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Muzzy - Calling Out (feat. KG & Skyelle)

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Topic Starter
-sandAI
This beatmap was submitted using in-game submission on Wednesday, June 22, 2016 at 3:49:48 PM

Artist: Muzzy
Title: Calling Out (feat. KG & Skyelle)
Tags: Monstercat DnB Drum and Bass KG Skyelle Muzzy Calling Out Wonder
BPM: 175
Filesize: 7954kb
Play Time: 05:29
Difficulties Available:
  1. Testing Diff (5.43 stars, 1215 notes)
  2. Wonder (5.22 stars, 1215 notes)
Download: Muzzy - Calling Out (feat. KG & Skyelle)
Information: Scores/Beatmap Listing
---------------
For ranked! If someone can teach me the ways of storyboarding I will make one for this map (plz help)

DO NOT MOD "WONDER"
Instead, give feedback on the Testing Diff. I'm in the process of 'remapping' some sections of the beatmap.

Mapping -100% (107% now that i increased drain time)
Hitsounding -100%

Modders
- Yoshimaro -
Phantom Hunt3r
CDFA
naliem
XVoIR
Mitkoff
Ora
sdafsf
lit120
Yoshimaro
(modid ur fuqn shi7 m8)
Hey there again! dope song nice rhythm nice flow, imo easy fixes.

  1. AR should be lower, i think above 9 is appropriate but i think AR 9.4 might be a bit much
  2. i like the od above 8.5, but bordering 9 might be a bit much, try 8.6/7?
  3. to make up for od fix, raise HP
  4. memes
Here comes the juicy shit

HO GAD I LAV BLENKUTTZ
Most of the blankets felt good but looked ugly (if that makes any sense), and for the most part, blankets were off by a bit so make sure to polish them because it was definitely noticeable even on higher AR... I noticed that grid snap was turned on (definitely turn that off, in fact dont turn it back on after its off lol)
00:00:085 (1,2) - see im not crazy i promise... this is at the very start of the map too
00:06:256 (4,5) - 0 g0d
00:00:085 - 00:19:199 - maybe nerf a little, i felt the slow parts of the song were over emphasized in map too much, its more apparent in a later section so ill get to it
00:22:027 (1,2) - GOD DAMNIT
00:27:342 (4,5) - OK DAD
00:30:085 (4,5) - GET OUT OF HERE
00:38:313 (4,5) - FUCK (every other 4 -> 5 combo was blanketed, keep consistency)
00:32:999 (1,2) - this was btw
00:44:142 - combo unity felt off starting here and ending here, meaning i didn't know why they were placed where the were placed and tbh this is one example of a section i thought the SV was too high
00:54:942 - good
01:00:427 (1,2,3) - i think the tripple here is overmapped, but there is definitely a slider on 01:00:599 -
01:16:885 (1) - spiC fUQn m3mE M9
01:17:570 (4) - i c watchu wan do... but i think you'll have to emphasize the sharp curves at the beginning of the slider to get that effect of the wobble
02:02:999 (6) - sliders on the kick, not here
02:13:113 - 02:33:685 - WY NAT FUQN KIAI?
02:55:627 (1) - fix shape
0303:00:942 (4) - i listened to this over and over thinking there was another note under it, but i think this part of the song awkwardly overlaps with hitsounds in general, consider muting the end of the slider cus it sounds strange
03:11:913 (4) - same
03:28:713 - another overemphasized section imo, nerf SV
03:51:170 (4) - same as 01:17:570 (4)
03:53:227 (9,11) - NIC FUQN BLAKNTE N3RD
03:54:770 (15,16) - same
04:03:170 (5,7) - same
04:35:742 (1,2) - same
04:37:113 (3,4) - same
04:39:170 (2,3) - hey that one was pretty close tbh
04:46:713 - YYYYY NAAAAAAAT FUFEQNKJF KIIAIIIIIAAAAA

So honestlE, same tbhaych if im just being hhonest... btw 2 ways to get really perfect blankets is change your SD to 1/16 and find the perfect spot where that bitch hits it just right feel me... second way is (for example here 03:53:227 (9,11) - ) is to move 03:53:742 (11) - some where closer to the slider or vice versa, when i took the picture i moved 03:53:742 (11) - to 03:53:420 - and checked how the approach circles line up

Also, i noticed that your slider points on some of the slow sliders were fucking crazy lmao, you can fix that by just adding some more slider points no biggy :x :( >:( :? ;) ;) :( :P :arrow: :arrow: :shock:

Complementary meme that comes with all mods
When you get the blanket just right
Dznutz
Very nice map, instant favorite
Topic Starter
-sandAI

- Yoshimaro - wrote:

(modid ur fuqn shi7 m8)
Hey there again! dope song nice rhythm nice flow, imo easy fixes.

  1. AR should be lower, i think above 9 is appropriate but i think AR 9.4 might be a bit much
  2. i like the od above 8.5, but bordering 9 might be a bit much, try 8.6/7?
  3. to make up for od fix, raise HP
  4. memes
Here comes the juicy shit

HO GAD I LAV BLENKUTTZ
Most of the blankets felt good but looked ugly (if that makes any sense), and for the most part, blankets were off by a bit so make sure to polish them because it was definitely noticeable even on higher AR... I noticed that grid snap was turned on (definitely turn that off, in fact dont turn it back on after its off lol)
00:00:085 (1,2) - see im not crazy i promise... this is at the very start of the map too
00:06:256 (4,5) - 0 g0d
00:00:085 - 00:19:199 - maybe nerf a little, i felt the slow parts of the song were over emphasized in map too much, its more apparent in a later section so ill get to it
00:22:027 (1,2) - GOD DAMNIT
00:27:342 (4,5) - OK DAD
00:30:085 (4,5) - GET OUT OF HERE
00:38:313 (4,5) - FUCK (every other 4 -> 5 combo was blanketed, keep consistency)
00:32:999 (1,2) - this was btw
00:44:142 - combo unity felt off starting here and ending here, meaning i didn't know why they were placed where the were placed and tbh this is one example of a section i thought the SV was too high
00:54:942 - good
01:00:427 (1,2,3) - i think the tripple here is overmapped, but there is definitely a slider on 01:00:599 -
01:16:885 (1) - spiC fUQn m3mE M9
01:17:570 (4) - i c watchu wan do... but i think you'll have to emphasize the sharp curves at the beginning of the slider to get that effect of the wobble
02:02:999 (6) - sliders on the kick, not here
02:13:113 - 02:33:685 - WY NAT FUQN KIAI?
02:55:627 (1) - fix shape
0303:00:942 (4) - i listened to this over and over thinking there was another note under it, but i think this part of the song awkwardly overlaps with hitsounds in general, consider muting the end of the slider cus it sounds strange
03:11:913 (4) - same
03:28:713 - another overemphasized section imo, nerf SV
03:51:170 (4) - same as 01:17:570 (4)
03:53:227 (9,11) - NIC FUQN BLAKNTE N3RD
03:54:770 (15,16) - same
04:03:170 (5,7) - same
04:35:742 (1,2) - same
04:37:113 (3,4) - same
04:39:170 (2,3) - hey that one was pretty close tbh
04:46:713 - YYYYY NAAAAAAAT FUFEQNKJF KIIAIIIIIAAAAA

So honestlE, same tbhaych if im just being hhonest... btw 2 ways to get really perfect blankets is change your SD to 1/16 and find the perfect spot where that bitch hits it just right feel me... second way is (for example here 03:53:227 (9,11) - ) is to move 03:53:742 (11) - some where closer to the slider or vice versa, when i took the picture i moved 03:53:742 (11) - to 03:53:420 - and checked how the approach circles line up

Also, i noticed that your slider points on some of the slow sliders were fucking crazy lmao, you can fix that by just adding some more slider points no biggy :x :( >:( :? ;) ;) :( :P :arrow: :arrow: :shock:

Complementary meme that comes with all mods
When you get the blanket just right
I was inspired by Kite's "uta" to do a lot of blankets and after trying on a couple i gave up so I made some make-shift shitty ones until someone cared about them :). Fixed them. The Slider Velocity stuff is to keep the cursor moving faster and faster as a buildup for the kiai times. I also added the Kiai times that you suggested.

Also Fixed AR, OD and HP issues. I also forgot the signature 4.2 CS HonestE meme...
PhantomHunt3r
here is my end of the m4m <3 hope it helped

Wonder
01:05:570 (8,9) - try and make this into a slider or something this just feels and looks odd
02:31:970 (6) - nc
02:58:027 - 02:58:970 - you can maybe put another slider here, it would keep the health up for people who missed a couple before the break
03:26:827 (1,2,3,4,5) - are these getting further appart?
05:28:885 - (optional) i think you can get away with a last minute stream till this time 05:29:227 -
overall coments
a really fun map that is my type of map, it has bursts and a little less of farmer rank map. you dont see alot of those maps that are this long,
good luck, i hope this helps
Topic Starter
-sandAI

PhantomHunt3r wrote:

here is my end of the m4m <3 hope it helped

Wonder
01:05:570 (8,9) - try and make this into a slider or something this just feels and looks odd -- Perhaps I could change the distance snap of it, I'll look into it if more people comment on it
02:31:970 (6) - nc -- Done
02:58:027 - 02:58:970 - you can maybe put another slider here, it would keep the health up for people who missed a couple before the break --It wouldn't be consistent with the beginning slow part
03:26:827 (1,2,3,4,5) - are these getting further appart? --Yes because it is transitioning from a slow part to a faster part.
05:28:885 - (optional) i think you can get away with a last minute stream till this time 05:29:227 - --If anything, I could add a slider here, but I intend to end the song where it is.
overall coments
a really fun map that is my type of map, it has bursts and a little less of farmer rank map. you dont see alot of those maps that are this long,
good luck, i hope this helps
TY for the Mod!
Shohei Ohtani
WHEN U ROASTIN A NIGGA BUT HE CALLS U OUT

Overall:
Combocolor choices are a little bit weird. I'd prefer to go more with the "Orange and Grey" aesthetic but they're not particuarly unrankable.
Look through AIMod, there's a few unsnapped things.

Diff:
00:06:256 (4,5,6) - this would be a lot better if it was just slightly cleaner. Right now the spacing isn't equidistant between (4), (5), and (6), so you're ending up with an unclean pattern.
00:23:399 (2) - I'm usually not a fan of having random empty space, even if there's nothing happening, so it may be a good idea to have this end a little earlier and have a third long slider just so the player is doing SOMETHING. Apply to all similar patterns.
00:41:399 (5) - end on red tick lol it sounds weird on the blue tick, plus the slidertick looks ehhh
01:12:085 (4) - why the heavy finish tho
01:27:856 (1) - 90 billion % sure this migth be urnankable.
02:12:770 (2) - It'd be better if this curve was much more defined.

Really this is actually a very solid beatmap and if motherfucker George hadn't hacked my account and dumped all 120+ of my kudosu stars on some garbage ass map I'd leave some stars on this.
Topic Starter
-sandAI

CDFA wrote:

WHEN U ROASTIN A NIGGA BUT HE CALLS U OUT

Overall:
Combocolor choices are a little bit weird. I'd prefer to go more with the "Orange and Grey" aesthetic but they're not particuarly unrankable.
Look through AIMod, there's a few unsnapped things. --- Good Catch, I chose the combo colors for later use when I use my color hax

Diff:
00:06:256 (4,5,6) - this would be a lot better if it was just slightly cleaner. Right now the spacing isn't equidistant between (4), (5), and (6), so you're ending up with an unclean pattern. --- I like to make the openings to all my beatmap harder to read or retarded.
00:23:399 (2) - I'm usually not a fan of having random empty space, even if there's nothing happening, so it may be a good idea to have this end a little earlier and have a third long slider just so the player is doing SOMETHING. Apply to all similar patterns. --- I'll map the extra sliders in
00:41:399 (5) - end on red tick lol it sounds weird on the blue tick, plus the slidertick looks ehhh --- I did this because she's holding the note, so I will too
01:12:085 (4) - why the heavy finish tho --- Because it's following the beat like the rest of the section
01:27:856 (1) - 90 billion % sure this migth be urnankable. --- Yeah, I'm probably going to be changing this, its just a hybrid thing right now
02:12:770 (2) - It'd be better if this curve was much more defined. ---agreed

Really this is actually a very solid beatmap and if motherfucker George hadn't hacked my account and dumped all 120+ of my kudosu stars on some garbage ass map I'd leave some stars on this.
Thanks for mod!
naliem
Hi, coming from your M4M Queue, I'm pretty new into mapping and hope to be useful!

mod
00:06:942 (6,7) - angle between these 2 looks weird
00:19:285 (1) - mute spinner?
00:24:427 (3) - 00:27:685 (5) - 00:30:427 (5) - 00:35:570 (3) - could do the sliders longer so there's no empty space later, to maybe the white tick before next slider or add another one
00:41:399 (5) - would do something like this

01:07:285 (7,8) - angle between these 2 looks weird
01:16:885 (1) - wut
01:17:570 (4) - maybe burst instead of slider?
01:28:370 (2) - cntrl+g?
01:37:285 (8) - nc?
01:56:485 (6,7,8,9,10) - angle towards slider
02:03:342 (7,8) - nc?
02:11:742 (10) - convert to slider until next white tick
02:18:599 (10) - nc
02:19:970 (1) - nc start here?
02:58:027 (3) - longer slider thing
03:01:285 (5,1) - add something between
03:04:027 (5) - longer slider thing
03:09:170 (3) - same
03:50:485 (1,2,3,4) - less spaced/horizontal?
03:53:227 (9) - nc
04:45:342 (11) - slider
Last kiai: i think that the triples being spaced would be more of a flowy thing for the last kiai than being stacked as they are
And maybe add a repeat slider at the end of the song with the drum¿?
GL with rank!
XVoIR
00:00:599 (3,5) - maaybe make it less stacked?
00:01:456 (6) - it doesn't feel right, consider spacing?
00:06:770 (5) - move it to be in the middle of 00:06:256 (4,6)
00:09:513 (5) - x:64 y:44 or y:52
00:18:942 (13) - HS - 5% at the end
00:38:313 (4) - curve more or do smth with this coz it's not parallel
00:45:342 (6) - I think it'd look nice if you make this identical to (5) but flipped
00:56:313 (1) - maybe curve more?
01:05:570 (8,9) - bigger spacing?
01:07:627 (8) - maybe replace this with flipped 01:07:285 (7) ?
01:10:027 (6) - something like x:300 y:192?
01:13:456 (10) - same as 2^? (but with 01:13:113 (9) )
01:16:885 (1) - lmao I don't think that's rankable but fine
01:23:742 (6) - maaaybe x:396 y:120?
02:11:570 (8,9,10) - lower this
02:12:599 (1) - stack with 02:11:742 (10)
02:13:799 (7,8) - maybe make (7) a bit flatter
02:17:570 (3,4,5,6,7) - uh a bit too sharp
02:33:342 (1,3) - make it in straight line
03:11:399 (2,3,4) - parallel
03:13:799 (1,2) - same here
03:39:513 (1,2) -
03:45:685 (4,5) - come on xD
04:09:342 (13) - x:366 y:226 or like that
04:12:085 (14) - I highly believe that making this as a regular triangle will work better
04:49:799 (2,4) - why does this stack when others overlaps are 04:52:027 (9,11) - like that
05:00:770 (2) - x:58 y:75

that's all folks
gl
Mitkoff
Hello O/

m4m
00:06:256 (4,5,6) - equal spacing?
00:14:142 (2,3) - mb ctrl+shift+F (stream felt more dynamic)
00:14:827 (6,7) - ^
00:45:856 (9) - make it blanket -> 00:45:342 (6)
00:45:856 (8,9) - increase the space between them a little bit (it plays nice, but looks so-so) (jus i bit ;) )
00:46:370 (9,1) - blanket please (start of 9)
00:56:313 (1) - more curve mb?
01:04:199 (4,5) - it looks strangely
01:11:056 (11,2) - sttack it
01:16:885 (1) - i don't know how it works :? , but read timig of this slider unreal (it looks fun, but i'm not sure whether you can use such structures) (i hope i'm wrong :) )
01:28:370 (2) - ctrl+g please
01:50:827 (8,9) - same spacing as 01:50:656 (7,8)
02:11:570 (8,9,10) - mb icreace spacing? (like 1.1/2 in distance snap) (more hype = more spacing :lol: )
02:17:570 (3,4,5,6,7) - make it clean pls
02:31:627 (5,2) - blanket?
03:07:970 (2) - last point x120 y344 -> x124 y344
03:11:399 (2,4) - parallel?
03:14:999 (6) - first point x376 ->x380 (more clean)
03:16:199 (1,2) - make it the same (curve)
03:47:056 (10,11) - fix blanket
03:56:656 (4,8) - stack it?
04:13:799 (7) - fix blanket a bit
04:37:113 (3) - ^
04:45:170 (9,10,11) - same thing like 02:11:570 (8,9,10)
05:02:613 (6) - less curve a bit :roll:
05:11:399 (4,5) - fix blanket a bit ;)
05:17:912 (9) - Unsnapped (chek AiMod)
05:28:885 (1,2,3,4,5) - do u want to do stream at the end? (i hate smthng after final spiner but just suggestion) ;)

That's it from me :D
Great map! Goodluck with rank!
Topic Starter
-sandAI

naliem wrote:

Hi, coming from your M4M Queue, I'm pretty new into mapping and hope to be useful!

mod
00:06:942 (6,7) - angle between these 2 looks weird --- Fixed
00:19:285 (1) - mute spinner? --- Gradual increase in volume now
00:24:427 (3) - 00:27:685 (5) - 00:30:427 (5) - 00:35:570 (3) - could do the sliders longer so there's no empty space later, to maybe the white tick before next slider or add another one --- Fixed the one in the middle, the others I think should end where they are now
00:41:399 (5) - would do something like this
--- I like it
01:07:285 (7,8) - angle between these 2 looks weird --- I think fixed?
01:16:885 (1) - wut --- Shh..... I'll end up changing this later ofc but I want to keep it until everything is near perfect
01:17:570 (4) - maybe burst instead of slider? ---I like the wubby thing I did
01:28:370 (2) - cntrl+g? ---sure
01:37:285 (8) - nc? --- Good catch
01:56:485 (6,7,8,9,10) - angle towards slider --- Kinda fixed? IDK
02:03:342 (7,8) - nc? --- ok
02:11:742 (10) - convert to slider until next white tick --- I like when maps do short stops after a circle, so I will use it too
02:18:599 (10) - nc --- ok
02:19:970 (1) - nc start here? --- I placed it on the downbeat
02:58:027 (3) - longer slider thing --- I think it ends where it is
03:01:285 (5,1) - add something between --- Wouldn't be consistent
03:04:027 (5) - longer slider thing --- I think it ends there
03:09:170 (3) - same --- extended half a beat
03:50:485 (1,2,3,4) - less spaced/horizontal? --- I tried to fix this, I was waiting for someone to point it out in case I was the only one thinking it was bad
03:53:227 (9) - nc --- Nice
04:45:342 (11) - slider --- Inconsistent since im keeping the other one
Last kiai: i think that the triples being spaced would be more of a flowy thing for the last kiai than being stacked as they are --- Will do, I wanted to do this initially but I didn't think it was right
And maybe add a repeat slider at the end of the song with the drum¿? --- Will do :D

GL with rank!
Thanks for the mod! I'll get to yours soon :)
Topic Starter
-sandAI

XVoIR wrote:

00:00:599 (3,5) - maaybe make it less stacked? --- I like to keep all my song openings really dumb with stacking
00:01:456 (6) - it doesn't feel right, consider spacing? --- again with the stacking thing, It just makes a more blocky type of feel to playing it in the beginning
00:06:770 (5) - move it to be in the middle of 00:06:256 (4,6) --- Fixed
00:09:513 (5) - x:64 y:44 or y:52 --- This whole part is mapped the same, not changing
00:18:942 (13) - HS - 5% at the end --- I like it
00:38:313 (4) - curve more or do smth with this coz it's not parallel --- Fixed
00:45:342 (6) - I think it'd look nice if you make this identical to (5) but flipped --- ?
00:56:313 (1) - maybe curve more? --- I think it should stay the same here, It's covering more space left to right this way, idk
01:05:570 (8,9) - bigger spacing? --- I think i had a complaint that the spacing was too big, I'll look into this later
01:07:627 (8) - maybe replace this with flipped 01:07:285 (7) ? --- yep
01:10:027 (6) - something like x:300 y:192? --- sure thing
01:13:456 (10) - same as 2^? (but with 01:13:113 (9) ) --- Noticing all the times I should have copy and pasted :|
01:16:885 (1) - lmao I don't think that's rankable but fine --- I will be changing this in the future.
01:23:742 (6) - maaaybe x:396 y:120? --- inconsistent
02:11:570 (8,9,10) - lower this --- I think it's fine how it is right now
02:12:599 (1) - stack with 02:11:742 (10) --- sure thing
02:13:799 (7,8) - maybe make (7) a bit flatter --- I made the blanket look a bit better
02:17:570 (3,4,5,6,7) - uh a bit too sharp --- alright
02:33:342 (1,3) - make it in straight line --- fixed
03:11:399 (2,3,4) - parallel --- LUL
03:13:799 (1,2) - same here --- LUL
03:39:513 (1,2) - --- made it look a bit nicer i guess
03:45:685 (4,5) - come on xD --- FailFish
04:09:342 (13) - x:366 y:226 or like that --- whoops
04:12:085 (14) - I highly believe that making this as a regular triangle will work better --- alright
04:49:799 (2,4) - why does this stack when others overlaps are 04:52:027 (9,11) - like that --- NotLikeThis
05:00:770 (2) - x:58 y:75 --- yes

that's all folks
gl

Thanks for mod, I'll get to yours soon :D
Topic Starter
-sandAI

Mitkoff wrote:

Hello O/

m4m
00:06:256 (4,5,6) - equal spacing? --- yes
00:14:142 (2,3) - mb ctrl+shift+F (stream felt more dynamic) --- If more people comment on it, I will change it
00:14:827 (6,7) - ^
00:45:856 (9) - make it blanket -> 00:45:342 (6) --- I think i fixed?
00:45:856 (8,9) - increase the space between them a little bit (it plays nice, but looks so-so) (jus i bit ;) ) --- ok
00:46:370 (9,1) - blanket please (start of 9) --- nice catch
00:56:313 (1) - more curve mb? --- I think it is fine this way, more of a transition from left to right than if i curved it more
01:04:199 (4,5) - it looks strangely --- WUB WUB WUB :D
01:11:056 (11,2) - sttack it --- nice
01:16:885 (1) - i don't know how it works :? , but read timig of this slider unreal (it looks fun, but i'm not sure whether you can use such structures) (i hope i'm wrong :) ) --- I'm changing this later xd
01:28:370 (2) - ctrl+g please --- Done
01:50:827 (8,9) - same spacing as 01:50:656 (7,8) --- sweet
02:11:570 (8,9,10) - mb icreace spacing? (like 1.1/2 in distance snap) (more hype = more spacing :lol: ) --- kinda changed
02:17:570 (3,4,5,6,7) - make it clean pls --- fixed
02:31:627 (5,2) - blanket? --- alright
03:07:970 (2) - last point x120 y344 -> x124 y344 --- Fixed i think
03:11:399 (2,4) - parallel? --- yup
03:14:999 (6) - first point x376 ->x380 (more clean) --- ok
03:16:199 (1,2) - make it the same (curve) --- yep
03:47:056 (10,11) - fix blanket --- Fixed
03:56:656 (4,8) - stack it? --- Good catch
04:13:799 (7) - fix blanket a bit --- Good catch
04:37:113 (3) - ^ --- fixed
04:45:170 (9,10,11) - same thing like 02:11:570 (8,9,10) --- made spacing better
05:02:613 (6) - less curve a bit :roll: --- yep
05:11:399 (4,5) - fix blanket a bit ;) --- yep
05:17:912 (9) - Unsnapped (chek AiMod) --- idk how it is lul
05:28:885 (1,2,3,4,5) - do u want to do stream at the end? (i hate smthng after final spiner but just suggestion) ;)
--- added sliders

That's it from me :D
Great map! Goodluck with rank!
Thanks for mod!!
Ora
SORRY FOR THE LATE MOD. Dealing with school (finals next week). I know this mod will be a lot to take in so don't hesitate to ask any questions if you are confused. ^_^

00:14:142 (2,3,4) - spacing doesn't match 00:14:827 (5,6,7) - spacing if you look closely. Very small but it could be polished

00:17:399 (6) - I think this shouldn't overlap with 00:18:256 (9,10,11) - Easy fix

00:15:170 (7) - NC

00:17:913 (8) - NC

00:43:113 (3) - Blanket

00:44:313 (2) - looks closer to 00:44:827 (4) - than 00:44:827 (4) - look to 00:45:342 (6) - Cool pattern still, just polish up the DS

00:52:542 (1) - has a softer curve than 00:53:056 (3) - . I would change 3 to make it look more like 1

00:56:313 (1) - maybe distance this a little more so it doesn't overlap 00:55:798 (5) - and it will create a better blanket for 00:56:827 (2) -

01:04:542 (5,6) - blanket better, even if it means moving 5 down a little bit so 6 can fit in the grid

01:07:285 (7) - NC

01:10:199 (7) - NC

01:12:942 (8) - I don't like how this overlaps with 01:12:085 (4) - Doesn't really need to be changed though

01:15:856 (7,8,9) - Spacing seems awkward

01:16:885 (1) - This is really cool, but I'm not sure it's rankable with it. Same with the other spots in the map that you have it

01:23:913 (7) - NC

01:30:427 (1) - Make this the start of a NC until 01:31:285 (6) -

Then NC here: 01:31:627 (7) -

01:33:170 (10) - Start NC here

01:34:542 (9) - Then NC here

01:42:770 (8) - NC

01:42:942 (3,4,5) - Spacing seems awkward again

01:46:027 (9) - NC

01:57:342 (2,4) - Blanket a little better

02:04:885 (1) - NC until 02:05:913 (8) -

Then NC at 02:06:256 (9) -

02:07:627 (1) - NC until 02:08:827 (6) -

Then NC at 02:08:999 (7) -

02:11:056 (4,5,6,10) - These overlap a little bit, could be cleaned up

02:11:742 (10,1) - Stack

02:15:856 (1) - NC

02:21:685 (1) - NC

02:22:713 (8) - Take off NC

02:24:942 (1) - NC

02:25:799 (1) - Take off NC

02:26:656 (1) - NC

02:29:227 (8) - It sounds like this should be a slider and then NC after the slider if you decide to change it

03:00:427 (2) - Blanket is too close compared to 03:00:085 (1) -

03:02:827 (1,2) - Same here

03:11:056 (1,2) - Same but not as bad

03:44:827 (12) - NC should start here

Then NC here 03:46:370 (6) -

03:54:770 (7,8) - Blanket these better

04:03:513 (6,2) - Maybe stack? or at least make the blanket better for 6

04:05:742 (1) - NC

04:07:799 (5,7,8) - Blanket better

04:11:399 (11) - This slider looks a little awkward, it has extra curve points on it which make the blanket look weird with 04:11:742 (12) -

04:16:542 (10,11) - Blanket better

04:16:370 (8) - NC

04:19:113 (8) - NC

04:25:799 (6) - Take off NC and start NC at 04:26:142 (1) -

04:27:513 (11) - NC and then take off NC from 04:27:856 (1) -

04:29:570 (9) - NC

04:33:513 (1) - NC

04:47:227 (1) - NC

04:52:027 (9) - NC and take off NC here: 04:53:056 (7) -

Then NC here 04:53:570 (1) -

04:57:513 (6) - NC

05:13:113 (1) - Move down a bit to fit in the blanket

05:18:599 (2,3,4) - Spacing is different

05:28:713 (1,2,3) - Maybe spacing these out just a little so they aren't touching. Optional though

Overall, it's a good start. One of the main issues I see is the curved slider shapes. They aren't very consistent and most of them have their own random curves.

Example: 00:52:542 (1,3) - like I mentioned in the mod. Try to use CTRL + C a lot more often to make the shapes more consistent.

Placement is also another thing you should try to improve.

You have a good sense for the rhythm of the music and what objects should be used, but in a lot of places it looks like they were rushed into the map and don't really have a reason for being where they are, almost random at times.

This can be improved easily by studying other maps and just with more mapping practice/time. Sadly if you want this to become ranked, you may need to remap a lot of it, but it's still a REALLY good start and the song is good too

I do want to compliment you on your ending and the creative sliders you made at places like 02:55:627 (1,2,3) - Very well done.

If you have any questions about these changes I requested, let me know :D I'm always available and don't be afraid to ask.
Topic Starter
-sandAI

Ora wrote:

SORRY FOR THE LATE MOD. Dealing with school (finals next week). I know this mod will be a lot to take in so don't hesitate to ask any questions if you are confused. ^_^

00:14:142 (2,3,4) - spacing doesn't match 00:14:827 (5,6,7) - spacing if you look closely. Very small but it could be polished fix

00:17:399 (6) - I think this shouldn't overlap with 00:18:256 (9,10,11) - Easy fix fix

00:15:170 (7) - NC fix

00:17:913 (8) - NCfix

00:43:113 (3) - Blanket fix

00:44:313 (2) - looks closer to 00:44:827 (4) - than 00:44:827 (4) - look to 00:45:342 (6) - Cool pattern still, just polish up the DS fix

00:52:542 (1) - has a softer curve than 00:53:056 (3) - . I would change 3 to make it look more like 1 fix

00:56:313 (1) - maybe distance this a little more so it doesn't overlap 00:55:798 (5) - and it will create a better blanket for 00:56:827 (2) - fix

01:04:542 (5,6) - blanket better, even if it means moving 5 down a little bit so 6 can fit in the grid fix

01:07:285 (7) - NC No fix

01:10:199 (7) - NC No fix

01:12:942 (8) - I don't like how this overlaps with 01:12:085 (4) - Doesn't really need to be changed though I made it straight from slider 7.

01:15:856 (7,8,9) - Spacing seems awkward Fixed

01:16:885 (1) - This is really cool, but I'm not sure it's rankable with it. Same with the other spots in the map that you have it

01:23:913 (7) - NC Fix

01:30:427 (1) - Make this the start of a NC until 01:31:285 (6) - Won't change cuz changing color mid stream is inconsistent

Then NC here: 01:31:627 (7) -

01:33:170 (10) - Start NC here No fix

01:34:542 (9) - Then NC here No fix

01:42:770 (8) - NC Fixed

01:42:942 (3,4,5) - Spacing seems awkward again Fixed

01:46:027 (9) - NC Ok, might change later..?

01:57:342 (2,4) - Blanket a little better Nice catch

02:04:885 (1) - NC until 02:05:913 (8) - No fix

Then NC at 02:06:256 (9) -

02:07:627 (1) - NC until 02:08:827 (6) - I do the NC's over Voice

Then NC at 02:08:999 (7) -

02:11:056 (4,5,6,10) - These overlap a little bit, could be cleaned up Fixd

02:11:742 (10,1) - Stack Fixed

02:15:856 (1) - NC Fixed

02:21:685 (1) - NC Fixed for now..?

02:22:713 (8) - Take off NC Wtf nice catch

02:24:942 (1) - NC No fix

02:25:799 (1) - Take off NC

02:26:656 (1) - NC

02:29:227 (8) - It sounds like this should be a slider and then NC after the slider if you decide to change it Felt like the 9 slider fit more, no NC change

03:00:427 (2) - Blanket is too close compared to 03:00:085 (1) - Fixed

03:02:827 (1,2) - Same here It was actually fine, found that out after ds fix :O

03:11:056 (1,2) - Same but not as bad Fixed

03:44:827 (12) - NC should start here Its fine here

Then NC here 03:46:370 (6) - not changed cuz inconsistency

03:54:770 (7,8) - Blanket these better Nice catch

04:03:513 (6,2) - Maybe stack? or at least make the blanket better for 6 Stacked

04:05:742 (1) - NC

04:07:799 (5,7,8) - Blanket better Nice

04:11:399 (11) - This slider looks a little awkward, it has extra curve points on it which make the blanket look weird with 04:11:742 (12) - wtf nice catch ?????????

04:16:542 (10,11) - Blanket better nice

04:16:370 (8) - NC NC'ed 10

04:19:113 (8) - NC Fixed

04:25:799 (6) - Take off NC and start NC at 04:26:142 (1) - Vocal NC

04:27:513 (11) - NC and then take off NC from 04:27:856 (1) -

04:29:570 (9) - NC

04:33:513 (1) - NC

04:47:227 (1) - NC

04:52:027 (9) - NC and take off NC here: 04:53:056 (7) -

Then NC here 04:53:570 (1) - Yup and NC'ed slider 10

04:57:513 (6) - NC

05:13:113 (1) - Move down a bit to fit in the blanket Fixed?

05:18:599 (2,3,4) - Spacing is different Fixed

05:28:713 (1,2,3) - Maybe spacing these out just a little so they aren't touching. Optional though
None


Overall, it's a good start. One of the main issues I see is the curved slider shapes. They aren't very consistent and most of them have their own random curves.

Example: 00:52:542 (1,3) - like I mentioned in the mod. Try to use CTRL + C a lot more often to make the shapes more consistent.

Placement is also another thing you should try to improve.

You have a good sense for the rhythm of the music and what objects should be used, but in a lot of places it looks like they were rushed into the map and don't really have a reason for being where they are, almost random at times.

This can be improved easily by studying other maps and just with more mapping practice/time. Sadly if you want this to become ranked, you may need to remap a lot of it, but it's still a REALLY good start and the song is good too

I do want to compliment you on your ending and the creative sliders you made at places like 02:55:627 (1,2,3) - Very well done.

If you have any questions about these changes I requested, let me know :D I'm always available and don't be afraid to ask.


Don't worry about it being late, I just didnt want a ton of mods to stack on top of eachother like they did earlier 0.0

I really need more mods like this! Thank you very much
Yoshimaro
02:50:142 (1) - end 02:55:456 - and mute hitsound thx
sdafsf
from m4m queue
00:06:085 (3,4) - make 4 point to 3
00:23:399 (2,3) - imperfect blanket around sldierend of 2
00:27:342 (4,5) - imperfect blanket
00:32:999 (1,2) - nice blanket around end of 1 but blanket around head of 2 needs fix
00:37:456 (1,2,3,4,5) - either make this not parallel(rather an alternation of tilt r/l) or tilt the whole pattern a few degrees. doenst look so nice imo
00:40:199 (1) - move this combo away from the previous or blanket it
00:45:685 (7) - a bit further away from 8 pls
00:49:113 (8,1) - they almost touch
00:57:513 (6,1) - ^
00:57:342 (5,1) - kinda overlap
00:57:342 (5,1) - more distance snap 1 is a strong beat
00:57:342 (5,1) - almost touch
01:03:342 (1,3) - imperfect blanket
01:05:913 (1,4) - almost touch
01:05:913 (1,4) - would curve them a little less
01:07:627 (8,9) - increase distance on stron beat
01:07:113 (6,8) - imperfect blanket
01:08:485 (12,1) - strongbeat again
01:10:027 (6,7) - fix blanket
01:12:599 (7) - pls no strong beat on sliderend make it clickable and spaced
01:18:427 (3) - ^
01:21:170 (7) - ^red tick sliders are mostly questionable not going to point all of them out
01:23:913 (7,9) - blanket these
01:40:713 (9,1) - maybe stack
01:47:056 (1,2) - why no blanket
01:58:542 (1,2,3) - love these if you didnt know yet :D
01:59:570 (1,3) - kinda overlap
02:00:770 (1,3) - kinda close
02:04:885 (9,10,11,12,1) - doesnt look like perfect curve to me
02:05:570 (2) - more spacing
02:09:170 (7,1) - kinda strong kurves doesnt look nice imo
02:10:370 (2,3) - they look uneven move white slider point to the middle (i think you need to check many sldiers like these might have missed some)
02:09:856 (10,11,1,3) - kinda overlap
02:11:570 (8,9,10) - too sudden imo make the kick sldiers and the whole buildup mroe intense or nerf
02:12:085 - add transition beat?
02:12:770 (2) - make the curves smoother
02:14:142 (8) - maybe increase spacing
02:14:999 (3) - change form looks kinda out of place
02:15:856 (1) - remove white sldierpoint or curve it to the inside and make the sliderend point to the next circle
02:17:912 (7,8) - make 7 a 1/2 slider and put a circle where the end of 8 is now
02:21:170 (6,7,8,9,10) - cant hear 1/4 here and it doesnt flow either (most 1/4 you used arent actually hearable for me but flow at least) put 1/2 sliders instead
02:23:570 (3,6) - too close
02:55:627 (1,2) - imperfect blanket
03:00:427 (2,3,4) - dont let em touch
03:02:827 (1,2,3,4) - ^
03:04:027 (5) - bows arent smooth
03:47:056 (10,11) - weird flow
03:58:713 (1,4) - overlap
04:23:399 (1) - didnt mean to go through hitsounds but that whistle is weird imo
04:23:399 (1) - they dont fit toghether in one combo
04:45:170 (9,10,11) - same as before very sudden (though this time the previous section was more intense at least
04:44:999 (8,9) - also bad flow
04:49:456 (1,2) - kinda flow drop
05:02:485 (5,8) - overlap
05:07:113 (9,10,11) - this time the section was really intense but you choose lower spacing
05:23:742 (1) - make it longer up to 05:28:627 - so the part afterwards is not too sudden

overall decent map though too many red tick sliders and im also not sure about triples starting on white ticks ending in red tick sliders. i think this map needs alot of work to make it prettier but it does have potential :D gl!
Topic Starter
-sandAI
Blank = No change

sdafsf wrote:

from m4m queue
00:06:085 (3,4) - make 4 point to 3
00:23:399 (2,3) - imperfect blanket around sldierend of 2 nice catch
00:27:342 (4,5) - imperfect blanket Fixed i think
00:32:999 (1,2) - nice blanket around end of 1 but blanket around head of 2 needs fix
00:37:456 (1,2,3,4,5) - either make this not parallel(rather an alternation of tilt r/l) or tilt the whole pattern a few degrees. doenst look so nice imo Sure thing
00:40:199 (1) - move this combo away from the previous or blanket it done
00:45:685 (7) - a bit further away from 8 pls
00:49:113 (8,1) - they almost touchdistance snap put it this way, no matter how i move it it will touch the slider
00:57:513 (6,1) - ^ fixed this one
00:57:342 (5,1) - kinda overlap
00:57:342 (5,1) - more distance snap 1 is a strong beat
00:57:342 (5,1) - almost touch
01:03:342 (1,3) - imperfect blanket fixed
01:05:913 (1,4) - almost touch ok
01:05:913 (1,4) - would curve them a little less
01:07:627 (8,9) - increase distance on stron beat
01:07:113 (6,8) - imperfect blanket fixed
01:08:485 (12,1) - strongbeat again
01:10:027 (6,7) - fix blanket ok
01:12:599 (7) - pls no strong beat on sliderend make it clickable and spaced
01:18:427 (3) - ^
01:21:170 (7) - ^red tick sliders are mostly questionable not going to point all of them out
01:23:913 (7,9) - blanket these i think i fixed
01:40:713 (9,1) - maybe stack
01:47:056 (1,2) - why no blanket fixed
01:58:542 (1,2,3) - love these if you didnt know yet :D Oh yeah I could tell :P
01:59:570 (1,3) - kinda overlap
02:00:770 (1,3) - kinda close
02:04:885 (9,10,11,12,1) - doesnt look like perfect curve to me Fixed
02:05:570 (2) - more spacing DS matches the other circles after sliders in the map
02:09:170 (7,1) - kinda strong kurves doesnt look nice imo
02:10:370 (2,3) - they look uneven move white slider point to the middle (i think you need to check many sldiers like these might have missed some) They are copy + paste. The points in the slider were all made by an inexperienced me, so thats why they look messed up
02:09:856 (10,11,1,3) - kinda overlap fixed
02:11:570 (8,9,10) - too sudden imo make the kick sldiers and the whole buildup mroe intense or nerf
02:12:085 - add transition beat?
02:12:770 (2) - make the curves smoother
02:14:142 (8) - maybe increase spacing I'll think about this one... interesting
02:14:999 (3) - change form looks kinda out of place I think I changed slider shape for each combo... I dont even know what I did lol
02:15:856 (1) - remove white sldierpoint or curve it to the inside and make the sliderend point to the next circle
02:17:912 (7,8) - make 7 a 1/2 slider and put a circle where the end of 8 is now
02:21:170 (6,7,8,9,10) - cant hear 1/4 here and it doesnt flow either (most 1/4 you used arent actually hearable for me but flow at least) put 1/2 sliders instead I did these streams for the flow mostly. I didn't want a ton of sliders in the kiai
02:23:570 (3,6) - too close
02:55:627 (1,2) - imperfect blanket id have to remake shape.. ill think about it
03:00:427 (2,3,4) - dont let em touch
03:02:827 (1,2,3,4) - ^
03:04:027 (5) - bows arent smooth
03:47:056 (10,11) - weird flow
03:58:713 (1,4) - overlap sure
04:23:399 (1) - didnt mean to go through hitsounds but that whistle is weird imo Voice = whistle
04:23:399 (1) - they dont fit toghether in one combo
04:45:170 (9,10,11) - same as before very sudden (though this time the previous section was more intense at least
04:44:999 (8,9) - also bad flow
04:49:456 (1,2) - kinda flow drop
05:02:485 (5,8) - overlap i moved 8 away
05:07:113 (9,10,11) - this time the section was really intense but you choose lower spacing LOL.......... fixed
05:23:742 (1) - make it longer up to 05:28:627 - so the part afterwards is not too sudden moved to 5:28:370

overall decent map though too many red tick sliders and im also not sure about triples starting on white ticks ending in red tick sliders. i think this map needs alot of work to make it prettier but it does have potential :D gl!
ty for nice mod!
lit120
[testing testing 1 2 3]
  1. 00:01:113 (5) - stack it with 00:00:599 (3) -
  2. 00:14:142 (2,3) - just use a triplet instead (3 notes)
  3. 00:14:827 (5,6) - ^
  4. 00:22:027 (1,2) - blanket error
  5. 00:23:399 (2,3) - ^
  6. 00:41:399 (5,6) - ^
  7. 00:43:970 (12) - NC this, then 00:44:142 (1) - remove NC, cuz (12) is a downbeat, so yeah
  8. 00:49:113 (8,1) - don't make it closer. it's kinda weird to play for a close distance spacing
  9. 01:04:199 (4,5,6,7) - hmm... try not to use a slider speed change on (4), but (5) to (7) will do for a slider speed change, but don't forget to NC them cuz of the slider speed change. it'll be ok for a rhythm feeling ya know
  10. 01:10:113 (6) - where's this coming from?
  11. 01:28:370 (2) - i prefer a triplet here, cuz using a 1/4 slider is kinda weird ya know
  12. 01:27:856 (1,2) - make the spacing away from here
  13. 01:29:570 (5,6) - ^
  14. 01:31:970 (9) - NC this
  15. 01:48:427 (7) - NC this, then 01:49:285 (1) - remove NC, then 01:49:456 (2) - NC
  16. 02:04:885 (9) - NC, then 02:05:227 (1) - remove NC
  17. 02:06:256 (5) - NC
  18. 02:08:999 (5) - NC
  19. 02:22:713 (8,9,1) - it should be like http://puu.sh/pBCAP/6433bf5381.jpg
  20. 02:22:542 (7,1) - make this one away from (7)
  21. 03:26:827 (1,2,3,4,5) - since this part is a calm part, don't try to make a jump or even a huge gap. try sth liek http://puu.sh/pBCNw/956b2603b7.jpg for example
  22. 03:28:542 (6) - NC, then 03:28:713 (1) - remove NC
  23. 03:37:799 (1,2,3,4) - same reason like 01:04:199 (4,5,6,7) -
  24. 03:39:513 (1,2) - ok, the spacing is really close for a 1/1 break. make it further away
  25. 05:18:427 (1) - remove this, cuz there's no note on it
  26. 05:21:085 (1,1) - nope, try this one instead http://puu.sh/pBD09/5fa7f00f29.jpg it'll look more better for a spinner end
tbh, the NC and the hitsound is not really right for me, it's kinda weird to play it, even with the rhythm choice .-.

GL!
Topic Starter
-sandAI
Red = Changed
No change, commented

lit120 wrote:

[testing testing 1 2 3]
  1. 00:01:113 (5) - stack it with 00:00:599 (3) - ok
  2. 00:14:142 (2,3) - just use a triplet instead (3 notes)
  3. 00:14:827 (5,6) - ^
  4. 00:22:027 (1,2) - blanket error
  5. 00:23:399 (2,3) - ^
  6. 00:41:399 (5,6) - ^ Fixed
  7. 00:43:970 (12) - NC this, then 00:44:142 (1) - remove NC, cuz (12) is a downbeat, so yeah Fixed
  8. 00:49:113 (8,1) - don't make it closer. it's kinda weird to play for a close distance spacing Equal DS for the whole part, it might not seem like it.
  9. 01:04:199 (4,5,6,7) - hmm... try not to use a slider speed change on (4), but (5) to (7) will do for a slider speed change, but don't forget to NC them cuz of the slider speed change. it'll be ok for a rhythm feeling ya know I might change the NC on these if it's still a problem, no SV change.
  10. 01:10:113 (6) - where's this coming from? I probably forgot about this when I was fixing a blanket......
  11. 01:28:370 (2) - i prefer a triplet here, cuz using a 1/4 slider is kinda weird ya know I thought that since it has a different kind of sound compared to the other triplets, I would use a 1/4 slider
  12. 01:27:856 (1,2) - make the spacing away from here nice
  13. 01:29:570 (5,6) - ^ forgot DS :P
  14. 01:31:970 (9) - NC this I would have to go through and NC the rest of the same patterns, I could do that but I feel like it's ok now.
  15. 01:48:427 (7) - NC this, then 01:49:285 (1) - remove NC, then 01:49:456 (2) - NC I like it
  16. 02:04:885 (9) - NC, then 02:05:227 (1) - remove NC Vocal NC
  17. 02:06:256 (5) - NC maybe... Ill think about this one
  18. 02:08:999 (5) - NC Ill change this if I change ^
  19. 02:22:713 (8,9,1) - it should be like http://puu.sh/pBCAP/6433bf5381.jpg hmmmmm..
  20. 02:22:542 (7,1) - make this one away from (7)
  21. 03:26:827 (1,2,3,4,5) - since this part is a calm part, don't try to make a jump or even a huge gap. try sth liek http://puu.sh/pBCNw/956b2603b7.jpg for example Because buildup. I might change it later but I think its ok now, especially that it's all sliders.
  22. 03:28:542 (6) - NC, then 03:28:713 (1) - remove NC nice
  23. 03:37:799 (1,2,3,4) - same reason like 01:04:199 (4,5,6,7) - If i change the other one I'll change this one.
  24. 03:39:513 (1,2) - ok, the spacing is really close for a 1/1 break. make it further away
  25. 05:18:427 (1) - remove this, cuz there's no note on it
  26. 05:21:085 (1,1) - nope, try this one instead http://puu.sh/pBD09/5fa7f00f29.jpg it'll look more better for a spinner end
tbh, the NC and the hitsound is not really right for me, it's kinda weird to play it, even with the rhythm choice .-.

GL!

TY for mod, ill get to your soon :)
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