forum

Oodorato2 - Halloween Rocks

posted
Total Posts
57
show more
play rainworld
no kds plz

remove "pony" from tags, it's already in the source
ColdTooth
Hello there, from my queue.

[General]

Remove 'pony' from the tags, as it is already in the source.

Go over the beats on 2 and 4 of each measure, and make sure there's atleast a clap or w/e it is on every difficulty. Seems to be very inconsistent.

You should map the break after 00:39:378 - , sounds really good

You should also map the break after 01:31:578 - , both are pretty suitable for them and this is a short song

I generally don't want to say this in any of my mods, but I find some parts in each difficulty very upbeat, but mapped in a boring way.

[Easy]

HP2
Try CS2.6, won't feel too bad

00:08:178 (4) - Not properly blanketing 00:06:978 (3) - 's sliderend

00:08:178 (4,5) - These two sliders look like they would be symmetric, but they are not. Consider making 00:09:378 (5) - the same slider as 00:08:178 (4) -

00:10:578 (1,2,3,1) - The transition to the next combo here feels very rough. Why not try something like this

00:12:978 (1,2) - Try this. I know it's not blanketing, but something like that can flow better.

00:18:978 (4,1) - Boring transition. You could put a circle at 00:19:878 - and get away with it, as long as the spacing is consistent. Also 00:18:978 (4) - should blanket 00:20:178 (1) - sliderbegin's properly.

00:20:178 (1,2) - See 00:08:178 (4,5) -

00:26:178 (3,1,2) - Here's another rough transition that should be smoothed out. You could make 00:27:378 (1,2) - into a 1/1 slider that blankets 00:26:178 (3) -

00:32:178 (1,2,3,1) - This transition is just so ugly on an easy difficulty. Try this

00:48:978 (1) - x96 y60

00:50:178 (3,1,2) - Try to make these into a triangle, the slider end works out perfectly

00:56:178 - All that space... Add something at 00:57:378 - , don't need all of it.

01:08:778 (1,2) - See 00:08:178 (4,5) -

01:12:978 (5) - NC. 01:13:578 (1) - Remove NC

01:17:778 (3) - NC. 01:18:378 (1) - Remove NC

01:18:378 (1) - Not blanketing 01:17:778 (3) -

01:21:378 (1,2) - See 00:08:178 (4,5) -

01:25:578 (2,1) - Make them symmetrical.

01:44:178 (2,3,1,2) - There seems to be no shape between these notes. How about a triangle for 01:44:178 (2,3,1) - ?

01:48:978 (1,2) - I liked the transition before this combo, maybe try and make it like that?

01:56:178 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Everything in this last section feels uncreative. I would rework this small portion imo, just feels bland.

[Normal]

HP3.5

I really don't like this normal. And there's a lot of things wrong with this first section that just made me go 'why'.

I'm totally ok with 1.1x spacing for a normal, seems to fit just perfectly. Maybe I'm insane, but atleast it's not 1.5x spacing. But then at 00:10:578 - , it changed to 1.1x to 1.2x spacing. These kinds of spacing changes makes the normal difficulty very annoying and inconsistent. 00:20:178 (1,2,3,4) - is also a bad example of this, due to it going up to 1.4x spacing. Please be consistent in your spacing, these kinds of stuff only fits more on harder difficulties. Make up your mind, and stick to that spacing for a normal. It does seem 1.4x is a little bit too heavy for new players too, so I would suggest reworking on this map so it's not just inconsistent in spacing, but also flowing better.

[Hard]

Why AR6?

Some of these stacked notes could be spaced out

Slider velocity feels too low.

00:04:278 (4,5,6) - Make them spaced out like you did at 00:02:178 (3,4,5) -

00:07:278 (4) - stack on 00:05:778 (1) - 's sliderend

00:09:378 (5) - Not blanketing 00:09:978 (6) -

00:17:778 (1,2,3,4,5) - Turn these into a slider repeater

00:20:178 (1) - x288 y96. No need for a huge jump.

00:21:378 (4,5,6) - Why are these stacked?

00:26:178 (5,6,7) - ^

00:37:578 (1,2) - Fix blanket

00:48:978 (1,6) - Stack

00:54:228 (1) - I feel like this spinner could start a tad earlier

01:19:578 (5) - Make this into a repeater and remove 01:19:878 (6) - , seems to flow better

01:52:278 (3) - Have this slider curved and form a triangle with the other slider ends on 01:51:378 (1,2) -

02:00:978 (1,2,3,4,5,6,7) - There's not really a pattern here, try to make like a hexagon or something

[Insane]

AR8.3
OD7.2

In my opinion, some of these notes looks ugly imo, like 01:14:478 (1,2,3,4,5) - . This doesn't really look that great because there's no real pattern.

I couldn't really find anything, because the map itself just felt like a jumbled mess. It's not bad, but it could use some polishing.
Topic Starter
Elirac

ColdTooth wrote:

Hello there, from my queue.

[General]

Remove 'pony' from the tags, as it is already in the source. done

Go over the beats on 2 and 4 of each measure, and make sure there's atleast a clap or w/e it is on every difficulty. Seems to be very inconsistent. i will recheck the hitsounds

You should map the break after 00:39:378 - , sounds really good

You should also map the break after 01:31:578 - , both are pretty suitable for them and this is a short song i really prefer to keep those break in

I generally don't want to say this in any of my mods, but I find some parts in each difficulty very upbeat, but mapped in a boring way.

[Easy]

HP2 done
Try CS2.6, won't feel too bad i prefer to keep CS3

00:08:178 (4) - Not properly blanketing 00:06:978 (3) - 's sliderend fixed

00:08:178 (4,5) - These two sliders look like they would be symmetric, but they are not. Consider making 00:09:378 (5) - the same slider as 00:08:178 (4) -
done

00:10:578 (1,2,3,1) - The transition to the next combo here feels very rough. Why not try something like this done

00:12:978 (1,2) - Try this. I know it's not blanketing, but something like that can flow better.

00:18:978 (4,1) - Boring transition. You could put a circle at 00:19:878 - and get away with it, as long as the spacing is consistent. Also 00:18:978 (4) - should blanket 00:20:178 (1) - sliderbegin's properly.

00:20:178 (1,2) - See 00:08:178 (4,5) - done

00:26:178 (3,1,2) - Here's another rough transition that should be smoothed out. You could make 00:27:378 (1,2) - into a 1/1 slider that blankets 00:26:178 (3) -

00:32:178 (1,2,3,1) - This transition is just so ugly on an easy difficulty. Try this done

00:48:978 (1) - x96 y60 done

00:50:178 (3,1,2) - Try to make these into a triangle, the slider end works out perfectly done

00:56:178 - All that space... Add something at 00:57:378 - , don't need all of it. fixed

01:08:778 (1,2) - See 00:08:178 (4,5) - done

01:12:978 (5) - NC. 01:13:578 (1) - Remove NC

01:17:778 (3) - NC. 01:18:378 (1) - Remove NC the combo make more sense folowing the vocals

01:18:378 (1) - Not blanketing 01:17:778 (3) - done

01:21:378 (1,2) - See 00:08:178 (4,5) - done

01:25:578 (2,1) - Make them symmetrical. done

01:44:178 (2,3,1,2) - There seems to be no shape between these notes. How about a triangle for 01:44:178 (2,3,1) - ? done

01:48:978 (1,2) - I liked the transition before this combo, maybe try and make it like that? done

01:56:178 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Everything in this last section feels uncreative. I would rework this small portion imo, just feels bland. i may rework this section later

[Normal]

HP3.5 done

I really don't like this normal. And there's a lot of things wrong with this first section that just made me go 'why'.

I'm totally ok with 1.1x spacing for a normal, seems to fit just perfectly. Maybe I'm insane, but atleast it's not 1.5x spacing. But then at 00:10:578 - , it changed to 1.1x to 1.2x spacing. These kinds of spacing changes makes the normal difficulty very annoying and inconsistent. 00:20:178 (1,2,3,4) - is also a bad example of this, due to it going up to 1.4x spacing. Please be consistent in your spacing, these kinds of stuff only fits more on harder difficulties. Make up your mind, and stick to that spacing for a normal. It does seem 1.4x is a little bit too heavy for new players too, so I would suggest reworking on this map so it's not just inconsistent in spacing, but also flowing better. I dont think the change in spacing is too hard fo a normal or that 1.4x spacing is too much. the change in spacing were made on purpose to fit the song and are consistent in that regard.

[Hard]

Why AR6? changed to AR6.5

Some of these stacked notes could be spaced out

Slider velocity feels too low.

00:04:278 (4,5,6) - Make them spaced out like you did at 00:02:178 (3,4,5) - i prefer to keep it like that

00:07:278 (4) - stack on 00:05:778 (1) - 's sliderend done

00:09:378 (5) - Not blanketing 00:09:978 (6) - fixed

00:17:778 (1,2,3,4,5) - Turn these into a slider repeater changed it a bit

00:20:178 (1) - x288 y96. No need for a huge jump. i'm gonna keep it like that

00:21:378 (4,5,6) - Why are these stacked?

00:26:178 (5,6,7) - ^ i prefer them like that

00:37:578 (1,2) - Fix blanket changed it slightly, i thinks it's better

00:48:978 (1,6) - Stack done

00:54:228 (1) - I feel like this spinner could start a tad earlier i think it's better like that

01:19:578 (5) - Make this into a repeater and remove 01:19:878 (6) - , seems to flow better i prefer to keep it like that

01:52:278 (3) - Have this slider curved and form a triangle with the other slider ends on 01:51:378 (1,2) - changed slightly that patern

02:00:978 (1,2,3,4,5,6,7) - There's not really a pattern here, try to make like a hexagon or something changed that patern

[Insane]

AR8.3
OD7.2

In my opinion, some of these notes looks ugly imo, like 01:14:478 (1,2,3,4,5) - . This doesn't really look that great because there's no real pattern.changed that patern a some others

I couldn't really find anything, because the map itself just felt like a jumbled mess. It's not bad, but it could use some polishing.
Thanks for the mod.
Dashyy-
from q

oh god my brony phase is haunting me hELP

alos might want to get rid of the source, since this is a fan song and not a song from the actually show

easy:

00:19:878 (5) - in easy, notes don't go on red ticks since they are too quick for a noob to react to.
00:34:578 (1) - this note changes the flow very quickly, which can mess up a beginner. flipping this horizontally should work.
00:37:578 (2) - this long note just seems really out of place, and there is a lot of white ticks that could be mapped
00:50:178 (3) - same deal as the note on 34
00:54:378 (1) - spinner doesn't seem appropriate :/ put a few sliders here
01:31:578 (2,1) - you could put some notes inbetween this break

normal:

best diff of ur set imo

00:03:378 (1,2,3,4,5,6) - this is way too hard for a normal diff. repeat sliders would work better here instead. (or like what you did on 00:08:178 (1,2,3) - )
i see you've done a lot of that in this difficulty as well. its ok if you do it on really intense sections, but the beginning is very calm and not sutible for this type of pattern
the spinner and slider problem from the easy diff is in here aswell
01:18:378 (2) - 1/4 sliders are too hard for easy difficulties. just placing a circle would be good

hard and insane has a lot of problems in them that i'm not experienced enough to put into words. what i would strongly recommend is watching this playlist. if your having trouble mapping a certain diff, i would suggest looking at some ranked easys, insanes, etc. (or even better, look at your favorite mappers maps)

gl on ur map :)
Topic Starter
Elirac

[Dashyy] wrote:

from q

oh god my brony phase is haunting me hELP

alos might want to get rid of the source, since this is a fan song and not a song from the actually show

easy:

00:19:878 (5) - in easy, notes don't go on red ticks since they are too quick for a noob to react to. fixed
00:34:578 (1) - this note changes the flow very quickly, which can mess up a beginner. flipping this horizontally should work. i prefer to keep it like that
00:37:578 (2) - this long note just seems really out of place, and there is a lot of white ticks that could be mapped i prefer the slider to reflect the vocals
00:50:178 (3) - same deal as the note on 34 reversed the slider
00:54:378 (1) - spinner doesn't seem appropriate :/ put a few sliders here it work better than sliders in my opinion
01:31:578 (2,1) - you could put some notes inbetween this break i prefer to have a break

normal:

best diff of ur set imo

00:03:378 (1,2,3,4,5,6) - this is way too hard for a normal diff. repeat sliders would work better here instead. (or like what you did on 00:08:178 (1,2,3) - ) done
i see you've done a lot of that in this difficulty as well. its ok if you do it on really intense sections, but the beginning is very calm and not sutible for this type of pattern
the spinner and slider problem from the easy diff is in here aswell same than for the easy dif
01:18:378 (2) - 1/4 sliders are too hard for easy difficulties. just placing a circle would be good this slider is here to change the polarity for the next few note, so i'm gonna keep it

hard and insane has a lot of problems in them that i'm not experienced enough to put into words. what i would strongly recommend is watching this playlist. if your having trouble mapping a certain diff, i would suggest looking at some ranked easys, insanes, etc. (or even better, look at your favorite mappers maps)

gl on ur map :)
Thanks for the mod.
propasy
Hello, NM from my queue, sorry i took so long, have been really busy.


Note
I’m personally not much of a fan of the type of mapping style you made, but I’ve seen this type of mapping style in plenty of maps so clearly it has an appeal to an audience that I’m not a part of. What I’m saying is I might be biased against your mapping style.

Insane
00:02:478 (8) – I think the placement of this slider is a bit awkward, perhaps flipping the slider horizontally?
00:04:578 (5,6,7) – This also feels a bit awkward, I think moving circle 5 bit under or more closer to the end of slider 4 might fix that.
00:22:578 (1) – I don’t think the new combo here is necessary. I would have the new combo at 00:22:878 (2) –
00:38:628 (3,4) – I think you should redo these two sliders to follow the drum more as it felt out of place otherwise. Something like this perhaps: https://osu.ppy.sh/ss/6602366
00:39:378 (1) – Perhaps you should lower the slider velocity for this to better follow the vocal
00:48:978 (1) – You should probably start a kiai mode here if you want especially since the spacing of the notes is noticeably harder. I would end the kiai mode at 00:58:578 (1) -
00:51:528 (1) – I don’t think this circle is necessary, I would delete this along with necessary changes. (I’m aware you are creating a mirroring move at 00:51:978 (3,4) – but that circle just feels out of place)
00:59:628 (4) – Move this circle a bit higher
01:21:978 (6) – considered changing this into a short repeating slider?
01:26:778 (5) – and you could have this circle be the same ^ (when I mean same, I mean either a normal long slider or short slider) just to be consistent with your mapping
01:31:578 (4) - ^ and this
01:36:678 (1) – You could start a kiai mode here that ends at 01:55:878 (7) –
Topic Starter
Elirac

propasy wrote:

Hello, NM from my queue, sorry i took so long, have been really busy.


Note
I’m personally not much of a fan of the type of mapping style you made, but I’ve seen this type of mapping style in plenty of maps so clearly it has an appeal to an audience that I’m not a part of. What I’m saying is I might be biased against your mapping style.

Insane
00:02:478 (8) – I think the placement of this slider is a bit awkward, perhaps flipping the slider horizontally? i prefer to keep it like that
00:04:578 (5,6,7) – This also feels a bit awkward, I think moving circle 5 bit under or more closer to the end of slider 4 might fix that. fixed
00:22:578 (1) – I don’t think the new combo here is necessary. I would have the new combo at 00:22:878 (2) – i keep it there because of the start of the vocals
00:38:628 (3,4) – I think you should redo these two sliders to follow the drum more as it felt out of place otherwise. Something like this perhaps: https://osu.ppy.sh/ss/6602366 i prefer them like that
00:39:378 (1) – Perhaps you should lower the slider velocity for this to better follow the vocal done
00:48:978 (1) – You should probably start a kiai mode here if you want especially since the spacing of the notes is noticeably harder. I would end the kiai mode at 00:58:578 (1) - done
00:51:528 (1) – I don’t think this circle is necessary, I would delete this along with necessary changes. (I’m aware you are creating a mirroring move at 00:51:978 (3,4) – but that circle just feels out of place) i think it's nescessary
00:59:628 (4) – Move this circle a bit higher done
01:21:978 (6) – considered changing this into a short repeating slider? the long slider seems better
01:26:778 (5) – and you could have this circle be the same ^ (when I mean same, I mean either a normal long slider or short slider) just to be consistent with your mapping mapped differently because followed by a differrent musical pattern so a slider doesn't really fit
01:31:578 (4) - ^ and this replaced by a slider
01:36:678 (1) – You could start a kiai mode here that ends at 01:55:878 (7) – done
Thanks for the mod.
Alex3i2
I wish i can give a mod , but im begginner .
Good luck , great map , lovely song /)
Affirmation
Q

[Insane]
00:01:878 (6,7) - meaningless stack in here.
00:02:478 (8,1) - this antijump could be confused at reading.
00:21:078 (1,2,3,4,5) - you can make neat patterns. for example, make tringle patterns, or other polygons.
02:05:778 (5) - NC.
Totally, I think you should to practice about making neat patterns.
GL
Topic Starter
Elirac

Neoskylove wrote:

Q

[Insane]
00:01:878 (6,7) - meaningless stack in here. fit better the music and make a nice patern
00:02:478 (8,1) - this antijump could be confused at reading. doesn't seems confusing
00:21:078 (1,2,3,4,5) - you can make neat patterns. for example, make tringle patterns, or other polygons. i like that patern
02:05:778 (5) - NC. doesn't think it's nescessairy
Totally, I think you should to practice about making neat patterns.
GL
Thanks for the mod.
Affirmation
Are you sure that you have intentions about that?
Pachiru
Salut salut!

[Easy]
  1. Change l'OD a 2.
  2. 00:14:178 (2,3,1) - Ici, tu devrais essayer de changer de position le slider que tu as mis ici: 00:15:378 (1) - car il y a vraiment beaucoup de mauvais angles au niveau du flow, je ne dis pas que c'est mauvais ou quoi bien sur! Je dis juste que tu pourrais peut-être améliorer tout ça. Pour ce pattern, je vais te conseiller d'éviter de faire un angle aussi serré que ça. Ici en l’occurrence il n'y a pas de flow.
  3. 00:30:978 (3) - Pourquoi ne pas essayer de faire un blanket avec cette note: 00:30:378 (2) -
  4. 00:33:978 (3,1) - Evite ce genre de pattern pour le style que tu as utilisé dans ta map, ça néglige le flow, et c'est très important pour une Easy.
  5. 01:03:378 (4,1) - Pareil pour ici.
  6. Pour cette diff, j'ai eu l'impression que c'était toujours les mêmes choses, alors qu'il y avait de quoi faire sur ce genre de musique. De plus, je t'aurais conseillé de prendre une SV de 1.10, même si le BPM est lent, car tu vois très bien que le spacing est trop élevé pour ce genre de diff. Même si il y a écrit 1.0x je trouve que c'est beaucoup trop. Essaie de revoir la forme de ta map, et de corriger les erreurs de flow. Il y en a pas mal, et puis quand on regarde bien, dans la map il y a beaucoup de passages qui vont dans le même sens, on dirait que le sens de la map est circulaire, essaie d'aller chercher plus loin, en faisant des changements de sens et tout ça! Je suis sur que tu peux y arriver. Je suis désolé si jamais j'ai été rude ou quoi que ce soit, mais c'est pour t'aider, et pour te dire qu'il y a encore un peu de travail a fournir.
Topic Starter
Elirac

Pachiru wrote:

Salut salut!

[Easy]
  1. Change l'OD a 2. ok
  2. 00:14:178 (2,3,1) - Ici, tu devrais essayer de changer de position le slider que tu as mis ici: 00:15:378 (1) - car il y a vraiment beaucoup de mauvais angles au niveau du flow, je ne dis pas que c'est mauvais ou quoi bien sur! Je dis juste que tu pourrais peut-être améliorer tout ça. Pour ce pattern, je vais te conseiller d'éviter de faire un angle aussi serré que ça. Ici en l’occurrence il n'y a pas de flow.
  3. 00:30:978 (3) - Pourquoi ne pas essayer de faire un blanket avec cette note: 00:30:378 (2) -
  4. 00:33:978 (3,1) - Evite ce genre de pattern pour le style que tu as utilisé dans ta map, ça néglige le flow, et c'est très important pour une Easy.
  5. 01:03:378 (4,1) - Pareil pour ici.
  6. Pour cette diff, j'ai eu l'impression que c'était toujours les mêmes choses, alors qu'il y avait de quoi faire sur ce genre de musique. De plus, je t'aurais conseillé de prendre une SV de 1.10, même si le BPM est lent, car tu vois très bien que le spacing est trop élevé pour ce genre de diff. Même si il y a écrit 1.0x je trouve que c'est beaucoup trop. Essaie de revoir la forme de ta map, et de corriger les erreurs de flow. Il y en a pas mal, et puis quand on regarde bien, dans la map il y a beaucoup de passages qui vont dans le même sens, on dirait que le sens de la map est circulaire, essaie d'aller chercher plus loin, en faisant des changements de sens et tout ça! Je suis sur que tu peux y arriver. Je suis désolé si jamais j'ai été rude ou quoi que ce soit, mais c'est pour t'aider, et pour te dire qu'il y a encore un peu de travail a fournir.
j'ai changé la SV a 1.2 et changé les patern en esayant d'être moin circulaire et en prenant en compte tes suggestions.
Merci pour le mod.
Alex3i2
Hi . No kudosu if not helpful . Just opinions
Insane
01:41:028 (3) - strong beat is on white tick , so i suggest change it http://osu.ppy.sh/ss/7062240 like this maybe (sounds better for me)
01:42:228 (1) - 2 circles instead slider
01:46:578 (2,3) - Not sure what 3 represent . sounds better with a slider instead 2 circles

Hard
00:17:778 (1,2,3,4,5) - https://osu.ppy.sh/ss/7062292 maybe like this . I find confusing a quadra stacked.
01:14:628 (2) - 2 circles instead slider
01:40:728 (5) - Sorry , i don't know what this circle follow (insturment / voice). Maybe something like this https://osu.ppy.sh/ss/7062359

Hope it will be ranked soon ^^
Good luck
Topic Starter
Elirac

TwillghtSparkle wrote:

Hi . No kudosu if not helpful . Just opinions
Insane
01:41:028 (3) - strong beat is on white tick , so i suggest change it http://osu.ppy.sh/ss/7062240 like this maybe (sounds better for me)
i prefer to keep the sliders that follow the instrument
01:42:228 (1) - 2 circles instead slider same
01:46:578 (2,3) - Not sure what 3 represent . sounds better with a slider instead 2 circles done

Hard
00:17:778 (1,2,3,4,5) - https://osu.ppy.sh/ss/7062292 maybe like this . I find confusing a quadra stacked. unstacked them
01:14:628 (2) - 2 circles instead slider seems better with the slider
01:40:728 (5) - Sorry , i don't know what this circle follow (insturment / voice). Maybe something like this https://osu.ppy.sh/ss/7062359
the circle follow the instrument

Hope it will be ranked soon ^^ thanks
Good luck
Thanks for the mod.
niyuji
Hi, from queue.


[Insane]

00:05:778 (1) - try using the same slider you've used before instead of creating individual
00:14:328 (2) - maybe curve this slider just a little? copy this one 00:16:728 (2) -

00:38:178 (2,3) - blanket
00:38:628 (3,4) - ^
00:56:778 (2,3) - so use same spacing 00:57:228 (4,5) -
01:32:178 - you should map something here
01:40:578 (6) - nc here
01:40:728 (1) - remove nc


[Hard]

00:18:678 (5,6) - blanket

00:27:079 (1,2,3,4) - use same sliders
01:28:728 (5,6) - blanket
01:31:578 - same undermapped
02:03:378 (1,2,3,4) - same sliders


Overall: copy paste sliders more often and don't use such a small cs
Good luck! :)
Topic Starter
Elirac

_Kise wrote:

Hi, from queue.


[Insane]

00:05:778 (1) - try using the same slider you've used before instead of creating individuali prefer to have different sliders here
00:14:328 (2) - maybe curve this slider just a little? copy this one 00:16:728 (2) - i want to keep the same slider as 00:11:928 (2) -

00:38:178 (2,3) - blanket done
00:38:628 (3,4) - ^ done
00:56:778 (2,3) - so use same spacing 00:57:228 (4,5) - made small changes in spacing
01:32:178 - you should map something here i prefer to have a break
01:40:578 (6) - nc here done
01:40:728 (1) - remove nc done


[Hard]

00:18:678 (5,6) - blanket

00:27:079 (1,2,3,4) - use same sliders done
01:28:728 (5,6) - blanket done
01:31:578 - same undermapped
02:03:378 (1,2,3,4) - same sliders made small changes


Overall: copy paste sliders more often and don't use such a small cs
Good luck! :)
Thanks for the mod.
Rad-
Hi, from my queue.

General:
- You need a more appropriate background size, lilke 1366x768 or max 1920x1080, as long as it keeps the 16:9 dimensions.
- Your hitsounding the map wrong, the claps should be on these points 00:20:778 - (end of sliders for example) and not start of them, claps are used on 2/4 and 4/4 beats of the song.
- On all difficulties, disable Widescreen support and Letterboxing during breaks.

Easy
Make the whole map have a bit less slider speed (and ofc less distancing to fix it) as the map looks a bit too distant from itself
00:19:878 (5) - Not reccomended usnig a red tick on easy tbh, this is more reserved for normals.
01:32:178 - This is an awkward pause even for an easy, please map the rest of it, the song is short too so don't leave it like that.
01:53:478 (3) - Same thing about not adding a red tick to an easy

New Combos:
00:03:378 (1) - Remove NC
00:12:978 (1) - Remove NC
00:22:578 (1) - Remove NC
00:27:378 (1) - Remove NC
00:32:178 (1) - Remove NC
Basically you understand from here out, you have double the amount of New Combos necessary for an easy, you can do it yourself on the rest of the map.

Normal
Please only have one spacing thru the whole map, you have to keep a consistency on Normals. max spacing sould be 1.1 or 1.2 on all parts.
And also decrease slider velocity and distaning as well, seems a bit too fast.
Follow the same idea of New Combos just like i said on Easy
00:18:678 (2,3) - Avoid using short and short repeating sliders on a normal, gets confusing for beginners, specially with so many objects close by. Use this idea now on the rest of your map
00:32:478 (2) - Again avoid using these short sliders with blue ticks on normal
01:18:078 (1,1) - Avoid patterns that start on red ticks as it's hard to read on a normal.
01:31:878 - Again don't use a pause here

Hard
For hard i'll just say that in general you need to work on your patterns better, make them easier for the player too as there are way too many triples, and spaced triples/short streams don't fit well on a Hard.
But most importantly, the slider speed and distancing on this is wayyyy to high.
Making patterns start on blue ticks is very confusing as well.
And same ideas as the previous difficulties can be applied here too.

Insane
On Insane i don't mind it being CS5, but please make sure that all your spacing is more consistent, as it looks and feels random.
And same as the rest, use your applied knowledge on this difficulty as well, about the speed isn't so bad on this difficulty at least

Overall you should really work on your patterns, they don't look so well made. Use the grid if you have to to make all patterns look more clean andhave better shapes, as well as better placements, and also try making rhythm easier to follow on harder difficulties without having awkward short sliders or start on blue ticks, while also respecting distancing between objects.

Hope it helps!
play rainworld
let's see if I can mod good again

general
make sure every diff doesn't have conflicting tags.

lots of NC inconsistencies, should start them on strong beats, usually where the downbeat is.

There's a TON of rhythmic and spacing inconsistencies and that need to be addressed. Stuff like 00:00:978 (1,2,3,4,5,6,7,8) on the insane diff. the spacing on 00:01:578 (4,5,6) is totally different from 00:00:978 (1,2,3) even though the music is the same. on 00:02:478 (8) the slider end stops on a white tick which usually is a stronger beat, so it feels weird for the slider head to be on a red tick, unless in rare circumstances. While I might not be able to list every inconsistency, these examples should be helpful for fixing stuff. There's also pishifat's mapping videos if you're still having trouble.

more insight on insane
00:27:078 (1,2,3,4) - this is like one of the rhythmic problems previously mentioned, should not have slider heads starting on red ticks unless in certain circumstances.
00:34:428 (2) - this is a really big nono because it starts on an even weaker tick and ends on a really powerful sound (so powerful, you even put a clap there)
00:38:178 (2,3,4) - This should be either a stream or 1/4 repeat sliders, as there is an obvious rise here
01:04:128 (2) - starts on weak tick
01:11:328 (2,3) - ^
01:08:928 (2,3) - ^
00:18:978 (1) this note looks pretty lonely, don't you think? (missing a note that should be here)

hope some of this was helpful, good luck with your map.
Topic Starter
Elirac

Rad- wrote:

Hi, from my queue.

General:
- You need a more appropriate background size, lilke 1366x768 or max 1920x1080, as long as it keeps the 16:9 dimensions.
- Your hitsounding the map wrong, the claps should be on these points 00:20:778 - (end of sliders for example) and not start of them, claps are used on 2/4 and 4/4 beats of the song. i don't see what you mean, the claps are on 2/4 and 4/4 beats and follow the song
- On all difficulties, disable Widescreen support and Letterboxing during breaks. done

Easy
Make the whole map have a bit less slider speed (and ofc less distancing to fix it) as the map looks a bit too distant from itself it's seems fine like this
00:19:878 (5) - Not reccomended usnig a red tick on easy tbh, this is more reserved for normals. i prefer to keep it
01:32:178 - This is an awkward pause even for an easy, please map the rest of it, the song is short too so don't leave it like that. i'm gonna keep the pause
01:53:478 (3) - Same thing about not adding a red tick to an easy

New Combos:
00:03:378 (1) - Remove NC
00:12:978 (1) - Remove NC
00:22:578 (1) - Remove NC
00:27:378 (1) - Remove NC
00:32:178 (1) - Remove NC
Basically you understand from here out, you have double the amount of New Combos necessary for an easy, you can do it yourself on the rest of the map.
all those combo seems fine, i don't see the problem

Normal
Please only have one spacing thru the whole map, you have to keep a consistency on Normals. max spacing sould be 1.1 or 1.2 on all parts.
And also decrease slider velocity and distaning as well, seems a bit too fast. i'm not gonna change it, prefer having spacing change. it follow the ranking criteria and the difficulty fit the spread.
Follow the same idea of New Combos just like i said on Easy
00:18:678 (2,3) - Avoid using short and short repeating sliders on a normal, gets confusing for beginners, specially with so many objects close by. Use this idea now on the rest of your map i think they aren't too confusing for a normal
00:32:478 (2) - Again avoid using these short sliders with blue ticks on normal same
01:18:078 (1,1) - Avoid patterns that start on red ticks as it's hard to read on a normal. same
01:31:878 - Again don't use a pause here

Hard
For hard i'll just say that in general you need to work on your patterns better, make them easier for the player too as there are way too many triples, and spaced triples/short streams don't fit well on a Hard.
But most importantly, the slider speed and distancing on this is wayyyy to high.
Making patterns start on blue ticks is very confusing as well.
And same ideas as the previous difficulties can be applied here too.
the 1/4 doesn't seems too hard since it's only 100 bpm.
the speed seems fine as well.
patterns start on blue ticks when the music needs it

Insane
On Insane i don't mind it being CS5, but please make sure that all your spacing is more consistent, as it looks and feels random.
And same as the rest, use your applied knowledge on this difficulty as well, about the speed isn't so bad on this difficulty at least
i made some change of spacing

Overall you should really work on your patterns, they don't look so well made. Use the grid if you have to to make all patterns look more clean andhave better shapes, as well as better placements, and also try making rhythm easier to follow on harder difficulties without having awkward short sliders or start on blue ticks, while also respecting distancing between objects.

Hope it helps!
Thanks for the mod.

SnivehNDraegonz wrote:

let's see if I can mod good again

general
make sure every diff doesn't have conflicting tags.

lots of NC inconsistencies, should start them on strong beats, usually where the downbeat is. i changed some NC in hard and insane

There's a TON of rhythmic and spacing inconsistencies and that need to be addressed. Stuff like 00:00:978 (1,2,3,4,5,6,7,8) on the insane diff. the spacing on 00:01:578 (4,5,6) is totally different from 00:00:978 (1,2,3) even though the music is the same. i reduced the spacing on 00:01:578 (4,5,6)
on 00:02:478 (8) the slider end stops on a white tick which usually is a stronger beat, so it feels weird for the slider head to be on a red tick, unless in rare circumstances. While I might not be able to list every inconsistency, these examples should be helpful for fixing stuff. this slider fit the song because the white tick isn't stronger than the red tick
There's also pishifat's mapping videos if you're still having trouble.

more insight on insane
00:27:078 (1,2,3,4) - this is like one of the rhythmic problems previously mentioned, should not have slider heads starting on red ticks unless in certain circumstances. this is a circumstance were the slider fit the music
00:34:428 (2) - this is a really big nono because it starts on an even weaker tick and ends on a really powerful sound (so powerful, you even put a clap there) i used the clap hitsound on 2/4 and 4/4 beat to represent the basic beat of the music, but that basic beat is usualy weak compared to the other layers of instrument and vocals that i am mapping. because of that, some slider's ends end up whith a clap hitsound, but it doesn't mean they are not following the music.
00:38:178 (2,3,4) - This should be either a stream or 1/4 repeat sliders, as there is an obvious rise here i already tried that and the sliders fit better
01:04:128 (2) - starts on weak tick
01:11:328 (2,3) - ^
01:08:928 (2,3) - ^ all of those follow the music
00:18:978 (1) this note looks pretty lonely, don't you think? (missing a note that should be here)no note here, the sound is so weak compared to the rest in that section

hope some of this was helpful, good luck with your map.
Thanks for the mod.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply