m4m as request, i'll do quick scan cuz some reason
first i havent lot of time, andkinda lazy i has just back after long hiatus, so dont expect too much
And i leaves Overdose cuz i cant even pass it :'3
Thats all from me, hope this help you, sry i cant give lot of suggestions cuz i dont have a lot time to do
GL~
first i havent lot of time, and
General
- you dont need to put a "comma" ( , ) in the tag coulom also some diffs havent a Source, you miss it
- for CTB AR = OD, so u
canshould set OD in every diffs same with AR - you dont have any SB, so you can uncheck widescreen support in every diffs
- your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
- Try to manage the volume, u use 100% volume in all inherited points which it isnt good for your map
- Try to add Kiai Time in somewhere of your map
Salad I
- HP Drain 4
- CS 2,5? is it not too big? is there any reason to you set CS to 2,5, i think 3 such as usual salad is good
AR = OD
reminder that i used CS3, AR and OD 6,8 when i was mod this salad - 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset
- 00:15:109 (5,1,2,3,1) - this isnt good for a Salad, 00:15:295 (1,2,3) - break the flow, and this flow isnt good for salad, try to stack 00:15:295 (1,3) - into
- 00:15:387 (2) - , yea sth like that
- 00:16:776 - you miss this loud sound, try to change 00:16:591 (3) - onto 1/2 slider
- 00:18:072 (1) - u can remove this NC
- 00:58:072 (1,2,3,4,5) - ctrl+h, its still a salad, make it a bit easier for beginner, at least natural flow
- 01:10:109 - add note? i heard sound here
- 01:10:480 (1) - change into 1/2 slider, the reverse isnt follow anything here
- 01:12:609 (2,3) - its kinda follow nothing, idk y this was here
- 01:22:147 (1,2,3,4,5,6,7,8,9,10) - i dont catch the rhythm here xd
- 01:51:221 (8) - stack with (7) and 01:51:406 (9) - put in (10)'s place but move (10) stack with (11)
thats all~ i wont pointed details thing
this map still need to be improved, there are a lots of stuff that need to be repaired, but i believe this would be better further
Platter II
there are 2 diff with same difficulty, as wat i wrote in my queue (although already rip) i'll choose 1 among them to mod
- AR n OD = 8
- CS = 3,5 or 4
- 00:06:777 (2) - move 2 grid to left, for consistent with previous
- 00:12:147 (1,2,3,4) - ahhh how i need to say bout this,ee.. its seem boring and.. idk, its not big problem just imo it would be better if you ctrl+g'd 00:12:147 (1,2) - , looks more fun to me
- 00:16:776 - as wat you did in salad, you miss the sound here, add note or change into 1/2 slider instead?
- 00:28:721 (4) - make this more far from (3)
- 00:36:406 (1) - remove reverse, its follow nothing
- 00:38:813 (1,2,3,4) - 2 grid to left
- 00:52:887 (1) - change to a circle
- 00:54:924 (4) - delete?
I cant feels the rhythm in some part, maybe caused of BPM or the offset idk
Thats all, overall its played well
Rain IV
- 00:14:369 - missing note
- 00:17:147 (1) - spiner should be end at 00:18:628 - i guess
- 00:43:443 (4,5) - hyper bettween those?
- 00:51:776 (7,8) - should be a triplet
- 01:22:054 (3,4) - those have potential to be hyper, add hyper between those
its played well but i see that this diff can be more better with some magic, if i check it thorougly it would take more time
And i leaves Overdose cuz i cant even pass it :'3
Thats all from me, hope this help you, sry i cant give lot of suggestions cuz i dont have a lot time to do
GL~