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Nekomata Master feat. Misawa Aki - chrono diver -fragment-

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Sakurauchi Riko
Hey, remod cuz I love this map and song and maybe with a little bit more experience xD

modddd
00:16:688 (3) - obviously this slider ends on a 1/6 sound but at the same time you ignore the 1/6 sound at 00:16:958 - which makes no sense to me (like mapping the one 1/6 sound but not the other that sounds the exact same). if you add a circle there it sounds more right to me or just dont map it at all (you usually dont map the 1/6's in the intro as i noticed)
00:28:039 - and 00:29:336 - have a bigger emphasis in the song but you treat them the same as 00:28:688 - . 00:27:390 - is even more emphasized in your map cuz of the sliderhead click but in the music its not as emphasized as the spots i pointed out above. so i think the multiple reverses dont fit here

00:59:174 (3,4) - maybe rotate like 20 degrees anticlockwise and re-arrange them to make a better flow into 00:59:823 (1) -

01:44:255 (2,4) - i personally dont like both of them having the exact same slidershape because they represent whole different sounds
02:08:580 (1,1,1) - same thing here basically: 02:08:580 (1,1) - sound similar so it would be cool to make the same shape for these whereas 02:08:904 (1) - can have a different shape because its different sound

01:51:390 (1) - pretty nazi but you can polish this slider a bit more by making the last white line parallel to the other http://puu.sh/tX6Uc/0b66be4e2a.jpg
02:05:985 (1) - same here
03:25:607 (2) - ^ this and the others have a too wide angle to be parallel in my eyes (last white line)
03:56:256 (1) - ^ and this too tight, i think you get my nazi problem now XD
03:20:418 (2,4) - polish a bit more and make exact parallel http://puu.sh/tX7l1/6578c7b562.jpg

02:44:147 - and 02:44:201 - are also 1/6 sound, why you dont map them too

04:05:337 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i love this

04:45:553 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this is really awkward to play, it flows better that way imo http://puu.sh/tX7JX/e4389171d3.jpg

05:45:229 (3) - beautiful


I love your choice of sliderarts, i really like how you make sliders of 04:19:607 (1) - that type consistently

Okay, thats it for me! I hope i could help you again a bit :3
no kds since i already got some

take my invisible stars
Best of Luck in ranking process!!
Topic Starter
Akitoshi

Phyloukz wrote:

Hey, remod cuz I love this map and song and maybe with a little bit more experience xD

modddd
00:16:688 (3) - obviously this slider ends on a 1/6 sound but at the same time you ignore the 1/6 sound at 00:16:958 - which makes no sense to me (like mapping the one 1/6 sound but not the other that sounds the exact same). if you add a circle there it sounds more right to me or just dont map it at all (you usually dont map the 1/6's in the intro as i noticed) uhh so yes you mentioned it that don't map the 1/6 for such calm intro, and I made 1/3 gap here for the sound's strength. 00:16:904 - is obviously audible than 00:16:958 - when we play it with 25% playback
00:28:039 - and 00:29:336 - have a bigger emphasis in the song but you treat them the same as 00:28:688 - . 00:27:390 - is even more emphasized in your map cuz of the sliderhead click but in the music its not as emphasized as the spots i pointed out above. so i think the multiple reverses dont fit here removed 2nd reverse

00:59:174 (3,4) - maybe rotate like 20 degrees anticlockwise and re-arrange them to make a better flow into 00:59:823 (1) - current one is fine as i just copypasted from 00:58:526 (1,2) - w

01:44:255 (2,4) - i personally dont like both of them having the exact same slidershape because they represent whole different sounds uhm idk, i might change if necessary
02:08:580 (1,1,1) - same thing here basically: 02:08:580 (1,1) - sound similar so it would be cool to make the same shape for these whereas 02:08:904 (1) - can have a different shape because its different sound vocal emphasis by SV. Slidershapes are still fine for me though :<

01:51:390 (1) - pretty nazi but you can polish this slider a bit more by making the last white line parallel to the other http://puu.sh/tX6Uc/0b66be4e2a.jpg ok
02:05:985 (1) - same here ok
03:25:607 (2) - ^ this and the others have a too wide angle to be parallel in my eyes (last white line) f
03:56:256 (1) - ^ and this too tight, i think you get my nazi problem now XD blame asagi
03:20:418 (2,4) - polish a bit more and make exact parallel http://puu.sh/tX7l1/6578c7b562.jpg maybe they're parallel now

02:44:147 - and 02:44:201 - are also 1/6 sound, why you dont map them too oops

04:05:337 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i love this xd

04:45:553 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this is really awkward to play, it flows better that way imo http://puu.sh/tX7JX/e4389171d3.jpg changed to all circles like we used to do in similar parts cuz we r evil lo

05:45:229 (3) - beautiful bring asagi back


I love your choice of sliderarts, i really like how you make sliders of 04:19:607 (1) - that type consistently

Okay, thats it for me! I hope i could help you again a bit :3
no kds since i already got some uwu remapped so whyno t

take my invisible stars
Best of Luck in ranking process!!
thanks for re-mod and star! :D
Scarsnic
Hello what am I doing :s

Lolis
00:11:823 (5) - here you don't NC but 00:22:201 (1) - is NC

01:36:147 (1,2,3,4) - Consider changing this structure, currently they are part of a set, so they should have equal significance, but (1) has no vocal. (Vocal seems distinct here in my opinion)

01:41:985 (5) - Here a slider is used, but after this stacks are used, see 03:45:229 (3,4) - and 04:44:905 (3,4). Consider making consistent

01:50:417 (1,1,1) - Is NC absolutely necessary? I understand SV change but it's not such a drastic change as to warrant NC, if you change then just be aware its repeated quite often throughout map

03:20:418 (2,3,4) - Reconsider this flow, quite unusual from before.

03:27:067 (5,6,7) - I believe rotating 03:27:066 (5,6) - something like -90 degree's to incorporate a circle flow might feel more comfortable here

03:30:310 (1,2,3,4,5,6,7,8,1) - Sharp angle here for a reason? Previously there was some curved streams but this one is significantly different from before. What exactly does the ds change reflect here? Perhaps if you wanted to change ds it would fall upon one of the four distinct vocals heard on 03:30:310 (1,7,5,3) -

03:58:040 (4,5,6,7,8) - as well as 04:15:878 (2,3,4,5,6,7,8) - and 05:33:716 (2,3,4,5,6,7) - This is unusual, the rhythm choice is different from similar cases such as 01:54:796 (4,5,6,7,8) - and 02:12:958 (4,5,6,7,8) - and 04:57:715 (4,5,6,7,8) - If there was a pattern for diversity perhaps it could be such that the pattern is ABAB but I could not tell if such a pattern was being used

04:05:337 (1,2,3,4,5) - Perhaps cleaner if you blanket around slider-head of 04:05:013 (3) -

04:13:445 (2,3,4,5,6) - consider this flow, quite sharp from 04:13:121 (1,2) -


1920x1080 BG

Thats all

Great song
Great map

Teach me your ways.
Topic Starter
Akitoshi

Scarsnic wrote:

Hello what am I doing :s

Lolis
00:11:823 (5) - here you don't NC but 00:22:201 (1) - is NC f

01:36:147 (1,2,3,4) - Consider changing this structure, currently they are part of a set, so they should have equal significance, but (1) has no vocal. (Vocal seems distinct here in my opinion) I used that pattern as I look with combo color, instruments are still consistent 1/2 so whynott

01:41:985 (5) - Here a slider is used, but after this stacks are used, see 03:45:229 (3,4) - and 04:44:905 (3,4). Consider making consistent c O L L a B dud we don't need to make same on all partsss, at least we're used same 1/2 rhythm lO

01:50:417 (1,1,1) - Is NC absolutely necessary? I understand SV change but it's not such a drastic change as to warrant NC, if you change then just be aware its repeated quite often throughout map ye it's not only about sv, but in the pitch as well to make it more worth with 1 NC per slider.

03:20:418 (2,3,4) - Reconsider this flow, quite unusual from before. idk that wasn't hard on playing, might change it later

03:27:067 (5,6,7) - I believe rotating 03:27:066 (5,6) - something like -90 degree's to incorporate a circle flow might feel more comfortable here rotated but not -90degree as u expecting w

03:30:310 (1,2,3,4,5,6,7,8,1) - Sharp angle here for a reason? Previously there was some curved streams but this one is significantly different from before. What exactly does the ds change reflect here? Perhaps if you wanted to change ds it would fall upon one of the four distinct vocals heard on 03:30:310 (1,7,5,3) - we used same pattern here, 01:27:066 (1,2,3,4,5,6,7,8) - but I changed a bit for asagi

03:58:040 (4,5,6,7,8) - as well as 04:15:878 (2,3,4,5,6,7,8) - and 05:33:716 (2,3,4,5,6,7) - This is unusual, the rhythm choice is different from similar cases such as 01:54:796 (4,5,6,7,8) - and 02:12:958 (4,5,6,7,8) - and 04:57:715 (4,5,6,7,8) - If there was a pattern for diversity perhaps it could be such that the pattern is ABAB but I could not tell if such a pattern was being used 02:12:958 (4,5,6,7,8) - 01:54:796 (4,5,6,7,8) - is mine then others were Asagi. I made it more consistent on Asagi's part as I got permission lol

04:05:337 (1,2,3,4,5) - Perhaps cleaner if you blanket around slider-head of 04:05:013 (3) - ye

04:13:445 (2,3,4,5,6) - consider this flow, quite sharp from 04:13:121 (1,2) - changed in my own way xd


1920x1080 BG change it when necessary xd

Thats all

Great song
Great map

Teach me your ways.
thx for the lolis uwu
-NeBu-
nm

00:15:390 (1) - I think you can remove this NC
00:25:769 (1) - ^
00:47:823 (4,5,6,7) - maybe something close to this? (https://osu.ppy.sh/ss/7722813)
01:15:877 (3,4,5) - you may get better flow if you place it somewhere in right corner between 01:15:390 (1,2) - and ctrl+g this (or maybe its just me)
02:18:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you probably wont like it, but since you added clap sound on every fourth circle of NC, you can NC this clap sound to make 1/2 jumps
04:06:634 (1) - make it more "zigzagged" with slider end slightly more down, it may look better (04:07:283 (3) - I don't think this "blanket" matter here that much)
04:11:336 (5) - it may be easy to sliderbreak, maybe triple or different placement?
04:54:309 (1,3) - small thing for visual experience, but its not perfectly "reflected" [?] from the long slider (when you overlap the slider on the long one, its not enough rounded)

nothing special from my side, but damn good map, I enjoyed that, I love the song, gl!
Topic Starter
Akitoshi

-NeBu- wrote:

nm

00:15:390 (1) - I think you can remove this NC for consistency and for the hp drain ye, i prefer this current NC settings
00:25:769 (1) - ^ ^
00:47:823 (4,5,6,7) - maybe something close to this? (https://osu.ppy.sh/ss/7722813) ok
01:15:877 (3,4,5) - you may get better flow if you place it somewhere in right corner between 01:15:390 (1,2) - and ctrl+g this (or maybe its just me) 01:15:715 (2) - is already in corner so it looks way too forced if i apply that
02:18:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you probably wont like it, but since you added clap sound on every fourth circle of NC, you can NC this clap sound to make 1/2 jumps oh ye
04:06:634 (1) - make it more "zigzagged" with slider end slightly more down, it may look better (04:07:283 (3) - I don't think this "blanket" matter here that much) ok
04:11:336 (5) - it may be easy to sliderbreak, maybe triple or different placement? i moved to somewhere
04:54:309 (1,3) - small thing for visual experience, but its not perfectly "reflected" [?] from the long slider (when you overlap the slider on the long one, its not enough rounded) maybe fixed

nothing special from my side, but damn good map, I enjoyed that, I love the song, gl!
Thank you for playing and modding :D
Seni
WHEN
Topic Starter
Akitoshi
idklol
A s h e m u
リチェックなのでNo Kdsだけど一応ログだけ残しとくゾ^~

In Game Chat
19:55 *A s h e m u is editing [https://osu.ppy.sh/b/1168821 Nekomata Master feat. Misawa Aki - chrono diver -fragment- [Tranquility]]
19:55 A s h e m u: 01:42:634 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - と 02:02:093 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
19:55 Akitoshi: アンアン
19:55 A s h e m u: スペーシングは違えどなんか同じなのが気になって気になってな・・・
19:57 A s h e m u: コラボ相手の場合は 03:45:878 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 04:05:337 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
19:57 Akitoshi: コレremapしてた時何も考えなくてマッピングしてたすまんwwwww
19:57 A s h e m u: ある程度違いがあるから気にならなかった
19:58 A s h e m u: [https://puu.sh/w5qX0.png そのあとの(1)]で8の字みたいな流れになってるのも好印象 めっちゃ良き
19:58 Akitoshi: 普通の丸い連打好きになれなくてこうなってしまった・・・
19:59 A s h e m u: 04:46:201 (1,2,3,4,5,6,7,8,1) - これもなんか†美しさ†に欠ける印象
20:00 Akitoshi: それだけハイライトされるとクソ汚くなるからやめwwwwww
20:00 A s h e m u: wwwwwwwwwwwww
20:00 Akitoshi: 04:45:553 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 全体で見て()
20:00 A s h e m u: これってさ
20:01 A s h e m u: 04:46:120 (8) - に向かう形じゃダメなのかな?
20:01 Akitoshi: 処女とはいえ狭すぎる
20:01 A s h e m u: 流石に8歳じゃ早すぎるかぁ
20:01 A s h e m u: 何の話してんねん
20:02 Akitoshi: ですよね~
20:02 A s h e m u: 05:23:174 (1,2,3,4,5,6,7,8,1,2,3,4,5) - これめっちゃ好きよ
20:03 A s h e m u: 05:32:905 (3) - と 05:38:094 (3) - がoverrapしてるの死ぬほどつっこみたいけどどうなんこれ
20:04 A s h e m u: Overrapでいいんか?重なってるっていうアレ
20:04 Akitoshi: Asagiに聞いてくれ()
20:04 Akitoshi: 個人的に問題ないと思うが
20:05 A s h e m u: 04:54:958 (3) - 同じ曲調のこっちでは重ねてないし重なってないほうが統一感でそうなんだけど
20:05 Akitoshi: いまみたら05:05:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - バナナで草
20:05 A s h e m u: これってサイの角じゃないの?
20:05 Akitoshi: 04:54:309 (1,3) - 俺だよ
20:05 A s h e m u: あ、ほんとや
20:06 A s h e m u: うんち!(机の角に小指をぶつけて絶命)
20:06 Akitoshi: 自分のはoverlapさせてないのが印
20:06 A s h e m u: なら問題視しなくても良かった
20:07 A s h e m u: あきとし君の方だったらオラァン!!ってツッコミまくりたかったぜ そんなミスをする訳がなかった
20:07 Akitoshi: これ自分一人で直さなきゃいけないから責任感マックス
20:07 A s h e m u: え、そうなの?
20:07 Akitoshi: http://puu.sh/w5rhm/d77d967441.png  チーン
20:07 A s h e m u: ああ、マッパー行方不明か
20:08 A s h e m u: RIP
20:08 Akitoshi: フェイスブックで「俺のパートも適当に直しといていいよ」が最後だった()
20:08 A s h e m u: くっそ雑やないかーいwwwwwwww
20:09 A s h e m u: てかこの譜面ってMODしたことあったっけ
20:09 Akitoshi: w
20:09 Akitoshi: あるよ
20:09 A s h e m u: あるならKDSもらえんやんけwww少しでも良い譜面になって欲しいからそこは気にしないけど
20:11 A s h e m u: 一応リチェックって形で書いとくか

頑張って~\o/


Topic Starter
Akitoshi
いつもほんまにありがとう :cry:
余計なlog入れないでwwwwwwwwww
Yuii-
hello i mod modm odmodmo

00:17:985 (2) - make it consistent :d 00:16:688 (3) -
00:19:363 - you cannot mute both sliderslide and sliderticks, you need to raise the volume up!!
01:11:985 (2) - could separate this into two different objects for vocals and beat on the white tick, like 1/2 slider+circle for example. could do the same for 01:17:174 (2) -
01:22:850 (3,4) - if you nerf these, you are going to get more emphasis on the important drum sounds that are on 01:23:174 - woo. same goes to like the rest of the pattern like 01:53:985 (4,5) - that one
01:24:796 (2,3,4) - personal, but i really think the tails sohuld be clickable, since you're using gradual spacing you can start with a build-up from here instead? could do the same fo rsimilar patterns such as 03:28:040 (2,3,4) -
01:33:390 - hello mr. sound, refer to 01:35:823 (4,5) -
02:25:282 - 02:26:580 - 02:27:877 - etc. you could also map these piano sounds, instead of making everything symmetrical as if they had the same rhythm :(
02:43:444 (1,2,3) - important beats are on the tail ouch
02:44:904 - consider lowering the overall spacing of this whole section because it looks like you're mapping the same thing from the beginning, even if this is supposed to be a really calm section
03:00:228 (2,3,4,1) - what
03:17:337 (1,2,3,4,5,6) - vs 03:12:148 (1,2,3,4,5) - why is the first one i mentioned so clickable-heavy
03:20:418 (2,3) - these aren't aesthetically pleasant :(
03:23:175 (3) - consider nerfing this pattern so the amount of pressure you'd put on 03:23:337 (4,5) - is bigger. moving (3) to 03:22:526 (1) - 's tail would fix the issue ezpz
03:36:472 - make this clickable for emphasissss
03:44:255 (5) - a. the fact that you're making the important sounds part of slidertails but the non-important clickable, like 03:45:229 (3,4) - is quite sad :(
03:53:985 (1,1) - these finishes sound actually bad
03:54:309 (1) - unsnapped, take care!!!

you should watch my modding streams :d

[]

good luck with this map!! very very promising 8-)
Topic Starter
Akitoshi

Yuii- wrote:

hello i mod modm odmodmo

00:17:985 (2) - make it consistent :d 00:16:688 (3) - oops
00:19:363 - you cannot mute both sliderslide and sliderticks, you need to raise the volume up!! sorry boss
01:11:985 (2) - could separate this into two different objects for vocals and beat on the white tick, like 1/2 slider+circle for example. could do the same for 01:17:174 (2) - we prioritizing the held sound from voclas as it's not intense yet
01:22:850 (3,4) - if you nerf these, you are going to get more emphasis on the important drum sounds that are on 01:23:174 - woo. same goes to like the rest of the pattern like 01:53:985 (4,5) - that one yes, but i dont want to change 01:53:985 (4,5) - as it's structured with 01:53:985 (4,5,1,2,3,4) - :(
01:24:796 (2,3,4) - personal, but i really think the tails sohuld be clickable, since you're using gradual spacing you can start with a build-up from here instead? could do the same fo rsimilar patterns such as 03:28:040 (2,3,4) - oh yeah took a reference from Asagi's part
01:33:390 - hello mr. sound, refer to 01:35:823 (4,5) - uwu
02:25:282 - 02:26:580 - 02:27:877 - etc. you could also map these piano sounds, instead of making everything symmetrical as if they had the same rhythm :( I tried to replace them with circles, idk if this works well though w
02:43:444 (1,2,3) - important beats are on the tail ouch tried to remove 1 reverse and stacked a circle, idk if this plays good though ;;
02:44:904 - consider lowering the overall spacing of this whole section because it looks like you're mapping the same thing from the beginning, even if this is supposed to be a really calm section aye sir
03:00:228 (2,3,4,1) - what they are actually audible but nerfed 1 note for you <3
03:17:337 (1,2,3,4,5,6) - vs 03:12:148 (1,2,3,4,5) - why is the first one i mentioned so clickable-heavy fixed for asagi
03:20:418 (2,3) - these aren't aesthetically pleasant :( curved a slider for asagi
03:23:175 (3) - consider nerfing this pattern so the amount of pressure you'd put on 03:23:337 (4,5) - is bigger. moving (3) to 03:22:526 (1) - 's tail would fix the issue ezpz nerfed for asagi
03:36:472 - make this clickable for emphasissss emphasized for asagi
03:44:255 (5) - a. the fact that you're making the important sounds part of slidertails but the non-important clickable, like 03:45:229 (3,4) - is quite sad :( *maybe* fixed for asagi
03:53:985 (1,1) - these finishes sound actually bad removed finishes for asagi
03:54:309 (1) - unsnapped, take care!!! snapped for asagi!!!

you should watch my modding streams :d tfw we have different timezone :<

[]

good luck with this map!! very very promising 8-)
thank you yuii! :D
dqs01733
aeiou
Topic Starter
Akitoshi

dqs01733 wrote:

aeiou
あいうえお
Yuuya_ke
loved いつ
Topic Starter
Akitoshi

rickyrox3 wrote:

loved いつ
lmao man
thanks for stars!!!! i'll rank this someday aa
tatatat
Since you were asking for a BN check in chat, I decided to check your map to make sure it followed the ranking criteria.
I checked all your audio files for delays and to make sure they are at least 100ms long.
soft-hitfinish2.wav seems to have a delay of at least 4.75ms, the audio at the beginning seems to just be noise not accounted for when recording. At most it has a 5.8ms delay. Any delay at or above 5ms is not rankable. This should probably be fixed.
soft-hitwhistle2.wav has a .58ms delay which is not because of noise. It also has .2s of silent audio at the end of it.
soft-hitwhistle3.wav has a .578ms delay which is also not because of noise. It also has .3104s of silent audio at the end of it.
Also your audio file has a whole 1.5s delay, while this doesn't matter that much if you set your offset correctly, I'm just letting you know.
Topic Starter
Akitoshi

tatatat wrote:

Since you were asking for a BN check in chat, I decided to check your map to make sure it followed the ranking criteria.
I checked all your audio files for delays and to make sure they are at least 100ms long.
soft-hitfinish2.wav seems to have a delay of at least 4.75ms, the audio at the beginning seems to just be noise not accounted for when recording. At most it has a 5.8ms delay. Any delay at or above 5ms is not rankable. This should probably be fixed. i replaced my soft-hitfinish2
soft-hitwhistle2.wav has a .58ms delay which is not because of noise. It also has .2s of silent audio at the end of it.
soft-hitwhistle3.wav has a .578ms delay which is also not because of noise. It also has .3104s of silent audio at the end of it. i asked a bunch of ppl and it seems safe
Also your audio file has a whole 1.5s delay, while this doesn't matter that much if you set your offset correctly, I'm just letting you know.is that even an issue lmao
thx!
Izzywing
From my queue

i love nekomata master

00:12:796 (1,2,3,4,1,2) - this might sound dumb, but something cool is that these sounds are reused later in the song (specifically here - 02:25:120 (4,5) - and then in this part)
^If you can relate these, that would be really cool. As you know, the sounds decrease in intensity (Its a set of 3, and the first is the highest, and the last is the lowest, etc). In the latter portion of the map, you 02:27:715 (5,6) - stack these, which I guess is because they are the least intense. You can use this concept at the start of the map too for 00:15:390 (1,2) - and it would be cool! I suggest having the first set be the largest spacing, the second set being medium spacing, and stacking the last one, and then using this concept for both the intro and the later part of the map. I think it'd be cool!
^This applies whenever relevant.

00:18:850 - Could map this purple tick with a circle
01:59:174 (4) - can be 2 circles for vocals, makes it stand out from the other sets of two 1/2 sliders that have single syllables for each slider
02:08:580 (1,1,1) - while the pattern is cool, unlike the previous section there are the two drum hits for 02:08:580 (1) - and 02:09:228 (1) - and using circles for those would fit more. 04:11:824 (1,2,3,1,2,3) - yesss! do this its literally perfect
02:12:147 (4) - should be circles, like 01:53:985 (4,5) -
02:20:255 (1,2,3,4,1,2,3,4) - the melody for these notes is less pronounced than the other ones, but its mapped with the same level of intensity. I would lower the spacing for these.
02:28:363 (2,6) - stack?
02:33:390 - should be clickable, cool drum rhythm here. 02:33:228 (1,2) - ctrl+g rhythm
03:47:985 - make this clickable like you did earlier
03:54:309 (1) - move this closer to 03:53:985 (1) - so theres more emphasis on 03:54:634 (1). Also why does 01:51:390 (1) - have no finish but 03:54:634 - does
03:57:391 (5,6,1,2,3,4,5,6,7,8) - http://puu.sh/wMfnw/29ad35ccec.jpg makes more sense, since the triplet sound for 03:57:796 - is more audible. you could also do kickslider rhythms, like this - http://puu.sh/wMfpD/36419549b2.jpg (i think this is the best). You know, like the measure at 04:15:716 (1) - lol
04:04:040 (1,2,3,4) - why all circles here? doesnt fit the music imo, sliders would be better
04:23:499 (1,2,3,4,1,2,3,4) - again, melody less pronounced here. less spacing pls
04:32:255 (1) - why is this a 1/2 slider? and even if it is one, why the weird anti jump 04:32:255 (1,1) - here? I think you can actually map 04:32:499 -
04:44:905 (3,4) - manually move these down and to the right by 4 units, so the first note stacks with the tail of 04:44:255 (1) -
04:57:390 (2) - unlike before for this you ignore emphasizing 04:57:390 (2) - or 04:57:715 (4) - with any kind of 1/4
05:08:499 - ignored sound in the melody. repeats in the next section
05:12:390 - ^
05:14:093 (1,2,3,4,1,2,3,4) - compared to 05:15:390 (1,2) - i cant tell why the first is all circles and the second is sliders. just compare the intensity, the first doesnt really have anything to signal using circles like that when the latter has all claps and strong drums.
05:21:877 (1,2,3,4,1,2,3,4) - yeah..sliders fit much better here. the red ticks for this doesnt have strong enough sound to justify these big jumps
05:29:662 (1,1,1) - should be set up and hitsounded more like 04:11:824 (1,2,3,1,2,3), as that's what the music is doing
05:41:337 (1,2,3,4,1,2,3,4) - same as before melody less pronounced space less :ok_hand:

EDIT - oops guess you set up somethin with mr monstrata lol
Monstrata
Tranquility

00:14:255 (4) - Can I ask why this is a 1/2 slider but not the others. Just curious, I think its okay.
00:31:931 (3,4) - The sliders are way too fast here imo... double the speed is really sudden. 00:32:580 (1) - too
02:05:985 (1,2,3,4,5,1,2) - Didn't really like this section because you switch flows from clockwise to counterclockwise to clockwise relaly frequently in this one section. I think a more consistent flow would be nicer.
02:27:715 (5,6) - I don't think its a good idea to stack, since theyre different pitches and 02:26:417 (6,7) - aren't stacked.
02:38:093 (4,5) - ^
02:43:444 (1,2,3,4,5,6,7,8) - NC spam would be nice for readability, and it'll make players more aware of the rhythm here.
02:44:580 (8) - I would Ctrl+G this too, it feels better to move upward after playing 7, rather than downwards, considering the movement from 6>7 will cause ppl to drift upward due to momentum. (I'll accept using flowbreak emphasis as valid reason if you want to keep tho)
02:53:985 (1) - I think using two circles would fit better since the kicks double here.
02:55:282 (1) - This slider is confusing. It's not expected that the slider will go upward instead of downward imo... The bend is completely within the sliderpath so you can't see when the slider bends. Try giving more roon in the center for the slider, or making more spacing here:
03:26:417 (1,2,3,4,5,6) - The circle jumps are significantly bigger than the kickslider jumps so this sequence felt a bit imbalanced.
03:32:904 - 03:39:715 - This section, I wish you emphasized the downbeat or gave it some emphasis. 03:35:175 (5,1) - Doesn't really reflect the vocal line that well. But give me your reasons if you want to keep.
04:46:282 (2,3,4,5,6,7,8,1) - The stream just looks a bit weird... I think you were going for an accelerated stream? Maybe? But only 7>8>1 look bigger. also 2>3>4>5 looks like a weird curve... I would consider remaking the stream.
05:02:417 (1) - Ctrl+G'ing feels nicer to play imo. Gives better emphasis onto 1, and gives a nice angle into the triplet.
05:45:229 (3) - Nice

Call me back~ Link metadata if you have it. (Also you can give me another approval map if you have one, didn't expect you to mod entire set)
Asagi
lam na dis
Topic Starter
Akitoshi

Hobbes2 wrote:

From my queue

i love nekomata master

00:12:796 (1,2,3,4,1,2) - this might sound dumb, but something cool is that these sounds are reused later in the song (specifically here - 02:25:120 (4,5) - and then in this part)
^If you can relate these, that would be really cool. As you know, the sounds decrease in intensity (Its a set of 3, and the first is the highest, and the last is the lowest, etc). In the latter portion of the map, you 02:27:715 (5,6) - stack these, which I guess is because they are the least intense. You can use this concept at the start of the map too for 00:15:390 (1,2) - and it would be cool! I suggest having the first set be the largest spacing, the second set being medium spacing, and stacking the last one, and then using this concept for both the intro and the later part of the map. I think it'd be cool!
^This applies whenever relevant. ohh i see, I didn't stacked the least intense one but applied the spacing thingy, thanks for the idea!

00:18:850 - Could map this purple tick with a circle kinda questionable but yeah, added. I'll let monstrata decide if he's ok with this w
01:59:174 (4) - can be 2 circles for vocals, makes it stand out from the other sets of two 1/2 sliders that have single syllables for each slider applied
02:08:580 (1,1,1) - while the pattern is cool, unlike the previous section there are the two drum hits for 02:08:580 (1) - and 02:09:228 (1) - and using circles for those would fit more. 04:11:824 (1,2,3,1,2,3) - yesss! do this its literally perfect alright
02:12:147 (4) - should be circles, like 01:53:985 (4,5) - sure
02:20:255 (1,2,3,4,1,2,3,4) - the melody for these notes is less pronounced than the other ones, but its mapped with the same level of intensity. I would lower the spacing for these. scaled down a bit
02:28:363 (2,6) - stack? whoopies
02:33:390 - should be clickable, cool drum rhythm here. 02:33:228 (1,2) - ctrl+g rhythm oki
03:47:985 - make this clickable like you did earlier fixed4asagi
03:54:309 (1) - move this closer to 03:53:985 (1) - so theres more emphasis on 03:54:634 (1). Also why does 01:51:390 (1) - have no finish but 03:54:634 - does fixed both placements and hs
03:57:391 (5,6,1,2,3,4,5,6,7,8) - http://puu.sh/wMfnw/29ad35ccec.jpg makes more sense, since the triplet sound for 03:57:796 - is more audible. you could also do kickslider rhythms, like this - http://puu.sh/wMfpD/36419549b2.jpg (i think this is the best). You know, like the measure at 04:15:716 (1) - lol hmm, not a kickslider but fixed the rhythm, adding kicks might out of nowhere w
04:04:040 (1,2,3,4) - why all circles here? doesnt fit the music imo, sliders would be better slider + 2 circles still works?
04:23:499 (1,2,3,4,1,2,3,4) - again, melody less pronounced here. less spacing pls scaled down too
04:32:255 (1) - why is this a 1/2 slider? and even if it is one, why the weird anti jump 04:32:255 (1,1) - here? I think you can actually map 04:32:499 - asagi explained that it's an impact from 04:31:283 (1,2,1,2,1,2) - and ye mapping 04:32:499 - is kinda overmapped.
04:44:905 (3,4) - manually move these down and to the right by 4 units, so the first note stacks with the tail of 04:44:255 (1) - aight
04:57:390 (2) - unlike before for this you ignore emphasizing 04:57:390 (2) - or 04:57:715 (4) - with any kind of 1/4 fixed i guess
05:08:499 - ignored sound in the melody. repeats in the next section added
05:12:390 - ^ same
05:14:093 (1,2,3,4,1,2,3,4) - compared to 05:15:390 (1,2) - i cant tell why the first is all circles and the second is sliders. just compare the intensity, the first doesnt really have anything to signal using circles like that when the latter has all claps and strong drums. added slider on 3rd object on each color
05:21:877 (1,2,3,4,1,2,3,4) - yeah..sliders fit much better here. the red ticks for this doesnt have strong enough sound to justify these big jumps aye
05:29:662 (1,1,1) - should be set up and hitsounded more like 04:11:824 (1,2,3,1,2,3), as that's what the music is doing actually they aren't same, but fixed the hitsound
05:41:337 (1,2,3,4,1,2,3,4) - same as before melody less pronounced space less :ok_hand: well nurfd

EDIT - oops guess you set up somethin with mr monstrata lol
thank you so much :D

Monstrata wrote:

Tranquility

00:14:255 (4) - Can I ask why this is a 1/2 slider but not the others. Just curious, I think its okay. there's a weird sound on 00:14:417 - so yeah, same as 00:24:796 -
00:31:931 (3,4) - The sliders are way too fast here imo... double the speed is really sudden. 00:32:580 (1) - too slowed down to .8
02:05:985 (1,2,3,4,5,1,2) - Didn't really like this section because you switch flows from clockwise to counterclockwise to clockwise relaly frequently in this one section. I think a more consistent flow would be nicer. i tried
02:27:715 (5,6) - I don't think its a good idea to stack, since theyre different pitches and 02:26:417 (6,7) - aren't stacked. as hobbes pointed,
it's about the pitch, i stacked the least intensity one but i can still unstack it if u rly disagree with this setting w

02:38:093 (4,5) - ^ ^
02:43:444 (1,2,3,4,5,6,7,8) - NC spam would be nice for readability, and it'll make players more aware of the rhythm here. sure
02:44:580 (8) - I would Ctrl+G this too, it feels better to move upward after playing 7, rather than downwards, considering the movement from 6>7 will cause ppl to drift upward due to momentum. (I'll accept using flowbreak emphasis as valid reason if you want to keep tho) ctrl+g'd
02:53:985 (1) - I think using two circles would fit better since the kicks double here. switching the 2 circles from 1/6 drr sound from 02:53:661 (4) - is kinda brutal to hit for such calm part imo, also i mapped as slidertail on 02:54:634 - so yeah i think it's safe (?)
02:55:282 (1) - This slider is confusing. It's not expected that the slider will go upward instead of downward imo... The bend is completely within the sliderpath so you can't see when the slider bends. Try giving more roon in the center for the slider, or making more spacing here: made it more easier to read
03:26:417 (1,2,3,4,5,6) - The circle jumps are significantly bigger than the kickslider jumps so this sequence felt a bit imbalanced. added more spacing on kicks
03:32:904 - 03:39:715 - This section, I wish you emphasized the downbeat or gave it some emphasis. 03:35:175 (5,1) - Doesn't really reflect the vocal line that well. But give me your reasons if you want to keep. i changed the 03:35:175 (5,1) - but other sections were still kinda similar with previous section (which is mine) tbh.. they're both plays fine with several players but any suggestion if you really disagree with rhythm picks?
04:46:282 (2,3,4,5,6,7,8,1) - The stream just looks a bit weird... I think you were going for an accelerated stream? Maybe? But only 7>8>1 look bigger. also 2>3>4>5 looks like a weird curve... I would consider remaking the stream. yee i tried, now i'm praying that this works
05:02:417 (1) - Ctrl+G'ing feels nicer to play imo. Gives better emphasis onto 1, and gives a nice angle into the triplet. sure
05:45:229 (3) - Nice thank asagrill

Call me back~ Link metadata if you have it. (Also you can give me another approval map if you have one, didn't expect you to mod entire set)
thank you mr.monstrata! :D
also okay, i'll call you again when my other approval map has enough mod xd
Topic Starter
Akitoshi
o and also about the meta, i literally took the reference from these
https://osu.ppy.sh/s/372200
https://osu.ppy.sh/b/927053
https://osu.ppy.sh/s/420754
https://osu.ppy.sh/s/349291

also idk if this is official or sth https://remywiki.com/Chrono_diver_-fragment-
Finshie

Asagi wrote:

lam na dis
Monstrata
Bubbled~
Topic Starter
Akitoshi
Thanks Mr.Monstrata :D
Sakurauchi Riko
let's go, this already took way to long
Kawashiro
rank when
Jemzuu

Asagi wrote:

lam na dis
Kibbleru
is metadata and stuff checked yet?

01:16:688 (1,2,3) - the visual distance is unevennnn
01:47:499 (6,1,3) - ^
01:21:877 (1,2) - too close compared to everything else
01:36:147 (1,2,3,4) - ^
02:11:174 (1,3) - ^
01:24:472 (1) - imo an extended slider would work nice here
01:29:661 (1,2) - it fits but why is this the only part that has an antijump? what about 01:32:255 (1,2,3) - 01:34:850 (1,2,3) - and dont give me 'this is the first part of the section so i want it to be different'
01:45:228 - ur not very good at using high sv are u.. this is lik a better version of now loading kiai time,,
01:50:417 (1,1,1) - i feel this is just soo anticlimatic, why not start from a lower SV so u can actually feel a diference in gameplay?
same with other parts
02:08:580 (1,2) - i think ctrl g plays better
02:53:661 (4) - is this really 1/6? doesnt really sound like it to me
03:33:878 (3,2) - :(
04:06:634 (1) - this wave shud be.. curved more i guess

i do think the visual spacing is a bit inconsistent

also i dont like the kiais
Topic Starter
Akitoshi

Kibbleru wrote:

is metadata and stuff checked yet? ye, before monstrata's bub p/6140176

01:16:688 (1,2,3) - the visual distance is unevennnn fxd
01:47:499 (6,1,3) - ^ fxd
01:21:877 (1,2) - too close compared to everything else fxd
01:36:147 (1,2,3,4) - ^ fxd
02:11:174 (1,3) - ^ fxd
01:24:472 (1) - imo an extended slider would work nice here sure
01:29:661 (1,2) - it fits but why is this the only part that has an antijump? what about 01:32:255 (1,2,3) - 01:34:850 (1,2,3) - and dont give me 'this is the first part of the section so i want it to be different' uhh i added sth on 01:30:147 - then
01:45:228 - ur not very good at using high sv are u.. this is lik a better version of now loading kiai time,, d
01:50:417 (1,1,1) - i feel this is just soo anticlimatic, why not start from a lower SV so u can actually feel a diference in gameplay? ok made it to .8 > 1 > 1.2 > 1.4
same with other parts ys
02:08:580 (1,2) - i think ctrl g plays better gud point
02:53:661 (4) - is this really 1/6? doesnt really sound like it to me from the vocal ye its 1/6, same on 02:46:363 (2) -
03:33:878 (3,2) - :( i am sorry
04:06:634 (1) - this wave shud be.. curved more i guess ok

i do think the visual spacing is a bit inconsistent idk i tried to being consistent

also i dont like the kiais uhh so i reduced kiais sv by .1 except the last chorus (ye i prefer faster on last part and making harder as time passes by to makes the map a bit more challenging) it may still looks fast but i hope it has less ugly designs than before ;;
thanks!!
-Kazuto
Rank absolute soul another chrono cancer
Topic Starter
Akitoshi

-Kazuto wrote:

Rank absolute soul another chrono cancer
i actually put an effort for this and u calling it cancr :(
A s h e m u
Rank plz

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バン     バンバンバン
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Topic Starter
Akitoshi
オォン
Kuya Frex
RANK THIS PLS MONSTRATA-SAMA
Topic Starter
Akitoshi
uwu'
Monstrata
do i rebub?
Topic Starter
Akitoshi
yes please
Monstrata
Rebub
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