Update--Tags fixed
Thanks for your mod ~James2250 wrote:
-Don't forget to include a hitcircle approach circle in your folder (even if it is just the default one) oops..thanks
-It would be nice if every difficulty could have at least a small break in my opinion :p
Magic:
-Too many streams for my liking but it is a pretty solid map
-Why is hp so high for so many notes.. (I think that is just me) Because of points...if I lower hp 1 tick, it would drop from 7M to 5M...then no one would play this diff ;_;
00:07:807 (1,2,3,4) - evil?
00:45:192 (1,2,3,4) - gets even worse! Sry >_>
Some nice mapping styles, just a few issues to look over and go finish normal
Deserves a star~
THIS IS SPARTAAA!!!Garven wrote:
I might be crazy, but play Sandpig's diff with circle size one tick smaller.
IT'S AWESOME
@_@
eveless wrote:
[Garven's Easy]
beautiful slider here and there :3
00:15:313 (3) - x_x...a bit hard for a easy?
Well, I have it set up so even if they click early (with the beat) it will still not break combo, so I think it's good. I was more worried about 00:22:121 (4,5) - tbh ;)
umm well it's a jump so I placed it further and yeah it maybe a bit hard or normal hard diff but it's too easy for insane so maybe Hard+ ?eveless wrote:
[Sallad's Hard]
01:14:500 (4,5,6,1) - Is the spacing on purpose?
01:20:615 (6) - the same thing with Sandpig i think it maybe not on purpose
maybe this is a bit harder than normal hard because of the stream...but i think it's ok
hmm, combo colors fixed~Leorda wrote:
Hi hi
General
1) THE OFFSET IS DIFFERENT ON EACH DIFF!!!! Garven's diff is -494, but why other diff is -500?>_>
2) IMO, you difficulty spread (E-H-I-I-I) is kinda awful, since it's has 3 Insane... E-N-H-I-I~ ;p
3) Do not using a gray combo color. It's confusing for player if the player fail on multiplayer Color changed~ ^^
Normal
• 1/4 repeating slider are inappropriate for Normal diff. It could be confusing for average player..... Fixed some~
00:34:115 (3,4) - Try remove notes at 00:34:576 (4) and add 1 repeating slider at 00:34:115 (3) Nice :3
Magic
00:02:153 (1) - Remove new combo?o.o...
00:02:384 (2) - New combo?
00:03:192 (1) - Remove new combo?
00:03:423 (2) - New combo?
00:04:000 (1) - Remove new combo?
00:04:230 (2) - New combo?
00:05:038 (1) - Remove new combo?
00:05:269 (2) - New combo?
00:05:846 (1) - Remove new combo?
00:06:076 (2) - New combo?
01:00:307 (4,1) - Not stack perfectly Fixed ;_:
('(oo)')
Oink Oink
I want touch Natsu's abs >///<
Thanks for the mod~Leorda wrote:
Hi hi
1) THE OFFSET IS DIFFERENT ON EACH DIFF!!!! Garven's diff is -494, but why other diff is -500?
Derp, didn't know there was an offset change since I mapped it. :P
3) Do not using a gray combo color. It's confusing for player if the player fail on multiplayer
I'll let Selee take care of this.
Garven's Cantrip
• If this is an easy diff, try avoiding the object that place in blue ticks. Most beginner player are very confusing for that things
For the notes that are on blue ticks, they're set up so even if the player clicks early or late, as long as it's in the beat, they won't combo break. It fits the song better on the blue tick, and it's still newbie friendly.
00:16:121 (1) - Make symetric? Not really going for symmetry there, but I made it a little more appealing to the eye.
00:29:044 (3) - Make a same slider as 00:27:198 (1)? Nah, I wanted a slightly smoother curve for the repeat slider.
00:47:506 (2) - Make a same slider as 00:45:659 (1)?
00:56:736 (1) - Weird slider...[/color] I was running out of ideas, and it fit pretty well with the previous one. :P
I didn't used any of the mod, but thanks for taking a look at it, Leo~Leorda wrote:
Hi hi
Sallad's Hard
00:16:115 (1) - Remove new combo? I've set most of the NC on every heavy beat so I leave it as it is
00:16:346 (2) - New combo?
00:44:269 (1,1,1) - Remove new combo to prevent any combo spam
00:59:038 (1,1,1) - ^ Those NC are intentional. I wanted to emphasize the guitar by making it a jump and having them on NC, I'll consider changing it if there are any who disagree
Thanks lepi~lepidopodus wrote:
Ok, I think it's nicely done. Anyway taiko map finished. lvl.8, I guess. I hope you like it.
Ha~ Thanks for your mod and star~ Waiting for Garven's opinion~ ^^Krisom wrote:
General-
I'd honestly go with lepi's and sallad's Kiai time. The Kiai time on the other diffs looks, uhhh, silly :3I just copied from Sandpig's diffLong kiais hurt my eyes..so I really prefer to use kiai fountain, sorry.
Magic-
I'm not sure those wide spaced 1/4 streams are singeable at 130 BPM, other than that I don't think there's much wrong here. ↓↓↓
Well, I'm just worried about those streams at Magic, though if you can FC them I will not ask you to change them.I'd better play more osu or get a hack to FC the whole song ;_;.. Hmm, about this, I've asked a few test plays before, FCable but depends on luck ...
What I thought when I mapped this was that the spacing fits well for the transition part .. Not creates a trick for players..Anyway, reduce for both parts...fixed~
Krisom wrote:
Baka Garven's Cantrip-
y u so baka =w=?
00:15:307 (3) - What is this? Why does this starts at a blue tick D:?
It feels sooo niiiice >w< I tried messing around with the rhythms a bit, but couldn't come up with anything better without killing what I have set up. It's set up so even if you click with the normal beat, you would lose your combo, so I figure it's good anyway. (same with the rhythm used later in the map)
Thanks for your recheck~ ^^yongtw123 wrote:
Checking out on [Spark]~
IMO this diff is a bit too hard to be called a Normal, for the usage of blue ticks is not exactly intuitive.So it's called spark now...yea, I know it's shifting towards a hard..so I've changed a few things..
Only one problem:
00:46:807 (1) - this combo is too long? Hmm...I actually thought about this...but still have no idea how I should devide these...fixed anyway....
Otherwise it's ok.
Star~
(DON'T kudosu this post)
I know.. ;_; That's also why I need to have sandpig's diff ...Krisom wrote:
I still think the wide spaced streams will throw a lot of people off, but it seems they are fine so here, have your bubble.
http://osu.ppy.sh/s/8078Zetta wrote:
Fantastic. This place needs more Fairy Tail music.
Though I'm a little inclined to agree with Krisom, however there are quite a few maps that have bigger spaced streams and manage to get ranked/approved.
eveless wrote:
Today is abalee's day
why i cant dl this map D:i too .___.