Honestly at this point I don't feel ready to rank this due to the number of things I have to say. After looking at the two overdoses, I feel this map is not ready to rank and should have more mods before contacting BNs again.
[Hyperion's Cup]
Overall: Pretty good cup. Some of the spacing is a little awkward (although that's pretty unimportant since I would mention it in my mod if I found it particularly important), although the rhythmic stuff is pretty good.
00:10:563 (4,5) - Here, the "main hits" of the instruments (excluding drums) start on 00:09:229, 00:09:563, 00:10:229, and 00:10:896. However, unlike the patterns before it, you don't quite follow this-- I would make 00:10:229 (3) a 1/1 slider and turn 00:10:563 (4) into a hitcircle on 00:10:896.
01:03:229 (3) - This would function better as a vertical slider as the leftmost droplet could be missed because you can essentially stand still for most of the slider.
01:29:229 (1,2) - This place and 01:39:896 (1,2,3) have the same music but you've covered more beats at 01:39:896 (1,2,3) (every 1/1). Pick one rhythm or the other.
01:49:896 (2) - Make this a straight slider that still ends in the same place, but the head is on x=52 instead. This makes a more clear pathway to 01:50:563 (1).
01:52:563 (3) - 1/2 slider because you made 01:52:896 (4) a 1/2 slider. I'm assuming you were following the high wind instruments there.
[Crystal's Salad]
Overall: I understand fluctuations in GDs but jeez in some sections the density shoots up like a rocket here. You might want to lighten up some sections I've indicated below.
00:05:563 (2) - Remove this to preserve consistency. Alternatively, you could add a hitcircle at every other instance this music occurs.
00:26:229 - Add a hitcircle here for consistency with the music.
00:26:563 (3,4,5) - Surprisingly low distancing. For example, 00:28:563 (2,3,4) has the same absolute distancing, but the spacing is about twice as large.
00:58:785 (1,2,1,2,3,4) - The distancing at 00:55:452 (3,4,1,2) is much nicer than the one you have here due to being more reasonable on the player. Lower distancing between (1,2) etc.
01:00:563 (2) - See below.
01:02:563 (1) - I find this section to be too dense. Perhaps you could lower the density with the means below:
01:20:896 (6,1) - Move 01:21:229 (1) to x=92 or so to represent a larger movement to the kiai.
01:21:229 (1,2,1) - Pls no antiflow dash to more antiflow, too hard for salad players
At least do something along the lines of Ctrl+Ging 01:21:896 (2).
01:23:729 (3,1) - Make (1) a gentler slant. The movement could catch salad players by surprise. I understand it's the kiai and all, but still, be more careful.
01:40:396 (2) - Again, lower distancing. Salad players may not catch this since it leads to a movement in the opposite direction.
[Wild's Platter]
Overall: It's...okay. I'll continue my mod to improve stuff, but there's still some work to be done.
00:01:007 (1,2,3) - (Trivial) Even out the spacing here. A little startling, especially since it's the very first three notes of the tune.
00:11:674 - You might want to hit the note here, as well as 00:11:785. It just sounds weird, consider you hit 00:11:229 (3). I would suggest a 1/3 repeat slider instead.
00:14:229 (3) - ^
00:24:896 (4) - I would make this a 1/2 slider instead to follow both drumhits. Additionally, this creates a hyper from 00:24:896 (4,1), accenting the new phrase.
00:34:396 (4,1) - Strange increase in distance. I would at least move this to around x=256 to make sure players don't miss here. Also I want to point out the strange rhythm at 00:34:563 (1). It doesn't appear you're following anything at this slider end, except a weaker beat in which you do not follow on 00:34:896 (2). Make them consistent rhythm-wise.
00:40:563 (2,3,1) - I would lower the distancing in (2,3) due to the fact that it might catch the player by surprise.
00:43:063 (2,3) - Excessive distancing. Same solution as above. You may have to change some things to match 00:43:646 (4).
00:53:229 (1,2,3) - I'd rather flip (2,3) or something along those lines to accent the flute(?).
00:56:896 (7,1) - Increase distancing here. This is a new phrase and should be accented to at least a stronger dash.
00:58:674 - Here and 00:58:785 have no notes, but you follow the notes at 00:56:341 (2,3) instead. I would add notes at the indicated spots for consistency.
01:20:729 - Extremely prevalent accordion(?) here. You hit 01:20:896 (2) but not this. Might be a good time to utilize a hyperdash (if you want).
01:30:979 - 01:31:063 - 01:31:146 - 01:26:146 (4,5,6,7) follows the 1/4 rhythm of the accordion but you completely ignore it here. I would at least put a 1/2 beat, if not even hitting all the notes in a simple pattern.
01:48:896 (3) - Make this a 1/2 repeat slider starting on 01:48:785 to keep consistency with the rest of the patterns.
01:52:563 (8) - I would do something along the lines of a back-forth pattern instead because the spacing now is a little strange and doesn't follow the music.
01:52:563 (8) - NC.
[Kurokami's Rain]
Overall: I don't really like some of the spacing choices, but I understand that's what fits into your style. Otherwise, it plays pretty well and I don't have much of a problem with it.
00:03:563 (4,1) - I was expecting a hyper here because you're accenting a strong beat with a stronger dash. Compared to 00:04:896 (5,1) both are about the same volume - but you treat them differently. Add a hyper here (by increasing distance).
00:06:007 (3,4,5) - I'd rather you follow the phrasing with two 1/3 repeat sliders.
00:09:118 (9) - Same as 00:03:563 (4,1).
00:11:229 (4,5,6) - Same as 00:06:007 (3,4,5).
00:32:646 (5,6) - I feel this jump here is a little unexpected for the player because the spacing is a 1.07x spacing but then jumps to more than double--making a strange pattern.
00:48:729 (3,4,5) - With the spacing you put in between the sliders, I think the pattern is a little complicated for rain players. Lower the spacing.
00:54:563 (1,2) - Make these 2/3 sliders like the rest of the patterns-- 00:55:229 (3,4) for example.
01:30:563 (1,2) - It would be nice if these were at least 1/2 sliders to follow the music more closely.
01:42:813 (2) - I see that you follow the 1/4 here but you don't follow it anywhere else in the same musical pattern but 01:48:146 (2). You could add them at 01:44:146, 01:45:479, etc. or remove the 1/4 that exist in this section.
01:51:229 (3,4) - No movement? I'd rather have the catcher move some distance here, at least.
[Hyperion's Cup]
Overall: Pretty good cup. Some of the spacing is a little awkward (although that's pretty unimportant since I would mention it in my mod if I found it particularly important), although the rhythmic stuff is pretty good.
00:10:563 (4,5) - Here, the "main hits" of the instruments (excluding drums) start on 00:09:229, 00:09:563, 00:10:229, and 00:10:896. However, unlike the patterns before it, you don't quite follow this-- I would make 00:10:229 (3) a 1/1 slider and turn 00:10:563 (4) into a hitcircle on 00:10:896.
01:03:229 (3) - This would function better as a vertical slider as the leftmost droplet could be missed because you can essentially stand still for most of the slider.
01:29:229 (1,2) - This place and 01:39:896 (1,2,3) have the same music but you've covered more beats at 01:39:896 (1,2,3) (every 1/1). Pick one rhythm or the other.
01:49:896 (2) - Make this a straight slider that still ends in the same place, but the head is on x=52 instead. This makes a more clear pathway to 01:50:563 (1).
01:52:563 (3) - 1/2 slider because you made 01:52:896 (4) a 1/2 slider. I'm assuming you were following the high wind instruments there.
[Crystal's Salad]
Overall: I understand fluctuations in GDs but jeez in some sections the density shoots up like a rocket here. You might want to lighten up some sections I've indicated below.
00:05:563 (2) - Remove this to preserve consistency. Alternatively, you could add a hitcircle at every other instance this music occurs.
00:26:229 - Add a hitcircle here for consistency with the music.
00:26:563 (3,4,5) - Surprisingly low distancing. For example, 00:28:563 (2,3,4) has the same absolute distancing, but the spacing is about twice as large.
00:58:785 (1,2,1,2,3,4) - The distancing at 00:55:452 (3,4,1,2) is much nicer than the one you have here due to being more reasonable on the player. Lower distancing between (1,2) etc.
01:00:563 (2) - See below.
01:02:563 (1) - I find this section to be too dense. Perhaps you could lower the density with the means below:
01:20:896 (6,1) - Move 01:21:229 (1) to x=92 or so to represent a larger movement to the kiai.
01:21:229 (1,2,1) - Pls no antiflow dash to more antiflow, too hard for salad players

01:23:729 (3,1) - Make (1) a gentler slant. The movement could catch salad players by surprise. I understand it's the kiai and all, but still, be more careful.
01:40:396 (2) - Again, lower distancing. Salad players may not catch this since it leads to a movement in the opposite direction.
[Wild's Platter]
Overall: It's...okay. I'll continue my mod to improve stuff, but there's still some work to be done.
00:01:007 (1,2,3) - (Trivial) Even out the spacing here. A little startling, especially since it's the very first three notes of the tune.
00:11:674 - You might want to hit the note here, as well as 00:11:785. It just sounds weird, consider you hit 00:11:229 (3). I would suggest a 1/3 repeat slider instead.
00:14:229 (3) - ^
00:24:896 (4) - I would make this a 1/2 slider instead to follow both drumhits. Additionally, this creates a hyper from 00:24:896 (4,1), accenting the new phrase.
00:34:396 (4,1) - Strange increase in distance. I would at least move this to around x=256 to make sure players don't miss here. Also I want to point out the strange rhythm at 00:34:563 (1). It doesn't appear you're following anything at this slider end, except a weaker beat in which you do not follow on 00:34:896 (2). Make them consistent rhythm-wise.
00:40:563 (2,3,1) - I would lower the distancing in (2,3) due to the fact that it might catch the player by surprise.
00:43:063 (2,3) - Excessive distancing. Same solution as above. You may have to change some things to match 00:43:646 (4).
00:53:229 (1,2,3) - I'd rather flip (2,3) or something along those lines to accent the flute(?).
00:56:896 (7,1) - Increase distancing here. This is a new phrase and should be accented to at least a stronger dash.
00:58:674 - Here and 00:58:785 have no notes, but you follow the notes at 00:56:341 (2,3) instead. I would add notes at the indicated spots for consistency.
01:20:729 - Extremely prevalent accordion(?) here. You hit 01:20:896 (2) but not this. Might be a good time to utilize a hyperdash (if you want).
01:30:979 - 01:31:063 - 01:31:146 - 01:26:146 (4,5,6,7) follows the 1/4 rhythm of the accordion but you completely ignore it here. I would at least put a 1/2 beat, if not even hitting all the notes in a simple pattern.
01:48:896 (3) - Make this a 1/2 repeat slider starting on 01:48:785 to keep consistency with the rest of the patterns.
01:52:563 (8) - I would do something along the lines of a back-forth pattern instead because the spacing now is a little strange and doesn't follow the music.
01:52:563 (8) - NC.
[Kurokami's Rain]
Overall: I don't really like some of the spacing choices, but I understand that's what fits into your style. Otherwise, it plays pretty well and I don't have much of a problem with it.
00:03:563 (4,1) - I was expecting a hyper here because you're accenting a strong beat with a stronger dash. Compared to 00:04:896 (5,1) both are about the same volume - but you treat them differently. Add a hyper here (by increasing distance).
00:06:007 (3,4,5) - I'd rather you follow the phrasing with two 1/3 repeat sliders.
00:09:118 (9) - Same as 00:03:563 (4,1).
00:11:229 (4,5,6) - Same as 00:06:007 (3,4,5).
00:32:646 (5,6) - I feel this jump here is a little unexpected for the player because the spacing is a 1.07x spacing but then jumps to more than double--making a strange pattern.
00:48:729 (3,4,5) - With the spacing you put in between the sliders, I think the pattern is a little complicated for rain players. Lower the spacing.
00:54:563 (1,2) - Make these 2/3 sliders like the rest of the patterns-- 00:55:229 (3,4) for example.
01:30:563 (1,2) - It would be nice if these were at least 1/2 sliders to follow the music more closely.
01:42:813 (2) - I see that you follow the 1/4 here but you don't follow it anywhere else in the same musical pattern but 01:48:146 (2). You could add them at 01:44:146, 01:45:479, etc. or remove the 1/4 that exist in this section.
01:51:229 (3,4) - No movement? I'd rather have the catcher move some distance here, at least.