This is a good idea, it'd be interesting to see how this could affect the gameplay (it'll feel weird to hold your click at a single circle at first I guess xd).
I disagree, saying this means that you don't believe in the modding system and that you can't trust other people to make sure they use it right. If there is abuse, it's stamped out otherwise it's not ranked.RandomJibberish wrote:
I think the abuse potential far outweighs the potential good uses for this. There are always going to be mappers that are using hold notes in every combo, using them where they don't fit, using them in the middle of combos etc. Just use a long slider or two beats, srsly, it isn't that bad
The problem is, people tend to not listen to other peoples mods about what is and isn't rankable, and becomes one giant flame war. read any thread about a map that is unranked. you'll see what i mean.Lilac wrote:
I disagree, saying this means that you don't believe in the modding system and that you can't trust other people to make sure they use it right. If there is abuse, it's stamped out otherwise it's not ranked..
I lol'dLybydose wrote:
????
Don't mind me, just posting hold notes.
I fucking laughed.Lybydose wrote:
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Don't mind me, just posting hold notes.
i fucking laughed.Odaril wrote:
Moreover, hold sliders pretty much break any kind of movement, sitting there waiting for a note to end. It will just cut the flow and make a map less enjoyable. Any slider can fulfill the purpose of a hold slider, and they don't break the flow nor the movement.
Assuming the mapper thinks what they're doing improves the map, it can and will get ranked with a stubborn enough mapper. I'd give examples, but it'd probably do little but piss people offpieguy1372 wrote:
Anyone who says "this is more likely to be abused than used well" must be forgetting that any maps like that won't get ranked in the first place... Even if the mapper doesn't follow the mod posts telling them to fix it, it won't be a problem because if it's really that bad the map won't end up ranked in the first place.
Anyway, I think it would fit better if it was just a slow slider like the original hold sliders, since both this and sliders need to be "held"... but if that really can't be done, I'll go ahead and support this. (Why not make it so you can put 0.25x inherited sections or something? o_o)Why does nobody ever recall that you already can by setting 2x for most of the map and 0.5 for the hold slider? :V
That's the point - Hold sliders aren't removed, you can just only use them if you give up 2x. This prevents any slider speed abuse.pieguy1372 wrote:
I know that, but then you can't use 2x sliders in the same map unless you somehow set a 4x inherited section.
Boo hoopieguy1372 wrote:
And that still won't let you use 0.125x sliders...
If this happens, you are using it wrong.Odaril wrote:
Moreover, hold sliders pretty much break any kind of movement, sitting there waiting for a note to end. It will just cut the flow and make a map less enjoyable. Any slider can fulfill the purpose of a hold slider, and they don't break the flow nor the movement.
This This This This This This This This This This This This This This This THIS.Larto wrote:
I agree with this request. Though I don't think we need a note for that. I'd be happy if we could just bring back the normal hold sliders. Brings less confusion with it than adding a completely new gameplay object.
The reasoning that it "can be abused" is hardly a valid one. Every kind of creativity can be abused. [...]
Furthermore, hold sliders have been used correctly and nicely. [...]
EDIT: Thinking about it, the fact that so many hold slider maps got ranked kind of proves that there definitely are some BATs, MATs and general modders approving of how they can be used.
I would indeed really have hold sliders back. I understand that they cannot be ranked anymore in their current form, as red sections should only be used for timing changes now, but that doesn't mean hold sliders don't work. Because they can work, very, very well.
Larto has leveled up!Larto wrote:
I agree with this request. Though I don't think we need a note for that. I'd be happy if we could just bring back the normal hold sliders. Brings less confusion with it than adding a completely new gameplay object.
The reasoning that it "can be abused" is hardly a valid one. Every kind of creativity can be abused.
Why don't we remove the player's ability to set a slider speed? Just let the slider speed be determined by the BPM alone! I mean, the player can abuse the slider speeds and confuse the player!
Why don't we remove the player's ability to use hitsounds? Just let the hitsounds be set automatically! I mean, the player can abuse the hitsounds and make them sound awful!
Hell, just create maps automatically! Because, you know, players could create bad ones! *shudder*
Furthermore, hold sliders have been used correctly and nicely. I'd definitely say that the last slider in Stupid MF's Insane/Crazy/Hard difficulty is very much fitting. While that part can, and has been mapped differently, does it mean that the way the last slider was used isn't "epic" and cool in a way? Well, actually, people think that it is epic and cool. That's not my opinion, mind you, I just asked quite a few people about the map, and about the slider when the map wasn't ranked yet. And most of them were very pleased with the slider.
EDIT: Thinking about it, the fact that so many hold slider maps got ranked kind of proves that there definitely are some BATs, MATs and general modders approving of how they can be used.
I would indeed really have hold sliders back. I understand that they cannot be ranked anymore in their current form, as red sections should only be used for timing changes now, but that doesn't mean hold sliders don't work. Because they can work, very, very well.
+1 Support
The whole map.Zelos wrote:
There is only one problem i see with this is showing how long you would hold the hold note for in gameplay.
omgNatsumeRin wrote:
what i have to say now is i agree with Larto completely yeah.
Because it didn't fit the music. At all. A 10-second-long stream works if it's clear in the music, but here... No. XDTKiller wrote:
on a different matter, lol, Ekaru, what's wrong with 10s long stream?