The whole map.Zelos wrote:
There is only one problem i see with this is showing how long you would hold the hold note for in gameplay.
The whole map.Zelos wrote:
There is only one problem i see with this is showing how long you would hold the hold note for in gameplay.
omgNatsumeRin wrote:
what i have to say now is i agree with Larto completely yeah.
Because it didn't fit the music. At all. A 10-second-long stream works if it's clear in the music, but here... No. XDTKiller wrote:
on a different matter, lol, Ekaru, what's wrong with 10s long stream?
Natteke wrote:
Take a look at this video. It represents hold notes at their best. I know that osu! is a different game and averything but I still think hold notes sometimes are really awesome so I do support this.
how are any of those different from sliders in osu? In DJMAX Technika, it's a slider at 1.0x speed. In O2Jam, it's a note where you just hold down the button (exactly like you have to do in sliders). Moving the mouse is easy enough.thepianist wrote:
Haha the first thing I thought of was the hold notes in DJMAX Technika
Either way, yes I support this request +1
lolziin wrote:
This is what I think of when I think of a hold in osu: (watch at 0:42)
Eww please don't do that. Just use a long slider or two beats :/ziin wrote:
Can't you use a silenced repeating slider?
The entire point of a hold slider is that the sliderball/circle is moving very slowly, seeing it vibrate like a sugar-coated drug addict after a case of redbull doesn't really feel right.ziin wrote:
Can't you use a silenced repeating slider?
I was referring to the blue ones, where you literally hold the note for it's duration.ziin wrote:
how are any of those different from sliders in osu? In DJMAX Technika, it's a slider at 1.0x speed.thepianist wrote:
Haha the first thing I thought of was the hold notes in DJMAX Technika
Either way, yes I support this request +1
people use spinners and sliders wrongly too! let's remove them! Also people don't know how to use distance snap! Let's disable it plz.Sakura Hana wrote:
Use 50% speed then, oh wait, too many ppl use 50% speed where it doesnt belong... ok then let's allow 40%, then more ppl use 40% where it doesnt belong, let's use 30% then! oh wait...
I guess you can see where im going with this...
+1 support for negative slider speeds.Sakura Hana wrote:
I guess you can see where im going with this...
ah, sorry I didn't see this for weeks.thepianist wrote:
I was referring to the blue ones, where you literally hold the note for it's duration.
ugh, for example, I don't like to make long (longer than 1/1) sliders, and, since using red timing sections to make a hold slider is not allowed anymore, you can't possibly make a smooth hold note / slider. So all you left to do is a) Use slow slider velocity (which I doubt anyone would do only for the sake of hold note) b) Use 0.5x timing section which won't give the exact effect of hold we need. So yeah...ziin wrote:
how are any of those different from sliders in osu?
Sakura Hana wrote:
I guess you can see where im going with this...
Also...Larto wrote:
The reasoning that it "can be abused" is hardly a valid one. Every kind of creativity can be abused.
Why don't we remove the player's ability to set a slider speed? Just let the slider speed be determined by the BPM alone! I mean, the player can abuse the slider speeds and confuse the player!
Why don't we remove the player's ability to use hitsounds? Just let the hitsounds be set automatically! I mean, the player can abuse the hitsounds and make them sound awful!
Hell, just create maps automatically! Because, you know, players could create bad ones! *shudder*
That's probably because you've still not been on the need of one of them yet, or because you still have not "felt" the need of it, instead. Because when it comes down to beatmaps creation, it's all about how the mapper feels the song, and that explains why 2 mappers can map a completely different mapset with the same song, because 2 mappers feel the song in different ways. I do have used MM's method and, while it does helps a bit when the hold feeling isn't that extreme (or the hold time isn't that long), there will be times on when it's not enough. Besides, you sacrifice speedups :P.Sakura Hana wrote:
No one's opinion is shit, i've read the thread and value everyone's opinions, and yours as well just that i still dont see anything that really justifies the use of said Hold Sliders, you can already achieve 25% slider speed with MM's method, and if that's too fast for you well then i can't help you there, just get used to the current limit rather than trying to extend it again.
This is different in gameplay, as it implies more score than just a hold slider/note due to the repeats.ziin wrote:
I think it works out just fine, though I might mute the repeating slider.
score is all relative. Why does score matter anyway? It increases score only slightly, unless you use a lot of them, or at the beginning of the map.Krisom wrote:
This is different in gameplay, as it implies more score than just a hold slider/note due to the repeats.
Let's say you have to use more than one hold note.ziin wrote:
score is all relative. Why does score matter anyway? It increases score only slightly, unless you use a lot of them, or at the beginning of the map.
Sliders ARE osu!'s hold notes.Lunah wrote:
every rhythm game has hold notes D: