General:Add tags: chipmusic metal dance
added metal, idk about the othersTiming felt a bit early to me especially during the slowdown, might want to double-check that
it sounds fine to me, but if it happens to be brough up again I'll ask someone more knowledgeable than myself to look into itInner Oni has bugged SV. Open the diff in notepad and change it to 1.6
but whyyyyySame deal with Kantan, change it to 1.4 via notepad
aaaaaaaaaaaaboi your BG is way too small as 780x549, gotta resize it to something like 1366x768 or higher that is a common 16:9 / 16:10 resolution
ye[Kantan]
00:23:030 (19,24) - consider ctrl+g'ing these notes, in my opinion kkd works better for the former vocal phrases and kdd for the latter due to the pitch
works much better actually00:28:515 (28) - I'd delete this note, as it gives the two upcoming notes more impact in terms of vocal emphasis. additionally, 1/1 quadruplets can be quite confusing for beginners, especially when they're combined with even more 1/1 chains afterwards
fuck these vocals, man.. I really don't know how to work this out.. I'll delete 00:28:858 (29) instead for now00:30:915 (32,33,34) - that triplet could be kdk, provides a nice contrast and putting the kat at the end of the triplet will capture
I think kdd works better with the vocals00:44:630 (1,2) - this shouldn't be used in a kantan diff and you know that (seriously, 1/2 are highly discouraged in kantans, even if the set is aiming to be difficult overall. due to how the spinner may confuse beginners already and the upcoming notechain I'd just delete both to be honest, even though the sounds are strong and significant it'll be way more lenient on players to give them a 4/1 break after the spinner)
'twas fun while it lasted.. I'll just go ahead and extend the spinner 01:07:087 - you can delete that green line as it does nothing. if the volume change isn't on spot with just one you should probably resnap it. this goes for all diffs
but it does do something.. it makes sure that the right volume is applied to the right note even if the player hits it too early, whereas the second line ends off the kiai.. and since the change in volume is quite significant in the song I wanna make sure that everything works and sounds as intended01:18:058 - ^
went with a gradual volume increase over the course of the slider.. also bumped up the kiai volume to 90% (boi I never noticed how LOUD that gameboy-synth iseh, from the last kiai onwards you should really add a 4/1 break somewhere. I get that it's the climax of the song, but looking at the overall density with 1/1 5-plets, triplets and stuff it can be really straining, more so because there isn't even such a break afterwards. Don't get me wrong, the rhythm choice is perfectly fine after the Kiai, but 3/1 aren't enough. my suggestion would be to remove 01:44:972 (106) - right after the 5-plet. you'd have to sacrifice the rather prominent vocals, though. maybe you can think of a different way of fixing that, as I said, removing that note is just my personal suggestion
deleted 01:50:801 (116) to reduce the density ever so slightly.. other than that I'll probably leave it as is since the section doesn't go on for all that long02:06:929 (143,144,145,146) - I think that'd be better done like the other bpm changes. with both the notechains from this bpm and the next note from the bpm change you have multiple notes with different scroll speeds on the screen at the same time, which is rather confusing for beginners. just a 2/1 break ahead of the bpm change should be enough, at least on 4:3. no idea how much it differs from 16:9, though
yeah, that pattern was too ambitious anyway, changed to a kdk triplet which is consistent with the finishers at the end as well[Futsuu]
00:44:630 (1,2) - yeah in this diff the 1/2 themselves are fine, but I'd just make them normal notes. 1/2 finish notes are still somewhat hard to play on futsuu level and I'd argue that the kicks are not strong enough to be emphasized like that.. at least not on this level of difficulty
fair enough00:50:801 (18,19,20,21,22,23,24,25) - since most of the section is vocal-oriented, I suggest to rearrange this pattern to something like
this, as it follows that more nicely without overemphasizing stuff with too many kats
ended up inverting these two 00:52:515 (24,25)looking at the first and third Kiai, I feel like the way you arranged the dkk + dkkdd and dkd + dkkkd (kkd + kdkkd and kdd + kdkkk in the third) is pretty counter-intuitive in the sense of I'd expect the 5-plets to share the same properties of kat note density with the triplets (for example, the kdkkk in the third Kiai being kdkdd instead to complement with the kdd triplet). That may be rather subjective, but take it as a suggestion nonetheless
I love the main premise of your idea.. what I ended up doing was re-arrange the patterns in a way that turns each 5-plet into a continuation of the previous triplet, basically turning the triplets into clues[Muzukashii]
00:38:458 - I see you're mapping to the funny 8 bit sound but imo the way it turned out doesn't really complement a muzu diff at all in the sense of how you use multicolor doublets and 3/4 breaks at the same time as that can be really confusing, how it breaks consistency with the vocal mapping which you still put a strong focus on in this diff and throughout the set in general
I think a change in emphasis is justified in this section because of how uniquely it is structured compared to the rest of the verse.. I actually mixed things up for this section in every single diff. You're right about the difficulty spike though.. I made the doubles mono-colored, so the section is mostly kats now, which should be fine I hope01:20:715 (304) - two 1/4 triplets in a row don't make much sense at that spot imo, it's not like the climax of the song which could be reflected like that. in other words, it's just unnecessarily dense. I'd suggest to split up either of the triplets
I think they do work well with what the synth is doing, however I can see how 2 triplets in a row could be too brutal in an already dense section01:26:201 (334) - same deal as above. if you apply that, you should split the counter-colored triplet too
^01:44:630 (413,414,415,416) - alright I understand that you want to distance yourself from oversimplifying stuff in this kiai as it is the most intense part and therefore provides room for more dense / complex patterns but I don't know how I feel about this honestly, it's still pretty demanding for muzu players to hit non mono-colored 1/3 and 1/4 properly, especially if there are more than just one type of pattern of that kind. that said, I'd just suggest you to keep all sort of stuff at a mono-color level for playability's sake
I'm gonna keep these for now.. my intention was to ease players into them by same sequence of notes twice in a row with one them being a 1/4 triplet + 1 single which is then followed by said 1/301:50:800 (446) - maybe make this a finish to keep the 1+3 quadruplet + finish pattern all consistent?
I never even meant for these notes to be finishers, lol. The only one I'm keeping is 00:16:172 (24) because of the static-y sound01:51:658 (448,449,450) - eww multicolored 1/4 in muzus. I wouldn't mind that if you had introduced it in the map properly and not like "it's near the end so I'm gonna ruin your life with a brand new pattern you don't know". so uh, maybe just split this and the next ddk 1/4 into normal d k? additionally, to keep it all sort of consistent you could split the standalone kkk 1/4 after the 2nd (?) slowdown
got rid of the ddk 1/4 but I'm keeping the kkk triplets02:12:908 (538,539,540,541,542,543,544) - you should probably do something about this as well, kddkddK 1/3 is just pure poison to muzu players
yeah probably[Oni]
00:17:801 (44,45) - ctrl+g? kdkkd works pretty well with the synth and plays more smoothly with the kkd d
I didn't wanna use one of the arguably hardest patterns in the map right at the start, but as long as that's not an issue I'm more than happy to apply this00:26:458 (95) - could be a kat to complement the idk what sound that is thing and to keep it consistent with 01:11:630 (366,367) -
right,
nice catch00:28:430 (108) - that note is kinda unnecessary considering the overall density of this part, I think you could remove it
I think it's fine the way it is00:39:144 (174,175,176,177) - could be dk kk instead, as the 8 bit sounds you're mapping to feel pretty different compared to 00:40:515 (182,183,184,185) -. alternatively, you could go for a more straigh-forward and simple emphasis by making both doublet patterns dk dk flat. that'd make sense considering how you mapped 00:41:887 (190,191,192,193) - as dkd k, similar sounds, similar patterning
I think kk dk sounds and plays a lot nicer though01:01:430 (307) - why did you stop the 1/3 thing + finish pattern, like you did in muzu all the way and still in this diff at 00:15:144 (28,29,30,31,32,33,34) - ? goes for 01:45:315 (567) - as well
same as muzu01:26:801 (455) - to achieve the same contrast between these funny 8 bit sounds, you could do ddd ddk dkk instead of ddk ddk dkk
oh right, I was too focused on trying to have each triplet end in a kat[Inner Oni]
Honestly, there's nothing I'd change. Very well-executed patterning, it's interesting yet incredibly fun throughout the entire map and it plays really well. Great job, take a star!
POGOCHAMP