forum

Koiwai Kotori, Murakawa Rie, Sakura Ayane, Asumi Kana - Okae

posted
Total Posts
42
show more
Mafumafu
Nice song!
-------------------------------
00:12:382 (3,4) - It would be quite confusing because the spacing of 1/4 here is similar to 00:10:617 (6,1) - ,which is literally 1/2. I'd strongly recommend making the spacing less jumpy with the 1/4. Same for 00:21:205 (2,3) - It could be easily regarded as 1/2 since it's quite similar to the spacing between 00:15:911 (1,2) - . Same for 00:23:558 (2,3) - 00:32:382 (1,2,3,4,5,6,7) - 00:46:499 (1,2,3) - 01:03:558 (2,3,4) -
There are many more spaced 1/4 notes, I guess they should ALL be fixed. Otherwise you could increase all your 1.00x 1/2 spacings.

00:20:029 (7,8) - The jump here is too large, actually the music here hardly supports an extremely large jump. Same for 00:37:970 (2,3) - 00:28:264 (2,3) - 00:37:970 (2,3) - 00:42:676 (2,3) - (At least Reduce them to less than 2.00x)

00:43:852 (5) - Dont think it's a nice choice to place a strong beat on a slider-end. You should make it clickable. Also the jump is too large 00:43:852 (5,1) - .

00:46:205 (6,1) - Should be a jump here

01:05:029 (6,1) - Though a jump fits with the music there, it's just too large. Reduce it to 2.00x
01:07:676 (1,2,3,4) - Not recommend such pattern for the inconsistency in spacing between each two of these 4 notes would confuses the player a lot.

01:17:088 (1,2,3,4) - Do you make patterns like this. AR is quite low, it's hard to read them properly.

01:22:970 (5,6) - Should be in lower spacing to keep consistency with 01:21:793 (1,2) -

01:28:117 (7) - Remove, such overmap could not be tolerated.

01:30:911 (7,1) - Why not jump here?

01:32:970 (6,2) - Do not hide a note under a slider.

01:37:676 (6,1) - Make the spacing a little larger.

02:03:852 (7,1) - You need a jump here.

02:10:911 (6,1) - Reduce to 2.3x or so

02:17:970 (5,1) - Use larger spacing to prevent it being read as 1/4.

02:20:617 (1,2,3,4) - That's why I strongly recommend lower the spacings of 1/4. 02:20:617 (1,2) - is 1/4 and 02:21:205 (3,4) - is 1/2 yet they are almost identical in spacing.

02:26:793 (5,1) - Why not a jump here?

03:02:676 (8,9,1,2,3,4) - It's really awful to have this pattern. It's pretty hard to read with such a low AR. Do not use anti-jumps right after a stream.

03:24:440 (2,3) - Too close.

03:26:499 (1,2) - The spacing is really like your 1/2 rhythms. Same for 03:54:735 (1,2,3) -

03:36:499 (2,3,4) - Jump should be between 2 and 3 for the high-pitch vocal instead of 3 to 4.

04:07:381 (2,3,4,6) - The overlap here doesnt make much sense. Don't do that.

04:20:029 (3,1) - Why not make a jump here?

04:29:146 (6,7) - Too close. It feels quite weird since 04:28:264 (2,3,4) - here you use large spacings.

04:37:088 (1,2) - Make them further from each other. It looks exactly the same as 04:38:264 (4,5) - , which is a 1/4.

04:43:264 (5,1) - Make the spacing further.

-----------------------------------------
Call me back if you fix the spacing issues!
Topic Starter
Karen
Regraz

Regraz wrote:

Nice song!
-------------------------------
00:12:382 (3,4) - It would be quite confusing because the spacing of 1/4 here is similar to 00:10:617 (6,1) - ,which is literally 1/2. I'd strongly recommend making the spacing less jumpy with the 1/4. Same for 00:21:205 (2,3) - It could be easily regarded as 1/2 since it's quite similar to the spacing between 00:15:911 (1,2) - . Same for 00:23:558 (2,3) - 00:32:382 (1,2,3,4,5,6,7) - 00:46:499 (1,2,3) - 01:03:558 (2,3,4) -
There are many more spaced 1/4 notes, I guess they should ALL be fixed. Otherwise you could increase all your 1.00x 1/2 spacings. fixed all except 00:32:382 (1,2,3,4,5) - this pattern, but i decreased the spacing, not it should be fine in my opinion, it fits with the music very well, and i didn't tend to make the map such easy so i think it's necessary to place some challenging patterns such as this. check if there is anything else i need to fix!

00:20:029 (7,8) - The jump here is too large, actually the music here hardly supports an extremely large jump. Same for 00:37:970 (2,3) - 00:28:264 (2,3) - 00:37:970 (2,3) - 00:42:676 (2,3) - (At least Reduce them to less than 2.00x)

00:43:852 (5) - Dont think it's a nice choice to place a strong beat on a slider-end. You should make it clickable. Also the jump is too large 00:43:852 (5,1) - .

00:46:205 (6,1) - Should be a jump here

01:05:029 (6,1) - Though a jump fits with the music there, it's just too large. Reduce it to 2.00x
01:07:676 (1,2,3,4) - Not recommend such pattern for the inconsistency in spacing between each two of these 4 notes would confuses the player a lot. the spacing is fine i think, and i can't decrease the spacing since if i do that, the circle would be hidden by the slider 01:07:676 (1,2) -

01:17:088 (1,2,3,4) - Do you make patterns like this. AR is quite low, it's hard to read them properly. i made them more visible, i guess it's fine now

01:22:970 (5,6) - Should be in lower spacing to keep consistency with 01:21:793 (1,2) -

01:28:117 (7) - Remove, such overmap could not be tolerated.

01:30:911 (7,1) - Why not jump here?

01:32:970 (6,2) - Do not hide a note under a slider.

01:37:676 (6,1) - Make the spacing a little larger.

02:03:852 (7,1) - You need a jump here.

02:10:911 (6,1) - Reduce to 2.3x or so

02:17:970 (5,1) - Use larger spacing to prevent it being read as 1/4.

02:20:617 (1,2,3,4) - That's why I strongly recommend lower the spacings of 1/4. 02:20:617 (1,2) - is 1/4 and 02:21:205 (3,4) - is 1/2 yet they are almost identical in spacing.

02:26:793 (5,1) - Why not a jump here?

03:02:676 (8,9,1,2,3,4) - It's really awful to have this pattern. It's pretty hard to read with such a low AR. Do not use anti-jumps right after a stream.

03:24:440 (2,3) - Too close.

03:26:499 (1,2) - The spacing is really like your 1/2 rhythms. Same for 03:54:735 (1,2,3) -

03:36:499 (2,3,4) - Jump should be between 2 and 3 for the high-pitch vocal instead of 3 to 4.

04:07:381 (2,3,4,6) - The overlap here doesnt make much sense. Don't do that. the triple and the slider head looks nice here ;w;

04:20:029 (3,1) - Why not make a jump here?

04:29:146 (6,7) - Too close. It feels quite weird since 04:28:264 (2,3,4) - here you use large spacings.

04:37:088 (1,2) - Make them further from each other. It looks exactly the same as 04:38:264 (4,5) - , which is a 1/4.

04:43:264 (5,1) - Make the spacing further.

-----------------------------------------
Call me back if you fix the spacing issues!

no reply means fixed, thanks for the mod!
Mafumafu
Will recheck tomorrow I guess :3
Mafumafu
NO KDS
Re-check
00:08:264 (7,1) - 00:10:617 (6,1) - Use lager spacing

00:34:735 (1,2) - Use larger spacing here to keep consistent with 00:39:440 (1,2) -

00:53:558 (1,2) - 00:55:911 (1,2) - Use lager spacing

03:09:909 - Use larger spacing to prevent it from being read as 1/4 like 03:10:323 (2,3) -

03:28:852 (1,2) - Use lower spacing here. (Keep consistent with 03:33:558 (1,2) - )

03:54:735 (1,2) - https://osu.ppy.sh/ss/4874675

04:31:205 (5,6) - Use larger spacing

05:01:499 (2) - Use lower spacing to keep consistent with 04:58:264 (1,2) -

Call me back!
Topic Starter
Karen

Regraz wrote:

NO KDS
Re-check
00:08:264 (7,1) - 00:10:617 (6,1) - Use lager spacing

00:34:735 (1,2) - Use larger spacing here to keep consistent with 00:39:440 (1,2) -

00:53:558 (1,2) - 00:55:911 (1,2) - Use lager spacing

03:09:909 - Use larger spacing to prevent it from being read as 1/4 like 03:10:323 (2,3) -

03:28:852 (1,2) - Use lower spacing here. (Keep consistent with 03:33:558 (1,2) - ) this is for consistency with the spacing of the stream 03:28:705 (4,1) - , also enlarged 03:33:558 (1,2) - this spacing.

03:54:735 (1,2) - https://osu.ppy.sh/ss/4874675 my pattern looks better :p

04:31:205 (5,6) - Use larger spacing

05:01:499 (2) - Use lower spacing to keep consistent with 04:58:264 (1,2) - enlarged the spacing 04:58:264 (1,2) - here instead

Call me back!
thanks~
Mafumafu
00:10:617 (6,1) - 这两个之间的间距真的改了吗?没看出和上一个版本有差别啊

00:34:735 (1,2) - 这两个之间也是 没回复的是不是已经改了啊可是这两个之间的没看出变大了多少啊。最好把这里的间距弄大一点和00:39:440 (1,2) - 这两个之间一样

03:10:029 (1,2) - 这两个之间的间距也变大一点因为后面的四分之一03:10:323 (2,3) - 间距很大

[quote=Karen]also enlarged 03:33:558 (1,2) - this spacing.[/quote]
可是12之间的间距还和原来一样啊,真的增大了吗?

Call me back again! Will wait for you!
Topic Starter
Karen
呃,看错了位置,都改了
Mafumafu
Bubbled! #1
Topic Starter
Karen
\:D/
Mafumafu
uhm btw do you have a reliable metadata source?
Topic Starter
Karen
from https://osu.ppy.sh/s/346207 in the creator words
Nathan
03:28:264 (1) - seems kinda random to only have a NC here but not at 03:27:676 (3)
03:45:323 (3,1) - flip NCs?

that's it, call me back after for #2 lol
Pho
Adjusted a few rhythms via IRC, looks good to go now~ #2

Edit: Applied Nathan's suggestions as well.
Topic Starter
Karen
thanks a lot! also fixed things sukiNathan mentioned~
Nathan
qualified
Topic Starter
Karen
Thank you \:D/
Xinely
Congrats ~
alacat

Karen wrote:

(๑¯Δ¯๑)/
gratz (๑¯Δ¯๑)/
Yohanes
Congratz!
sahuang

Xinely wrote:

Congrats ~
Congrats ~
Oyatsu
Gratz, Karen-chan ~ :))
Modem
Congratz~(๑¯Δ¯๑)/
pishifat
hi karen im here to test this!!

your song has a swing beat (so emphasis on these ticks) yet you mapped it with a straight beat (1/4 like 99% of maps). because of this, almost all 1/4 is wrongly snapped

examples of incorrectly snapped objects: 03:09:588 (7) - 03:09:882 (9) - 03:10:323 (2) - tail 03:10:911 (4) - tail 03:13:411 (4) - 03:13:558 (5) - tail etc its the entire map im so sorry
Topic Starter
Karen
i know those snapping issues but they are on 1/12 or 1/16 so it's impossible for me to snap them correctly, also slider tail isn't clickable so i think we don't need to snap it correctly especially when the song is drunk.
at least those triples are snapped well
Myxo
Hmm this is tricky. The song actually has a swing beat but the map plays surprisingly well as it is, doesn't really sound off ingame to me either. Maybe it should be accepted as a huge simplification, since the song would be otherwise unmappable (or the map would turn out very different from the current one)?

More opinions would be nice here. After all, the community should discuss disqualifications now.
Sieg
i can hear the difference tho even with the broken timing\snapping this beatmap is kind of alright to play if you stick to hit sounds
Battle
To be fair, I feel it's pretty alright if some notes are incorrectly snapped for the sake of playability, after all this isn't mania or w/e where snaps can be 1/16
But ya, some things still sound off but I guess that's fine cuz playability is kinda more important (cuz you know, this is a game after all)
S4add3r
good job
Please sign in to reply.

New reply