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AOP - Hanamaru Pippi wa Yoiko Dake (TV Version)

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Electoz
Let's see what we have here

[General]

  1. In Hard, why did you place kiai slightly different from the other diffs? 00:44:037 .
  2. Tbh you could start the diff from 00:01:130 as well, having to start playing before that downbeat is kinda weird imo.
[Easy]

  1. 00:08:804 (4) - Maybe extend this to end on 00:09:328 because I think the sound there is stronger.
  2. 00:16:479 - Add finish?
  3. 00:19:269 (3,4,1,2,3,4,1,2,1,2,1,2) - Too many consecutive 1/1 sliders, needs more variation in rhythm. Try filling in with either reverses or circles.
  4. 01:03:921 (1,2) - I think this fits better cuz you will have that downbeat clickable and there isn't really need to change the custom sampleset on 01:05:839 tbh.
[Normal]

  1. 00:02:351 (4,1) - 00:05:141 (3,1) - 01:15:607 (2,3) - 01:19:095 (3,1) - These stacks doesn't play well because the stronger beat is on top which isn't a proper emphasis, for stacks, weaker beats should be on top and the stronger ones below in the stack.
  2. 00:16:304 - This section needs a higher volume imo.
  3. 00:17:002 - Clearly you ignored the cymbal here, not a really good idea.
  4. 00:19:967 (2) - Just my preference but this sounds better starting at 00:19:793 and the beat on 00:20:316 is quite strong so it should be clickable.
  5. 00:23:979 (4,5) - These can be a slider to follow the bass or whatever sound there.
  6. 00:30:432 - Imo the volume of finish here should be either higher or same as 00:30:083 .
  7. 01:06:711 - Finish is needed here.
  8. 01:17:874 - I don't hear a cymbal sound or anything that is worth for a finish here.
  9. 01:21:362 (2) - Not sure why you choose to map this while 01:21:188 - 01:21:537 sound stronger.
Imo the rhythm in Normal can still be improved, good luck~
Topic Starter
Hazu-

Electoz wrote:

Let's see what we have here

[General]

  1. In Hard, why did you place kiai slightly different from the other diffs? 00:44:037 .

    Frost wrote:

    01:09:153 - If you're ending the kiai at the earlier point for that gap in the vocals, either end kiai here and put it back on at 01:09:502 or keep kiai on at the earlier kiai section.
    I forgot in the other diffis x: Fixed.
  2. Tbh you could start the diff from 00:01:130 as well, having to start playing before that downbeat is kinda weird imo. I will correct only if strictly necessary
[Easy]

  1. 00:08:804 (4) - Maybe extend this to end on 00:09:328 because I think the sound there is stronger. Fixed.
  2. 00:16:479 - Add finish? Fixed.
  3. 00:19:269 (3,4,1,2,3,4,1,2,1,2,1,2) - Too many consecutive 1/1 sliders, needs more variation in rhythm. Try filling in with either reverses or circles. Fixed.
  4. 01:03:921 (1,2) - I think this fits better cuz you will have that downbeat clickable and there isn't really need to change the custom sampleset on 01:05:839 tbh. No sound.
[Normal]

  1. 00:02:351 (4,1) - 00:05:141 (3,1) - 01:15:607 (2,3) - 01:19:095 (3,1) - These stacks doesn't play well because the stronger beat is on top which isn't a proper emphasis, for stacks, weaker beats should be on top and the stronger ones below in the stack. I will correct later.
  2. 00:16:304 - This section needs a higher volume imo. Fixed.
  3. 00:17:002 - Clearly you ignored the cymbal here, not a really good idea. Fixed.
  4. 00:19:967 (2) - Just my preference but this sounds better starting at 00:19:793 I like as it is now and the beat on 00:20:316 is quite strong so it should be clickable. Fixed.
  5. 00:23:979 (4,5) - These can be a slider to follow the bass or whatever sound there. Fixed.
  6. 00:30:432 - Imo the volume of finish here should be either higher or same as 00:30:083 . Fixed.
  7. 01:06:711 - Finish is needed here. Fixed.
  8. 01:17:874 - I don't hear a cymbal sound or anything that is worth for a finish here. Fixed.
  9. 01:21:362 (2) - Not sure why you choose to map this while 01:21:188 - 01:21:537 sound stronger. Fixed.
Imo the rhythm in Normal can still be improved, good luck~
Thanks~
Updated~
DeRandom Otaku
Hi~ queue and stuff

alacat's Extra :
  1. Turn off widescreen support
  2. dont u think OD 9 is a bit too much ? OD 8.5 will be okay for this
  3. Increase AR
  4. 00:36:711 (4) - nc
  5. 00:37:235 (6) - nc and remove nc from 00:37:409 (1) -
  6. 01:25:723 - put a stream of 5 notes ?
Extra :
  1. Decrease both AR and OD by .2 or maybe AR by .3
  2. 00:17:874 - add finish
  3. 00:01:130 (1,3) - make blanket?
  4. 01:05:839 (5) - nc
  5. 01:08:107 - 01:08:455 - add finishes
Insane :
  1. And Again ~ decrease OD -w- man u really want this to give free pp dont u ? xd
  2. 00:53:804 (4) - move it 1 grid down
  3. 01:06:014 (6) - add reverse?
  4. 01:08:107 - 01:08:455 - add finishes
Thats all from me -w-

I never heard the song but i love it so much now xD <3

Good Luck!~
Topic Starter
Hazu-

DeRandom Otaku wrote:

Hi~ queue and stuff

alacat's Extra :
  1. Turn off widescreen support My mistake, fixed.
Extra :
  1. Decrease both AR and OD by .2 or maybe AR by .3 Fixed ·3·
  2. 00:17:874 - add finish Fixed.
  3. 00:01:130 (1,3) - make blanket? Okay~
  4. 01:05:839 (5) - nc Fixed.
  5. 01:08:107 - 01:08:455 - add finishes Fixed.
Insane :
  1. And Again ~ decrease OD -w- man u really want this to give free pp dont u ? xd Um, okay.
  2. 00:53:804 (4) - move it 1 grid down Fixed.
  3. 01:06:014 (6) - add reverse? Nop, no sound.
  4. 01:08:107 - 01:08:455 - add finishes Okay, I added also in E/N/H
Thats all from me -w-

I never heard the song but i love it so much now xD <3 xDD

Good Luck!~
Thanks~Updated :3
alacat

DeRandom Otaku wrote:

alacat's Extra :
  1. Turn off widescreen support
  2. dont u think OD 9 is a bit too much ? OD 8.5 will be okay for this :arrow: will think about it
  3. Increase AR :arrow: ^
  4. 00:36:711 (4) - nc :arrow: no need to add to here
  5. 00:37:235 (6) - nc and remove nc from 00:37:409 (1) - :arrow: ^
  6. 01:25:723 - put a stream of 5 notes ? :arrow: prefer to take melody at here
Thanks modding!
-Spy_old
Hi, modding Norm & Hard!

[Normal]

00:04:618 (2) - space this farther away from 00:05:141 (3)

00:16:479 (2) - can this slider end one tick sooner?

01:02:525 (3) - NC

01:05:490 (2) - space away from previous slider

01:10:897 (1,2) - to 01:11:595 (3) - might be too far for new player

01:13:688 (4) - remap? Doesn't fit well for new player

Really nice map >=< not much wrong

[Hard]

[General]

This is really hard for a diff of this level.

Make od 5 instead of 6

Can u make it ar 7 not 8?

I prefer CS 3.5 for such a fast hard map, but I dont think it will affect ranking.

[Beatmap]

00:11:421 (3) - why is this note here? Tbh with hit sound its hard to notice, but this note does not belong there. (The music does not have another beat like the on 00:11:246 (2) - for the note to have a place there)

00:31:479 (4) - space this farther away from 00:31:828 (1) -

00:34:967 (2) - ^

00:54:153 (1) - ^

01:00:955 - this part in general is missing a note for the loud vocal part ("A"G"II") on largely stressed words like that, you should compensate it with a note starting exactly when the singer says "G" for the most stressed part of the word.

Done! again really nice diff!
Topic Starter
Hazu-

SpyXDemon wrote:

Hi, modding Norm & Hard!

[Normal]

00:04:618 (2) - space this farther away from 00:05:141 (3) I don't understand that you mean xd

00:16:479 (2) - can this slider end one tick sooner? Fixed.

01:02:525 (3) - NC Fixed.

01:05:490 (2) - space away from previous slider ^^^ Same.

01:10:897 (1,2) - to 01:11:595 (3) - might be too far for new player I have repeated this pattern in all the difficulty, I don't think it's a problem.

01:13:688 (4) - remap? Doesn't fit well for new player if possible I want to keep the same in all my difficulties.

Really nice map >=< not much wrong Thanks~

[Hard]

[General]

This is really hard for a diff of this level.

Make od 5 instead of 6

Can u make it ar 7 not 8?

I prefer CS 3.5 for such a fast hard map, but I dont think it will affect ranking.
All fixed.

[Beatmap]

00:11:421 (3) - why is this note here? Tbh with hit sound its hard to notice, but this note does not belong there. (The music does not have another beat like the on 00:11:246 (2) - for the note to have a place there) Here is sound.

00:31:479 (4) - space this farther away from 00:31:828 (1) - Fixed.

00:34:967 (2) - ^ Fixed.

00:54:153 (1) - ^Fixed.

01:00:955 - this part in general is missing a note for the loud vocal part ("A"G"II") on largely stressed words like that, you should compensate it with a note starting exactly when the singer says "G" for the most stressed part of the word. Fixed. (H/I/X)

Done! again really nice diff! Thanks~
Thanks, Updated! c:
PumpkinIcedTea
Hello from my queue :)

EASY
00:29:037 (1,1) - Slight overlap
00:34:618 (1,1) - Some allowance should be given to allow new players to react to the spinner. I suggest deleting the slider altogether, start a new slider at the same starting point, end it at 00:35:665 and put a spinner which starts at 00:36:014 00:38:455
00:38:804 - I personally thing you can start mapping here
01:26:595 (1) - Remove this hitcircle

NORMAL
01:26:595 (1) - Same as above , remove this hitcircle

HARD
01:20:316 (4) - Change this slider to end at 01:20:490
01:26:595 (1) - Same, delete this hitcircle

That's all from me I guess...Sorry to make you wait so long for such a short mod, its a good map :)
NO KUDOSU
Topic Starter
Hazu-

Ars Novaa wrote:

Hello from my queue :)

EASY
00:29:037 (1,1) - Slight overlap
00:34:618 (1,1) - Some allowance should be given to allow new players to react to the spinner. I suggest deleting the slider altogether, start a new slider at the same starting point, end it at 00:35:665 and put a spinner which starts at 00:36:014 00:38:455
00:38:804 - I personally thing you can start mapping here
01:26:595 (1) - Remove this hitcircle

NORMAL
01:26:595 (1) - Same as above , remove this hitcircle

HARD
01:20:316 (4) - Change this slider to end at 01:20:490
01:26:595 (1) - Same, delete this hitcircle

That's all from me I guess...Sorry to make you wait so long for such a short mod, its a good map :)
NO KUDOSU
No fix, but I noticed some mistakes, Thanks~
Fixed blanket and hitsounds.
Kyouren
alacat o__o

http://www.osomatsusan.com/sp/music/

2. はなまるぴっぴはよいこだけ (TV Version)
Topic Starter
Hazu-

KittyAdventure wrote:

alacat o__o

http://www.osomatsusan.com/sp/music/

2. はなまるぴっぴはよいこだけ (TV Version)
Lol thanks, KDS?
Updated~
--------------------
RE-DOWNLOAD PLEASE.
Underforest
Solo porque está alacat (que envidia XD), le echaré un ojo al mapa luego
Topic Starter
Hazu-

Underforest wrote:

Solo porque está alacat (que envidia XD), le echaré un ojo al mapa luego
De hecho yo también me sorprendí o.o Gracias~
- Frontier -

Hi ~ From my modding queue !!



[Easy]
00:17:874 (1) - move the second point to 207|163 for the perfectly blanket :D

[Normal]
00:12:293 (1,2,3) - DS Error :o
00:21:362 (3) - IMO ctrl+j is better flow :3
00:29:037 (1) - This two notes isn't parallel each other D:

[Hard]
01:02:351 (4) - 349|363 for a perfectly blanket

[alacat]
00:28:514 (3,4) - IMO ctrl+g is better ;)

Sorry for a short mod. :(
Good luck !! Hope it ranked soon !!
Topic Starter
Hazu-

- Frontier - wrote:

Hi ~ From my modding queue !!



[Easy]
00:17:874 (1) - move the second point to 207|163 for the perfectly blanket :D Fixed.

[Normal]
00:12:293 (1,2,3) - DS Error :o ;w;
00:21:362 (3) - IMO ctrl+j is better flow :3 Fixed.
00:29:037 (1) - This two notes isn't parallel each other D: Fixed.

[Hard]
01:02:351 (4) - 349|363 for a perfectly blanket Fixed.

Sorry for a short mod. :( Don't worry~ :3
Good luck !! Hope it ranked soon !! Thanks~
Updated! and Fixed 1/6 sliders in Hard diff.
alacat

- Frontier - wrote:

[alacat]
00:28:514 (3,4) - IMO ctrl+g is better ;) :arrow: prefer to use stacks!
Thank modding! :D
Kagetsu
[General]

    1. normalhit hitsound is completely out of place imo, it just doesn't fit the music
    [alacat's Extra]
    1. 00:04:967 (5,6) - didn't like the transition here that much... i think you could improve the angle between these two objects moving the whole 00:05:141 (6,1,4) - pattern a bit to the left
    2. 00:06:711 - dunno about those NC spam in this section, i guess it's for readability, but it goes really bad at 00:07:932 - because 00:07:932 (2) - is a stronger beat than 00:08:107 (1) - so i would start the pattern there instead
    3. 00:24:502 (3,4,1) - kinda awkward stack, i was expecting some jumps instead, because the music change
    4. 00:25:200 - why ignore this beat? it's really awkward to play because you used the same sound for slidertick and normalhit. it makes no sense because if they sound the same for you, then map it as circles lol maybe try this rhythm?
    5. 00:28:165 - same previous, i think this should be clickable, using sliderticks to map strong sounds isn't the best option in an extra diff so... maybe try this?
    6. 00:30:432 (1,2,3) - ctrl+g this makes more sense rhythm-wise, because of the 2 claps on 00:30:781 - (they're stronger so they should be clickable, i guess)
    7. 00:41:421 - i didn't really like this, the clap is a stronger sound so why rely it on a slidertail? maybe change the reverse arrow slider for a triplet instead?

    looks cool, i only can complain about the slidertick mapping because it's really confusing to play

    that's all i guess, good luck xd
pkhg
thsi bg gaev em rnaibows
alacat
fixed only here 00:24:502 (3,4,1) - I think it's fine other parts

Thanks modding!
http://puu.sh/p4fJy/852b78549a.zip
Topic Starter
Hazu-

Kagetsu wrote:

[General]
  1. normalhit hitsound is completely out of place imo, it just doesn't fit the music Um, okay.
Thanks Kagetsu~

pkhg wrote:

thsi bg gaev em rnaibows
:v

Updated alacat's diff :3
Yanganof
Heyo ~
from queue

map looks nice :)
i don't think i can do much here, so I`ll just do some visual stuff, still hope this helps
mostly refers to the end of sliders, so that they're pointing towards the following elements a bit more

Easy
00:01:828 (3) - maybe a bit more curved to point more towards the start of the next slider
00:03:921 (1) - less curved
00:20:665 (1) - same as with first
00:47:176 (1) - ^same
00:52:758 (1) - a bit less curved

Normal
00:23:979 (4) - maybe a bit more curved
00:32:525 (3) - rotate or curve a bit less
00:42:293 (2) - rotate?
00:46:479 (3) - ^same
00:52:758 (1) - rotate or curve
00:56:944 (1) - ^same
00:59:735 (1) - ^same

Hard
00:06:362 (4) - maybe rotate this one?
00:18:921 (4) - bit more
00:26:246 (1) - more
00:27:641 (1) - more
00:30:432 (1) - dunno which direction, point to mid of slider or the start
00:31:130 (3) - ^same here
00:34:967 (2) - bit more
00:46:479 (3) - less
00:52:409 (4) - less
00:53:455 (3) - dunno which direction, point to mid of slider or the start
00:54:851 (4) - ^same
00:59:735 (1) - ^same

Insane
00:04:618 (3) - rotate this one
00:05:665 (2) - ^same
00:25:200 (3) - ^same
00:31:479 (6) - bit more curved?
00:32:525 (3) - curve
00:44:037 (6) - think this one should be moved right a bit

Extra
00:04:444 (2) - move this one up
01:16:130 (4) - ^same

gl with your map
Topic Starter
Hazu-

Yanganof wrote:

Heyo ~
from queue

map looks nice :)
i don't think i can do much here, so I`ll just do some visual stuff, still hope this helps
mostly refers to the end of sliders, so that they're pointing towards the following elements a bit more
Oh, don't worry, Thanks~

Easy
00:01:828 (3) - maybe a bit more curved to point more towards the start of the next slider Fixed.
00:03:921 (1) - less curved I think it's okay
00:20:665 (1) - same as with first Fixed.
00:47:176 (1) - ^same Fixed.
00:52:758 (1) - a bit less curved Fixed.

Normal
00:23:979 (4) - maybe a bit more curved I think it's okay
00:32:525 (3) - rotate or curve a bit less Fixed.
00:42:293 (2) - rotate? Nah.
00:46:479 (3) - ^same Oh, good, fixed.
00:52:758 (1) - rotate or curve Fixed.
00:56:944 (1) - ^same Nah.
00:59:735 (1) - ^same Fixed.

Hard
00:06:362 (4) - maybe rotate this one? Fixed.
00:18:921 (4) - bit more Fixed.
00:26:246 (1) - more Fixed.
00:27:641 (1) - more Fixed.
00:30:432 (1) - dunno which direction, point to mid of slider or the start Fixed.
00:31:130 (3) - ^same here I don't see it necessary.
00:34:967 (2) - bit more Fixed.
00:46:479 (3) - less Fixed.
00:52:409 (4) - less Fixed.
00:53:455 (3) - dunno which direction, point to mid of slider or the start Fixed.
00:54:851 (4) - ^same Fixed.
00:59:735 (1) - ^same I don't see it necessary.

Insane
00:04:618 (3) - rotate this one Fixed.
00:05:665 (2) - ^same Nah, looks good.
00:25:200 (3) - ^same Fixed.
00:31:479 (6) - bit more curved? Fixed.
00:32:525 (3) - curve Fixed.
00:44:037 (6) - think this one should be moved right a bit I did something similar.

Extra
00:04:444 (2) - move this one up Fixed.
01:16:130 (4) - ^same Fixed.

gl with your map
Thanks~ Updated! (Fixed problem with Kiai)
Froskya
Hi!~ NM from my queue :D
General

  1. In Title and Romanised Title write "(TV-Size)". I think that will correctly
  2. If you will write ^ then delete in tags "size"
  3. Difficulties end time is not consistent:
    01:29:386 - Easy
    01:29:386 - Normal
    01:29:386 - Hard
    01:29:386 - Insane
    01:29:386 - Extra
    01:29:037 - alacat's Extra

Easy

  1. 00:00:607 (1) - ctrl + H
  2. 00:08:804 (4,1,2,3) - idk about this but maybe here is hard pattern for amateurs
  3. 00:20:665 (1,2) - spacing?
  4. 00:26:246 (1) - delete NC
  5. 00:29:037 (1) - ^
  6. 00:31:828 (1) - ^
  7. 00:41:595 (2) - NC
  8. 00:54:153 (3) - ctrl + G + H + J
  9. 01:17:176 (4) - ctrl + J
  10. 00:30:083 - delete timing point
  11. 00:44:386 - ^

Normal

  1. 00:02:351 (4,1) - amateurs can not see next object
  2. 00:05:141 (3,1) - ^
  3. 00:07:932 (3,1) - ^
  4. 00:09:676 (1,2) - ^
  5. 00:16:304 (1,2) - ^
  6. 00:18:397 (2,3) - ^
  7. 00:21:188 (2,3) - ^
  8. 00:26:769 (4,5) - ^
  9. 00:32:351 (2,3) - ^
  10. 00:35:839 (3,1) - ^
  11. 00:37:235 (3,4) - ^
  12. 00:41:072 (2,3) - ^
  13. 00:44:909 (2,3) - ^
  14. 00:46:304 (2,3) - ^
  15. 00:51:188 (3,1) - ^
  16. 00:52:583 (3,1) - ^
  17. 00:54:676 (2,3) - ^
  18. 00:56:769 (3,1) - ^
  19. 00:58:165 (3,1) - ^
  20. 01:00:955 (3,1) - ^
  21. 01:05:839 (3,4,5,1) - ^
  22. 01:07:932 (3,4) - ^
  23. 01:11:421 (2,3) - ^
  24. 01:15:607 (2,3) - ^
  25. 01:17:700 (3,1) - ^
  26. 01:19:095 (3,1) - ^
  27. 01:20:141 (3,4) - ^
  28. 01:21:537 (3,4) - ^
  29. 01:23:630 (1,2) - ^
  30. 00:19:269 (1) - delete NC
  31. 00:22:060 (1) - ^
  32. 00:31:828 (1) - ^
  33. 00:34:618 (1) - ^
  34. 00:45:781 (1) - ^
  35. 00:51:362 (1) - ^
  36. 00:54:153 (1) - ^
  37. 00:56:944 (1) - ^
  38. 01:10:897 (1) - ^
  39. 01:16:479 (1) - ^
  40. 01:19:269 (1) - ^
  41. 00:27:641 (1,2) - this pattern can looks better
  42. 00:43:688 (4,1) - ^
  43. 00:48:921 (4,1) - ^
  44. 00:44:386 - delete inherited point

Hard

  1. 00:30:083 - delete inherited point
  2. 00:44:386 - ^
  3. 00:29:735 (3) - NC
  4. 00:54:502 (2,3) - stack that

Good Luck~ :)
alacat
we don't have to unify the end time, thanks
Topic Starter
Hazu-

Revialink wrote:

Hi!~ NM from my queue :D
General

  1. In Title and Romanised Title write "(TV-Size)". I think that will correctly No, these metadata are correct, although romanized I'm not sure.
  2. If you will write ^ then delete in tags "size" ^
  3. Difficulties end time is not consistent:
    01:29:386 - Easy
    01:29:386 - Normal
    01:29:386 - Hard
    01:29:386 - Insane
    01:29:386 - Extra
    01:29:037 - alacat's Extra No problem in this.

Easy

  1. 00:00:607 (1) - ctrl + H Fixed.
  2. 00:08:804 (4,1,2,3) - idk about this but maybe here is hard pattern for amateurs I don't see the problem.
  3. 00:20:665 (1,2) - spacing? AiMod not marked as problem, but fixed.
  4. 00:26:246 (1) - delete NC Okay.
  5. 00:29:037 (1) - ^ No.
  6. 00:31:828 (1) - ^ Fixed.
  7. 00:41:595 (2) - NC Okay.
  8. 00:54:153 (3) - ctrl + G + H + J Fixed.
  9. 01:17:176 (4) - ctrl + J
  10. 00:30:083 - delete timing point I don't see why.
  11. 00:44:386 - ^ Fixed. (E/N/H/I/X)

Normal

  1. 00:02:351 (4,1) - amateurs can not see next object No problem here :<
  2. 00:05:141 (3,1) - ^ ^
  3. 00:07:932 (3,1) - ^ ^
  4. 00:09:676 (1,2) - ^ ^
  5. 00:16:304 (1,2) - ^ ^
  6. 00:18:397 (2,3) - ^ ^
  7. 00:21:188 (2,3) - ^ ^
  8. 00:26:769 (4,5) - ^ ^
  9. 00:32:351 (2,3) - ^ ^
  10. 00:35:839 (3,1) - ^ ^
  11. 00:37:235 (3,4) - ^ ^
  12. 00:41:072 (2,3) - ^ ^
  13. 00:44:909 (2,3) - ^ ^
  14. 00:46:304 (2,3) - ^ ^
  15. 00:51:188 (3,1) - ^ ^
  16. 00:52:583 (3,1) - ^ ^
  17. 00:54:676 (2,3) - ^ ^
  18. 00:56:769 (3,1) - ^ ^
  19. 00:58:165 (3,1) - ^ ^
  20. 01:00:955 (3,1) - ^ ^
  21. 01:05:839 (3,4,5,1) - ^ ^
  22. 01:07:932 (3,4) - ^ ^
  23. 01:11:421 (2,3) - ^ ^
  24. 01:15:607 (2,3) - ^ ^
  25. 01:17:700 (3,1) - ^ ^
  26. 01:19:095 (3,1) - ^ ^
  27. 01:20:141 (3,4) - ^ ^
  28. 01:21:537 (3,4) - ^ ^
  29. 01:23:630 (1,2) - ^ ^
  30. 00:19:269 (1) - delete NC No.
  31. 00:22:060 (1) - ^ ^
  32. 00:31:828 (1) - ^ ^
  33. 00:34:618 (1) - ^ ^
  34. 00:45:781 (1) - ^ ^
  35. 00:51:362 (1) - ^ ^
  36. 00:54:153 (1) - ^ ^
  37. 00:56:944 (1) - ^ ^
  38. 01:10:897 (1) - ^ ^
  39. 01:16:479 (1) - ^ ^
  40. 01:19:269 (1) - ^ Really here I'm not sure.
  41. 00:27:641 (1,2) - this pattern can looks better Fixed.
  42. 00:43:688 (4,1) - ^ ^
  43. 00:48:921 (4,1) - ^ ^
  44. 00:44:386 - delete inherited point Same as Easy.

Hard

  1. 00:30:083 - delete inherited point Same as Easy.
  2. 00:44:386 - ^ ^
  3. 00:29:735 (3) - NC Nah.
  4. 00:54:502 (2,3) - stack that Currently stacked lol.

Good Luck~ :)
Thanks~ Updated.
Froskya
About Inherited Points: they are double with previous, check again, please.
Topic Starter
Hazu-

Revialink wrote:

About Inherited Points: they are double with previous, check again, please.
True, it was a problem with the volume, my mistake.
I corrected problems with difficult patterns of an previous mod in Extra, and I reduced CS to 4.
Thanks, again.
Pentori
hihi. nm from queue

lol that previous modder
^
^
^
^
^
^

[General]
seems good

[Easy]
00:26:246 (3,4) - fix blanket
00:27:641 (1,2,1) - i reckon you should space this out horizontally for flow. this gives you more room to work with and allows you to avoid the slider head overlaps with 00:29:037 (1,1) - if you move 00:30:432 (1) - so that it flows downwards from 00:29:735 (2) - http://puu.sh/ph4Et/60ec1ca2eb.jpg
01:20:665 (1,2,3) - triangle?
01:25:548 (3) - pretty sure this should be 1/1 to end on the same sound that 01:24:676 (2) - ended on

[Normal]
00:16:479 (2) - you followed the guitar here i assume? well theres another guitar strum that you missed which made the rhythm feel hollow. maybe try something like http://puu.sh/ph4Wt/bbd517d581.jpg
00:34:618 (1) - move this down so it flows in a pentagon shape
00:36:711 (2) - so here you followed this sound but you ignored the one starting on 00:36:188 . <- you should include that one
01:09:502 (1) - use the same slider as 01:08:107 (4) -
01:24:676 (1,2,3,4) - something like this would work a whole lot better. http://puu.sh/ph5ca/cab277c80c.jpg

[Hard]
00:17:002 (4,5) - same as what i said in normal where you ignored the guitar
00:36:014 (1,2) - swap ncs. the variance would be nice to indicate the difference in music
00:37:409 (3) - i would much rather this be 2 circles since you did it here 00:36:188 (2,3,4,5) -
00:48:397 (6,1) - the spacing here should be larger than 00:48:572 (1,2) - not the other way around
00:55:548 (1,2) - ctrl g rhythm. suits vocals better
00:59:560 (5,1) - make this a 1/1 slider to achieve consistency with 01:00:955 (1) -
01:13:514 (6,1) - same as what i said earlier about spacing
01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:18:397 (2,3,4,1) - ^ 01:18:397 (2) - should be deleted and 01:18:572 (3,4) - shifted back a 1/2 tick 01:19:269 (1) - should be a 1/1 slider

[Insane]
00:11:246 - this beat should be clickable and belongs to 00:11:421 (4)
00:17:002 (4,5) - guitar
00:23:804 (2) - 2 circles represents this better since 00:23:455 (1) - is a held guitar note
00:25:025 (2,3) - ctrl g rhythm
00:45:781 (1) - 2 circles
00:46:130 (2,3) - ctrl g rhythm
00:46:653 (4,5) - ^
00:59:386 (4,1,2) - change this to how you did it here 01:00:955 (1) - http://puu.sh/ph61V/cf5c975a60.jpg
01:03:921 (1,2,3) - these are wonky
01:15:083 (1,2,3,4,5) - the rhythm isn't quite represented correctly here again. check hard for what i said and apply it so that it works

Pentori wrote:

01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:21:188 (2,3,4,1,2) - try rework this rhythm too. save sliders for held vocals
01:25:200 (4,5,6) - this isn't a triplet
01:25:374 (6) - the slider end should be clickable.
here is the main rhythm:

listen to it and try to create variations of it. don't add notes that don't belong there and make sure the important beats are clickable.

[Extra]
not gonna mod the extra because you used a similar rhythm so you can probably look it over yourself and change things up instead of me repeating things. also make sure you fix parts like 00:10:723 (1,2,3,4,1,2,3) - and 01:24:676 (1,2,3,4,5,6,7,8)

hope this helped! gl with rank
Topic Starter
Hazu-

Pentori wrote:

hihi. nm from queue

lol that previous modder
^
^
^
^
^
^

[General]
seems good

[Easy]
00:26:246 (3,4) - fix blanket
00:27:641 (1,2,1) - i reckon you should space this out horizontally for flow. this gives you more room to work with and allows you to avoid the slider head overlaps with 00:29:037 (1,1) - if you move 00:30:432 (1) - so that it flows downwards from 00:29:735 (2) - http://puu.sh/ph4Et/60ec1ca2eb.jpg
01:20:665 (1,2,3) - triangle?
01:25:548 (3) - pretty sure this should be 1/1 to end on the same sound that 01:24:676 (2) - ended on

[Normal]
00:16:479 (2) - you followed the guitar here i assume? well theres another guitar strum that you missed which made the rhythm feel hollow. maybe try something like http://puu.sh/ph4Wt/bbd517d581.jpg
00:34:618 (1) - move this down so it flows in a pentagon shape
00:36:711 (2) - so here you followed this sound but you ignored the one starting on 00:36:188 . <- you should include that one
01:09:502 (1) - use the same slider as 01:08:107 (4) -
01:24:676 (1,2,3,4) - something like this would work a whole lot better. http://puu.sh/ph5ca/cab277c80c.jpg

[Hard]
00:17:002 (4,5) - same as what i said in normal where you ignored the guitar
00:36:014 (1,2) - swap ncs. the variance would be nice to indicate the difference in music
00:37:409 (3) - i would much rather this be 2 circles since you did it here 00:36:188 (2,3,4,5) -
00:48:397 (6,1) - the spacing here should be larger than 00:48:572 (1,2) - not the other way around
00:55:548 (1,2) - ctrl g rhythm. suits vocals better
00:59:560 (5,1) - make this a 1/1 slider to achieve consistency with 01:00:955 (1) -
01:13:514 (6,1) - same as what i said earlier about spacing
01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:18:397 (2,3,4,1) - ^ 01:18:397 (2) - should be deleted and 01:18:572 (3,4) - shifted back a 1/2 tick 01:19:269 (1) - should be a 1/1 slider

[Insane]
00:11:246 - this beat should be clickable and belongs to 00:11:421 (4)
00:17:002 (4,5) - guitar
00:23:804 (2) - 2 circles represents this better since 00:23:455 (1) - is a held guitar note
00:25:025 (2,3) - ctrl g rhythm
00:45:781 (1) - 2 circles
00:46:130 (2,3) - ctrl g rhythm
00:46:653 (4,5) - ^
00:59:386 (4,1,2) - change this to how you did it here 01:00:955 (1) - http://puu.sh/ph61V/cf5c975a60.jpg
01:03:921 (1,2,3) - these are wonky
01:15:083 (1,2,3,4,5) - the rhythm isn't quite represented correctly here again. check hard for what i said and apply it so that it works

Pentori wrote:

01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:21:188 (2,3,4,1,2) - try rework this rhythm too. save sliders for held vocals
01:25:200 (4,5,6) - this isn't a triplet
01:25:374 (6) - the slider end should be clickable.
here is the main rhythm:

listen to it and try to create variations of it. don't add notes that don't belong there and make sure the important beats are clickable.

[Extra]
not gonna mod the extra because you used a similar rhythm so you can probably look it over yourself and change things up instead of me repeating things. also make sure you fix parts like 00:10:723 (1,2,3,4,1,2,3) - and 01:24:676 (1,2,3,4,5,6,7,8)

hope this helped! gl with rank
Fixed almost everything pointed. Really Thanks <3
Updated :3
-----------
lol
:arrow:
-NanoRIPE-
Hi ~

[Easy]
00:16:828 (4) - clap
00:17:525 (5) - ^
00:19:967 (4) - make this slider curve and try blanket it with 00:19:269 (3)
00:23:455 (1) - ctrl h
00:38:804 until 00:40:200 - add note around here
00:44:386 (1) - finish
00:58:339 (1) - ^
01:03:921 - 01:04:618 - 01:05:316 - finish?
01:12:990 (1) - remove whistle?

[Normal]
00:29:735 (2) - make this slider curve ~
00:30:781 (1) - clap?
00:35:316 (2) - fix DS
00:50:665 (2) - make this slider curved ~
00:56:944 (1,2) - blanket?

[Hard]
00:16:479 (3) - finish?
00:48:572 (1,2) - blanket improve

[Insane]
00:16:479 (3) - finish
00:24:851 (1,2) - blanket?

GL ~
Topic Starter
Hazu-

-NanoRIPE- wrote:

Hi ~

[Easy]
00:16:828 (4) - clap You made me realize a mistake ;w;
00:17:525 (5) - ^ Fixed.
00:19:967 (4) - make this slider curve and try blanket it with 00:19:269 (3) Fixed.
00:23:455 (1) - ctrl h Fixed.
00:38:804 until 00:40:200 - add note around here Neh.
01:12:990 (1) - remove whistle? ^

[Normal]
00:29:735 (2) - make this slider curve ~ Okay.
00:30:781 (1) - clap? :'<
00:35:316 (2) - fix DS YOU DIDN'T SEE ANYTHINGGGGGGGG OK? ;w;
00:50:665 (2) - make this slider curved ~ Okay~
00:56:944 (1,2) - blanket? I don't see convenient.

[Hard]
00:16:479 (3) - finish? Fixed.
00:48:572 (1,2) - blanket improve It's not blanket, but it looks like, I change it.

[Insane]
00:16:479 (3) - finish Fixed.
00:24:851 (1,2) - blanket? No~

GL ~
Thanks~ Updated :3
Asaiga
Hi Siiilver, thanks for mentioned me in the VNO's queue, it shows that you still remember me from a long time ago. That makes me happy ^^
Of course I remember you too, I started mapping at the time I modded your map so it wasn't one quality mod, this will be a quick mod and no kudosu.

Opinions

Insane

On a personal level, or still inexperienced in mapping, I find flows issues in this one. From what I learned, one type of flow per combo. You can continue one type of flow on the next combo, but if you want to change the flow, it's where you start a new combo and it's usually on the down beat. For instance
00:30:432 (1,2,3,4,5,6) - This one, (1,2,3) is making a good flow, then you reverse the flow at (4) but the music shows no emphasize on this note so, you might to recheck this kind of thing. I see this on both Extra and Insane. It bugs me as a flow mapper. Correct me if I'm wrong, please.
00:40:723 (1,2) - Also for this spacing, should you increase it?
00:48:397 (6,1) - I think with emphasize the music has given, a jump? It feels kinda weak
00:56:246 (4,5,6) - I don't have any better idea but note this part, if other modders say somewhere near this part or this itself, change it.
01:01:828 (3,4,5) - You know what I mean
01:02:176 (5,1,2) - This flow bugs me. Don't change it as I don't want to ruin anything. Just note it, if it's being mentioned again, change it.
01:15:432 (2,3,4,5) - flow
01:19:618 (2,3,4,5,6) - flow

Extra

00:06:711 (1,2,3,4,5) - Flow :P
00:08:455 (2,3,4,5,6) - ^
00:11:246 (2,3,4,5) - ^
00:18:048 (2,3,4) - Re-explain : For these flows problems I keep mentioning, because they change the flow without music emphasizes anything. From my hearing, yes. These are playable but it just doesn't feel nice. If it's an acceptable style, then I'm sorry for insisting the issues until now :( Just that I probably have never seen it lol
00:20:665 (1,2,3,4,5,6,7,8) -

00:41:595 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There, now this one is good, but not the nicest. One small change tho
00:43:862 (6,7) - Ctrl+g this
00:56:595 (5) - Ctrl+g?
01:16:828 (2) - Wanna stack this with 01:16:304 (5) - ?
01:17:176 (3,4) - Move these 2 horizontal with 01:16:828 (2) - 's head.
01:17:525 (5,6) - Ctrl+g these 2 and move to a more comfortable spot.
Something like this :


01:22:060 (1) - ctrl+g :-?

alacat

This beyond my level Dx
Topic Starter
Hazu-

Asaiga wrote:

Hi Siiilver, thanks for mentioned me in the VNO's queue, it shows that you still remember me from a long time ago. That makes me happy ^^ When you was with his old nickname (/ ºwº)/
Of course I remember you too, I started mapping at the time I modded your map, this will be a quick mod and no kudosu.

Opinions

Insane

On a personal level, or still inexperienced in mapping, I find flows issues in this one. From what I learned, one type of flow per combo. You can continue one type of flow on the next combo, but if you want to change the flow, it's where you start a new combo and it's usually on the down beat. For instance
00:30:432 (1,2,3,4,5,6) - This one, (1,2,3) is making a good flow, then you reverse the flow at (4) but the music shows no emphasize on this note so, you might to recheck this kind of thing. I see this on both Extra and Insane. It bugs me as a flow mapper. Correct me if I'm wrong, please. I hope I have corrected.
00:40:723 (1,2) - Also for this spacing, should you increase it? Okay.
00:48:397 (6,1) - I think with emphasize the music has given, a jump? It feels kinda weak Fixed.
00:56:246 (4,5,6) - I don't have any better idea but note this part, if other modders say somewhere near this part or this itself, change it. Okay~
01:01:828 (3,4,5) - You know what I mean owo
01:02:176 (5,1,2) - This flow bugs me. Don't change it as I don't want to ruin anything. Just note it, if it's being mentioned again, change it. I changed this pattern.
01:15:432 (2,3,4,5) - flow Fixed.
01:19:618 (2,3,4,5,6) - flow ^

Extra

I was watching and I changed many things in this diff.
00:06:711 (1,2,3,4,5) - Flow :P Fixed.
00:08:455 (2,3,4,5,6) - ^ Fixed.
00:11:246 (2,3,4,5) - ^ Fixed.
00:18:048 (2,3,4) - Re-explain : For these flows problems I keep mentioning, because they change the flow without music emphasizes anything. From my hearing, yes. These are playable but it just doesn't feel nice. If it's an acceptable style, then I'm sorry for insisting the issues until now :( Just that I probably have never seen it lol I think I fixed it, I'm not very sure
00:20:665 (1,2,3,4,5,6,7,8) - ?

00:41:595 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There, now this one is good, but not the nicest. One small change tho
00:43:862 (6,7) - Ctrl+g this Ok~
00:56:595 (5) - Ctrl+g? I changed this pattern.
01:16:828 (2) - Wanna stack this with 01:16:304 (5) - ? Fixed.
01:17:176 (3,4) - Move these 2 horizontal with 01:16:828 (2) - 's head. Fixed.
01:17:525 (5,6) - Ctrl+g these 2 and move to a more comfortable spot. Same.
Something like this :


01:22:060 (1) - ctrl+g :-? While I'm thinking what flows saw this before viewing the tip, fixed.

alacat

This beyond my level Dx
[/heading]
I'm not really sure if I corrected flow problems, I hope I haven't mistaken.
I delete one unnecessary timing point and I corrected some mistakes.
Thanks~ Updated :3
Asaiga
On Insane -
00:30:432 (1,2,3,4,5) - Not really :P
What I meant was, your 1,2,3 is going anti-clockwise but 4,5 is going clockwise and without the music changing anything

For the rest, they are better what I mentioned ^^

Extra - better ^^/

Good luck further
Topic Starter
Hazu-

Asaiga wrote:

On Insane -
00:30:432 (1,2,3,4,5) - Not really :P ;w;
What I meant was, your 1,2,3 is going anti-clockwise but 4,5 is going clockwise and without the music changing anything

For the rest, they are better what I mentioned ^^

Extra - better ^^/

Good luck further
UPDATEEEEED
Yasora
hello bby~ just passing by here
never get bored with this song /w\

Easy
  1. 00:00:607 (1) - how about making it a bit different so it matching with sound in music? http://puu.sh/prOmV/fd867c9639.jpg
  2. 00:03:921 (1) - finish sound in beginning sounds not fit.. maybe change it into whistle or lower the volume
  3. 00:10:723 (2,3) - since you add whistle on 00:09:676 (1) - add whistle too in those two? (at tail) it gonna sync'ed imo :3
  4. 00:23:455 (1,2) - not really good rhythm, since actually (2) should start at 00:23:979 - how about make it a reverse slider likethis and for further note if you have no idea lol here
  5. 00:29:037 (1) - remove nc? i saw mostly nc'ing in here in every 2 downbeats
  6. 00:34:618 (1) - ^ also placing like this is more tidy '-')?
  7. 00:41:595 (1) - change whistle with finish sounds nice for kiai beginning
  8. 00:49:967 (1) - finish at beginning
  9. 00:54:153 (3) - why not make it same as 00:52:758 (1) - ? o.o
  10. 00:58:339 (1) - finish at beginning
  11. 01:06:711 (1) - same as 00:41:595 (1) -
  12. 01:24:676 (2,3) - same as 00:10:723 (2,3) -
Normal
  1. eh.. actually that kind of stacking 1/2 rhythm in normal diff like 00:02:351 (4,1) - it's not recommended.. it gonna confuse some beginner player. I suggest to just make it spaced like 00:10:723 (1,2) - avoid that kind of stacking as minimum as possible for this diff :3
  2. 00:11:246 (2,4) - whistle
  3. 00:17:525 (4) - clap
  4. 00:23:979 (4) - finish at start
  5. 00:29:037 (1) - remove nc
  6. 00:36:014 (1,2,3,4,1,2) - may add some hitsound for strong sound in music
  7. 00:37:409 (5) - should be nc here
  8. 00:41:072 (2,3) - this rhythm kinda off, maybe make it just one slider, then adding whistle in start.. also remove nc may good too :3
  9. 00:41:595 (1) - replace whistle with finish at start
  10. 00:44:386 (1) - add finish at start
  11. 00:49:967 (1) - finish at start
  12. 00:54:676 (2,3) - ctrl+g if you follow the vocal XD
  13. 00:58:339 (1) - finish at start
  14. 01:00:432 (2,3) - I guess these rhythm should be same with 00:59:037 (2,3) -
  15. 01:03:572 (4) - nazi but it more tidy diamond if placed in x:245 y:217?
  16. 01:06:014 (2,3,4,5) - maybe you follow the vocal.. but sounds weird when gameplay imo. make it more simple maybe? this or this
  17. 01:19:793 (2,3) - I feel (2) to (3) gap sounds weird when clicking since the vocal going long.. maybe just make these two into a slider. also make 01:20:316 (4) - into a circle if you feel it's cramped to placing note into the pattern
  18. 01:21:188 (2,3) - ^
  19. 01:25:200 (2,4) - whistle at start
Hard
  1. some hitsound suggestion mostly same as in lower diff, maybe check again since I kinda lazy to write again lol *slapped :v
  2. 00:00:955 (2) - this circle is a bit meh when gameplay imo. since the instrument in music so fast here.. my suggestion is delete this note and make (1) stacked above 00:01:130 (1) - 's start
  3. 00:04:444 (2,3) - I guess should ctrl+g'ed :v
  4. 00:05:839 (2,3) - ^
  5. 00:11:246 (2) - whistle
  6. 00:11:595 (4,5) - whistle at start
  7. 00:11:246 (2,3,4,5) - just wondering why not 1/4 in here o.o
  8. 00:17:525 (5) - clap at start
  9. 00:23:979 (3) - finish
  10. 00:36:188 (1,2,1,2,1,2,3,4) - same as in normal
  11. 00:43:339 (2,3) maybe make it like https://osu.ppy.sh/ss/5384696 for better flow imo
  12. 00:46:130 (2,3) - the rhythm kinda off maybe try this
  13. 00:54:676 (3,4) - ctrl+g
  14. 01:17:874 (1,2) - nooo don't ignore that red tick 8''( also the sound same as 01:19:095 (1,2,3) - why not make it consistent? moe pic

I hope it helped a bit xd
Good luck~!
Topic Starter
Hazu-

Yasora wrote:

hello bby~ just passing by here
never get bored with this song /w\ Same :'v

Easy
  1. 00:00:607 (1) - how about making it a bit different so it matching with sound in music? http://puu.sh/prOmV/fd867c9639.jpg Okay~
  2. 00:03:921 (1) - finish sound in beginning sounds not fit.. maybe change it into whistle or lower the volume I'll opt for the volume.
  3. 00:10:723 (2,3) - since you add whistle on 00:09:676 (1) - add whistle too in those two? (at tail) it gonna sync'ed imo :3 Fixed.
  4. 00:23:455 (1,2) - not really good rhythm, since actually (2) should start at 00:23:979 - how about make it a reverse slider likethis and for further note if you have no idea lol here Yes, I know, I'm waiting for someone to say xDD
  5. 00:29:037 (1) - remove nc? i saw mostly nc'ing in here in every 2 downbeats It was a previous mod, It was not quite agree but so changed. Fixed.
  6. 00:34:618 (1) - ^ also placing like this is more tidy '-')? ^ and Fixed.
  7. 00:41:595 (1) - change whistle with finish sounds nice for kiai beginning Okay, I changed in others diffs (E/N/H/I/X)
  8. 00:49:967 (1) - finish at beginning Same.
  9. 00:54:153 (3) - why not make it same as 00:52:758 (1) - ? o.o I'm not really sure xD
  10. 00:58:339 (1) - finish at beginning Same.
  11. 01:06:711 (1) - same as 00:41:595 (1) - Same.
  12. 01:24:676 (2,3) - same as 00:10:723 (2,3) - Same.
Normal
  1. eh.. actually that kind of stacking 1/2 rhythm in normal diff like 00:02:351 (4,1) - it's not recommended.. it gonna confuse some beginner player. I suggest to just make it spaced like 00:10:723 (1,2) - avoid that kind of stacking as minimum as possible for this diff :3 I like most as is, but for now I'll leave well.
  2. 00:11:246 (2,4) - whistle Fixed.
  3. 00:17:525 (4) - clap Fixed.
  4. 00:23:979 (4) - finish at start Fixed.
  5. 00:29:037 (1) - remove nc No, I like how you see the NC with the sound of finish.
  6. 00:36:014 (1,2,3,4,1,2) - may add some hitsound for strong sound in music Claps in all diffs.
  7. 00:37:409 (5) - should be nc here Okayyyy.
  8. 00:41:072 (2,3) - this rhythm kinda off, maybe make it just one slider, then adding whistle in start.. also remove nc may good too :3 Okay~
  9. 00:41:595 (1) - replace whistle with finish at start ^
  10. 00:44:386 (1) - add finish at start ^
  11. 00:49:967 (1) - finish at start ^
  12. 00:54:676 (2,3) - ctrl+g if you follow the vocal XD Okay.
  13. 00:58:339 (1) - finish at start Fixed.
  14. 01:00:432 (2,3) - I guess these rhythm should be same with 00:59:037 (2,3) - D:
  15. 01:03:572 (4) - nazi but it more tidy diamond if placed in x:245 y:217? Okay~
  16. 01:06:014 (2,3,4,5) - maybe you follow the vocal.. but sounds weird when gameplay imo. make it more simple maybe? this or this I also noticed xDD (2)
  17. 01:19:793 (2,3) - I feel (2) to (3) gap sounds weird when clicking since the vocal going long.. maybe just make these two into a slider. also make 01:20:316 (4) - into a circle if you feel it's cramped to placing note into the pattern Exactly why I don't wanted to do slider, It was too long
  18. 01:21:188 (2,3) - ^ adsadadasdasd
  19. 01:25:200 (2,4) - whistle at start kkk
Hard
  1. some hitsound suggestion mostly same as in lower diff, maybe check again since I kinda lazy to write again lol *slapped :v :'v
  2. 00:00:955 (2) - this circle is a bit meh when gameplay imo. since the instrument in music so fast here.. my suggestion is delete this note and make (1) stacked above 00:01:130 (1) - 's start Okay~
  3. 00:04:444 (2,3) - I guess should ctrl+g'ed :v True uwu
  4. 00:05:839 (2,3) - ^ ^
  5. 00:11:246 (2) - whistle Fixed.
  6. 00:11:595 (4,5) - whistle at start Fixed.
  7. 00:11:246 (2,3,4,5) - just wondering why not 1/4 in here o.o Before it was this way, but I like more so.
  8. 00:17:525 (5) - clap at start Fixed.
  9. 00:23:979 (3) - finish Fixed.
  10. 00:36:188 (1,2,1,2,1,2,3,4) - same as in normal Same.
  11. 00:43:339 (2,3) maybe make it like https://osu.ppy.sh/ss/5384696 for better flow imo kk
  12. 00:46:130 (2,3) - the rhythm kinda off maybe try this Okay :3
  13. 00:54:676 (3,4) - ctrl+g Fixed.
  14. 01:17:874 (1,2) - nooo don't ignore that red tick 8''( also the sound same as 01:19:095 (1,2,3) - why not make it consistent? moe pic AAAAAAAAAAAAA

I hope it helped a bit xd
Good luck~!
Ichi best >:v (?
Really Thanks~ Updated :3
Imakuri
Hi form Modding queue !
Modded 2 diffs cause rest is correct and it don't need mods for me ;w; Sorry ^^'

[Normal]

  1. 00:00:894 > Why didn't you put the slider like this ? http://puu.sh/ptyGV/aa1c8c174b.jpg Also, place it like that >
  2. 00:48:772 > VERY VERY small blanket. You can change it, but it's not critic.
  3. 01:24:964 > ^
  4. Rest is correct. Awesome diff.
[Hard]

  1. 00:09:004 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  2. 00:13:452 and 00:14:847 > You started with a slider at 00:12:057 so why didn't you do the same with a slider ?
  3. 00:43:103 > Small blanket.
  4. 01:22:871 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  5. Rest is correct too.
Good Luck for rank !
Topic Starter
Hazu-

Imakuri wrote:

Hi form Modding queue !
Modded 2 diffs cause rest is correct and it don't need mods for me ;w; Sorry ^^'

[Normal]

  1. 00:00:894 > Why didn't you put the slider like this ? http://puu.sh/ptyGV/aa1c8c174b.jpg Also, place it like that >
  2. 00:48:772 > VERY VERY small blanket. You can change it, but it's not critic.
  3. 01:24:964 > ^
  4. Rest is correct. Awesome diff.
[Hard]

  1. 00:09:004 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  2. 00:13:452 and 00:14:847 > You started with a slider at 00:12:057 so why didn't you do the same with a slider ?
  3. 00:43:103 > Small blanket.
  4. 01:22:871 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  5. Rest is correct too.
Good Luck for rank !
LOOOOL you got the wrong map xDD
Asaiga

Hazu- wrote:

LOOOOL you got the wrong map xDD
1 kudosu for trying Dx
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