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Yakushimaru Etsuko - Venus to Jesus (TV Size)

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Topic Starter
Mogsy
This beatmap was submitted using in-game submission on Tuesday, January 11, 2011 at 7:06:19 PM

Artist: Yakushimaru Etsuko
Title: Venus to Jesus (TV Size)
Source: Arakawa Under the Bridge
Tags: SHAFT Faust
BPM: 156
Filesize: 15777kb
Play Time: 01:23
Difficulties Available:
  1. Easy (2.52 stars, 95 notes)
  2. Hard (5 stars, 305 notes)
  3. Normal (4.32 stars, 149 notes)
Download: Yakushimaru Etsuko - Venus to Jesus (TV Size)
Download: Yakushimaru Etsuko - Venus to Jesus (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Redownload if downloaded before 10 January 2010

Normal mapped by Faust, 'cause he's awesome.

Oh look, a Mogsymap. I really dig the OP of this anime, both the song and the art style, so I tried my best to capture both in this map. Mapped as if freely swaying back and forth yet still being subtle/subdued in terms of hitsound volume, with a skin that attempts to emulate the faded pastel look of the OP itself by featuring brighter yet desaturated skinned elements. I also highly recommend downloading with the video, due to the combo colours and skinning elements. Enjoy~
Bestelle
I has nothing to say, besides the fact this song is pretty catchy~
KanaRin
YEAH *_*
Arakawa Under the Bridge!
I love this anime so much XDD
It's so funny*__*!
Ok~ star xD
Faust
Almost forgot about this.
dkun
I THINK I JUST CAME MOGSY
THIS MAP IS SEX
ILU
Jarby
Offset is about 20ms early for me overall, but the first two bars of the song seem to differ from that as well, so I guess you'd have to use two timing sections. Have fun and don't forgot to resnap at least kiai time inherited sections! By the way, despite the fact that the concept of having a Normal to Insane jump in difficulty infuriates me, it's actually not that big of a deal here but the difficulties do seem to match up to their names at the same time. You're a sneaky one, Mogsy.

Check your hitsound volumes throughout the map and seperation on each of the difficulties. They seem to differ slightly from each other and I can't see a reason why in this context.
01:24:409 - Considering the end point for kiai time at the first chorus, this seems odd to me. You should make them end at the same time.

Easy:

00:26:332 (1) - I think having the spinner end 1/1 away from the next object may be a bit unfair for an Easy. I suggest ending it at 00:28:448.
01:10:948 (1) - As above.

Normal:

01:00:179 (1) - Might be because I'm used to typical tilde sliders, but the horizontal end point makes this slider seem odd to me. Perhaps you could raise it a little and move its end path to point to the next object like this, except properly spaced from the previous circle.

Insane:

00:27:892 (1,1,1) - I feel these should be a part of the same combo. Just makes it easier to read for me, really.
00:40:007 (1,1,1,2) - In the same way as above, I'd either remove the second objects new combo and the third or just the second.
00:45:776 (5,6) - That is meanest and outright nasty anti jump I have ever seen. Please don't do that.
01:10:179 (5) - The end anchor point is quite outstretched and looks quite odd and unnatural considering the slider types used before this. Consider changing to something like this, but perhaps more refined because I rushed that and it does look a bit bad as well.
01:12:486 (1,1,1) - As listed at 00:27:892.

Lovely, lovely, lovely map and a cute, catchy flowery song that doesn't cause me to mute sound immediately as I play. So it's all good.
Faust
Topic Starter
Mogsy

Jarby wrote:

Offset is about 20ms early for me overall, but the first two bars of the song seem to differ from that as well, so I guess you'd have to use two timing sections. Have fun and don't forgot to resnap at least kiai time inherited sections! BPM also was off by a few decimals for the consistent BPM, should be fixed now. Although those different first two bars makes the opening stream of Insane that much worse, but we'll see...

Check your hitsound volumes throughout the map and seperation on each of the difficulties. They seem to differ slightly from each other and I can't see a reason why in this context. Only time I really see this is in the differences between Easy/Insane and Normal, but those are Faust's creative decisions, so I'll leave those. Everything else looks consistent to me.
01:24:409 - Considering the end point for kiai time at the first chorus, this seems odd to me. You should make them end at the same time. Only seemingly on Faust's difficulty, but I fixed them for consistency.

Easy:

00:26:332 (1) - I think having the spinner end 1/1 away from the next object may be a bit unfair for an Easy. I suggest ending it at 00:28:448.
01:10:948 (1) - As above. Agreed. Both fixed.

Insane:

00:27:892 (1,1,1) - I feel these should be a part of the same combo. Just makes it easier to read for me, really. I was attempting to emulate the beginning's numbering pattern, but I just changed it for the sake of being easier to read.
00:40:007 (1,1,1,2) - In the same way as above, I'd either remove the second objects new combo and the third or just the second. Changed, as well, but I added a New Combo onto the last beat to accent that last bit of mallet percussion.
00:45:776 (5,6) - That is meanest and outright nasty anti jump I have ever seen. Please don't do that. It's actually perfectly equidistant 1/3, resnapping is to blame for this, though.
01:10:179 (5) - The end anchor point is quite outstretched and looks quite odd and unnatural considering the slider types used before this. Consider changing to something like this, but perhaps more refined because I rushed that and it does look a bit bad as well. Hopefully it looks better now.
01:12:486 (1,1,1) - As listed at 00:27:892. Fixed.

Lovely, lovely, lovely map and a cute, catchy flowery song that doesn't cause me to mute sound immediately as I play. So it's all good. Why thank you, sir.
Also fixed the positioning of 01:13:074 (3) on Insane. That jump needed to be a bit less drastic IMO.

Thank you very much for the mod!
Nharox
Catchy song and a nice map as well. Here, have a star. :)
Topic Starter
Mogsy
Fixed some IRC stuff (including the beginning stream), re-renamed Hard, and fixed some skin elements. Feel free to re-DL.

EDORT: Re-DL. Fixed a hitsound.
Lilac
Yo Yo Yo.

Mogsy told me to post here, yo.

...Yeah, I got nothing.
ztrot
Not bad play wise let me know when you got the timing stuff sorted out
EDIT:
Derekku
*Why is the comboburst 630px wide? Resize it to 500px.
*I suggest removing the audio from the video, but it's fine if you don't.
*Perhaps force the skin to default to fill in the rest of the elements (such as hitcircle/score numbers) that aren't in the folder?
(Asked Mogsy to change the artist to the Japanese name (surname first, then first name) in irc as well)

Easy:
00:34:819 (2) - the way this was angled made me expect an extra repeat. Could you rotate this 90degrees counterclockwise?

Normal:
*Expected this to be called Faust's Normal, but it doesn't matter.
*Diff settings are a bit too similar to Easy's. How about raising OD one tick and AR 1-2 ticks?
00:40:396 (2,3,4) - The slow approach rate make this pattern a bit confusing...
00:50:973 (1,2) - I suggest not stacking these, since the number of repeats is a bit unpredictable and you have (2) on the end of (1) which seems strange as well.
00:57:319 (2,3) - Then it looks like (2) has an extra repeat due to the placement of (3). :?
01:00:203 (1,2) - (nazi) spacing
01:12:511 (1) - Too far from the center of the spinner for a Normal.

Hard:
00:39:627 (4,5) - Pretty sure you meant to have these snapped like 01:24:338 (4,5).
00:45:588 (3,4,5,6) - Random 1/3 notes? These will be completely unexpected, so I highly suggest just making this a slider.
Topic Starter
Mogsy
Normal stuff to be fixed by Faust.

Derekku wrote:

(Asked Mogsy to change the artist to the Japanese name (surname first, then first name) in irc as well) Welp, fixed.

Easy:
00:34:819 (2) - the way this was angled made me expect an extra repeat. Could you rotate this 90degrees counterclockwise? Much better now.

Hard:
00:39:627 (4,5) - Pretty sure you meant to have these snapped like 01:24:338 (4,5). Whoops, a resnap mistake. Fixed and respaced.
00:45:588 (3,4,5,6) - Random 1/3 notes? These will be completely unexpected, so I highly suggest just making this a slider. Not random; actually in time with the vocals, which is what that was being mapped to. I don't find them unexpected, but eh. The slider would be uncharacteristic of this section and more flow-breaking than the 1/3s, IMO. :P
Uploading the changes as this is being posted.
Derekku

Mogsworth wrote:

Derekku wrote:

00:45:588 (3,4,5,6) - Random 1/3 notes? These will be completely unexpected, so I highly suggest just making this a slider.
Not random; actually in time with the vocals, which is what that was being mapped to. I don't find them unexpected, but eh. The slider would be uncharacteristic of this section and more flow-breaking than the 1/3s, IMO. :P
I saw the 1/3 notes in the editor and STILL missed when I did a playthrough a minute or two later. They're going to be read as a 1/4th stream, I guarantee you. =x Anyway, I'll recheck after Faust makes changes.

PS: Updated the thread title to reflect the artist change.
Topic Starter
Mogsy
Fixed the title, and I thought initially that you meant just one long slider. Well, why not get the best of both worlds? :V Added a repeated 1/3 slider. Shouldn't throw off the flow and doesn't add in a potentially confusing stream.
Faust
Derekku
Small fix to the video offset (video was noticeably out of sync with the music) aaaaaand bubbled!
Larto
Faust
FUCK YEAAHHH


KanaRin
Congrats~(・∀・)
NatsumeRin
combo color trick is fun, and i'm glad to see that there are people spend time on it.
but well... others could get improved... for example...hitsounds plz? i noticed the "red for whistle", that's an idea and better than randomly put notes here and there, but not good enough.
don't want to be a guy only saying but not doing things, here's an example. hitsounds added from start to the first kiai ends.

Download: stress.rar
Faust

NatsumeRin wrote:

combo color trick is fun, and i'm glad to see that there are people spend time on it.
but well... others could get improved... for example...hitsounds plz? i noticed the "red for whistle", that's an idea and better than randomly put notes here and there, but not good enough.
don't want to be a guy only saying but not doing things, here's an example. hitsounds added from start to the first kiai ends.
Fantastic. Glad someone took note of that.
Topic Starter
Mogsy

NatsumeRin wrote:

combo color trick is fun, and i'm glad to see that there are people spend time on it.
but well... others could get improved... for example...hitsounds plz? i noticed the "red for whistle", that's an idea and better than randomly put notes here and there, but not good enough.
don't want to be a guy only saying but not doing things, here's an example. hitsounds added from start to the first kiai ends.
Your hitsounds are actually the exact opposite of the feel of this map for that situation.

The map is meant to be a lot of more demure/muted, thus the major lack of hitsounds. I thought my hitsounds were implemented well along with the music, but having these constant whistles takes away from the general feel. Not to mention the fact that it sounds completely and utterly disgusting. Whistlespam and clapspam takes away from the more demure/lackidaisical feel of the song.

As far as your added sounds are concerned, ehhhhhhhhhno. I thought it was good enough with the standard hitsounds, and that the manipulation of those was enough. Not everything needs custom hitsounds, and they only took away from this.

tl;dr: Demure song called for less rather than more. Maybe you should try to understand how a map is constructed before going all stress on it.

(Also the red wasn't just done for LOLWHISTLESGOHERE, it was done to symbolize when she was taking a breath, to emphasize something else in the background, and the whistles help accentuate that)
Jarby
The arrangement of the hitsounds in relation to the song and combo placement was the most distinctive and brilliant part of this map for me. It's one of the few maps I can recall that uses sparseness among hitsounds to its advantage instead of its usual demise. Personal preferences aside, there is nothing here I can see that isn't adhering to the ranking criteria and I think freedom to map how you like within those guidelines is a very important part of this community.

I won't stop you from disliking this map, NatsumeRin, but saying that a map is not good enough based around your own established preferences is something that I would like to never see happen again.
NatsumeRin

Jarby wrote:

I won't stop you from disliking this map, NatsumeRin, but saying that a map is not good enough based around your own established preferences is something that I would like to never see happen again.
if you could explain me things like Mogs did i would be happy. on the other hand, that's just things you did, a lot.

@Mogs: a reason why i think your map is lack of hitsounds is you put most of the volume to 100, and that already ruined a demure/muted feeling, so i considered "oh it just need more works".
what i want to make sure most is you really put effort to the song, if you did then fine, maybe i won't agree with your opinion (like now), but treat a song seriously is already nice.
btw, i'm pretty sure i'm one of the guys realize that trick first, don't need to tell me that.
Topic Starter
Mogsy
I know you might not agree with the 100% volume, but a lot of the 100% volume stuff is actually purely due to the mp3's volume. Soft hitsounds did not sound like they happened at all unless they were at 100%, and Normal 100% was to accent the chorus. Any Normal hitsounds outside of the chorus were kept around 60% to help emphasize that demure feel.

Also, nowadays, I don't let maps of mine that I didn't put effort into go into Pending. That's just insulting to people who have put effort into maps. It's a basic code of ethics. :o
NatsumeRin

Mogsworth wrote:

I know you might not agree with the 100% volume, but a lot of the 100% volume stuff is actually purely due to the mp3's volume. Soft hitsounds did not sound like they happened at all unless they were at 100%, and Normal 100% was to accent the chorus. Any Normal hitsounds outside of the chorus were kept around 60% to help emphasize that demure feel.

Also, nowadays, I don't let maps of mine that I didn't put effort into go into Pending. That's just insulting to people who have put effort into maps. It's a basic code of ethics. :o
still a bit loud to me, but for reason it's enough. (a bad thing is with a loud MP3 you could hardly handle the volume change since there's little space for you, i would choose to edit the MP3 file = =)

and i totally agree the 2nd paragraph.
Jarby

NatsumeRin wrote:

Jarby wrote:

I won't stop you from disliking this map, NatsumeRin, but saying that a map is not good enough based around your own established preferences is something that I would like to never see happen again.
if you could explain me things like Mogs did i would be happy. on the other hand, that's just things you did, a lot.
I don't understand. Please elaborate.
NatsumeRin

Jarby wrote:

I don't understand. Please elaborate.
watch #modreqs when a map is unranked.

don't be a guy just make shit and get shit ranked, and what's more, you're even proud of that. "it's in fact shit, but technique rankable, and i can get it ranked!", it's not fun man. consider yourself a mapper/modder then learn to think before speak out.

no flame needed since i think i already got Mogs' idea and he got mine too, but if some random guy continue rushed in a formal discussion, it would be annoying.
Jarby

NatsumeRin wrote:

Jarby wrote:

I don't understand. Please elaborate.
don't be a guy just make shit and get shit ranked, and what's more, you're even proud of that. "it's in fact shit, but technique rankable, and i can get it ranked!", it's not fun man. consider yourself a mapper/modder then learn to think before speak out.
I'm offended. I make things that I consider to be fun or entertaining and get them ranked so other people can appreciate them. Just because a song is silly and uses a simple, linear or abstract mapping style doesn't mean that I'm making shit for the sake of shit. Of course, I am more proud of some of my works than others, but who are you to doubt the sincerity of my previous post because of all this? I put my heart into my maps and it disgusts me to see people like you just disregarding them as trolling attempts or the like.

As I said before, how enjoyable a map is depends on the individual. I don't think you understand how important that is. We have standards set up so we don't have really awful nonsensical maps ranked, but seriously, you will be getting nowhere complaining about the overall quality of a map without meaningful evidence. By evidence, I specifically mean parts of the map that conflict with the ranking criteria and nothing more.

(Ugh, I didn't want to make this focus on me so much, but I guess the points are still relevant here.)
NatsumeRin

Jarby wrote:

I'm offended. I make things that I consider to be fun or entertaining and get them ranked so other people can appreciate them. Just because a song is silly and uses a simple, linear or abstract mapping style doesn't mean that I'm making shit for the sake of shit. Of course, I am more proud of some of my works than others, but who are you to doubt the sincerity of my previous post because of all this? I put my heart into my maps and it disgusts me to see people like you just disregarding them as trolling attempts or the like.

As I said before, how enjoyable a map is depends on the individual. I don't think you understand how important that is. We have standards set up so we don't have really awful nonsensical maps ranked, but seriously, you will be getting nowhere complaining about the overall quality of a map without meaningful evidence. By evidence, I specifically mean parts of the map that conflict with the ranking criteria and nothing more.

(Ugh, I didn't want to make this focus on me so much, but I guess the points are still relevant here.)
most of the community are offended by your map and the attitude you treat it. consider you make a map ranked is to make it entertain the community, not 30 or 50 guys. if you can't agree with this, then anything more would lose its meaning.
btw, i haven't said a word about the map's rankable, so what are you thinking about. no one cares what you did if you can focus on the map itself. it's just like "a mod after rank", and you're performing like you're offended at the first time, weird.
Jarby

NatsumeRin wrote:

most of the community are offended by your map and the attitude you treat it.
My maps generally have a quite positive reception. Yes, yes, we all know about ztrout, Sweet Religion and Cover My Ears, but those are a minority. Even ztrout itself being the big bad one only has a few more negative ratings than it does positive, so it is a very big stretch to say that most of the community are offended by my maps. They wouldn't rate them positively if that were the case, would they? Furthermore, I can't say I've had a whole lot of people jump down my throat about how I treat mapping in general. They should talk to me if they have a problem with what I do instead of leaving me in the dark.

NatsumeRin wrote:

consider you make a map ranked is to make it entertain the community, not 30 or 50 guys. if you can't agree with this, then anything more would lose its meaning.
That's absolutely ridiculous. If a niche group are entertained by a specific style of mapping that adheres to the ranking criteria, what's the problem? With your logic, I should exclusively be mapping anime openings and Touhou remixes since that is what the community seems to be entertained by the most. You have to appreciate how much crap the ranking criteria accounts for. Even when a map is following it at the lowest level, a lot of people are still going to enjoy the map. What right do you have to stop them from that?

NatsumeRin wrote:

btw, i haven't said a word about the map's rankable, so what are you thinking about. no one cares what you did if you can focus on the map itself. it's just like "a mod after rank", and you're performing like you're offended at the first time, weird.
I don't understand exactly what you're talking about here either. Could you please rephrase it?
NatsumeRin
ok most of the community like most of your maps.
end of conversation.

now anyone wants to play dota?
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