(:
sureOnosakiHito wrote:
May I make a Taiko guest diff.?
thank you >V<Lesjuh wrote:
offset 385 OK
Normal
Slider tick rate 1
can't use Slider tick rate 1
because use many hitsound ><
Why are the kia sections/bursts in this difficulty different from Hard and Insane?
because Normal is short 0.0
That's it! Sorry for the late mod.
yeah. i will rank this mapOnosakiHito wrote:
Wow, it's revived. Really old map lol
thank you very muchLeorda wrote:
Hi there
[General]
* Remove all kiai time and add the kiai with this section
I chose kaki time short out and let all the difficulty Same
so i didn't use your kiai time
01:02:502 ~ 01:25:090
02:01:796 ~ 02:27:208
03:50:502 ~ 04:14:502
* Tags : c76 Sakaue Nachi OnosakiHito kochiya sanae stage 5 boss Faith Is for the Transient People (bold word means need to add in tags)
done
[Normal]
00:11:326 (2) - Remove whistle at sliderbody, it's annoying done
00:56:855 (3) - This note is touch the HP Bar (just a warning) done
02:13:796 (3,1) - Swap new combo? done
[Hard]
01:20:502 (4) - Overlapped by hitbursts at gameplay. So it's hidden for players done
01:24:032 (1) - Move further away from anti-jump spacing. Otherwise, some players would suprise if there is a jump after anti-jump are appear done
01:31:796 (4) - The tail slider is touch the HP Bar (just a warning) done
01:45:561 (11,1) - Swap new combo? done
01:50:149 (1) - This slider is 0,5x slider, but it's just like a 1/2 slider. Try something else? Players will confusing if you didn't change it
done
Once you done, forum PM me
Thank you very much~!Leorda wrote:
Sorry for delay
Before bubble
[General]
* All kiai is unsnapped! Please snap it (this is for all diff)
Fixed
[Normal]
04:37:267 (1) - New combo since this is a spinner, you seems forgot or intentional?
Fixed.Maybe forgot
[Hard]
01:24:032 (1) - You didn't move further away from anti-jump spacing, even you say "done". Please fix this
sorry~! Fixed
Please let me know if you fix this
ok all fixedKurai wrote:
[Normal]I agree. fixed
- 00:07:443 (3,1,2,1,2,1,2) - This pattern is kinda messy, because all the notes are put in the same area of the screen, therefore everything is overlapped by hitbursts which make the pattern hard to read for novices. Try to rearrange the pattern in a more readable way please. ok.more simple and clear
- 00:31:090 (3) - This jump is really big for a Normal diff, you shouldn't use such a big spacing so suddenly, that's rerally confusing. fixed
- 04:27:208 (3) - The 2nd reverse arrow is partially hidden by the previous slider's hitburst, which may be confusing for some players who won't expect to have a reverse here. Try to make it more visible please, or remove the reverse and change the pattern maybe ? fixed
- 04:30:032 (3) - ^fixed
- 04:32:855 (3) - ^ fixed
- 04:35:679 (1,1,1) - I don't really like when people use new combos on consecutives nbotes without any musical reason. It doesn't really look well to me and it doesn't emphasize the end of the song or something here. Please consider removing 04:36:384 (1,1)'s new combos.
[Hard]uhh..idk what should i do. so i will change more better~ maybe you can give a picture in next time
- 01:49:796 (3) - Try to make it symmetrical with 01:49:090 (1) using (2)'s axis. I.E. put (3) 3 grids down. It looks better in my opinion :3
[Lunatic]fixed
- Hey, this difficulty is an Insane, why do you only use HP drain 5 , That doesn't make sense./ Use HP drain 7 at least. fixed
- 00:31:267 (3) - This jump isn't really appropriate here, it doesn't fit anything. That's why I find it confusing to play. Better to use 1.2x as you did for the whole pattern. fixed
- 03:20:502 (1,2,3) - Those 1/4 aren't justified by anything, they don't sound well either. Thus you shouldn't use them. Please consider using 1/2 slider instead.
Well overall this is a great mapset, a good early-2010-like map, the way I like them. Good job :3
Call me back for a recheck when you're done with this mod!
YeahOnosakiHito wrote:
@Kurai: I will list the changes I made here.
- HP drain has been set to 5, because the map is really long.
- Prefered Skin changed to "Taiko".
- Added Taiko_BG
- Added some new timing sections
00:59:679 (1) - fixed slider. The last point was not shown.
01:13:267 - added a note here to have constant beat
01:13:620 - ^
01:17:679 (5) - this note has been changed to d, to fit better with the stream before.
01:33:208 (1) - changed to k to sound and play better.
04:37:090 (1) - changed slider to big don
Download: http://puu.sh/Wvby
@Licnet: Please don't forget to delete the SB in the taiko diff. ^^
ok thanks againKurai wrote:
You need to remove the storyboard in Taiko since it has a Taiko BG
Nevermind... well, rebubbled, I can't rank since ajor things have been changed.
Good luck with ranking it :3
thanks for your modding~!Breeze wrote:
[SB][Normal]
- 03:19:002 - There is a dot in SNOW.png looked bad here Fixed
You can easily fix this by just deleting the dot in SNOW.png- 03:49:796 (1) - I fell this new combo is meaningless, howabout remove this NC and add NC to current 03:51:914 (3)? ok fixed
[Hard]
- 01:24:914 (1) - (nazi) This note is not completely overlap under 01:24:385 (4). And you can totally add spinner after this note, ends at 01:26:855 or 01:27:914 fixed and added spin in 01:25:909 - 01:27:914
- 01:27:914 - Drag break to here would be nice added the spin
- 02:23:502 (4) - Reverse point, add clap sounds nice nice i like
[Lunatic]
- 00:58:090 (4) - (nazi) Not completely overlapped fixed
- 01:08:149 (1) - ^ fixed
- 01:22:973 (1,2,3) - These anti-jumps looked a little weird uhh..ok i changed
- 02:25:973 (4,5,6,7,8) - Hmm, this part sounds off, just sounds, actually that's because those blue tick sound louder than the white and red tick sound, like 02:25:884, 02:26:061, 02:26:237, 02:26:414 These 4, you can consider follow these 4 blue tick sound first, then back to follow white-red tick sound, maybe a little hard to beat, oh well. Forget what I said 0.0
[taiko]
- 01:38:855 (4) - Add clap sounds nice here sounds good
Send me a forum PM for recheck when you done changes
- 00:59:679 (1) - The reverse point of this slider is not snapped correct, please resnap it fixed