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Koiwai Kotori, Murakawa Rie, Sakura Ayane, Asumi Kana - Okae

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Topic Starter
Karen
Sonnyc

Sonnyc wrote:

You requested Sonnyc a mod!

00:03:264 (4,5,6) - Spacing.
02:06:499 (1,2,3,4,5,6,7) - 1/4 spacing could be organized much better.
02:44:735 (4,5,6,7,8) - I feel this stream could be more balanced as a circle.
03:47:676 (1,2,3,4,5,1,2,3,4,5) - Mind organizing this pattern better? It feels like just randomly placed objects. At least, try structuring the spacings of 1/1.
04:38:264 (4,5) - Spacing. no problem here i think

GL~

-Nanaka-

-Nanaka- wrote:

hi renchomu :)
red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Okaeri

  1. AR 7 or 7.5 OD 6 or 6.5fits the map much better in my opinion. changed ar to 7,5 and od to 6
  2. 00:02:676 (3,4,5,6) - they feels too cramped. also 00:03:558 (5,6) - little jump here? I think better work umm i think no need, it's a peaceful part
  3. 00:38:852 - 02:12:970 - whistle
  4. 01:20:617 (4,5,6) - Stack? 01:18:852 (6) -
  5. 01:48:852 (3) -Don't hidden them. in view of the BPM, AR Reverse Arrow is difficult to see
  6. 03:02:970 (1,2,3,4) - Very hard to read rhythm.03:02:970 (1,2) - To me it looks to 1/1 interval 03:03:264 (2) - Remove note or I'd like a relocation but it fits well here orz, and this is not a Hard diff, so i think it's fine to put it
  7. 02:26:205 (4) - try Remove sample normal add soft finish+Vol 50 no finish sound here o.o
  8. 03:27:088 - fnish?
  9. 04:16:646 (2) - same as 01:48:852 (3) -.Please compared with other patterns 01:07:676 (1,2,3,4) - 02:41:793 (1,2,3,4) - .tbh Fullsong & this time at Combo break is sad
  10. 04:47:676 (4) - change to triple since has raised music? the snapping here is questionable, the middle sound might not at 1/4 tick
  11. 05:07:676 (1) - Change to 1/2, how about this? umm it is a new part so i want to use a 1/1 slider to emphasize
  12. 05:19:440 (1) - Missing Finish

thats all

Taeyang

Taeyang wrote:

  • General
  1. AudioLeadIn: 1500 audioleadin doesn't work now
  2. SliderTickRate : 2 looks better (for example like this point 01:07:970 - you can be make more sense) umm i dont think tr2 would make much sense

  • Okaeri
  1. 00:17:088 (4,5) - i think a little too far a least 00:17:676 (5) - x76 y216?
  2. 00:20:029 (7,8) - make better straight flow? it's better to have a angle
  3. 00:28:264 (2) - x512 y272?
  4. 01:11:793 (10,11) - pattern suggest ,because 01:11:793 (10) - here reverse slide a little weird me i want it be easy :p
  5. 01:20:029 (2,3) - unstack or change to slide , nor 01:20:617 (4,5,6) - stack this triple too evil to stack a triple with other objects
  6. 02:08:852 (1) - ctrl+g nor 02:10:911 (6,1) - here jump make nearly because 02:08:558 (8,1) - 02:12:970 (4,1) - relatively too far
  7. 02:25:617 (2) - stack on 02:27:676 (1) - here tail?(x379 y208) i think flow looks better
  8. 03:11:793 (7,8) - make half stack? for reading i don't like overlaps
  9. 03:15:911 (4) - 04:41:793 (1) - this slides tack HP bar it's ok as long they are not off screen
  10. 03:19:440 (1) - i think ctrl+G flow looks better
  11. 03:42:970 (1,2,1) - rhythm suggest uh maybe you're right but i really like the slider here orz, will change if anyone else mentions this again
  12. 03:49:146 (1,1) - i think need NC here because rhythm a little confuse already NC'd
  13. 04:21:499 (2,3,4) - avoid slidehead and tail overlap; because this map almost hard size i didn't agree this overlap how do you like this?
that's all
nice map ~
good luck!

Hanazawa Kana

Hanazawa Kana wrote:

[Okaeri]

00:44:735 - 这里放个note比较好?感觉这里有声音 而且五连好打一点 00:44:588 (2,4) - 这里特殊的音我觉得二连很合适
02:18:852 - 同上 这里是故意空音吗? 是的
00:55:911 (1) - 感觉放两个红点美观些?00:58:264 (1) - 像这样的 差不多吧,我不喜欢一直用一样的
03:25:617 (4,5,6) - 感觉这个梗不是太好打 对于这种难度来说 不会吧,都贴起来了
03:39:146 (3) - 加两个锚点? 没必要诶

实在找不出什么不合适的地方
GL


Modem

Modem wrote:

Heya~! Ohayou~! \:D/
Here's M4M owo
* 00:10:323 (5) This note should be moved a bit upper since it's directly touching the HP bar below :3. Somewhere around x:296 y:368 is nice in my opinion >w</
* 00:29:440 (7,8,9) Um, this is just my suggestion, but how about delete these three circles, then replace it with 1/8 reversed slider from 00:29:440 ~ 00:29:735 instead? Then you could add whistle at that 1/8 reversed slider. It emphasize the music's rhythm a lot better in my opinion :3 no such 1/8 sound here o,o
* 00:33:999 (6) Based on the main music, using clap in drum sampleset sounds better here than using finish in drum sampleset i don't like that sound
* 00:38:264 (3) How about shorten this slider until at the blue tick (00:38:411) then reversed it once? It sounds better and you wouldn't miss the drum sound at the blue tick, and it wouldn't destroy the flow either ;)
* 00:42:970 (3) Same suggestion as above >w</ ^
* 01:10:029 (1) This note is also touching the hp bar below. Please move it a bit upper along with 01:10:176 (2) and 01:10:323 (3) so it wouldn't destroy the triple click pattern :3
* 01:11:352 (8) In my opinion, it would be better if you use clap in drum sampleset instead of finish in drum sampleset on the tail of this slider, since clap in drum sampleset suits the main music better
* 01:11:940 (10) Same goes for this reversed part ^ it is the beginning of a new part so i wanna use a 1/1 slider to emphasize it
* 01:11:205 (8) There is a strong drum beat at this part. Please add NC at this slider :3. Since using combo color up until 10 is a bit too long compared to the other part which is constantly using 6 ~ 8 combo color
* 01:12:382 (1) Based on the consistency of the kiai time, you should start the next kiai time at this part instead of at 01:13:558 (4)
* 01:14:735 (1) When I test playing this part, the tail of this slider is directly touching the score bar above. Please move this slider just a bit lower thank its position now, and move this note -> 01:15:617 (3) as well, since it was stacked at the head of 01:14:735 (1)'s slider >w</
* 01:39:440 (7) There's a strong drum beat at this part. Please add NC at this note
* 01:40:176 (10) Change finish in drum sampleset at this reversed part into clap in drum sampleset instead~ where is that drum finish o.o
* 01:44:146 (5) How about adding whistle in normal sampleset and soft additions at the head of this slider to emphasize the sound of the bell from the main music? i don't want to destroy the hitsound system here
* 01:56:499 (5) Um, just a suggestion again, how about blanket this slider with 01:57:088 (1) ?
* 02:08:117 (6) Based on the main music, using clap in drum sampleset sounds better here than using finish in drum sampleset
* 02:12:382 (3) Shorten this slider until at the blue tick (02:12:529) and reversed it once would be nice <3
* 02:17:088 (3) Same suggestion as above~ ^
* 02:41:205 (7) Um, how about ctrl + j this slider, then flip it horizontally?
* 02:45:470 (8) In my opinion, it would be better if you use clap in drum sampleset instead of finish in drum sampleset on the tail of this slider, since clap in drum sampleset suits the main music better
* 02:45:323 (8) Add NC at this slider please~
* 03:19:440 (1) ctrl + G at this slider would be nice since it would form a nice rounded flow <3
* 03:21:793 (1) Please add whistle in normal sampleset and soft additions to emphasize the sound of the bell from the main music
* 03:22:823 (2,3) Fix this blanket please~! :3
* 03:27:088 (2) Move this slider one grid lower then move it again one grid to the right (x:48 y:248) so that the spacing at the tail of this slider would be consistent with the spacing at this stream -> 03:27:676 (3,4,5,6)
* 03:29:146 (1) I guess, it should be very nice if you add whistle at this reversed part to emphasize her vocal :3
* 03:40:617 (1) Please move this slider a bit slower, since the tail of this slider was directly touching the hp bar above
* 03:45:323 (2) In my opinion, it would be better if this part is 'clickable'. So, how about remove finish at the tail of this slider, then shorten this slider until at the yellow tick (03:45:249 -> Using 1/8 Beat Snap Divisor), then add a circle + finish at 03:45:323 ?
* 04:06:499 (1) This slider's tail was directly touching the hp bar below. Please move this slider a bit upper. Or, make this slider a bit more curvy to move its tail :3
* 04:19:588 (8) In my opinion, it would be better if you use clap in drum sampleset instead of finish in drum sampleset on the tail of this slider, since clap in drum sampleset suits the main music better
* 04:19:440 (8) Add NC at this slider please~!
* 04:25:323 (1) This slider's head was directly touching the hp bar below. Please move this slider a bit upper to solve this :3
* 04:40:323 (2) Um, how about unstack this note, then move it so that it would be placed 'in front of' this slider -> 04:39:440 (1) (somewhere around x:256 y: 72) ? So that it would have a consistent spacing with the next jumps -> 04:40:617 (3,4,5,6,1) next part has strong vocals so i made big jumps, so no need jump here
* 04:57:970 (3) I guess, using clap in drum sampleset on the tail of this slider would emphasize the main music better than normal sampleset :3
* 04:59:735 (5) This note is directly touching the hp bar below. Please move it a bit upper :3
* 05:06:499 (7) There's a strong drum beat at this part, so please add NC at this note :3
* 05:11:205 (5) Please add whistle in normal sampleset and soft additions to emphasize the bell sound of the main music >w</

Okay, that's all~!
Very cute song, I love it >w</

Good Luck on Rank~! \:D/

Sellenite

Sellenite wrote:

[Okaeri]
  1. 00:15:470 加个带normal sampleset的circle造成五连的节奏比较连贯 后面那二连是跟着vocal的
  2. 01:07:088 (7) - 放得有点远了,节奏上应该是比较轻盈的,保持1.0 spacing就行了,119,164差不多的样子
  3. 01:11:793 (10) - ctrl+g?感觉突然改变上下方位怪怪的,像这个02:45:911 (10) -
  4. 04:48:264 (5) - 摆得更靠近下一个物件比较好,相比前面的spacing

Thank you for mods~
Mafumafu
Mark here in order not to forget.
Mafumafu
Nice song!
-------------------------------
00:12:382 (3,4) - It would be quite confusing because the spacing of 1/4 here is similar to 00:10:617 (6,1) - ,which is literally 1/2. I'd strongly recommend making the spacing less jumpy with the 1/4. Same for 00:21:205 (2,3) - It could be easily regarded as 1/2 since it's quite similar to the spacing between 00:15:911 (1,2) - . Same for 00:23:558 (2,3) - 00:32:382 (1,2,3,4,5,6,7) - 00:46:499 (1,2,3) - 01:03:558 (2,3,4) -
There are many more spaced 1/4 notes, I guess they should ALL be fixed. Otherwise you could increase all your 1.00x 1/2 spacings.

00:20:029 (7,8) - The jump here is too large, actually the music here hardly supports an extremely large jump. Same for 00:37:970 (2,3) - 00:28:264 (2,3) - 00:37:970 (2,3) - 00:42:676 (2,3) - (At least Reduce them to less than 2.00x)

00:43:852 (5) - Dont think it's a nice choice to place a strong beat on a slider-end. You should make it clickable. Also the jump is too large 00:43:852 (5,1) - .

00:46:205 (6,1) - Should be a jump here

01:05:029 (6,1) - Though a jump fits with the music there, it's just too large. Reduce it to 2.00x
01:07:676 (1,2,3,4) - Not recommend such pattern for the inconsistency in spacing between each two of these 4 notes would confuses the player a lot.

01:17:088 (1,2,3,4) - Do you make patterns like this. AR is quite low, it's hard to read them properly.

01:22:970 (5,6) - Should be in lower spacing to keep consistency with 01:21:793 (1,2) -

01:28:117 (7) - Remove, such overmap could not be tolerated.

01:30:911 (7,1) - Why not jump here?

01:32:970 (6,2) - Do not hide a note under a slider.

01:37:676 (6,1) - Make the spacing a little larger.

02:03:852 (7,1) - You need a jump here.

02:10:911 (6,1) - Reduce to 2.3x or so

02:17:970 (5,1) - Use larger spacing to prevent it being read as 1/4.

02:20:617 (1,2,3,4) - That's why I strongly recommend lower the spacings of 1/4. 02:20:617 (1,2) - is 1/4 and 02:21:205 (3,4) - is 1/2 yet they are almost identical in spacing.

02:26:793 (5,1) - Why not a jump here?

03:02:676 (8,9,1,2,3,4) - It's really awful to have this pattern. It's pretty hard to read with such a low AR. Do not use anti-jumps right after a stream.

03:24:440 (2,3) - Too close.

03:26:499 (1,2) - The spacing is really like your 1/2 rhythms. Same for 03:54:735 (1,2,3) -

03:36:499 (2,3,4) - Jump should be between 2 and 3 for the high-pitch vocal instead of 3 to 4.

04:07:381 (2,3,4,6) - The overlap here doesnt make much sense. Don't do that.

04:20:029 (3,1) - Why not make a jump here?

04:29:146 (6,7) - Too close. It feels quite weird since 04:28:264 (2,3,4) - here you use large spacings.

04:37:088 (1,2) - Make them further from each other. It looks exactly the same as 04:38:264 (4,5) - , which is a 1/4.

04:43:264 (5,1) - Make the spacing further.

-----------------------------------------
Call me back if you fix the spacing issues!
Topic Starter
Karen
Regraz

Regraz wrote:

Nice song!
-------------------------------
00:12:382 (3,4) - It would be quite confusing because the spacing of 1/4 here is similar to 00:10:617 (6,1) - ,which is literally 1/2. I'd strongly recommend making the spacing less jumpy with the 1/4. Same for 00:21:205 (2,3) - It could be easily regarded as 1/2 since it's quite similar to the spacing between 00:15:911 (1,2) - . Same for 00:23:558 (2,3) - 00:32:382 (1,2,3,4,5,6,7) - 00:46:499 (1,2,3) - 01:03:558 (2,3,4) -
There are many more spaced 1/4 notes, I guess they should ALL be fixed. Otherwise you could increase all your 1.00x 1/2 spacings. fixed all except 00:32:382 (1,2,3,4,5) - this pattern, but i decreased the spacing, not it should be fine in my opinion, it fits with the music very well, and i didn't tend to make the map such easy so i think it's necessary to place some challenging patterns such as this. check if there is anything else i need to fix!

00:20:029 (7,8) - The jump here is too large, actually the music here hardly supports an extremely large jump. Same for 00:37:970 (2,3) - 00:28:264 (2,3) - 00:37:970 (2,3) - 00:42:676 (2,3) - (At least Reduce them to less than 2.00x)

00:43:852 (5) - Dont think it's a nice choice to place a strong beat on a slider-end. You should make it clickable. Also the jump is too large 00:43:852 (5,1) - .

00:46:205 (6,1) - Should be a jump here

01:05:029 (6,1) - Though a jump fits with the music there, it's just too large. Reduce it to 2.00x
01:07:676 (1,2,3,4) - Not recommend such pattern for the inconsistency in spacing between each two of these 4 notes would confuses the player a lot. the spacing is fine i think, and i can't decrease the spacing since if i do that, the circle would be hidden by the slider 01:07:676 (1,2) -

01:17:088 (1,2,3,4) - Do you make patterns like this. AR is quite low, it's hard to read them properly. i made them more visible, i guess it's fine now

01:22:970 (5,6) - Should be in lower spacing to keep consistency with 01:21:793 (1,2) -

01:28:117 (7) - Remove, such overmap could not be tolerated.

01:30:911 (7,1) - Why not jump here?

01:32:970 (6,2) - Do not hide a note under a slider.

01:37:676 (6,1) - Make the spacing a little larger.

02:03:852 (7,1) - You need a jump here.

02:10:911 (6,1) - Reduce to 2.3x or so

02:17:970 (5,1) - Use larger spacing to prevent it being read as 1/4.

02:20:617 (1,2,3,4) - That's why I strongly recommend lower the spacings of 1/4. 02:20:617 (1,2) - is 1/4 and 02:21:205 (3,4) - is 1/2 yet they are almost identical in spacing.

02:26:793 (5,1) - Why not a jump here?

03:02:676 (8,9,1,2,3,4) - It's really awful to have this pattern. It's pretty hard to read with such a low AR. Do not use anti-jumps right after a stream.

03:24:440 (2,3) - Too close.

03:26:499 (1,2) - The spacing is really like your 1/2 rhythms. Same for 03:54:735 (1,2,3) -

03:36:499 (2,3,4) - Jump should be between 2 and 3 for the high-pitch vocal instead of 3 to 4.

04:07:381 (2,3,4,6) - The overlap here doesnt make much sense. Don't do that. the triple and the slider head looks nice here ;w;

04:20:029 (3,1) - Why not make a jump here?

04:29:146 (6,7) - Too close. It feels quite weird since 04:28:264 (2,3,4) - here you use large spacings.

04:37:088 (1,2) - Make them further from each other. It looks exactly the same as 04:38:264 (4,5) - , which is a 1/4.

04:43:264 (5,1) - Make the spacing further.

-----------------------------------------
Call me back if you fix the spacing issues!

no reply means fixed, thanks for the mod!
Mafumafu
Will recheck tomorrow I guess :3
Mafumafu
NO KDS
Re-check
00:08:264 (7,1) - 00:10:617 (6,1) - Use lager spacing

00:34:735 (1,2) - Use larger spacing here to keep consistent with 00:39:440 (1,2) -

00:53:558 (1,2) - 00:55:911 (1,2) - Use lager spacing

03:09:909 - Use larger spacing to prevent it from being read as 1/4 like 03:10:323 (2,3) -

03:28:852 (1,2) - Use lower spacing here. (Keep consistent with 03:33:558 (1,2) - )

03:54:735 (1,2) - https://osu.ppy.sh/ss/4874675

04:31:205 (5,6) - Use larger spacing

05:01:499 (2) - Use lower spacing to keep consistent with 04:58:264 (1,2) -

Call me back!
Topic Starter
Karen

Regraz wrote:

NO KDS
Re-check
00:08:264 (7,1) - 00:10:617 (6,1) - Use lager spacing

00:34:735 (1,2) - Use larger spacing here to keep consistent with 00:39:440 (1,2) -

00:53:558 (1,2) - 00:55:911 (1,2) - Use lager spacing

03:09:909 - Use larger spacing to prevent it from being read as 1/4 like 03:10:323 (2,3) -

03:28:852 (1,2) - Use lower spacing here. (Keep consistent with 03:33:558 (1,2) - ) this is for consistency with the spacing of the stream 03:28:705 (4,1) - , also enlarged 03:33:558 (1,2) - this spacing.

03:54:735 (1,2) - https://osu.ppy.sh/ss/4874675 my pattern looks better :p

04:31:205 (5,6) - Use larger spacing

05:01:499 (2) - Use lower spacing to keep consistent with 04:58:264 (1,2) - enlarged the spacing 04:58:264 (1,2) - here instead

Call me back!
thanks~
Mafumafu
00:10:617 (6,1) - 这两个之间的间距真的改了吗?没看出和上一个版本有差别啊

00:34:735 (1,2) - 这两个之间也是 没回复的是不是已经改了啊可是这两个之间的没看出变大了多少啊。最好把这里的间距弄大一点和00:39:440 (1,2) - 这两个之间一样

03:10:029 (1,2) - 这两个之间的间距也变大一点因为后面的四分之一03:10:323 (2,3) - 间距很大

[quote=Karen]also enlarged 03:33:558 (1,2) - this spacing.[/quote]
可是12之间的间距还和原来一样啊,真的增大了吗?

Call me back again! Will wait for you!
Topic Starter
Karen
呃,看错了位置,都改了
Mafumafu
Bubbled! #1
Topic Starter
Karen
\:D/
Mafumafu
uhm btw do you have a reliable metadata source?
Topic Starter
Karen
from https://osu.ppy.sh/s/346207 in the creator words
Nathan
03:28:264 (1) - seems kinda random to only have a NC here but not at 03:27:676 (3)
03:45:323 (3,1) - flip NCs?

that's it, call me back after for #2 lol
Pho
Adjusted a few rhythms via IRC, looks good to go now~ #2

Edit: Applied Nathan's suggestions as well.
Topic Starter
Karen
thanks a lot! also fixed things sukiNathan mentioned~
Nathan
qualified
Topic Starter
Karen
Thank you \:D/
Xinely
Congrats ~
alacat

Karen wrote:

(๑¯Δ¯๑)/
gratz (๑¯Δ¯๑)/
Yohanes
Congratz!
sahuang

Xinely wrote:

Congrats ~
Congrats ~
Oyatsu
Gratz, Karen-chan ~ :))
Modem
Congratz~(๑¯Δ¯๑)/
pishifat
hi karen im here to test this!!

your song has a swing beat (so emphasis on these ticks) yet you mapped it with a straight beat (1/4 like 99% of maps). because of this, almost all 1/4 is wrongly snapped

examples of incorrectly snapped objects: 03:09:588 (7) - 03:09:882 (9) - 03:10:323 (2) - tail 03:10:911 (4) - tail 03:13:411 (4) - 03:13:558 (5) - tail etc its the entire map im so sorry
Topic Starter
Karen
i know those snapping issues but they are on 1/12 or 1/16 so it's impossible for me to snap them correctly, also slider tail isn't clickable so i think we don't need to snap it correctly especially when the song is drunk.
at least those triples are snapped well
Myxo
Hmm this is tricky. The song actually has a swing beat but the map plays surprisingly well as it is, doesn't really sound off ingame to me either. Maybe it should be accepted as a huge simplification, since the song would be otherwise unmappable (or the map would turn out very different from the current one)?

More opinions would be nice here. After all, the community should discuss disqualifications now.
Sieg
i can hear the difference tho even with the broken timing\snapping this beatmap is kind of alright to play if you stick to hit sounds
Battle
To be fair, I feel it's pretty alright if some notes are incorrectly snapped for the sake of playability, after all this isn't mania or w/e where snaps can be 1/16
But ya, some things still sound off but I guess that's fine cuz playability is kinda more important (cuz you know, this is a game after all)
S4add3r
good job
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