Done
The 100th star~
The 100th star~
Odaril wrote:
General
The preview points are not exactly the same in every diff. It's not hard to fix (just edit the .osu files). .[/b] -fixed
(while you're at it make the audio lead-in exactly the same too ?) - Easy, gatsu and Snowy are using 0 , others using 1000
The approach circle is larger than it should be (128x128), which is unrankable. -fixed
It's just me being nazi, but when the background switches to spinner background, it goes down for some reason.
Haku's Easy
-waiting for Haku's respond
Gatsu
This is not a Normal diff. The patterns are too difficult for a Normal. Not to mention the numerous spacing issues...
- this is mapped in a difficulty between normal and hard lol
Stack leniency 0.2 is unrankable. -fixed
00:17:796 (6) - Too far from previous object. -fixed
00:18:003 (1) - Too far from previous object. Even if you called this a jump, it is actually way too confusing - and hard... - for a Normal diff. -fixed
00:32:081 (1) - Why is this a new combo ? -fixed -fixed
00:46:988 (1,1) - Why are these new combo ? -fixed -fixed
01:20:943 (1,2,3) - Spacing issue: these should be spaced the same way. -fixed
01:24:876 (2,3) - Even if you call this a Hard, this kind of pattern doesn't really belong to Normal diffs... Look at how 1/1 notes are spaced the way afterwards.
-01:26:533 (4) is kept. another one deleted
01:26:533 (5,6,7,1) - Revise the spacing of this pattern as well: you'll see that this one is not regular.
01:41:440 (2,3,4) - Spacing issue: they are spaced the same way but the time gap is not the same...
01:47:444 (1) - Quite far from the center of the screen for a Normal diff imo. -fixed by shorten the spinner length
01:51:170 (7,8) - This kind of pattern is rather confusing for a Normal diff imo -fixed
01:57:796 (1,2,3) - Spacing: they should be spaced the same way. -fixed by moving (1)
02:57:822 (1) - Why is this a new combo ? -fixed
03:07:346 (1) - Quite far from the center of the screen so soon after the spinner imo -fixed
Hard
Three objects aren't snapped. -fixed
00:18:624 (3) - This slider quite confused me. -fixed
00:34:566 (1) - I expected this to be 1/2 after the previous note, but it wasn't. The spacing was confusing. -fixed
00:45:332 (1,2,3,4,5) - Confusing pattern. The pattern usually shaped like this are full 1/2, while yours isn't and doesn't follow the same path. A new combo on (4) (and removing the one on 00:46:574 (1) - ) would help. -fixed
01:22:806 (1) - Spacing issue: too close to previous object. It's spaced exactly as if it was 1/2 after the previous beat, but isn't. It results in a confusing pattern. -fixed
01:50:963 (1,2,3) - The spacing gets progressively lower with these three notes. -fixed
01:58:624 (3) - This note confused me as I expected it to be 1/2 after (2). I think you should stack it to avoid this confusion. -fixed
02:17:657 (1,2,3) - I find this kind of pattern to be extremely hard to play, so I think it should only be used for Insane diffs... replace it with 5 circles ? it's just a suggestion -hmm . as this is only a HARD diff , so fixed
02:22:626 (3,4,5) - Same suggestion -fixed
02:54:303 (2,3,4,5) - Same suggestion (only with 7 circles) -fixed
02:59:479 (4,5,6) - Spacing issue: they shouldn't be so close to one another -fixed
02:59:893 (6,7,1) - Same suggestion as 02:22:626 - ? -fixed
03:04:862 (4,1,2,3,4,5) - The spacing for all these is irregular. -fixed
03:07:346 - Why is there a break here ?
03:09:417 (3,4,5) - Spacing issue: these are too close to one another. -fixed
Snowy
- fixed unused timing points
01:01:067 (1) - Silencing beats like this is unrankable. -fixed
01:19:390 (1) - This spinner becomes abruptely loud... then silent again -fixed
02:15:378 (1) - I expected this to be later in the timeline - drag it closer to the center of the screen ? -fixed
02:27:592 - It's the only break in the map and I wonder why it's here ? it's kind of short -fixed by added 3 notes
Yuki YukI
This doesn't have the same offset as the other diffs. Use 1,440. -fixed
Quite heavily mapped. Nothing else to point out.
Taiko Collab
Most of the streams looked absolutely random to me... Also I don't see SB'd names of the mappers ?
- waiting for mapper's respond
Lots of unrankable things in this map... :/
- all fixed
thank you very very much
It is not unrankable.Odaril wrote:
Stack leniency 0.2 is unrankable.
My bad, I was not sure about this one, but I forgot to mention it. sorry for that, Kiva.Card N'FoRcE wrote:
It is not unrankable.Odaril wrote:
Stack leniency 0.2 is unrankable.
But it should be set only if you can't have the same result you want with other stack leniencies.
all fixed.. waiting for checking. odaril told me he is busy and unable to recheck.HakuNoKaemi wrote:
rechecking for bubble?
like that rechecking an arleady modded song take much time ..._Kiva wrote:
all fixed.. waiting for checking. odaril told me he is busy and unable to recheck.HakuNoKaemi wrote:
rechecking for bubble?
xierbaliti wrote:
-Hard-
00:05:376 (1,2,3) - 调整一下这几个的位置 -fixed
00:08:274 (2) - ^ -fixed
01:26:116 (2) - 这样远不远近不近的有点疼啊:O -fixed
01:58:929 (1) - 我感觉从前面红线或者后面白线开始比较好:O -fixed
02:00:689 - 这段有些吵._. :3
02:09:177 (2,3,4,5,6) - 这距离换的有点理解不能 -fixed
02:17:251 (7) - new combo? -fixed
02:42:301 (4,5,6) - 调整一下距离 -fixed
02:44:371 (1,2,3) - 这间距是不是有问题? -fixed
02:26:153 (1) - 似乎是从02:26:360开始更好啊._. 如果要这么做的话02:26:153要不要+note随意了:O -added
02:27:181 - 我建议kiai线对准音比较好 -fixed
found some spacing errors and all fixed
-yuki-
AudioLeadin: 1000 -fixed
Download: Kozato snow - Rengetsu Ouka (_Kiva) [Yuki YukI].osuAlace wrote:
<Yuki>
00:14:692 (4) - 這邊開始的softnormal與外加音效交替不是很理想,音量差異有點太大,在那些softhit的部份打上whistle會不會比較有打擊感
all good, 沒什麼可以挑的 打上whistle自然许多 感谢老师提醒
._. 我在等你改你的difff呢Snowy Dream wrote:
kiva加油~0v0乃帮我改了我给你kds
lol 5 offset jumpsCard N'FoRcE wrote:
Multiple sections because there are some "offset jumps", so here's the timing:
BPM: 144,91; offset: 1445
BPM: 144,91; offset: 54436
BPM: 144,91; offset: 107441
BPM: 144,91; offset: 147178
BPM: 144,91; offset: 173682
Apply this timing to all the difficulties and you'll be ready to go