Hello, M4M from your queue.
𝓔𝓪𝓼𝔂[]
Consider setting AR, CS and OD lower, current settings seem more like a Normal
00:06:050 (3,1) - Two things, this isn't stacked, and you shouldn't stack on easy. I'm not going to mention the problem with the slider lengths, as this should be resolved once you fix the slider velocity problem (by lowering velocity on this game)
00:09:950 (3) - Reverse arrow doesn't fit in this case, you have a downbeat on the beat 00:11:150 - which basically represents the new verse (I don't know technical terms) of the music box rhythm. Basically you don't want to put slider ends on downbeats as it can ignore strong beats or make them feel less emphasized.
00:11:450 (1,2,3,4,5,6) - You need to develop structure, since the last instance with a rhythm similar to this had long sliders (which I don't agree with, since they can be mapped out a bit better, with just 1/1) whereas this has 1/2 rhythms incorporated into it. While the incorporation of 1/2 in an Easy is fine at this bpm, it's executed poorly due to the lack of structure.
00:12:050 (2,3) - Still, the whole stacking thing
00:15:950 (1,2) - Again, there's a very big lack of structure, first instance with a rhythm like this, you had long sliders, next instance 1/2, and now you have a long slider as well as a repeat slider. It's be simpler to map each section with similar rhythm but varied patterns.
00:19:250 - I actually see no reason in silencing this repeat. Not only does it not really give any feedback, but the music has a clear music box note playing on this repeat, to silence the note on it when the music is clearly there doesn't make much sense really.
00:27:950 (1) - I really disagree with this spinner, it can be mapped out, and it's pretty short for a beginner really, so mapping it out would be the best option, and the most sensible one imo.
𝓝𝓸𝓻𝓶𝓪𝓵[]
You may want to consider adjusting slider velocity on this diff as well, since a lot of the time the high slider velocity results in long sliders, which result in long sliders that have lengths that are difficult to make flow smoothly
00:06:050 (1,2,3,4) - Rhythm could be improved.
00:14:750 (3,4,1) - Distance snap, stacking tends to throw things with DS off, so you might have to manually stack this.
Umm, not much else to say, this really just has the same issues as Easy, with things not being well structured in terms of rhythm. You should also pay attention to flow, since most things end up being quite sharp in terms of transitions, for example, 00:07:550 (4,1) - the flow completely cuts off to go to 1. Situations where that would work is if it was relatively low in terms of SV / DS, but this is just uncomfortable with how clunky the transition is. Also something such as 00:23:750 (1,2,3) - is pretty ambiguous, since most of the time beginners would usually expect the next note to be fairly close by, making it easy to mistake something like 1 -> 2 as 1 -> 2's tail. I hope that somewhat clarifies things, and I don't want to be the person to say this, but this needs a re-map.
On a side note: DS = Distance Snap and SV = Slider Velocity, this can be seen under the timing tab