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Lia - JUSTITIA (TV-version)

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Total Posts
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Topic Starter
Mint
This beatmap was submitted using in-game submission on zondag 22 mei 2016 at 12:57:58

Artist: Lia
Title: JUSTITIA (TV-version)
Source: ウィザード・バリスターズ〜弁魔士セシル
Tags: Wizard Barristers Benmashi Cecil opening
BPM: 178
Filesize: 15217kb
Play Time: 01:28
Difficulties Available:
  1. Expert (4,77 stars, 365 notes)
  2. Hard (2,94 stars, 217 notes)
  3. Insane (4,01 stars, 301 notes)
  4. Normal (1,92 stars, 141 notes)
Download: Lia - JUSTITIA (TV-version)
Download: Lia - JUSTITIA (TV-version) (no video)
Information: Scores/Beatmap Listing
---------------
mp3, video & bg taken from No_Gu's awesome set!
metadata [1] [2]

thank you monstrata & regraz for checks / icon <3






Thank you!
Modders
  1. Shad0w1and
  2. Monstrata
  3. 09kami
  4. Sonnyc
  5. Side
  6. KuranteMelodii
  7. FCL
  8. Regraz
  9. Doyak
Testplayers
  1. Sotarks
  2. Rizia
Thanks to alacat, Satellite and Milan- as well!
Shad0w1and
X
00:48:248 (1,2) - not really a problem, but due to the snapping, I think a slider works better
00:49:090 - an extra NC here will help a lot on later speed up section
01:10:326 (1,2,3) - the absolute distance between these three I a bit confusing, better 01:11:085 (3) - have it closer to (2)
01:15:888 - consider NC here or on (3)
01:16:225 - cancel NC maybe
01:17:573 - HS? drum set prob

I
00:14:540 (1,2) - blanket
00:44:540 (2,3) - slider or maybe try NC like this:00:46:899 - NC like ^ maybe
00:49:090 (3) - NC maybe
00:54:315 (1,2) - swap NC maybe

H
AR 7.5 a lot better. your density call for high ar
00:09:821 - this is better imo
N
minor suggestions, might ignore.
00:12:180 - 00:29:203 - 00:54:483 - extend slider to here
00:56:169 (3,4) - 01:06:955 (3,4) - blanket
Monstrata
Hello! Your request, from the BN™ Circlejerkers™ Society™ Association™ Company™ Organization™ (TM)™

[Expert™]

  1. 00:19:933 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,1,2,3,4,1,2) - <3
  2. 00:42:180 (1) - NC doesn't seem necessary
  3. 00:48:585 (3) - I would position this below 2, since I think with how you space them, the majority of players will be trying to alternate here instead of single tap, so having an angle change would improve the flow here.
  4. 00:49:596 - Well, with the pitch increasing, have you considered having the sliders progressively increase SV too? I feel that would fit better than immediately going into 1.33x but this isn't bad by any means either lol.
  5. 00:58:023 (3,4) - The sharpness of this jump kinda detracts emphasis from 00:58:697 (5,1) - .
  6. 01:05:017 (4) - What do you think of adding a clap here ;o. Idk, I don't usually hitsound mod, but usually with doubles like 01:04:764 (1,2) - "replying" with 01:05:017 (4,5) - sounds nice lol. maybe im weird xdd. (addition soft/addition auto both work, the drum-clap is cool too)
  7. 01:11:085 (3,1) - Ehh I didn't like this pattern just because of how many times you switch flow. Due to the spacing, the player is likely to make a downward movement from 3>1 and another upward movement to play slider 1 so it creates this beef jerky kind of motion. What you did with 00:42:096 (3,1) - was niiice tho, cuz its one fluid motion.
  8. 01:27:349 (1) - I was thinking more 138||347. Feels slightly weird to have one kickslider's path oppose the flow, and another (the second) kickslider following flow.
[Insane™]

  1. 00:11:506 (5) - I think you can increase the SV here. 0.65 feels so slow when the song's already picking up with the 1/4's from earlier.
  2. 01:09:652 (1,3,4) - Can you make this design more symmetrical? (and maybe make the wave slider a bit more symmetrical too?)
[Hard™]

  1. 00:29:371 (1) - I feel like this NC isn't necessary, following your NC pattern from the last 4 measures. Uh nvm you NC every measure after, uh maybe break up those NC's in the first 4 measures into two combo's for consistency? Unless the combo's are supposed to be longer since its a slower pace.
[Normal™]
  1. 00:13:865 (4) - Hmm, I would have started this slider like 1/2 a beat earlier on the red tick.
  2. 00:35:944 (1,2) - This blanket is slightly off at the tail end.
  3. 00:39:989 (3,4) - Idk if they're supposed to be parallel, but if they are, they're not. +1 for confusing wording.
  4. 01:27:517 (1) - I wonder if this spinner is a bit too short for Normal... Im spinning 375 but i can only get 2000, maybe i just suck xddd.
Secretpipe
Hello! Your request, from the BN™ Circlejerkers™ Society™ Association™ Company™ Organization™ (TM)™

yes
Sotarks

Monstrata wrote:

Hello! Your request, from the BN™ Circlejerkers™ Society™ Association™ Company™ Organization™ (TM)™
Topic Starter
Mint

Shad0w1and wrote:

X
00:48:248 (1,2) - not really a problem, but due to the snapping, I think a slider works better :arrow: The instruments are on 1/4, but the vocal (which I mostly follow in this section) is snapped to 1/3. I think it's okay to keep it like this, as it's still spaced just like the other 1/3s :3
00:49:090 - an extra NC here will help a lot on later speed up section :arrow: Okay!
01:10:326 (1,2,3) - the absolute distance between these three I a bit confusing, better 01:11:085 (3) - have it closer to (2) :arrow: Yeah... I already thought people were going to mention this orz. Moved closer and changed the flow a bit to get rid of that awkward movement <_<
01:15:888 - consider NC here or on (3) :arrow: Add NC on 3 as you said :3
01:16:225 - cancel NC maybe :arrow: It's gone!
01:17:573 - HS? drum set prob :arrow: Nice catch, changed!

I
00:14:540 (1,2) - blanket :arrow: Changed!
00:44:540 (2,3) - slider or maybe try NC like this: :arrow: I think placement/NCing is perfectly fine here and stuff is pretty predictable. But I noticed an error in terms of rhythm thanks to this!
00:46:899 - NC like ^ maybe
00:49:090 (3) - NC maybe
00:54:315 (1,2) - swap NC maybe

H
AR 7.5 a lot better. your density call for high ar :arrow: I didn't really think this is too dense (except some part in KIAI then), and I don't use any real 1/4 notes or jumps either... so that's why I used AR7 only ._. maybe will change to .3 or .5 in the future <_<
00:09:821 - this is better imo :arrow: I actually think that both sound equally as good tbh.. because on follow the piano (even tho it's not that loud) completely, while the other one emphasizes drum better :3

N
minor suggestions, might ignore.
00:12:180 - 00:29:203 - :arrow: Don't really want to use that much 1/2 in this diff ;w;
00:54:483 - extend slider to here :arrow: :( I feel that the vocal note there is quite strong, and the 'bridge' to the KIAI.. that's why I made it clickable ;w;
00:56:169 (3,4) - 01:06:955 (3,4) - blanket :arrow: I tried ;w;

Monstrata wrote:

Hello! Your request, from the BN™ Circlejerkers™ Society™ Association™ Company™ Organization™ (TM)™ :arrow: AHAHAHAHAHAHAHAH YOU'RE THE BEST

[Expert™]

  1. 00:19:933 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,1,2,3,4,1,2) - <3 :arrow: <3
  2. 00:42:180 (1) - NC doesn't seem necessary :arrow: Removed the NC in all diffs!
  3. 00:48:585 (3) - I would position this below 2, since I think with how you space them, the majority of players will be trying to alternate here instead of single tap, so having an angle change would improve the flow here. :arrow: Hmm.. I can understand your point, but I wanted to create zigzag formation / almost line with 00:47:910 (3,1,2,3) - ;w;
  4. 00:49:596 - Well, with the pitch increasing, have you considered having the sliders progressively increase SV too? I feel that would fit better than immediately going into 1.33x but this isn't bad by any means either lol. :arrow: That's actually an awesome idea... but I think currently stuff is emphasized enough. I actually only used that SV1.33x, just so the slider head & end don't overlap here. The other vocal emphasis on done mostly by spacing (the 'lower' part 00:49:596 (1,2,3) - has straight/lower spacing, while the other two sequences use curved move 'free' movement :3
  5. 00:58:023 (3,4) - The sharpness of this jump kinda detracts emphasis from 00:58:697 (5,1) - . :arrow: The slider end of (4) and (3) are so close, it's easy to predict this jump, thus making it easier than (5,1). I think this is fine :3
  6. 01:05:017 (4) - What do you think of adding a clap here ;o. Idk, I don't usually hitsound mod, but usually with doubles like 01:04:764 (1,2) - "replying" with 01:05:017 (4,5) - sounds nice lol. maybe im weird xdd. (addition soft/addition auto both work, the drum-clap is cool too) :arrow: Wow.. nice catch.. didn't notice this was a snare at all xd
  7. 01:11:085 (3,1) - Ehh I didn't like this pattern just because of how many times you switch flow. Due to the spacing, the player is likely to make a downward movement from 3>1 and another upward movement to play slider 1 so it creates this beef jerky kind of motion. What you did with 00:42:096 (3,1) - was niiice tho, cuz its one fluid motion. :arrow: Changed so there's only one strange / BEEF JERKY point lol
  8. 01:27:349 (1) - I was thinking more 138||347. Feels slightly weird to have one kickslider's path oppose the flow, and another (the second) kickslider following flow. :arrow: Actually, the player doesn't need to follow the slider path at all (rip scorev2 tho), movement will be like this http://puu.sh/nUKm9/6a11163305.jpg :3/
[Insane™]

  1. 00:11:506 (5) - I think you can increase the SV here. 0.65 feels so slow when the song's already picking up with the 1/4's from earlier. :arrow: Changed to 0.85!
  2. 01:09:652 (1,3,4) - Can you make this design more symmetrical? (and maybe make the wave slider a bit more symmetrical too?) :arrow: Kept the Elvis-style wave slider, but made more symmetrical to satisfy your aesthetic-thirst :3
[Hard™]

  1. 00:29:371 (1) - I feel like this NC isn't necessary, following your NC pattern from the last 4 measures. Uh nvm you NC every measure after, uh maybe break up those NC's in the first 4 measures into two combo's for consistency? Unless the combo's are supposed to be longer since its a slower pace. :arrow: Removed!
[Normal™]
  1. 00:13:865 (4) - Hmm, I would have started this slider like 1/2 a beat earlier on the red tick. :arrow: I used quite a bit of 1/2 after this to make the finishes clickable, to compensate for that I used 1/1 here :3
  2. 00:35:944 (1,2) - This blanket is slightly off at the tail end. :arrow: I tried ;w;
  3. 00:39:989 (3,4) - Idk if they're supposed to be parallel, but if they are, they're not. +1 for confusing wording. :arrow: I tried v2 (not intended tho, so i didnt do it preciiiiiiiiiiiiiiiiiiiiiiiiiiisely)
  4. 01:27:517 (1) - I wonder if this spinner is a bit too short for Normal... Im spinning 375 but i can only get 2000, maybe i just suck xddd. :arrow: Hmmm.. when I spin 200 I can still 'clear' spinner... and I find that starting the spinner on (1) is lame since finish not lclicjkaglecixkackcl9icliclickble ;w;
Thank you guys so much for modding <3
09kami

09kami wrote:

hi!m4m
> <
Sorry my english is very poor, so i use chinese mod
(Narcissu say could do it.lol)


[Expert]

00:41:843 (2) - 移动它的位置.00:40:495 (2,2) - 的位置和00:42:096 (3,4) - 相同

http://puu.sh/nVHR4/636e7a562d.png=http://puu.sh/nVHQZ/47c14c604d.png

http://puu.sh/nVHJO/3c40230cc2.png

00:50:944 (1,2) - 把它合并成一个slider.因为vocal是从00:50:944 - 到00:51:281 -

01:04:090 (4,5,1,2,1) - 这里很乱.建议重新修改排版.

01:16:562 (1) - 红线漏音

http://puu.sh/nVIdr/afbba1c63e.jpg

01:19:259 (1) - ^

01:24:652 (1) - 在第二条白线停止.因为第二条白线后面是一段空白的音符.或者可以在中间白线加一根5%的静音段

http://puu.sh/nVIp6/9145928a68.png

http://puu.sh/nVIsE/4ea051b81d.png

[Insane]

00:38:135 (4,5,6) - 改成五角星?

http://puu.sh/nVIKk/f044ac1a70.png

00:51:618 (1,1) - 间距或许应该和这里一样?00:50:270 (1,1) -

01:15:551 (3,4,5) - 这里摆齐.会更加的流畅

http://puu.sh/nVITa/6b76c0540a.png

01:24:652 (1) - 这里的问题和Expert里的一样

[Hard]

01:15:888 (3,3,3,3,3,3) - 统一成相同音效

[Normal]

look good
Topic Starter
Mint

09kami wrote:

09kami wrote:

hi!m4m
> <
Sorry my english is very poor, so i use chinese mod
(Narcissu say could do it.lol)

[Expert]

00:41:843 (2) - 移动它的位置.00:40:495 (2,2) - 的位置和00:42:096 (3,4) - 相同 :arrow: awesome idea fixed

[box=]=[box]

[box=][box]

00:50:944 (1,2) - 把它合并成一个slider.因为vocal是从00:50:944 - 到00:51:281 - :arrow: two sliders catch both vocal notes, also keep consistency in this whole section.. this would be the only 1/1 slider o_O

01:04:090 (4,5,1,2,1) - 这里很乱.建议重新修改排版. :arrow: 我也不知道在这里要做什么。。

01:16:562 (1) - 红线漏音 :arrow: i think after the streams 01:15:719 (1,2,3,4,5,6,7,8,9,10) - and 01:18:922 (7,8,9,10) - , a longer 3/4 slider fits better - even tho sound is skipped

[box=diagrams][box]

01:19:259 (1) - ^ :arrow: same

01:24:652 (1) - 在第二条白线停止.因为第二条白线后面是一段空白的音符.或者可以在中间白线加一根5%的静音段 :arrow: 用30%好一点。。 第二条白线后面有vocal >_>

[box=diagrams1][box]

[box=diagrams2][box]

[Insane]

00:38:135 (4,5,6) - 改成五角星? :arrow:

[box=diagrams1][box]

00:51:618 (1,1) - 间距或许应该和这里一样?00:50:270 (1,1) - :arrow:

01:15:551 (3,4,5) - 这里摆齐.会更加的流畅 :arrow: adjusted a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit

[box=diagrams1][box]

01:24:652 (1) - 这里的问题和Expert里的一样

[Hard]

01:15:888 (3,3,3,3,3,3) - 统一成相同音效 :arrow: 是'spread'的问题, 我不能用1/4note在这里 o_O

[Normal]

look good
Thanks for modding <3
alacat
<3
Sonnyc
Random modding.
[Normal]
  1. 00:58:191 (2) - Unlike other similar rhythms, 00:58:697 feels weird to get ignored since it has got a clear vocal and a drum. Mind expressing this beat somehow?
[Hard]
  1. 00:00:888 (1,2,3) - Using this triplet at the intro feels a bad idea, since there isn't a beat before, and even the beat you are following is pretty vague. Using a single note is what I suggest.
  2. 00:07:798 (1,2) - This jump feels too big in this calm section.
  3. 00:44:203 (1,2) - I'm not sure the idea of a jump here is good, considering a rhythm transtition happens.
[Insane]
  1. 00:23:472 (2) - Spacing.
  2. 00:49:821 (2) - Consider ctrl+G. Using three sliders all the same will give a better expression as a kick slider imo.
  3. 01:16:899 (2,3) - 01:19:259 (1,2) - 01:21:955 (1,2) - If the 1/4 spacing was meant to increase gradually, I guess it wasn't effective enough. Use a consistent spacing for a better organization.
  4. 01:25:832 (2,3) - Apparent overmapping.
[Expert]
  1. 00:00:888 (1,2,3) - 01:25:832 (2,3) - Same opinion for these triplets.
  2. 00:44:764 (2,3,4) - Personally the transition towards 1/3 without using an overlap didn't felt smooth imo.
  3. 01:05:691 (2,1) - The flow being sharp in shape feels weird. Also consider removing hitsound of (2).
  4. 01:10:326 (1) - The NC here didn't felt as natural as 00:59:540 (1). I guess it's because 01:09:652 (1,2) felt as one complete pattern. Make your pattern consistent with the previous part, or just adjust the combo setting.
Sotarks

Sonnyc wrote:

Random modding.
<Insert hate meme here>
Topic Starter
Mint

Sonnyc wrote:

Random modding. :arrow: You dont even know how much I love you <3
[Normal]
  1. 00:58:191 (2) - Unlike other similar rhythms, 00:58:697 feels weird to get ignored since it has got a clear vocal and a drum. Mind expressing this beat somehow? :arrow: Well, this seems like one of the only places and spamming 1/2 through the whole KIAI would overpower the whole difficulty. Therefore I only added it here and 1 other place to keep stuff in balance!
[Hard]
  1. 00:00:888 (1,2,3) - Using this triplet at the intro feels a bad idea, since there isn't a beat before, and even the beat you are following is pretty vague. Using a single note is what I suggest. :arrow: There's no triplet here tho? If this is meant for the Insane/Expert difficulty, I understand your point. It's pretty vague, but I feel that the triplets (the two mentioned at the first suggestion of 'Expert') not only follow the vague beats, but add quite a bit of extra emphasis the cymbals in those sections, in my opinion, need.
  2. 00:07:798 (1,2) - This jump feels too big in this calm section. :arrow: No jump to be found for this one... I'm assuming you meant it for the Insane difficulty? I lowered the spacing in the Insane difficulty, if that's what you meant!
  3. 00:44:203 (1,2) - I'm not sure the idea of a jump here is good, considering a rhythm transtition happens. :arrow: You're completely right, how stupid of me. Changed!
[Insane]
  1. 00:23:472 (2) - Spacing.
  2. 00:49:821 (2) - Consider ctrl+G. Using three sliders all the same will give a better expression as a kick slider imo.
  3. 01:16:899 (2,3) - 01:19:259 (1,2) - 01:21:955 (1,2) - If the 1/4 spacing was meant to increase gradually, I guess it wasn't effective enough. Use a consistent spacing for a better organization.
  4. 01:25:832 (2,3) - Apparent overmapping. :arrow: Already sort of explained earlier. I can hear beats tho? Maybe not necessarily beats as themselves, but rather a volume increase. The triplet here does not only correspond with the volume increase, it gets an extra emphasis on the cymbal later on. I hope I can keep this ^^'
[Expert]
  1. 00:00:888 (1,2,3) - 01:25:832 (2,3) - Same opinion for these triplets. :arrow: ^
  2. 00:44:764 (2,3,4) - Personally the transition towards 1/3 without using an overlap didn't felt smooth imo. :arrow: Hmm.. but my overall idea for 1/3 in this difficulty, was to make it spaced rather than overlapping it overall - and only making the first clickable 1/3 seems lame in my eyes if the rest is completely spaced. It was more to compensate for the part after 00:49:596 (1) - , where there are 1/3 jumps instead. That's why I created the custom stack at the 3/4 slider before this a little smaller than usual to make the player see the difference between 1/3 and 1/4. I'll change the distance of the 3/4 slider a bit before this part, but other than that I can't do much more unfortunately.
  3. 01:05:691 (2,1) - The flow being sharp in shape feels weird. Also consider removing hitsound of (2). :arrow: Removed the hitsound of (2), and made loosened up the curve from (1) a bit so it plays nicer and a bit more similar to the streams' curve right before this!
  4. 01:10:326 (1) - The NC here didn't felt as natural as 00:59:540 (1). I guess it's because 01:09:652 (1,2) felt as one complete pattern. Make your pattern consistent with the previous part, or just adjust the combo setting. :arrow: Good catch, removed the NC!
Woah, I really appreciate the sudden random mod... Thanks always Sonnyc, always so helpful ;w;
Sonnyc
◾00:00:888 (1,2,3) - Using this triplet at the intro feels a bad idea, since there isn't a beat before, and even the beat you are following is pretty vague. Using a single note is what I suggest. :arrow: There's no triplet here tho? If this is meant for the Insane/Expert difficulty, I understand your point. It's pretty vague, but I feel that the triplets (the two mentioned at the first suggestion of 'Expert') not only follow the vague beats, but add quite a bit of extra emphasis the cymbals in those sections, in my opinion, need.
◾00:07:798 (1,2) - This jump feels too big in this calm section. :arrow: No jump to be found for this one... I'm assuming you meant it for the Insane difficulty? I lowered the spacing in the Insane difficulty, if that's what you meant!
__
lol why are these in Hard
Side
Hi for the M4M :v


[Expert]

00:02:742 (3) - Personally I don't like this 1/1 slider since that last word she says to me sounds strong enough to be a clickable object but I think it's actually because of 00:02:573 (2) - which takes away from the vocals so that makes it a bit weird. What I would suggest is if you wanna keep 00:02:573 (2) - then shorten 00:02:742 (3) - to a 1/2 slider and a note on the slider end so it keeps that 1/2 vibe going but the better option would be to delete 00:02:573 (2) - and change 00:02:405 (1) - to a 1/1 slider then a note at 00:03:079 - OR just a repeat like 00:05:101 (1) - so it focuses either solely on the vocals or more on the piano thingy in the background.

00:30:382 (5) - I think its missing a soft whistle on the slider head like the previous 1/1s

00:40:832 (3) - Also suggestion but I think soft whistles on the slider head and end of this slider would sound really nice and add a cool rhythm to it.

00:44:203 (1) - With this slider I think you can make a good implication that the 1/6 rhythm kicks in by changing this to a 2/3 slider and a note at 00:44:540 - do to something similar to 00:44:877 (4,5) - and also makes the both vocal syllables clickable objects which is always nice :v

00:46:899 (1) - Add drum sample and soft addition to slider head to match 00:44:203 (1) - and the music ofc


[Insane]

Maybe use HP6. No real reason but it'd be kinda cute cuz then HP would go up by 1 per difficulty :P

00:29:371 (1) - Add drum sample to the slider head. Maybe also whistle to the slider end it sounds kinda nice.

00:30:382 (5) - Also whistle to the slider head. The hitsounds were probably copied over so just apply any suggestions made on the expert

00:49:596 (1,2,3) - I think an easier way to indicate 1/3 for this difficulty would be to use two 1/3 repeating sliders. I can see why you did it this way but I think it'd play better for the first part and then having those 1/3 sliders like this so kinda like flipping around 00:49:596 (1,2,3) - with 00:50:270 (1) - for this section would play better

00:57:686 (1) - I think the slider head is missing a finish like 00:54:989 (1,1) - or 01:00:382 (1,1) - for example

01:07:798 (4) - I think the whistle should be on the slider head and not on the slider end personally. Sounds better imo


[Hard]

Be sure to apply any missing hitsounds suggested in the previous diffs

01:27:349 (1) - Maybe this could be spaced out a bit more kinda like 00:32:742 (1,2) - for emphasis as the big finisher kinda thing. No real issues though


[Normal]

00:09:146 (1) - I would have really liked to see this as a 2/1 mirrored slider of 00:10:495 (2) - to truly follow the vocals and act as a way to slow things down right as the main hook of the song hits at 00:11:843 (1) -

00:42:180 (2) - Add drum sample soft addition to the slider head

00:49:596 (1,2,3,4) - This is fine but I think for this difficulty maybe a spinner from (1) to 00:51:394 - or something would also be a good way to display this section.

01:11:674 (2) - improve blanket :^) k no more nazi lol


Solid set. Hope this helps. Good luck! :)
Topic Starter
Mint

Side wrote:

Hi for the M4M :v :arrow: m4ticket, pls remind


[Expert]

00:02:742 (3) - Personally I don't like this 1/1 slider since that last word she says to me sounds strong enough to be a clickable object but I think it's actually because of 00:02:573 (2) - which takes away from the vocals so that makes it a bit weird. What I would suggest is if you wanna keep 00:02:573 (2) - then shorten 00:02:742 (3) - to a 1/2 slider and a note on the slider end so it keeps that 1/2 vibe going but the better option would be to delete 00:02:573 (2) - and change 00:02:405 (1) - to a 1/1 slider then a note at 00:03:079 - OR just a repeat like 00:05:101 (1) - so it focuses either solely on the vocals or more on the piano thingy in the background. :arrow: I can agree to some leven, but opposed to what has become the normal standard these days, in my point of view not everything HAS to be clickable. After such a chunk of only 1/4 usage, with even a triplet, I kind of demanded a 1/1 slider somewhere myself. Spaghetti worded it better than me once 'it's slides into the sound'.

00:30:382 (5) - I think its missing a soft whistle on the slider head like the previous 1/1s :arrow: Changed in all difficulties!

00:40:832 (3) - Also suggestion but I think soft whistles on the slider head and end of this slider would sound really nice and add a cool rhythm to it. :arrow: Hmm.. I'll skip this one for now. I already have a soft-whistle on the end of the slider and in this section I mostly followed the piano notes - which in this case is only present on the end, but not on the head.

00:44:203 (1) - With this slider I think you can make a good implication that the 1/6 rhythm kicks in by changing this to a 2/3 slider and a note at 00:44:540 - do to something similar to 00:44:877 (4,5) - and also makes the both vocal syllables clickable objects which is always nice :v :arrow: Would refrain from doing that actually, because right before this I already have an extended (3/4) slider - and directly a 1/3 note after this doesn't seem like a good idea to me. The spacing from (5,1) and the spacing from (2,3) should be sufficiently different from each other for the player to identify as different. It's not something everyone can catch immediately anyways ^^'

00:46:899 (1) - Add drum sample and soft addition to slider head to match 00:44:203 (1) - and the music ofc :arrow: Good catch, changed!


[Insane]

Maybe use HP6. No real reason but it'd be kinda cute cuz then HP would go up by 1 per difficulty :P :arrow: 'cute' haha, but ehm... it already uses HP6 o_O?

00:29:371 (1) - Add drum sample to the slider head. Maybe also whistle to the slider end it sounds kinda nice. :arrow: Yes, changed!

00:30:382 (5) - Also whistle to the slider head. The hitsounds were probably copied over so just apply any suggestions made on the expert :arrow: Already has a whistle w

00:49:596 (1,2,3) - I think an easier way to indicate 1/3 for this difficulty would be to use two 1/3 repeating sliders. I can see why you did it this way but I think it'd play better for the first part and then having those 1/3 sliders like this so kinda like flipping around 00:49:596 (1,2,3) - with 00:50:270 (1) - for this section would play better :arrow: Used this to prepare the player for the Expert difficulties - not that the spread ideals actual apply to realistic situation, as everyone mainly plays the harder difficulties whether they can or not, but still ;)

00:57:686 (1) - I think the slider head is missing a finish like 00:54:989 (1,1) - or 01:00:382 (1,1) - for example :arrow: The sound here doesn't seem strong enough for a finish unlike the other ones.

01:07:798 (4) - I think the whistle should be on the slider head and not on the slider end personally. Sounds better imo :arrow: Added on both xd


[Hard]

Be sure to apply any missing hitsounds suggested in the previous diffs

01:27:349 (1) - Maybe this could be spaced out a bit more kinda like 00:32:742 (1,2) - for emphasis as the big finisher kinda thing. No real issues though :arrow: Added a small jump here!


[Normal]

00:09:146 (1) - I would have really liked to see this as a 2/1 mirrored slider of 00:10:495 (2) - to truly follow the vocals and act as a way to slow things down right as the main hook of the song hits at 00:11:843 (1) - :arrow: There's just that sound on the white tick I just can't ignore ;w; - also because this is 1/1, the following slider has more impact on the vocals due to being noticeably much longer than this one!

00:42:180 (2) - Add drum sample soft addition to the slider head :arrow: Pro hitsounder Side... fixed!

00:49:596 (1,2,3,4) - This is fine but I think for this difficulty maybe a spinner from (1) to 00:51:394 - or something would also be a good way to display this section. :arrow: Won't added a spinner for multiple reasons. 1) It just doesn't sound right with 10000 finishes being skipped, 2) I need a 2/1 gap in a Normal difficulty after this, resulting in a few more important sounds being skipped ;w;

01:11:674 (2) - improve blanket :^) k no more nazi lol :arrow: i tried ;w;


Solid set. Hope this helps. Good luck! :)
Thanks for modding <3
Bearizm
hoyl random mod from sonnyc you are the luckiest person alive
-Atri-
Uhhhhhh... it's little hard for me, but i guess i'll try because it's m4m, I'll using what i just thought, so it's fine if you think the logic is wrong (lol)



[Expert]
  1. 00:00:888 (1,2,3) - There's no triple there? Even there is a triple there, i think slider jump will work better because it can emphasize the cymbal at 00:01:057 (3) - better
  2. 00:16:394 (4,5) - I think you can put like this, the violin goes down so it can be put on lower position to have depress feeling i guess, i know the next note is started at the high place but i think It can start a new line, like swapping the 8 keys on the piano
    You can emphasize 5 by putting further or place it on reverse side of the flow, both works though
  3. 00:26:337 (4,5,1) - This stream jump should be done on the other way, imo, what i think it did is to emphasize the piano at 00:26:590 (5,1) - , but there's the drum at 00:26:674 (1) - , which i see that you tried to emphasize every drums on that part, either way, it can be have same distance, or making 00:26:674 (1) - Into jump instead of 00:26:590 (5) - like
  4. 00:44:764 (2,3,4) - So.... one of the object have 2/6 and the other is 1/4, and it got same spacing..... Basically seems fine because the difference is not too much but my mind is telling me that it should be changed D:

Too lazy to mod others, sorry :(

Please don't give kd if no changes
FCL
  • [expert]
  1. 00:00:888 (1,2) - What about to add whistles on these circles? I think it will good fit with guitar song
  2. 00:02:742 (3) - tail of the slider gets pretty strong vocal, so I think he's should be clickable imo. Given that song has piano sound at red tick you could reduce the slider to 1/2 and add circle at white tick. If you want to follow to vocal you just can add two circles with 1/1 gap instead the slider. Imo this option will better match with song
  3. 00:03:248 - This is undermapped, I can hear some drum sound here. What is the reason to not map it?
  4. 00:03:417 (5,6,7,8) - from the point of view of rhythm they isn't a 1/4, they 1/8. So 1/8 repeat slider instead would be more correctly, but I not think that it so important, just in my opinion repeat slider will be more correct due to calm part
  5. 00:12:686 (3) - I think that 361 83 placement will look better since so will have created some pattern kind of blanket.
  6. 00:13:528 (2,3,5) - Uh, I feel some outsiders sounds at white ticks here. So I think you could emphasize their, whistles or something similar should sound cool.
  7. 00:15:719 (1,2,3,4) - something similar here ^
  8. 00:16:899 (5) - Tbh I am not think that circle looks cool here. The song has provide extended sound that you could be emphasize. 3/4 slider instead will better imo
  9. 00:47:573 (2,3) - could improve blanket I guess
  10. 00:56:674 (2) - I am not agree with 1/2 slider because on red tick sound pretty emphasized vocal and he is could be clickable
  11. 01:18:922 (7,8,9,10) - Why use whistles spam here? It doesn't supported by something in song that sound odd
  12. 01:24:315 (7,8,9,10) - Here this is okay because it supported by vocal
  13. 01:25:832 (2,3) - pretty impudent overmapp , this triplet doesn't provided to something Okay, I have heard some melody here, but it's so quiet that should not deserve a triplet
  14. 01:26:000 (1,2) - these claps on sliderends sounds really weird. They doen't fit with something in music
  15. 01:26:590 - If you will listen carefully you could notie that you are missed this drum beat and he's feels undermapped. obviously that will better start the stream here
  16. 01:27:180 (1) - unnecessary nc imo, haven't some sense
All my suggestions about a hitsounds you also can apply in other low diffs, so I won't say about hitsounds

  • [insane]
  1. 00:54:315 (1) - not it be better if you will add 1/12 repeat slider instead 1/4 like in Expert? Imo it pretty better fit with piano plus doesn't should be hard for playing
  2. 01:14:624 - this green line hasn't some sense in insane, so it should be deleted I guess
  3. 01:16:899 (2) - 3/4 doesn't look good since it's not backed by vocal or something similar. Given that sound has provided drum on red and blue tick you could reduce slider to 1/2 and add note at blue tick, previously stacked on 01:17:236 (4) - . Like here http://puu.sh/nWO4B/ca392c847e.jpg. Don't forget add drums samplesets, they fit pretty cool here
  4. 01:25:832 (2,3) - same as expert

  • [hard]
  1. 00:25:832 (2,3) - spacing a bit off, should be more I guess
  2. 01:18:922 (3) - similar question about whistles like in expert

  • [normal]
  1. 00:28:697 (2) - I think 1/1 slider plus circle will better here because they more fit to vocal
  2. 01:24:652 (1) - Just a suggestion, I think 2/1 repeat slider will good correspond with vocal. Instead of 01:26:000 (2) - you coud add 1/2 slider http://puu.sh/nWQ9k/be5ec9f17e.jpg
Monstrata
wtf I didn't know you could write in chinese... I ... I ... I thought ... you... only ate ,.. rice.... .....
Topic Starter
Mint

KuranteMelodii wrote:

Uhhhhhh... it's little hard for me, but i guess i'll try because it's m4m, I'll using what i just thought, so it's fine if you think the logic is wrong (lol)



[Expert]
  1. 00:00:888 (1,2,3) - There's no triple there? Even there is a triple there, i think slider jump will work better because it can emphasize the cymbal at 00:01:057 (3) - better :arrow: Already explained in previous mods, tl;dr - Yes, there is not a specific beat on the 1/4 tick - more a distortion, but there is on the red tick. Having two 1/2 notes doesn't really play well, nor does it make that much sense.. and a 1/4 gives just so much more emphasis on the cymbal <_<
  2. 00:16:394 (4,5) - I think you can put like this, the violin goes down so it can be put on lower position to have depress feeling i guess, i know the next note is started at the high place but i think It can start a new line, like swapping the 8 keys on the piano :arrow: I think it's a very interesting approach to mapping, but unfortunately I don't account these types of things in mapping that often... also, this would flow / play exactly the same as the previous pattern which is really lame coming from a playing perspective.
    You can emphasize 5 by putting further or place it on reverse side of the flow, both works though
  3. 00:26:337 (4,5,1) - This stream jump should be done on the other way, imo, what i think it did is to emphasize the piano at 00:26:590 (5,1) - , but there's the drum at 00:26:674 (1) - , which i see that you tried to emphasize every drums on that part, either way, it can be have same distance, or making 00:26:674 (1) - Into jump instead of 00:26:590 (5) - like :arrow: In theory this works, but in reality it doesn't if your map isn't built around these type of gimmicks. The player can benefit from slider leniency now, rather than having a really sudden 1/4 note-to-note jump.
  4. 00:44:764 (2,3,4) - So.... one of the object have 2/6 and the other is 1/4, and it got same spacing..... Basically seems fine because the difference is not too much but my mind is telling me that it should be changed D: :arrow: Everything here is 1/3 tho... well adjusted the spacing a bit...

Too lazy to mod others, sorry :( :arrow: Not the kind of attitude I was expected from a M4M though... not that I'm familiar with M4Ms but erhhmmm it seems so weird if you still expect something in return orz. Will only mod one diff back <_<

Please don't give kd if no changes

FCL wrote:

  • [expert]
  1. 00:00:888 (1,2) - What about to add whistles on these circles? I think it will good fit with guitar song :arrow: Too noisy in my opinion for intro of the song ._.
  2. 00:02:742 (3) - tail of the slider gets pretty strong vocal, so I think he's should be clickable imo. Given that song has piano sound at red tick you could reduce the slider to 1/2 and add circle at white tick. If you want to follow to vocal you just can add two circles with 1/1 gap instead the slider. Imo this option will better match with song :arrow: Explained in previous replies; not everything HAS to be clickable in all cases. In this case, the sound 'slides' into the sound. It's creates a nice atmosphere, especially with a mini stream coming after this.
  3. 00:03:248 - This is undermapped, I can hear some drum sound here. What is the reason to not map it? :arrow: Undermap is cool in some cases in my point of view, it sets the emphasis on other instruments, in this case the stream + downbeat afterwards :3
  4. 00:03:417 (5,6,7,8) - from the point of view of rhythm they isn't a 1/4, they 1/8. So 1/8 repeat slider instead would be more correctly, but I not think that it so important, just in my opinion repeat slider will be more correct due to calm part :arrow: Already used clickable 1/4s earlier... and since 1/8 and 1/4 snapping are both valid, I'll keep the current one.
  5. 00:12:686 (3) - I think that 361 83 placement will look better since so will have created some pattern kind of blanket. :arrow: I tried ;w;
  6. 00:13:528 (2,3,5) - Uh, I feel some outsiders sounds at white ticks here. So I think you could emphasize their, whistles or something similar should sound cool. :arrow: I only hitsound piano, drum, cymbal and in some cases vocal tho... would ruin my hitsound patterning
  7. 00:15:719 (1,2,3,4) - something similar here ^
  8. 00:16:899 (5) - Tbh I am not think that circle looks cool here. The song has provide extended sound that you could be emphasize. 3/4 slider instead will better imo :arrow: I think adding a small break fits much better here, especially with that loooooooong stream after this ._.
  9. 00:47:573 (2,3) - could improve blanket I guess :arrow: I tried ;w;
  10. 00:56:674 (2) - I am not agree with 1/2 slider because on red tick sound pretty emphasized vocal and he is could be clickable :arrow: Focus on violin primarily during whole KIAI..
  11. 01:18:922 (7,8,9,10) - Why use whistles spam here? It doesn't supported by something in song that sound odd :arrow: You're right, only added on white tick where there is vocal support availible.
  12. 01:24:315 (7,8,9,10) - Here this is okay because it supported by vocal
  13. 01:25:832 (2,3) - pretty impudent overmapp , this triplet doesn't provided to something Okay, I have heard some melody here, but it's so quiet that should not deserve a triplet :arrow: Emphasis tho ._.
  14. 01:26:000 (1,2) - these claps on sliderends sounds really weird. They doen't fit with something in music :arrow: Eh? But the song has them?
  15. 01:26:590 - If you will listen carefully you could notie that you are missed this drum beat and he's feels undermapped. obviously that will better start the stream here :arrow: You have a point, but I wanted to emphasize vocal as well, and if I were to map this whole stream - the vocal will just be one note in the stream, instead of a starting point <_<
  16. 01:27:180 (1) - unnecessary nc imo, haven't some sense :arrow: Well.. hmm.. I think it fits well, because if gthe first slider and that note have a NC, it would be really strange for this one to be left without one, aesthetically seen...
All my suggestions about a hitsounds you also can apply in other low diffs, so I won't say about hitsounds

  • [insane]
  1. 00:54:315 (1) - not it be better if you will add 1/12 repeat slider instead 1/4 like in Expert? Imo it pretty better fit with piano plus doesn't should be hard for playing :arrow: You have a point here, but given the actual difficulty of the Insane, I don't feel like 1/8 seems like a wise choice here.
  2. 01:14:624 - this green line hasn't some sense in insane, so it should be deleted I guess :arrow: oki
  3. 01:16:899 (2) - 3/4 doesn't look good since it's not backed by vocal or something similar. Given that sound has provided drum on red and blue tick you could reduce slider to 1/2 and add note at blue tick, previously stacked on 01:17:236 (4) - . Like here http://puu.sh/nWO4B/ca392c847e.jpg. Don't forget add drums samplesets, they fit pretty cool here :arrow: There's a quite obvious vocal here tho LOL - but anyways, in Insane I have to simply the rhythm in order to keep spread, it was inevitable ;w;
  4. 01:25:832 (2,3) - same as expert

  • [hard]
  1. 00:25:832 (2,3) - spacing a bit off, should be more I guess :arrow: oki
  2. 01:18:922 (3) - similar question about whistles like in expert

  • [normal]
  1. 00:28:697 (2) - I think 1/1 slider plus circle will better here because they more fit to vocal :arrow: yes
  2. 01:24:652 (1) - Just a suggestion, I think 2/1 repeat slider will good correspond with vocal. Instead of 01:26:000 (2) - you coud add 1/2 slider :arrow: this is consistent with all the other difficulties tho? making the most dense or mapping this sound in the easiest diff doesn't seem like the right thing to do ;w; http://puu.sh/nWQ9k/be5ec9f17e.jpg
@monstrata i do that very often thou xddxdxxdx eksdee

Thanks for modding! Will get to your maps soon :3/
Mafumafu
Hi!
[General]
Actually you can uncheck the widescreen support.
[Normal]
00:31:056 (1,2) - 00:05:439 (4,1) - 00:07:630 (3,4) - If you like, you can make a blanket here.

00:09:146 (1) - Do not use Normal sample-set for the reverse point? Having a whistle sound here is quite weird for it breaks the feel of the vocal here.

01:05:776 (1,2) - I am a bit worried about the overlap on slider-body here, maybe change it for another pattern? e.g http://puu.sh/o1ppM/22614d6b82.jpg

[Hard]
00:22:630 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2) - I would like to suggest following the vocal more. In current section, some vocals are left unmapped whereas where there are scarcely noticeable sound/drumbeats like 00:25:832 (2) - are emphasized by hitcircles. You can do that in 00:33:248 (1) - this part because the beats go stronger there yet here it's better to follow the vocal, it would add to the variety of the map.

00:44:203 (1,2,3,4) - How about this? So that vocals would be clickable http://puu.sh/o28yC/3f010184d3.jpg Same for 00:46:899 (1) -

00:45:551 (1) - Why not continue using 1/3 here?

01:16:225 (4) - Remove whistle/clap on the end of this slider, it's 3/4 yet the clap sound of the music is on 1/2.

[Insane]
00:00:888 (1,2,3) - I guess the triplet should be removed. It is earlier than the first timing point. Additionally, this is the very 1st group of notes in the entire song, of which the player need to get the insight of the BPM/Rhythm of it. Having sudden 1/4 is not an appropriate option.
Same for Expert Diff.

00:07:124 (3,4) - Oughtn't to be a jump here. Literally jump should be placed at 00:07:461 where there's a vocal yet you use a slider-end for that so anyway ;w;

In Hard there are hardly triplets whereas 8-note streams can be frequently seen in Insane, that's a spread problem from my end. I STRONGLY recommend to change it to several triplets like http://puu.sh/o2Pmo/bfd06e5ea6.jpg

00:37:040 (4) - Same for un-snap issue.

00:45:439 (5) - There's no sound at all. You could make 4 into a slider and end it here.

00:54:230 (5) - Remove?

01:05:439 (1,2) - Please place them closer to each other.

01:05:776 (1,2,3) - Jump should be between 01:05:776 (1,2) - instead of 01:06:281 (2,3) -

01:07:798 (4,5) - Oughtn't to be a jump here for the sound at 5 is rather soft. Jump should be between 01:08:304 (5,1) - instead.

For the last part I am really worried about your triplet. Though overmap is allowed, ignoring original 1/4s of the song to create overmap patterns are a terrible issue.
For example:
01:18:585 (3,4,5,6,7) - Triplet should be at 01:19:090 (7) -. 01:18:837 (5) - is overmapped while real 1/4s at 01:19:006 and 01:19:174 are ignored.

01:16:562 (1) - 3/4 slider would be better. There's a sound at 01:16:815
And many more, I'd suggest to re-arrange the triplets in this part.

[Expert]
00:03:501 (5) - Should be removed for the over-map.

00:36:955 (3,4) - Do not use 1/4 triplet here. Background sound is not snapped to 1/4

00:39:483 (3,4) - Uhm this sudden jump plays weird, better lower the spacing here.

00:42:096 (3) - Better to remove. The ornament is not snapped to 1/4, also the spacing here is quite confusing.

00:45:439 (5) - There's no sound at all. You could make 4 into a slider and end it here.

01:04:764 (1,2,3,4,5,6,7,8) - I am really against this. It's almost completely overmapped.

01:25:832 (2,3) - This overmap is quite obvious, do not do that.
=================================================
What worried me most is the triplets in Insane and overmap issues.

I'd strongly recommend to go through the entire two diffs (I and X) and carefully check the issues. Though overmaps are allowed, having such large amount of obvious overmaps is really what cannot be tolerated.

Call me back when you fix those above!
Rizia
some opinion after testplay
Expert-
00:26:337 (4,5) - seem too far for this part, although the music seem have some loud sound, but overall it's a slow part so i think it's make player not ready for this big gap
Doyak
Placeholder for 2 kudosu xD

Ok here's my m4m

[General]
* Turn off Widescreen Support except Expert diff

[Normal]
* 00:13:023 (3,4) - Use http://puu.sh/ocNaa/974e02db63.jpg this rhythm? Because it seems quite sudden to use 1/2 terms 00:14:540 (1,2,3) - while the song is pretty consistent. Also you can hear 00:13:697 - has both good drum and melody. Same for 00:18:416 (3,4) -
* 00:30:719 (6,1) - Swap NC?
* 00:57:686 (1,2,3,4,5) - This train feels a bit long compared to the rest of your map. Maybe http://puu.sh/ocNlY/ddce4176f6.jpg ? It's good for emphasizing 00:58:191 - 00:58:528 - 00:58:865 - these strong vocals. Same for 01:08:978 (2,3,4) -
* 01:03:585 (2,3,4) - This sounds a bit awkward as the notes are out of the vocals, and the strong drums start at 01:04:596 - but you missed it too. So how about http://puu.sh/ocNv4/b9cfde5970.jpg this?
* 01:26:000 (2) - Triggering the kiai on the middle of a comboset looks weird. Just NC this?
* 01:26:000 (2,3,4,1) - Being the last and the most intense part of the song, this 1/1 spam feels too boring. Use some 1/2s maybe?

[Hard]
* As the bpm is quite high, I'd recommend AR 7.5
* 00:01:057 (1,2) - You can be a bit more careful about this small ds error as I could notice it pretty easily, because the notes are very close to each other.
* 00:42:180 (3,1) - What's the reason for the jump here? I thought the whole part is ds fixed.
* 00:44:764 (2,3,4) - This rhythm would be pretty hard to read. You can easily nerf it by using http://puu.sh/ocNQm/7b275a9284.jpg this rhythm. Let's give players a bit time to be prepared to the 1/3s.
* 00:57:517 (5) - 01:02:910 - 01:08:304 (5) - 01:13:697 - Make all of them empty? I think they're good places to give a little break.

[Insane]
* 00:01:057 (3) - I hope there's an NC on here, as this is where the actual music starts and gives a lot of emphasis. The current pattern doesn't represent any emphasis on this beat. Same for Expert diff.
* 00:41:169 (5,1) - This deserves more spacing, at least more than 00:40:326 (2,3) -
* 00:50:270 (1) - 00:51:618 (1) - Aren't these a bit of NC spam? It's not like their rhythm is changed back to 1/4 or anything.
* Just my personal opinion. I don't like how you used some triplets on 01:17:742 (5,6,1) - 01:20:439 (5,6,1) - only for emphasizing downbeats while you missed the actual obvious 1/4 drums like 01:17:489 - 01:18:163 - 01:20:186 - 01:20:860 - and etc. Idk, I feel a bit weird to play when I hear those 1/4 drums without notes while hitting triplets where no drums exist. You actually did that quite well on Expert.

[Expert]
* 00:16:394 (4,5) - The tail of 4 requires a click action, as both that and 5 have similar strength. You can also see that 00:15:045 (3) - and 00:16:394 (4) - are quite different. The sound on 00:15:045 - remains strong to the end while 00:16:394 - gets decreased fast, and is almost gone at 00:16:562 - . So what I suggest is to reduce the slider by 1/2, and put a circle on 00:16:731 - .
* 01:16:309 (8) - I'm not sure about this one. Anyway, it's obvious that the drum wants to be disconnected there, so why not divide them? A consistent spaced stream for the whole drum feels weird while the drum actually has some different point.
* 01:26:506 - I really hope this to be clicked. It's much stronger than 01:26:337 - but yeah, why not two circles there?

That's all from me, will be waiting for your part xD
Yohanes
<3
Topic Starter
Mint

Regraz wrote:

Hi!
[General]
Actually you can uncheck the widescreen support.
[Normal]
00:31:056 (1,2) - 00:05:439 (4,1) - 00:07:630 (3,4) - If you like, you can make a blanket here. :arrow: Due to my half-broken mouse, I'm unable to click 70% of the times, therefore making blankets, modding and mapping in general isn't easy... I tried ;w;

00:09:146 (1) - Do not use Normal sample-set for the reverse point? Having a whistle sound here is quite weird for it breaks the feel of the vocal here. :arrow: Eh, I think it fits quite nicely with that instrument on 1/2 tick :c
01:05:776 (1,2) - I am a bit worried about the overlap on slider-body here, maybe change it for another pattern? e.g http://puu.sh/o1ppM/22614d6b82.jpg :arrow: Got rid of that overlap, good catch!

[Hard]
00:22:630 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2) - I would like to suggest following the vocal more. In current section, some vocals are left unmapped whereas where there are scarcely noticeable sound/drumbeats like 00:25:832 (2) - are emphasized by hitcircles. You can do that in 00:33:248 (1) - this part because the beats go stronger there yet here it's better to follow the vocal, it would add to the variety of the map. :arrow: Can't really agree with this though. The questionable beats mentioned, don't have a vocal note at all and the 1/2 reverse slider at the end of each sequence does the job in my eyes. Also, because this part is so much less dense, it fits the song so much more... it's not that this part really calls for any heavy 1/2 usage when you consider N/H spread o_O

00:44:203 (1,2,3,4) - How about this? So that vocals would be clickable http://puu.sh/o28yC/3f010184d3.jpg Same for 00:46:899 (1) - :arrow: I don't do this in the higher difficulties either, so keeping this.

00:45:551 (1) - Why not continue using 1/3 here? :arrow: Spread with Normal. Normal uses no 1/3 in this part, Hard a little bit, and IX all mapped.

01:16:225 (4) - Remove whistle/clap on the end of this slider, it's 3/4 yet the clap sound of the music is on 1/2. :arrow: Good catch, fixed.

[Insane]
00:00:888 (1,2,3) - I guess the triplet should be removed. It is earlier than the first timing point. Additionally, this is the very 1st group of notes in the entire song, of which the player need to get the insight of the BPM/Rhythm of it. Having sudden 1/4 is not an appropriate option.
Same for Expert Diff. :arrow: Your explanation in the exact reason why I placed them in Insane/Extra. It does support the song, but since it's 1/4 I only added them in the hardest difficulties..

00:07:124 (3,4) - Oughtn't to be a jump here. Literally jump should be placed at 00:07:461 where there's a vocal yet you use a slider-end for that so anyway ;w; :arrow: But that jump, is in my eyes not that big of a jump at all. Rather than creating a large jump at (4,1) I decided to put a jump at (3,4) instead, because it's super predictable due to how close it is to the previous object & the fact that the player can benefit from slider leniency.

In Hard there are hardly triplets whereas 8-note streams can be frequently seen in Insane, that's a spread problem from my end. I STRONGLY recommend to change it to several triplets like http://puu.sh/o2Pmo/bfd06e5ea6.jpg :arrow: Counted, only two times an 8-note stream, at parts where the Hard also has some form of 1/4. In my eyes, that's still perfectly fine, especially if you consider how complicated the stream can be in the Expert difficulty. To preserve spread, I added a bit more 1/4 tapping in the Hard difficulty instead, but left the Insane difficulty untouched to keep spread in all diffs.

00:37:040 (4) - Same for un-snap issue.

00:45:439 (5) - There's no sound at all. You could make 4 into a slider and end it here.

00:54:230 (5) - Remove? :arrow: Ah, good. Fixed!

01:05:439 (1,2) - Please place them closer to each other. :arrow: Fixed, in other parts as well.

01:05:776 (1,2,3) - Jump should be between 01:05:776 (1,2) - instead of 01:06:281 (2,3) - :arrow: I already have antiflow at (1,2) to cover that.

01:07:798 (4,5) - Oughtn't to be a jump here for the sound at 5 is rather soft. Jump should be between 01:08:304 (5,1) - instead. :arrow: Disagree with the reasoning that (5,1) should be bigger. As you can see, structured in many patterns in this difficulty - I tend to give the player more slider-based jumps to preserve difficulty and cover spread issue at the same time. Lowered the spacing tho.

For the last part I am really worried about your triplet. Though overmap is allowed, ignoring original 1/4s of the song to create overmap patterns are a terrible issue.
For example:
01:18:585 (3,4,5,6,7) - Triplet should be at 01:19:090 (7) -. 01:18:837 (5) - is overmapped while real 1/4s at 01:19:006 and 01:19:174 are ignored. :arrow: Good catch, fixed.

01:16:562 (1) - 3/4 slider would be better. There's a sound at 01:16:815 :arrow: You're completely right - it seems I used different ways of mapping in Insane & Expert. Changed quite a few triplets.
And many more, I'd suggest to re-arrange the triplets in this part.

[Expert]
00:03:501 (5) - Should be removed for the over-map. :arrow: Good catch, removed.

00:36:955 (3,4) - Do not use 1/4 triplet here. Background sound is not snapped to 1/4 :arrow: Indeed, the sound is not snapped to 1/4 - but this rather sounds like an error in the song itself. This smaller section is an identical copy of the previous point, don't forget 1/4 can also be used to simplification or for emphasis...

00:39:483 (3,4) - Uhm this sudden jump plays weird, better lower the spacing here. :arrow: Doesn't seem large to me at all? Especially when you consider the antiflow of (1,2) combining with the fact that the player can profit from slider leniency here.

00:42:096 (3) - Better to remove. The ornament is not snapped to 1/4, also the spacing here is quite confusing. :arrow: There's another sound, that is indeed 1/4, which is not the ornament in this case.

00:45:439 (5) - There's no sound at all. You could make 4 into a slider and end it here. :arrow: There's no ''beat'', but rather a volume increase of the violin which I wanted to emphasize as well. This also helps with the polarity in this 1/3 section, which it definitely needs as well.

01:04:764 (1,2,3,4,5,6,7,8) - I am really against this. It's almost completely overmapped. :arrow: Uhm.. I can not agree on this at all. I listened several times - and it seems only (6) seems quite doubtful in this case.. the rest has 1/4 beats that support that <_<??? Not that it's right judgement to look at another map at all, but I looked at No_Gu's set and he also put a stream there... it seems I'm not the only one who hears beats there...

01:25:832 (2,3) - This overmap is quite obvious, do not do that. :arrow: Also explained in earlier mods, the volume increases - which in my eyes also allows some form of mapping. Again, if that doesn't change your mind - can be used for emphasis as well.
=================================================
What worried me most is the triplets in Insane and overmap issues.

I'd strongly recommend to go through the entire two diffs (I and X) and carefully check the issues. Though overmaps are allowed, having such large amount of obvious overmaps is really what cannot be tolerated.

Call me back when you fix those above! :arrow: Hi, thanks so much for the check! Sorry for denying quite a bit of stuff, but I'm convinced that the 'overmaps' are justifiable and fit the song quite well in most cases. If you cannot agree with my rejections, I can look for someone else instead if you're not willing to icon this. Again, thank you so much!

Rizia wrote:

some opinion after testplay
Expert-
00:26:337 (4,5) - seem too far for this part, although the music seem have some loud sound, but overall it's a slow part so i think it's make player not ready for this big gap :arrow: moved a bit closer, thanks!

Doyak wrote:

Placeholder for 2 kudosu xD :arrow: .........

Ok here's my m4m

[General]
* Turn off Widescreen Support except Expert diff

[Normal]
* 00:13:023 (3,4) - Use http://puu.sh/ocNaa/974e02db63.jpg this rhythm? Because it seems quite sudden to use 1/2 terms 00:14:540 (1,2,3) - while the song is pretty consistent. Also you can hear 00:13:697 - has both good drum and melody. Same for 00:18:416 (3,4) - :arrow: Wanted to change rhythm to keep simple 1/1 here, as lead-in for the new section.
* 00:30:719 (6,1) - Swap NC? :arrow: Fixed!
* 00:57:686 (1,2,3,4,5) - This train feels a bit long compared to the rest of your map. Maybe http://puu.sh/ocNlY/ddce4176f6.jpg ? It's good for emphasizing 00:58:191 - 00:58:528 - 00:58:865 - these strong vocals. Same for 01:08:978 (2,3,4) - :arrow: You have a good point, in fact that's what I had before this. Though, after suggestions from previous modders I added a circle here. It seemed that the clap was too loud to ignore. It's the KIAI time so I guess it should be fine?
* 01:03:585 (2,3,4) - This sounds a bit awkward as the notes are out of the vocals, and the strong drums start at 01:04:596 - but you missed it too. So how about http://puu.sh/ocNv4/b9cfde5970.jpg this? :arrow: New section = follow instruments here
* 01:26:000 (2) - Triggering the kiai on the middle of a comboset looks weird. Just NC this? :arrow: Added.
* 01:26:000 (2,3,4,1) - Being the last and the most intense part of the song, this 1/1 spam feels too boring. Use some 1/2s maybe? :arrow: I have my doubts... I like the diamond here ;w; nice idea tho

[Hard]
* As the bpm is quite high, I'd recommend AR 7.5 :arrow: Increased tiny bit, want to keep it as low as possible, because the rhythm combined with CS is really easy..
* 00:01:057 (1,2) - You can be a bit more careful about this small ds error as I could notice it pretty easily, because the notes are very close to each other. :arrow: Uhmm..okay? I hope I fixed it well lol
* 00:42:180 (3,1) - What's the reason for the jump here? I thought the whole part is ds fixed. :arrow: Decreased spacing a bit, but I wanted to make a line with the slider ends ;w;
* 00:44:764 (2,3,4) - This rhythm would be pretty hard to read. You can easily nerf it by using http://puu.sh/ocNQm/7b275a9284.jpg this rhythm. Let's give players a bit time to be prepared to the 1/3s. :arrow: That wouldn't really get rid of the main problem? Polarity error would still exist... I changed the distance of the 1/4 to make it more obvious tho
* 00:57:517 (5) - 01:02:910 - 01:08:304 (5) - 01:13:697 - Make all of them empty? I think they're good places to give a little break. :arrow: That's not needed at all, considering how easy this difficulty already is.

[Insane]
* 00:01:057 (3) - I hope there's an NC on here, as this is where the actual music starts and gives a lot of emphasis. The current pattern doesn't represent any emphasis on this beat. Same for Expert diff. :arrow: That NC spam is not needed and looks absolutely horrible in-game ;w;
* 00:41:169 (5,1) - This deserves more spacing, at least more than 00:40:326 (2,3) - :arrow: Fixed.
* 00:50:270 (1) - 00:51:618 (1) - Aren't these a bit of NC spam? It's not like their rhythm is changed back to 1/4 or anything. :arrow: No rhythm cange, but that long slider on 1.xxSV is still sudden
* Just my personal opinion. I don't like how you used some triplets on 01:17:742 (5,6,1) - 01:20:439 (5,6,1) - only for emphasizing downbeats while you missed the actual obvious 1/4 drums like 01:17:489 - 01:18:163 - 01:20:186 - 01:20:860 - and etc. Idk, I feel a bit weird to play when I hear those 1/4 drums without notes while hitting triplets where no drums exist. You actually did that quite well on Expert.

[Expert]
* 00:16:394 (4,5) - The tail of 4 requires a click action, as both that and 5 have similar strength. You can also see that 00:15:045 (3) - and 00:16:394 (4) - are quite different. The sound on 00:15:045 - remains strong to the end while 00:16:394 - gets decreased fast, and is almost gone at 00:16:562 - . So what I suggest is to reduce the slider by 1/2, and put a circle on 00:16:731 - . :arrow: Can't agree with this one, I'd have to put two breaks before this or a 1/2 slider to compensate for that - which sounds really unnatural...
* 01:16:309 (8) - I'm not sure about this one. Anyway, it's obvious that the drum wants to be disconnected there, so why not divide them? A consistent spaced stream for the whole drum feels weird while the drum actually has some different point. :arrow: That plays really strange in my eyes/hands/what though...
* 01:26:506 - I really hope this to be clicked. It's much stronger than 01:26:337 - but yeah, why not two circles there? :arrow: I feel like, if (3) is clickable in this case everything's OK already. The stream is my main emphasis here.

That's all from me, will be waiting for your part xD
Thanks all for modding!
Monstrata
We fixed some metadata-related issue.

Metadata sourced from: http://moka-song.com/discography/index.cgi?no=56

Set looks good from my end!
Mafumafu
OK Some overmaps are fine. But the three below are quite severe and i guess you should give a fix.

[Insane]
00:00:888 (1,2,3) - I am really against of putting triplets at the very start of the map. The first several notes are for players to get used to the BPM. I'd suggest removing 1 and 2. Just a single note of 3 is more tangible.
00:45:439 (5) - Have to be removed for quite obvious overmapping issue.
01:25:832 (2,3) - this 1/4 is too vague for a triplet.
[Extra]
Same problems as Insane

Call me back!
Satellite
woo go go <3
Topic Starter
Mint

Regraz wrote:

OK Some overmaps are fine. But the three below are quite severe and i guess you should give a fix.

[Insane]
00:00:888 (1,2,3) - I am really against of putting triplets at the very start of the map. The first several notes are for players to get used to the BPM. I'd suggest removing 1 and 2. Just a single note of 3 is more tangible. :arrow: Changed the pattern in Insane because it is quite sudden for such an easy difficulty, you're right. Kept in Expert after discussion on IRC.
00:45:439 (5) - Have to be removed for quite obvious overmapping issue. :arrow: omg im stupid, fixed in both diff!
01:25:832 (2,3) - this 1/4 is too vague for a triplet. :arrow: Kept in Expert, removed in Insane as the beats are still there. But you're right, might be too much considering the actual difficulty of this easy Insane lol
Call me back!
updated! thanks <3
Mafumafu
Qualified!
Satellite
congrats <3
Sotarks
gratz apple <3
Haruto
apple-san congratulations \o/
alacat
aaaaaaaaaaaaaaaaaa!!!!!!!!! gratz!!!
Yohanes
Congratz!! :D
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