It's out in Japan and Europe and soon to be released in the NA region. Do you have the game? Are you hyped for it? Do you want to share something with others or exchange FCs? Everything goes here.
--Yew's Diary--
All the content of Yew's Diary shall be placed here to create one big info compendium of the game. I'll also add additional info to make it easier to find the useful bits. The "x/y species" is my current progress in the development of the bestiary, as in the number of species I've discovered so far. It's also the maximum number of enemies you can currently expect me to describe.
EDIT: I'm currently working on moving this section to another page: https://yewsdiary.wordpress.com/ I will remove the Bestiary section from this post once all its content is placed in the wordpress one to save space.
Bestiary:
Humanoids- Complete!- 71/71 types
Humans or enemies of any humanoid resemblance. Weak to no weapon class (aside from a specific sword that deals additional damage to humanoids). Usually either no elemental weakness or weak to electricity (imperial soldiers).
Beasts- Complete!- 27/27 species
Aerial- Complete!- 13/13 species
Aquatic (24/25 species)
Everything slimy, slippery. Animals that live in the water or those whose life is connected to it (for example- laying eggs). Weak to katana strikes, and usually, electricity.
Insects- Complete!- 24/24 species
Everything that has a carapace and more than 4 legs. Weak to rods and spears, and usually, to fire as well.
Plants- Complete!- 17/17 species
Undead- Complete!- 21/21 species
Demonkind- Complete!- 16/16 species
Dragonkind- Full- 27/27 species
Inorganic- Complete!- 32/32 types
Bosses- Full- 54
All the content of Yew's Diary shall be placed here to create one big info compendium of the game. I'll also add additional info to make it easier to find the useful bits. The "x/y species" is my current progress in the development of the bestiary, as in the number of species I've discovered so far. It's also the maximum number of enemies you can currently expect me to describe.
EDIT: I'm currently working on moving this section to another page: https://yewsdiary.wordpress.com/ I will remove the Bestiary section from this post once all its content is placed in the wordpress one to save space.
Bestiary:
Humans or enemies of any humanoid resemblance. Weak to no weapon class (aside from a specific sword that deals additional damage to humanoids). Usually either no elemental weakness or weak to electricity (imperial soldiers).
SPOILER
001- Goblin
Flat-faced little imps with green skin and rows of sharp fangs.
They are known for ambushing travelers and stealing valuables. I would be more worried about them if they had proper equipment, but fortunately, they only carry crude knives.
Best not to get over-confident, though- their Charge attack can hurt a lot. The key is to remember basic strategy. Default to reduce damage and store up BP, then Brave to finish them off in one go.
I think it was Nikolai who told me this, but goblins make up for their weakness by breeding quickly. That's how it used to be for humans, too, I suppose- people would have large families just to survive. Of course, nowadays most folk concentrate on making themselves stronger. I wonder what goblins think of us and our ways...
These imps dwell in mountains, forests, and other hidden, less-traveled places.
Goblins like to lay in ambush to surprise small groups of travelers. Local villagers sometimes try to organize culls to drive them away, but they always come back again. Goblins are not fearsome foes, but they do breed like rabbits. Their Charge attacks can trouble unwary adventurers.
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Location: All over the Eternia region before Chapter V; around Gathelatio
Skills to speak of: Charge
A basic, common, weak enemy fought in random encounters in the overworld. Deals low physical damage.
They are known for ambushing travelers and stealing valuables. I would be more worried about them if they had proper equipment, but fortunately, they only carry crude knives.
Best not to get over-confident, though- their Charge attack can hurt a lot. The key is to remember basic strategy. Default to reduce damage and store up BP, then Brave to finish them off in one go.
I think it was Nikolai who told me this, but goblins make up for their weakness by breeding quickly. That's how it used to be for humans, too, I suppose- people would have large families just to survive. Of course, nowadays most folk concentrate on making themselves stronger. I wonder what goblins think of us and our ways...
These imps dwell in mountains, forests, and other hidden, less-traveled places.
Goblins like to lay in ambush to surprise small groups of travelers. Local villagers sometimes try to organize culls to drive them away, but they always come back again. Goblins are not fearsome foes, but they do breed like rabbits. Their Charge attacks can trouble unwary adventurers.
Location: All over the Eternia region before Chapter V; around Gathelatio
Skills to speak of: Charge
A basic, common, weak enemy fought in random encounters in the overworld. Deals low physical damage.
002- Goblin Slasher
Goblins armed with swords and shields. I don't know where they get the equipment.
The last group of goblin slashers I encountered had shields emblazoned with the crest of the Crystalguard. I don't understand why.
More goblin slashers, and this time they had shields with the Eternian seal- and some were even carrying Crystalguard swords.
Out in the Eternian wildlands, I saw a group of goblin slashers looting arms from dead Eternian soldiers. I chased them off and then buried the poor soldiers. It seems those goblins will steal from anyone, Crystalguard or Empire alike. I dare say they don't know the difference, or care.
A goblin type found around Eternia, they carry arms looted from fallen soldiers.
They are outlaw bandits, without any affiliation to duchy, church, or even empire. They live only to steal, and I suppose they know nothing about the great struggles between our nations, much less care.
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Basically an improved Goblin. Can increase defense using Guard. Mostly found around Eternia (snowy areas are sure to make one appear).
The last group of goblin slashers I encountered had shields emblazoned with the crest of the Crystalguard. I don't understand why.
More goblin slashers, and this time they had shields with the Eternian seal- and some were even carrying Crystalguard swords.
Out in the Eternian wildlands, I saw a group of goblin slashers looting arms from dead Eternian soldiers. I chased them off and then buried the poor soldiers. It seems those goblins will steal from anyone, Crystalguard or Empire alike. I dare say they don't know the difference, or care.
A goblin type found around Eternia, they carry arms looted from fallen soldiers.
They are outlaw bandits, without any affiliation to duchy, church, or even empire. They live only to steal, and I suppose they know nothing about the great struggles between our nations, much less care.
Basically an improved Goblin. Can increase defense using Guard. Mostly found around Eternia (snowy areas are sure to make one appear).
003- Goblin Archer
Goblins who carry bows. Usually found in the company of goblin slashers.
They let the slashers fight on the front lines while they attack from the rear with Sharpshoot. Preety cheeky, if you ask me.
The goblin slashers can use Guard. Maybe it's better to take out the archers first.
Goblins loot corpses to arm themselves. But you hardly ever see them carrying imperial weapons- just Crystalguard and Eternian equipment... Wait a second!
You don't suppose the empire and goblins are in league with each other, do you?
Goblins who are skilled with the bow and arrow.
They prowl the wilds and battlefields, stripping arms from the bodies of soldiers and unlucky adventurers. They leave the job of defending the front line to goblin slashers and the like, and prefer to attack from the back with Sharpshoot.
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Location: Around Eternia. Always appears along other monsters, mostly Goblin Slashers. You're sure to fight one while dwelling around snowy realms of Eternia. Weak, basic enemy with low defenses, but relatively high attack. Uses a bow. Can be found before Chapter V.
They let the slashers fight on the front lines while they attack from the rear with Sharpshoot. Preety cheeky, if you ask me.
The goblin slashers can use Guard. Maybe it's better to take out the archers first.
Goblins loot corpses to arm themselves. But you hardly ever see them carrying imperial weapons- just Crystalguard and Eternian equipment... Wait a second!
You don't suppose the empire and goblins are in league with each other, do you?
Goblins who are skilled with the bow and arrow.
They prowl the wilds and battlefields, stripping arms from the bodies of soldiers and unlucky adventurers. They leave the job of defending the front line to goblin slashers and the like, and prefer to attack from the back with Sharpshoot.
Location: Around Eternia. Always appears along other monsters, mostly Goblin Slashers. You're sure to fight one while dwelling around snowy realms of Eternia. Weak, basic enemy with low defenses, but relatively high attack. Uses a bow. Can be found before Chapter V.
004- Kobold
Wicked little humanoids who live in the Caldisla region. Very annoying.
Oh, gosh. I know exactly what you mean.
I know, right? That triumphant stare of theirs drives me bonkers!
Triumphant stare?
You know! When they cast Withering Silence and you end up silenced and you can't do anything and they just stare at you like they won an argument or something. Very annoying.
Ah, yes. I know what you mean.
Even worse! How about that look they get when they use Brave Robber and take away all the BP you'd been saving and they just... gloat. Egads, that's infuriating!
I know, right?
You really shouldn't take it personally. Isn't the real issue that you're embarassed to get caught out by mere kobolds?
No, it is not!
These troublesome little humanoids infest the Caldisla region.
They carry clubs and other primitive bludgeoning weapons and set upon travelers who wander off the beaten path. They are vexing foes who can inflict silence with Withering silence and steal BP with Brave Robber.
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A shadow-ridden kind of Goblin that feeds on nothing but steroids; can take all your BP and add its value to its own; inflicts silence. Met only around Caldisla and its surrounding little islands. Met only after the beginning of Chapter V.
Oh, gosh. I know exactly what you mean.
I know, right? That triumphant stare of theirs drives me bonkers!
Triumphant stare?
You know! When they cast Withering Silence and you end up silenced and you can't do anything and they just stare at you like they won an argument or something. Very annoying.
Ah, yes. I know what you mean.
Even worse! How about that look they get when they use Brave Robber and take away all the BP you'd been saving and they just... gloat. Egads, that's infuriating!
I know, right?
You really shouldn't take it personally. Isn't the real issue that you're embarassed to get caught out by mere kobolds?
No, it is not!
These troublesome little humanoids infest the Caldisla region.
They carry clubs and other primitive bludgeoning weapons and set upon travelers who wander off the beaten path. They are vexing foes who can inflict silence with Withering silence and steal BP with Brave Robber.
A shadow-ridden kind of Goblin that feeds on nothing but steroids; can take all your BP and add its value to its own; inflicts silence. Met only around Caldisla and its surrounding little islands. Met only after the beginning of Chapter V.
005- Kobold Slasher
Kobolds who fancy themselves knights. Found throughout Caldisla.
Seems to me that kobolds are on the increase.
You didn't encounter them on your previous journey?
We'd occasionally run into them out in the wildlands. But not often.
They like to act highfalutin and strike bold poses, but it's just a front. They're cowards at heart.
Perhaps. But they're armed with swords and shields and defend their comrades with Protect Ally. Plus they can paralyze you with Shield Bash. They're a bit more than just pretend knights.
The're still frauds. Being a knight is about protecting the weak and innocent. They only protect others when it suits them.
Maybe they have their own version of the code of chivalry. At the end of the day, they are still kobolds.
Found in Caldisla, these pretentious kobolds play at being knights with looted arms.
Slashers defend comrades with Protect Ally and inflict paralysis with attacks such as Shield Bash, but they do not work together like trained soldiers would. Are they still learning knightly ways, or is this the limit of their abilities?
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An improved Kobold. Has higher offense and defense, comparing to the standard kobold. Can inflict paralysis and protect other enemies using Shield Bash and Protect Ally respectively. Actually, both of these skills are part of the Knight asterisk arsenal.
Seems to me that kobolds are on the increase.
You didn't encounter them on your previous journey?
We'd occasionally run into them out in the wildlands. But not often.
They like to act highfalutin and strike bold poses, but it's just a front. They're cowards at heart.
Perhaps. But they're armed with swords and shields and defend their comrades with Protect Ally. Plus they can paralyze you with Shield Bash. They're a bit more than just pretend knights.
The're still frauds. Being a knight is about protecting the weak and innocent. They only protect others when it suits them.
Maybe they have their own version of the code of chivalry. At the end of the day, they are still kobolds.
Found in Caldisla, these pretentious kobolds play at being knights with looted arms.
Slashers defend comrades with Protect Ally and inflict paralysis with attacks such as Shield Bash, but they do not work together like trained soldiers would. Are they still learning knightly ways, or is this the limit of their abilities?
An improved Kobold. Has higher offense and defense, comparing to the standard kobold. Can inflict paralysis and protect other enemies using Shield Bash and Protect Ally respectively. Actually, both of these skills are part of the Knight asterisk arsenal.
024- Imperial Desert Stave
An imperial battle mage deployed to the desert. They're always sweating and rubbing sand out of their eyes. It doesn't look like they're enjoying their assignment much.
Their preferred strategy is to cast mystic boon to boost their magic attack power, then bury us in sand with quake.
Now that you mention it, they really do always look irritated at something.
Maybe that's one of the prerequisites for becoming an imperial stave?
Look! I found a page from the diary of one of the imperial desert staves!
"New recruits these days! They're always going on about blizzard this, blizzard that! Don't you know blizzard? Can't you cast blizzard on me? Look, the higher-ups never gave us the scroll, and that's that! You think I'm not as hot as the rest of you punks? Gah! And whoever designed these stupid black helmets!? Don't they know that black absorbs heat..."
I guess they really aren't enjoying their assignment.
I wonder if morale is this low across the entire imperial army...
I have to say, there's something cute about a man of letters with such a foul mouth.
A soldier of the Glanz Army Stave Regiment posted to the Harena region.
These mage soldiers wear special sandy yellow equipment that is adapted for the desert climate, and attack with earth-based spells such as quake. Like other units posted to the desert, they tend to be wilder and rougher than the standard units.
-------------------------------------------
Location: Harena region; preferably deserts.
An imperial soldier that wields earth magic as well as support spells. Relatively high magical offense and defense, but low physical defense. Can be easily eliminated using brute force. Usually found alongside Desert Axe soldiers.
Their preferred strategy is to cast mystic boon to boost their magic attack power, then bury us in sand with quake.
Now that you mention it, they really do always look irritated at something.
Maybe that's one of the prerequisites for becoming an imperial stave?
Look! I found a page from the diary of one of the imperial desert staves!
"New recruits these days! They're always going on about blizzard this, blizzard that! Don't you know blizzard? Can't you cast blizzard on me? Look, the higher-ups never gave us the scroll, and that's that! You think I'm not as hot as the rest of you punks? Gah! And whoever designed these stupid black helmets!? Don't they know that black absorbs heat..."
I guess they really aren't enjoying their assignment.
I wonder if morale is this low across the entire imperial army...
I have to say, there's something cute about a man of letters with such a foul mouth.
A soldier of the Glanz Army Stave Regiment posted to the Harena region.
These mage soldiers wear special sandy yellow equipment that is adapted for the desert climate, and attack with earth-based spells such as quake. Like other units posted to the desert, they tend to be wilder and rougher than the standard units.
Location: Harena region; preferably deserts.
An imperial soldier that wields earth magic as well as support spells. Relatively high magical offense and defense, but low physical defense. Can be easily eliminated using brute force. Usually found alongside Desert Axe soldiers.
028- Imperial Desert Axe
An imperial axe dispatched to the desert lands. It would seem the harsh climate has made them even rougher and more boorish than their peers.
Mrgrgr! I bet they're the types who resort to violence whenever something doesn't go their way!
Now who does that remind me of...?
It's true though. "Scale Strip"-just the name sounds violent, let alone the way it rips your defenses against magic right off you.
Do you reckon that all the axe-wielders in the imperial ranks are such big brutes?
Here! I found a page from the diary of an imperial axe who deserted the ranks.
"...owing to my large build and distinctively terrifying face, I was handed an axe and dispatched to the Harena region.
I thought I would make the best of it, but after three months, the sight of blood and sound of screams is more than I can bear.
Oh woe, woe is me! If only I had listened to my mother and followed in daddy dearest's footsteps...!"
Wow, I guess some of these guys are more sensitive than they look. I wonder what his father does for a living?
Maybe he's a fisherman? Or...a chef?
That would explain the scale stripping part...
A soldier of the Glanz Army Axe Regiment posted to the Harena region.
Within the imperial army, units posted to the desert are known for their savagery, rough manner, and wild, dissolute behavior. You would think some of the officers and better-disciplined soldiers would do something about it...
-------------------------------------------
Location: Harena region. Preferably deserts.
A brute soldier that wields an axe. Can decrease your defense using Scale Strip. Relatively high physical offense and defense. Weak against magical attacks.
Mrgrgr! I bet they're the types who resort to violence whenever something doesn't go their way!
Now who does that remind me of...?
It's true though. "Scale Strip"-just the name sounds violent, let alone the way it rips your defenses against magic right off you.
Do you reckon that all the axe-wielders in the imperial ranks are such big brutes?
Here! I found a page from the diary of an imperial axe who deserted the ranks.
"...owing to my large build and distinctively terrifying face, I was handed an axe and dispatched to the Harena region.
I thought I would make the best of it, but after three months, the sight of blood and sound of screams is more than I can bear.
Oh woe, woe is me! If only I had listened to my mother and followed in daddy dearest's footsteps...!"
Wow, I guess some of these guys are more sensitive than they look. I wonder what his father does for a living?
Maybe he's a fisherman? Or...a chef?
That would explain the scale stripping part...
A soldier of the Glanz Army Axe Regiment posted to the Harena region.
Within the imperial army, units posted to the desert are known for their savagery, rough manner, and wild, dissolute behavior. You would think some of the officers and better-disciplined soldiers would do something about it...
Location: Harena region. Preferably deserts.
A brute soldier that wields an axe. Can decrease your defense using Scale Strip. Relatively high physical offense and defense. Weak against magical attacks.
032- Imperial Desert Shield
For such hulking brutes, these guys have some tricks up their sleeves.
Like their Got Your Tongue attack that makes you forget how to form words with your mouth. How do they do that?
On the Moon, some people say that ginger makes you forgetful. Maybe they dip their maces in ginger sauce?
But we've been eating plenty of ginger, and I haven't forgotten anything...er, at least as far as I can remember.
Yeah, tell me about it! That glazed duck with lemon ginger sauce we had in town was just the best!
I'll say! Savory and sweet and...wait, what were we talking about again?
Duck with ginger sauce... I think?
I can't believe I'm saying this, but maybe Magnolia is on to something here...
Close, my young friends, but no cigar!
The true answer lies in a certain flower called the hushleaf that blooms in the oases of the desert.
Grinding up these flowers and spreading them on the mace tip, together with the force of impact, combines to produce a temporary loss of muscle memory in the target's tongue.
The moral of the story is: don't forget your echo herbs!
A soldier of the Glanz Army Shield Regiment posted to the Harena region.
These soldiers use their large shields to protect allies. They smear a compound on their maces made from hushleaf, a plant that grows in Harena and is known to cause silence. Their Got Your Tongue attack, aided by the compound, inflicts silence on the victim.
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Location: Harena region; preferably deserts.
An imperial soldier wielding a shield and a mace. A tank unit- high defense, low mobility, medium offense. Can inflict silence. Tends to use an ability to take hits instead of his allies. Weak to magic attacks.
Like their Got Your Tongue attack that makes you forget how to form words with your mouth. How do they do that?
On the Moon, some people say that ginger makes you forgetful. Maybe they dip their maces in ginger sauce?
But we've been eating plenty of ginger, and I haven't forgotten anything...er, at least as far as I can remember.
Yeah, tell me about it! That glazed duck with lemon ginger sauce we had in town was just the best!
I'll say! Savory and sweet and...wait, what were we talking about again?
Duck with ginger sauce... I think?
I can't believe I'm saying this, but maybe Magnolia is on to something here...
Close, my young friends, but no cigar!
The true answer lies in a certain flower called the hushleaf that blooms in the oases of the desert.
Grinding up these flowers and spreading them on the mace tip, together with the force of impact, combines to produce a temporary loss of muscle memory in the target's tongue.
The moral of the story is: don't forget your echo herbs!
A soldier of the Glanz Army Shield Regiment posted to the Harena region.
These soldiers use their large shields to protect allies. They smear a compound on their maces made from hushleaf, a plant that grows in Harena and is known to cause silence. Their Got Your Tongue attack, aided by the compound, inflicts silence on the victim.
Location: Harena region; preferably deserts.
An imperial soldier wielding a shield and a mace. A tank unit- high defense, low mobility, medium offense. Can inflict silence. Tends to use an ability to take hits instead of his allies. Weak to magic attacks.
Everything slimy, slippery. Animals that live in the water or those whose life is connected to it (for example- laying eggs). Weak to katana strikes, and usually, electricity.
SPOILER
007- Venomous Snake
A giant, poisonous snake that lives in the desert. Pity the one who gets bitten!
There are lots of poisonous monsters in the desert. We should always bring a good supply of antidote when travelling in Ancheim.
I can never decide whether to cure a bout of poison during the fight, or wait until afterwards.
The safe choice is to cure yourself right away- but the safe option isn't always the best.
The damage inflicted by poison occurs at the end of each battle turn. In other words, if you defeat all the foes in that turn, the battle will end without you taking any more damage. At the same time, if you expect the contest to be a drawn-out affair, then you should take an antidote quickly. It is up to you to read the situation and act accordingly.
A giant, venomous snake that inhabits dry desert lands.
The venomous snake hunts the small animals and insects that share its arid home, as well as unwary human travellers. Its poisonous Venomous Fangs makes it the bane of all desert dwellers.
-------------------------------------------
Location: Harena deserts.
Your basic cobra. Usually appears along mummies before chapter V. Can inflict poison.
There are lots of poisonous monsters in the desert. We should always bring a good supply of antidote when travelling in Ancheim.
I can never decide whether to cure a bout of poison during the fight, or wait until afterwards.
The safe choice is to cure yourself right away- but the safe option isn't always the best.
The damage inflicted by poison occurs at the end of each battle turn. In other words, if you defeat all the foes in that turn, the battle will end without you taking any more damage. At the same time, if you expect the contest to be a drawn-out affair, then you should take an antidote quickly. It is up to you to read the situation and act accordingly.
A giant, venomous snake that inhabits dry desert lands.
The venomous snake hunts the small animals and insects that share its arid home, as well as unwary human travellers. Its poisonous Venomous Fangs makes it the bane of all desert dwellers.
Location: Harena deserts.
Your basic cobra. Usually appears along mummies before chapter V. Can inflict poison.
Everything that has a carapace and more than 4 legs. Weak to rods and spears, and usually, to fire as well.
SPOILER
002- Sandhopper
A giant desert grasshopper. Moves by leaping with its massive hind legs.
It's a funny sort of grasshopper, living in a desert where not a blade of grass grows.
Maybe it likes warm weather?
Or maybe it doesn't like cold weather.
(And the difference is...?)
It probably evolved from grass-grazing hoppers, becoming a meat eater when it moved into the desert. The real mystery is how it got to the desert in the first place.
It is said that when grasshoppers first hatch from their eggs, they become extremely aggressive and ferocious if the local population density is high. Their wings and hind legs grow exceedingly fast, giving them the ability to travel large distances. Swarms of such creatures will attack and eat anything- firests, farms, livestock, and yes, people, too. Once it has stripped an area of all life, the swarm moves on again... Once, in ancient times, a king tried to use the insects as a weapon of war. He released a swarming horde on his neighbor, and when the nation succumbed into famine, his army attacked. The king's victory was overwhelming, but the triumph was short-lived. The next year the swarm returned, and this time it consumed the king's own realm, just as it had consumed his enemy's.
A breed of giant grasshopper that makes its home in the desert sands.
Originally plant-eaters who lived in the grasslands, their habitat gradually shifted as droughts caused a shortage of food. This eventually led to a change in diet, and they became the carnivorous desert-dwellers they are today.
-------------------------------------------
Location: Harena deserts.
A desert grasshopper. Deals physical damage. Can use Jump to skip a turn to deal damage on the next one. Low HP. Usually fought in packs.
It's a funny sort of grasshopper, living in a desert where not a blade of grass grows.
Maybe it likes warm weather?
Or maybe it doesn't like cold weather.
(And the difference is...?)
It probably evolved from grass-grazing hoppers, becoming a meat eater when it moved into the desert. The real mystery is how it got to the desert in the first place.
It is said that when grasshoppers first hatch from their eggs, they become extremely aggressive and ferocious if the local population density is high. Their wings and hind legs grow exceedingly fast, giving them the ability to travel large distances. Swarms of such creatures will attack and eat anything- firests, farms, livestock, and yes, people, too. Once it has stripped an area of all life, the swarm moves on again... Once, in ancient times, a king tried to use the insects as a weapon of war. He released a swarming horde on his neighbor, and when the nation succumbed into famine, his army attacked. The king's victory was overwhelming, but the triumph was short-lived. The next year the swarm returned, and this time it consumed the king's own realm, just as it had consumed his enemy's.
A breed of giant grasshopper that makes its home in the desert sands.
Originally plant-eaters who lived in the grasslands, their habitat gradually shifted as droughts caused a shortage of food. This eventually led to a change in diet, and they became the carnivorous desert-dwellers they are today.
Location: Harena deserts.
A desert grasshopper. Deals physical damage. Can use Jump to skip a turn to deal damage on the next one. Low HP. Usually fought in packs.
004- Sandworm
A giant worm that lives in the sands of the Harena Ruins.
Sandworms are mentioned in the literature about the Wellspring Gem. Scholars believe they are dark guardian deities, tasked with protecting the Gem.
Isn't that odd? I mean, they are vulnerable to water, right?
Very perceptive- the stories about them protecting the Gem are in fact untrue. Sandworms are instinctively drawn to any source of blue light. They prowl the ruins because of the light of the Gem, not out of any desire to protect it.
Really? My idea was that they must get thirsty, eating nothing but sand all day. I mean, they're so full of sand that they spit it out as a sandstorm in battles.
Hahaha! Thirsty sandworms! Can you imagine? "Egads, I'm parched! Is there nowhere to get a blasted drink in this desert?"
A giant worm drawn to the Harena Ruins by the glow of the Wellspring Gem.
The creature normally moves underground by gulping sand. When it encounters an enemy, it can blow out the sand that has accumulated in its stomach as a blinding Sandstorm.
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Location: Harena Ruins, a location in the north of the Harena region. Unlocked in the thief vs red mage side-quest.
A sand-eating worm. Weak to water. Can use earth-based Sandstorm, which also has a chance of inflicting blindness.
Sandworms are mentioned in the literature about the Wellspring Gem. Scholars believe they are dark guardian deities, tasked with protecting the Gem.
Isn't that odd? I mean, they are vulnerable to water, right?
Very perceptive- the stories about them protecting the Gem are in fact untrue. Sandworms are instinctively drawn to any source of blue light. They prowl the ruins because of the light of the Gem, not out of any desire to protect it.
Really? My idea was that they must get thirsty, eating nothing but sand all day. I mean, they're so full of sand that they spit it out as a sandstorm in battles.
Hahaha! Thirsty sandworms! Can you imagine? "Egads, I'm parched! Is there nowhere to get a blasted drink in this desert?"
A giant worm drawn to the Harena Ruins by the glow of the Wellspring Gem.
The creature normally moves underground by gulping sand. When it encounters an enemy, it can blow out the sand that has accumulated in its stomach as a blinding Sandstorm.
Location: Harena Ruins, a location in the north of the Harena region. Unlocked in the thief vs red mage side-quest.
A sand-eating worm. Weak to water. Can use earth-based Sandstorm, which also has a chance of inflicting blindness.
008- Scorpion
A giant bug that lives in the desert. It can crush rocks in its enormous jaws.
I thought they would use their tail stingers to attack, but I was wrong. The jaws are what you have to look out for!
They spend most of their time buriend in the sand. It gives me a heart attack every time one of them bursts out of the ground.
I don't mind the surprise. I just wish they wouldn't throw sand in my eyes. They must detect approaching prey by vibrations in the ground.
Scorpions are insects that inhabit arid regions. Their Venomous Bite can inflict poison. In isolation, they pose little threat, but if you encounter a group of them, the poison becomes a serious concern. Stock up on antidote before venturing into the desert!
A deadly bug with a hard exoskeleton and powerful jaws.
Under the heat of the sun, the scorpion buries itself in the desert, emerging in a burst of sand to pounce on unsuspecting prey. Beware the Venomous Bite delivered by those massive jaws, for it inflicts physical harm and poison.
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Location: Harena deserts.
A standard scorpion. Usually appears in packs, or along other enemies. Can inflict poison.
I thought they would use their tail stingers to attack, but I was wrong. The jaws are what you have to look out for!
They spend most of their time buriend in the sand. It gives me a heart attack every time one of them bursts out of the ground.
I don't mind the surprise. I just wish they wouldn't throw sand in my eyes. They must detect approaching prey by vibrations in the ground.
Scorpions are insects that inhabit arid regions. Their Venomous Bite can inflict poison. In isolation, they pose little threat, but if you encounter a group of them, the poison becomes a serious concern. Stock up on antidote before venturing into the desert!
A deadly bug with a hard exoskeleton and powerful jaws.
Under the heat of the sun, the scorpion buries itself in the desert, emerging in a burst of sand to pounce on unsuspecting prey. Beware the Venomous Bite delivered by those massive jaws, for it inflicts physical harm and poison.
Location: Harena deserts.
A standard scorpion. Usually appears in packs, or along other enemies. Can inflict poison.