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Groove Coverage - The End (Nightcore Remix)

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Andrea
Let's give this a try, then.

Bubbled~
Topic Starter
winber1
awesome thanks! :3
Sanji
Star <3
Yuzeyun
Sorry for not modding your map earlier, but I lost some maps in a big bug, and couldn't find them D: D: D:

All I can do is star it ;_;
blissfulyoshi
This map has also been sitting here for a long time... Time to go fix up for ranking.

Normal:
Combo mod:
00:52:635 (3,1) - remove 1's new combo and add a new combo to 3 to be consistent with 00:42:160 (1)
01:14:241 (1,2,3,4,1,2,3) - unlike the few combos after this part, these notes don't really follow any pattern in their combos, so please try to improve the combos for these few notes
02:05:962 (3,1) - remove 1's new combo and add a new combo to 3 to follow the lyrics
02:09:890 (4) - new combo to follow the lyrics?

Timing section mod:
02:14:146 - align this timing section with where the kiai sections end in the other diffs

Hard:
Normal mod:
(Nazi) 00:19:900 (2) -align with 1, it annoys me a bit that this note is slightly to the left of 1
(Nazi)01:42:393 (2) - same as 00:19:900 (2)

Insane:
Why does insane have slightly different combo colors than the other diffs? If it is not on purpose, I advise you make the combo colors the same on every diff.
Lower the hp drain because during the 2 long vocal non-kiai sections, you can lose a quarter of your lifebar during a perfect play because of the lack of notes, and I find it not very fun if your cause of death is lack of notes

Normal mod:
00:49:198 (4,1) - this shortened jump is a little disorienting
01:21:442 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Why does the distance snap keep changing in these combos? I can't find a reason for it
01:24:061 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I am really wondering why everything is stacked here. As a player who mashes z/x, I find it annoying when you have slow and fast stacks (more of a personal issue more than anything else, feel free to ignore)

Combo mod:
02:07:435 (4) - new combo to make the jump more visible

Timing section mod:
01:33:227 - make this timing section end the kiai sections like in the other diffs

Not a bad map overall. Normal was fairly good, but Insane has me slightly doubtful about its rankability. For now, please at least fix the combo colors and kiai sections. For everything else, change what you want, but if you don't change something, please tell me why. When you finish making the changes, msg me, and I'll recheck the map and hopefully rebubble.
Topic Starter
winber1

blissfulyoshi wrote:

01:24:061 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I am really wondering why everything is stacked here. As a player who mashes z/x, I find it annoying when you have slow and fast stacks (more of a personal issue more than anything else, feel free to ignore)
Thanks for the suggestions and advice. This is the only thing I did not do anything about. Everything else was implemented. I also use z/x, but idk, i find it readable, and i kinda like it that way. (i also don't know what to do with notes if i unstack them lol. it will take me a while to figure it out)
blissfulyoshi
Just a few things I missed in my previous mod. (No need for kds)

Since you don't have the end of insane anymore, and since the noise is not exactly nice to look at, I advise you remove the last few lines of sb script for noise.jpg

Hard:
00:54:927 (1) - After playing a bit, I noticed that this antijump is a little disorienting, so please change it

Insane:
02:03:016 (1) - same as hard 00:54:927 (1)
02:07:926 (1,2,3,4) - this jump doesn't flow that well with the previous jumps, imo
02:13:491 (1) - same as hard 00:54:927 (1)

Oh, I forgot to star the map before. Star, and tell me when you made those changes.
Topic Starter
winber1
k. updated. i also got rid of the stupid note at the end of insane and extended the spinner. I hate post-spinner notes anyways so idk why i even put that there, especially since there was no note when the spinner originally finished lol.
blissfulyoshi
I guess I am satisfied now. Rebubbled.
James2250
Just here to throw in some suggestions

-I am guessing the pulsing stopping at 00:44:288 (and later on in the song) is on purpose (although not sure why as it still continues in the song)
-I would try and add some more hitsounds to the beginning parts/some of the parts without kiai as they sound empty in places

Normal:
00:15:972 (7) - the clap should be on the start of this slider not on 00:15:645 (6) to follow the rhythm more
01:32:572 (2,3) - in my opinion these get slightly too quiet (same for every difficulty)

Hard:
00:38:068 (3,1) - space out more, doesn't play well how it is atm
00:58:364 (8,1) - ^
01:14:240 (1) - new combo isn't needed
01:18:168 (1) - ^
01:19:478 (1) - ^ (keep the rest of the combos after this consistent)

Insane:
00:18:591 (6,1) - personally I am not a fan of spacing changes like this but anyway
00:19:900 (2,3) - ^
01:19:969 (8,1) - why have spacing on notes like these close together but then have them far away from each other later at places like 01:22:588 (9,1) I recommend you keep all the spacing the same (there are several like this)
Topic Starter
winber1

James2250 wrote:

Just here to throw in some suggestions

-I am guessing the pulsing stopping at 00:44:288 (and later on in the song) is on purpose (although not sure why as it still continues in the song) cuz if you look at insane or hard, the notes kinda stop coming for like a second. also, the vocals kinda stop for that second as well. I thot it was fitting since it felt as the epicness of the the kiai time waned a tiny bit. then the vocals sings those like 3 notes and becomes epic again and the pulsing starts once again.

Normal:
01:32:572 (2,3) - in my opinion these get slightly too quiet (same for every difficulty)

Insane:
00:18:591 (6,1) - personally I am not a fan of spacing changes like this but anyway i could change it, but i really like the blanketing of the sliders D:. I also find it readable, so i just kept it if its fine
00:19:900 (2,3) - ^
These are the things i didn't change, and they are just opinion stuff anyways, so i think it's fine.

Fixed and updated all other suggestions! Thanks!
James2250
Slightly late here :P, anyway all looks good enough

Rebubbled~
jericho2442
  1. changed combo colours abit because they was too close
  2. deleted quite a few unused hitsounds from the folder
  3. changed 2 anti jumps what did not suit in insane
  4. added an extra note in insane to increase flow
insane is lol crazy but xD

enjoy your heart ;p
Topic Starter
winber1
thanks! <3
akrolsmir
Congrats on getting this ranked! You seem to have an aptitude to making Insane diffs I can enjoy but never pass :P .

I also love the rating distribution on this: 7 10's and 2 1's.
Kogure
congratulations ;)
senaya
oh lawl, you finally did it :)
Mizu_banned
ohhh, awesome!
Insane is love :oops:
GamerX4life
congratulations :)
IkkiMinami
Good Job
:)
Angeloid_Alpha
:) It's awesome!!! :)
patriotbj
yayayayayayayayayay!!!!1111!

8-)
Engel1996
I love this beatmap and song.
Beatmap is good ;)
TheClickinhOne
Mega Blöd Gemappt...
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