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Rainbowdragoneyes - The Rift [Taiko]

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Vulkin
^^M4M for Delta Decision uwu (BTW I'll try a somewhat cleaner design compared to my older mods, Hope you like it!)

-General (All Diffs)-

*Might want to add nescore & nintendocore to tags, because its a mixture of Chiptune & Punk/Metal Genres (Yes, WatchMojo taught me this)
*I dont think the BG Resolution (1705x1200) is rankable, Try resizing it to any rankable resolution (1366x768, 1920x1080, 1920x1200, etc), or use another background
*Remember to disable Widescreen Support if its not going to have a storyboard.
*Ak10's Inner Oni difficulty has the end mapped, where the other diffs don't. You could either map the part that he mapped, or ask him to delete it (Just a few seconds but just to be sure with the Ranking Criteria)
*Apparently since you changed the name of the BG, it doesnt show up anymore, Either that or you added a new BG and osu just doesnt want to download it LOL

-Kantan-

*00:29:887 (30) - Might want to make this d? has lower pitch than 00:30:230 (31) -
*00:36:744 (42) - Maybe make it d? has the same pitch as 00:25:772 (24) -
*01:07:087 - The inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:10:687 - Why not dkd? could follow the pitch a bit more accurately imo
*01:18:230 - Imo you could have done something similar to this for simplification (Following something simpler can always help, I believe)
*01:29:201 - Its a bit weird in how you went from various colours to just monotone for a little part out of nowhere, Maybe Try this?
*01:43:944 (101) - & 01:49:430 (111) - Could delete those both, just for simplification
Comment: Not that many issues to be honest, It's Pretty clean and plays pretty well~

-Futsuu-

*00:49:258 - You could add a d here, could have consistency (note placement-wise) with 00:54:744 -
*01:01:087 (53) - IMO I think this deserves to be a d, it has a lower pitch than the notes before it
*01:06:230 (72,73) - Might want to Ctrl+G these notes?
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:18:230 - You could try something like this to follow a somewhat simpler rhythm
Comment: This one is pretty good, a bit hard to bridge with the Kantan, but nonetheless it feels pretty good

-Muzukashii-

I don't think these doublets are recommended for a Muzukashii difficulty, but then again, I'm bad at modding them x)
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
Comment: I can't tell much due to my inability to mod Muzukashii diffs, but from what I could tell, is that its damn good!

-Oni-

*00:12:744 (12,13) - You could move this 1 red tick earlier (to 00:12:572 -) , consistency with 00:13:944 (21,22) -
*00:18:230 (46,47) - ^
*00:43:430 (200,201,202,203) - You could Ctrl+G these so it has somewhat of consistency with the doublet you placed before
*00:57:658 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738074 if you applied the first points for consistency (Nerfing that stream though, made it by accident orz)
*01:03:144 - ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:41:544 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738228 for consistency with what i said at the beginning (Nerfing that stream though, made it by accident orz)
*01:47:030 - ^
*01:52:515 - ^ (Moving 01:52:858 (616,617) - a red tick earlier)
*01:53:887 - ^ (Moving 01:54:058 (625,626) - a red tick earlier)
*01:58:001 - ^ (Moving 01:58:344 (648,649) - a red tick earlier)
*01:59:372 - ^ (Moving 01:59:715 (657,658) - a red tick earlier)
*02:03:596 - ^ (Moving 02:03:966 (681,682) - a red tick earlier)
*02:05:077 - ^ (Moving 02:05:448 (690,691) - a red tick earlier)
*02:09:629 - ^ (Moving 02:10:026 (715,716) - a red tick earlier)
*02:11:218 - ^ (https://osu.ppy.sh/ss/9738260 Something like this)
Comment: Its pretty good tbh

-Ak10's Inner Oni-

*00:15:829 (42) - You could have made this k, emphasizes the end of 1/3
*00:21:315 (87) - ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*02:16:288 - As i said in General, I think you should either delete this part, or ask Mew103 to map it on the rest of his diffs
Comment: Its pretty good tbh

-Inner Oni-

*Praise: 01:16:858 (599) - Nice slider design tbh, doesnt affect much but still its pretty cute uwu
Comment: Its too good that i cant find any suggestion.

-Ura Oni-

Too similar to Inner Oni imo, but i guess its on WIP so ill leave it be

Pretty good mapset!
Good luck in ranking~
Topic Starter
Mew

Vulkin wrote:

^^M4M for Delta Decision uwu (BTW I'll try a somewhat cleaner design compared to my older mods, Hope you like it!) looks very slick B^)

-General (All Diffs)-

*Might want to add nescore & nintendocore to tags, because its a mixture of Chiptune & Punk/Metal Genres (Yes, WatchMojo taught me this)
but nintendocore is played with real, physical instruments and also a lot darker/heavier x_x
*I dont think the BG Resolution (1705x1200) is rankable, Try resizing it to any rankable resolution (1366x768, 1920x1080, 1920x1200, etc), or use another background I was sure I did that already o_o
*Remember to disable Widescreen Support if its not going to have a storyboard. right, whoops
*Ak10's Inner Oni difficulty has the end mapped, where the other diffs don't. You could either map the part that he mapped, or ask him to delete it (Just a few seconds but just to be sure with the Ranking Criteria)
*Apparently since you changed the name of the BG, it doesnt show up anymore, Either that or you added a new BG and osu just doesnt want to download it LOL literally everything got messed up NotLikeThis

-Kantan-

*00:29:887 (30) - Might want to make this d? has lower pitch than 00:30:230 (31) - I don't wanna add any more color changes here as the spacing is already tricky enough
*00:36:744 (42) - Maybe make it d? has the same pitch as 00:25:772 (24) - my intention was to adjust to the song's intensity by increasing the "intensity" of the patterns.. i.e. kkd -> kkk kdd -> kkd. The pitch also works with both kdd and kkd imo
*01:07:087 - The inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - ) I explained my reasoning behind this in Greenshell's mod.. I'll go and double-check if it really is an unrankable issue though
*01:10:687 - Why not dkd? could follow the pitch a bit more accurately imo nah, the pitch is identical to the previous verses, also having a d as the first note sounds underwhelming because of the very strong snare
*01:18:230 - Imo you could have done something similar to this for simplification (Following something simpler can always help, I believe) but it's meant to be a hard kantan :v
*01:29:201 - Its a bit weird in how you went from various colours to just monotone for a little part out of nowhere, Maybe Try this? it's supposed to act as a little break between the 2 hardest sections of the map.. also to stay consistent with 00:45:315 -
*01:43:944 (101) - & 01:49:430 (111) - Could delete those both, just for simplification nah
Comment: Not that many issues to be honest, It's Pretty clean and plays pretty well~ Thanks!

-Futsuu-

*00:49:258 - You could add a d here, could have consistency (note placement-wise) with 00:54:744 - this section is heavily vocal-oriented and since there's no vocals supporting a note there I'm gonna leave it as is
*01:01:087 (53) - IMO I think this deserves to be a d, it has a lower pitch than the notes before it having a don at the end here sounds kind of weird though :/
*01:06:230 (72,73) - Might want to Ctrl+G these notes? same reason as before, kdk works better than kkd imo
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:18:230 - You could try something like this to follow a somewhat simpler rhythm but it's not supposed to be simple
Comment: This one is pretty good, a bit hard to bridge with the Kantan, but nonetheless it feels pretty good

-Muzukashii-

I don't think these doublets are recommended for a Muzukashii difficulty, but then again, I'm bad at modding them x) I think they should be fine as long as they're monos
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
Comment: I can't tell much due to my inability to mod Muzukashii diffs, but from what I could tell, is that its damn good! OwO

-Oni-

*00:12:744 (12,13) - You could move this 1 red tick earlier (to 00:12:572 -) , consistency with 00:13:944 (21,22) - interesting suggestion,
I'm gonna play around with that some more.. I'm leaving it for now though since the sounds at 00:13:944 just sound a lot more distinct to me which is why I wanna make them stand out as opposed to the other ones

*00:18:230 (46,47) - ^
*00:43:430 (200,201,202,203) - You could Ctrl+G these so it has somewhat of consistency with the doublet you placed before it works well with the drums/vocals the way it is
*00:57:658 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738074 if you applied the first points for consistency (Nerfing that stream though, made it by accident orz)
*01:03:144 - ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:41:544 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738228 for consistency with what i said at the beginning (Nerfing that stream though, made it by accident orz)
*01:47:030 - ^
*01:52:515 - ^ (Moving 01:52:858 (616,617) - a red tick earlier)
*01:53:887 - ^ (Moving 01:54:058 (625,626) - a red tick earlier)
*01:58:001 - ^ (Moving 01:58:344 (648,649) - a red tick earlier)
*01:59:372 - ^ (Moving 01:59:715 (657,658) - a red tick earlier)
*02:03:596 - ^ (Moving 02:03:966 (681,682) - a red tick earlier)
*02:05:077 - ^ (Moving 02:05:448 (690,691) - a red tick earlier)
*02:09:629 - ^ (Moving 02:10:026 (715,716) - a red tick earlier)
*02:11:218 - ^ (https://osu.ppy.sh/ss/9738260 Something like this)
Comment: Its pretty good tbh

-Inner Oni-

*Praise: 01:16:858 (599) - Nice slider design tbh, doesnt affect much but still its pretty cute uwu
Comment: Its too good that i cant find any suggestion. yay

-Ura Oni-

Too similar to Inner Oni imo, but i guess its on WIP so ill leave it be idk why it didn't delete Inner when I renamed and reuploaded it orz

Pretty good mapset!
Good luck in ranking~
Cheers for the help! :)
Ak1o

Vulkin wrote:

^^M4M for Delta Decision uwu (BTW I'll try a somewhat cleaner design compared to my older mods, Hope you like it!)

-Ak10's Inner Oni- it's Ak1o, thanks C:

*00:15:829 (42) - You could have made this k, emphasizes the end of 1/3 maybe, but what would it emphasize besides the end of the 1/3? I think the part after the 1/3 is a tad more expressive than the 1/3 buildup to it, hence there are no kats here but later
*00:21:315 (87) - ^ ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - ) see Mew's reasoning, I don't think this is an issue as well
*02:16:288 - As i said in General, I think you should either delete this part, or ask Mew103 to map it on the rest of his diffs I wanted to have some kind of individuality, but if Mew"103" thinks that I need to change this I will consider it
Comment: Its pretty good tbh thanks!

Pretty good mapset!
Good luck in ranking~
ayyyyy
Vulkin

Ak1o wrote:

Vulkin wrote:

-Ak10's Inner Oni- it's Ak1o, thanks C:
ayyyyy
oops, sorry x)
ingame it shows too similar orz
frz
holy macaroni modding v1


[Ura Oni] (yes im starting with the highest diff)

01:51:058 (917,918) - I think you can do a smoother SV transition between these notes, since as it is right now (1,03 to 1,00), it's a bit clunky and causes a bit of overlap.

Don't have anything else to say about this diff, really good execution!

[Ak1o's Inner Oni]

00:12:058 (9,10,11,12,13) - I think you should make a 1/3 pattern out of this, since it fits the slower paced sound more than the 1/4 pattern you used. like this for example
01:41:200 (94,95,96,97,98) - ^
01:48:058 (154,155,156,157,158) - ^

00:44:115 (1) - personally, I think this is spinner is kinda weird, since it ignores the clearly mappable drums. I'd suggest deleting it, and putting something else there

01:11:887 (28,29,30) - I think, making this a dddk 1/6 would be quite fitting.

02:02:670 (3) - connect this note to the following stream? the drums are actually beginning on this tick
02:08:636 (46) - connect it to the following pattern? for the same reason as above

[Oni] + [Muzukashii]

I think it's fine as it is

[Futsuu]

I think yoour Futsuu is a little bit too dense for the target audience. Imo, you should insert some rest moments in sections like 00:38:458 (80,81,82,83,84,85,86,87,88,89,90,91,92,93) - or 01:12:744 (88,89,90,91,92,93,94,95,96,97,98,99,100) - for example.

mapping low diffs sucks tbh

[Kantan]

00:45:315 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - That's too demanding for this difficulty level, consider nerfing it a bit

Hope my mod could help a bit, good luck!
Ak1o

-Leafeon wrote:

holy macaroni modding v1

[Ak1o's Inner Oni]

00:12:058 (9,10,11,12,13) - I think you should make a 1/3 pattern out of this, since it fits the slower paced sound more than the 1/4 pattern you used. like this for example don't think so, imo it feels weird to play 1/3 on a clearly 1/4 structured part. it would also take away some emphasis from the other, clearer 1/3 parts.
01:41:200 (94,95,96,97,98) - ^ ^
01:48:058 (154,155,156,157,158) - ^ ^

00:44:115 (1) - personally, I think this is spinner is kinda weird, since it ignores the clearly mappable drums. I'd suggest deleting it, and putting something else there eh, I'm not sure.. it's not wrong if I'd put something else here, but I feel like the spinner seperates the chorus from the verse very nicely. I might change this later when I feel like it, no change for now though.

01:11:887 (28,29,30) - I think, making this a dddk 1/6 would be quite fitting. agreed, changed

02:02:670 (3) - connect this note to the following stream? the drums are actually beginning on this tick I'm following synth here, so drums don't matter that much. also, because I haven't used this kind of structure anywhere else it would feel pretty off compared to the rest of the map.
02:08:636 (46) - connect it to the following pattern? for the same reason as above ^

Hope my mod could help a bit, good luck! sure! and thank you for reminding mew that he still needs to finally rank this map holy shit
Topic Starter
Mew

-Leafeon wrote:

holy macaroni modding v1


[Ura Oni] (yes im starting with the highest diff) how dare u

01:51:058 (917,918) - I think you can do a smoother SV transition between these notes, since as it is right now (1,03 to 1,00), it's a bit clunky and causes a bit of overlap. Completely forgot about that, thanks

Don't have anything else to say about this diff, really good execution!

[Oni] + [Muzukashii]

I think it's fine as it is

[Futsuu]

I think yoour Futsuu is a little bit too dense for the target audience. Imo, you should insert some rest moments in sections like 00:38:458 (80,81,82,83,84,85,86,87,88,89,90,91,92,93) - or 01:12:744 (88,89,90,91,92,93,94,95,96,97,98,99,100) - for example. Reduced overall density in both of these while also making it sound a little better with the vocals

mapping low diffs sucks tbh

[Kantan]

00:45:315 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - That's too demanding for this difficulty level, consider nerfing it a bit Not sure which aspect you're talking about here since this is pretty much the easiest section of the entire map

Hope my mod could help a bit, good luck!
Thanks a bunch!
yassu-
hi (´◉◞౪◟◉)

kantan
good

futsuu
good

muzu
・00:58:344 - k ddd d k k d?
・01:42:230 - ^
・01:03:830 - k ddd k k d d?

oni
・00:43:258 - add k 01:39:487 - pattern
・00:55:772 - add d

ura
・00:21:658 - kkkd(1/3)?
・01:39:830 - kkkkkd

nice map! good luck ;) ;) ;) ;)
Topic Starter
Mew

yassu- wrote:

hi (´◉◞౪◟◉)

kantan
good

futsuu
good

muzu
・00:58:344 - k ddd d k k d?nice pattern!
・01:42:230 - ^
・01:03:830 - k ddd k k d d?no change for the sake of variety

oni
・00:43:258 - add k 01:39:487 - pattern no change because I want to follow the vocals here
・00:55:772 - add d yes

ura
・00:21:658 - kkkd(1/3)?I don't think the sounds are noticable enough to be mapped.. also it doesn't play as well :(
・01:39:830 - kkkkkd while this would follow the drums more closely I do think that the long 1/6 bursts make for more impactful transitions into the kiai

nice map! good luck ;) ;) ;) ;) thank youuuu :)
frukoyurdakul
Hey.

[Ura Oni]

  1. 02:13:682 - Adding a don here would provide a much stronger ending, will also support the snare on it.
That's pretty much it. I have some parts that I can't play but that shouldn't be an issue since I might be the only one. lol

[Ak1o's Inner Oni]

  1. 00:44:115 - Is following the vocal drop correct here? You've changed the main focus while the music goes on, so I recommend mapping drums instead of putting a spinner.
  2. 01:11:887 (27,28,29,30) - While this emphasizes the sounds nicely, I recommend introducing 1/6 snapping in the top diff. This diff is already complicated enough with its 1/3 1/4 sections. So, 1/4 ddk would be better.
  3. On Ura Oni and Oni, there are smooth SV slowdown sections. I recommend applying those to this difficulty aswell, even though in it's current state it's not a problem, it's better to make them consistent.
[Oni]

  1. 00:47:630 (225) - Don on this note plays better than kat.
  2. 01:47:887 (589,590,591,592,593) - This pattern seems to be a bit complicated. It's one of the hardest 5-plets in my opinion and it shouldn't exist in Oni. Something along ddkkd will fit better.
[Muzukashii]

  1. 00:42:058 - Moving this to 00:41:972 - this spot (blue tick on 1/4) would be much better. You started using 1/4 duplets and I kinda expected that until the end of the stanza.
  2. 00:55:944 - Deleting this before the kiai will provide a break, since kiai doesn't have any 3/2 breaks, it's neccessary.
  3. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply.
  4. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one.
[Futsuu]

  1. 00:56:458 - It's better to remove this. D k in 1/2 snap could be harder than it should be in Futsuu. This applies on every instance at Kiai sections.
  2. 01:28:515 - Putting a note here will balance the spread between this and Muzukashii.
  3. 01:50:801 - Remove this note to provide a 2/1 break. 01:56:287 - Same as this one.
[Kantan]

  1. 00:29:201 (29) - For simplicity, move this note to 00:28:858 - here.
  2. 00:43:944 - End the spinner here to provide a 4/1 break.
  3. 01:16:858 - Turn this one into a circle to give 4/1 break before the kiai.
  4. 01:20:630 - It's better to remove this after a red-tick pattern composition to provide more simplicity.
  5. 02:12:908 (147,148,149) - Those three should differ from Futsuu in Kantan, so I recommend removing the finishers on 02:12:908 - 02:13:330 - these two.
I guess that's it.
Topic Starter
Mew

frukoyurdakul wrote:

Hey.

[Ura Oni]

  1. 02:13:682 - Adding a don here would provide a much stronger ending, will also support the snare on it. I get what you're saying, but it's a lot more comfortable to play the way it is imo. As for the snare, I think having the last kat land on the high pitched synth sound leaves much more of an impact, especially since the first triplet didn't follow the drums to begin with, so I'm fine with ditching that one snare sound
That's pretty much it. I have some parts that I can't play but that shouldn't be an issue since I might be the only one. lol

[Ak1o's Inner Oni]

  1. 00:44:115 - Is following the vocal drop correct here? You've changed the main focus while the music goes on, so I recommend mapping drums instead of putting a spinner.
  2. 01:11:887 (27,28,29,30) - While this emphasizes the sounds nicely, I recommend introducing 1/6 snapping in the top diff. This diff is already complicated enough with its 1/3 1/4 sections. So, 1/4 ddk would be better.
  3. On Ura Oni and Oni, there are smooth SV slowdown sections. I recommend applying those to this difficulty aswell, even though in it's current state it's not a problem, it's better to make them consistent.
[Oni]

  1. 00:47:630 (225) - Don on this note plays better than kat. the drums sound more like a kat to me here, but you're right
  2. 01:47:887 (589,590,591,592,593) - This pattern seems to be a bit complicated. It's one of the hardest 5-plets in my opinion and it shouldn't exist in Oni. Something along ddkkd will fit better. yeah I went a little overboard with variety here.. changed to ddkkd as suggested
[Muzukashii]

  1. 00:42:058 - Moving this to 00:41:972 - this spot (blue tick on 1/4) would be much better. You started using 1/4 duplets and I kinda expected that until the end of the stanza. good catch, thanks
  2. 00:55:944 - Deleting this before the kiai will provide a break, since kiai doesn't have any 3/2 breaks, it's neccessary. fair enough I guess
  3. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply. deleted 2 notes across the kiai, hope that will solve the problem
  4. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one. I'm aware of the difficulty, however I structured the kiai in such in a way that players get both a short break as well as an introduction to the 1/3 patterns. It's basically the same pattern twice in a row, just with different snappings. If this is an unrankable issue I'll be happy to change it, otherwise I'd really like to keep it
[Futsuu]

  1. 00:56:458 - It's better to remove this. D k in 1/2 snap could be harder than it should be in Futsuu. This applies on every instance at Kiai sections. deleted the kats and also fixed a minor structural inconsistency between the 1st & 3rd kiai
  2. 01:28:515 - Putting a note here will balance the spread between this and Muzukashii. I actually had one here up until like the last second, lol
  3. 01:50:801 - Remove this note to provide a 2/1 break. 01:56:287 - Same as this one. ye
[Kantan]

  1. 00:29:201 (29) - For simplicity, move this note to 00:28:858 - here. I did want to keep this just because it works so well with the weird vocals but it's probably a little too awkward at this stage, you're right
  2. 00:43:944 - End the spinner here to provide a 4/1 break. aight
  3. 01:16:858 - Turn this one into a circle to give 4/1 break before the kiai. will do
  4. 01:20:630 - It's better to remove this after a red-tick pattern composition to provide more simplicity. I will keep this however since the set was never meant to be easy in the first place. Unlike 00:29:201 (29), this spike is not only during kiai but also better supported by the music imo
  5. 02:12:908 (147,148,149) - Those three should differ from Futsuu in Kantan, so I recommend removing the finishers on 02:12:908 - 02:13:330 - these two.I'd rather keep them to stay consistent with 02:06:559 (138,139,140) and I don't really see a fitting way of changing them in the Futsuu either
I guess that's it.
Thanks a lot! :) :)
frukoyurdakul

Mew104 wrote:

[Muzukashii]

  1. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply. deleted 2 notes across the kiai, hope that will solve the problem -----> I don't really see a deleted note that provides the break, but even if you did, it's already insufficient. The section is already too long, there is no break from 01:07:258 - here until 01:27:830 - this spot which is about 62/1 long. The minimum amount of breaks in Muzukashii is 3/2, so you really need to shorten the slider to put something in the middle. Even if you do, it already exceeds the amount but because of the overall difficulty and spread among the mapset I don't think it'll cause a problem, but 62/1 is way too long.
  2. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one. I'm aware of the difficulty, however I structured the kiai in such in a way that players get both a short break as well as an introduction to the 1/3 patterns. It's basically the same pattern twice in a row, just with different snappings. If this is an unrankable issue I'll be happy to change it, otherwise I'd really like to keep it -----> 1/1 doesn't really considered as "a break" though. That's why I wrote that you should change those to monocolors. In it's current state I declare it as too hard.
Other red statements I see them as acceptable. After you solve these issues, it will be good enough. In the meantime, I'll be waiting for Ak1o's reply.
Topic Starter
Mew

frukoyurdakul wrote:

Mew104 wrote:

[Muzukashii]

  1. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply. deleted 2 notes across the kiai, hope that will solve the problem -----> I don't really see a deleted note that provides the break, but even if you did, it's already insufficient. The section is already too long, there is no break from 01:07:258 - here until 01:27:830 - this spot which is about 62/1 long. The minimum amount of breaks in Muzukashii is 3/2, so you really need to shorten the slider to put something in the middle. Even if you do, it already exceeds the amount but because of the overall difficulty and spread among the mapset I don't think it'll cause a problem, but 62/1 is way too long.
  2. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one. I'm aware of the difficulty, however I structured the kiai in such in a way that players get both a short break as well as an introduction to the 1/3 patterns. It's basically the same pattern twice in a row, just with different snappings. If this is an unrankable issue I'll be happy to change it, otherwise I'd really like to keep it -----> 1/1 doesn't really considered as "a break" though. That's why I wrote that you should change those to monocolors. In it's current state I declare it as too hard.
Other red statements I see them as acceptable. After you solve these issues, it will be good enough. In the meantime, I'll be waiting for Ak1o's reply.
Fixed the addressed issues in PM along with missing breaks in Kantan & Futsuu
Ak1o

frukoyurdakul wrote:

Hey.

[Ak1o's Inner Oni]

  1. 00:44:115 - Is following the vocal drop correct here? You've changed the main focus while the music goes on, so I recommend mapping drums instead of putting a spinner. yeah, kind of lazy by me now that I look at it. put some drums instead of the spinner here
  2. 01:11:887 (27,28,29,30) - While this emphasizes the sounds nicely, I recommend introducing 1/6 snapping in the top diff. This diff is already complicated enough with its 1/3 1/4 sections. So, 1/4 ddk would be better. fine by me, applied
  3. On Ura Oni and Oni, there are smooth SV slowdown sections. I recommend applying those to this difficulty aswell, even though in it's current state it's not a problem, it's better to make them consistent. sure thing, applied SV at the slowdown to match Ura Oni
I guess that's it. Thanks a bunch!
frukoyurdakul
That feels right.
Stefan
Wie kommt's, dass die Inner Oni die einzige Difficulty ist, wo ab 02:16:288 - noch weitergemappt wird? Ich finde es etwas schade, den Teil auszulassen - meiner Meinung nach, es würde jetzt nichts Großartiges beeinflussen, wenn man es mappen würde oder nicht.

[Oni]
02:13:471 (741) - würde kkdk mit kddk kombinieren und 741 zur don Note ändern. Macht den Pattern zwar etwas schwerer, aber ist imo nicht allzu dramatisch.
Topic Starter
Mew

Stefan wrote:

Wie kommt's, dass die Inner Oni die einzige Difficulty ist, wo ab 02:16:288 - noch weitergemappt wird? Ich finde es etwas schade, den Teil auszulassen - meiner Meinung nach, es würde jetzt nichts Großartiges beeinflussen, wenn man es mappen würde oder nicht. Ak1o hat es instinktiv gemappt. Ich persönlich finde es lustiger, den jingle im result screen zu hören :v)

[Oni]
02:13:471 (741) - würde kkdk mit kddk kombinieren und 741 zur don Note ändern. Macht den Pattern zwar etwas schwerer, aber ist imo nicht allzu dramatisch.
jo, klingt gut
Danke dir! :)
Stefan
a
Lumenite-
it's spooky seeing this 1 day from ranked when i have to raise some possible concerns

was checking through the map and noticed the big gap between muzu and oni, did a little more investigation, and found that the muzukashii was eerily similar to the futsuu mostly in the beginning of the map, and this is a slight problem because in the specific sections i took note of, the oni is kind of filled with complicated-ish 1/4 while the muzu is only using 1/2 patterns (which, in a bpm like 175 isn't very demanding, especially with the consideration of low density)

for example 00:11:030 - 00:16:515 - ,
you can see how similar the muzukashii is to the only with the exception of the 1/3 pattern towards the end of the screenshot. had this occurred only a few times within the map, i wouldn't be so worried, but the problem is this occurs multiple times (mainly in the beginning of the map, as the longer the map goes on the more even the spread is):

00:16:515 - 00:22:001 - :
00:50:801 - 00:56:287 - :
01:34:687 - 01:40:172 - :
01:51:144 - 02:02:115 - :
very ending:

i personally am a little worried about the spread between these two diffs, i think the 1/4 learning curve is really big between them, but it ultimately is up to the qats so :^)

good luck n stuff :tada:
pishifat
mpaper is changing stuff
Topic Starter
Mew

incandescence wrote:

it's spooky seeing this 1 day from ranked when i have to raise some possible concerns back into the rift it goes

was checking through the map and noticed the big gap between muzu and oni, did a little more investigation, and found that the muzukashii was eerily similar to the futsuu mostly in the beginning of the map, and this is a slight problem because in the specific sections i took note of, the oni is kind of filled with complicated-ish 1/4 while the muzu is only using 1/2 patterns (which, in a bpm like 175 isn't very demanding, especially with the consideration of low density)

for example 00:11:030 - 00:16:515 - ,
you can see how similar the muzukashii is to the only with the exception of the 1/3 pattern towards the end of the screenshot. had this occurred only a few times within the map, i wouldn't be so worried, but the problem is this occurs multiple times (mainly in the beginning of the map, as the longer the map goes on the more even the spread is):

00:16:515 - 00:22:001 - :
00:50:801 - 00:56:287 - :
01:34:687 - 01:40:172 - :
01:51:144 - 02:02:115 - :
very ending:

i personally am a little worried about the spread between these two diffs, i think the 1/4 learning curve is really big between them, but it ultimately is up to the qats so :^)

good luck n stuff :tada:
Buffed all the sections that were addressed while also removing 2 notes from Oni, hopefully that'll fix stuffs and things ʕっ•ᴥ•ʔっ
Lumenite-
alrighty, stuff is fixed :P let's get this out of the rift, shall we?
Stefan
ok but now
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