Sonnyc
Sonnyc wrote:
You requested Sonnyc a mod!
00:03:264 (4,5,6) - Spacing.
02:06:499 (1,2,3,4,5,6,7) - 1/4 spacing could be organized much better.
02:44:735 (4,5,6,7,8) - I feel this stream could be more balanced as a circle.
03:47:676 (1,2,3,4,5,1,2,3,4,5) - Mind organizing this pattern better? It feels like just randomly placed objects. At least, try structuring the spacings of 1/1.
04:38:264 (4,5) - Spacing. no problem here i think
GL~
-Nanaka-
-Nanaka- wrote:
hi renchomu
red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.Okaeri
- AR 7 or 7.5 OD 6 or 6.5fits the map much better in my opinion. changed ar to 7,5 and od to 6
- 00:02:676 (3,4,5,6) - they feels too cramped. also 00:03:558 (5,6) - little jump here? I think better work umm i think no need, it's a peaceful part
- 00:38:852 - 02:12:970 - whistle
- 01:20:617 (4,5,6) - Stack? 01:18:852 (6) -
- 01:48:852 (3) -Don't hidden them. in view of the BPM, AR Reverse Arrow is difficult to see
- 03:02:970 (1,2,3,4) - Very hard to read rhythm.03:02:970 (1,2) - To me it looks to 1/1 interval 03:03:264 (2) - Remove note or I'd like a relocation but it fits well here orz, and this is not a Hard diff, so i think it's fine to put it
- 02:26:205 (4) - try Remove sample normal add soft finish+Vol 50 no finish sound here o.o
- 03:27:088 - fnish?
- 04:16:646 (2) - same as 01:48:852 (3) -.Please compared with other patterns 01:07:676 (1,2,3,4) - 02:41:793 (1,2,3,4) - .tbh Fullsong & this time at Combo break is sad
- 04:47:676 (4) - change to triple since has raised music? the snapping here is questionable, the middle sound might not at 1/4 tick
- 05:07:676 (1) - Change to 1/2, how about this? umm it is a new part so i want to use a 1/1 slider to emphasize
- 05:19:440 (1) - Missing Finish
thats all
Taeyang
Taeyang wrote:
- General
- AudioLeadIn: 1500 audioleadin doesn't work now
- SliderTickRate : 2 looks better (for example like this point 01:07:970 - you can be make more sense) umm i dont think tr2 would make much sense
that's all
- Okaeri
- 00:17:088 (4,5) - i think a little too far a least 00:17:676 (5) - x76 y216?
- 00:20:029 (7,8) - make better straight flow? it's better to have a angle
- 00:28:264 (2) - x512 y272?
- 01:11:793 (10,11) - pattern suggest ,because 01:11:793 (10) - here reverse slide a little weird me i want it be easy :p
- 01:20:029 (2,3) - unstack or change to slide , nor 01:20:617 (4,5,6) - stack this triple too evil to stack a triple with other objects
- 02:08:852 (1) - ctrl+g nor 02:10:911 (6,1) - here jump make nearly because 02:08:558 (8,1) - 02:12:970 (4,1) - relatively too far
- 02:25:617 (2) - stack on 02:27:676 (1) - here tail?(x379 y208) i think flow looks better
- 03:11:793 (7,8) - make half stack? for reading i don't like overlaps
- 03:15:911 (4) - 04:41:793 (1) - this slides tack HP bar it's ok as long they are not off screen
- 03:19:440 (1) - i think ctrl+G flow looks better
- 03:42:970 (1,2,1) - rhythm suggest uh maybe you're right but i really like the slider here orz, will change if anyone else mentions this again
- 03:49:146 (1,1) - i think need NC here because rhythm a little confuse already NC'd
- 04:21:499 (2,3,4) - avoid slidehead and tail overlap; because this map almost hard size i didn't agree this overlap how do you like this?
nice map ~
good luck!
Hanazawa Kana
Hanazawa Kana wrote:
[Okaeri]
00:44:735 - 这里放个note比较好?感觉这里有声音 而且五连好打一点 00:44:588 (2,4) - 这里特殊的音我觉得二连很合适
02:18:852 - 同上 这里是故意空音吗? 是的
00:55:911 (1) - 感觉放两个红点美观些?00:58:264 (1) - 像这样的 差不多吧,我不喜欢一直用一样的
03:25:617 (4,5,6) - 感觉这个梗不是太好打 对于这种难度来说 不会吧,都贴起来了
03:39:146 (3) - 加两个锚点? 没必要诶
实在找不出什么不合适的地方
GL
Modem
Modem wrote:
Heya~! Ohayou~! \:D/
Here's M4M owo
* 00:10:323 (5) This note should be moved a bit upper since it's directly touching the HP bar below :3. Somewhere around x:296 y:368 is nice in my opinion >w</
* 00:29:440 (7,8,9) Um, this is just my suggestion, but how about delete these three circles, then replace it with 1/8 reversed slider from 00:29:440 ~ 00:29:735 instead? Then you could add whistle at that 1/8 reversed slider. It emphasize the music's rhythm a lot better in my opinion :3 no such 1/8 sound here o,o
* 00:33:999 (6) Based on the main music, using clap in drum sampleset sounds better here than using finish in drum sampleset i don't like that sound
* 00:38:264 (3) How about shorten this slider until at the blue tick (00:38:411) then reversed it once? It sounds better and you wouldn't miss the drum sound at the blue tick, and it wouldn't destroy the flow either
* 00:42:970 (3) Same suggestion as above >w</ ^
* 01:10:029 (1) This note is also touching the hp bar below. Please move it a bit upper along with 01:10:176 (2) and 01:10:323 (3) so it wouldn't destroy the triple click pattern :3
* 01:11:352 (8) In my opinion, it would be better if you use clap in drum sampleset instead of finish in drum sampleset on the tail of this slider, since clap in drum sampleset suits the main music better
* 01:11:940 (10) Same goes for this reversed part ^ it is the beginning of a new part so i wanna use a 1/1 slider to emphasize it
* 01:11:205 (8) There is a strong drum beat at this part. Please add NC at this slider :3. Since using combo color up until 10 is a bit too long compared to the other part which is constantly using 6 ~ 8 combo color
* 01:12:382 (1) Based on the consistency of the kiai time, you should start the next kiai time at this part instead of at 01:13:558 (4)
* 01:14:735 (1) When I test playing this part, the tail of this slider is directly touching the score bar above. Please move this slider just a bit lower thank its position now, and move this note -> 01:15:617 (3) as well, since it was stacked at the head of 01:14:735 (1)'s slider >w</
* 01:39:440 (7) There's a strong drum beat at this part. Please add NC at this note
* 01:40:176 (10) Change finish in drum sampleset at this reversed part into clap in drum sampleset instead~ where is that drum finish o.o
* 01:44:146 (5) How about adding whistle in normal sampleset and soft additions at the head of this slider to emphasize the sound of the bell from the main music? i don't want to destroy the hitsound system here
* 01:56:499 (5) Um, just a suggestion again, how about blanket this slider with 01:57:088 (1) ?
* 02:08:117 (6) Based on the main music, using clap in drum sampleset sounds better here than using finish in drum sampleset
* 02:12:382 (3) Shorten this slider until at the blue tick (02:12:529) and reversed it once would be nice <3
* 02:17:088 (3) Same suggestion as above~ ^
* 02:41:205 (7) Um, how about ctrl + j this slider, then flip it horizontally?
* 02:45:470 (8) In my opinion, it would be better if you use clap in drum sampleset instead of finish in drum sampleset on the tail of this slider, since clap in drum sampleset suits the main music better
* 02:45:323 (8) Add NC at this slider please~
* 03:19:440 (1) ctrl + G at this slider would be nice since it would form a nice rounded flow <3
* 03:21:793 (1) Please add whistle in normal sampleset and soft additions to emphasize the sound of the bell from the main music
* 03:22:823 (2,3) Fix this blanket please~! :3
* 03:27:088 (2) Move this slider one grid lower then move it again one grid to the right (x:48 y:248) so that the spacing at the tail of this slider would be consistent with the spacing at this stream -> 03:27:676 (3,4,5,6)
* 03:29:146 (1) I guess, it should be very nice if you add whistle at this reversed part to emphasize her vocal :3
* 03:40:617 (1) Please move this slider a bit slower, since the tail of this slider was directly touching the hp bar above
* 03:45:323 (2) In my opinion, it would be better if this part is 'clickable'. So, how about remove finish at the tail of this slider, then shorten this slider until at the yellow tick (03:45:249 -> Using 1/8 Beat Snap Divisor), then add a circle + finish at 03:45:323 ?
* 04:06:499 (1) This slider's tail was directly touching the hp bar below. Please move this slider a bit upper. Or, make this slider a bit more curvy to move its tail :3
* 04:19:588 (8) In my opinion, it would be better if you use clap in drum sampleset instead of finish in drum sampleset on the tail of this slider, since clap in drum sampleset suits the main music better
* 04:19:440 (8) Add NC at this slider please~!
* 04:25:323 (1) This slider's head was directly touching the hp bar below. Please move this slider a bit upper to solve this :3
* 04:40:323 (2) Um, how about unstack this note, then move it so that it would be placed 'in front of' this slider -> 04:39:440 (1) (somewhere around x:256 y: 72) ? So that it would have a consistent spacing with the next jumps -> 04:40:617 (3,4,5,6,1) next part has strong vocals so i made big jumps, so no need jump here
* 04:57:970 (3) I guess, using clap in drum sampleset on the tail of this slider would emphasize the main music better than normal sampleset :3
* 04:59:735 (5) This note is directly touching the hp bar below. Please move it a bit upper :3
* 05:06:499 (7) There's a strong drum beat at this part, so please add NC at this note :3
* 05:11:205 (5) Please add whistle in normal sampleset and soft additions to emphasize the bell sound of the main music >w</
Okay, that's all~!
Very cute song, I love it >w</
Good Luck on Rank~! \:D/
Sellenite
Sellenite wrote:
[Okaeri]
- 00:15:470 加个带normal sampleset的circle造成五连的节奏比较连贯 后面那二连是跟着vocal的
- 01:07:088 (7) - 放得有点远了,节奏上应该是比较轻盈的,保持1.0 spacing就行了,119,164差不多的样子
- 01:11:793 (10) - ctrl+g?感觉突然改变上下方位怪怪的,像这个02:45:911 (10) -
- 04:48:264 (5) - 摆得更靠近下一个物件比较好,相比前面的spacing
Thank you for mods~