Gud boi
A few tips regarding the moon reconstruction and special attack building:
-Upgrade everything BUT the bioplant (it's pointless unless you're gonna use
catmancer and patissier jobs, which require special items acquired at this facility
-Upgrade the special attack trigger lab until you unlock the "brave" trigger; at this point you can cease the upgrade until there's nothing left, because brave is the best trigger and you'll benefit the most by setting this on all characters
-Keep unlocking upgrades for the special attacks- the more upgrades you get, the more changes you can do to your special moves, and this way, you'll be able to create moves that will be extremely effective against bosses weak to their elements
--Special move building---When you press X and go to the "Special" tab, you'll be able to modify the special moves for each of your characters; you'll also be able to see what moves they can use with their equipped weapons (each weapon should have 4 moves)
-The top-left tab is the "parts" tab; it contains 4 move categories: Offensive, Recovery, Enfeebling and Support; each weapon will have 4 moves, and depending on the weapon, they'll have different types; for example, firearms can use 3 offensive abilities and 1 enfeebling one
Offensive skills-Offensive skills damage the enemy; their upgrades influence the attack's element (for example, setting "fire" will make the attack deal fire damage), its power (the power boost part increases damage dealt, with Power Boost Lv 5 increasing your overall damage by 50%), vulnerable enemy type (for example, setting "Demon Slayer" will increase damage dealt to Demonkind enemies by 50%), and the optional ailment that can be applied to an enemy if the attack hits (e.g. Blind Touch has a chance to blind the enemy)
Recovery skills-Recovery skills replenish your HP, MP, BP or remove status ailments; their upgrades change the amount of HP, MP or BP recovered, as well as the ailment that shall be healed upon use
Enfeebling skills-Enfeebling moves debuff the enemy, weakening their attacks, lowering defense or increasing their vulnerability to elements and ailments; their upgrades influence the duration of the effect (up to 5 additional turns), the enemy attribute lowered (physical and magical attack and defense, accuracy and speed), ailment to which enemy's resistance would be weakened (for example poison res down), and the same effect, but for elements (fire res down)
Support skills-Support moves affect your allies and do the same thing as the enfeebling ones, but they improve your attributes instead
-Selecting one of these four sections and pressing A will redirect you to the upgrade tab, in which you'll be able to apply any modifications you've unlocked from the Moon facilities
Special move upgrades-In this menu, on the bottom screen, there will be a list of all unlocked moves for all weapons of this category; for example, if you pick Offensive skills for your gunner ally, on the top screen there will be available modifications, and on the bottom screen- a list of all offensive skills for all weapons; tapping a panel with a move's name will display detailed info on the top screen (each move also has its base effects, which will be applied aside from the modifications you apply)
-The top and bottom-right panels in the special move menu are lists of available special moves for your left-hand and right-hand weapons, each with its separate skills
-The bottom-left section is the "Trigger" section; a trigger is an action that charges the special gauge and allows you to use the special moves; remember when I said that every weapon has 4 special moves? Each of them has a level, and each consecutive move level requires more triggers to be used, with the lv 4 move requiring the full gauge (25 triggers). For example, if you set the trigger to Brave, then this very character will have to perform 25 Brave actions to be able to use their final special move. On top of that, changing a trigger condition will set the counter back to 0. You can check your trigger number on the bottom screen in this menu.
-The panel below allows you to change shout-outs that appear when you use special moves, self-explanatory
-Pressing B in the special move menu and scrolling to the very bottom allows you to change the names of special moves, if you feel like it or stuff
Hope it helps in the future
This is gonna get awkward if you've already known this