,0,0:0:0:0:
412,165,71796,6,0,P|403:228|410:275,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
455,323,72096,2,0,P|400:335|354:317,1,95.9999970703126
299,282,72396,1,2,0:0:0:0:
489,257,72596,1,0,3:0:0:0:
489,257,72696,1,0,3:0:0:0:
489,257,72796,1,0,3:0:0:0:
320,200,72996,1,8,0:1:0:0:
429,183,73196,1,0,0:0:0:0:
280,277,73396,6,0,P|237:213|265:133,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
296,119,73696,1,0,0:0:0:0:
296,119,73796,6,0,P|242:129|184:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
105,89,74096,2,0,P|159:99|217:73,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
251,34,74396,1,0,0:0:0:0:
159,205,74596,1,8,0:1:0:0:
353,205,74796,1,0,0:0:0:0:
182,319,74996,6,0,P|154:270|156:210,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
257,157,75296,2,0,P|231:216|246:287,1,95.9999970703126
283,306,75596,1,2,0:0:0:0:
166,157,75796,1,0,3:0:0:0:
166,157,75896,1,0,3:0:0:0:
166,157,75996,1,0,3:0:0:0:
368,227,76196,5,8,0:1:0:0:
75,231,76396,1,0,0:0:0:0:
210,23,76596,1,2,3:0:0:0:
210,23,76696,1,0,3:0:0:0:
210,23,76796,1,0,3:0:0:0:
210,23,76896,1,0,3:0:0:0:
210,23,76996,1,4,0:0:0:0:
Mir
Mod from my queue!

I love, love, love, love, love, love this song! Absolutely love it! Super happy!

Okay, on with the mod. I’ll mod Light Insane and New journey (probably should capitalize the J -cough-)

Light Insane

Beats and Notes

  1. 00:22:096 – There’s no sound here! I’d extend this slider to the white tick so 00:21:796 (7,9,10) can be a triple.
  2. 00:42:596 (2,3,4,5,6,7) – I think that this part is weird. It feels off to play especially when you mapped it like 00:39:796 (3,4,5,6,7,8) the first time. I generally go by the rule of map something twice, then variation is fine. I suggest putting a similar rhythm to 00:39:796 (3,4,5,6,7,8) at 00:42:996 (4,5,6,7,8,9). (https://puu.sh/rvakD/c26db3c9ac.png)
  3. 00:49:596 (4) – Could shrink this slider to 00:49:996 and add a hitcircle at 00:50:196. Follows the music better imo.
  4. 00:54:896 - Ahh, I’d really like a slider here, just like the slider at 00:54:596 (1) .~
  5. 01:15:196 (4) – Like I said above the last point, just delete 01:15:996 (5) completely and move 01:16:196 (6) to the red tick.

Flow and Gameplay

  1. 00:23:196 (5,6,7,8) – This pause plays awkwardly. I’d move 00:23:196 (5,6) away so that it plays a little smoother and the player isn’t inclined to hit 00:23:796 (7,8) too early.
  2. 01:02:996 (3,4,5) - Spacing issue!
  3. Okay so there’s one thing that bothers me about this map and that is that you change what instrument you follow in the middle of the same combo. I’d NC every time you change what instrument you follow, cuz then it confuses the player. Like here for example: 01:07:396 (1,2,3,4,5) , or at 00:51:396 .(1,2,3,4,5).

Aesthetics

  1. 00:13:796 (2,3,4,5,6) – This whole part looks kinda messy. I think it’s in large part due to 00:15:396 (6) being in a weird spot. It also has weird flow, but nothing too major. I’d mess around with this a bit and try to get 00:15:396 (6) in a good spot.
  2. 00:23:796 (7,1) – Overlap.~
New Journey
AAA I LOVE THIS DIFF SO MUCH I TEST PLAYED IT 5 TIMES! Please rank this!

Beats and Notes


  • Disclaimer: I know that on the streams half of the notes have no sound, but they’re so fun that I won’t comment on that. Sue me. I’m just gonna let you know now that those streams are… well… overmapped. Not saying I dislike it in this case.

  1. 01:01:696 (3) – No sound here! Unnecessary triplet!

Flow and Gameplay

  1. 00:12:596 (3) – AAH TOO FAST! Almost missed the next slider because of this one’s velocity.
  2. 00:56:396 (3) – CTRL+G?
  3. 00:45:196 (2,3,4,5,6) - Oof, this is hard to hit. Also inconsistent with the smooth curved streams you did before.
  4. 01:10:796 (2,3,4,5,6) – ^

Aesthetics

  1. 00:35:996 (2,3,4) – Waa, this doesn’t look straight. ;-;
  2. 00:54:596 (1,2,3) – Choose either the head or tail to blanket! This looks really weird. ;~;
  3. 00:58:996 (1,2,3,4) – These are all slightly misaligned. ;~;

Fix the things I mentioned and this map has a lot of potential. It's really, really fun too, so please keep working on it!

Good luck!~
Topic Starter
LeQuack

Miryle wrote:

Mod from my queue!

I love, love, love, love, love, love this song! Absolutely love it! Super happy!

Okay, on with the mod. I’ll mod Light Insane and New journey (probably should capitalize the J -cough-) Lol, fixed

Light Insane

Beats and Notes

  1. 00:22:096 – There’s no sound here! I’d extend this slider to the white tick so 00:21:796 (7,9,10) can be a triple.
  2. 00:42:596 (2,3,4,5,6,7) – I think that this part is weird. It feels off to play especially when you mapped it like 00:39:796 (3,4,5,6,7,8) the first time. I generally go by the rule of map something twice, then variation is fine. I suggest putting a similar rhythm to 00:39:796 (3,4,5,6,7,8) at 00:42:996 (4,5,6,7,8,9). (https://puu.sh/rvakD/c26db3c9ac.png) I see what you mean, however the rhythm i am following is more prominent in this section, with that being said i have moved some things around to hopefully distinguish the two section better
  3. 00:49:596 (4) – Could shrink this slider to 00:49:996 and add a hitcircle at 00:50:196. Follows the music better imo. Didn't add a circle but did something similar to follow the sound you wanted
  4. 00:54:896 - Ahh, I’d really like a slider here, just like the slider at 00:54:596 (1) .~ There's no sound there and then it would become inconsistent with the same pattern at 00:28:996 (1) - , so there will be no change
  5. 01:15:196 (4) – Like I said above the last point, just delete 01:15:996 (5) completely and move 01:16:196 (6) to the red tick. Will do the same thing i did for previous pattern, however your suggestion might get fully implemented if this is seen as too hard at this diff

    Flow and Gameplay

    1. 00:23:196 (5,6,7,8) – This pause plays awkwardly. I’d move 00:23:196 (5,6) away so that it plays a little smoother and the player isn’t inclined to hit 00:23:796 (7,8) too early.
    2. 01:02:996 (3,4,5) - Spacing issue! This is intentional as 01:02:596 (1,2,3,4) - is decsending in DS to represent the pitch of the main sound,the siound on the (6) is different which is why it is spaced further also this way, also had (5) further spaced to blanket with 01:04:196 (1) -
    3. Okay so there’s one thing that bothers me about this map and that is that you change what instrument you follow in the middle of the same combo. I’d NC every time you change what instrument you follow, cuz then it confuses the player. Like here for example: 01:07:396 (1,2,3,4,5) , or at 00:51:396 .(1,2,3,4,5).
    I understand what you men, hoiwever in previous ,ods of the old version of the map i was constantly told to just NC at white ticks, will keep for now and probably just get someone super experienced to give me a final opinion which i will follow

    Aesthetics

    1. 00:13:796 (2,3,4,5,6) – This whole part looks kinda messy. I think it’s in large part due to 00:15:396 (6) being in a weird spot. It also has weird flow, but nothing too major. I’d mess around with this a bit and try to get 00:15:396 (6) in a good spot. I like the way it looks currently and it overlaps with the 00:14:396 (3) - so i will keep it
    2. 00:23:796 (7,1) – Overlap.~
New Journey
AAA I LOVE THIS DIFF SO MUCH I TEST PLAYED IT 5 TIMES! Please rank this! OMG thanks so much!!!

Beats and Notes


  • Disclaimer: I know that on the streams half of the notes have no sound, but they’re so fun that I won’t comment on that. Sue me. I’m just gonna let you know now that those streams are… well… overmapped. Not saying I dislike it in this case. i can see why you think that but i am following the percussion in the background, as you said as well you didn't hate it so i think it should be fine

  1. 01:01:696 (3) – No sound here! Unnecessary triplet! I hear percussion here, however will change if more people bring this up

Flow and Gameplay

  1. 00:12:596 (3) – AAH TOO FAST! Almost missed the next slider because of this one’s velocity. I don't think there is an issue but i brough it down to 0.8 anyway
  2. 00:56:396 (3) – CTRL+G? Makes the DS too small compared to the other notes in the combo plus this way i think flow is better because it follows an infinity shape
  3. 00:45:196 (2,3,4,5,6) - Oof, this is hard to hit. Also inconsistent with the smooth curved streams you did before. I don't think its too hard, if you treat it like a straight stream it should be fairly easy
  4. 01:10:796 (2,3,4,5,6) – ^

Aesthetics

  1. 00:35:996 (2,3,4) – Waa, this doesn’t look straight. ;-; Not meant to be
  2. 00:54:596 (1,2,3) – Choose either the head or tail to blanket! This looks really weird. ;~; Not meant to be a blanket pattern, just rotated each horizontally and ctrl-g'd, i think it looks cool now so i will keep it
  3. 00:58:996 (1,2,3,4) – These are all slightly misaligned. ;~;
This is how i wanted it to look, all i did was rotate 00:58:996 (1,4) - horizontally (Did you notice that 00:58:996 (1,2,3,4,5,6,7) - is a smiley face)

Fix the things I mentioned and this map has a lot of potential. It's really, really fun too, so please keep working on it!

Good luck!~
Thanks soooo much for the mod and kind words, this has helped me stay determined to get this ranked :D (No reply=Fixed)
Lily Bread
M4M

[Easy]
fine

[Normal]
fine.

[Mentai's Hard]
00:25:796 - two timing line at one time.

00:58:996 (3,4,5,6) - a bit werid to me. what about this?
http://puu.sh/rwdHS/a41a699146.jpg

01:13:196 (1) - this 1/4 slider is a little weird. there is no triple in music, and there is a strong music at the slider's end. 2 1/2 circles are better.

[Light Insane]
00:39:796 (3,4) - 00:40:696 (6,7) - they are all 1/4 gap, but the DS is obviously different. what about making them closer?
i mean something like this.
http://puu.sh/rwdUk/af723c1ace.jpg

at least, make - 00:40:696 (6,7) - similar to - 01:12:696 (5,6) - .

01:02:996 (3,4,5) - distance?

[Left's Insane]
fine.

[New Journey]
00:55:196 (3) - what about making it into 2 1/2 circles? i can hear a clap at - 00:55:396 -.

good luck!
Topic Starter
LeQuack

Lily Bread wrote:

M4M

[Easy]
fine

[Normal]
fine.

[Light Insane]
00:39:796 (3,4) - 00:40:696 (6,7) - they are all 1/4 gap, but the DS is obviously different. what about making them closer?
i mean something like this.
http://puu.sh/rwdUk/af723c1ace.jpg

at least, make - 00:40:696 (6,7) - similar to - 01:12:696 (5,6) - . Chose to do this as i like the pattern and the DS is consistent for this patern in the kiai time

01:02:996 (3,4,5) - distance? Intentional DS to be consistent with same pattern previously

[New Journey]
00:55:196 (3) - what about making it into 2 1/2 circles? i can hear a clap at - 00:55:396 -.

good luck!
Thanks for the mod :D No reply=Fixed
Mentai

Lily Bread wrote:

[Mentai's Hard]
00:25:796 - two timing line at one time. oops

00:58:996 (3,4,5,6) - a bit werid to me. what about this?
http://puu.sh/rwdHS/a41a699146.jpg don't want to just make a series of 1/2 sliders because there are things to emphasize during that part

01:13:196 (1) - this 1/4 slider is a little weird. there is no triple in music, and there is a strong music at the slider's end. 2 1/2 circles are better. i can see that, looks fine now


good luck!
Thanks for the mod

SPOILER
osu file format v14

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Title:Primer Dia
TitleUnicode:Primer Dia
Artist:Two Birds
ArtistUnicode:Two Birds
Creator:LeQuack
Version:Mentai's Hard
Source:
Tags:Kyra Future Bass Universe Music Left Mentai
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Hekireki
o/ NM from my queue


I kinda like the song it's pretty fun to listen to so i might actually mod the whole thing, might not finish everything tonight tho

I'll start from the highest diff

But before that how about we all disable widescreen support except for Left's Insane (unless you're planning on making a storyboard)
00:09:796 (1) - Why is this spinner only in the highest and Left's diff? I mean the beginning is basically just repeating the same sounds over and over so it doesn't make much sense to me. But if you end up keeping it you could silence its end


[New Journey]

Testplay feat. lag 1xmiss because cold hands : https://osu.ppy.sh/ss/6262763

_ Is there a reason of why the section from 00:12:996 - to 00:22:596 - NCs every 2 measures while pretty much the rest of the map NCs every one? NCing those 00:14:596 (4,5,5) - for consistency could be better

_ 00:13:796 (2) - Instead of making a different curve here why don't you just copypaste 00:12:996 (1) - , rotate -90° and ctrl+g so they use the same shape?
_ 00:28:196 (5,1,2) - This transition is kinda awkward, i mean the flower pattern before plays so well and this is a really snappy motion to make, 00:28:796 (2) - the stack here with 00:29:796 (4) - feels kinda forced, reduce the spacing a bit here
_ 00:30:796 (3,4) - This doesn't bug me personally but i feel like the distance is a bit too big for an insane, i mean it doesn't play the way it looks like but it's more for readability since the 1/4 gap here is almost the same as here 00:31:396 (5,6) -
_ 00:32:196 (1,2,3) - https://osu.ppy.sh/ss/6262896 how about something like this to have a sort of parallelism between 1 and 2 for the aesthetics while keeping a more consistent distance between the three objects, ctrl+g 2 on my example could work aswell just fine
_ 00:33:396 (1,2,3,4) - eh i'm ok with this pattern on its own but the transition to the next object is a bit weird because as a whole the you put the cursor on the slider head and just tap without moving and it makes the last one a bit less intuitive since you actually have to move, try to ctrl+g 00:33:396 (1,3) - to keep the same idea and make the transition a bit smoother
_ 00:36:196 (4,1) - Same as before, it's a bit weird to have the same spacing when it's a 1/2 gap and a 1/4 gap 00:36:596 (1,2) - here, try to make it look more obvious
_ 00:38:196 (2,3,4,1,2) - Just wanted to let you know that there are some 1/8s here, if you listen closely at 25% speed you can hear 3 different beats between those 2 ticks but it's not important, mapped as 1/4 is just fine
_ 00:42:596 (6,7,8) - That's a pretty wide angle, it's a bit awkward when playing i mean the 00:42:796 (7,8,9,10,11,1) - blanket here is kinda forced. So my advice here could be to Ctrl+h and ctrl+g this whole selection 00:42:796 (7,8,9,10,11,1) - and then select only the stream and ctrl+g it, you should have something like this https://osu.ppy.sh/ss/6262965 which would keep your base idea while having a much sharper angle 6 7 8.
_ 00:54:196 (1,2) - That's a pretty large distance again, try moving 1 a bit top left
_ 01:06:596 (5,6) - Again, distance a bit large, and this 01:06:996 (7,1) - looks like it's a 1/4 gap, just move 01:06:796 (6,7) - a bit top left so it reduces the distance for 5 to 6 and increases from 7 to 1

Eh i guess that's it, the map is pretty short and consistent so not much to find, I like how you used the constant 1/4 during kiais and it actually fits the song as a whole unlike other D&B maps, good shit

[Left's Insane]

Is this background really ok? I mean all i can see her ass LOL. It's cute tho
This is so consistent that i don't really know where to start

Testplay : https://osu.ppy.sh/ss/6263062

_ 00:09:796 (1) - Don't forget what i wrote at the top of my post for the spinners
_ 00:31:796 (5) - Just for clarification, Did you map it this way to make it simpler? I mean the 1/8 beat is only 00:31:796 - 00:31:896 - here and the rest is 1/4, you could just make the whole thing 1/4
_ 00:38:196 (1,2) - This is probably the only thing i'll actually point out, this spacing doesn't make much sense to me, you use a much bigger spacing for those while you almost overlap 00:38:596 (1,2) - those which play basically the same way. I mean it definetely works this way but it feels a bit weird
_ 01:16:996 (7) - NC here for consistency with 00:51:396 (1) -

This is really good



Uh so it's getting kinda late and i'm really tired and don't wanna rush the rest so i'll edit with the rest tomorrow, you can wait until i'm done tomorrow to answer


Round 2

We're getting to the part on which i'm kinda uncomfortable but i'll try my best and i need to practice this so i git gud

[Light Insane]

When i looked at the diff as a whole i feel like this looks like a mix of an insane and a normal, like you used pretty complicated rhythms coupled with really simplified ones which feels a bit weird but i definetely understand what you did and why you did it because this song is a bitch for lower diffs

_ 00:18:796 (7,8,9,1) - You placed it on the field as most of objects should be placed with the spacing emphasis on the white tick and on the strong beat 00:19:196 - here which on its own makes sense but then the even stronger beat 00:19:396 (1) - gets nothing which leads to a bit of a confused feedback you give to the player. What i feel personally is that they work as two pairs, one with higher pitch and intensity so what could be good is stacking 9 on 1, by doing that you give a lot more impact to 1 and since they work as a pair of two similar beats they feel fine when playing (sorry for the wall of text but this is really important imo)
_ 00:26:596 (4,5) - The stack here doesn't work and it can get really confusing especially since you're following two different things, Ctrl+h and stacking it on 00:27:396 (1) - makes more sense imo
_ 00:31:796 (5) - You could shorten this by a 1/4 tick and add a note 00:32:096 - to simulate a triple and give a nice emphasis to the last object
_ 00:39:796 (3,4,5,6,7) - Hmm not sure on how to deal with this on easier diffs but this doesn't look very obvious that it's a 1/4 rhythm here, you probably should at least NC 00:39:796 (3) - and could even spam it a bit in some way
_ 00:41:196 (8) - Pretty unnecessary large distance, move a bit vertically so it's closer to the previous object and but still gives a bit of emphasis to the next
_ 00:42:596 (2,3) - Same as before, 3 should be stacked on 00:42:996 (4) - since you come back to following the high pitch thing idk how2english
_ 00:44:796 (1) - This is what i meant at the top, this is a really simple rhythm for a light insane, https://osu.ppy.sh/ss/6280982 you could use something like this, stacking 10 under 9 to notify that you stop following the high pitched sound and the NC on the next object allows you to follow something different so i feel like this is more intuitive and more suitable for this kind of difficulty, also 00:45:796 - has a strong beat so making it clickable is better (i just randomly placed notes with the DS on don't follow that pattern it was just for a better clarification of what i meant)
_ 00:46:196 (3) - If you're doing ^ NC here
_ 00:47:996 (2,3) - Same as before, this is rather simple, you could shorten these by 1/2 and add a circle instead
_ 00:52:396 (5) - Same as before, same suggestion but with ctrl+j this time
_ 00:59:396 (1,2,3) - I'd suggest a constant DS here
_ 01:05:396 (3) - If you do NC the others, NC this one for consistency
_ 01:10:396 (1) - Same as before, exact same suggestion
_ 01:13:596 (2,3) - Same as before again

Ok so i got really chatty and i understand this is a loooot of changing but yeah i just felt like pointing those out and making my point with a good reasoning but feel free to do what you want, i'm not forcing anything and my apologies if my wording doesn't feel like i am but yeah pretty new to modding and not a native speaker


Checked the other diffs and i couldn't find any obvious mistakes to point out so i guess i'll just leave it to that, sorry i couldn't help on those


Good luck with your set :)
Topic Starter
LeQuack

LeeSinOrAfk wrote:

o/ NM from my queue


I kinda like the song it's pretty fun to listen to so i might actually mod the whole thing, might not finish everything tonight tho

I'll start from the highest diff

But before that how about we all disable widescreen support except for Left's Insane (unless you're planning on making a storyboard)
00:09:796 (1) - Why is this spinner only in the highest and Left's diff? I mean the beginning is basically just repeating the same sounds over and over so it doesn't make much sense to me. But if you end up keeping it you could silence its end There is a sound that is rising in volume which is what the spinner is representing, the volume increases so the end isn't mutes, as for not including it in the other diffs, i feel like the sound isn't strong enough to be mapped in lower diffs


[New Journey]

Testplay feat. lag 1xmiss because cold hands : https://osu.ppy.sh/ss/6262763

_ Is there a reason of why the section from 00:12:996 - to 00:22:596 - NCs every 2 measures while pretty much the rest of the map NCs every one? NCing those 00:14:596 (4,5,5) - for consistency could be better Keeping for now because the music in this section is clearly grouped in two bars where as further on the music gets more complex and the Combo represents that

_ 00:13:796 (2) - Instead of making a different curve here why don't you just copypaste 00:12:996 (1) - , rotate -90° and ctrl+g so they use the same shape? Did something similar which i think looks nicer (and uses the same shape which was the main concern i think)
_ 00:28:196 (5,1,2) - This transition is kinda awkward, i mean the flower pattern before plays so well and this is a really snappy motion to make, 00:28:796 (2) - the stack here with 00:29:796 (4) - feels kinda forced, reduce the spacing a bit here Will test for now with 1 and 2 stacked and get playtesters to respond
_ 00:30:796 (3,4) - This doesn't bug me personally but i feel like the distance is a bit too big for an insane, i mean it doesn't play the way it looks like but it's more for readability since the 1/4 gap here is almost the same as here 00:31:396 (5,6) - Haven't had an issue with anyone else yet so i will keep it as is for now
_ 00:32:196 (1,2,3) - https://osu.ppy.sh/ss/6262896 how about something like this to have a sort of parallelism between 1 and 2 for the aesthetics while keeping a more consistent distance between the three objects, ctrl+g 2 on my example could work aswell just fine
_ 00:33:396 (1,2,3,4) - eh i'm ok with this pattern on its own but the transition to the next object is a bit weird because as a whole the you put the cursor on the slider head and just tap without moving and it makes the last one a bit less intuitive since you actually have to move, try to ctrl+g 00:33:396 (1,3) - to keep the same idea and make the transition a bit smoother Keeping for now as ctrl-g messes up the overlaps, will look at other options to try and make transition smoother
_ 00:36:196 (4,1) - Same as before, it's a bit weird to have the same spacing when it's a 1/2 gap and a 1/4 gap 00:36:596 (1,2) - here, try to make it look more obvious
_ 00:38:196 (2,3,4,1,2) - Just wanted to let you know that there are some 1/8s here, if you listen closely at 25% speed you can hear 3 different beats between those 2 ticks but it's not important, mapped as 1/4 is just fine Yeah, but it would be pretty mean and confusing mapping it at this diff
_ 00:42:596 (6,7,8) - That's a pretty wide angle, it's a bit awkward when playing i mean the 00:42:796 (7,8,9,10,11,1) - blanket here is kinda forced. So my advice here could be to Ctrl+h and ctrl+g this whole selection 00:42:796 (7,8,9,10,11,1) - and then select only the stream and ctrl+g it, you should have something like this https://osu.ppy.sh/ss/6262965 which would keep your base idea while having a much sharper angle 6 7 8. Move around to keep the same shape as before but have better angles
_ 00:54:196 (1,2) - That's a pretty large distance again, try moving 1 a bit top left
_ 01:06:596 (5,6) - Again, distance a bit large, and this 01:06:996 (7,1) - looks like it's a 1/4 gap, just move 01:06:796 (6,7) - a bit top left so it reduces the distance for 5 to 6 and increases from 7 to 1

Eh i guess that's it, the map is pretty short and consistent so not much to find, I like how you used the constant 1/4 during kiais and it actually fits the song as a whole unlike other D&B maps, good shit Thanks so much

Uh so it's getting kinda late and i'm really tired and don't wanna rush the rest so i'll edit with the rest tomorrow, you can wait until i'm done tomorrow to answer
Thanks for the mod :D (I'll edit this post with my responses if you decide to continue the mod) No reply=fixed
Topic Starter
LeQuack

LeeSinOrAfk wrote:

o/ NM from my queue
Round 2

We're getting to the part on which i'm kinda uncomfortable but i'll try my best and i need to practice this so i git gud

[Light Insane]

When i looked at the diff as a whole i feel like this looks like a mix of an insane and a normal, like you used pretty complicated rhythms coupled with really simplified ones which feels a bit weird but i definetely understand what you did and why you did it because this song is a bitch for lower diffs

_ 00:18:796 (7,8,9,1) - You placed it on the field as most of objects should be placed with the spacing emphasis on the white tick and on the strong beat 00:19:196 - here which on its own makes sense but then the even stronger beat 00:19:396 (1) - gets nothing which leads to a bit of a confused feedback you give to the player. What i feel personally is that they work as two pairs, one with higher pitch and intensity so what could be good is stacking 9 on 1, by doing that you give a lot more impact to 1 and since they work as a pair of two similar beats they feel fine when playing (sorry for the wall of text but this is really important imo)
_ 00:26:596 (4,5) - The stack here doesn't work and it can get really confusing especially since you're following two different things, Ctrl+h and stacking it on 00:27:396 (1) - makes more sense imo You're going to have to explain what stacks with what, but i've removed the stack in my own way for now
_ 00:31:796 (5) - You could shorten this by a 1/4 tick and add a note 00:32:096 - to simulate a triple and give a nice emphasis to the last object
_ 00:39:796 (3,4,5,6,7) - Hmm not sure on how to deal with this on easier diffs but this doesn't look very obvious that it's a 1/4 rhythm here, you probably should at least NC 00:39:796 (3) - and could even spam it a bit in some way
_ 00:41:196 (8) - Pretty unnecessary large distance, move a bit vertically so it's closer to the previous object and but still gives a bit of emphasis to the next
_ 00:42:596 (2,3) - Same as before, 3 should be stacked on 00:42:996 (4) - since you come back to following the high pitch thing idk how2english
_ 00:44:796 (1) - This is what i meant at the top, this is a really simple rhythm for a light insane, https://osu.ppy.sh/ss/6280982 you could use something like this, stacking 10 under 9 to notify that you stop following the high pitched sound and the NC on the next object allows you to follow something different so i feel like this is more intuitive and more suitable for this kind of difficulty, also 00:45:796 - has a strong beat so making it clickable is better (i just randomly placed notes with the DS on don't follow that pattern it was just for a better clarification of what i meant)
_ 00:46:196 (3) - If you're doing ^ NC here
_ 00:47:996 (2,3) - Same as before, this is rather simple, you could shorten these by 1/2 and add a circle instead
_ 00:52:396 (5) - Same as before, same suggestion but with ctrl+j this time again explain whats stacking what
_ 00:59:396 (1,2,3) - I'd suggest a constant DS here
_ 01:05:396 (3) - If you do NC the others, NC this one for consistency
_ 01:10:396 (1) - Same as before, exact same suggestion
_ 01:13:596 (2,3) - Same as before again

Ok so i got really chatty and i understand this is a loooot of changing but yeah i just felt like pointing those out and making my point with a good reasoning but feel free to do what you want, i'm not forcing anything and my apologies if my wording doesn't feel like i am but yeah pretty new to modding and not a native speaker


Checked the other diffs and i couldn't find any obvious mistakes to point out so i guess i'll just leave it to that, sorry i couldn't help on those


Good luck with your set :)
Thanks for the mods on the diffs your help is super appreciated :) No Reply=Fixed
Mentai
gonna do a short mod on this map of just thing i think could be nicer in the lower diffs

[Easy]

00:18:596 - i might recommend mapping these empty spaces by placing a circle every 2/1 beat, simply to keep the player moving and not sitting out a whole measure just because it's an easy diff

00:22:596 (1) - if you're going to map this reverse to 1/1, add a circle 00:23:796 here to bridge the awkward gap

00:31:796 (3) - highly recommend making this follow the last slider on y234

00:32:196 - this is an important downbeat to skip, i'm not sure if i would skip it to map the melody, maybe bridge the two?

00:36:596 - another circle here would make it more intuitive

00:44:996 (1) - missing clap?

00:57:796 - i again don't think skipping a downbeat on a an easy diff is a good idea


[Normal]

the difficulty jump between Easy and Normal is pretty large, just keep it in mind

the kiai in this map is easier than the rest of the map, and i reccomend increasing ds slightly in kiai, or it really loses its charm

00:41:796 (1) - reuse this circle placement 00:38:596 (1)

00:47:996 (2) - i think this skips too many important beats to be an extended reverse slider

00:52:996 (2,3,4) - people playing a 1.9 star difficulty will most likely try and click the 4 first, i would change the flow to avoid that

00:53:796 (3,4,5,1,2,3,4) - its also happens earlier, but its confusing to see why the same sounds get mapped as 1/1 rather than 1/2 and vice versa

00:57:796 - try and not skip downbeats

after this, i have the same exact comments about this kiai as the last kiai, it's too easy and there is now ds variance

01:13:596 (2) - this, like before, skips too many important beats i think


just some thoughts for now, i can't really dispute many aethetics because we map completely differently (mainly, i hate unique sliders and try to blanket a lot)

Hope this helps
Topic Starter
LeQuack

Mentai wrote:

gonna do a short mod on this map of just thing i think could be nicer in the lower diffs

[Easy]

00:18:596 - i might recommend mapping these empty spaces by placing a circle every 2/1 beat, simply to keep the player moving and not sitting out a whole measure just because it's an easy diff I don't think there is a place for it in the song plus the start of the song is less intense and this represents that

00:22:596 (1) - if you're going to map this reverse to 1/1, add a circle 00:23:796 here to bridge the awkward gap

00:31:796 (3) - highly recommend making this follow the last slider on y234

00:32:196 - this is an important downbeat to skip, i'm not sure if i would skip it to map the melody, maybe bridge the two?

00:36:596 - another circle here would make it more intuitive

00:44:996 (1) - missing clap?

00:57:796 - i again don't think skipping a downbeat on a an easy diff is a good idea



[Normal]

the difficulty jump between Easy and Normal is pretty large, just keep it in mind

the kiai in this map is easier than the rest of the map, and i reccomend increasing ds slightly in kiai, or it really loses its charm Not changing DS but adding a few more complex patterns

00:41:796 (1) - reuse this circle placement 00:38:596 (1)

00:47:996 (2) - i think this skips too many important beats to be an extended reverse slider

00:52:996 (2,3,4) - people playing a 1.9 star difficulty will most likely try and click the 4 first, i would change the flow to avoid that

00:53:796 (3,4,5,1,2,3,4) - its also happens earlier, but its confusing to see why the same sounds get mapped as 1/1 rather than 1/2 and vice versa Keep for now because previously i was told the 1/2 slider spam was no good at this diff but if brought up more i can make as you suggested

00:57:796 - try and not skip downbeats

after this, i have the same exact comments about this kiai as the last kiai, it's too easy and there is now ds variance

01:13:596 (2) - this, like before, skips too many important beats i think


just some thoughts for now, i can't really dispute many aethetics because we map completely differently (mainly, i hate unique sliders and try to blanket a lot)

Hope this helps
Thanks for the mod and GD! :D (I re-mapped a fair bit so hopefully no reply=fixed but im not 100%)
Underdogs
from my forum p/5611116/

Easy
00:16:196 (1,1) - so much important beat was missed here. Why skip?

00:30:596 (2,1) - overlap here

01:13:596 (1) - Start this spinner at 01:13:796

Normal
00:12:996 (1,2) - Making these two parallel is better in terms of aesthetic

00:36:996 (1,2,3,4) - something like this can only be used in diffs like Advanced/Hard. Using it on Normal is asking too much, especially for newbies/DT farmers

00:44:796 (1) - Start this at 00:44:996 because the big white tick must be clickable. It's a strong beat that shouldn't be missed

01:02:596 (1,2,3,4) - as per mentioned, I think this is not suited for the current diff.

01:10:396 (1) - As i said, slider should start at 01:10:596. The beat should be clickable

Hard
00:51:396 (1,2) - Big gap over here. Why didn't you map

01:10:396 (1) - Why the slider start at red tick, not big white tick? There is a strong beat at the white tick that should be clickable

01:13:596 (1) - ^

Insane
00:15:396 (6) - This placement is weird. Fix?

00:47:996 (2) - Place this on the next white tick

01:13:596 (2) - ^

00:50:996 (3,4,5,6,1) - I think the burst is overmapping. A triplet might fit better here.

New Journey
00:25:796 (1,2) - This placement is kind of weird. Coz it's not even close to parallel nor even mirror. Little to none aesthetic value can be found here.

00:47:996 (2,2) - You missed important white tick on these two.

good luck :D
Topic Starter
LeQuack

Underdogs wrote:

from my forum p/5611116/

Easy
00:16:196 (1,1) - so much important beat was missed here. Why skip?

00:30:596 (2,1) - overlap here

01:13:596 (1) - Start this spinner at 01:13:796

Normal
00:12:996 (1,2) - Making these two parallel is better in terms of aesthetic I like the placement currently as i think it looks nice and has an easier flow

00:36:996 (1,2,3,4) - something like this can only be used in diffs like Advanced/Hard. Using it on Normal is asking too much, especially for newbies/DT farmers

00:44:796 (1) - Start this at 00:44:996 because the big white tick must be clickable. It's a strong beat that shouldn't be missed In the lower diffs i want to follow the most prominent sounds and here it is the sound i am currently following, i have also used a hitsound to represent this white tick so i think it is right for now

01:02:596 (1,2,3,4) - as per mentioned, I think this is not suited for the current diff.

01:10:396 (1) - As i said, slider should start at 01:10:596. The beat should be clickable

Insane
00:15:396 (6) - This placement is weird. Fix?

00:47:996 (2) - Place this on the next white tick

01:13:596 (2) - ^

00:50:996 (3,4,5,6,1) - I think the burst is overmapping. A triplet might fit better here. I think you were referencing left's insane here

New Journey
00:25:796 (1,2) - This placement is kind of weird. Coz it's not even close to parallel nor even mirror. Little to none aesthetic value can be found here. straigtened these a little but want to keep the current pattern as it creates interesting flow

00:47:996 (2,2) - You missed important white tick on these two. Want to follow the other sound here as well as give players time to recover from the bursts

good luck :D
Thank you for the mod no reply=fixed
Peuniak
Hi, m4m :)
(Hitsounding is very good tbh.)
Light Insane
00:18:996 (8) - Move this one little bit higher
00:20:196 (3) - ctrl+shift+r for 5 degrees (selection centre),
00:20:596 (4) - ^ same for -5 degrees
00:20:996 (5) - ^^ 10 degrees
00:21:396 (6) - ^^^ -10 degrees, it makes this slider pattern more attractive imo, same back and forth sliders were kinda boring tbh
00:32:496 (2,3) - gap between this could be bigger to make it easier to read the rythym (i suggest moving this 00:32:796 (3,4) a little bit to the right)
00:44:196 (8) - move this slider a little bit higher, it fits more with those double stacked circles placed before and after the slider
00:54:596 (7,8) - again the spacing is too small imo (same as ^^) 00:55:196 (8) circle could be moved closer to 00:55:396 (1) (even if you stack the circle on slider it fits quite nicely)
Left's Insane
I wanted to mod this diff, but I think there's nothing to change in here, i feel the flow of the map, the sliders are good and it's a good conception overall so i see no need to mod this :)
New Journey
I love those slider stars <3 i feel kinda upset you didnt used them few more times in map :(
00:14:596 (4,5,6) - those sliders look bad, placement looks very random, fix it
00:23:796 (6,7) - those 2 circles could be placed more like this, it looks better for me but its not necessary http://osu.ppy.sh/ss/6575299
00:33:396 (1,2,3,4) - its a bad idea imo, you dont use this in the rest of the song, so this kind of "unusual" pattern shouldnt be placed just like its "common" pattern (not sure if you get it :D)
00:53:796 (5) - ctrl + g maybe?
01:00:396 (6,7) - i think you could make a blanket with this and move them to the left, but its not anything crucial
01:05:996 (1) - this one isnt placed well, it should be placed in straight line with 01:06:096 (2,3)
That's it, good luck with your map!
Left

Underdogs wrote:

from my forum p/5611116/

Insane
00:15:396 (6) - This placement is weird. Fix? yeah

00:47:996 (2) - Place this on the next white tick ?

01:13:596 (2) - ^ ?

00:50:996 (3,4,5,6,1) - I think the burst is overmapping. A triplet might fit better here.no, obvious sound there and have a value to emphasize


good luck :D
I found my map lacks aesthetics
osu file format v14

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Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Primer Dia
TitleUnicode:Primer Dia
Artist:Two Birds
ArtistUnicode:Two Birds
Creator:LeQuack
Version:Left's Insane
Source:
Tags:Kyra Future Bass Universe Music Left Mentai
BeatmapID:985869
BeatmapSetID:450256

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CircleSize:4.2
OverallDifficulty:7.7
ApproachRate:8.7
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SliderTickRate:2

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288,253,22996,1,0,0:0:0:0:
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233,129,26396,1,0,0:0:0:0:
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233,129,27296,1,0,0:0:0:0:
233,129,27396,5,2,0:0:0:0:
247,271,27596,2,0,P|268:212|262:171,1,80,2|0,0:0|0:0,0:0:0:0:
233,129,27896,2,0,P|212:70|218:29,1,80,2|0,0:0|0:0,0:0:0:0:
216,35,28196,1,8,0:1:0:0:
309,132,28396,1,0,0:0:0:0:
193,225,28596,6,0,P|137:210|195:218,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
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216,353,29396,1,2,0:0:0:0:
269,278,29596,1,0,0:0:0:0:
367,382,29796,2,0,L|356:290,1,80,8|0,0:1|0:0,0:0:0:0:
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269,278,30496,1,0,0:0:0:0:
269,278,30596,5,2,0:0:0:0:
340,125,30796,2,0,P|306:112|239:117,1,80,2|0,0:0|0:0,0:0:0:0:
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307,305,32596,1,2,0:0:0:0:
218,221,32796,1,0,0:0:0:0:
290,383,32996,2,0,L|307:301,1,80,8|0,0:1|0:0,0:0:0:0:
214,131,33396,2,0,L|226:211,1,80,2|0,0:0|0:0,0:0:0:0:
218,221,33696,1,0,0:0:0:0:
218,221,33796,5,2,0:0:0:0:
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218,221,34296,2,0,P|275:244|319:236,1,80,2|0,0:0|0:0,0:0:0:0:
372,249,34596,2,0,P|337:266|286:268,1,80,8|0,0:1|0:0,0:0:0:0:
317,114,34996,1,2,3:0:0:0:
342,137,35096,1,0,3:0:0:0:
375,146,35196,1,0,3:0:0:0:
409,146,35296,1,0,3:0:0:0:
440,132,35396,6,0,B|456:121|467:110|467:110|436:174|460:210,1,120,2|0,0:0|0:0,0:0:0:0:
459,210,35796,1,2,0:0:0:0:
383,63,35996,1,0,0:0:0:0:
301,202,36196,2,0,P|248:202|203:189,1,80,8|0,0:1|0:0,0:0:0:0:
179,51,36596,2,0,P|175:100|165:145,1,80,2|0,0:0|0:0,0:0:0:0:
162,146,36896,1,0,0:0:0:0:
162,146,36996,5,2,0:0:0:0:
230,274,37196,2,0,P|221:227|223:183,1,80,2|0,0:0|0:0,0:0:0:0:
267,134,37496,2,0,L|366:153,1,80
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345,149,38196,6,0,L|366:232,1,51.999997619629,0|0,3:0|3:0,0:0:0:0:
410,339,38396,2,0,L|422:288,1,51.999997619629,0|0,3:0|3:0,0:0:0:0:
447,215,38596,6,0,P|390:193|339:209,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
305,255,38896,2,0,P|257:274|214:267,1,95.9999970703126
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300,350,39396,2,0,L|305:244,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
152,112,39796,6,0,L|147:218,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
220,239,40096,2,0,L|225:133,1,95.9999970703126
224,70,40396,1,2,0:0:0:0:
70,161,40596,1,0,3:0:0:0:
70,161,40696,1,0,3:0:0:0:
70,161,40796,1,0,3:0:0:0:
193,262,40996,2,0,L|198:156,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
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286,198,42396,1,0,0:0:0:0:
202,344,42596,1,8,0:1:0:0:
289,209,42796,1,0,0:0:0:0:
421,328,42996,6,0,P|438:267|434:224,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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289,209,43596,2,0,L|194:226,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
126,244,43896,1,2,0:0:0:0:
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230,133,44196,1,8,0:1:0:0:
259,295,44396,1,0,0:0:0:0:
108,248,44596,2,0,L|74:246,6,23.9999992675781,4|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
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106,88,45296,2,0,P|159:105|222:100,1,95.9999970703126
271,86,45596,1,0,0:0:0:0:
126,244,45796,2,0,P|142:189|136:125,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
350,127,46196,6,0,P|352:183|382:234,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
413,276,46496,2,0,P|363:262|302:271,1,95.9999970703126
247,287,46796,1,2,0:0:0:0:
367,349,46996,1,0,3:1:0:0:
367,349,47096,1,0,3:1:0:0:
367,349,47196,1,0,3:1:0:0:
238,273,47396,1,8,0:1:0:0:
101,348,47596,1,0,0:0:0:0:
232,262,47796,6,0,B|251:241|251:241|243:128,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
188,85,48096,1,0,0:0:0:0:
188,85,48196,6,0,P|168:121|164:175,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
244,149,48496,2,0,L|360:122,1,95.9999970703126
417,108,48796,1,0,0:0:0:0:
465,276,48996,2,0,L|371:256,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
167,215,49396,6,0,P|145:152|146:98,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
186,43,49696,2,0,P|180:104|162:153,1,95.9999970703126
75,158,49996,1,2,0:0:0:0:
265,205,50196,1,0,3:0:0:0:
265,205,50296,1,0,3:0:0:0:
265,205,50396,1,0,3:0:0:0:
1,322,50596,5,8,0:1:0:0:
106,76,50796,1,0,0:0:0:0:
231,294,50996,1,2,3:0:0:0:
231,294,51096,1,0,3:0:0:0:
231,294,51196,1,0,3:0:0:0:
231,294,51296,1,0,3:0:0:0:
231,294,51396,6,0,P|295:293|355:258,1,120,6|0,0:0|0:0,0:0:0:0:
360,255,51796,1,2,0:0:0:0:
267,205,51996,1,0,0:0:0:0:
349,334,52196,2,0,P|359:257|359:229,1,80,8|0,0:1|0:0,0:0:0:0:
243,118,52596,2,0,P|244:161|257:210,1,80,2|0,0:0|0:0,0:0:0:0:
267,205,52896,1,0,0:0:0:0:
268,203,52996,5,2,0:0:0:0:
428,311,53196,2,0,P|442:248|425:199,1,80,2|0,0:0|0:0,0:0:0:0:
389,178,53496,2,0,P|375:115|392:66,1,80,2|0,0:0|0:0,0:0:0:0:
401,33,53796,1,8,0:1:0:0:
464,163,53996,1,0,0:0:0:0:
361,252,54196,6,0,P|300:271|248:202,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
244,199,54596,6,0,L|228:327,1,120,2|0,0:0|0:0,0:0:0:0:
221,331,54996,1,2,0:0:0:0:
311,279,55196,1,0,0:0:0:0:
154,379,55396,2,0,P|142:320|149:284,1,80,8|0,0:1|0:0,0:0:0:0:
181,149,55796,2,0,P|191:209|188:250,1,80,2|0,0:0|0:0,0:0:0:0:
188,246,56096,1,0,0:0:0:0:
188,246,56196,5,2,0:0:0:0:
32,140,56396,2,0,P|75:125|114:125,1,80,2|0,0:0|0:0,0:0:0:0:
181,149,56696,2,0,P|226:164|284:158,1,80,2|0,0:0|0:0,0:0:0:0:
331,140,56996,1,8,0:1:0:0:
295,298,57196,1,0,0:0:0:0:
445,251,57396,2,0,L|480:249,6,20,4|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
414,264,57796,6,0,P|404:209|427:144,1,120,4|0,0:1|0:0,0:0:0:0:
432,138,58196,1,6,0:0:0:0:
335,187,58396,1,0,0:0:0:0:
511,148,58596,2,0,L|431:137,1,80,8|0,0:1|0:0,0:0:0:0:
258,162,58996,2,0,P|258:201|273:244,1,80
289,253,59296,1,0,0:0:0:0:
289,253,59396,5,2,0:0:0:0:
372,94,59596,2,0,L|286:90,1,80,2|0,0:0|0:0,0:0:0:0:
258,162,59896,2,0,L|177:172,1,80,2|0,0:0|0:0,0:0:0:0:
113,142,60196,2,0,P|97:93|96:50,1,80,8|0,0:1|0:0,0:0:0:0:
178,171,60596,1,2,3:0:0:0:
189,204,60696,1,0,3:0:0:0:
195,239,60796,1,0,3:0:0:0:
195,274,60896,1,0,3:0:0:0:
187,307,60996,6,0,B|176:331|157:339|157:339|213:327|250:341,1,120,2|0,0:0|0:0,0:0:0:0:
250,344,61396,1,2,0:0:0:0:
112,267,61596,1,0,0:0:0:0:
272,248,61796,2,0,P|269:176|256:136,1,80,8|0,0:1|0:0,0:0:0:0:
148,107,62196,2,0,L|247:102,1,80,2|0,0:0|0:0,0:0:0:0:
243,96,62496,1,0,0:0:0:0:
243,96,62596,5,2,0:0:0:0:
346,178,62796,2,0,L|266:168,1,80,2|0,0:0|0:0,0:0:0:0:
195,204,63096,2,0,L|274:194,1,80,2|0,0:0|0:0,0:0:0:0:
324,251,63396,2,0,P|346:213|334:152,1,80,8|0,0:1|0:0,0:0:0:0:
403,32,63796,1,2,3:0:0:0:
400,61,63896,1,0,3:0:0:0:
405,97,63996,1,0,3:0:0:0:
420,125,64096,1,0,3:0:0:0:
440,154,64196,6,0,P|441:202|431:256,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
393,311,64496,2,0,P|330:301|288:304,1,95.9999970703126
225,320,64796,1,0,0:0:0:0:
58,384,64996,2,0,P|45:323|49:272,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
98,125,65396,6,0,P|97:182|83:231,1,95.9999970703126
46,289,65696,2,0,P|104:269|153:283,1,95.9999970703126
199,319,65996,1,0,0:0:0:0:
262,179,66196,1,0,3:0:0:0:
262,179,66296,1,0,3:0:0:0:
262,179,66396,1,0,3:0:0:0:
313,319,66596,1,8,0:1:0:0:
184,230,66796,1,0,0:0:0:0:
328,230,66996,6,0,B|357:237|370:248|370:248|331:168|343:109,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
403,71,67396,6,0,P|350:43|303:48,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
255,90,67696,2,0,P|201:114|156:106,1,95.9999970703126
99,77,67996,1,0,0:0:0:0:
265,185,68196,2,0,L|253:80,1,95.9999970703126,8|0,0:1|0:0,0:0:0:0:
154,189,68596,6,0,L|142:294,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
113,348,68896,2,0,P|161:325|206:328,1,95.9999970703126
270,356,69196,1,2,0:0:0:0:
350,216,69396,1,0,3:0:0:0:
350,216,69496,1,0,3:0:0:0:
350,216,69596,1,0,3:0:0:0:
229,241,69796,1,8,0:1:0:0:
381,319,69996,1,0,0:0:0:0:
220,237,70196,2,0,L|180:237,6,23.9999992675781,4|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
245,249,70596,6,0,P|230:170|237:134,1,95.9999970703126,4|0,0:1|0:0,0:0:0:0:
260,87,70896,2,0,P|318:105|369:99,1,95.9999970703126
426,83,71196,1,0,0:0:0:0:
294,182,71396,1,8,0:1:0:0:
317,23,71596,1,0,0:0:0:0:
412,165,71796,6,0,P|403:228|410:275,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
455,323,72096,2,0,P|400:335|354:317,1,95.9999970703126
299,282,72396,1,2,0:0:0:0:
489,257,72596,1,0,3:0:0:0:
489,257,72696,1,0,3:0:0:0:
489,257,72796,1,0,3:0:0:0:
320,200,72996,1,8,0:1:0:0:
429,183,73196,1,0,0:0:0:0:
280,277,73396,6,0,P|237:213|265:133,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
296,119,73696,1,0,0:0:0:0:
296,119,73796,6,0,P|242:129|184:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
105,89,74096,2,0,P|159:99|217:73,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
251,34,74396,1,0,0:0:0:0:
159,205,74596,1,8,0:1:0:0:
353,205,74796,1,0,0:0:0:0:
182,319,74996,6,0,P|154:270|156:210,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
257,157,75296,2,0,P|231:216|246:287,1,95.9999970703126
283,306,75596,1,2,0:0:0:0:
166,157,75796,1,0,3:0:0:0:
166,157,75896,1,0,3:0:0:0:
166,157,75996,1,0,3:0:0:0:
368,227,76196,5,8,0:1:0:0:
75,231,76396,1,0,0:0:0:0:
210,23,76596,1,2,3:0:0:0:
210,23,76696,1,0,3:0:0:0:
210,23,76796,1,0,3:0:0:0:
210,23,76896,1,0,3:0:0:0:
210,23,76996,1,4,0:0:0:0:

thx!
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