Hello folks.
Suggestion: HP drain can't end your game unless you do not get 300 from next beat. I'm not sure what would you do with the spinners though. I guess it should be calculated after finishing a spinner, maybe?
Reasons: Some beatmaps have parts where you can't gain hp fast enough to survive if missed a beat or two just before it. This makes the difficulty of the beatmap imbalanced when compared with other same level beatmaps. It would also be more fun if you can still survive from being on a verge of death since you know, failing in that beatmap part, you are dead anyway after 10 seconds.
Anyway, what do you guys think? would it make the game better or not?
Suggestion: HP drain can't end your game unless you do not get 300 from next beat. I'm not sure what would you do with the spinners though. I guess it should be calculated after finishing a spinner, maybe?
Reasons: Some beatmaps have parts where you can't gain hp fast enough to survive if missed a beat or two just before it. This makes the difficulty of the beatmap imbalanced when compared with other same level beatmaps. It would also be more fun if you can still survive from being on a verge of death since you know, failing in that beatmap part, you are dead anyway after 10 seconds.
Anyway, what do you guys think? would it make the game better or not?