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Camellia - Proluvies [CatchTheBeat]

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Topic Starter
xi-False
This map has been deleted on the request of its creator. It is no longer available.
SYAHME
Ranked it.
Moeruattack
Camelia - Proluvies (Xi-False)

Sorry about late m4m a bit due to net cut off ow.

General:
I suggest that I,II,III should turn Salad/Platter/Rain instead, while Overdose just put XI instead. Last difficulty can be custom named :)

I (Salad)
Combo in last section is misused.
AR must be equal to OD, since Salad is AR7.5, make OD 7.5.
Salad AR7 seems fine btw since it was below 180 bpm.
HP set to 4.

01:22:147 (1) - New Combo here.
01:23:628 (1) - New Combo here.
01:25:109 (1) - Same
01:26:591 (5) - Same
01:28:072 (1) - Same
01:29:554 (1) - Same
01:31:035 (1) - Same
01:32:887 (1) - Same
01:33:998 (1) - Same
01:35:572 (1) - Same
01:38:535 - Same
01:40:109 - Same
01:41:498 - Same
01:42:887 - Same
01:44:461 (111) - Same
01:50:109 (1) - Same

01:35:480 - I think this part have a sound here.
01:36:961 - Here also
[I suggest recheck the sound base, 1/1 sound base seems to be alot of missing notes here.for example : 01:36:961 and 01:38:443]

00:34:647 (2) - I suggest try make the pattern tu > shaped instead, like this one: (Here) Move slider to x:400.
00:38:258 (1) - Move this slider to x:272 seems ok also.
00:40:665 (1,2,3,4,5) - I`m not sure if you do this for stream or whole soundbase cause it seems didn`t fit. Try hear this timeline (From 00:40:665 till 00:41:591) (Image Timeline).
00:47:332 (2) - Move to x:368 to make a bit more shaped in here.
00:50:943 (5) - Move a bit left to x:288.
01:43:906 (106,107,108,109,110) - Kinda ugly stream here. Make stream sharp might be good. (Image)
01:51:406 (9,10,11) - Make this need to Dash to catch, adding varieties i guess.

Overall, it very Salad stream-version, though I`m not sure other modder opinion though.

II (Platter)
OD = AR

01:21:221 (4,4) - Do not use H-Dash on 1/4 on this BPM.Try make non-HDash but similar pattern instead.
01:21:313 (1,2,3,4,1,2) - There`s a sound base on 01:21:869, 01:21:962, 01:22:054, but the pattern (1,2,3,4,1,2) didn`t fit the whole sound. Try remove the 01:21:313 notes,
then try create H-Dash on this section including stream like this pattern + add notes from 01:21:869 till 01:22:053. (Image)
01:22:147 (1) - If applied ^ here, move this one to x:192
01:28:350 (1) - Ctrl+G then move to x:448, adding H-Dash in this pattern seems ok.
01:35:758 (2) and 01:36:128 (3) - Kinda hard to Dash here, just try put h-dash, but 01:36:128 (3) hard to H-Dash also. Maybe try move 01:35:758 (2) to x:384 while 01:36:128 (3) move to x:224.
01:36:128 (3) - Move a bit left to x:272.
01:51:221 (2) - Reduce the repeated slider and add note here. Put on x:208 to create last h-dash seems good.

Overall, the hitsound kinda confusing a bit on 01:15:295 (1) till 01:21:221 (4). Others seems fine btw.

III (Rain)
OD = AR
HP set to 6

00:28:072 (1,2,1,2,3,1,2,3,4) - I think this is the correct base combo. So you can do the pattern in this section now. (Timeline Image)
00:40:480 (3,4,5,6), 00:42:147 (4,1,2) and 00:52:332 (2,3,1,2) - This is very close to overdose pattern.
01:15:526 (2) - Remove this note.
01:13:258 (2,1,2,1,2,3,4) - This is very close to Overdose, although this is ok, but certain pattern just makes the playthough kinda distorted.
01:16:776 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1) - This whole section is very confusing to play after played for a while, but this is just my opinion.
01:45:758 (5,6) - Move (5) to x:208 while (6) move to x:288. Makes the h-dash need to catch the sharp line pattern.

Overall, Rain need a bit rework though, but aside from that, you can try refer the soundbase on Overdose diff.

IV (Overdose)
OD = AR
HP set to 7

Remove the timing on 01:10:295 (1) since got 2 similar Green points.

00:25:665 (8) - I think I miss easily on this section, to catch next (1), maybe move 00:25:850 (1,2,3) all of this to x:112 and 00:26:406 (1,2,3) move to x:320.
01:15:758 (1,2,1,2,1,2,3,4,1,2,3,1,2,3,1,2,1) - Hitsounding is out of place though. Pattern is ok. Maybe can ask other modder about hitsounding.
01:24:647 (1) - Ctrl+G
01:29:369 (2) - Move this to x:368.
01:30:943 (4) - Move this one to x:224, Catching (1) later might be a bit hard.
01:35:572 (1) - Hey there`s something benearth this slider :o Remove the note (7).
01:43:813 (1) - New combo.
01:44:369 (1) - ^

I think this overdose is good :)

I think its done :)
Maybe ask me again if wanted to playtest.
Topic Starter
xi-False

murutattack wrote:

Camelia - Proluvies (Xi-False)

Sorry about late m4m a bit due to net cut off ow.

General:
I suggest that I,II,III should turn Salad/Platter/Rain instead, while Overdose just put XI instead. Last difficulty can be custom named :)

I (Salad)
Combo in last section is misused.
AR must be equal to OD, since Salad is AR7.5, make OD 7.5.
Salad AR7 seems fine btw since it was below 180 bpm.
HP set to 4.

01:22:147 (1) - New Combo here. Changed!
01:23:628 (1) - New Combo here.Changed!
01:25:109 (1) - SameChanged!
01:26:591 (5) - SameChanged!
01:28:072 (1) - SameChanged!
01:29:554 (1) - Sameyou get the point xD
01:31:035 (1) - Same
01:32:887 (1) - Same
01:33:998 (1) - Same
01:35:572 (1) - Same
01:38:535 - Same
01:40:109 - Same
01:41:498 - Same
01:42:887 - Same
01:44:461 (111) - Same
01:50:109 (1) - Same Oh gosh i always forget to add combos TwT

01:35:480 - I think this part have a sound here. Good eye, adding note
01:36:961 - Here also
[I suggest recheck the sound base, 1/1 sound base seems to be alot of missing notes here.for example : 01:36:961 and 01:38:443] Added some notes between those sections

00:34:647 (2) - I suggest try make the pattern tu > shaped instead, like this one: (Here) Move slider to x:400. Changed pattern
00:38:258 (1) - Move this slider to x:272 seems ok also. moved the slider
00:40:665 (1,2,3,4,5) - I`m not sure if you do this for stream or whole soundbase cause it seems didn`t fit. Try hear this timeline (From 00:40:665 till 00:41:591) (Image Timeline). I changed it to a stream, fits better
00:47:332 (2) - Move to x:368 to make a bit more shaped in here. Changed
00:50:943 (5) - Move a bit left to x:288. Changed
01:43:906 (106,107,108,109,110) - Kinda ugly stream here. Make stream sharp might be good. (Image) I changed the stream similar to how you have it but more curved
01:51:406 (9,10,11) - Make this need to Dash to catch, adding varieties i guess. Added small dash
Overall, it very Salad stream-version, though I`m not sure other modder opinion though.

II (Platter)
OD = AR Changed

01:21:221 (4,4) - Do not use H-Dash on 1/4 on this BPM.Try make non-HDash but similar pattern instead. Got Rid of H-Dash
01:21:313 (1,2,3,4,1,2) - There`s a sound base on 01:21:869, 01:21:962, 01:22:054, but the pattern (1,2,3,4,1,2) didn`t fit the whole sound. Try remove the 01:21:313 notes, The sound base changes at 01:21:406 so instead of taking out the note i just add more to the base change
then try create H-Dash on this section including stream like this pattern + add notes from 01:21:869 till 01:22:053. (Image) Added H-Dash in rhythm to the music, and added the notes
01:22:147 (1) - If applied ^ here, move this one to x:192 I added a stream so it wouldn't fit
01:28:350 (1) - Ctrl+G then move to x:448, adding H-Dash in this pattern seems ok. Seems good
01:35:758 (2) and 01:36:128 (3) - Kinda hard to Dash here, just try put h-dash, but 01:36:128 (3) hard to H-Dash also. Maybe try move 01:35:758 (2) to x:384 while 01:36:128 (3) move to x:224. Changed, a lot more smoothed out
01:36:128 (3) - Move a bit left to x:272. Changed
01:51:221 (2) - Reduce the repeated slider and add note here. Put on x:208 to create last h-dash seems good. Changed!

Overall, the hitsound kinda confusing a bit on 01:15:295 (1) till 01:21:221 (4). Others seems fine btw.

III (Rain)
OD = AR Changed
HP set to 6 Changed

00:28:072 (1,2,1,2,3,1,2,3,4) - I think this is the correct base combo. So you can do the pattern in this section now. (Timeline Image) Yea your way was correct combo base
00:40:480 (3,4,5,6), 00:42:147 (4,1,2) and 00:52:332 (2,3,1,2) - This is very close to overdose pattern. Nerfed it
01:15:526 (2) - Remove this note.
01:13:258 (2,1,2,1,2,3,4) - This is very close to Overdose, although this is ok, but certain pattern just makes the playthough kinda distorted. Smoothed it out a lot, i had so many spacing errors here
01:16:776 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1) - This whole section is very confusing to play after played for a while, but this is just my opinion. i tweaked it a bit to make it more smooth
01:45:758 (5,6) - Move (5) to x:208 while (6) move to x:288. Makes the h-dash need to catch the sharp line pattern. Changed it

Overall, Rain need a bit rework though, but aside from that, you can try refer the soundbase on Overdose diff.
i will make sure to check over this whole map again xD

IV (Overdose)
OD = AR Changed!
HP set to 7 Changed!

Remove the timing on 01:10:295 (1) since got 2 similar Green points. Removed

00:25:665 (8) - I think I miss easily on this section, to catch next (1), maybe move 00:25:850 (1,2,3) all of this to x:112 and 00:26:406 (1,2,3) move to x:320. Good Change to flow
01:15:758 (1,2,1,2,1,2,3,4,1,2,3,1,2,3,1,2,1) - Hitsounding is out of place though. Pattern is ok. Maybe can ask other modder about hitsounding. I put these hit sounds for mapping purposes, these are not the Final hit sounds
01:24:647 (1) - Ctrl+G Fixed
01:29:369 (2) - Move this to x:368. Changed pattern!
01:30:943 (4) - Move this one to x:224, Catching (1) later might be a bit hard. it feels close enough
01:35:572 (1) - Hey there`s something benearth this slider :o Remove the note (7). Really good eye
01:43:813 (1) - New combo. NC!
01:44:369 (1) - ^

I think this overdose is good :)

I think its done :)
Maybe ask me again if wanted to playtest.
Thank you So much Murutattack
This means a lot to me TwT
Topic Starter
xi-False

SYAHME wrote:

Ranked it.
Oh yea for sure, This beatmap will definitely become ranked
Sunkiss
This map is really nice! I do have some things to say, though...

1. If this is going for rank ( hopefully it will) I don't think the roman numerals are rankable.? As cool as it looks, I say, you should just change it to salad-rain, but keep the IV and V Also, I've never seen a ctb mapset with different names for difficulties. We should change that..

2. I also think the goals part in the description should be put in a box, hahaha, to save some space...

3. Try putting these in the tags. All related to the song.

[Tags]
- Drumstep, Electronic, Dubstep , Cametek

Here, have to star. Good luck with this! :D
Topic Starter
xi-False

Blind Justice wrote:

This map is really nice! I do have some things to say, though...

1. If this is going for rank ( hopefully it will) I don't think the roman numerals are rankable.? As cool as it looks, I say, you should just change it to salad-rain, but keep the IV. Also, I've never seen a ctb mapset with different names for difficulties. We should change that..

2. I also think the goals part in the description should be put in a box, hahaha, to save some space...

3. Try putting these in the tags. All related to the song.

[Tags]
- Drumstep, Electronic, Dubstep , Cametek Will add These Tags

Here, have to star. Good luck with this! :D
Ayyee Thanks for the feedback Blind Justice
And as for the Difficulty names I asked a BN (ZiRoX) if it would be ok and although he does not recommend it he said it should be Fine. As for the Goals and everything in the Description I planned on getting rid of all of it once it becomes close to getting ranked and putting something else.
SYAHME

xi-False wrote:

Ayyee Thanks for the feedback Blind Justice
And as for the Difficulty names I asked a BN (ZiRoX) if it would be ok and although he does not recommend it he said it should be Fine.
I agree.
wonjae
:D

1 + 2 = 3?
So 3 stars i shall give.

Overall it is a fun map and i look forward to seeing this ranked.

I
Overall : Nothing really noticable, maybe you can mess with the volume of some notes in the map and some hitsounds.

also i think that cs3 fits better for this song

00:09:184 (2) : X=384?

00:09:739 (5) : X=112?

00:10:295 (6) : NC?

00:11:035 (1 + 2) : I feel like these 2 sliders dont really fit the beat well and are akward to hear/play,

00:13:443 (1) : Make this slider start at 00:13:258 and repeat at 00:13:443.

00:14:739 (2) : Move this note to 00:14:647.

00:17:332 (2) : i feel thay this note is unnessesary.

00:23:628 (3) : ^

00:28:813 (1) : The distance for this note from the stream before it makes it look like you can reach it easily by not dashing.

01:10:850 : Add a note here?

(Also some parts on the streamy parts on the 2nd half sounds pretty sketchy)

01:46:592 : Add a break here?

II
Overall : Sounds Good, Again try messing with some hitsounds and volume and itll be just fine.

00:25:109 (2) : I dont think this note needs to really be here.

00:58:813 - Add break?

01:23:906 (2) : Mixed feelings about this slider.

01:35:480 (1) : Replace the slider for a note.

01:46:221 - Insert Break time?
Topic Starter
xi-False
How do I get rid of this post xD
Topic Starter
xi-False

Paranoid_Goomba wrote:

:D

1 + 2 = 3?
So 3 stars i shall give.

Overall it is a fun map and i look forward to seeing this ranked.

I
Overall : Nothing really noticable, maybe you can mess with the volume of some notes in the map and some hitsounds.

also i think that cs3 fits better for this song

00:09:184 (2) : X=384? Changed!!

00:09:739 (5) : X=112? Changed!!

00:10:295 (6) : NC? Added new Combo

00:11:035 (1 + 2) : I feel like these 2 sliders dont really fit the beat well and are akward to hear/play changed that section to better fit base music

00:13:443 (1) : Make this slider start at 00:13:258 and repeat at 00:13:443. Good eye!

00:14:739 (2) : Move this note to 00:14:647. Moved it

00:17:332 (2) : i feel thay this note is unnessesary. Deleted note

00:23:628 (3) : ^ ^

00:28:813 (1) : The distance for this note from the stream before it makes it look like you can reach it easily by not dashing. yea it was kinda misleading increased the spacing of note

01:10:850 : Add a note here? Added!

(Also some parts on the streamy parts on the 2nd half sounds pretty sketchy)

01:46:592 : Add a break here?Break added!

II
Overall : Sounds Good, Again try messing with some hitsounds and volume and itll be just fine.

00:25:109 (2) : I dont think this note needs to really be here. it did not follow the base music so i add 2 more notes to make it fit in

00:58:813 - Add break? Changed!

01:23:906 (2) : Mixed feelings about this slider. I'll leave it there for now,seems right, kinda

01:35:480 (1) : Replace the slider for a note. It follows the music and makes the H-Dash

01:46:221 - Insert Break time? Added!
Thank you, Like no joke!
Any help is good help for me :D
Moeruattack
3 cookies then :)
Topic Starter
xi-False

murutattack wrote:

3 cookies then :)

Paranoid_Goomba wrote:

:D
1 + 2 = 3?
So 3 stars i shall give.

Blind Justice wrote:

Here, have to star. Good luck with this! :D


People are giving me so many stars
Thank You TwT
Cowboy

Hi! M4M Request



[General]

  1. Unused Files: Please, delete this "üyÄ®ìýPVüzProluvies -é®é▀éÞéáüyREFLEC BEAT groovin'!!üz.mp3"
  2. You need a new BG size, change to 1366*768
  3. Turn off Widescreen Support in "Desing" because you don't have a SB
  4. Source: REFLEC BEAT groovin'!!
  5. Keep your Combo,Not exceed 10 in "Low Difficulties" (ENHI)
[I (Cup)]

  1. 00:10:665 (2) - Move a bit to the left
  2. 00:11:035 (3) - Delete this note
  3. 00:12:147 (7) - New Combo
  4. 00:15:295 (6) - ^
  5. 00:15:665 (1) - Quit repeat slider, and made a simple slider, and should be end 00:16:035 - here
  6. 00:18:628 (2) - x: 300
  7. 00:19:739 (3) - Move a bit to the left
  8. 00:21:221 (2,3,4) - They are not separated
  9. 00:22:147 (1,2) - Reduce the distance
  10. 00:22:332 (2,3) - ^
  11. 00:27:980 (2,1,2,3,4,5,1) - Wow, this is very difficult to make it a Cup, reduces the distance and avoid dashes, one cup should not have dashes
  12. 00:40:665 (4,5,6,7,8,9,10,11,12) - I know it's a song that has many sounds, but try not to use them all, not a Cup, replaces this stream by a slider
  13. 00:44:184 (1,2) - Reduce the distance
  14. 00:45:295 (1,2) - ^, remember that there not should be dashes
  15. 00:46:035 (1,2,3) - Avoid many streams in the cup, Leave them for Salad
  16. 00:46:406 (4,5) - Reduce the distance
  17. 00:48:443 (1,2) - Don't made dashes, ^
  18. 00:52:517 (1,2,3,4,5) - Replace by a slider
  19. 00:53:258 (1,2) - Distance is to high
  20. 00:57:332 (2,3,4,5,6,1,2,3,4,5) - As mentioned not use so many streams, but you could make an exception, uses 1/2 repeat sliders together
  21. 01:00:665 (1,2,3,4,1,1,2,1,2,3,4) - Removes all this and let the Break time flow, starts from 01:09:554 -
  22. here
  23. There's not much to say here, because basically repeat everything that I mentioned, just keep in mind not to use too many streams, is replaced by sliders, it also reduces the distance, do not dashes, is all on this difficulty

[IV (Rain)]

  1. 00:06:221 (1,2,3,4) - It gives more movement into these notes, or maybe you could copy the above notes and Ctrl + H
  2. 00:07:332 (1) - If you make my suggestion ^, do ctrl + H here
  3. 00:10:295 (1,2) - Remove hdash
  4. 00:22:332 (4,5) - If you made a hdash here , why not 00:19:369 (1,2,3) - here?
  5. 00:57:609 (4,5) - Make a hdash, put (5) on the left
  6. 00:58:072 (1,2,3,4,5) - ^
  7. 01:02:887 (1,2,3,4,5,6,7,8,9) - Delete this, and Do the same as I mentioned in the Cup
  8. 01:22:054 (3,4) - Made a hdash, but not that hard
  9. 01:51:498 (2) - Don't remove the hdash, but move this note to the left
Ok, then I take a look at the other difficulties, good luck!
Topic Starter
xi-False

Jusenkyo wrote:

Hi! M4M Request



[General]

  1. Unused Files: Please, delete this "üyÄ®ìýPVüzProluvies -é®é▀éÞéáüyREFLEC BEAT groovin'!!üz.mp3" Deleted!
  2. You need a new BG size, change to 1366*768
  3. Turn off Widescreen Support in "Desing" because you don't have a SB How do i do that xD
  4. Source: REFLEC BEAT groovin'!! Added
  5. Keep your Combo,Not exceed 10 in "Low Difficulties" (ENHI)
[I (Cup)]

  1. 00:10:665 (2) - Move a bit to the left Moved
  2. 00:11:035 (3) - Delete this note Deleted!
  3. 00:12:147 (7) - New Combo Added combo!!
  4. 00:15:295 (6) - ^ ^
  5. 00:15:665 (1) - Quit repeat slider, and made a simple slider, and should be end 00:16:035 - here made it Simple!
  6. 00:18:628 (2) - x: 300 Moved!
  7. 00:19:739 (3) - Move a bit to the left ^
  8. 00:21:221 (2,3,4) - They are not separated Fixed
  9. 00:22:147 (1,2) - Reduce the distance Reduced
  10. 00:22:332 (2,3) - ^ ^
  11. 00:27:980 (2,1,2,3,4,5,1) - Wow, this is very difficult to make it a Cup, reduces the distance and avoid dashes, one cup should not have dashes
  12. 00:40:665 (4,5,6,7,8,9,10,11,12) - I know it's a song that has many sounds, but try not to use them all, not a Cup, replaces this stream by a slider Oh Sorry for not telling you this, but its a Salad, since no one uses RomanNumeral numbers as Diff names I now added the default name Difficulties to my maps.
  13. 00:44:184 (1,2) - Reduce the distance lol my bad!
  14. 00:45:295 (1,2) - ^, remember that there not should be dashes its salad my bad!
  15. 00:46:035 (1,2,3) - Avoid many streams in the cup, Leave them for Salad xD
  16. 00:46:406 (4,5) - Reduce the distance it looks good
  17. 00:48:443 (1,2) - Don't made dashes, ^ Lol Salad OP
  18. 00:52:517 (1,2,3,4,5) - Replace by a slider Is this overmapping on a Salad?
  19. 00:53:258 (1,2) - Distance is to high Salalalalalad!!
  20. 00:57:332 (2,3,4,5,6,1,2,3,4,5) - As mentioned not use so many streams, but you could make an exception, uses 1/2 repeat sliders together I like streams :D
  21. 01:00:665 (1,2,3,4,1,1,2,1,2,3,4) - Removes all this and let the Break time flow, starts from 01:09:554 - Alright will add breaktime
  22. here
  23. There's not much to say here, because basically repeat everything that I mentioned, just keep in mind not to use too many streams, is replaced by sliders, it also reduces the distance, do not dashes, is all on this difficulty
Just wanna say again, sorry for not telling you this was a Salad!
:?


[IV (Rain)]

  1. 00:06:221 (1,2,3,4) - It gives more movement into these notes, or maybe you could copy the above notes and Ctrl + H
  2. 00:07:332 (1) - If you make my suggestion ^, do ctrl + H here
  3. 00:10:295 (1,2) - Remove hdash
  4. 00:22:332 (4,5) - If you made a hdash here , why not 00:19:369 (1,2,3) - here?
  5. 00:57:609 (4,5) - Make a hdash, put (5) on the left
  6. 00:58:072 (1,2,3,4,5) - ^
  7. 01:02:887 (1,2,3,4,5,6,7,8,9) - Delete this, and Do the same as I mentioned in the Cup
  8. 01:22:054 (3,4) - Made a hdash, but not that hard
  9. 01:51:498 (2) - Don't remove the hdash, but move this note to the left
Ok, then I take a look at the other difficulties, good luck!
Arlecchino
m4m as request, i'll do quick scan cuz some reason
first i havent lot of time, and kinda lazy i has just back after long hiatus, so dont expect too much

General

  1. you dont need to put a "comma" ( , ) in the tag coulom also some diffs havent a Source, you miss it
  2. for CTB AR = OD, so u can should set OD in every diffs same with AR
  3. you dont have any SB, so you can uncheck widescreen support in every diffs
  4. your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
  5. Try to manage the volume, u use 100% volume in all inherited points which it isnt good for your map
  6. Try to add Kiai Time in somewhere of your map

Salad I

  1. HP Drain 4
  2. CS 2,5? is it not too big? is there any reason to you set CS to 2,5, i think 3 such as usual salad is good
    AR = OD

    reminder that i used CS3, AR and OD 6,8 when i was mod this salad

  3. 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset
  4. 00:15:109 (5,1,2,3,1) - this isnt good for a Salad, 00:15:295 (1,2,3) - break the flow, and this flow isnt good for salad, try to stack 00:15:295 (1,3) - into
  5. 00:15:387 (2) - , yea sth like that
  6. 00:16:776 - you miss this loud sound, try to change 00:16:591 (3) - onto 1/2 slider
  7. 00:18:072 (1) - u can remove this NC
  8. 00:58:072 (1,2,3,4,5) - ctrl+h, its still a salad, make it a bit easier for beginner, at least natural flow
  9. 01:10:109 - add note? i heard sound here
  10. 01:10:480 (1) - change into 1/2 slider, the reverse isnt follow anything here
  11. 01:12:609 (2,3) - its kinda follow nothing, idk y this was here
  12. 01:22:147 (1,2,3,4,5,6,7,8,9,10) - i dont catch the rhythm here xd
  13. 01:51:221 (8) - stack with (7) and 01:51:406 (9) - put in (10)'s place but move (10) stack with (11)

    thats all~ i wont pointed details thing

    this map still need to be improved, there are a lots of stuff that need to be repaired, but i believe this would be better further


Platter II


  • there are 2 diff with same difficulty, as wat i wrote in my queue (although already rip) i'll choose 1 among them to mod
  1. AR n OD = 8
  2. CS = 3,5 or 4
  3. 00:06:777 (2) - move 2 grid to left, for consistent with previous
  4. 00:12:147 (1,2,3,4) - ahhh how i need to say bout this,ee.. its seem boring and.. idk, its not big problem just imo it would be better if you ctrl+g'd 00:12:147 (1,2) - , looks more fun to me
  5. 00:16:776 - as wat you did in salad, you miss the sound here, add note or change into 1/2 slider instead?
  6. 00:28:721 (4) - make this more far from (3)
  7. 00:36:406 (1) - remove reverse, its follow nothing
  8. 00:38:813 (1,2,3,4) - 2 grid to left
  9. 00:52:887 (1) - change to a circle
  10. 00:54:924 (4) - delete?

    I cant feels the rhythm in some part, maybe caused of BPM or the offset idk
    Thats all, overall its played well

Rain IV

  1. 00:14:369 - missing note
  2. 00:17:147 (1) - spiner should be end at 00:18:628 - i guess
  3. 00:43:443 (4,5) - hyper bettween those?
  4. 00:51:776 (7,8) - should be a triplet
  5. 01:22:054 (3,4) - those have potential to be hyper, add hyper between those

    its played well but i see that this diff can be more better with some magic, if i check it thorougly it would take more time


And i leaves Overdose cuz i cant even pass it :'3

Thats all from me, hope this help you, sry i cant give lot of suggestions cuz i dont have a lot time to do
GL~
Topic Starter
xi-False

-[ Asuna ]- wrote:

m4m as request, i'll do quick scan cuz some reason
first i havent lot of time, and kinda lazy i has just back after long hiatus, so dont expect too much

General

  1. you dont need to put a "comma" ( , ) in the tag coulom also some diffs havent a Source, you miss it
  2. for CTB AR = OD, so u can should set OD in every diffs same with AR
  3. you dont have any SB, so you can uncheck widescreen support in every diffs
  4. your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
  5. Try to manage the volume, u use 100% volume in all inherited points which it isnt good for your map
  6. Try to add Kiai Time in somewhere of your map

Salad I

  1. HP Drain 4
  2. CS 2,5? is it not too big? is there any reason to you set CS to 2,5, i think 3 such as usual salad is good
    AR = OD

    reminder that i used CS3, AR and OD 6,8 when i was mod this salad

  3. 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset Changed offset
  4. 00:15:109 (5,1,2,3,1) - this isnt good for a Salad, 00:15:295 (1,2,3) - break the flow, and this flow isnt good for salad, try to stack 00:15:295 (1,3) - into
  5. 00:15:387 (2) - , yea sth like that Changed!
  6. 00:16:776 - you miss this loud sound, try to change 00:16:591 (3) - onto 1/2 slider Changed!!
  7. 00:18:072 (1) - u can remove this NC Changed!
  8. 00:58:072 (1,2,3,4,5) - ctrl+h, its still a salad, make it a bit easier for beginner, at least natural flow Changed
  9. 01:10:109 - add note? i heard sound here added note
  10. 01:10:480 (1) - change into 1/2 slider, the reverse isnt follow anything here it sounds nice This made up rhythm
  11. 01:12:609 (2,3) - its kinda follow nothing, idk y this was here this is made up rhythm the next sections copy the same pattern
  12. 01:22:147 (1,2,3,4,5,6,7,8,9,10) - i dont catch the rhythm here xd I will look over it again
  13. 01:51:221 (8) - stack with (7) and 01:51:406 (9) - put in (10)'s place but move (10) stack with (11) Stacked!

    thats all~ i wont pointed details thing

    this map still need to be improved, there are a lots of stuff that need to be repaired, but i believe this would be better further


Platter II


  • there are 2 diff with same difficulty, as wat i wrote in my queue (although already rip) i'll choose 1 among them to mod
  1. AR n OD = 8
  2. CS = 3,5 or 4
  3. 00:06:777 (2) - move 2 grid to left, for consistent with previous Moved
  4. 00:12:147 (1,2,3,4) - ahhh how i need to say bout this,ee.. its seem boring and.. idk, its not big problem just imo it would be better if you ctrl+g'd 00:12:147 (1,2) - , looks more fun to me Yay Fun!
  5. 00:16:776 - as wat you did in salad, you miss the sound here, add note or change into 1/2 slider instead? changed to 1/2 slider
  6. 00:28:721 (4) - make this more far from (3) moved
  7. 00:36:406 (1) - remove reverse, its follow nothing it follows the buzzing noise
  8. 00:38:813 (1,2,3,4) - 2 grid to left moved
  9. 00:52:887 (1) - change to a circle changed!
  10. 00:54:924 (4) - delete? it follows buzzing noise

    I cant feels the rhythm in some part, maybe caused of BPM or the offset idk
    Thats all, overall its played well

Rain IV

  1. 00:14:369 - missing note good eye
  2. 00:17:147 (1) - spiner should be end at 00:18:628 - i guess I mean i guess
  3. 00:43:443 (4,5) - hyper bettween those? sure why not
  4. 00:51:776 (7,8) - should be a triplet Yup!
  5. 01:22:054 (3,4) - those have potential to be hyper, add hyper between those Added H-Dash

    its played well but i see that this diff can be more better with some magic, if i check it thorougly it would take more time


And i leaves Overdose cuz i cant even pass it :'3

Thats all from me, hope this help you, sry i cant give lot of suggestions cuz i dont have a lot time to do
GL~

Thanks again Asuna
Dont forget to PM me what song you want me to mod
:)
Kyuare
m4m

General
  1. Add a kiai time please, kiai is really important, it gives adrenaline to the player.
  2. Use 1024*768 for the BackGround, I made it for you: http://puu.sh/oJu08/0f7f04ac91.jpg
  3. Add かめりあto artist, keep Camellia in romanised
  4. Add them in your tags: Masaya Oya 大箭マサヤ
  5. CS3 for Platter is so big, try CS3.5 and CS3 fo the Salad
  6. AR9.5 for two different difficulty is weird, try AR9.2-9.3 for Overdose, AR9.4-9.6 for Deluge
Rain
  1. 00:15:866 (4) - This slider is too far and player will shitmiss here, try to move it to x:304 it fits well
  2. 00:22:348 (4,5) - no need to add a H dash here, bring closer 00:22:348 (4,5) -
  3. 00:48:274 - You can add a circle here, try x:352
  4. 01:19:755 (7,1) - This jump is really cancer, bring closer 01:19:200 (1,2,3,4,5,6,7,1,2,3,4,5,6) - by moving 01:19:200 (1,2,3,4,5,6,7) - to x:256
  5. 01:23:644 (1,2) - Can be much funnier, add more distance by moving to x: 480, don't forget to fix 01:23:922 (3) - to x:304 and 01:24:477 (4) - to x:216 to make it more consistent.
  6. 01:28:366 (1,2) - Cancer spacing here too, add a H Dash to help the player please.
  7. 01:29:107 (1,2,3,4,5) - For ALL streams like this, try to improve them to have a nice shape, here you can move 01:29:200 (2) - to x:160. 01:30:588 (1,2,3,4,5,6) - is well made.
  8. 01:31:329 (1,2,3,4) - It flows so bad, try something like this: http://osu.ppy.sh/ss/5099721
  9. 01:32:811 (2,3,4) - Try to make it cleaner like you've done for 01:33:181 (2,3,4) - I made an example for you: https://osu.ppy.sh/ss/5099764
Overdose
  1. 00:41:608 (1,2,3,4,5) - It can be cleaner, like for the rain, try to move 00:41:608 (1) - to x:176
  2. 00:43:275 (2,3) - Here you add an unjustified jump, all your jumps must be justified by a strong beat, you can add a circle to 00:43:644 - and 00:43:737 (1) - must start by the blue tic, try something like this: https://osu.ppy.sh/ss/5099954
  3. 00:47:302 (3) - Big timeline problem, why did you map in 1/8 ? Use 1/4 timeline, it start by a blue tic here, same for 00:47:626 (8,1) - , 00:47:224 (5,6) - are on 1/6 tics, I've made an example for you: https://osu.ppy.sh/ss/5099998
    Same thing for 00:48:460 (3) - use 25% playback rate if you're not sure.
  4. 00:54:386 (3) - This slider is just too far, the player must learn it to pass it, move it to x:64 to make the spacing more accessible
  5. 00:57:349 (1,2,3,4,5) - I have a good idea for this: https://osu.ppy.sh/ss/5100043
  6. 00:58:089 (1,2,3,4,5) - Try to make something similar, the flow will be much better.
  7. 01:22:349 (2) - You could make something really fun, try this: https://osu.ppy.sh/ss/5099850
  8. 01:22:996 (7) - Same thing, try this: https://osu.ppy.sh/ss/5099870
  9. 01:23:275 (1) - This antiflow is not really fun, I think Ctrl+G would make it much better
  10. 01:24:664 (1,2) - This jump is just too hard, move 01:24:941 (2) - to x:304, it will be more playable.
  11. 01:25:126 (3) - You can add a H Dash here, the flow will be much better, try to Ctrl+H it
Deluge
  1. 00:19:571 (3,4,5,6) - I love it
  2. 00:47:210 (1) - 1/6 tic here
  3. 01:22:349 (1,2) - Here you can add a H Dash, move 01:22:349 (1) - to x:144
  4. 01:35:404 (5,1) - Cancer spacing here, bring closer 01:35:589 (1) - to 01:35:960 (2) - please
  5. 01:41:238 (3,1) - Same thing, bring closer 01:41:515 (1) - to 01:41:237 (3) - like x:256
Dyskl
Hi xi-False ! I'm doing a mod with Kyuare but be warned I'm not nice, I'm straight and my english is not really good !

3 Colors :

Problems
Propositions
Big problems (praticly never used)

I (Salad)
00:13:320 (1) - This slider doesn't start when he should starts, he starts on a 1/8 tick : https://osu.ppy.sh/ss/5099524 he should starts on the red tick

00:13:690 (2) - Same for this circle he stats on a 1/8 tick. Make it starts on the red tick just before.

00:14:014 (3,4) - Those two doesn't fit very well with the song behind. I did some changes with 1/8 and like that :https://osu.ppy.sh/ss/5099601 and it fit really better ! You should try by yourself you'll see.

00:19:755 (3) - Here the second shock doesn't start here but a tick before, here : https://osu.ppy.sh/ss/5099620 and you should actualy put a third slider because there is a third shock, for this pattern I would recommend you to do like that : https://osu.ppy.sh/ss/5099667 , you don't need to force a dash right here, but you should put a third slider that's what I'm trying to convince you here xD

00:28:829 (1) - Just before this circle (listen with 50% to understand me) there is a not that should be here, it'll fit better with the music, like that : https://osu.ppy.sh/ss/5099710 , in the middle to let the player dash

https://osu.ppy.sh/ss/5099727 Why there is no circle here ? There is a drop.. you should put one like I did.

01:32:903 (1,2,3,4,5,6) - There the stream should continue after the 1, like that : https://osu.ppy.sh/ss/5099773

Ok now let's move on to the difficulty,

00:16:607 (3,1) - Here there is a drop but the player don't know if he needs to dash or not, actualy he doesn't reallly need because he can pass it without dash but sometimes if the player doesn't have any luck he will miss. You should up the spacing between those two by a bit to show that the player must dash to get it.

There is not enough dashes in your salad so I'll show you some places where you could put one or two because here your salad is too easy actualy.

00:39:014 (3,1,2) - Here you can up the distance between the slider 3 and 1 by moving the slider 1 to the right, the player will have to dash between the slider 3 and 1, and the slider 1 and 2. And if you do that you'll have to do this : https://osu.ppy.sh/ss/5099871

00:40:681 (4,5,6,7,8,9,10,11,12) - You can move all this pattern a bit to the right to make a dash between the slider 3 and the circle 4 (a little one, don't up it too much)

00:41:977 (1) - By moving this circle a bit to the right you'll make a dash to introduce the next pattern etc.

00:44:200 (1,2) - It's a good place to put a dash here just by moving the slider 1 a bit to the left and make the slider 2 be straight like I showed you here : https://osu.ppy.sh/ss/5099871

00:48:459 (1,2) - You can move the slider 1 a bit to the right to make a dash between the two sliders.

00:50:774 (3,4,5) - By moving the circle 5 like this : https://osu.ppy.sh/ss/5099945 the player will have to dash to get it, not like the old one .

00:52:533 (1,2,3,4,5) - You can move this stream a bit to the right to make a dash here too.

00:53:829 (2) - You can move the slider 2 a bit to the right to make the player dash because here, if he doesn't dash he'll get it anyway

The end is the most important part of the map, it's well mapped but there is not enough movements so I think you should try to find some places to put dashes and change a bit your patterns to make the plate move more than here. I'll show you some for exemple but you'll try by yourself to find what you like the most because I'm not in your head x)

First of all before I try to show you some exemple of movements that you could make at the end there is a circle that I don't like lmao : 01:10:866 (2) - Pliz put it a bit to the right that's making a little just a little little little space between the circle 2 and the slider 3 :')

Just by moving those two 01:10:496 (1,4) - a bit to the left like that https://osu.ppy.sh/ss/5100063 make some movements witch is great, that's what we want.

So I had an idea, I'll show you a place and show you with a screen what I did so you can try by yourself because talking and talking, it's a bit boring lol :

01:24:477 (4,5,6) - : https://osu.ppy.sh/ss/5100096

01:25:403 (2,3,4,1) - : https://osu.ppy.sh/ss/5100109

01:26:885 (2,3,4,1) - : https://osu.ppy.sh/ss/5100118

I think I'm gonna stop here, I'm not going to do all the map sorry^^ But I think you understand me now !

II (Platter)
00:16:238 (4,5) - Timing problem here, there is 3 shocks here and you start the second slider where there is nothing. Like the salad try to do a pattern with 3 sliders or something like that (yeah I searched a long time :') ) : https://osu.ppy.sh/ss/5100198

00:20:126 (2,3,4) - Sometimes you map and sometimes you don't map this sound behind, it's a bit weird but you don't want to repeat yourself witch is good, I'm just showing this here because I want to show you another pattern that will be better for this moment than a straight line : https://osu.ppy.sh/ss/5100286 , it fit better with the music in my opinion.

00:26:423 (1,2) - I don't think we need this space between those sliders, you can pass it without dashing but you don't really know if you need to dash or not, You should probably nerf the distance.

00:40:126 (1,2,3,4) - Like the salad there is not enough movement, and you must find some places to put them like here. I found a pattern here that would fit perfectly with the moment : https://osu.ppy.sh/ss/5100360

00:44:756 (2,3,4,5,1) - Still not enough movement. A dash here would be nice (between 5 and 1) you should move a bit the slider 1 to the left and make it straight, a bit like that : https://osu.ppy.sh/ss/5100398

00:48:275 (3) - Here peoples will sometimes miss because the space is too big right here, I don't think that we need a dash here. I propose you this https://osu.ppy.sh/ss/5100434 (I show you patterns because I don't think that you'll understand me if I'm trying to explain you what I was thinking about xD)

00:48:645 (4,5,6) - Here you can do a lot of things, but you just did a straight line where you don't even need to dash and I don't think it's a good thing with the music behind. This time I propose you this pattern : https://osu.ppy.sh/ss/5100464

00:52:349 (2,3) - There is something missing here, I don't think those two sliders are the best way to do this moment. Let me propose you a pattern AGAIN :') : https://osu.ppy.sh/ss/5100493

00:56:052 (2,3,4,5) - Same here, no movement. An exemple of what you could do : https://osu.ppy.sh/ss/5100513

01:08:830 (2,3,4,5) - Maybe it's the start but a line straight like that could be better. Like with a little left right it would be funnier (like that : https://osu.ppy.sh/ss/5100707 x) )

01:15:312 (1) - until here : 01:34:015 (1) - There is not enough movement just like the salad exept that at the end it's really good ! The best way to fix that in my opinion would be to expand some pattern or streams and make them move more, for exemple this one : 01:19:664 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - you could do it like this : https://osu.ppy.sh/ss/5100800 and then continue like this : https://osu.ppy.sh/ss/5100803 it fit very well with the song and start the kiai really well ! Then try to do the same with others stream to make them move a bit more (don't put more hyper just some movement, some dashes and all that stuff it'll be more funnier !)

This mod took me a lot of time, I'm a bit bored right now xD I'm sorry, I'll do the III later. There is not many things but I really tried to innove your map because they have to be innoved so I searched a lot for patterns and all that stuff at your place. All the patterns I showed you here, I tried them myself and I mapped them the most perfect as possible so if you want to do them again I have a save of your map with the changes that I did, pliz PM me I'll give you the save. Or if you want me to put it here xD.

The save of the Platter :')
[TimingPoints]
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104924,-100,4,1,0,100,0,0
110480,-100,4,1,0,100,0,0


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288,192,22164,5,0,0:0:0:0:
128,192,22349,2,0,P|64:160|64:96,2,135
368,192,24201,5,0,0:0:0:0:
256,336,25126,1,0,0:0:0:0:
192,336,25312,1,0,0:0:0:0:
256,272,25497,1,0,0:0:0:0:
368,192,25682,1,0,0:0:0:0:
112,192,26423,6,0,P|208:272|272:288,1,180
400,224,26978,2,0,L|448:176,2,45
160,304,27534,6,0,L|96:240,1,90
80,192,27812,1,0,0:0:0:0:
352,256,28089,6,0,P|400:224|400:176,1,90
400,160,28367,1,0,0:0:0:0:
256,240,28552,2,0,L|208:192,1,45
352,176,28738,2,0,L|384:144,1,45
208,240,34015,6,0,B|352:240|352:240|160:240|160:240|192:240,1,360
384,208,35312,2,0,L|448:208,2,45
208,192,35682,1,0,0:0:0:0:
442,224,36423,6,0,L|352:224,2,90
352,224,36978,2,0,L|240:224,1,90
112,224,37349,5,0,0:0:0:0:
80,208,37441,1,0,0:0:0:0:
64,176,37534,1,0,0:0:0:0:
64,144,37626,1,0,0:0:0:0:
80,112,37719,2,0,P|272:112|192:112,1,270
96,304,38460,2,0,L|192:304,1,90
408,320,38830,5,0,0:0:0:0:
440,288,38923,1,0,0:0:0:0:
440,240,39015,1,0,0:0:0:0:
408,208,39108,1,0,0:0:0:0:
256,240,39571,5,0,0:0:0:0:
192,176,39756,1,0,0:0:0:0:
256,176,39849,1,0,0:0:0:0:
320,176,39941,1,0,0:0:0:0:
208,352,40126,5,0,0:0:0:0:
176,304,40219,1,0,0:0:0:0:
296,344,40404,1,0,0:0:0:0:
344,312,40497,1,0,0:0:0:0:
432,320,40682,1,0,0:0:0:0:
480,272,40775,1,0,0:0:0:0:
480,224,40867,5,0,0:0:0:0:
432,192,40960,1,0,0:0:0:0:
208,288,41052,1,0,0:0:0:0:
176,240,41145,1,0,0:0:0:0:
208,192,41238,1,0,0:0:0:0:
320,192,41423,5,0,0:0:0:0:
368,144,41608,1,0,0:0:0:0:
352,96,41793,1,0,0:0:0:0:
112,256,42164,5,0,0:0:0:0:
80,208,42256,1,0,0:0:0:0:
112,160,42349,1,0,0:0:0:0:
320,224,42534,1,0,0:0:0:0:
368,176,42719,1,0,0:0:0:0:
320,128,42904,1,0,0:0:0:0:
160,256,43089,5,0,0:0:0:0:
112,208,43275,1,0,0:0:0:0:
160,160,43460,1,0,0:0:0:0:
416,144,43645,1,0,0:0:0:0:
224,272,44201,6,0,L|112:272,2,90
320,176,44756,1,0,0:0:0:0:
368,176,44849,1,0,0:0:0:0:
368,128,44941,1,0,0:0:0:0:
320,128,45034,1,0,0:0:0:0:
88,288,45312,6,0,L|8:288,1,45
208,192,45589,1,0,0:0:0:0:
384,200,45867,1,0,0:0:0:0:
224,208,46238,1,0,0:0:0:0:
432,160,46608,1,0,0:0:0:0:
144,208,47256,5,0,0:0:0:0:
160,176,47349,2,0,L|320:176,3,135
384,216,48275,2,0,P|440:192|480:176,1,90
368,192,48645,2,0,L|272:192,1,90
112,192,49015,2,0,L|240:192,1,90
400,184,49386,2,0,P|464:176|496:128,1,90
288,208,50126,2,0,L|416:208,2,90
160,288,50682,5,0,0:0:0:0:
112,272,50775,1,0,0:0:0:0:
80,224,50867,1,0,0:0:0:0:
112,176,50960,2,0,L|272:176,1,135
432,208,51423,1,0,0:0:0:0:
464,160,51515,1,0,0:0:0:0:
416,128,51608,1,0,0:0:0:0:
288,320,51793,6,0,P|176:272|176:192,1,180
440,224,52348,1,0,0:0:0:0:
488,192,52440,1,0,0:0:0:0:
480,128,52533,1,0,0:0:0:0:
424,104,52626,1,0,0:0:0:0:
336,104,52718,1,0,0:0:0:0:
144,104,52903,1,0,0:0:0:0:
224,256,53275,2,0,L|80:256,2,135
384,336,54108,6,0,L|512:240,1,135
192,192,54571,1,0,0:0:0:0:
160,192,54756,1,0,0:0:0:0:
336,192,54941,1,0,0:0:0:0:
368,192,55126,1,0,0:0:0:0:
224,256,55312,6,0,L|96:256,1,90
384,304,56052,1,0,0:0:0:0:
232,240,56238,1,0,0:0:0:0:
280,208,56330,1,0,0:0:0:0:
464,168,56515,2,0,L|344:168,1,90
96,192,56978,5,0,0:0:0:0:
160,272,57349,1,0,0:0:0:0:
224,272,57441,1,0,0:0:0:0:
288,272,57534,1,0,0:0:0:0:
352,272,57626,1,0,0:0:0:0:
416,272,57719,1,0,0:0:0:0:
160,208,58089,5,0,0:0:0:0:
224,208,58181,1,0,0:0:0:0:
288,208,58274,1,0,0:0:0:0:
352,208,58366,1,0,0:0:0:0:
512,208,58459,1,0,0:0:0:0:
288,352,62904,6,0,P|176:304|96:64,1,360
368,192,64386,1,0,0:0:0:0:
112,128,66238,6,0,L|304:128,1,180
448,64,66978,6,0,L|256:64,1,180
80,224,68089,5,0,0:0:0:0:
280,224,68830,1,0,0:0:0:0:
456,216,69201,1,0,0:0:0:0:
240,176,69571,1,0,0:0:0:0:
432,152,69941,1,0,0:0:0:0:
160,288,70312,5,0,0:0:0:0:
96,240,70497,1,0,0:0:0:0:
112,160,70682,1,0,0:0:0:0:
400,208,70867,2,0,L|480:208,2,45
256,192,71330,5,0,0:0:0:0:
336,352,71608,1,0,0:0:0:0:
400,320,71793,1,0,0:0:0:0:
432,256,71978,1,0,0:0:0:0:
384,208,72164,1,0,0:0:0:0:
128,112,72349,6,0,L|83:112,2,45
256,192,72812,1,0,0:0:0:0:
144,352,73089,1,0,0:0:0:0:
80,304,73275,1,0,0:0:0:0:
48,224,73460,1,0,0:0:0:0:
112,144,73645,1,0,0:0:0:0:
288,176,73830,6,0,L|333:176,2,45
176,224,74293,1,0,0:0:0:0:
368,352,74571,1,0,0:0:0:0:
432,304,74757,1,0,0:0:0:0:
464,224,74942,1,0,0:0:0:0:
400,144,75127,1,0,0:0:0:0:
224,352,75312,5,0,0:0:0:0:
176,320,75404,1,0,0:0:0:0:
144,272,75497,1,0,0:0:0:0:
160,224,75589,1,0,0:0:0:0:
208,208,75682,1,0,0:0:0:0:
256,208,75775,1,0,0:0:0:0:
320,208,75867,5,0,0:0:0:0:
368,192,75960,1,0,0:0:0:0:
400,144,76052,1,0,0:0:0:0:
384,96,76145,1,0,0:0:0:0:
336,80,76238,1,0,0:0:0:0:
208,160,76423,5,0,0:0:0:0:
176,128,76515,1,0,0:0:0:0:
208,96,76608,1,0,0:0:0:0:
416,256,76793,1,0,0:0:0:0:
432,208,76886,1,0,0:0:0:0:
304,336,77071,5,0,0:0:0:0:
288,304,77164,1,0,0:0:0:0:
416,128,77349,1,0,0:0:0:0:
448,96,77441,1,0,0:0:0:0:
416,64,77534,1,0,0:0:0:0:
272,160,77812,5,0,0:0:0:0:
208,160,77904,1,0,0:0:0:0:
160,160,77997,1,0,0:0:0:0:
64,352,78182,1,0,0:0:0:0:
32,304,78275,1,0,0:0:0:0:
48,256,78367,1,0,0:0:0:0:
96,224,78460,1,0,0:0:0:0:
224,336,78738,5,0,0:0:0:0:
288,336,78830,1,0,0:0:0:0:
352,336,78923,1,0,0:0:0:0:
320,288,79015,1,0,0:0:0:0:
192,176,79201,5,0,0:0:0:0:
128,176,79293,1,0,0:0:0:0:
64,176,79386,1,0,0:0:0:0:
96,128,79478,1,0,0:0:0:0:
272,352,79664,5,0,0:0:0:0:
344,344,79756,1,0,0:0:0:0:
400,304,79849,1,0,0:0:0:0:
448,248,79941,1,0,0:0:0:0:
392,192,80034,1,0,0:0:0:0:
328,160,80126,1,0,0:0:0:0:
256,144,80219,1,0,0:0:0:0:
192,168,80312,5,0,0:0:0:0:
136,216,80404,1,0,0:0:0:0:
192,264,80497,1,0,0:0:0:0:
248,296,80589,1,0,0:0:0:0:
320,288,80682,1,0,0:0:0:0:
360,264,80775,1,0,0:0:0:0:
344,208,80867,1,0,0:0:0:0:
160,256,80960,5,0,0:0:0:0:
104,216,81052,1,0,0:0:0:0:
80,152,81145,1,0,0:0:0:0:
120,88,81238,1,0,0:0:0:0:
200,72,81330,1,0,0:0:0:0:
392,176,81423,5,0,0:0:0:0:
440,144,81515,1,0,0:0:0:0:
464,88,81608,1,0,0:0:0:0:
416,40,81701,5,0,0:0:0:0:
368,24,81793,1,0,0:0:0:0:
296,16,81886,1,0,0:0:0:0:
224,16,81978,1,0,0:0:0:0:
144,16,82071,1,0,0:0:0:0:
56,16,82163,5,0,0:0:0:0:
320,256,82349,2,0,L|368:192,1,45
192,208,82626,2,0,L|128:208,2,45
368,208,82997,6,0,P|416:192|432:144,1,90
432,128,83275,1,0,0:0:0:0:
400,96,83367,1,0,0:0:0:0:
352,96,83460,1,0,0:0:0:0:
256,304,83645,6,0,L|208:256,1,45
384,256,83923,2,0,L|480:240,3,90
272,256,84664,6,0,L|240:200,1,45
336,208,84849,2,0,L|360:168,1,45
256,144,85034,2,0,L|224:96,1,45
144,208,85404,6,0,L|32:208,3,90
240,192,86145,6,0,L|288:160,1,45
352,176,86330,2,0,L|320:128,1,45
208,320,86608,2,0,L|288:320,1,45
368,240,86886,2,0,L|278:240,3,90
96,288,87626,1,0,0:0:0:0:
64,272,87719,1,0,0:0:0:0:
32,240,87812,1,0,0:0:0:0:
16,192,87904,1,0,0:0:0:0:
48,144,87997,1,0,0:0:0:0:
80,128,88089,1,0,0:0:0:0:
448,112,88367,6,0,L|358:112,1,90
416,192,88738,2,0,L|304:192,1,90
224,336,89108,5,0,0:0:0:0:
176,304,89201,1,0,0:0:0:0:
160,256,89293,1,0,0:0:0:0:
160,208,89386,1,0,0:0:0:0:
192,176,89478,1,0,0:0:0:0:
368,192,89756,6,0,L|400:160,1,45
240,96,90034,2,0,L|144:96,2,90
384,288,90589,5,0,0:0:0:0:
416,256,90682,1,0,0:0:0:0:
432,208,90775,1,0,0:0:0:0:
416,160,90867,1,0,0:0:0:0:
384,128,90960,1,0,0:0:0:0:
336,112,91052,1,0,0:0:0:0:
192,112,91330,6,0,L|96:112,1,90
208,240,91701,2,0,L|320:240,1,90
432,240,92071,5,0,0:0:0:0:
464,208,92164,1,0,0:0:0:0:
464,160,92256,1,0,0:0:0:0:
416,128,92349,1,0,0:0:0:0:
256,176,92534,1,0,0:0:0:0:
96,64,92812,6,0,L|112:16,1,45
160,112,92997,2,0,L|144:48,1,45
96,192,93182,6,0,L|112:128,1,45
192,256,93367,2,0,L|176:192,1,45
96,304,93552,2,0,L|112:240,1,45
352,208,94015,5,0,0:0:0:0:
96,224,94386,2,0,L|128:176,1,45
256,192,94664,2,0,L|352:192,1,90
440,296,95034,2,0,L|360:264,1,45
112,288,95497,6,0,L|80:216,1,45
384,224,95775,2,0,P|416:176|416:128,1,90
272,112,96145,2,0,P|224:64|240:16,1,90
384,288,96608,5,0,0:0:0:0:
432,288,96701,1,0,0:0:0:0:
480,288,96793,1,0,0:0:0:0:
448,224,96886,1,0,0:0:0:0:
400,224,96978,1,0,0:0:0:0:
224,344,97256,2,0,P|304:328|336:304,1,90
344,168,97626,2,0,P|256:168|232:192,1,90
184,344,97904,2,0,P|120:312|88:272,1,90
96,240,98182,1,0,0:0:0:0:
128,192,98275,1,0,0:0:0:0:
176,176,98367,1,0,0:0:0:0:
320,176,98460,5,0,0:0:0:0:
432,176,98645,2,0,L|528:176,2,90
208,256,99201,1,0,0:0:0:0:
176,224,99293,1,0,0:0:0:0:
208,176,99386,1,0,0:0:0:0:
464,192,99571,5,0,0:0:0:0:
496,144,99664,1,0,0:0:0:0:
464,112,99756,1,0,0:0:0:0:
256,112,99941,1,0,0:0:0:0:
112,192,100312,6,0,L|240:192,1,90
400,112,100682,2,0,L|288:112,1,90
128,352,101052,5,0,0:0:0:0:
96,304,101145,1,0,0:0:0:0:
128,272,101238,1,0,0:0:0:0:
272,288,101423,1,0,0:0:0:0:
432,272,101608,1,0,0:0:0:0:
464,224,101701,1,0,0:0:0:0:
416,192,101793,1,0,0:0:0:0:
224,176,101978,6,0,L|128:176,2,90
432,272,102534,1,0,0:0:0:0:
464,240,102626,1,0,0:0:0:0:
464,208,102719,1,0,0:0:0:0:
432,176,102812,1,0,0:0:0:0:
384,176,102904,1,0,0:0:0:0:
256,176,103182,6,0,L|144:176,1,90
48,80,103552,2,0,L|176:80,1,90
384,304,103923,5,0,0:0:0:0:
416,272,104015,1,0,0:0:0:0:
432,224,104108,1,0,0:0:0:0:
416,192,104201,1,0,0:0:0:0:
384,160,104293,1,0,0:0:0:0:
256,192,104571,5,0,0:0:0:0:
128,192,104756,1,0,0:0:0:0:
224,128,104941,1,0,0:0:0:0:
80,128,105126,1,0,0:0:0:0:
256,304,105497,5,0,0:0:0:0:
304,288,105589,1,0,0:0:0:0:
336,256,105682,1,0,0:0:0:0:
336,208,105775,1,0,0:0:0:0:
304,176,105867,1,0,0:0:0:0:
208,336,110126,5,0,0:0:0:0:
176,288,110219,1,0,0:0:0:0:
192,240,110312,1,0,0:0:0:0:
264,208,110497,1,0,0:0:0:0:
352,208,110682,6,0,L|448:208,1,90
352,136,111052,1,0,0:0:0:0:
256,136,111238,1,0,0:0:0:0:
480,128,111423,6,0,L|432:96,1,45
Topic Starter
xi-False

Kyuare wrote:

m4m

General
  1. Add a kiai time please, kiai is really important, it gives adrenaline to the player. Kiai brings hype?
  2. Use 1024*768 for the BackGround, I made it for you: http://puu.sh/oJu08/0f7f04ac91.jpg You da Real MVP TwT
  3. Add かめりあto artist, keep Camellia in romanised LOL What does that even say, it could say "Dick" For all i know
  4. Add them in your tags: Masaya Oya 大箭マサヤ Oh god more words i cant read
  5. CS3 for Platter is so big, try CS3.5 and CS3 fo the Salad Sure!
  6. AR9.5 for two different difficulty is weird, try AR9.2-9.3 for Overdose, AR9.4-9.6 for Deluge
Yup!

Rain
  1. 00:15:866 (4) - This slider is too far and player will shitmiss here, try to move it to x:304 it fits well
  2. 00:22:348 (4,5) - no need to add a H dash here, bring closer 00:22:348 (4,5) -
  3. 00:48:274 - You can add a circle here, try x:352
  4. 01:19:755 (7,1) - This jump is really cancer, bring closer 01:19:200 (1,2,3,4,5,6,7,1,2,3,4,5,6) - by moving 01:19:200 (1,2,3,4,5,6,7) - to x:256
  5. 01:23:644 (1,2) - Can be much funnier, add more distance by moving to x: 480, don't forget to fix 01:23:922 (3) - to x:304 and 01:24:477 (4) - to x:216 to make it more consistent.
  6. 01:28:366 (1,2) - Cancer spacing here too, add a H Dash to help the player please.
  7. 01:29:107 (1,2,3,4,5) - For ALL streams like this, try to improve them to have a nice shape, here you can move 01:29:200 (2) - to x:160. 01:30:588 (1,2,3,4,5,6) - is well made.
  8. 01:31:329 (1,2,3,4) - It flows so bad, try something like this: http://osu.ppy.sh/ss/5099721
  9. 01:32:811 (2,3,4) - Try to make it cleaner like you've done for 01:33:181 (2,3,4) - I made an example for you: https://osu.ppy.sh/ss/5099764
Made All Changes to IV!!


Overdose
  1. 00:41:608 (1,2,3,4,5) - It can be cleaner, like for the rain, try to move 00:41:608 (1) - to x:176
  2. 00:43:275 (2,3) - Here you add an unjustified jump, all your jumps must be justified by a strong beat, you can add a circle to 00:43:644 - and 00:43:737 (1) - must start by the blue tic, try something like this: https://osu.ppy.sh/ss/5099954
  3. 00:47:302 (3) - Big timeline problem, why did you map in 1/8 ? Use 1/4 timeline, it start by a blue tic here, same for 00:47:626 (8,1) - , 00:47:224 (5,6) - are on 1/6 tics, I've made an example for you: https://osu.ppy.sh/ss/5099998
    Same thing for 00:48:460 (3) - use 25% playback rate if you're not sure.
  4. 00:54:386 (3) - This slider is just too far, the player must learn it to pass it, move it to x:64 to make the spacing more accessible
  5. 00:57:349 (1,2,3,4,5) - I have a good idea for this: https://osu.ppy.sh/ss/5100043
  6. 00:58:089 (1,2,3,4,5) - Try to make something similar, the flow will be much better.
  7. 01:22:349 (2) - You could make something really fun, try this: https://osu.ppy.sh/ss/5099850
  8. 01:22:996 (7) - Same thing, try this: https://osu.ppy.sh/ss/5099870
  9. 01:23:275 (1) - This antiflow is not really fun, I think Ctrl+G would make it much better
  10. 01:24:664 (1,2) - This jump is just too hard, move 01:24:941 (2) - to x:304, it will be more playable.
  11. 01:25:126 (3) - You can add a H Dash here, the flow will be much better, try to Ctrl+H it
Made All Changes to V!!



Deluge
  1. 00:19:571 (3,4,5,6) - I love it Delete it? Ok!
  2. 00:47:210 (1) - 1/6 tic here
  3. 01:22:349 (1,2) - Here you can add a H Dash, move 01:22:349 (1) - to x:144
  4. 01:35:404 (5,1) - Cancer spacing here, bring closer 01:35:589 (1) - to 01:35:960 (2) - please
  5. 01:41:238 (3,1) - Same thing, bring closer 01:41:515 (1) - to 01:41:237 (3) - like x:256

Made All Changes to VI!!
Topic Starter
xi-False

Dyskl wrote:

Hi xi-False ! I'm doing a mod with Kyuare but be warned I'm not nice, I'm straight and my english is not really good !

3 Colors :

Problems
Propositions
Big problems (praticly never used)

I (Salad)
00:13:320 (1) - This slider doesn't start when he should starts, he starts on a 1/8 tick : https://osu.ppy.sh/ss/5099524 he should starts on the red tick Changed!

00:13:690 (2) - Same for this circle he stats on a 1/8 tick. Make it starts on the red tick just before.

00:14:014 (3,4) - Those two doesn't fit very well with the song behind. I did some changes with 1/8 and like that :https://osu.ppy.sh/ss/5099601 and it fit really better ! You should try by yourself you'll see. Changed!

00:19:755 (3) - Here the second shock doesn't start here but a tick before, here : https://osu.ppy.sh/ss/5099620 and you should actualy put a third slider because there is a third shock, for this pattern I would recommend you to do like that : https://osu.ppy.sh/ss/5099667 , you don't need to force a dash right here, but you should put a third slider that's what I'm trying to convince you here xD

00:28:829 (1) - Just before this circle (listen with 50% to understand me) there is a not that should be here, it'll fit better with the music, like that : https://osu.ppy.sh/ss/5099710 , in the middle to let the player dash Changed!

https://osu.ppy.sh/ss/5099727 Why there is no circle here ? There is a drop.. you should put one like I did. added note

01:32:903 (1,2,3,4,5,6) - There the stream should continue after the 1, like that : https://osu.ppy.sh/ss/5099773 Changed!

Ok now let's move on to the difficulty,

00:16:607 (3,1) - Here there is a drop but the player don't know if he needs to dash or not, actualy he doesn't reallly need because he can pass it without dash but sometimes if the player doesn't have any luck he will miss. You should up the spacing between those two by a bit to show that the player must dash to get it.

There is not enough dashes in your salad so I'll show you some places where you could put one or two because here your salad is too easy actualy.

00:39:014 (3,1,2) - Here you can up the distance between the slider 3 and 1 by moving the slider 1 to the right, the player will have to dash between the slider 3 and 1, and the slider 1 and 2. And if you do that you'll have to do this : https://osu.ppy.sh/ss/5099871

00:40:681 (4,5,6,7,8,9,10,11,12) - You can move all this pattern a bit to the right to make a dash between the slider 3 and the circle 4 (a little one, don't up it too much)

00:41:977 (1) - By moving this circle a bit to the right you'll make a dash to introduce the next pattern etc. Changed!

00:44:200 (1,2) - It's a good place to put a dash here just by moving the slider 1 a bit to the left and make the slider 2 be straight like I showed you here : https://osu.ppy.sh/ss/5099871 Changed!

00:48:459 (1,2) - You can move the slider 1 a bit to the right to make a dash between the two sliders.

00:50:774 (3,4,5) - By moving the circle 5 like this : https://osu.ppy.sh/ss/5099945 the player will have to dash to get it, not like the old one . seems good!

00:52:533 (1,2,3,4,5) - You can move this stream a bit to the right to make a dash here too.

00:53:829 (2) - You can move the slider 2 a bit to the right to make the player dash because here, if he doesn't dash he'll get it anyway

The end is the most important part of the map, it's well mapped but there is not enough movements so I think you should try to find some places to put dashes and change a bit your patterns to make the plate move more than here. I'll show you some for exemple but you'll try by yourself to find what you like the most because I'm not in your head x)

First of all before I try to show you some exemple of movements that you could make at the end there is a circle that I don't like lmao : 01:10:866 (2) - Pliz put it a bit to the right that's making a little just a little little little space between the circle 2 and the slider 3 :') Changed!

Just by moving those two 01:10:496 (1,4) - a bit to the left like that https://osu.ppy.sh/ss/5100063 make some movements witch is great, that's what we want.

So I had an idea, I'll show you a place and show you with a screen what I did so you can try by yourself because talking and talking, it's a bit boring lol :

01:24:477 (4,5,6) - : https://osu.ppy.sh/ss/5100096

01:25:403 (2,3,4,1) - : https://osu.ppy.sh/ss/5100109

01:26:885 (2,3,4,1) - : https://osu.ppy.sh/ss/5100118 These changes seem good but it;s not that big of a change so I'll leave it as is

I think I'm gonna stop here, I'm not going to do all the map sorry^^ But I think you understand me now !

II (Platter)
00:16:238 (4,5) - Timing problem here, there is 3 shocks here and you start the second slider where there is nothing. Like the salad try to do a pattern with 3 sliders or something like that (yeah I searched a long time :') ) : https://osu.ppy.sh/ss/5100198 Changed!

00:20:126 (2,3,4) - Sometimes you map and sometimes you don't map this sound behind, it's a bit weird but you don't want to repeat yourself witch is good, I'm just showing this here because I want to show you another pattern that will be better for this moment than a straight line : https://osu.ppy.sh/ss/5100286 , it fit better with the music in my opinion.

00:26:423 (1,2) - I don't think we need this space between those sliders, you can pass it without dashing but you don't really know if you need to dash or not, You should probably nerf the distance. Nerfed!

00:40:126 (1,2,3,4) - Like the salad there is not enough movement, and you must find some places to put them like here. I found a pattern here that would fit perfectly with the moment : https://osu.ppy.sh/ss/5100360

00:44:756 (2,3,4,5,1) - Still not enough movement. A dash here would be nice (between 5 and 1) you should move a bit the slider 1 to the left and make it straight, a bit like that : https://osu.ppy.sh/ss/5100398

00:48:275 (3) - Here peoples will sometimes miss because the space is too big right here, I don't think that we need a dash here. I propose you this https://osu.ppy.sh/ss/5100434 (I show you patterns because I don't think that you'll understand me if I'm trying to explain you what I was thinking about xD)

00:48:645 (4,5,6) - Here you can do a lot of things, but you just did a straight line where you don't even need to dash and I don't think it's a good thing with the music behind. This time I propose you this pattern : https://osu.ppy.sh/ss/5100464 Changed!

00:52:349 (2,3) - There is something missing here, I don't think those two sliders are the best way to do this moment. Let me propose you a pattern AGAIN :') : https://osu.ppy.sh/ss/5100493 Changed!

00:56:052 (2,3,4,5) - Same here, no movement. An exemple of what you could do : https://osu.ppy.sh/ss/5100513

01:08:830 (2,3,4,5) - Maybe it's the start but a line straight like that could be better. Like with a little left right it would be funnier (like that : https://osu.ppy.sh/ss/5100707 x) ) Changed!

01:15:312 (1) - until here : 01:34:015 (1) - There is not enough movement just like the salad exept that at the end it's really good ! The best way to fix that in my opinion would be to expand some pattern or streams and make them move more, for exemple this one : 01:19:664 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - you could do it like this : https://osu.ppy.sh/ss/5100800 and then continue like this : https://osu.ppy.sh/ss/5100803 it fit very well with the song and start the kiai really well ! Then try to do the same with others stream to make them move a bit more (don't put more hyper just some movement, some dashes and all that stuff it'll be more funnier !)
changed!

This mod took me a lot of time, I'm a bit bored right now xD I'm sorry, I'll do the III later. There is not many things but I really tried to innove your map because they have to be innoved so I searched a lot for patterns and all that stuff at your place. All the patterns I showed you here, I tried them myself and I mapped them the most perfect as possible so if you want to do them again I have a save of your map with the changes that I did, pliz PM me I'll give you the save. Or if you want me to put it here xD.

The save of the Platter :')
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448,96,77441,1,0,0:0:0:0:
416,64,77534,1,0,0:0:0:0:
272,160,77812,5,0,0:0:0:0:
208,160,77904,1,0,0:0:0:0:
160,160,77997,1,0,0:0:0:0:
64,352,78182,1,0,0:0:0:0:
32,304,78275,1,0,0:0:0:0:
48,256,78367,1,0,0:0:0:0:
96,224,78460,1,0,0:0:0:0:
224,336,78738,5,0,0:0:0:0:
288,336,78830,1,0,0:0:0:0:
352,336,78923,1,0,0:0:0:0:
320,288,79015,1,0,0:0:0:0:
192,176,79201,5,0,0:0:0:0:
128,176,79293,1,0,0:0:0:0:
64,176,79386,1,0,0:0:0:0:
96,128,79478,1,0,0:0:0:0:
272,352,79664,5,0,0:0:0:0:
344,344,79756,1,0,0:0:0:0:
400,304,79849,1,0,0:0:0:0:
448,248,79941,1,0,0:0:0:0:
392,192,80034,1,0,0:0:0:0:
328,160,80126,1,0,0:0:0:0:
256,144,80219,1,0,0:0:0:0:
192,168,80312,5,0,0:0:0:0:
136,216,80404,1,0,0:0:0:0:
192,264,80497,1,0,0:0:0:0:
248,296,80589,1,0,0:0:0:0:
320,288,80682,1,0,0:0:0:0:
360,264,80775,1,0,0:0:0:0:
344,208,80867,1,0,0:0:0:0:
160,256,80960,5,0,0:0:0:0:
104,216,81052,1,0,0:0:0:0:
80,152,81145,1,0,0:0:0:0:
120,88,81238,1,0,0:0:0:0:
200,72,81330,1,0,0:0:0:0:
392,176,81423,5,0,0:0:0:0:
440,144,81515,1,0,0:0:0:0:
464,88,81608,1,0,0:0:0:0:
416,40,81701,5,0,0:0:0:0:
368,24,81793,1,0,0:0:0:0:
296,16,81886,1,0,0:0:0:0:
224,16,81978,1,0,0:0:0:0:
144,16,82071,1,0,0:0:0:0:
56,16,82163,5,0,0:0:0:0:
320,256,82349,2,0,L|368:192,1,45
192,208,82626,2,0,L|128:208,2,45
368,208,82997,6,0,P|416:192|432:144,1,90
432,128,83275,1,0,0:0:0:0:
400,96,83367,1,0,0:0:0:0:
352,96,83460,1,0,0:0:0:0:
256,304,83645,6,0,L|208:256,1,45
384,256,83923,2,0,L|480:240,3,90
272,256,84664,6,0,L|240:200,1,45
336,208,84849,2,0,L|360:168,1,45
256,144,85034,2,0,L|224:96,1,45
144,208,85404,6,0,L|32:208,3,90
240,192,86145,6,0,L|288:160,1,45
352,176,86330,2,0,L|320:128,1,45
208,320,86608,2,0,L|288:320,1,45
368,240,86886,2,0,L|278:240,3,90
96,288,87626,1,0,0:0:0:0:
64,272,87719,1,0,0:0:0:0:
32,240,87812,1,0,0:0:0:0:
16,192,87904,1,0,0:0:0:0:
48,144,87997,1,0,0:0:0:0:
80,128,88089,1,0,0:0:0:0:
448,112,88367,6,0,L|358:112,1,90
416,192,88738,2,0,L|304:192,1,90
224,336,89108,5,0,0:0:0:0:
176,304,89201,1,0,0:0:0:0:
160,256,89293,1,0,0:0:0:0:
160,208,89386,1,0,0:0:0:0:
192,176,89478,1,0,0:0:0:0:
368,192,89756,6,0,L|400:160,1,45
240,96,90034,2,0,L|144:96,2,90
384,288,90589,5,0,0:0:0:0:
416,256,90682,1,0,0:0:0:0:
432,208,90775,1,0,0:0:0:0:
416,160,90867,1,0,0:0:0:0:
384,128,90960,1,0,0:0:0:0:
336,112,91052,1,0,0:0:0:0:
192,112,91330,6,0,L|96:112,1,90
208,240,91701,2,0,L|320:240,1,90
432,240,92071,5,0,0:0:0:0:
464,208,92164,1,0,0:0:0:0:
464,160,92256,1,0,0:0:0:0:
416,128,92349,1,0,0:0:0:0:
256,176,92534,1,0,0:0:0:0:
96,64,92812,6,0,L|112:16,1,45
160,112,92997,2,0,L|144:48,1,45
96,192,93182,6,0,L|112:128,1,45
192,256,93367,2,0,L|176:192,1,45
96,304,93552,2,0,L|112:240,1,45
352,208,94015,5,0,0:0:0:0:
96,224,94386,2,0,L|128:176,1,45
256,192,94664,2,0,L|352:192,1,90
440,296,95034,2,0,L|360:264,1,45
112,288,95497,6,0,L|80:216,1,45
384,224,95775,2,0,P|416:176|416:128,1,90
272,112,96145,2,0,P|224:64|240:16,1,90
384,288,96608,5,0,0:0:0:0:
432,288,96701,1,0,0:0:0:0:
480,288,96793,1,0,0:0:0:0:
448,224,96886,1,0,0:0:0:0:
400,224,96978,1,0,0:0:0:0:
224,344,97256,2,0,P|304:328|336:304,1,90
344,168,97626,2,0,P|256:168|232:192,1,90
184,344,97904,2,0,P|120:312|88:272,1,90
96,240,98182,1,0,0:0:0:0:
128,192,98275,1,0,0:0:0:0:
176,176,98367,1,0,0:0:0:0:
320,176,98460,5,0,0:0:0:0:
432,176,98645,2,0,L|528:176,2,90
208,256,99201,1,0,0:0:0:0:
176,224,99293,1,0,0:0:0:0:
208,176,99386,1,0,0:0:0:0:
464,192,99571,5,0,0:0:0:0:
496,144,99664,1,0,0:0:0:0:
464,112,99756,1,0,0:0:0:0:
256,112,99941,1,0,0:0:0:0:
112,192,100312,6,0,L|240:192,1,90
400,112,100682,2,0,L|288:112,1,90
128,352,101052,5,0,0:0:0:0:
96,304,101145,1,0,0:0:0:0:
128,272,101238,1,0,0:0:0:0:
272,288,101423,1,0,0:0:0:0:
432,272,101608,1,0,0:0:0:0:
464,224,101701,1,0,0:0:0:0:
416,192,101793,1,0,0:0:0:0:
224,176,101978,6,0,L|128:176,2,90
432,272,102534,1,0,0:0:0:0:
464,240,102626,1,0,0:0:0:0:
464,208,102719,1,0,0:0:0:0:
432,176,102812,1,0,0:0:0:0:
384,176,102904,1,0,0:0:0:0:
256,176,103182,6,0,L|144:176,1,90
48,80,103552,2,0,L|176:80,1,90
384,304,103923,5,0,0:0:0:0:
416,272,104015,1,0,0:0:0:0:
432,224,104108,1,0,0:0:0:0:
416,192,104201,1,0,0:0:0:0:
384,160,104293,1,0,0:0:0:0:
256,192,104571,5,0,0:0:0:0:
128,192,104756,1,0,0:0:0:0:
224,128,104941,1,0,0:0:0:0:
80,128,105126,1,0,0:0:0:0:
256,304,105497,5,0,0:0:0:0:
304,288,105589,1,0,0:0:0:0:
336,256,105682,1,0,0:0:0:0:
336,208,105775,1,0,0:0:0:0:
304,176,105867,1,0,0:0:0:0:
208,336,110126,5,0,0:0:0:0:
176,288,110219,1,0,0:0:0:0:
192,240,110312,1,0,0:0:0:0:
264,208,110497,1,0,0:0:0:0:
352,208,110682,6,0,L|448:208,1,90
352,136,111052,1,0,0:0:0:0:
256,136,111238,1,0,0:0:0:0:
480,128,111423,6,0,L|432:96,1,45
-rage
m4m
i'm not a professional mapper/modder XD so pretty much i give you my opinions and what makes more sense for me.

[General]
  1. Change the background image tbh. i imagine more of a calm song that goes with it.
  2. are the countdown diff names necessary? they would work fine without the numbers in my opinion.
  3. Overall Difficulty should have the same value as the Approach Rate across all the difficulties. Source
    And someone even pointed it out in a previous mod, pay attention XD
  4. Change preview point to 01:21:422 - works better there.
  5. across all difficulties, you shjould add a break between 00:17:163 - and 00:19:200 - and also between 00:20:126 - and 00:22:348 - and also between 00:58:644 - and 01:08:644 - (just do what you did for all diffs like you did with the cup for this one) i feel like there's not enough sound to backup the notes, plus it makes more sense to follow the bass kick instead of the melody at this part just because the kick is louder. i'm saying this here becuase i'd rather not repeat myself across all the diffs.
[Salad]
change to:
AR:7
OD:7
Huge lack of usage for the dash button, i only ever had to use it at 01:25:403 (2,3) - , you dont have to make too many jumps and dash jumps, but i find that this diff felt a little too easy.
  1. 00:15:681 (1) - avoid using vertical shapes like that, creates a stack and makes it too easy and boring.
  2. 00:41:607 - could fill this empty space.
  3. 00:53:829 (2) - shorten this slider a little bit so it follow the kick better, try to make your notes follow the kick because it's pretty loud and makes more sense to follow it.
the kiai time was fun and i didnt really find anything wrong

[Platter]
change to:
AR:8
OD:8
  1. 00:39:478 - this part could be worked on better, the notes don't reaaaally follow the rythm and the strong kick.
  2. 00:45:312 (1,2,3,4,5) - same here too, the kick is pretty loud but the notes don't really back it up at all.
  3. 01:20:960 (1) - maybe a little too difficult there and for the next 3 combo streams for a platter. make it a little simpler.
It feels way harder than it actually is? plays really nice though. nice job on this one

[Platter adv.]
super fun with DTHD
change to:
AR:8.5
OD:8.5
HP:6
  1. 00:46:422 - strong kick there but no notes?
  2. 01:25:034 (7,1) - only going to highlight this one part since it re-occures throughout this drop. I would avoid having this tiny empty space, for a Platter+ there should constantly be notes to make everything a little harder and funner. and i;ve noticed that when i first played it with DTHD, felt kinda weird to have this mili second empty space there. so yeah watch out for those throughout this part of the song.
  3. 01:50:682 (2) - could use a triple instead of a slider since you can hear a triple-ish sound there.
[Rain]
change to:
CS:4
  1. 00:16:237 (1,2,3) - really emphasize the kick there, make it work
  2. 00:28:737 (2) - move a little to the left so it would flow better with these kinds of jumps.
  3. 00:39:570 (1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3) - everything there is happening on the right side of the screen D: make it a little more spread out.
  4. 00:58:459 (5) - move all the way to the left so it would make a better jump from 4 to 5.
  5. 01:33:737 (1) - remove spinner XD
[Overdose]
change to:
OD:9.3
  1. 00:05:126 (1,2,1,1) - dont make those so stacked, make a little jump there. and make the combo 1,2,1,2
[Deluge]
change to:
OD:9.6
HP:6

i'm not really good at modding Overdose and + so i won't touch the 2 last diffs.
Really good job at mapping this and i love your determination!
Good luck with your mapping future
Topic Starter
xi-False

klonoa wrote:

m4m
i'm not a professional mapper/modder XD so pretty much i give you my opinions and what makes more sense for me.

[General]
  1. Change the background image tbh. i imagine more of a calm song that goes with it.
  2. are the countdown diff names necessary? they would work fine without the numbers in my opinion. Actually I'm going to take off the Difficulty names once it's close to getting ranked I put the default names so people will know what's what.
  3. Overall Difficulty should have the same value as the Approach Rate across all the difficulties. Ok!Source
    And someone even pointed it out in a previous mod, pay attention XD Lol sometimes i just forget once i get to the end of the mod
  4. Change preview point to 01:21:422 - works better there. I like how the Preview point is
  5. across all difficulties, you shjould add a break between 00:17:163 - and 00:19:200 - and also between 00:20:126 - and 00:22:348 - and also between 00:58:644 - and 01:08:644 - (just do what you did for all diffs like you did with the cup for this one) i feel like there's not enough sound to backup the notes, plus it makes more sense to follow the bass kick instead of the melody at this part just because the kick is louder. i'm saying this here because I'd rather not repeat myself across all the diffs.
it feels really empty when i do that, I will most likely change it if another person suggests it

[Salad]
change to:
AR:7 Changed!
OD:7 ^
Huge lack of usage for the dash button, i only ever had to use it at 01:25:403 (2,3) - , you dont have to make too many jumps and dash jumps, but i find that this diff felt a little too easy. added more Dashes
  1. 00:15:681 (1) - avoid using vertical shapes like that, creates a stack and makes it too easy and boring. made it more horizontal
  2. 00:41:607 - could fill this empty space. Added slider
  3. 00:53:829 (2) - shorten this slider a little bit so it follow the kick better, try to make your notes follow the kick because it's pretty loud and makes more sense to follow it. made it shorter
the kiai time was fun and i didnt really find anything wrong :D

[Platter]
change to:
AR:8
OD:8
  1. 00:39:478 - this part could be worked on better, the notes don't reaaaally follow the rythm and the strong kick. Changed!
  2. 00:45:312 (1,2,3,4,5) - same here too, the kick is pretty loud but the notes don't really back it up at all. Changed!
  3. 01:20:960 (1) - maybe a little too difficult there and for the next 3 combo streams for a platter. make it a little simpler. Nerfed!
It feels way harder than it actually is? plays really nice though. nice job on this one

[Platter adv.]
super fun with DTHD
change to:
AR:8.5
OD:8.5
HP:6
  1. 00:46:422 - strong kick there but no notes? added note!
  2. 01:25:034 (7,1) - only going to highlight this one part since it re-occures throughout this drop. I would avoid having this tiny empty space, for a Platter+ there should constantly be notes to make everything a little harder and funner. and i;ve noticed that when i first played it with DTHD, felt kinda weird to have this mili second empty space there. so yeah watch out for those throughout this part of the song. Changed!
  3. 01:50:682 (2) - could use a triple instead of a slider since you can hear a triple-ish sound there.
I would make it into a triplet but I want to create that Dash from the slider to the note!

[Rain]
change to:
CS:4 Changed!
  1. 00:16:237 (1,2,3) - really emphasize the kick there, make it work Good idea Deleted and changed!
  2. 00:28:737 (2) - move a little to the left so it would flow better with these kinds of jumps. Ok!
  3. 00:39:570 (1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3) - everything there is happening on the right side of the screen D: make it a little more spread out. Spread it out more
  4. 00:58:459 (5) - move all the way to the left so it would make a better jump from 4 to 5. Alright!
  5. 01:33:737 (1) - remove spinner XD LoL DaFuq!! xD I blame my past Self.....


[Overdose]
change to:
OD:9.3
  1. 00:05:126 (1,2,1,1) - dont make those so stacked, make a little jump there. and make the combo 1,2,1,2
Lol honestly ive been meaning to change the start of this overdose since i hated how it was made and it triggers me everytime i see it, but i always just forgot!

[Deluge]
change to:
OD:9.6 Fixed and for all the other maps too!
HP:6 Changed!

i'm not really good at modding Overdose and + so i won't touch the 2 last diffs.
Really good job at mapping this and i love your determination!
Good luck with your mapping future
Thanks a lot Klonoa!!
Shadow Senpai
Hello xi-False! I am new to mapping, but i hope you enjoy my mods and find them useful.

Salad I


00:13:366 (1,2) - Move these notes to the red tick, at 00:13:274 (1,2) -
00:08:088 (3) - Makes this the combo that comes after it, not the blue.
00:23:274 (1,2) - These notes should stay yellow, and not turn purple.
00:40:681 (4) - New Combo Here.

Platter II


01:08:459 - Maybe Add a note here or Remove the note here 01:09:201 (3) - . I just thought it sounded a little awkward.
00:40:682 (5,6) - Make These notes the yellow color that comes after, not green.
00:48:645 (4) - New combo here.
00:52:349 (2) - New combo here.
01:37:256 (6) - New combo!
Topic Starter
xi-False

Shadow131999123 wrote:

Hello xi-False! I am new to mapping, but i hope you enjoy my mods and find them useful.

Salad I


00:13:366 (1,2) - Move these notes to the red tick, at 00:13:274 (1,2) - Changed!
00:08:088 (3) - Makes this the combo that comes after it, not the blue. Changed!
00:23:274 (1,2) - These notes should stay yellow, and not turn purple. I think you mean not a NC well, i will change it!
00:40:681 (4) - New Combo Here. added new combo!

Platter II


01:08:459 - Maybe Add a note here or Remove the note here 01:09:201 (3) - . I just thought it sounded a little awkward. Yea that section is awkward changed it!
00:40:682 (5,6) - Make These notes the yellow color that comes after, not green. Took off NC
00:48:645 (4) - New combo here. Added NC
00:52:349 (2) - New combo here. ^
01:37:256 (6) - New combo!^
Wehus
I hate to be one of those who tells a mapper to do this and that as an order when it's their map, and not the modders. It's the modders job to come with ideas and solutions to improve the map, not make it their own. I have no idea how to link note placements as I am new. If anyone could explain how, that'd be appriciated a bunch <3. Used screenshots instead. Here are my suggestions.
Rain
I highly suggest flipping 00:57:348 (1,2,3,4,5) - horizontally and increase the distance between 4 and 5 as it looks better and feels a bit more nice in my opinion. Example http://imgur.com/6ID6eLl

Overdose
I had no problems at all with this diff. Good job <3

Deluge
I got a few suggestions.
00:19:201 (1,2,3,4,5,6) - At this point the Overdose for some reason has a better solution, as it does not entirely enforce you to stay still and just dash. An idea could be something like http://imgur.com/t7emLuj Reason being is that the map further on is rather control heavy, and standing still and dashing at this part doesn't "prepare" you for what is to come. I highly suggest doing something of the sort for both as it fits the map a bit better.

00:44:756 (4,5,6) - To encourage more movement I would suggest making it something like http://imgur.com/Ud1MSn5 as it goes along with the 00:42:164 (5) - slider. I often see triples going 45 degrees to Left/Right or they're stacked, and that becomes extremely boring when it's the only solution for the tripples. Some parts it fits the map well and goes with the flow while other times it could be different.

00:57:349 (1,2,3,4,5,1,2,3,4,5) - Let's try not to overdo this. So suggested change would be changing 00:58:089 (1,2,3,4,5) - to something like http://imgur.com/28bytte
Topic Starter
xi-False

Exothermia wrote:

I hate to be one of those who tells a mapper to do this and that as an order when it's their map, and not the modders. It's the modders job to come with ideas and solutions to improve the map, not make it their own. I have no idea how to link note placements as I am new. If anyone could explain how, that'd be appriciated a bunch <3. Used screenshots instead. Here are my suggestions.

Rain
I highly suggest flipping 00:57:348 (1,2,3,4,5) - horizontally and increase the distance between 4 and 5 as it looks better and feels a bit more nice in my opinion. Example http://imgur.com/6ID6eLl Changed!!

Overdose
I had no problems at all with this diff. Good job <3 Thank you :D

Deluge
I got a few suggestions.
00:19:201 (1,2,3,4,5,6) - At this point the Overdose for some reason has a better solution, as it does not entirely enforce you to stay still and just dash. An idea could be something like http://imgur.com/t7emLuj Reason being is that the map further on is rather control heavy, and standing still and dashing at this part doesn't "prepare" you for what is to come. I highly suggest doing something of the sort for both as it fits the map a bit better. I tried it out but I like my way better

00:44:756 (4,5,6) - To encourage more movement I would suggest making it something like http://imgur.com/Ud1MSn5 as it goes along with the 00:42:164 (5) - slider. I often see triples going 45 degrees to Left/Right or they're stacked, and that becomes extremely boring when it's the only solution for the tripples. Some parts it fits the map well and goes with the flow while other times it could be different. Added more movement!

00:57:349 (1,2,3,4,5,1,2,3,4,5) - Let's try not to overdo this. So suggested change would be changing 00:58:089 (1,2,3,4,5) - to something like http://imgur.com/28bytte that change would be perfectly fine but I like the repetitiveness of that part, to me it feets better being that this section has similar beats back to back!
Thanks a Bunch Exothermia your mod came out of nowhere
appreciate it
:)
CelegaS
Here my mod :D
VI (Deluge)
VI (Deluge)
  1. 00:16:238 (2) - This fruits is hard to catch because hdash to the previous fruit is super fast. I miss read the timing between 00:15:867 (4,1) this slider and circle so I dash too long and miss 00:16:238 (2). You can do something like that http://puu.sh/patB5/ca60450d89.jpg easier to read.
  2. 00:16:515 - Strong beat I think you can add a circle at x:272
  3. 00:53:552 (2) - This one has not the same angle than the 2 others. I think you can make 00:53:275 (1,2,3) - longer ingame
  4. 00:57:349 (1,2,3,4,5,1,2,3,4,5) - It's simple but nice :)
  5. 00:57:534 (3) - Not allowed when you come by hdashing. It's at least x:16 (actualy 8). Need to move 00:57:349 (1,2,3,4,5) to x:344.
  6. 00:58:274 (3) - ^ It's at most to x:496. Need to move 00:58:089 (1,2,3,4,5) to x:168
  7. 01:10:682 (1,2) - Slider 1's end is at x:8 so move this two sliders at least to x:88. I hit sometime the border of playfield.
  8. 01:13:089 (4) - Hard to read and I hit often the border (because it's hard to read I think). Move it more to the right.
  9. 01:24:108 (3) - ^ Move at least x:16. You are not mapping major beats but I think it can be interesting to map them by this way https://osu.ppy.sh/ss/5276332 (inscrease difficulty) or this way https://osu.ppy.sh/ss/5276354 (less difficult than previous way). Here all beat that can be mapped, 01:26:978, 01:27:348, 01:28:459, 01:28:829, 01:29:755, 01:30:126, 01:30:496, 01:35:496, 01:35:866, 01:36:237, 01:38:459, 01:38:829. You can just map some of them (or none), some can be inappropriate or can destroy some pattern.
  10. 01:27:071 (2) - Slider's end out of playfield lol. Move at most x:344
  11. 01:30:960 (4) - Move at least x:16
  12. 01:38:182 (4) - ^
  13. 01:36:515 (1) - Move at least x:24 (end is at x:8)
  14. 01:50:775 (2) - make this having prev and next at 1.21 it will prevent from shitmiss.

V (Overdose)
V (Overdose)
  1. 00:15:960 (2) - end at x:508 so move slider at most x:456
  2. 01:42:071 (7) - end out of playfield. Move at most x:432
Not found issue as this Overdose is supposed to be less mapped than Deluge.

IV (Rain)
IV (Rain)
  1. 00:39:940 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - "Combos should not exceed 16 objects including slider tails and repeats." 22 here so I suggest NC 00:41:422 (7)
It feel good.

III (Platter Advanced)
III (Platter Advanced)
  1. 00:51:423 (1,2,3,4,5,6,7,8,9,10,11,12) - Here 13 combo and it should not exceed 12 for platter.
  2. 00:58:459 (5) - This king of pattern is not allowed because this fruit is too close to a playfield border as I said earlier. I think it's fine because there is no fruit after.
  3. 01:38:645 (2) - Slider repetition is out of playfield. Move it to x:416

II (Platter)
II (Platter)
  1. 00:58:459 (5) - Same as in III (Platter Advanced) same circle.
  2. 01:26:145 (1,2,3,4,5,6,7,8,9,10) - Here 16 combo. Suggest NC 01:27:626 (5)
  3. 01:38:645 (2) - Same as in III (Platter Advanced) same slider

I (Salad)
I (Salad)
  1. 01:10:496 (1,2,3,4,5) - Here 11 combo and it should not exceed 10 for salad. Suggest 5 goes to next combo group
  2. 01:29:570 (1,2,3,4,5,6,7) - ^ I suggest NC 01:30:403 (3)
  3. 01:34:014 (1,2,3,4,5,6,7,8) - ^ I suggest NC 01:35:033 (3)
  4. 01:36:329 (3) - NC for same reason ^
  5. 01:37:811 (2) - ^
  6. 01:39:570 (6) - ^

For any problem you can pm me!
Topic Starter
xi-False

CelegaS wrote:

Here my mod :D
VI (Deluge)
VI (Deluge)
  1. 00:16:238 (2) - This fruits is hard to catch because hdash to the previous fruit is super fast. I miss read the timing between 00:15:867 (4,1) this slider and circle so I dash too long and miss 00:16:238 (2). You can do something like that http://puu.sh/patB5/ca60450d89.jpg easier to read. I want it to be hard!
  2. 00:16:515 - Strong beat I think you can add a circle at x:272 Good looking out added note!
  3. 00:53:552 (2) - This one has not the same angle than the 2 others. I think you can make 00:53:275 (1,2,3) - longer ingame Made longer!
  4. 00:57:349 (1,2,3,4,5,1,2,3,4,5) - It's simple but nice :) Thanks you c:
  5. 00:57:534 (3) - Not allowed when you come by hdashing. It's at least x:16 (actualy 8). Need to move 00:57:349 (1,2,3,4,5) to x:344. Moved!
  6. 00:58:274 (3) - ^ It's at most to x:496. Need to move 00:58:089 (1,2,3,4,5) to x:168 Moved!
  7. 01:10:682 (1,2) - Slider 1's end is at x:8 so move this two sliders at least to x:88. I hit sometime the border of playfield. Changed!
  8. 01:13:089 (4) - Hard to read and I hit often the border (because it's hard to read I think). Move it more to the right. Wow your right changed!
  9. 01:24:108 (3) - ^ Move at least x:16. You are not mapping major beats but I think it can be interesting to map them by this way https://osu.ppy.sh/ss/5276332 (inscrease difficulty) or this way https://osu.ppy.sh/ss/5276354 (less difficult than previous way). Here all beat that can be mapped, 01:26:978, 01:27:348, 01:28:459, 01:28:829, 01:29:755, 01:30:126, 01:30:496, 01:35:496, 01:35:866, 01:36:237, 01:38:459, 01:38:829. You can just map some of them (or none), some can be inappropriate or can destroy some pattern. Changed it similar to first photo really good suggestion 10/10!
  10. 01:27:071 (2) - Slider's end out of playfield lol. Move at most x:344 Changed!
  11. 01:30:960 (4) - Move at least x:16 Changed!
  12. 01:38:182 (4) - ^ ^
  13. 01:36:515 (1) - Move at least x:24 (end is at x:8) Changed!
  14. 01:50:775 (2) - make this having prev and next at 1.21 it will prevent from shitmiss. I really like that part :^)

V (Overdose)
V (Overdose)
  1. 00:15:960 (2) - end at x:508 so move slider at most x:456 Changed!
  2. 01:42:071 (7) - end out of playfield. Move at most x:432 Changed!
Not found issue as this Overdose is supposed to be less mapped than Deluge.

IV (Rain)
IV (Rain)
  1. 00:39:940 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - "Combos should not exceed 16 objects including slider tails and repeats." 22 here so I suggest NC 00:41:422 (7) Changed, added 2 NC's
It feel good. Thanks man!!

III (Platter Advanced)
III (Platter Advanced)
  1. 00:51:423 (1,2,3,4,5,6,7,8,9,10,11,12) - Here 13 combo and it should not exceed 12 for platter. Added NC
  2. 00:58:459 (5) - This king of pattern is not allowed because this fruit is too close to a playfield border as I said earlier. I think it's fine because there is no fruit after. im not sure what to do :P
  3. 01:38:645 (2) - Slider repetition is out of playfield. Move it to x:416 Moved!

II (Platter)
II (Platter)
  1. 00:58:459 (5) - Same as in III (Platter Advanced) same circle. Im not sure how to change it xD
  2. 01:26:145 (1,2,3,4,5,6,7,8,9,10) - Here 16 combo. Suggest NC 01:27:626 (5) Added NC!
  3. 01:38:645 (2) - Same as in III (Platter Advanced) same slider Changed Pattern!


I (Salad)
I (Salad)
  1. 01:10:496 (1,2,3,4,5) - Here 11 combo and it should not exceed 10 for salad. Suggest 5 goes to next combo group
  2. 01:29:570 (1,2,3,4,5,6,7) - ^ I suggest NC 01:30:403 (3)
  3. 01:34:014 (1,2,3,4,5,6,7,8) - ^ I suggest NC 01:35:033 (3)
  4. 01:36:329 (3) - NC for same reason ^
  5. 01:37:811 (2) - ^
  6. 01:39:570 (6) - ^

    All Changed!

For any problem you can pm me!
Thanks a Bunch CelegaS This was really helpful! :)
Mamat

General

  1. No need to add "," coma at tags.
  2. Uncheck the widescreen support in every diffs.
  3. Tags conflict, make sure to make it same in every diffs.
  4. -[ Asuna ]- wrote:

    "your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
  5. Use "かめりあ" as the artist name and use "Camellia" as the romanised artist name. (Change it in every diffs).

Salad (I)


Resnap
  1. 00:39:107 (3) - Slider end isn't snapped.
  2. 01:28:088 (1) - Slider end isn't snapped.
  3. -[ Asuna ]- wrote:

    " 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset"
    Oh so this is just not me. (Sorry Asuna, I didn't change anything at your quote)
  4. 00:58:644 - until 01:09:478 - maybe you can add sliders if you want to kill break time.

Basic Platter (II)


Space
  1. 01:27:626 (1,2) - Spacing.

    -[ Asuna ]- wrote:

    "I cant feels the rhythm in some part, maybe caused of BPM or the offset idk."
    Yeah I can't feel the kick beat at 00:25:866 - until 00:29:015 - .

Advance Platter (III)


Resnap
  1. 00:06:609 (2) - Snap this object.
  2. 00:06:794 (3) - Snap this object.
Space
  1. 00:10:867 (3,4,5) - Space this to make a pattern.
  2. 00:52:349 (1,2,3,4,5,6,7,8) - Space this to make a pattern.

Rain (IV)


I found nothing wrong here.

Overdose (V)


Overmapped
  1. 01:02:164 (1,2,3,4,5,1,2,3,4,5) - Should be removed or just want to kill break time?
  2. 00:21:052 (1,2,3,4) - Overmapped beats.
  3. 00:18:089 (1,2,3,4) - Overmapped beats. maybe you can change it into sliders.
Resnap
  1. 00:38:892 (4,5) - Snap this.

Deluge (VI)


Space
  1. 00:25:682 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - Screenshot
  2. 01:15:960 (2,3) - Fix the spacing.
  3. 01:20:034 (2,3,4,5,1,2,3,4) - This one.
  4. 01:42:719 (3,4) - and this one too.
  5. 01:43:182 (3,4) - and 01:43:645 (4,5) - Edit: This one is okay since it make the Hyperdash easier if the end of combo near with new combo.
Resnap
  1. 00:35:373 (1,2) - Snap this. Edit: This one need new timing because it can't sync with the music if the note snapped.
  2. 00:37:472 (2,3,4) - Snap this.

----------------------------------------------------------------------Mod Done------------------------------------------------------------------------------
Jasmine
Camellia - Proluvies


General
Add "REFLEC BEAT groovin'!!" in Source

V

You need change the OD here; because AR is 9.3 you need put OD in 9.3

00:14:015 (1,2) - this spacing is so high for the beginning of the map, maybe you should reduce the distance. 00:14:756 (2) - in x:248 is better i thinks
00:36:978 (4,5) - you should reduce the distance a bit here , try 00:37:164 (5) - in x:192
01:26:608 (3,4,1) - this spacing is hard and not really justified, reduce the distance with each fruit
01:31:701 (2) - move this in x:96 for add hyperdash is not bad i thinks

VI

00:16:515 (4,5) - The jump is not comfortable; you should move the stream 00:16:608 (5,6,7,8) - to the right of the screen, example : https://osu.ppy.sh/ss/5281219
00:44:756 (4,5,6) - you should rotate this for add more diversity on your map, example : https://osu.ppy.sh/ss/5281246
00:50:960 (5) - better if you moving a bit this fruit to the right, try in x:272

Super fun map and camellia is a great artist, so nice job and goodluck for ranking :)
Topic Starter
xi-False

willia02 wrote:

General

  1. No need to add "," coma at tags.
  2. Uncheck the widescreen support in every diffs.
  3. Tags conflict, make sure to make it same in every diffs.
  4. -[ Asuna ]- wrote:

    "your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
  5. Use "かめりあ" as the artist name and use "Camellia" as the romanised artist name. (Change it in every diffs).

Salad (I)


Resnap
  1. 00:39:107 (3) - Slider end isn't snapped.
  2. 01:28:088 (1) - Slider end isn't snapped.
  3. -[ Asuna ]- wrote:

    " 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset"
    Oh so this is just not me. (Sorry Asuna, I didn't change anything at your quote)
  4. 00:58:644 - until 01:09:478 - maybe you can add sliders if you want to kill break time.

Basic Platter (II)


Space
  1. 01:27:626 (1,2) - Spacing.

    -[ Asuna ]- wrote:

    "I cant feels the rhythm in some part, maybe caused of BPM or the offset idk."
    Yeah I can't feel the kick beat at 00:25:866 - until 00:29:015 - .

Advance Platter (III)


Resnap
  1. 00:06:609 (2) - Snap this object.
  2. 00:06:794 (3) - Snap this object.
Space
  1. 00:10:867 (3,4,5) - Space this to make a pattern.
  2. 00:52:349 (1,2,3,4,5,6,7,8) - Space this to make a pattern.

Rain (IV)


I found nothing wrong here.

Overdose (V)


Overmapped
  1. 01:02:164 (1,2,3,4,5,1,2,3,4,5) - Should be removed or just want to kill break time?
  2. 00:21:052 (1,2,3,4) - Overmapped beats.
  3. 00:18:089 (1,2,3,4) - Overmapped beats. maybe you can change it into sliders.
Resnap
  1. 00:38:892 (4,5) - Snap this.

Deluge (VI)


Space
  1. 00:25:682 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - Screenshot
  2. 01:15:960 (2,3) - Fix the spacing.
  3. 01:20:034 (2,3,4,5,1,2,3,4) - This one.
  4. 01:42:719 (3,4) - and this one too.
  5. 01:43:182 (3,4) - and 01:43:645 (4,5) - Edit: This one is okay since it make the Hyperdash easier if the end of combo near with new combo.
Resnap
  1. 00:35:373 (1,2) - Snap this. Edit: This one need new timing because it can't sync with the music if the note snapped.
  2. 00:37:472 (2,3,4) - Snap this.

----------------------------------------------------------------------Mod Done------------------------------------------------------------------------------

This was Originally an IRC mod so I've already put in his mod
Thanks a bunch willia02 for going out of your way to make the IRC mod look like this!!!
:)
Topic Starter
xi-False

Hibari wrote:

Camellia - Proluvies


General
Add "REFLEC BEAT groovin'!!" in Source

V

You need change the OD here; because AR is 9.3 you need put OD in 9.3

00:14:015 (1,2) - this spacing is so high for the beginning of the map, maybe you should reduce the distance. 00:14:756 (2) - in x:248 is better i thinks
00:36:978 (4,5) - you should reduce the distance a bit here , try 00:37:164 (5) - in x:192
01:26:608 (3,4,1) - this spacing is hard and not really justified, reduce the distance with each fruit
01:31:701 (2) - move this in x:96 for add hyperdash is not bad i thinks
Made all Changes to V

VI

00:16:515 (4,5) - The jump is not comfortable; you should move the stream 00:16:608 (5,6,7,8) - to the right of the screen, example : https://osu.ppy.sh/ss/5281219 yea moving it there make its more smooth!
00:44:756 (4,5,6) - you should rotate this for add more diversity on your map, example : https://osu.ppy.sh/ss/5281246 I like how it is because it forces the player to do a zigzag pattern!
00:50:960 (5) - better if you moving a bit this fruit to the right, try in x:272 Moved!

Super fun map and camellia is a great artist, so nice job and goodluck for ranking :)
Yeaa Camellia is an amazing artist
and also thanks a lot of the random mod Hibari
I love it when I get these. It's like getting a random birthday gift or something
:)
Mamat
I add some new mod on it so please read that again.
Topic Starter
xi-False

willia02 wrote:

I add some new mod on it so please read that again.

General

  1. No need to add "," coma at tags. Changed!
  2. Uncheck the widescreen support in every diffs. Changed!
  3. Tags conflict, make sure to make it same in every diffs. Changed!
  4. -[ Asuna ]- wrote:

    "your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
  5. Use "‚©‚ß‚è‚ " as the artist name and use "Camellia" as the romanised artist name. (Change it in every diffs). someone gave me the background i have on now. he said his is also rankable. lol what do i do

Salad (I)


Resnap
  1. 00:39:107 (3) - Slider end isn't snapped. Changed!
  2. 01:28:088 (1) - Slider end isn't snapped. Changed!
  3. -[ Asuna ]- wrote:

    " 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset"
    Oh so this is just not me. (Sorry Asuna, I didn't change anything at your quote)
  4. 00:58:644 - until 01:09:478 - maybe you can add sliders if you want to kill break time.

Basic Platter (II)


Space
  1. 01:27:626 (1,2) - Spacing. changed! Changed!

    -[ Asuna ]- wrote:

    "I cant feels the rhythm in some part, maybe caused of BPM or the offset idk."
    Yeah I can't feel the kick beat at 00:25:866 - until 00:29:015 - .

Advance Platter (III)


Resnap
  1. 00:06:609 (2) - Snap this object. Changed!
  2. 00:06:794 (3) - Snap this object. Changed!
Space
  1. 00:10:867 (3,4,5) - Space this to make a pattern. I believe i already changed this last time
  2. 00:52:349 (1,2,3,4,5,6,7,8) - Space this to make a pattern. same here

Rain (IV)


I found nothing wrong here.

Overdose (V)


Overmapped
  1. 01:02:164 (1,2,3,4,5,1,2,3,4,5) - Should be removed or just want to kill break time? Yeaa killing break time
  2. 00:21:052 (1,2,3,4) - Overmapped beats. I Like how these are
  3. 00:18:089 (1,2,3,4) - Overmapped beats. maybe you can change it into sliders. ^
Resnap
  1. 00:38:892 (4,5) - Snap this.
Changed!

Deluge (VI)


Space
  1. 00:25:682 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - Screenshot lol changed it
  2. 01:15:960 (2,3) - Fix the spacing. fixed spacing!
  3. 01:20:034 (2,3,4,5,1,2,3,4) - This one. same here
  4. 01:42:719 (3,4) - and this one too. I like how it is
  5. 01:43:182 (3,4) - and 01:43:645 (4,5) - Edit: This one is okay since it make the Hyperdash easier if the end of combo near with new combo.
Resnap
  1. 00:35:373 (1,2) - Snap this. Edit: This one need new timing because it can't sync with the music if the note snapped. snapped into place
  2. 00:37:472 (2,3,4) - Snap this.
changed


----------------------------------------------------------------------Mod Done------------------------------------------------------------------------------
Gosh i suck....
SYAHME
M4M, not from my modding queue.
[General]
  1. Please uncheck widescreen support.
  2. Please change combo colour that suitable with BG.
  3. Important: if you really want to get this ranked, please delete 2 diff from this maps. No need to make 2 overdose remove the last one & remove also II or III. Depend on you, its will make modders easy to mod with only 4 diff. Recently, there is a lot of PP CtB maps, to me its not necessary to make a lot of diff in one maps. If you still want that diff, there's nothing I can do. Please consider.
  4. I will mod 4 potential diff in this maps, regarding spread, star rating, pattern & others.
  5. I'm not good with hitsounding but you know that your hitsound is not consistent with all diff, please make some improvement.
[Salad I]
  1. HP Drain Rate: 3 & Circle Size: 3.
  2. 00:07:163 - I think this beat same as 00:06:237 (1) - this. Maybe you can put note 00:07:163 - here.
  3. 00:13:089 - ^.
  4. 00:15:681 (1) - split this into hitcircle and slider.
  5. 00:16:237 (2) - make this hitcircle & 00:16:422 - this until 00:16:978 - this, you can make a long slider.
  6. 00:25:681 (1,2,1,2,3,4,1,2) - why not you only map strong beat here.
  7. 00:28:459 (3) - I can't hear strong beat here, please remove.
  8. 00:34:755 - start a long slider here until 00:35:403 - here, 00:35:496 - make this a slider until 00:35:681 - here.
  9. 00:37:718 - make a slider until 00:38:274 - here, 00:38:274 (1) - the tail of this slider make it a hitcircle.
  10. I will stop here, please make sure to map suitable and potential beats. Its kinda unstable tho.
[Platter III]
  1. HP Drain Rate: 4, AR = OD: 8
  2. 00:08:089 - I can hear sound here.
  3. 00:16:792 - strong beat here.
  4. 00:26:052 (4) - move to x:328 & 00:26:238 (5) - move to x:440.
  5. 00:57:349 (2,3,4,5,6,1,2,3,4,5) - you can create many shape to represent this stream.
  6. 01:51:052 (3,4) - too far, please reduce some distance.
  7. Overall this diff is good but you can sharpen the pattern at the beginning a little bit.
[Rain IV]
  1. HP Drain Rate: 5
  2. 00:22:348 (4,5) - this pattern is so ugly, please maintain the same as 00:19:385 (1,2,3) - this.
  3. 00:57:348 (1,2,3,4,5,1,2,3,4,5) - you can create different pattern here, not just horizontal stream.
  4. 01:19:200 (1,2,3,4,5,6,7) - make this closer a little bit to 01:19:848 (1,2,3,4,5,6) - here.
  5. Still okay, playable.
[Overdose V]
  1. 00:14:015 (1) - please make this more horizontal because the lack of movement here is so awkward.
  2. 00:23:275 (1) - what with this cute pattern, just make it horizontal.
  3. 00:28:089 (4,5,1,2,3,4) - this part is so hard & easy to miss, please change to easier pattern.
  4. 00:54:386 (3,1) - please reduce some distance with these two sliders.
  5. 00:56:515 (3) - move to x:160.
  6. 01:17:071 (1,2,3,1,2) - this pattern is weird, consider make it more horizontal.
    01:39:108 (2,3,4,5,6,7) - please change this into the shape of reverse slider, like 01:39:201 (3) - move to x:128 & 01:39:571 (6) - move to x:496.
  7. 01:50:126 (1,2,3) - this pattern is easy to miss, please move 01:50:312 (2) - this to x:240.
  8. Please gather more mods on higher diff.
Good luck on ranking this, don't give up and please learn more for improvement.
SYAHME
Tags: Drumstep Electronic Masaya Oya 大箭マサヤ Cametek Dubstep.
No need comas, please.
No Kudosu.
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