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Yasuharu Takanashi - Invoke Magic

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Topic Starter
Selee
Update--Tags fixed
James2250
-Don't forget to include a hitcircle approach circle in your folder (even if it is just the default one)
-It would be nice if every difficulty could have at least a small break in my opinion

Garven's Cantrip:
All looks nice (as always)

Normal:
Not finished so can't mod it atm

Sallad's Hard:
00:01:923 (3) - not a big fan of these sliders that start/end on blue ticks
00:03:423 (1) - sounds odd, try shortening it by 1/4
01:11:730 (1) - shorten by 1/4?

('(oo)'):
-Odd...difficulty...name??
Looks nice

Magic:
-Too many streams for my liking but it is a pretty solid map
-Why is hp so high for so many notes..:( (I think that is just me)
00:07:807 (1,2,3,4) - evil?
00:45:192 (1,2,3,4) - gets even worse!

Some nice mapping styles, just a few issues to look over and go finish normal
Deserves a star~
Garven
I might be crazy, but play Sandpig's diff with circle size one tick smaller.



IT'S AWESOME
@_@
Suzully
How nice! :)
Topic Starter
Selee

James2250 wrote:

-Don't forget to include a hitcircle approach circle in your folder (even if it is just the default one) oops..thanks
-It would be nice if every difficulty could have at least a small break in my opinion :p

Magic:
-Too many streams for my liking but it is a pretty solid map
-Why is hp so high for so many notes..:( (I think that is just me) Because of points...if I lower hp 1 tick, it would drop from 7M to 5M...then no one would play this diff ;_;
00:07:807 (1,2,3,4) - evil?
00:45:192 (1,2,3,4) - gets even worse! Sry >_>

Some nice mapping styles, just a few issues to look over and go finish normal
Deserves a star~
Thanks for your mod ~

Garven wrote:

I might be crazy, but play Sandpig's diff with circle size one tick smaller.



IT'S AWESOME
@_@
THIS IS SPARTAAA!!!

@Suzully

Thanks ;)
Sallad4ever
Done all, also change the spacing in the streams. it's (a little) easier now
Download: Yasuharu Takanashi - Invoke Magic (Selee) [Sallad's Hard].osu

thanks for the mod~
eveless
Really good map i think :3

[Magia]
00:08:500 (3) - care the green line...since i heard some koushao here (Normal - whistle)
okay...all the greenline are not on line :< change all of them plz~

[Sandpig]

00:15:423 (6) - the spacing between 567 is different , i think they're not on purpose
00:29:384 (2) - ^
00:37:807 (10) - add a repeat?

[Salled's Hard]
01:14:500 (4,5,6,1) - Is the spacing on purpose?
01:20:615 (6) - the same thing with Sandpig :x i think it maybe not on purpose

maybe this is a bit harder than normal hard because of the stream...but i think it's ok

[Garven's Easy]
beautiful slider here and there :3

00:15:313 (3) - x_x...a bit hard for a easy?

forgive my nazi :<
have my star here o.o/
Garven

eveless wrote:

[Garven's Easy]
beautiful slider here and there :3

00:15:313 (3) - x_x...a bit hard for a easy?
Well, I have it set up so even if they click early (with the beat) it will still not break combo, so I think it's good. I was more worried about 00:22:121 (4,5) - tbh ;)
Sallad4ever

eveless wrote:

[Sallad's Hard]
01:14:500 (4,5,6,1) - Is the spacing on purpose?
01:20:615 (6) - the same thing with Sandpig :x i think it maybe not on purpose

maybe this is a bit harder than normal hard because of the stream...but i think it's ok
umm well it's a jump so I placed it further and yeah it maybe a bit hard or normal hard diff but it's too easy for insane so maybe Hard+ ?
yongtw123
Hi hi~

[Garven's Cantrip]
Good, cool rhythm.

[Normal]
Skip

[Sallad's Hard]
I like this XD
00:51:192 (1) - 4-note stream plays a bit awkward IMO. Maybe?:
00:56:730 (1) - ^

[('(oo)')]
Exhilarating!
01:39:192 (1,2,3,4) - you sure want to use 1/32-sliders here? May throw people off.

[Magic]
I don't know if the jumps + streams are really playable. This is definitely beyond my level.
Consult pro players to try this diff out lol.
00:20:846 (1,2,3,4,5,6) - not so pretty

=============

This mod doesn't look so helpful :?
Feel free to not give kudosu lol

I can't star until I see [Normal] complete.
Feel free to request a recheck when done.
Until then, good luck~
Topic Starter
Selee
Normal nearly done. Start requesting MATs' mod now~ =w=

Edit: done, waiting for lepi's taiko :p
Leorda
Hi hi

General
1) THE OFFSET IS DIFFERENT ON EACH DIFF!!!! Garven's diff is -494, but why other diff is -500?
2) IMO, you difficulty spread (E-H-I-I-I) is kinda awful, since it's has 3 Insane...
3) Do not using a gray combo color. It's confusing for player if the player fail on multiplayer

Garven's Cantrip
If this is an easy diff, try avoiding the object that place in blue ticks. Most beginner player are very confusing for that things

00:16:121 (1) - Make symetric?
00:29:044 (3) - Make a same slider as 00:27:198 (1)?
00:47:506 (2) - Make a same slider as 00:45:659 (1)?
00:56:736 (1) - Weird slider...


Normal
1/4 repeating slider are inappropriate for Normal diff. It could be confusing for average player.....
00:34:115 (3,4) - Try remove notes at 00:34:576 (4) and add 1 repeating slider at 00:34:115 (3)

Sallad's Hard

00:16:115 (1) - Remove new combo?
00:16:346 (2) - New combo?
00:44:269 (1,1,1) - Remove new combo to prevent any combo spam
00:59:038 (1,1,1) - ^


Magic
00:02:153 (1) - Remove new combo?
00:02:384 (2) - New combo?
00:03:192 (1) - Remove new combo?
00:03:423 (2) - New combo?
00:04:000 (1) - Remove new combo?
00:04:230 (2) - New combo?
00:05:038 (1) - Remove new combo?
00:05:269 (2) - New combo?
00:05:846 (1) - Remove new combo?
00:06:076 (2) - New combo?
01:00:307 (4,1) - Not stack perfectly

('(oo)')

Oink Oink

I want touch Natsu's abs >///<
Topic Starter
Selee

Leorda wrote:

Hi hi

General
1) THE OFFSET IS DIFFERENT ON EACH DIFF!!!! Garven's diff is -494, but why other diff is -500?>_>
2) IMO, you difficulty spread (E-H-I-I-I) is kinda awful, since it's has 3 Insane... E-N-H-I-I~ ;p
3) Do not using a gray combo color. It's confusing for player if the player fail on multiplayer Color changed~ ^^
Normal
1/4 repeating slider are inappropriate for Normal diff. It could be confusing for average player..... Fixed some~
00:34:115 (3,4) - Try remove notes at 00:34:576 (4) and add 1 repeating slider at 00:34:115 (3) Nice :3

Magic
00:02:153 (1) - Remove new combo?o.o...
00:02:384 (2) - New combo?
00:03:192 (1) - Remove new combo?
00:03:423 (2) - New combo?
00:04:000 (1) - Remove new combo?
00:04:230 (2) - New combo?
00:05:038 (1) - Remove new combo?
00:05:269 (2) - New combo?
00:05:846 (1) - Remove new combo?
00:06:076 (2) - New combo?
01:00:307 (4,1) - Not stack perfectly Fixed ;_:

('(oo)')

Oink Oink

I want touch Natsu's abs >///<
hmm, combo colors fixed~
Spectator
Garven

Leorda wrote:

Hi hi

1) THE OFFSET IS DIFFERENT ON EACH DIFF!!!! Garven's diff is -494, but why other diff is -500?
Derp, didn't know there was an offset change since I mapped it. :P
3) Do not using a gray combo color. It's confusing for player if the player fail on multiplayer
I'll let Selee take care of this.


Garven's Cantrip
If this is an easy diff, try avoiding the object that place in blue ticks. Most beginner player are very confusing for that things

For the notes that are on blue ticks, they're set up so even if the player clicks early or late, as long as it's in the beat, they won't combo break. It fits the song better on the blue tick, and it's still newbie friendly.

00:16:121 (1) - Make symetric? Not really going for symmetry there, but I made it a little more appealing to the eye.
00:29:044 (3) - Make a same slider as 00:27:198 (1)? Nah, I wanted a slightly smoother curve for the repeat slider.
00:47:506 (2) - Make a same slider as 00:45:659 (1)?
00:56:736 (1) - Weird slider...[/color] I was running out of ideas, and it fit pretty well with the previous one. :P
Thanks for the mod~

Download: Yasuharu Takanashi - Invoke Magic (Selee) [Garven's Cantrip].osu
Bessy
nice :)
lepidopodus
Ok, I think it's nicely done. Anyway taiko map finished. lvl.8, I guess. I hope you like it.

Download: Yasuharu Takanashi - Invoke Magic (Selee) [lepidon! - Taiko Oni].osu
Sallad4ever

Leorda wrote:

Hi hi


Sallad's Hard

00:16:115 (1) - Remove new combo? I've set most of the NC on every heavy beat so I leave it as it is
00:16:346 (2) - New combo?
00:44:269 (1,1,1) - Remove new combo to prevent any combo spam
00:59:038 (1,1,1) - ^
Those NC are intentional. I wanted to emphasize the guitar by making it a jump and having them on NC, I'll consider changing it if there are any who disagree
I didn't used any of the mod, but thanks for taking a look at it, Leo~ :)
Topic Starter
Selee

lepidopodus wrote:

Ok, I think it's nicely done. Anyway taiko map finished. lvl.8, I guess. I hope you like it.
Thanks lepi~

Tags updated for all diff...

which MAT still accpet mod request @_@?...
Krisom
General-
I'd honestly go with lepi's and sallad's Kiai time. The Kiai time on the other diffs looks, uhhh, silly :3

Magic-
I'm not sure those wide spaced 1/4 streams are singeable at 130 BPM, other than that I don't think there's much wrong here.

Baka Garven's Cantrip-
y u so baka =w=?
00:15:307 (3) - What is this? Why does this starts at a blue tick D:?

Well, I'm just worried about those streams at Magic, though if you can FC them I will not ask you to change them.
Topic Starter
Selee

Krisom wrote:

General-
I'd honestly go with lepi's and sallad's Kiai time. The Kiai time on the other diffs looks, uhhh, silly :3 I just copied from Sandpig's diff Long kiais hurt my eyes..so I really prefer to use kiai fountain, sorry. :(

Magic-
I'm not sure those wide spaced 1/4 streams are singeable at 130 BPM, other than that I don't think there's much wrong here. ↓↓↓

Well, I'm just worried about those streams at Magic, though if you can FC them I will not ask you to change them.I'd better play more osu or get a hack to FC the whole song ;_;.. Hmm, about this, I've asked a few test plays before, FCable but depends on luck ...
What I thought when I mapped this was that the spacing fits well for the transition part .. Not creates a trick for players..Anyway, reduce for both parts...fixed~
Ha~ Thanks for your mod and star~ Waiting for Garven's opinion~ ^^
yongtw123
Checking out on [Spark]~

IMO this diff is a bit too hard to be called a Normal, for the usage of blue ticks is not exactly intuitive.

Only one problem:
00:46:807 (1) - this combo is too long?
Otherwise it's ok.

Star~
(DON'T kudosu this post)
Garven

Krisom wrote:

Baka Garven's Cantrip-
y u so baka =w=?
00:15:307 (3) - What is this? Why does this starts at a blue tick D:?

It feels sooo niiiice >w< I tried messing around with the rhythms a bit, but couldn't come up with anything better without killing what I have set up. It's set up so even if you click with the normal beat, you would lose your combo, so I figure it's good anyway. (same with the rhythm used later in the map)
Topic Starter
Selee

yongtw123 wrote:

Checking out on [Spark]~

IMO this diff is a bit too hard to be called a Normal, for the usage of blue ticks is not exactly intuitive. So it's called spark now...yea, I know it's shifting towards a hard..so I've changed a few things..

Only one problem:
00:46:807 (1) - this combo is too long? Hmm...I actually thought about this...but still have no idea how I should devide these...fixed anyway....
Otherwise it's ok.

Star~
(DON'T kudosu this post)
Thanks for your recheck~ ^^

Fixed some hitsound mistakes in Spark
Beren
Krisom
I still think the wide spaced streams will throw a lot of people off, but it seems they are fine so here, have your bubble.
Topic Starter
Selee

Krisom wrote:

I still think the wide spaced streams will throw a lot of people off, but it seems they are fine so here, have your bubble.
I know.. ;_; That's also why I need to have sandpig's diff ...

For the wide space...I really don't want to reduce them, not because I want to make a really hard diff, it's just my feeling of the music :(

I know the rating would be low...don't care much since my mapping purpose is to promote this song and fairy tail. I'm a selfish mapper.. ._.

Thanks for your recheck.
Musty
Headshot my stole~
WubWoofWolf
^.^
Zetta
Fantastic. This place needs more Fairy Tail music.

Though I'm a little inclined to agree with Krisom, however there are quite a few maps that have bigger spaced streams and manage to get ranked/approved.
Topic Starter
Selee

Zetta wrote:

Fantastic. This place needs more Fairy Tail music.

Though I'm a little inclined to agree with Krisom, however there are quite a few maps that have bigger spaced streams and manage to get ranked/approved.
http://osu.ppy.sh/s/8078

There you go~

Actually I mapped the same pattern as the begining of shoreline even before I play shoreline.. = =

I'm not as creative as mappers 2 years ago?..sad.. ;_;
MisakaMikoto
Magic!
CNM501
Fairy Tail ftw!
Alace
<Spark>
AR+1~2 ?

('(oo)') and Taiko diff are so cool XD

EDIT:ok time to rank
Garven
(ノ゚ω゚)ノ
abalee
It is fun that I could but Alace couldn't got it ranked...
eveless
Today is abalee's day
kanpakyin

eveless wrote:

Today is abalee's day
Daiguren
oh yeah~ >.<
SPOILER
ATTACH[)[1@QO`F4}C3]XG}77N4P51.jpg]

Suzully
Congratz~ :D
Mitiai
Nice map and nice song. <3
Rost94
why i cant dl this map D:
Hitsugaya936
why i cant dl this map D:
i too .___.
psyclone
I can download the map, but it's size is 0 KB and osu! says it's (obviously) uncomplete or corrupt.
Please fix the download.
Thanks.
Sandpig
finally... :3....
psyclone
Works now for me. Thanks.=) Nice map. :D
ChaosLegion
Still doesn't work for me.Either it starts with 2kbs speed,then suddenly finished download and...file corrupt,or i get normal download speed but it stil does end up in "file corrupt".
Alsoi have the same problem with other recently approved maps.
KanbeKotori
怎么能如此坑爹
Sallad4ever
finally ranked yay~
congratz Selee
Topic Starter
Selee
Thankz y'all!~XDD
Lolicon-Shounen AK
is good map!! :)
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