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Kozato snow - Rengetsu Ouka

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Snowy Dream
Done
The 100th star~ 8-)
Mystica
我去星星破百了 神map快rank
Topic Starter
_Kiva
我去
居然100了
STRESS
Daiguren
100了还不rank >.<
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.

General
The preview points are not exactly the same in every diff. It's not hard to fix (just edit the .osu files).
(while you're at it make the audio lead-in exactly the same too ?)
The approach circle is larger than it should be (128x128), which is unrankable.
It's just me being nazi, but when the background switches to spinner background, it goes down for some reason.

Haku's Easy
Quite uneven difficulty. There are parts (that happen to be short) that are way harder than the rest. Also, I'm not sure all these anti-jumps are a good idea. They might get quickly very confusing.
Also, the stack leniency you are using is unrankable.
00:24:628 (1) - I don't think you should silence this spinner. There's a note quite soon after it, and the fact the spinner is silenced makes it hard to guess the timing. (because the timing is to be guessed because the spinner's hitburst will hide the approach circle)
01:20:943 - from the part starting here (until the break), using the taiko samples would make a lot more sense ? it's just a suggestion
01:59:038 (1) - Silencing beats like this is unrankable. Besides, I don't see why it should be silenced.
02:17:243 (1) - I don't see why there is a new combo here.
02:43:744 (1) - The sliderslide on this sounds really bad, especially because it starts and ends abruptely.
03:09:003 (1,1,1) - Why are these all new combo ?

Gatsu
This is not a Normal diff. The patterns are too difficult for a Normal. Not to mention the numerous spacing issues...
Stack leniency 0.2 is unrankable.
00:17:796 (6) - Too far from previous object.
00:18:003 (1) - Too far from previous object. Even if you called this a jump, it is actually way too confusing - and hard... - for a Normal diff.
00:32:081 (1) - Why is this a new combo ?
00:46:988 (1,1) - Why are these new combo ?
01:20:943 (1,2,3) - Spacing issue: these should be spaced the same way.
01:24:876 (2,3) - Even if you call this a Hard, this kind of pattern doesn't really belong to Normal diffs... Look at how 1/1 notes are spaced the way afterwards.
01:26:533 (5,6,7,1) - Revise the spacing of this pattern as well: you'll see that this one is not regular.
01:41:440 (2,3,4) - Spacing issue: they are spaced the same way but the time gap is not the same...
01:47:444 (1) - Quite far from the center of the screen for a Normal diff imo.
01:51:170 (7,8) - This kind of pattern is rather confusing for a Normal diff imo
01:57:796 (1,2,3) - Spacing: they should be spaced the same way.
02:57:822 (1) - Why is this a new combo ?
03:07:346 (1) - Quite far from the center of the screen so soon after the spinner imo

Hard
Three objects aren't snapped.
00:18:624 (3) - This slider quite confused me.
00:34:566 (1) - I expected this to be 1/2 after the previous note, but it wasn't. The spacing was confusing.
00:45:332 (1,2,3,4,5) - Confusing pattern. The pattern usually shaped like this are full 1/2, while yours isn't and doesn't follow the same path. A new combo on (4) (and removing the one on 00:46:574 (1) - ) would help.
01:22:806 (1) - Spacing issue: too close to previous object. It's spaced exactly as if it was 1/2 after the previous beat, but isn't. It results in a confusing pattern.
01:50:963 (1,2,3) - The spacing gets progressively lower with these three notes.
01:58:624 (3) - This note confused me as I expected it to be 1/2 after (2). I think you should stack it to avoid this confusion.
02:17:657 (1,2,3) - I find this kind of pattern to be extremely hard to play, so I think it should only be used for Insane diffs... replace it with 5 circles ? it's just a suggestion
02:22:626 (3,4,5) - Same suggestion
02:54:303 (2,3,4,5) - Same suggestion (only with 7 circles)
02:59:479 (4,5,6) - Spacing issue: they shouldn't be so close to one another
02:59:893 (6,7,1) - Same suggestion as 02:22:626 - ?
03:04:862 (4,1,2,3,4,5) - The spacing for all these is irregular.
03:07:346 - Why is there a break here ?
03:09:417 (3,4,5) - Spacing issue: these are too close to one another.

Snowy
needs breaks :o
01:01:067 (1) - Silencing beats like this is unrankable.
01:19:390 (1) - This spinner becomes abruptely loud... then silent again
02:15:378 (1) - I expected this to be later in the timeline - drag it closer to the center of the screen ?
02:27:592 - It's the only break in the map and I wonder why it's here ? it's kind of short

Yuki YukI
This doesn't have the same offset as the other diffs. Use 1,440.
Quite heavily mapped. Nothing else to point out.

Taiko Collab
Most of the streams looked absolutely random to me... Also I don't see SB'd names of the mappers ?


Lots of unrankable things in this map... :/

Also, 4 hours for a mod, wheee
Topic Starter
_Kiva

Odaril wrote:

General
The preview points are not exactly the same in every diff. It's not hard to fix (just edit the .osu files). .[/b] -fixed

(while you're at it make the audio lead-in exactly the same too ?) - Easy, gatsu and Snowy are using 0 , others using 1000
The approach circle is larger than it should be (128x128), which is unrankable.
-fixed
It's just me being nazi, but when the background switches to spinner background, it goes down for some reason.

Haku's Easy
-waiting for Haku's respond


Gatsu
This is not a Normal diff. The patterns are too difficult for a Normal. Not to mention the numerous spacing issues...
- this is mapped in a difficulty between normal and hard lol
Stack leniency 0.2 is unrankable. -fixed
00:17:796 (6) - Too far from previous object. -fixed
00:18:003 (1) - Too far from previous object. Even if you called this a jump, it is actually way too confusing - and hard... - for a Normal diff. -fixed
00:32:081 (1) - Why is this a new combo ? -fixed -fixed
00:46:988 (1,1) - Why are these new combo ? -fixed -fixed
01:20:943 (1,2,3) - Spacing issue: these should be spaced the same way. -fixed
01:24:876 (2,3) - Even if you call this a Hard, this kind of pattern doesn't really belong to Normal diffs... Look at how 1/1 notes are spaced the way afterwards.
-01:26:533 (4) is kept. another one deleted
01:26:533 (5,6,7,1) - Revise the spacing of this pattern as well: you'll see that this one is not regular.
01:41:440 (2,3,4) - Spacing issue: they are spaced the same way but the time gap is not the same...
01:47:444 (1) - Quite far from the center of the screen for a Normal diff imo. -fixed by shorten the spinner length
01:51:170 (7,8) - This kind of pattern is rather confusing for a Normal diff imo -fixed
01:57:796 (1,2,3) - Spacing: they should be spaced the same way. -fixed by moving (1)
02:57:822 (1) - Why is this a new combo ? -fixed
03:07:346 (1) - Quite far from the center of the screen so soon after the spinner imo -fixed

Hard
Three objects aren't snapped. -fixed
00:18:624 (3) - This slider quite confused me. -fixed
00:34:566 (1) - I expected this to be 1/2 after the previous note, but it wasn't. The spacing was confusing. -fixed
00:45:332 (1,2,3,4,5) - Confusing pattern. The pattern usually shaped like this are full 1/2, while yours isn't and doesn't follow the same path. A new combo on (4) (and removing the one on 00:46:574 (1) - ) would help. -fixed
01:22:806 (1) - Spacing issue: too close to previous object. It's spaced exactly as if it was 1/2 after the previous beat, but isn't. It results in a confusing pattern. -fixed
01:50:963 (1,2,3) - The spacing gets progressively lower with these three notes. -fixed
01:58:624 (3) - This note confused me as I expected it to be 1/2 after (2). I think you should stack it to avoid this confusion. -fixed
02:17:657 (1,2,3) - I find this kind of pattern to be extremely hard to play, so I think it should only be used for Insane diffs... replace it with 5 circles ? it's just a suggestion -hmm . as this is only a HARD diff , so fixed
02:22:626 (3,4,5) - Same suggestion -fixed
02:54:303 (2,3,4,5) - Same suggestion (only with 7 circles) -fixed
02:59:479 (4,5,6) - Spacing issue: they shouldn't be so close to one another -fixed
02:59:893 (6,7,1) - Same suggestion as 02:22:626 - ? -fixed
03:04:862 (4,1,2,3,4,5) - The spacing for all these is irregular. -fixed
03:07:346 - Why is there a break here ?
03:09:417 (3,4,5) - Spacing issue: these are too close to one another. -fixed

Snowy

- fixed unused timing points

01:01:067 (1) - Silencing beats like this is unrankable. -fixed
01:19:390 (1) - This spinner becomes abruptely loud... then silent again -fixed
02:15:378 (1) - I expected this to be later in the timeline - drag it closer to the center of the screen ? -fixed
02:27:592 - It's the only break in the map and I wonder why it's here ? it's kind of short -fixed by added 3 notes

Yuki YukI
This doesn't have the same offset as the other diffs. Use 1,440. -fixed
Quite heavily mapped. Nothing else to point out.

Taiko Collab
Most of the streams looked absolutely random to me... Also I don't see SB'd names of the mappers ?
- waiting for mapper's respond

Lots of unrankable things in this map... :/

- all fixed



thank you very very much :D
Megurine Luka
Star一个先
Card N'FoRcE

Odaril wrote:

Stack leniency 0.2 is unrankable.
It is not unrankable.
But it should be set only if you can't have the same result you want with other stack leniencies.
Topic Starter
_Kiva
I had fixed some issues. and waiting for hakunokeami's response

Haku's Easy
Quite uneven difficulty. There are parts (that happen to be short) that are way harder than the rest. Also, I'm not sure all these anti-jumps are a good idea. They might get quickly very confusing.
Also, the stack leniency you are using is unrankable. - adjusted to 0.2
00:24:628 (1) - I don't think you should silence this spinner. There's a note quite soon after it, and the fact the spinner is silenced makes it hard to guess the timing. (because the timing is to be guessed because the spinner's hitburst will hide the approach circle) -fixed
01:20:943 - from the part starting here (until the break), using the taiko samples would make a lot more sense ? it's just a suggestion
01:59:038 (1) - Silencing beats like this is unrankable. Besides, I don't see why it should be silenced. -fixed
02:17:243 (1) - I don't see why there is a new combo here. -fixed
02:43:744 (1) - The sliderslide on this sounds really bad, especially because it starts and ends abruptely. -fixed
03:09:003 (1,1,1) - Why are these all new combo ? -fixed
HakuNoKaemi
feel good with changes he made.
the Stack Leniency was arleady at 0.2 because, I , with higher stacking leniency, had got some unwanted stacking.
Some silencing was there because i didn't felt a hit/beat or something similiar there, but i can't say there was nothing so, ok, they are good now.
New Combo's had a pattern, and AntiJumps far in Timeline have a New Combo on them because of this
Using another Hitsound set is impossible because all custom hitsounds positions(S1,S2,N1,N2) all occupied

seeing nothing to complain about minus the stack leniency thing, 0.2 is rankable an with 0.3 or more i do have unwanted stacking
Shiro

Card N'FoRcE wrote:

Odaril wrote:

Stack leniency 0.2 is unrankable.
It is not unrankable.
But it should be set only if you can't have the same result you want with other stack leniencies.
My bad, I was not sure about this one, but I forgot to mention it. :( sorry for that, Kiva.
HakuNoKaemi
rechecking for bubble?
Topic Starter
_Kiva

HakuNoKaemi wrote:

rechecking for bubble?
:D all fixed.. waiting for checking. odaril told me he is busy and unable to recheck.
dNextGen
i liek this song
HakuNoKaemi

_Kiva wrote:

HakuNoKaemi wrote:

rechecking for bubble?
:D all fixed.. waiting for checking. odaril told me he is busy and unable to recheck.
like that rechecking an arleady modded song take much time ...
Snowy Dream
快了快了>.>
macttt
awesome :)
Card N'FoRcE
Quality mapset, but some issues ;_;

- General: (Considerations and things you need to check/fix for the whole map)
  • The timinggggggggggg ;_; The second timing section differs in some difficulties, and having one only in 120266 is wrong ;_;
    To have the correct division of stanzas, every difficulty must have two timing sections, one in 120266 and another one in 120680.
    Also, it seems that the timing goes a bit late at 80943, so i think that there's the need of two sections to fix this as well: one at 80936 and 107444. If you can please ask some more people to check if this feels right.

    Actually, using only this timing section everything works fine with me: BPM: 144,91; offset: 1440.
    Remember to resnap and recheck all difficulties and inherited timing sections after this.
- Gatsu:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:33:324 (3) - move it one square to the right >_<"
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:41:440 (2,3,4) - ???? D:
- Hard:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:48:272 (4) - stack correctly
    02:14:344 (1,1,2,3) - this kinda threw me off after the spinner. Make 02:14:758 (1,2,3) just a little more closer to each other? That would help a lot and won't break the design.
    02:20:762 (2,3) - stack them correctly, i think i got what you're trying to do but they feel really crooked D:
No problems with the other difficulties.

Feel free to ask me for a recheck when you're done, but i'd prefer if you ask at least one more person at least to check the timing.
Topic Starter
_Kiva
timing fixed.
other diff fixed.
Harute_old
nice :)
xierbaliti
-Hard-
00:05:376 (1,2,3) - 调整一下这几个的位置
00:08:274 (2) - ^
01:26:116 (2) - 这样远不远近不近的有点疼啊:O
01:58:929 (1) - 我感觉从前面红线或者后面白线开始比较好:O
02:00:689 - 这段有些吵._.
02:09:177 (2,3,4,5,6) - 这距离换的有点理解不能
02:17:251 (7) - new combo?
02:42:301 (4,5,6) - 调整一下距离
02:44:371 (1,2,3) - 这间距是不是有问题?
02:26:153 (1) - 似乎是从02:26:360开始更好啊._. 如果要这么做的话02:26:153要不要+note随意了:O
02:27:181 - 我建议kiai线对准音比较好

建议再仔细检查一下 我难免会有遗漏的地方

-yuki-
AudioLeadin: 1000
Topic Starter
_Kiva

xierbaliti wrote:

-Hard-
00:05:376 (1,2,3) - 调整一下这几个的位置 -fixed
00:08:274 (2) - ^ -fixed
01:26:116 (2) - 这样远不远近不近的有点疼啊:O -fixed
01:58:929 (1) - 我感觉从前面红线或者后面白线开始比较好:O -fixed
02:00:689 - 这段有些吵._. :3
02:09:177 (2,3,4,5,6) - 这距离换的有点理解不能 -fixed
02:17:251 (7) - new combo? -fixed
02:42:301 (4,5,6) - 调整一下距离 -fixed
02:44:371 (1,2,3) - 这间距是不是有问题? -fixed
02:26:153 (1) - 似乎是从02:26:360开始更好啊._. 如果要这么做的话02:26:153要不要+note随意了:O -added
02:27:181 - 我建议kiai线对准音比较好 -fixed

found some spacing errors and all fixed

-yuki-
AudioLeadin: 1000 -fixed
Snowy Dream
Edit:Bubbled~
Edit:Ranked~

JauiPlaY
stress
Beren
Topic Starter
_Kiva
removed unnecessary spacing changes for hard. waitng for further modding.
Snowy Dream
stress. Rank了
Megpoid Gumi_old
快rank了呢加油 :)
xierbaliti
一些建议:
-Hard-
00:04:755 (3) - 和前面保持一样距离或者干脆拿远和后面的00:05:376 (1)组合起来
00:08:274 (2) - 结束在00:08:378是不是比较好
00:10:138 (6) - 结束在00:10:448?
00:05:376 (1,2,3) - 这几个的距离还是不太好
00:42:019 (6) - 这可以适当放远一些
后略.

可能是我自己的习惯 但是还是感觉排版干净一些比较好:O
要切间距就再干脆一些吧:D 这样あいまい的排法确实是不爽快 Σ(゚Д゚;)

建议而已 个人想法 ;)
Yumeko Yuki
Alace
<Yuki>
00:14:692 (4) - 這邊開始的softnormal與外加音效交替不是很理想,音量差異有點太大,在那些softhit的部份打上whistle會不會比較有打擊感
all good, 沒什麼可以挑的

<Snowy>
00:32:910 (1,2,3,4) - 在這部份的每一個白線上加上外加音效whistle,讓那個咚 咚 咚的聲音比較有層次感?
可以試著對每一個音效作這樣的層次處理
例子:00:39:535 (1,2,3,4,5,6,1) - 我就會在這邊的每條白線加whistle 還有00:40:984 (6)這個點
01:54:892 (3,4,5,6,7,8,9,10,11,12) - 格林機槍!!!!
02:27:39的break拿掉吧 XD

<Hard>
00:14:692 (1,2,3,4) - 這邊的紅線也打上whistle吧
00:18:005 (1,2,3,4,5,6,7,8,9,10,1,1,2,3,1,2,3,4,5,6) - 這邊的音效顯的有點亂,用了太多種samples了
整體上來說的話,主體性沒有另外兩個diff好,我一開始作map時也會想要用多樣的sample去表現
不過其實這樣反而會讓音效聽起來比較亂,因為音樂其實是很有序的,可以試著把音效單純化一點
原本的節奏底算不錯了,所以應該沒有太大的問題

<Gatsu>
我想全部用外加的音效會更好聽,softnormalhit 其實可以改掉

<Haku's Easy>
01:19:491 (1,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,1,2,1,2,3) - Too many finishes XDDD

i only modded hitsounds
we still need some timing help, good luck
Yumeko Yuki

Alace wrote:

<Yuki>
00:14:692 (4) - 這邊開始的softnormal與外加音效交替不是很理想,音量差異有點太大,在那些softhit的部份打上whistle會不會比較有打擊感
all good, 沒什麼可以挑的 打上whistle自然许多 感谢老师提醒
Download: Kozato snow - Rengetsu Ouka (_Kiva) [Yuki YukI].osu
Daiguren
看样子终于快ranked了 :)
Snowy Dream
kiva加油~0v0 乃帮我改了我给你kds
Topic Starter
_Kiva

Snowy Dream wrote:

kiva加油~0v0 乃帮我改了我给你kds
._. 我在等你改你的difff呢
Card N'FoRcE
Ok, found some time to give a good check to the timing for this beauty~

Multiple sections because there are some "offset jumps", so here's the timing:

BPM: 144,91; offset: 1445
BPM: 144,91; offset: 54436
BPM: 144,91; offset: 107441
BPM: 144,91; offset: 147178
BPM: 144,91; offset: 173682

Apply this timing to all the difficulties and you'll be ready to go :)
Topic Starter
_Kiva

Card N'FoRcE wrote:

Multiple sections because there are some "offset jumps", so here's the timing:

BPM: 144,91; offset: 1445
BPM: 144,91; offset: 54436
BPM: 144,91; offset: 107441
BPM: 144,91; offset: 147178
BPM: 144,91; offset: 173682

Apply this timing to all the difficulties and you'll be ready to go :)
lol 5 offset jumps
All new timing sections appied.
Hope it works well.
updated~
LuPiiTa
good beatmap!
xierbaliti
-Easy-
resnap all notes plz.

-Gatsu-
00:54:442 - an unused green line. remove it.
02:27:178 - you miss a red line here. don't forget to resnap all notes.


-Hard-
00:54:442 - 没用绿线
00:04:343 (2) - 既然不愿意动(3)的话把这个往右放一些怎么样? 我感觉是能好看一些
01:44:329 (2) - 不知道为什么听不到这个note的声音D:
02:27:188 - 这条绿线没什么用

fix this and call me back. ;)
Topic Starter
_Kiva
all fixed.
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