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Porno Graffitti - THE DAY

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Total Posts
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Topic Starter
-[Seon]-
This beatmap was submitted using in-game submission on Sunday, May 22, 2016 at 3:13:42 PM

Artist: Porno Graffitti
Title: THE DAY
Source: 僕のヒーローアカデミア
Tags: my boku no hero academia op opening tv size anime
BPM: 186
Filesize: 17783kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.53 stars, 117 notes)
  2. Hard (3.31 stars, 266 notes)
  3. Normal (2.01 stars, 147 notes)
  4. Plus ULTRA (4.54 stars, 342 notes)
Download: Porno Graffitti - THE DAY
Download: Porno Graffitti - THE DAY (no video)
Information: Scores/Beatmap Listing
---------------
Easy by me
Normal by me
Hard by me
Plus ULTRA by me

(I'm a sad boy)

69 favourites - 8/5/2016 huehue

ready for mods

special thanks to BigEarsMau for providing the video for this map,I do not own the video, so please do ask him for permission before taking it for your own.






Naxess
From Queue

[Easy]
SPOILER
  1. 00:01:785 (2,3) - Stacking should never occur in an Easy difficulty, mainly because the player must have full vision of notes as soon as they appear. Plus stacking goes against the basic time to distance principle, which new players must learn from early on. Stacking is fine in normal, though.
  2. 00:06:947 (2,3,4) - I can't hear these hitsounds.
  3. 00:12:108 (6,1,2) - Consider spacing slider (2) further away from circle (6) than to circle (1). Again, goes against the time to distance principle, because the player may mistake slider (2) for being before circle (1), since the distance is close to equal.
  4. 00:16:301 (2) - Add NC (new combo)
    00:15:656 (1) - Remove NC
  5. 00:39:527 - Downbeats are often loud sounds in songs and as such wouldn't make sense to lift your finger on. Consider making this clickable.
  6. Generally notes are almost never placed on red ticks in easy difficulties, but I'm not really sure what to do about it, so I can't give any examples of how to change this. Perhaps it's fine as it is.

[Normal]
SPOILER
  1. 00:01:463 (3,1,2,3) - Distance spacing should be consistent even in normal. This looks almost like it's mapped as a hard difficulty in a way. There seems to be a lot of this, but I'm sure one example should suffice.
  2. 00:09:850 - Like explained in easy, downbeats should very often be clickable.
  3. 00:16:301 (1,2,3) - Time to distance principle again. This would be fine in insane, not in normal. Keep sooner notes closer, later notes further away.
    00:56:947 (3,1,2) - ^ visually close to equal distance
  4. 00:49:850 (5) - Should be a new combo, downbeat.
  5. I'd recommend keeping constant DS and looking out for downbeats for when to place new combos and hit objects.

[General]
SPOILER
  1. I'd recommend adding some tags to people can find your song. If you don't know how to add tags or which ones to add, take a look at the osu!wiki.

    Song Setup, osu!wiki wrote:

    1. Tags: Keywords to help in searches. Common uses include album names, guest difficulty creators, company name and other terms that may be used by people when searching for specific wants (like eroge or visual novel for example if your beatmap's song is based on an eroge visual novel). If your map has "collab" elements mapped by other mappers, their names can go here. Tags are separated by spaces. It is not compulsory to fill in but is greatly appreciated when using the Web search and osu! search in-game.
      1. Note: If you have a tag of "qwertyuiop" as a tag on your beatmap, you can also find your beatmap in-game by typing in "qwertyuiop".
  2. Turn off widescreen support. It only applies to storyboards.
Topic Starter
-[Seon]-

Naxess wrote:

From Queue

[Easy]
SPOILER
  1. 00:01:785 (2,3) - Stacking should never occur in an Easy difficulty, mainly because the player must have full vision of notes as soon as they appear. Plus stacking goes against the basic time to distance principle, which new players must learn from early on. Stacking is fine in normal, though. will keep this in mind
  2. 00:06:947 (2,3,4) - I can't hear these hitsounds. since there's not much beats in the song, I tried to make the hitsounds much softer
  3. 00:12:108 (6,1,2) - Consider spacing slider (2) further away from circle (6) than to circle (1). Again, goes against the time to distance principle, because the player may mistake slider (2) for being before circle (1), since the distance is close to equal. fixed
  4. 00:16:301 (2) - Add NC (new combo) fixed
    00:15:656 (1) - Remove NC fixed
  5. 00:39:527 - Downbeats are often loud sounds in songs and as such wouldn't make sense to lift your finger on. Consider making this clickable. fixed
  6. Generally notes are almost never placed on red ticks in easy difficulties, but I'm not really sure what to do about it, so I can't give any examples of how to change this. Perhaps it's fine as it is.

[Normal]
SPOILER
  1. 00:01:463 (3,1,2,3) - Distance spacing should be consistent even in normal. This looks almost like it's mapped as a hard difficulty in a way. There seems to be a lot of this, but I'm sure one example should suffice. I'm following the distance snap, might change it if other modders think so too
  2. 00:09:850 - Like explained in easy, downbeats should very often be clickable. fixed
  3. 00:16:301 (1,2,3) - Time to distance principle again. This would be fine in insane, not in normal. Keep sooner notes closer, later notes further away. will change this if other modders think so
    00:56:947 (3,1,2) - ^ visually close to equal distance ^
  4. 00:49:850 (5) - Should be a new combo, downbeat. fixed
  5. I'd recommend keeping constant DS and looking out for downbeats for when to place new combos and hit objects. will do a recheck on the snaps

[General]
SPOILER
  1. I'd recommend adding some tags to people can find your song. If you don't know how to add tags or which ones to add, take a look at the osu!wiki.

    Song Setup, osu!wiki wrote:

    1. Tags: Keywords to help in searches. Common uses include album names, guest difficulty creators, company name and other terms that may be used by people when searching for specific wants (like eroge or visual novel for example if your beatmap's song is based on an eroge visual novel). If your map has "collab" elements mapped by other mappers, their names can go here. Tags are separated by spaces. It is not compulsory to fill in but is greatly appreciated when using the Web search and osu! search in-game.
      1. Note: If you have a tag of "qwertyuiop" as a tag on your beatmap, you can also find your beatmap in-game by typing in "qwertyuiop".
  2. Turn off widescreen support. It only applies to storyboards. fixed
thanks for the mod :)
BigEarsMau
Hey, Seon!
I see that you need the OP video
I'mma big fan of BNHA, so I wanted to help you :)

Here it is : http://puu.sh/odem2/2b7167b9f1.avi
Just put it in your map and voila!!!

Maybe I could mod this, if I have time of course ;)

Oh yeah, just a suggestion. Maybe change the name of the Insane diff to "Plus ULTRA"? I think that resonates well with the overall theme of the OP and since the word was featured in the OP itself

No kudosu for this post pls

Crediting me for the vid will always be appreciated

Good luck! I really hope this get ranked! :)

P.S Ochako is best girl
Ambient
Heyo from my queue

General

  1. Tag conflicts.

Hard

  1. NC 00:18:882 (2) - Instead of 00:18:559 (1) -
  2. Same as above, start a new combo 00:24:043 (3) - here instead of 00:23:398 (1,2) - and make the following notes apart of the combo
  3. 00:33:076 (5,6) - The overlapping here is a bit difficult to see, maybe move the note onto the end of the slider rather at the start. Also 00:33:076 (5) - Ctrl + G and NC
  4. 00:40:817 (6) - NC
  5. 00:42:108 (2) - NC
  6. 00:43:398 (7) - NC
  7. 00:48:559 (1) - NC
  8. 00:53:721 (5) - NC
  9. 00:58:882 (1) - Not sure about this slider, their isn't enough recovery time. I suggest trying to map it since its a pretty small section.
  10. 01:12:430 (1,2,3,4,5) - This may be a bit too hard for a Hard map, maybe go about replacing this with 1 or 2 repeating sliders. Similar to what you did 01:22:753 (1,2) - here.

Normal

  1. There are a lot of spacing issues which i could point out but to save time consult Aimod with the major spacing errors.
Hopefully this was helpful, GL~ ;)
Topic Starter
-[Seon]-

BigEarsMau wrote:

Hey, Seon!
I see that you need the OP video
I'mma big fan of BNHA, so I wanted to help you :)

Here it is : http://puu.sh/odem2/2b7167b9f1.avi
Just put it in your map and voila!!!

Maybe I could mod this, if I have time of course ;)

Oh yeah, just a suggestion. Maybe change the name of the Insane diff to "Plus ULTRA"? I think that resonates well with the overall theme of the OP and since the word was featured in the OP itself

No kudosu for this post pls

Crediting me for the vid will always be appreciated

Good luck! I really hope this get ranked! :)

P.S Ochako is best girl
thanks so much for this, I'll definitely credit you for this xD
sorry for the late reply, had a long day at university
Topic Starter
-[Seon]-

Ambient wrote:

Heyo from my queue

General

  1. Tag conflicts.

Hard

  1. NC 00:18:882 (2) - Instead of 00:18:559 (1) - fixed
  2. Same as above, start a new combo 00:24:043 (3) - here instead of 00:23:398 (1,2) - and make the following notes apart of the combo fixed
  3. 00:33:076 (5,6) - The overlapping here is a bit difficult to see, maybe move the note onto the end of the slider rather at the start. Also 00:33:076 (5) - Ctrl + G and NC fixed
  4. 00:40:817 (6) - NC
  5. 00:42:108 (2) - NC
  6. 00:43:398 (7) - NC I'll rethink about all these NC
  7. 00:48:559 (1) - NC
  8. 00:53:721 (5) - NC
  9. 00:58:882 (1) - Not sure about this slider, their isn't enough recovery time. I suggest trying to map it since its a pretty small section. fixed
  10. 01:12:430 (1,2,3,4,5) - This may be a bit too hard for a Hard map, maybe go about replacing this with 1 or 2 repeating sliders. Similar to what you did 01:22:753 (1,2) - here. fixed

Normal

  1. There are a lot of spacing issues which i could point out but to save time consult Aimod with the major spacing errors. will check on this
Hopefully this was helpful, GL~ ;)
thanks for the mod :)
BigEarsMau
I just noticed that the video I've given to you has a really bad watermark and an ugly filter in the background. That's bc I downloaded it from youtube, where it uses the filters to avoid copyright. Also, there is no clean version of the vid yet in youtube.

Luckily enough, I found and downloaded the clean version of the video with no watermarks and filters. I highly recommend you to use the version I'm giving to you right now. Here's the link : http://puu.sh/oeryV/bacb5eb1b3.avi

Again, good luck in ranking the map :)
Namki

General

  1. Title should be THE DAY, capitalized.
  2. Do you have a storyboard? If no uncheck Widescreen support.

Easy

  1. AR3 or unrankable.
  2. 00:03:398 (2) - add this in terms of emphasis.
  3. 00:12:430 (1) - this NC look weird, so I suggest put NC here 00:11:140 (5) - instead.
  4. 00:13:721 (1) - this is quite strong, put finish.
  5. 00:40:172 (1) - same suggestion with NC, put it here 00:39:527 (6) - .
  6. 01:02:108 (1) - this slider is out of the music, make it without repeat and place circle here 01:02:108 (1) - , put also NC at the big white tick instead of 01:02:108 (1) - this.
  7. 01:04:043 (1) - is there any reason to put NC? Remove, it wouldn't hurt.
  8. 01:13:076 (1) - and finish, because of the strong beat.

Normal

  1. AR4, otherwise unrank. And you can decrease HP as well.
  2. Same hitsounds suggestions as in Easy.
  3. 00:08:559 (1,2,3,4,5,6) - i think it would be better if you Distance Snap this with 1.4x, because I can't see any reason to decrease spacing here.
  4. Why do you use 1x spacing in kiai? Kiai should be a bit complex compare with whole diff. It would be logical if you map with 1.4x spacing in kiai part.

Hard

  1. Decrease OD a bit.
  2. And hitsounds suggestions are the same, yes.
  3. 00:20:817 (3,4) - make those parallel.
  4. 00:27:914 (5,6) - suggest 1/2 slider instead.
  5. 00:47:269 (1,2) - DS and make blanket.
  6. 00:50:495 (1,1) - recover time after a spinner in Hard should be 1/2 as a minimum.
  7. 01:20:172 (2) - second reverse may be really sudden, so I suggest two 1/2 sliders instead of the repeat.
  8. 01:23:398 (1,1) - same issue with the spinner.
  9. 01:23:398 (1) - I can hear a sound here, so place a circle.

Insane

  1. Press ctrl+a and watch. A lot of your objects are mapped in the center, try map corners too in the future.
    Lel, I can't find any really bad thing in this diff.
good luck~
B r o k e n
My Modding Queue
Having normal hit sound for every tick sounds weird, sounds really weird on the hard and insane

Hard
00:11:785 (3) - blanket better around the 2, you'll have to do some adjustments to note afterwards if you decide to clean up this blanket
00:15:172 (5) - you can move the tail up one grid
00:19:688 (3) - move the tail a bit more to the right to make the blanket look nicer
00:24:043 (1) - blanket better?
00:25:172 (6) - I suggest a .75 slider to 00:25:979 following a 1/2 slider(that's a pretty strong beat, shouldn't ignore it)
00:36:463 - you can put a slider here then a single note afterwards for the music
01:08:559 (3) - I suggest you break this slider into a 1/2 beat one and add a single note afterwards, better fit for vocal
01:11:140 (3) - ^
01:18:237 (2,3,4,5,6) - this area doesn't sound too good
01:20:817 (3,4,5,6,7) - ^


Insane
Most Insane are AR9, but up on you
00:25:343 consider doing what I said on Hard for here on Insane too, maybe don't do it on hard but should do it on this insane, up on you
00:50:172 (5,6,7,1) - this area sounds weird, spin should be sooner, like @ 00:50:414 if you ask me
01:28:398 (7) - replace with a long slow slider
Kiai mode would pretty much end on the spinner 01:23:398 (1) - do for all difficulty
Good luck, hope my mod helps :D
Topic Starter
-[Seon]-

B r o k e n wrote:

My Modding Queue
Having normal hit sound for every tick sounds weird, sounds really weird on the hard and insane

Hard
00:11:785 (3) - blanket better around the 2, you'll have to do some adjustments to note afterwards if you decide to clean up this blanket fixed
00:15:172 (5) - you can move the tail up one grid fixed
00:19:688 (3) - move the tail a bit more to the right to make the blanket look nicer not necessary
00:24:043 (1) - blanket better? fixed
00:25:172 (6) - I suggest a .75 slider to 00:25:979 following a 1/2 slider(that's a pretty strong beat, shouldn't ignore it) fixed
00:36:463 - you can put a slider here then a single note afterwards for the music fixed
01:08:559 (3) - I suggest you break this slider into a 1/2 beat one and add a single note afterwards, better fit for vocal fixed
01:11:140 (3) - ^ fixed
01:18:237 (2,3,4,5,6) - this area doesn't sound too good leaving as it is
01:20:817 (3,4,5,6,7) - ^ ^


Insane
Most Insane are AR9, but up on you
00:25:343 consider doing what I said on Hard for here on Insane too, maybe don't do it on hard but should do it on this insane, up on you fixed
00:50:172 (5,6,7,1) - this area sounds weird, spin should be sooner, like @ 00:50:414 if you ask me fixed
01:28:398 (7) - replace with a long slow slider I don't think it's necessary
Kiai mode would pretty much end on the spinner 01:23:398 (1) - do for all difficulty fixed
Good luck, hope my mod helps :D
thanks for the mod :)
Topic Starter
-[Seon]-

Namki wrote:

General

  1. Title should be THE DAY, capitalized. fixed
  2. Do you have a storyboard? If no uncheck Widescreen support. fixed

Easy

  1. AR3 or unrankable. fixed
  2. 00:03:398 (2) - add this in terms of emphasis. add what?? ._.
  3. 00:12:430 (1) - this NC look weird, so I suggest put NC here 00:11:140 (5) - instead. fixed
  4. 00:13:721 (1) - this is quite strong, put finish. used clap instead of finish
  5. 00:40:172 (1) - same suggestion with NC, put it here 00:39:527 (6) - . fixed
  6. 01:02:108 (1) - this slider is out of the music, make it without repeat and place circle here 01:02:108 (1) - , put also NC at the big white tick instead of 01:02:108 (1) - this. fixed
  7. 01:04:043 (1) - is there any reason to put NC? Remove, it wouldn't hurt. fixed
  8. 01:13:076 (1) - and finish, because of the strong beat.clapped it

Normal

  1. AR4, otherwise unrank. And you can decrease HP as well. fixed
  2. Same hitsounds suggestions as in Easy. fixed
  3. 00:08:559 (1,2,3,4,5,6) - i think it would be better if you Distance Snap this with 1.4x, because I can't see any reason to decrease spacing here. I don't really see a problem with using the same DS for this though
  4. Why do you use 1x spacing in kiai? Kiai should be a bit complex compare with whole diff. It would be logical if you map with 1.4x spacing in kiai part. used 1.2x instead

Hard

  1. Decrease OD a bit. fixed
  2. And hitsounds suggestions are the same, yes. fixed
  3. 00:20:817 (3,4) - make those parallel. not necessary
  4. 00:27:914 (5,6) - suggest 1/2 slider instead. fixed
  5. 00:47:269 (1,2) - DS and make blanket. not necessary
  6. 00:50:495 (1,1) - recover time after a spinner in Hard should be 1/2 as a minimum. fixed
  7. 01:20:172 (2) - second reverse may be really sudden, so I suggest two 1/2 sliders instead of the repeat. fixed
  8. 01:23:398 (1,1) - same issue with the spinner. fixed
  9. 01:23:398 (1) - I can hear a sound here, so place a circle. fixed

Insane

  1. Press ctrl+a and watch. A lot of your objects are mapped in the center, try map corners too in the future.
    Lel, I can't find any really bad thing in this diff. hmm,will keep that in mind :P
good luck~
thanks for the mod :)
BigEarsMau
Hi there, Seon!
I've said that I'm gonna mod this if I have time and...........here I am :)

Alrighty then, let's take a look

[General]
  1. The clap hitsound is too quiet. Try to replace it a louder clap hitsound, like this
  2. Add "my" to the tags so people can search "My Hero Academia"
[Easy]
  1. I think DS 1.0x makes the diff too tight and and uncomfortable to watch for newer players. Try to increase it to around 1.2x to make it tidier and easier to read
  2. 00:13:721 (1,2,3,4) - Generally, in easier diffs, 1/2 circles are rarely used and discouraged by most mappers these days because it'll make trouble for newer players in following the basic rhythm of the song, resulting them in getting a 100, a 50, or even a miss. I suggest to change these circles to sliders so newer players will have easier time in following the rhythm. There are variations for the sliders in this section of the song. You can follow either of the
    variations given : Variation 1 or Variation 2
  3. 01:00:172 (1,2,3,4) - ^
  4. 01:25:979 (1,2,3) - ^
  5. 00:25:172 (2) - Again, like I said before, 1/2 circles are discouraged in easier diffs. Try to replace this with a long slider until 00:26:140 to match the long guitar note.
  6. 00:27:914 (3) - Like 1/2 circles, 1/2 sliders are also discouraged in Easy diffs. Try to make this slider longer until 00:28:559
  7. 00:30:495 (3) - ^ Try to make it longer until 00:31:140
  8. 00:44:850 (5) - Again, 1/2 circles are discouraged. Try to rearrange this part so no circles are on a red tick
  9. 00:58:721 (2) - Despite being a 1/2 circle, I guess this circle is alright since it matches the rhythm
  10. 01:22:108 (3) - NC this since the lyrics moved to a new verse, then remove the NC from 01:22:753 (1) and NC 01:23:398 (2)
  11. 01:28:237 (5) - Replace this with a circles and then NC it
[Normal]
  1. 00:03:076 (1) - Remove the NC since the song haven't got into the lyrics yet
  2. 00:25:172 (3) - Replace this with slider until 00:26:140 to match the long note of the guitar
  3. 00:27:592 - Add a slider until 00:27:753
  4. 00:30:979 - Add a circle here to match with the lyrics
  5. 00:41:301 - ^
  6. 00:33:237 (3) - This circle doesn't fit with the rhythm at all. Delete this circle and move 00:33:398 (4) to 00:33:237
  7. 00:36:463 - Add a slider here until 00:36:785 to match the violin sounds
  8. 00:41:463 (4) - Remove the finish. It doesn't sound pleasant with the rhythm
  9. 00:58:882 - This part feels empty if not mapped. Try to map the instruments in this part
[Hard]
  1. Most Hards these days use AR 7.5 or 8 for songs that have >180 BPM
  2. 00:25:495 (7) - This reverse slider is too short and doens't fit the rhythm. Try to replace it with something else that fits the rhythm
  3. 00:28:237 - Map this part. It feels empty if you don't. If you don't know what to map in here, map the instruments
  4. 00:35:092 - ^
  5. 00:38:559 - ^
  6. 00:45:334 - ^
  7. 01:12:672 (2,1) - This part really troubles me. Try making 01:12:672 (2) longer until 01:12:914
  8. 01:26:947 (3) - Snap the end slider to 01:27:269 to match with the rhythm
[Plus ULTRA]
  1. It's fine I guess

Well, that's all, I guess. Hope this helps
Good luck in being ranked! :)

:P
Topic Starter
-[Seon]-

BigEarsMau wrote:

Hi there, Seon!
I've said that I'm gonna mod this if I have time and...........here I am :)

Alrighty then, let's take a look

[General]
  1. The clap hitsound is too quiet. Try to replace it a louder clap hitsound, like this
  2. Add "my" to the tags so people can search "My Hero Academia"
fixed
[Easy]
  1. I think DS 1.0x makes the diff too tight and and uncomfortable to watch for newer players. Try to increase it to around 1.2x to make it tidier and easier to read
  2. 00:13:721 (1,2,3,4) - Generally, in easier diffs, 1/2 circles are rarely used and discouraged by most mappers these days because it'll make trouble for newer players in following the basic rhythm of the song, resulting them in getting a 100, a 50, or even a miss. I suggest to change these circles to sliders so newer players will have easier time in following the rhythm. There are variations for the sliders in this section of the song. You can follow either of the
    variations given : Variation 1 or Variation 2
  3. 01:00:172 (1,2,3,4) - ^
  4. 01:25:979 (1,2,3) - ^
  5. 00:25:172 (2) - Again, like I said before, 1/2 circles are discouraged in easier diffs. Try to replace this with a long slider until 00:26:140 to match the long guitar note.
  6. 00:27:914 (3) - Like 1/2 circles, 1/2 sliders are also discouraged in Easy diffs. Try to make this slider longer until 00:28:559
  7. 00:30:495 (3) - ^ Try to make it longer until 00:31:140
  8. 00:44:850 (5) - Again, 1/2 circles are discouraged. Try to rearrange this part so no circles are on a red tick
  9. 00:58:721 (2) - Despite being a 1/2 circle, I guess this circle is alright since it matches the rhythm
  10. 01:22:108 (3) - NC this since the lyrics moved to a new verse, then remove the NC from 01:22:753 (1) and NC 01:23:398 (2)
  11. 01:28:237 (5) - Replace this with a circles and then NC it
fixed all
[Normal]
  1. 00:03:076 (1) - Remove the NC since the song haven't got into the lyrics yet
  2. 00:25:172 (3) - Replace this with slider until 00:26:140 to match the long note of the guitar
  3. 00:27:592 - Add a slider until 00:27:753
  4. 00:30:979 - Add a circle here to match with the lyrics
  5. 00:41:301 - ^
  6. 00:33:237 (3) - This circle doesn't fit with the rhythm at all. Delete this circle and move 00:33:398 (4) to 00:33:237
  7. 00:36:463 - Add a slider here until 00:36:785 to match the violin sounds
  8. 00:41:463 (4) - Remove the finish. It doesn't sound pleasant with the rhythm the song itself has finish so I'm following it
  9. 00:58:882 - This part feels empty if not mapped. Try to map the instruments in this part
fixed all except 1
[Hard]
  1. Most Hards these days use AR 7.5 or 8 for songs that have >180 BPM keeping AR7
  2. 00:25:495 (7) - This reverse slider is too short and doens't fit the rhythm. Try to replace it with something else that fits the rhythm made it longer
  3. 00:28:237 - Map this part. It feels empty if you don't. If you don't know what to map in here, map the instruments fixed
  4. 00:35:092 - ^ fixed
  5. 00:38:559 - ^ fixed
  6. 00:45:334 - ^ fixed
  7. 01:12:672 (2,1) - This part really troubles me. Try making 01:12:672 (2) longer until 01:12:914 fixed
  8. 01:26:947 (3) - Snap the end slider to 01:27:269 to match with the rhythm oops,missed that :P
[Plus ULTRA]
  1. It's fine I guess

Well, that's all, I guess. Hope this helps
Good luck in being ranked! :)

:P
thanks for the mods :)
LMT
From our modding queue.
Plus ULTRA
00:00:657 (1,2) - should be a triple (place a circle on blue tick).
00:28:237 - map this blank space because 00:28:559 (1,2) - you map it here. Don't forget to NC the first drum/piano note.
01:12:753 (5) - In my opinion you should map the red tick with a circle instead of being a slider end because the vocal is very strong on this tick.
01:16:140 (2,3,4) - sliders starting on white ticks here break the consistency do not represent the music very well. The vocal notes are actually on the sliderends which aren't optimal. Select all these objects then ctrl+G, see if it's better. (don't forget to move 4 because spacing).
01:26:947 (3) - it's worth highlighting this tick 01:27:269 - instead of being a sliderend. (because of the guitar note)
Hard
00:37:753 (4) - I suggest changing this to 2 circles because the vocal pitch is the same on both tick.
00:44:527 (3,4) - so 00:45:334 (4) - should start 00:45:172 - here . Try something like this: https://osu.ppy.sh/ss/4936989 .
00:55:334 (4) - break this into 2 circles make more rhythmic sense.
00:56:947 (3) - ^
01:02:592 (1,2) - https://osu.ppy.sh/ss/4937005 try this. It makes more sense that the red tick is a circle in this case.
01:04:205 (2,3) - should be like this : https://osu.ppy.sh/ss/4937020 . Again rhythm sense problem.
01:09:527 (2) - consider breaking this up into 2 circles because the vocal pitch of the sliderend is higher (and so, stronger) than the sliderhead.
01:27:269 - don't forget to highlight this note, somehow.
Normal
00:27:108 (2) - consider breaking this into 1/2 slider + a circle on red tick.
00:48:882 (3) - this note is silent, no need to map this note.
Good luck ranking this! Nice song :)
Topic Starter
-[Seon]-

LMT1996 wrote:

From our modding queue.
Plus ULTRA
00:00:657 (1,2) - should be a triple (place a circle on blue tick).
00:28:237 - map this blank space because 00:28:559 (1,2) - you map it here. Don't forget to NC the first drum/piano note.
01:12:753 (5) - In my opinion you should map the red tick with a circle instead of being a slider end because the vocal is very strong on this tick. I don't think this is really necessary and since it sounds kinda nice if I leave it be :P
01:16:140 (2,3,4) - sliders starting on white ticks here break the consistency do not represent the music very well. The vocal notes are actually on the sliderends which aren't optimal. Select all these objects then ctrl+G, see if it's better. (don't forget to move 4 because spacing).
01:26:947 (3) - it's worth highlighting this tick 01:27:269 - instead of being a sliderend. (because of the guitar note)

fixed all except 1
Hard
00:37:753 (4) - I suggest changing this to 2 circles because the vocal pitch is the same on both tick.
00:44:527 (3,4) - so 00:45:334 (4) - should start 00:45:172 - here . Try something like this: https://osu.ppy.sh/ss/4936989 .
00:55:334 (4) - break this into 2 circles make more rhythmic sense.
00:56:947 (3) - ^
01:02:592 (1,2) - https://osu.ppy.sh/ss/4937005 try this. It makes more sense that the red tick is a circle in this case.
01:04:205 (2,3) - should be like this : https://osu.ppy.sh/ss/4937020 . Again rhythm sense problem.
01:09:527 (2) - consider breaking this up into 2 circles because the vocal pitch of the sliderend is higher (and so, stronger) than the sliderhead.
01:27:269 - don't forget to highlight this note, somehow.

fixed all
Normal
00:27:108 (2) - consider breaking this into 1/2 slider + a circle on red tick.
00:48:882 (3) - this note is silent, no need to map this note.

fixed all
Good luck ranking this! Nice song :)
thanks for the mods :)
Electoz
Hi, from my modding queue~

[General]

  1. Maybe offset 798? I think what you have now sounds a bit off.
If you don't understand anything you can ask me in game.

[Easy]

  1. 00:03:378 (2,4) - 00:05:959 (1) - I don't know what you're going for with these sliderends, it didn't land on anything. When you're mapping you should try focusing on just one thing, either vocal or instruments. In this case, following vocal is a lot easier if you ask me.
  2. 00:08:539 (1,3) - Try to avoid this overlap if possible, doesn't look neat imo.
  3. 00:12:410 (3,4) - This rhythm would work better because there's a very strong cymbal sound on 00:13:056 and technically it should be clickable.
  4. 00:22:733 - Generally downbeats should be clickable but up to you.
  5. 00:23:701 - If you're following the guitar sound then you should make this one clickable as well.
  6. 00:58:701 (2,1) - Clearly there are drums that you can map between these two, don't leave this empty as it might cause an awkward pause in gameplay.
  7. 01:05:314 (1) - Just my preference but I would prefer a denser rhythm than this.
  8. 01:13:701 (2,3,4) - Try making a flow in simple line, if your flow is too complicated then some beginners will mess up on it. In this case, some players might go for 01:14:668 (4) instead of 01:14:346 (3) .
  9. 01:22:410 (2,3) - Ctrl+g fits much better if you're following vocal.
  10. Needs more work in terms of rhythms and aesthetics.
[Normal]

  1. AR needs to be bumped imo, around 5-6.
  2. 00:03:076 (1) - When you're mapping both of these ticks it really plays weird for some reason. Just map either 00:03:076 or 00:03:237 is better imo, if you're going for vocal, then you should map 00:03:237 and leave 00:03:076 empty and vice versa.
  3. 00:16:281 (1,2) - I think this rhythm captures the guitar sound better. Same applies to 00:18:862 (1,2) .
  4. 00:24:023 - This should be clickable.
  5. 00:33:217 (3,1) - Don't really recommend to left things empty in the middle of stanza, I would make 00:33:217 (3) a repeat slider or you could try sth else, up to you.
  6. I'll stop here since most of the things I mentioned are about rhythm stuff. The thing I really wanted here is I want you to understand the concept of choosing rhythm choices rather than pointing out what should be fixed or not, so I hope you'll understand what I'm trying to get across and try applying what you learned to the rest of your map.
To sum it up, you need to rework your rhythm choice. Try to focus on either instruments or vocal at least for a certain part in the song so players will know what they are following.
Alright then, as I said before you can ask me in game if you have any questions or anything you don't understand, good luck~
Topic Starter
-[Seon]-

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Maybe offset 798? I think what you have now sounds a bit off. thanks for this, it sounds much better now :P
If you don't understand anything you can ask me in game.

[Easy]

  1. 00:03:378 (2,4) - 00:05:959 (1) - I don't know what you're going for with these sliderends, it didn't land on anything. When you're mapping you should try focusing on just one thing, either vocal or instruments. In this case, following vocal is a lot easier if you ask me.
  2. 00:08:539 (1,3) - Try to avoid this overlap if possible, doesn't look neat imo.
  3. 00:12:410 (3,4) - This rhythm would work better because there's a very strong cymbal sound on 00:13:056 and technically it should be clickable.
  4. 00:22:733 - Generally downbeats should be clickable but up to you.
  5. 00:23:701 - If you're following the guitar sound then you should make this one clickable as well.
  6. 00:58:701 (2,1) - Clearly there are drums that you can map between these two, don't leave this empty as it might cause an awkward pause in gameplay.
  7. 01:05:314 (1) - Just my preference but I would prefer a denser rhythm than this.
  8. 01:13:701 (2,3,4) - Try making a flow in simple line, if your flow is too complicated then some beginners will mess up on it. In this case, some players might go for 01:14:668 (4) instead of 01:14:346 (3) .
  9. 01:22:410 (2,3) - Ctrl+g fits much better if you're following vocal.
  10. Needs more work in terms of rhythms and aesthetics.

    fixed them
[Normal]

  1. AR needs to be bumped imo, around 5-6.
  2. 00:03:076 (1) - When you're mapping both of these ticks it really plays weird for some reason. Just map either 00:03:076 or 00:03:237 is better imo, if you're going for vocal, then you should map 00:03:237 and leave 00:03:076 empty and vice versa.
  3. 00:16:281 (1,2) - I think this rhythm captures the guitar sound better. Same applies to 00:18:862 (1,2) .
  4. 00:24:023 - This should be clickable.
  5. 00:33:217 (3,1) - Don't really recommend to left things empty in the middle of stanza, I would make 00:33:217 (3) a repeat slider or you could try sth else, up to you.
  6. I'll stop here since most of the things I mentioned are about rhythm stuff. The thing I really wanted here is I want you to understand the concept of choosing rhythm choices rather than pointing out what should be fixed or not, so I hope you'll understand what I'm trying to get across and try applying what you learned to the rest of your map.

    fixed all and will try to rework on my rhythms
To sum it up, you need to rework your rhythm choice. Try to focus on either instruments or vocal at least for a certain part in the song so players will know what they are following.
Alright then, as I said before you can ask me in game if you have any questions or anything you don't understand, good luck~
thanks for the mods :)
Mercusheigan
Hi, from my modding queue

Sorry for being so late to the party.. I mod slowly so I'll post and do a lot of edits to add stuff, so pls wait a bit if you see this

Mapset

SPOILER
Hitsound volume from the timing point is kinda low.. Maybe 60 or even 65% would be better

plus, at 00:03:539 , 30% is too low (set to 40)

01:28:539 - maybe add a spiner here that reduces it's hitsound volume as it goes, to map the "vanishing" sound

Plus ULTRA

SPOILER
00:05:152 (4) - for here, maybe something like this will be more fitting (look at the timeline)

00:20:636 (2) - make the spacing even with 00:20:959 (4,5) -

00:23:056 (2,3,4,5) - pattern suggestion for this one (NOTE: 00:23:056 (2) - is stacked with 00:22:249 (4) - )


00:25:475 (7) - increase duration up to 00:26:120 (red tick)

00:31:120 (2) - I'd increase the length of this slider, by either making it a reverse or just increasing it to last an entire beat (from white tick to white tick)

00:34:830 (4) - maybe turn this into some kind of sliderart that can follow the vocals better? (eg, you did this at 00:45:152 (7) - )

01:12:410 (1,2,3,4,5) - I think it could play better if this stream had more movement because the song is really dynamic here. Also, if you maybe increase it to the blue tick previous to 01:13:056 (1) - can be cool too (may be a bit of overmap but eh)

Hard

SPOILER
00:11:120 (1) - blanket could be better here

00:30:475 (6,7) - make they have the same direction (basically, move 7 end)

00:33:056 (5) - stack with 6

00:43:862 (1,3) - both sliders could get some magic for a better blanket

Normal

SPOILER
Note density is too big here, maybe ar5.5 would improve the player's experience

IDK for that's as far as it goes lol.. patterns aren't really an issue here but DS should be more prioritized, use ctrl+shift+a and check DS snap

Hope it helped, me runs from easy (..lol)

GL~ you have a really cool song in hands
Topic Starter
-[Seon]-

Mercusheigan wrote:

Hi, from my modding queue

Sorry for being so late to the party.. I mod slowly so I'll post and do a lot of edits to add stuff, so pls wait a bit if you see this

Mapset

SPOILER
Hitsound volume from the timing point is kinda low.. Maybe 60 or even 65% would be better hmm,ok

plus, at 00:03:539 , 30% is too low (set to 40)

01:28:539 - maybe add a spiner here that reduces it's hitsound volume as it goes, to map the "vanishing" sound don't think its necessarry

Plus ULTRA

SPOILER
00:05:152 (4) - for here, maybe something like this will be more fitting (look at the timeline) I think it's okay as it is

00:20:636 (2) - make the spacing even with 00:20:959 (4,5) -

00:23:056 (2,3,4,5) - pattern suggestion for this one (NOTE: 00:23:056 (2) - is stacked with 00:22:249 (4) - )


00:25:475 (7) - increase duration up to 00:26:120 (red tick) fixed

00:31:120 (2) - I'd increase the length of this slider, by either making it a reverse or just increasing it to last an entire beat (from white tick to white tick) not really necessarry

00:34:830 (4) - maybe turn this into some kind of sliderart that can follow the vocals better? (eg, you did this at 00:45:152 (7) - ) fixed

01:12:410 (1,2,3,4,5) - I think it could play better if this stream had more movement because the song is really dynamic here. Also, if you maybe increase it to the blue tick previous to 01:13:056 (1) - can be cool too (may be a bit of overmap but eh) nah, as you said, it's gonna be overmapped

Hard

SPOILER
00:11:120 (1) - blanket could be better here fixed

00:30:475 (6,7) - make they have the same direction (basically, move 7 end) fixed

00:33:056 (5) - stack with 6 fixed

00:43:862 (1,3) - both sliders could get some magic for a better blanket not sure what you mean but I'll try

Normal

SPOILER
Note density is too big here, maybe ar5.5 would improve the player's experience

IDK for that's as far as it goes lol.. patterns aren't really an issue here but DS should be more prioritized, use ctrl+shift+a and check DS snap will think about it

Hope it helped, me runs from easy (..lol)

GL~ you have a really cool song in hands
thanks for the mods :)
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