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Modding v2: Modding Panel - Feedback Thread

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ProfessionalBox
First thing I noticed that needs to be fixed is to allow mappers to tick the resolved box even after replying to a comment. Since I'm unable to currently edit my comments, there are multiple replies that do not have the resolved option selected, while they should have. Also I think it would be nice if the most upvoted mods would show on top of the page of the respective difficulty
Mindwaves
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?
Don't see the problem in having very long mods in this new format, and you can just scroll directly to the bottom if their to much of them.
ztrot
Already with the fact modders can now list what needs to be fixed and what is suggestion is leaps and bounds better than what we have been doing, aka color coding text, now things are much more clear for our mappers, I made a suggestion myself just now!
HappyRocket88
Really nice! Never thought this will be released so fast since the last time Ephemeral said something about it on #modhelp.

I just hope the BBCode buttons will be kept for this system too. As long as they make things friendlier to read and understand.
Kibbleru
i wish there can be more interfaces for long mod posts as well
abraker
Ok so one thing I find limiting is that since this is focused to be posts with short mod descriptions, it doesn't really allow me to deliver the full picture of what I am trying to mod. I think having a hierarchy for this would be nice. You have a mod - the post relating to the range of timing it applies to (should not be too big) along with a short description, and within that mod are the individual edits you want to apply. I had to be a bit creative to achieve what format I am aiming for here, take a look at the Liberation (4k Insane) diff. Also I am using keywords such as ADD and BRING, and I think native support for those keywords would present a nice format to display the edits in.

My first post looks too ugly to look at btw. Why even?
Kurokami
It looks really good and easy to use. I only wonder about that overlap here: http://kurokami.s-ul.eu/U3tP7oeJ on overcomplexification [Extreme]. Along with timestamps it could become unreadable. Or just my browser bugged a bit due to my internet. :C
Axarious
Hmm, I'm getting a "Failed Saving Post" message; will try posting later.
AncuL
this is a feature-asking request but can you probably have the creator a control to who can resolve / deny it?
edit: and probably make the "hidden comments" the default one because sometimes the comment is painful to be scrolled
Kurai
Great. Just one little thing bothering me:


Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
Anxient
lol modding v2 is alot more fun than i thought :L
Full Tablet

The "FontAwesome" font used for several symbols doesn't look good if you disable font anti-aliasing. Since the font is used for characters usually not present in a font, they can't be replaced with web safe fonts.
Anxient

Kurai wrote:

Great. Just one little thing bothering me:


Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
like this? lol

i think with the way the font is used Exo 2.0 SemiBold and Semi Light (?), i think the "1" and "y" would be too close to touching. but hey thats just me. well this would only apply yo Easy tho :L
Haruto

Anxient wrote:

lol modding v2 is alot more fun than i thought :L
Yup, i think the same too lol. As we can discuss the selected part one by one with each mappers/modders opinion.
peppy
I've written up all the feedback so far in github issues.

https://github.com/ppy/osu-web/mileston ... g%20System

Please either file issues yourself (if you have a github account and are willing) or post here with anything that hasn't been added yet.
JMC
[suggestion for user interface]
I prefer using tab (with more orderly of course) like old website
than use scroll list, it's make me tired to scroll
Sonnyc
Btw, is it only me who experience a broken web?
Liiraye

Liiraye wrote:

How will this affect irc modding? Will this be the only way of modding in the future?
still looking for an answer
peppy
this thread is not for such questions, but have an ansewr: yes
Deppyforce
peppy
not the thread for discussing of rewards. that will come in time.
LordRaika
err 1 more thing that still bugging me...

i cant change difficulty.... since the beginning of this new modding panel....


Notice the link above... 123760/discussion#:436586 (ive already click another diff, the link changed)
but its just staying at "lZenxl's Easy" difficulty...

im using Google Chrome.
it just wont load another difficulty's page or something.... any idea whats wrong with it?






Deppyforce wrote:

How about when those map got rank... everyone got kds....
dont know how much..... but +1 for each person is fair... and "extra" kds for those who mod moreeee
Anxient
raika to be fair kds really doesnt do anything other than show that you want this map ranked

looks at brain power
Secretpipe
nice
Flower
I don't know if this has been discussed, but whatever I need to emphasise this.

I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.

Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:


You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.

Thanks for reading.
Mafumafu

Flower wrote:

I don't know if this has been discussed, but whatever I need to emphasise this.

I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.

Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:


You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.

Thanks for reading.
Agree with that.
Underforest

Flower wrote:

I don't know if this has been discussed, but whatever I need to emphasise this.

I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.

Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:


You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.

Thanks for reading.
Same thing
iza-
(Not sure if this is the place for suggestions, but here's my first impression of this +suggestions)

It looks really clean and nice-looking! I especially like the praise capability.

In order to make the modding site a little less busy at first glance, it might be a good idea to automatically collapse all resolved threads (I know that there's a Pending button, but at first glance it's a lot). If another modder finds something at the same note, then s/he could open up that mod and figure out if the mod was already resolved.

Maybe instead, once the map is updated all of the accepted mods could go away completely as they do not need to be dealt with again (this could also reduce the clutter in the timeline as someone above posted something about).


This is purely aesthetic, but consider on the timeline to put general time frames (0:00, 1 min, 2 min, end time, etc) , because it seems a bit plain with only the lines on it and it would give a sense of where to click to find the place where a mod might be time wise (to check if one suggestion has been discussed or not). I would definitely not put timestamps on all mod lines.


I noticed that when collapsed, there is no way to make there not be shadow on at least one of the boxes, maybe if you click on the same box again it goes back to no shadow.


If something is collapsed and it is selected through the top bar, expand the box. Also, maybe make the sidebar icon also able to do that, but it might take away the functionality of the expand/collapse button... hm
Drafura
Is there a way (planned ?) to point many timepoints in a same post ? Like having the possibility to create an issue and attach a list of all timepoints where the problem occurs ? Or should we do this throught general ?

Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?

I like the way you get an overall view on what's pending/denied?/resolved very neat idea. I also like the way one problem have one discution thread, search discution about one specific issue in a big ass thread is a real pain.

Good work so far.
peppy

Drafura wrote:

Is there a way (planned ?) to point many timepoints in a same post ? Like having the possibility to create an issue and attach a list of all timepoints where the problem occurs ? Or should we do this throught general ?


For the time being you'd either refer to the first point it happens and then point out the rest in brackets, or if it's a more serious issue you'd likely post at each point it happens.

Drafura wrote:

Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?


Probably a bit too complicated to add so many general sections.
Drafura

peppy wrote:

Drafura wrote:

Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?
Probably a bit too complicated to add so many general sections.
From what I've seen an "easy" way to implement it would be to add a "Spread discution" difficulty for each game mode in the top combo box, this difficulty will have no timeline discution, only a general discution section.

"Easy" implying it's possible to add fake difficulties in the combo box, disable timeline for fake difficulties, adapt database scheme to store general discution of fake difficulties, other things... But i'm getting out topic here cause it's not a suggestion thread.
Axon
This actually looks really cool
Sonnyc

Sonnyc wrote:

Btw, is it only me who experience a broken web?
After the a new test panel being released, I still experience this issue. (Internet Explorer 11)

Besides, clicking the other difficulties does not allow me moving to another. It just stucks at "Extra". Couldn't try the lower diffs on modv2 this time.

Also I feel it to be awesome if "Praise/Suggestion/Problem" category is also visible in the mobile version. Hell yeah, none will apply mods by looking at their mobile device, but at least I frequently check mod replies through my phone. Providing additional information whether something is a problem, or a praise etc will help more imo.
Ambrew
Any thoughts on when this will be public?
Professor Gila
Although editing response is available, but shouldn't you add resolve mark when edit the response? just in case if the mapper forgot to mark the issue resolved, rather than do double or multiple response to mark as resolved
abraker
Two replies spawned along with this error when I pressed the problem button. Might be due to my mouse button having poor conductivity, causing rapid clicking. What can I do to provide more helpful info?





Some other things:

When forgetting press resolve upon making a comment, I need to make another blank comment to check resolve. Can this be part of editing your last unreplied message?

For situations where the modder doesn't want to do the work of going into the log and copy pasting the stuff over, can there be a feature that allows to reference/post for them? Seeing myself replying to myself just looks weird.
Nao Tomori
I feel like just having them post a pastebin of the irc in the general section would work. Not like anyone reads those anyway lol

I think one thing that could be great for those of us that use notepad to write mods down (a good way to avoid losing stuff to random crashes / bad internet) would be some thing that allows us to post a giant blob of stuff like most people do now, and sorts it into separate points. obviously not something that is particularly easy to implement / built into the mv2 platform, but it would definitely be one of the most useful things that could be added since atm posting in a block is completely impossible.
Nitrous
Wouldn't it be a feasible feature to allow a batch of mods separated by newlines and a timestamp be separated and it would be automatically be formatted as separate mods below. Also, with the inclusion of an autosave feature likely saved in browser cookies for those who write walls of text.

I mean writing line after line feels awkward. Would be a neat thing to add for efficiency.
peppy
i think that's more of a getting-used-to-new-workflow thing. please give it a chance.

being able to individually select suggestion/problem/praise is not to be undervalued.
Lanturn
Could we be enlightened on how Kudosu! works since it's implemented now? Seems to be based on Votes, and more votes = more Kudosu!. Is there a cap per mapset?
peppy
1 upvote = 1 kudosu
2 upvotes = 2 kudosu
5+ upvotes = 3 kudosu

this will be tweaked as we figure how the system is used (and retroactively applied).

also the teams will be going through discussions when qualification/ranking happens to weed out abuse and reward discussions which haven't been upvoted by users.
timemon
upvotes increasing kudosu seems a bit weird because not many people actually read mod posts (and go out of their way to upvote them) plus they usually get shoved into "Resolved" which most modders will mod just on the pending.

Wouldn't it be cooler to tie kudosu gain to "resolved" instead? when mapper replies and resolves the issue, the modder gets kudosu so you don't have to make every BNs go upvote every posts in case the mapper forgets. (It also happens naturally, too. Mapper are forced to resolve the issues that pop up) It also prevents people from trying to farm kudosu by telling friends to upvote them.
hi-mei

timemon wrote:

upvotes increasing kudosu seems a bit weird because not many people actually read mod posts (and go out of their way to upvote them) plus they usually get shoved into "Resolved" which most modders will mod just on the pending.

Wouldn't it be cooler to tie kudosu gain to "resolved" instead? when mapper replies and resolves the issue, the modder gets kudosu so you don't have to make every BNs go upvote every posts in case the mapper forgets. (It also happens naturally, too. Mapper are forced to resolve the issues that pop up) It also prevents people from trying to farm kudosu by telling friends to upvote them.

yes, please

literally everyone from modhelp wants that, its just impossible to mod cause you dont know if the mapper gonna upvote ur mod or not, even if the suggestion gonna get "resolved"

there will be "squads" of upvoters for abuse for sure.

i hope devs gonna figure this thing out asap.
peppy
Rather than worrying about the system, please try using it as intended. We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.

We'll tackle "abuse" as it appears. We'll also ensure that upvotes happen for resolved issues which were not upvoted.
abraker

peppy wrote:

Rather than worrying about the system, please try using it as intended.
Some are not going to use it as intended, and you know it

peppy wrote:

We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.
Gathering data to know how the system is being is used is good, yes. Also, we are stating a possible scenario which your gathered data should, in theory, show eventually. We are not giving up on the system.

peppy wrote:

We'll tackle "abuse" as it appears. We'll also ensure that upvotes happen for resolved issues which were not upvoted.
Just curious, what advantages does having it moderated have over what is proposed?
Murasame
lol so is kudosu still usable for raising the Star Rate or something for catching the BN's attention etc. or it just becomes useless number like pp in modding v2?
hi-mei

peppy wrote:

Rather than worrying about the system, please try using it as intended. We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.
Im kinda curious what you think if there will be no upvotes and checkmarks, but instead something like icons that would indicate if the suggestions was helpful?

Honestly, I think that "problem" icon should be only available for QAT/BNG, since it would force the mapper to respond accordingly right away. For now, if you put "problem" on ur post, the mapper can put "solved" without ur agreement, which makes this button useless and equates it to "suggestion" button.

Few words in regards of upvotes/downvotes.

We are not on reddit. Mapping/Modding is something that demands competence, its not the place where you can shitpost and get upvotes for it cuz its funny.

Now we are forced to use timeline, which removes all the possibility for meme trains, dramas and such. I can ensure you that nobody will use it, there are very low amount of people who checks mod posts of others, and you know, almost all of them are from QAT/BNG when they rechecking the thread for something they could miss.

Now, you might also think that this thing could be usefull if a disscussion appears and two people cant decide what to do, so others can upvote what they think is right.

No. It will never be like that and never was. At the end of the day, only staff decide what is going to be ranked and what is not, they dont care what people think, because 95% of them are incompetent.

However, going back to initial thing, I modded a map and got 8 suggestions applied.

And 0 kudosu received.


We'll also ensure that upvotes happen for resolved issues which were not upvoted.
How? All of the suggestions people are bring up getting "solved" no matter if they were solved or not.

How would you track that if the modder gonna suggest something, and the mapper gonna say "yea okay" but instead of applying it, he forgets it/or even makes something way different. But the suggestion is "solved", modder got the point for it, when in reality nothing changed in map.
Asaiga
hi, i dont know if this has been addressed before so forgive me if i repeated something from ages ago.
Is it possible to go back to the beatmap page from modding pannel like the old site? And doesn't it show who favorites your beatmap anymore?

edit : a way to change map's description directly on new site?
Pachiru

peppy wrote:

1 upvote = 1 kudosu
2 upvotes = 2 kudosu
5+ upvotes = 3 kudosu

this will be tweaked as we figure how the system is used (and retroactively applied).

also the teams will be going through discussions when qualification/ranking happens to weed out abuse and reward discussions which haven't been upvoted by users.
Do downvoted comment remove kudosu then?
Chanyah

Pachiru wrote:

peppy wrote:

1 upvote = 1 kudosu
2 upvotes = 2 kudosu
5+ upvotes = 3 kudosu

this will be tweaked as we figure how the system is used (and retroactively applied).

also the teams will be going through discussions when qualification/ranking happens to weed out abuse and reward discussions which haven't been upvoted by users.
Do downvoted comment remove kudosu then?
Downvotes don't removed kudosu if there wasn't a upvote but it just make it a bit harder to get kd out of the post since you need at least 1 upvote

But it does removed kudosu if you downvoted a mod that was already upvoted (tested)
-Mo-
Something doesn't seem right here.



Chrome Version 62.0.3202.94 (Official Build) (64-bit). Tried turning off all extensions. Seems to only happen on the timeline tab filtered to only my (single) suggestion.
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