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Yoko Shimomura - Forest Maze

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Nakagawa-Kanon
I can hear some strange sound in 01:23:287 - ,00:10:521 -

please find better quality mp3 file

I think better you delet kiai time
because this is slow and no highlight
XD

[Easy]

oh, fast easy
but bpm is slow

fine

[Hard]
00:38:894 (2) - add clap at first?

This song is too slow

so I can't find many wrong this

I know this song

this is good song

+star ^^
Topic Starter
AdRon Zh3Ro
I'll see if i can find a better, but no promises...
ignorethis
pretty nice :)

AR+1 on easy if possible.

and...
I can hear some strange sound in 01:23:287 - ,00:10:521
Topic Starter
AdRon Zh3Ro
If someone can aid me ._.

EDIT: Nvm i think i found a good one here.

EDIT2: Changed, resnaped, done.
AgentYous
GREAT GREAT 8-)

Star
Topic Starter
AdRon Zh3Ro

AgentYous wrote:

GREAT GREAT 8-)

Star
Hmm... you forgot to actually star it. :P

But thanks.
Lilac
Wonderful.

Also, IRC modded.
-Lennox-
Hey :D

[Generall]

I prefer those colours

Combo1 : 50,51,34
Combo2 : 105,100,63
Combo3 : 167,167,84

[Easy]

Pretty good ^^

01:59:607 - Remove finish? Quiet ending is better

Fine~

[Hard]

Wow.. nothin wrong in my eyes..

No kudo..

Star~
Topic Starter
AdRon Zh3Ro
Eh... Sorry... No kudos...

I would rather stick with the same colours. I don't like soft ones.

I too, rather stick with the finish, as it is used on all the map.

Thanks anyway. =]
Cyclohexane
Okay, here goes!

[General]
Keep those custom HS, they sound very good.
No Breaks ? Oh well, it's not too much of a problem, the song is only 2 minutes long.

[Easy]
This is going to be short since there will not be a lot to say.
Overall I like it, however you might want to avoid things like this 00:15:282 (1,2) - Not too much of a problem but it can mess some players up.
Maybe curve a little more your sliders? Again this is just a suggestion, you did a good job on them, but sometimes there is a row of straight slider lines. Just for the pleasure of the eye.
Other than that, very good.

[Hard]
00:08:284 (4) - Ow, this spacing's a little off, isn't it?
Apparently you don't appreciate stacking the streams, which is okay, but sometimes it gives kind of a "repeated pattern".
Also too bad I don't see more jumps in this map, only streams. I am myself not too fond of streams, so maybe that's just me, but maybe you could either use more sliders or use more of this kind of combo : 01:06:172 (1,2,3) -
This map could actually use some jumps, not an obligation, but that would've been fun!
I guess you tried to stack 01:55:473 (5) - with 01:56:427 (7) - but it is slightly off. Sorry if it feels like nazi but people actually notice that a lot from what I've seen.


So yeah, sorry if this mod is not incredibly awesome, I can't really help it, you've done a good job, I wish your map great success!

Star!
Topic Starter
AdRon Zh3Ro
Nazi, yeah.

Others, rather not. :P

This is a slow song, and i'm not a fan of jumps in slow songs, it don't make much sense.

Thanks.
Selee
[General]

  • Source: "Super Mario RPG: Legend of the Seven Stars" ? http://www.mariowiki.com/Forest_Maze

    Tags: Add "Hanachan no Mori" for the japanese name of the music?

    BG resize? (Otherwise the thumbnail would be filled with white, kinda ugly imo ._.)
    Try this?
[Easy]

  • 00:29:277 (5) - Because you use a start and end with a clap, I think it's better to shorten this for 1/2 beat.
    00:52:177 (1,1) - Remove new combo?
    01:16:350 (1,1) - soft whistle?
    01:42:750 (3) - Clap?
    01:45:294 (2) - ^
[Hard]

Nice~

The hitsounds fit the music well.

Star, good luck finding a MAT/BAT then.
Haneii
Nice job

~Twinkle twinkle little star~
Topic Starter
AdRon Zh3Ro
=]
MoodyRPG

Selee wrote:

[General]

  • Source: "Super Mario RPG: Legend of the Seven Stars" ? http://www.mariowiki.com/Forest_Maze

    Tags: Add "Hanachan no Mori" for the japanese name of the music? the tag is not well known to say, therefore could be "super mario nintendo"
    BG resize? (Otherwise the thumbnail would be filled with white, kinda ugly imo ._.)
    Try this?
    BG
    [attachment=0:32902]Super_Mario_Wallpaper_by_Desidus.jpg[/attachment:32902]
[Easy]

  • 00:29:277 (5) - Because you use a start and end with a clap, I think it's better to shorten this for 1/2 beat.
    00:52:177 (1,1) - Remove new combo?
    01:16:350 (1,1) - soft whistle?
    01:42:750 (3) - Clap?
    01:45:294 (2) - ^
[Hard]

Nice~

The hitsounds fit the music well.

Star, good luck finding a MAT/BAT then.
xinhe
NICE MAP~~~
STAR :)
y u c a
hi(・∀・)/

Easy
i think...this diff 'Normal' is better.
you can add more clap hitsoud
00:00:651 (3) - add clap
00:03:195 (2) - ^
00:05:740 (1) - ^
00:08:284 (2) - ^ ect....

00:00:000 (1) - 1grid right(nazi sorry)
01:39:251 (1) - new combo
01:40:523 (1) - remove new combo


Hard
00:01:923 (7) - add finish
00:04:467 (6) - ^
00:07:012 (9) - ^
00:09:556 (10) - ^ ect....

good map~★
and poor english sorry Q.Q
Topic Starter
AdRon Zh3Ro
I prefer not to add nor more claps nor more finished, as they may seems too odd.

As to normal... U MAD?

Thanks. :D
wmfchris
before any modding I wanna ask do you need taiko diff :D

Forest maze is one of my favourite~

If you're going to take this for ranking just ignore and go on~
Kite
General
BG max 1024x768 yours is 1228x767
IMO Offset is too early, I suggest +5-10 on offset

Easy
Nothing wrong, just feels a bit too fast for an Easy diff.
Nice

Hard
01:51:666 (6) - remove clap on slider end?

Fun to play and nice diff.

Overall a nice mapset, nice use of hitsounds and combo colors (even if they blend in witht he background picture a bit)
Topic Starter
AdRon Zh3Ro
Don't know if i'll rank that fast... ~.~

Kite wrote:

General
BG max 1024x768 yours is 1228x767
Hmm, i'm pretty sure my BG is 1024x768


Kurai
Like Kite said, your background is 1228x767 and the max size is 1024x768. you should resize it.
Hum... I think it will be better if you rename "Easy" as "Normal"

Star~
Topic Starter
AdRon Zh3Ro
I think i forgot to full-sub :<

600 posts ftw...

EDIT: Full-sub win.
Pokie
Can't mod these days, sorry. so leave a star here :D
Topic Starter
AdRon Zh3Ro
=]
Shulin
Minor IRC modding, nice map ;)

Star!
KSHR
modding ;)
Thank you for requesting me!!


[Easy]
I think this dif is Normal(same as y_u_c_a's MOD)


[Hard]
00:17:191(10)---1grid right and down

It's difference Easy's hitsound volume of last spinner and Normal's that.
I think it had better unify.

------------------------------------
Nice map!! Do your best :)
starヽ(*´∀`)ノ★
Dusty
The combo colors you have look really similar, I think it'd be better if you made one of them lighter and one of them darker so you can tell them apart easier.

Also, that black bar at the bottom looks a little weird, if you can get a BG without it, that'd be better.

[Hard]
slider nazimod
00:23:233 (2) - Move the middle sliderpoint 1 left?
00:27:049 (2) - IMO this would be better curved, maybe like this?

nice maps, star
Crazy Jay
[Hard]
I think hitsound different in the fore-and-aft part sounds better,you can ignorethis i if you don't want to change it.
the mods are all the same
00:00:973 (6) - cancel clap
00:03:517 (5) - ^
00:06:061 (6) - ^
00:08:605 (5) - ^
00:09:241 (8) - clap and 00:09:400 (9) - cancel clap
00:11:149 (4) - cancel clap
00:13:693 (5) - ^
00:16:237 (6) - ^
00:18:781 (3) - ^
00:19:417 (4) - the same as 00:09:241
00:31:501 (2) - cancel clap
00:34:045 (5) - ^
00:36:589 (3) - ^
00:39:133 (3) - ^
00:39:769 (4) - same as 00:09:241
00:41:677 (6) - ^
00:44:221 (5) - ^
00:46:765 (6) - ^
00:49:309 (5) - ^
00:56:941 (6) - ^
00:59:485 (3) - ^
01:02:029 (4) - ^
01:04:573 (5) - ^
01:05:209 (6) - same as 00:09:241
01:07:117 (4) - ^
01:09:661 (5) - ^
01:12:205 (6) - ^
01:12:841 (8,9) - same as 00:09:241
01:14:749 (3) - ^
01:27:151 (2) - ^
01:30:013 (5) - ^
01:32:557 (6) - ^
01:33:352 (9) - same as 00:09:241
01:35:101 (5) - ^
01:37:645 (4) - ^
01:40:189 (5) - ^
01:42:733 (6) - ^
01:43:528 (8) - same as 00:09:241
01:45:277 (5) - ^
01:52:909 (3) - ^
01:55:453 (5) - ^
01:57:997 (6) - ^
Topic Starter
AdRon Zh3Ro
I wanted to make normal with less claps, cuz it had less notes.

And hard with more claps, cuz it had more notes.

Sorry :<
_llkey_18
Forgot to star this amazing map :P
wmfchris
make this as 2X bpm, so the SV is 2.8

:D


EDIT: There's no need to put 1.5x BPM =P
I just mean I put patterns like it's BPM188, so the SV is doubled as original (1.4)

sorry >_<

Download: Yoko Shimomura - Forest Maze (AdRon Zh3Ro) [Wmf's Taiko].osu
kaouji
all:
try to use more different combo colours

normal:
01 14 113:add a note
01 33 193:add
01 35 737:add
01 59 587:spin end at 02 01 495

hard:
01 12 205(6 7):change to slider fisrt note behind (i feel)
01 59 587:spin end at 02 01 495
Sallad4ever
Hi adron sorry I'm kinda late
Nothing much I can point out, just some suggestion

[General]
- red combo color please, c'mon this mario song you have to include red :D
- imo 00:40:723 ~l 00:50:899 & 01:36:691 ~ 01:46:867 are more suitable for kiai time
- I suggest to increase the volume in the kiai time by 1 or 2 ticks. Just to make the kiai time more epic by rising the volume

That's all, go and find a MAT already xD
aabc271
Hi~
Here is my taiko mod~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Wmf's Taiko]

It seems that there should be a kiai time at 01:16:339 ~ 01:26:515, just like what you did at 00:20:371 ~ 00:30:547 ?

00:11:706 ( 64 ~ 65 ) A single 2-plets is a bit strange...? Maybe add a note at 00:11:626 ?

No errors found, nice job :)

Star and good luck ~ ;)

No need to kds this post
Topic Starter
AdRon Zh3Ro

Sallad4ever wrote:

Hi adron sorry I'm kinda late
Nothing much I can point out, just some suggestion

[General]
- red combo color please, c'mon this mario song you have to include red :D Dunno, with that BG red isn't much of nice.
- imo 00:40:723 ~l 00:50:899 & 01:36:691 ~ 01:46:867 are more suitable for kiai time Those parts are kinda common, so adding there woldn't make so much sense
- I suggest to increase the volume in the kiai time by 1 or 2 ticks. Just to make the kiai time more epic by rising the volume Though, i raised the volume on the kiai, and sounded nice.

That's all, go and find a MAT already xDIt seems everyone are busy =.= or ignoring
Topic Starter
AdRon Zh3Ro

aabc271 wrote:

Hi~
[Wmf's Taiko]

It seems that there should be a kiai time at 01:16:339 ~ 01:26:515, just like what you did at 00:20:371 ~ 00:30:547 ?it seems he accidently cliked at the Kiai button :P

00:11:706 ( 64 ~ 65 ) A single 2-plets is a bit strange...? Maybe add a note at 00:11:626 ?Made it better.

No errors found, nice job :)

Star and good luck ~ ;)

No need to kds this postRly? :<
Zelos
Normal:

00:27:049 (2,3) - move 2 down by one grid point and move 3 down one grid point and to the right one grid point.

01:23:971 (1) - move 1 to match the rest of the combos pattern(its not that much more big of a jump anyway)

01:46:867 (1) - perhaps readjust this slider to make it parallel to the last slider?

Hard:

your end section doesnt have the same hitsound ending as Normal does.

saw no issue with WMF's taiko.

You definitely have one of my most favorite mapping styles.
Sakura
[General]
The combo colors are way too similar.
Make Lead-in time 2 seconds.
The regular hitsounds cant be heard at all, you need to increase the volume (By that i mean, the ones without any added hitsound), this also goes for the Taiko difficulty (sorry but the drum sounds are really low, i recommend around 75% or so volume).

[Normal]
Since this is the easiest difficulty of the mapset, please make sure that you don't stack notes at the end of sliders, they are almost invisible for newbies, specially when not always there's the same delay between the end of the slider and the note, and it's hard for them to read it.
Topic Starter
AdRon Zh3Ro
I raised volume a bit, but i don't want to make it too much louder then alredy is. If i raise hitsounds more, they will overcome the music sound, and i don't want that.

Changed colours too, so it become more clear.

With the colour change, the beat stacking at normal is way more visible. Plus, i don't want to ruin the alredy maped diff unstacking all beats, some stacking are nice and make the map less boring.

If newbies don't hit it at first try, they can always retry, as we always do. I know some new players can be bad at music games, when i was a newbie i sucked even with Easy maps. Although, with some train and dedication, everyone can do everything.
jericho2442
your combo colours are still waaaaaaaaaay too close
use these

[Colours]
Combo1 : 66,68,45
Combo2 : 136,136,68
Combo3 : 107,101,63

Hard
00:42:631 (9,10,1) - due to the note before this (10,1) is waaay too blind to notice, the dark colours and the stacking make it very hard to see the (1) please unstack the (1) into a more visible place
(suggestion)01:25:243 (2) - new combo here to follow your pattern

----------------
except them things the maps are fine, since sakura posted first though i will leave yout to contact sakura over it rather than me (im very busy) ;)
Lilac
Absolutely wonderful map.
James2250
Oops I was meant to mod this, my bad

Well it all looks nice so you can keep your bubble :P (Kiai time in a slightly odd place but its ok)
Sakura
Oh guess u already got your bubble
*removes from list of maps to mod*
Topic Starter
AdRon Zh3Ro
Massive MAT presence, ok...
Larto
Please don't map fade outs in future maps.

Also, this is the best taiko since bad apple.
James2250
Congrats~
Gotta love the song
Sallad4ever
Nice!!! :)
love the song even if it's repetitive

Larto wrote:

Please don't map fade outs in future maps.
is it really that bad?
Larto
It's a bit anticlimatic and pointless, to be honest. Right before the fade out starts is usually a great place to end a map
Topic Starter
AdRon Zh3Ro
Thanks everyone. =]
Garven
Really nice. Sorry I couldn't get to this in time for modding. ;_;
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