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Halozy - eliminate anthem

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Sonntag, 12. Juni 2016 at 12:31:54

Artist: Halozy
Title: eliminate anthem
Source: 東方Project
Tags: Sumijun Hotaru Rumia Touhou Ultimate Synthesis c78 Embodiment of Scarlet Devil marathon Apparitions Stalk the Night th6
BPM: 150
Filesize: 13122kb
Play Time: 05:12
Difficulties Available:
  1. Demarcation (5,22 stars, 1499 notes)
Download: Halozy - eliminate anthem
Information: Scores/Beatmap Listing
---------------
e



#7
second approval map

circle: Halozy
album: Ultimate Synthesis
arrangement: すみじゅん (sumijun)
vocals: ほたる (Hotaru)
original: 妖魔夜行 (Apparitions Stalk the Night)
source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil

bg
banner
lit120
waaaaaaaaaaaaaaaa

[ohh look, there's a girl dancing in the forest :v]
  1. 00:01:728 (1) - i heard a slider sound there. guess that you need to copy the silent slider to the same hitsound, SC:13. same for the rest of them that i haven't mentioned
  2. 00:08:128 (1) - ^
  3. 00:14:528 (1) - ^
  4. 04:13:828 (2) - i don't think setting a whistle here is a good idea
  5. 04:20:528 (2,3) - slightly going to touch the HP Bar a little, but who cares about it, right?
  6. 04:54:928 (8,9,10,11,1) - oh shit
nothing much here. GL!
Topic Starter
Lasse

lit120 wrote:

waaaaaaaaaaaaaaaa

[ohh look, there's a girl dancing in the forest :v]
  1. 00:01:728 (1) - i heard a slider sound there. guess that you need to copy the silent slider to the same hitsound, SC:13. same for the rest of them that i haven't mentioned
  2. 00:08:128 (1) - ^
  3. 00:14:528 (1) - ^
    oh I totally forgot silencing that sampleset, fixed
  4. 04:13:828 (2) - i don't think setting a whistle here is a good idea oh, that one was an accident
  5. 04:20:528 (2,3) - slightly going to touch the HP Bar a little, but who cares about it, right? yeah, it's no big deal
  6. 04:54:928 (8,9,10,11,1) - oh shit :v
nothing much here. GL!
thanks!
micchi_chi
Hey, M4M from your modding Q
I guess this not going to be much

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Demarcation]
  1. Maybe add "Apparitions Stalk the Night", the original Rumia's theme that got remixed to the tags (?)
  2. OD 9 seems too high imo, I mean it's not that hard actually.... Maybe use 8 or 7. Okay, I take a look at the map so maybe 8
  3. You can increase the HP to 6 or 7 instead.
  4. For the combo color, I suggest to darken them a bit, use darker color to fit with the "dark" background more. But don't make them get too blended. And for combo color 3, I prefer to use something like.... pastel violet. http://puu.sh/nDHsc/3bb54f8e0b.png
  5. Since there's no enough time for countdown, maybe just disable it? (lol, very unimportant)
  6. 00:38:728 (4,5,1,2,3,4) - Well, I think for this kind of sound, it's more fitting to use two 1/4 slider instead of stream. http://puu.sh/nDHBK/779584d578.jpg yeah, it's just feel more fitting xD
  7. 00:42:528 maybe play with the volume a bit, the sound seems to get lower at this part so maybe reduce the volume a bit. 00:43:928 reduce it a bit more here. Start increasing it gradually with timing points here 00:45:728 here 00:47:328 and reach the summit here 00:48:928
  8. 00:56:328 (6,2,3) - Nazi mod, unstacked on purpose or...?
  9. 01:07:328 (5,6) - I'd prefer to use 1/2 slider for this. It somehow emphasize better and fit better with the vocal too.
  10. 01:10:528 (1) - Use a circle here to differentiate it from the vocal 1/4 sliders 01:10:728 (2,3,4) - or just differentiate them with different combo color.
  11. 01:23:328 (1) - ^
  12. 02:31:328 Try to play with the volume again here. Clearly, the stream has gradually increasing volume, so maybe better to gradually increase the hitsound volume too. Try placing some timing points with equal gap like every white tick or something.
  13. 02:33:528 (3,4,5) - I prefer to have a single circle at red tick to make a better dynamics. I mean, the music suddenly stops so the map has to stop suddenly too.

Okay, that's all, the map is pretty solid.
I like your hitsounding

Good luck~
Topic Starter
Lasse

hanyuu_nanodesu wrote:

Hey, M4M from your modding Q
I guess this not going to be much

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Demarcation]
  1. Maybe add "Apparitions Stalk the Night", the original Rumia's theme that got remixed to the tags (?) totally forgot
  2. OD 9 seems too high imo, I mean it's not that hard actually.... Maybe use 8 or 7. Okay, I take a look at the map so maybe 8 it'S very streamy and technical so 9 fits well
  3. You can increase the HP to 6 or 7 instead. might consider after getting some hr testplays and stuff
  4. For the combo color, I suggest to darken them a bit, use darker color to fit with the "dark" background more. But don't make them get too blended. And for combo color 3, I prefer to use something like.... pastel violet. http://puu.sh/nDHsc/3bb54f8e0b.png
    I really dislike dark combocolor, they look really bad to me and suck with 100% which most people will use also yellow works fine with the bg, but I might consider changing the green to sth more violet-ish later
  5. Since there's no enough time for countdown, maybe just disable it? (lol, very unimportant) sure
  6. 00:38:728 (4,5,1,2,3,4) - Well, I think for this kind of sound, it's more fitting to use two 1/4 slider instead of stream. http://puu.sh/nDHBK/779584d578.jpg yeah, it's just feel more fitting xD kickslider would put more emphasis on 00:39:128 (3) - which makes no sense to me
  7. 00:42:528 maybe play with the volume a bit, the sound seems to get lower at this part so maybe reduce the volume a bit. 00:43:928 reduce it a bit more here. Start increasing it gradually with timing points here 00:45:728 here 00:47:328 and reach the summit here 00:48:928 yes, I did sth similar at the end and it works fine here too, ddie sth like that
  8. 00:56:328 (6,2,3) - Nazi mod, unstacked on purpose or...? 00:56:328 (6,2) - is perfectly stacked if you check it with stacking enabled/during gameplay
  9. 01:07:328 (5,6) - I'd prefer to use 1/2 slider for this. It somehow emphasize better and fit better with the vocal too. currently both strong vocals 01:07:328 (5,8) - are the last part of a triple, which is fine for emphasis
  10. 01:10:528 (1) - Use a circle here to differentiate it from the vocal 1/4 sliders 01:10:728 (2,3,4) - or just differentiate them with different combo color.
  11. 01:23:328 (1) - ^
    no, the concept for the stream part is having jumps on the vocals, which is why the first kicksliders are not mapped to vocals and nc would ruin the nc pattern.
    also the vocals on 01:40:128 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - dont have jumps since that focuses more on the drum buildup
  12. 02:31:328 Try to play with the volume again here. Clearly, the stream has gradually increasing volume, so maybe better to gradually increase the hitsound volume too. Try placing some timing points with equal gap like every white tick or something. sure
  13. 02:33:528 (3,4,5) - I prefer to have a single circle at red tick to make a better dynamics. I mean, the music suddenly stops so the map has to stop suddenly too.yeah the vocals kinda stop, but everything else continues, so low spacing triples work fine imo

Okay, that's all, the map is pretty solid.
I like your hitsounding

Good luck~
thanks the mod!
- Frontier -
M4M From you queue

[Demarcation]
00:38:428 (2,3) - I think you should make 1/4 slider is better :)
01:42:128 (1) - NC
01:42:528 (1) - ^
02:08:128 (1,2) - I think you should make 1/4 slider is better :)
02:21:328 (8,9,10,11,1) - They don't like pentagon-shape. and DS here is not equal too
02:46:128 (1) - NC
02:46:528 (1) - ^
01:42:128 (1) - I think you should make 1/4 slider is better :)
03:50:128 (1) - NC
03:50:528 (1) - ^
04:07:328 (1) - This slider looks wierd. I think you should make like 04:07:728 (2)
04:16:128 (1) - Ctrl+G
04:16:328 (1) - It doesn't need to NC
04:41:728 (1,2) - I think you should make 1/4 slider is better :)

You map is good. Good luck to your map :D
Topic Starter
Lasse
why would I replace any of the doubles with a kicksliders that completely changesthe emphasis?
"nc" ? There is NC on all of the ones you pointed out, if you meant "remove NC", rthen why? 1/4 stream part uses 2/1 nc and the 1/8 part uses 1/1 consistently so that makes no sense
ctrl-g would ruin the whole 04:14:928 (1,2,1,2,1,2,1) - pattern and be too high spacing and removing nc from that slider would make it really bad to read since it's a drastic sv change
"weird" slider looks much nicer with the straight stack before

fixed the pentagon though, lol
Makeli
random me mods random random

demarcation
I. can you explain me how this diffname relates to the song
II. OD9 seems really over the top for this like I use OD9 in my maps (cause 6 stars and notelock heavens) but in this kind map it seems really over the top. OD8.5 or something would seem more fitting
III. HP6 or 7 cause the current HP is too forgiving
IV. 00:06:928 (1,2,3,4) - You didn't stack these previously so imo it's a bit inconsistent. Also it seems pretty random to stack these since the sounds are not the same
V. 00:14:528 (1) - This will make this slider more beautiful
VI. 00:39:728 (3) - I think that this should be in 1/6. I know you're going to not apply this since this would make you remap A LOT but idk if you are able to get this ranked like this. Correct snapping is something us mappers are forced to do if we want to represent the song correctly and want it ranked. But there is something for you to think over.
VII. 01:04:528 (8,9,10,11) - This is really unexpected. Also right now it gives every note in that stream the emphasis of a kick when there is only two kicks (8 & 10) in that stream. I think the basic "you are not HanzeR" style gimmick would work better here and emphasize nicely those two kicks.
VIII. 01:04:928 (1) - This beginning is kinda inconsistent with the coming stream spam. Like the 1/4 spam is pretty obvious here too
IX. 01:10:528 (1) - It would make more sense for this to be two circles since you're emphasizing the vocals with these kicksliders right?
X. 01:15:728 (5) - ^
XI. 01:18:328 (7) - Imo it would make more sense here to emphasize the vocals with these kickslider since now you're putting huge emphasis on that red tick with that kicslider. Also the kicks and snares would get better emphasis too then. This applies to all of these
XII. 01:28:128 (1) - You've always emphasized these kicks with that turn (idk what to call it) in the stream so why not here?
XIII. 01:30:128 (1) - This NC is pretty useless. And it's inconsistent
XIV. 01:44:128 (6) - I'm kinda sad that you decided not to map the 1/6 that's after this slider.
XV. 01:46:928 (2) - Where is the triple?
XVI. 01:55:328 (5,6) - Right now you're not really giving any kind of emphasis for these two and they just seem like every other thing you would play in this map
XVII. 01:56:528 (2) - Triple
XVIII. 01:59:728 (2) - ^
XIX. 02:01:728 (5,6,7) - This triple is pretty inconsistent since you never did this before
XX. 02:07:528 (2) - I think you could give this more spacing. Also I don't really agree with the NC spam in that part
XXI. 02:32:128 (1) - I don't think that this sudden twist in the stream really fits since there is nothing to emphasize like that in the song
XXII. 02:50:928 (2) - triple yo
XXIII. 02:59:328 (5,6) - Here the same thing I pointed out earlier
XXIV. 03:00:528 (2) - Triple
XXV. 03:03:728 (2) - ^
XXVI. 03:12:928 (1) - Why this long slider here?
XXVII. 03:20:128 (1) - I already pointed out a slider like this so you prolly know what to do
XXVIII. 03:50:728 (1) - You know that the 1/8 extends to that white tick
XXIX. 03:54:928 (2) - Man idk why I'm pointing out every sinlg one of these triples you can find the rest yourself
XXX. 04:07:328 (1) - I don't really like how this 1/2 slider is this sharp
XXXI. 04:54:928 (8,9,10,11) - Do the HanzeR gimmick thing. Fits better imo

Yo do you mind if I steal this MP3, since I kinda want to map something different from my usual stuff

Good luck with this :D
Topic Starter
Lasse

Maakkeli wrote:

random me mods random random

demarcation
I. can you explain me how this diffname relates to the song => http://en.touhouwiki.net/wiki/Rumia#Spell_Cards
II. OD9 seems really over the top for this like I use OD9 in my maps (cause 6 stars and notelock heavens) but in this kind map it seems really over the top. OD8.5 or something would seem more fitting explained bfore and od=ar is pretty neat :v
III. HP6 or 7 cause the current HP is too forgiving willl consider it, I need some realistic hr testplays first but 5 is def too low, agreed
IV. 00:06:928 (1,2,3,4) - You didn't stack these previously so imo it's a bit inconsistent. Also it seems pretty random to stack these since the sounds are not the same they are overlapped, also you might see that this repating pattern are two different ones: 00:00:528 (1,2,3,4,5,6,7) - and 00:06:928 (1,2,3,4,5,6,7) - sound way different => differently spaced and this repeats for the whole slow part
V. 00:14:528 (1) - This will make this slider more beautiful doesnt fit straight movement from 00:14:128 (5,6,7) -
VI. 00:39:728 (3) - I think that this should be in 1/6. I know you're going to not apply this since this would make you remap A LOT but idk if you are able to get this ranked like this. Correct snapping is something us mappers are forced to do if we want to represent the song correctly and want it ranked. But there is something for you to think over. pretty sure those are 1/8 and this is the "correct" rhythm http://i.imgur.com/80lAUdk.jpg but I'm mappping 1/4 over it (which is nothing less than plain undermapping as it still covers half of the sounds) to follow synth and make it nicer to play and yes, there are tons of undermapped 1/8, such as 00:41:328 (4,5) - but it follow the song fine, this isn't mania xd
VII. 01:04:528 (8,9,10,11) - This is really unexpected. Also right now it gives every note in that stream the emphasis of a kick when there is only two kicks (8 & 10) in that stream. I think the basic "you are not HanzeR" style gimmick would work better here and emphasize nicely those two kicks. this plays better and tbh I don't care about the kicks here since those are 4 really strong synth sounds I want to emphasize equally
VIII. 01:04:928 (1) - This beginning is kinda inconsistent with the coming stream spam. Like the 1/4 spam is pretty obvious here too it's supposed to lead into the part nicely, just starting to fill everything with 1/4 here already feels too much
IX. 01:10:528 (1) - It would make more sense for this to be two circles since you're emphasizing the vocals with these kicksliders right?
X. 01:15:728 (5) - ^
XI. 01:18:328 (7) - Imo it would make more sense here to emphasize the vocals with these kickslider since now you're putting huge emphasis on that red tick with that kicslider. Also the kicks and snares would get better emphasis too then. This applies to all of these
you got it wrong then, vocals are emphasized by jumps, which are realized by kicksliders since I really dont like streamjumps here and putting a 1/4 gap would suck
XII. 01:28:128 (1) - You've always emphasized these kicks with that turn (idk what to call it) in the stream so why not here? good catch, remade 01:28:128 (1,2,3,4,5,6) -
XIII. 01:30:128 (1) - This NC is pretty useless. And it's inconsistent it's consisten with putting nc on spacing changes in streams :v
XIV. 01:44:128 (6) - I'm kinda sad that you decided not to map the 1/6 that's after this slider. *1/4 and there are lots of ignored 1/4 anyways, I prefer to fully focus on vocals for this
XV. 01:46:928 (2) - Where is the triple? vocals, also goes for all other triple sugestions I don't reply (also maybe some synth)
XVI. 01:55:328 (5,6) - Right now you're not really giving any kind of emphasis for these two and they just seem like every other thing you would play in this map they bioth have the 1.8x spacing that is used here for the "important sound"
XVII. 01:56:528 (2) - Triple
XVIII. 01:59:728 (2) - ^
XIX. 02:01:728 (5,6,7) - This triple is pretty inconsistent since you never did this before there are similar ones like 01:53:728 (6,7,8) - also mapping all 1/4 as stated above would just make this a really stupid map
XX. 02:07:528 (2) - I think you could give this more spacing. yes, true. more spacing for this and the other 2 times it happensAlso I don't really agree with the NC spam in that part nc are for the 3/4 gaps and really help reading the rhythm imo
XXI. 02:32:128 (1) - I don't think that this sudden twist in the stream really fits since there is nothing to emphasize like that in the song it'S cute, also makes it a bit more intense which helps with the buildup
XXII. 02:50:928 (2) - triple yo
XXIII. 02:59:328 (5,6) - Here the same thing I pointed out earlier
XXIV. 03:00:528 (2) - Triple
XXV. 03:03:728 (2) - ^
XXVI. 03:12:928 (1) - Why this long slider here? for transitioning into held synth, which the part is mapped to
XXVII. 03:20:128 (1) - I already pointed out a slider like this so you prolly know what to do
XXVIII. 03:50:728 (1) - You know that the 1/8 extends to that white tick yes but vocals > this
XXIX. 03:54:928 (2) - Man idk why I'm pointing out every sinlg one of these triples you can find the rest yourself
XXX. 04:07:328 (1) - I don't really like how this 1/2 slider is this sharp it's to continue the visual from 8-9 http://i.imgur.com/vxFPkkT.jpg
XXXI. 04:54:928 (8,9,10,11) - Do the HanzeR gimmick thing. Fits better imo

Yo do you mind if I steal this MP3, since I kinda want to map something different from my usual stuff

Good luck with this :D
thanks for modding!
not replied stuff is all "same as already said", lol
undermapping to follow vocals/synths and for the sake of playability is something very normal and mapping some of the 1/8 as 1/4 is perfectly fine as there are sounds on all 1/4 ticks, it's the same as mapping 1/2 over a 1/4 drumroll on easier diffs
if I mapped all the 1/4 the map would pretty much turn into a giant deathstream with two slow parts
DeletedUser_3638005
Hi, M4M


[General]
  1. Reminder not to forget to remove the unused hitsounds after you're done.
[Demarcation]
  1. 00:14:528 (1) - Suggestion to change this to something like this, I think it looks prettier. ~ http://i.imgur.com/Vid6AyN.png
  2. 00:38:428 (2,3) - Don't stack these to preserve consistency like you have done with the rest of the doubles in the map?
  3. 00:39:728 - 01:04:928 - I believe that in this whole section you should take into consideration the 1/8 bursts and use reverse sliders instead of 1/4ths and 1/4th streams. They just feel too intense to ignore. More specifically I am talking about 00:41:128 - 00:52:428 - 00:53:928 - for example. I think you get the idea. This of course includes the other 2 similar verses.
  4. 01:31:528 (2) - Replace this with 2 1/4th sliders. The pause makes it very stable and you should be moving at all times in that part imo, like here
  5. 01:34:528 (1,2,3,4) - it's the exact same rhythm.
  6. 03:09:328 (1,2,3,4,1) - Not sure if this is intentional or an oversight but these notes are not linear, unlike here 02:05:328 (1,2,3,4,1) -
  7. 03:11:828 (1) - I suggest you more this more to the right and increase the spacing almost as twice as large as 03:11:328 (1,2) - this since the notes are 2 beats apart in this case and could be confusing to the previous spacing of 1 beat apart.
  8. 03:30:428 - Mute sliderend.
  9. 04:02:528 (1,2,3,4,5,6,7,8) - The spacing here seems questionable for such a silent part, compared to the kiai time where you used smaller spacing than that. For example 02:58:528 (1,2,3,4,5,6,7,8) - this could definitely use some larger spacing.
  10. 04:07:728 (2) - Ctrl + G?
  11. 04:10:328 (10,11,1,2,3,4,5,6) - I don't know about this flow, it feels a little awkward to play with sharp movements, maybe you could try something else? Mainly for this 04:10:328 (10,11,1) - the rest of the pattern could work depending on what you do.

That's all! Had fun modding and listening to this song. Good luck!
Topic Starter
Lasse

Riven wrote:

Hi, M4M


[General]
  1. Reminder not to forget to remove the unused hitsounds after you're done.
[Demarcation]
  1. 00:14:528 (1) - Suggestion to change this to something like this, I think it looks prettier. ~ http://i.imgur.com/Vid6AyN.png I like sliders liek the one you suggested more actually, but I really want to keep the straight visual from 00:14:128 (5,6,7) -
  2. 00:38:428 (2,3) - Don't stack these to preserve consistency like you have done with the rest of the doubles in the map? huh? all doubles except the ones after kiai are stacked, especially if you count stuff like 00:53:828 (2,3) -
  3. 00:39:728 - 01:04:928 - I believe that in this whole section you should take into consideration the 1/8 bursts and use reverse sliders instead of 1/4ths and 1/4th streams. They just feel too intense to ignore. More specifically I am talking about 00:41:128 - 00:52:428 - 00:53:928 - for example. I think you get the idea. This of course includes the other 2 similar verses. I totally get you point, but mapping some of the 1/8 for this part pretty much forces me to map all of them which is not really what I want since it gets extremely cluttered. If I was aiming for a more Expert level map i'd probably do that, but it's just meant to be an Insane with some long streams. Sol focusing on the synths with those sliders etc. works better (and I also skips lots of 1/4, lol)
  4. 01:31:528 (2) - Replace this with 2 1/4th sliders. The pause makes it very stable and you should be moving at all times in that part imo, like here 01:31:528 (2) - has held vocals, while the other one has vocals on each 1/2, so having a hold works nice here since "jumps" in this part are mostly for vocals
  5. 01:34:528 (1,2,3,4) - it's the exact same rhythm.
  6. 03:09:328 (1,2,3,4,1) - Not sure if this is intentional or an oversight but these notes are not linear, unlike here 02:05:328 (1,2,3,4,1) - O I think I made the first one by hand instead of angle snap-rotating - fixed
  7. 03:11:828 (1) - I suggest you more this more to the right and increase the spacing almost as twice as large as 03:11:328 (1,2) - this since the notes are 2 beats apart in this case and could be confusing to the previous spacing of 1 beat apart. true, changed
  8. 03:30:428 - Mute sliderend. I swear that timing point randomly disappeared xd
  9. 04:02:528 (1,2,3,4,5,6,7,8) - The spacing here seems questionable for such a silent part, compared to the kiai time where you used smaller spacing than that. For example 02:58:528 (1,2,3,4,5,6,7,8) - this could definitely use some larger spacing. yes your argument makes kinda sense. the part might be more "quiet" but it doesn'T feel that less intense, just different because of the clap spam which warrants some spacing. also it's not larger, but pretty much the same, the part already plays a bit less intense due to the slightly lower sv (which also makes ds look higher). the only thing tthat might seem kinda huge is 04:03:728 (7,8,1) - but the vocals make it fine imo
  10. 04:07:728 (2) - Ctrl + G? current movement: http://i.imgur.com/rWbKaeF.png ctrlg: http://i.imgur.com/UxMGnhJ.png so I'll pass
  11. 04:10:328 (10,11,1,2,3,4,5,6) - I don't know about this flow, it feels a little awkward to play with sharp movements, maybe you could try something else? Mainly for this 04:10:328 (10,11,1) - the rest of the pattern could work depending on what you do. I tried to round it a bit

That's all! Had fun modding and listening to this song. Good luck!
thanks for modding!
Zexous
good shit
Momizi
HI,NM from my queue sou~nanoka?
[General]
TAG need add:TH6 妖魔夜行
[Demarcation]
00:44:528 (4,5,6,7,8,9) - here music is not so strong,so i tink ds can be more small
01:04:528 (8,9,10,11,1) - here is a sawtooth stream,and for play more comfortable,make the range smaller。I mean the distance of Y axis can be smaller
02:07:828 (1) - little close to02:07:528 (2) - ,ds can be bigger
01:55:728 - green line forget kiai
04:29:328 -
04:40:728 -
02:21:328 (8,9,10,11,1) - blanket 1?
02:36:128 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - nice,just like here,haha
03:03:128 (9,2) - not stack well
03:11:828 (1) - distance bigger
03:12:728 (1) - same↑
03:54:928 (2,1) - stack will look better
04:41:428 (1,1) - distace bigger
Topic Starter
Lasse

Momizi wrote:

HI,NM from my queue sou~nanoka?
[General]
TAG need add:TH6 妖魔夜行
[Demarcation]
00:44:528 (4,5,6,7,8,9) - here music is not so strong,so i tink ds can be more smallchanged some spacing here
01:04:528 (8,9,10,11,1) - here is a sawtooth stream,and for play more comfortable,make the range smaller。I mean the distance of Y axis can be smaller intended to be a bit harder to hit :p
02:07:828 (1) - little close to02:07:528 (2) - ,ds can be bigger I'd like to keep it stacked on 02:08:928 (1) - to keep a more "clean" feeling and ds for 3/4 150bpm gaps doesnt matter much here anyways
01:55:728 - green line forget kiai
04:29:328 -
04:40:728 -
intentional to get another kiai flash
02:21:328 (8,9,10,11,1) - blanket 1? tried improving
02:36:128 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - nice,just like here,haha
03:03:128 (9,2) - not stack well fixed
03:11:828 (1) - distance bigger
03:12:728 (1) - same↑
same as before for thos, I think current ds is good for reading and spacing wont matter much since 3/4 gap and low bpm
03:54:928 (2,1) - stack will look better done
04:41:428 (1,1) - distace bigger like before xd
thanks for having a look!
MokouSmoke
from my queue~
[Stuff]
  1. Others have already mentioned the low HP drain, but please do increase that after you get your playtests
  2. soft-hitnormal14 is way too soft to provide any decent feedback. Consider upping the volume
  3. 00:01:728 (1,2) - nazi, but blanket feels a little tight here compared to some of your later blankets
  4. 03:44:528 (1,2) - stack these two since they are flute sounds.
  5. 03:44:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change in map intensity felt too abrupt for me in playtest. I think 0.5x -> 0.6x -> 0.8x would be better, with the 0.6x -> 0.8x lining up nicely with the addition of the new layer of hitsounds
  6. 04:55:328 - to end - I would have liked to see more variation in rhythm choice for this section to represent the new drum sound here, since things have been pretty repetitive and it's the end of the song. For example, you could break 04:55:928 (4) - 04:56:728 (1) - into three notes or throw in some 1/4 repeat sliders in place of those 1/2 sliders that skip over drum sounds.
Pretty clean map to me. No point in fixing what isn't broken, so have a star instead
Topic Starter
Lasse

MokouSmoke wrote:

from my queue~
[Stuff]
  1. Others have already mentioned the low HP drain, but please do increase that after you get your playtests set to 6 for now
  2. soft-hitnormal14 is way too soft to provide any decent feedback. Consider upping the volume seems fine to with 80/80 volume and the current volume settings. if I get more complaints I'll slightly increase volume of the .wav
  3. 00:01:728 (1,2) - nazi, but blanket feels a little tight here compared to some of your later blankets increased spacing to look more similar to others
  4. 03:44:528 (1,2) - stack these two since they are flute sounds. I kinda preferred the triangle but this one makes more sense, yes
  5. 03:44:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change in map intensity felt too abrupt for me in playtest. I think 0.5x -> 0.6x -> 0.8x would be better, with the 0.6x -> 0.8x lining up nicely with the addition of the new layer of hitsounds got your point but it seems to work really well with the buildup for me like it is
  6. 04:55:328 - to end - I would have liked to see more variation in rhythm choice for this section to represent the new drum sound here, since things have been pretty repetitive and it's the end of the song. For example, you could break 04:55:928 (4) - 04:56:728 (1) - into three notes or throw in some 1/4 repeat sliders in place of those 1/2 sliders that skip over drum sounds. the whole concept of the map is basically going vocals>synth>>>snares>>>>>>>>>anything else so I'd rather not break that here. I think the addition of those many new 1/4 notes for this part does enough for the drums :/
Pretty clean map to me. No point in fixing what isn't broken, so have a star instead
thanks for modding and the star!
FaiVillager
Hi there for m4m ;w;
nice sliders ;w;
generaly there are some small blanket errors . i won't place here first time but if u want call me back.
00:06:928 (1,2,3,4) - suggest upside down cause of the pitch like what u did before
00:05:728 (4) - vloume down
00:10:528 (3) - ^
00:20:528 (5,6,7) - prallel with 00:20:128 (3,4) -
00:29:728 (3,4) - volume down
00:39:328 (1,2,3) - maybe on one straight line?
00:44:528 (4,5,6,7,8,9) - same ds each or 456>789 ?
00:52:128 (1,4) - using same curvature
00:52:528 (3) - 1/6 here and i strongly suggest using 1/6streams or kick sliders
01:11:728 (5) - a grid right to make it look nicer
01:12:528 (5) - ^
01:12:928 (1,2,3,4) - remap the stream? wrong line
01:17:528 (4) - try to make it on the same curve togeter with the stream before.01:11:728 (5) -01:12:528 (5) -same problem. later i write C for all this issues
01:20:128 (1,2,3) - 1,2 is closer than 2,3; make it same?
02:24:528 (8) - C
02:26:328 (7) - C
02:28:528 (5) - C
02:31:328 (1,2,3,4,5,6,7,8) - humm,

try make it better?
02:40:728 (7) - C
02:41:528 (7) - C
03:11:528 (2,1) - suggest swap these two and replace some of the later notes to make flow better
03:27:328 (2,3,4) - volume down
04:03:128 (4) -

?
04:04:728 (3,4,5,6,7,9,10,1) - make these on same curve
04:39:328 (1,2,3,4,1,2,3,4) - ^
04:42:028 (3) - maybe nc
05:04:928 (1) -

?

thats all
hope it is helpful and GL :D
Topic Starter
Lasse

FaiVillager wrote:

Hi there for m4m ;w;
nice sliders ;w;
generaly there are some small blanket errors . i won't place here first time but if u want call me back.
00:06:928 (1,2,3,4) - suggest upside down cause of the pitch like what u did before doesnt matter lol
00:05:728 (4) - vloume down
00:10:528 (3) - ^
same volume for for this part since music is the same
00:20:528 (5,6,7) - prallel with 00:20:128 (3,4) - fine
00:29:728 (3,4) - volume down like before
00:39:328 (1,2,3) - maybe on one straight line? prefer this
00:44:528 (4,5,6,7,8,9) - same ds each or 456>789 ?supposed to increase
00:52:128 (1,4) - using same curvature already does
00:52:528 (3) - 1/6 here and i strongly suggest using 1/6streams or kick sliders hoyl it's 1/8 so the slider is on the right ticks, just undermapped
01:11:728 (5) - a grid right to make it look nicer
01:12:528 (5) - ^
literally doesnt change anything
01:12:928 (1,2,3,4) - remap the stream? wrong line wtf the wobble is consistent and intentional
01:17:528 (4) - try to make it on the same curve togeter with the stream before.01:11:728 (5) -01:12:528 (5) -same problem. later i write C for all this issues that no issue
01:20:128 (1,2,3) - 1,2 is closer than 2,3; make it same? eh
02:24:528 (8) - C
02:26:328 (7) - C
02:28:528 (5) - C
02:31:328 (1,2,3,4,5,6,7,8) - humm, idk what you want it's fine and perfectly blankets the note it goes around

try make it better?
02:40:728 (7) - C
02:41:528 (7) - C
03:11:528 (2,1) - suggest swap these two and replace some of the later notes to make flow better hwat
03:27:328 (2,3,4) - volume down
04:03:128 (4) -

? no.png
04:04:728 (3,4,5,6,7,9,10,1) - make these on same curve
04:39:328 (1,2,3,4,1,2,3,4) - ^
they are not supposed to
04:42:028 (3) - maybe nc
why, both would be inconsitent with how if combo those during the song
05:04:928 (1) -
lolno.gif
?

thats all
hope it is helpful and GL :D
k
BeatofIke
You have a LOT of unused hitsound files on this map:
  1. drum-hitclap16.wav
  2. drum-hitfinish16.wav
  3. drum-hitwhistle16.wav
  4. drum-sliderslide14.wav
  5. normal-hitclap16.wav
  6. normal-hitwhistle16.wav
  7. normal-sliderslide14.wav
  8. normal-sliderslide15.wav
  9. normal-sliderslide16.wav
  10. soft-hitfinish16.wav
Anyways, good map design, but I'm not comfortable in nominating this map (plus, I really do not like the map as a whole tbh). The map is 150 BPM, has a high OD of 9, and lots of death streams (also, this a marathon). Talk about torture imo >.<

Otherwise, I honestly didn't have much suggestions for this map and this map has good flow as well, so have a star icon~
Spaghetti
ya

[Demarcation]
  1. ima agree with ike that od9 on a stream map thats less than 5 stars doesnt make much sense to me, 8 would make this much funner to play
  2. 01:04:528 (8) - nc would make this look a lot nicer imo and it fits since this transitions into the next section
  3. 01:12:928 (1,2,3,4,5) - this stream looks kinda ugly going against the curve of the next kickslider, try making the stream fit the curve of the slider more
  4. 02:08:728 (1,1) - everything is so much more spaced out and on the part where there should be the most emphasis you drastically lower the spacing, id space it out much more
  5. 02:31:328 (1,2,3,4,5,6,7,8,1,2,3,4) - this would look much nicer if you blanketed the nc'd part of the stream with the stream before it better
  6. 03:12:728 (1,1) - same as what i said on point 4
  7. 03:39:328 (1) - lowering this would follow the path of the triplet before better
  8. 04:02:528 (1,2,3,4,5,6,7,8) - this is just me but i think this would fit better if you gradually decreased spacing instead of increasing it to fit the muffling of the music
  9. 04:05:528 (9,10,1) - pls make this fit the path of 04:04:728 (3,4,5,6,7) - cleaner ill love u forever
  10. 04:42:328 (1,1) - same as point 4/6
  11. 04:54:928 (8) - same as point 2
  12. 05:07:728 (1,2,3,4,5) - woh this is huge for a map under 5 stars, id nerf if so that the circles are barely not touching
fun map, gl :D
Topic Starter
Lasse

Spaghetti wrote:

ya

[Demarcation]
  1. ima agree with ike that od9 on a stream map thats less than 5 stars doesnt make much sense to me, 8 would make this much funner to playat least it's not od10xd
  2. 01:04:528 (8) - nc would make this look a lot nicer imo and it fits since this transitions into the next section true, did it here and the other 2 times
  3. 01:12:928 (1,2,3,4,5) - this stream looks kinda ugly going against the curve of the next kickslider, try making the stream fit the curve of the slider more i think it looks great o:
  4. 02:08:728 (1,1) - everything is so much more spaced out and on the part where there should be the most emphasis you drastically lower the spacing, id space it out much more I already increased it multiple times, I need to watch the spacing a bit to keep the rhythm better to read (cause it is really weird) and also no idea where to put some notes then
  5. 02:31:328 (1,2,3,4,5,6,7,8,1,2,3,4) - this would look much nicer if you blanketed the nc'd part of the stream with the stream before it better in the editor yes, but that would require chaging pretty much half ot the section cause all parts are built on each other. also only ~this http://i.imgur.com/SlO1AYn.jpg is visible in gameplay and that is fine enough imo
  6. 03:12:728 (1,1) - same as what i said on point 4
  7. 03:39:328 (1) - lowering this would follow the path of the triplet before better yheaj, but it would also kill the visual spacing thing for 03:38:128 (1,2,3,4,5,6,7,1) - ://///
  8. 04:02:528 (1,2,3,4,5,6,7,8) - this is just me but i think this would fit better if you gradually decreased spacing instead of increasing it to fit the muffling of the music nice idea actually, remade this to decrease spacing until the vocals start again
  9. 04:05:528 (9,10,1) - pls make this fit the path of 04:04:728 (3,4,5,6,7) - cleaner ill love u forever i tried lol
  10. 04:42:328 (1,1) - same as point 4/6
  11. 04:54:928 (8) - same as point 2
  12. 05:07:728 (1,2,3,4,5) - woh this is huge for a map under 5 stars, id nerf if so that the circles are barely not touching I actually think 04:54:928 (1,2,3,4,1) - is way harder due to the really precise aim needed. The whole thing is mapped like an extra (just not with the huge jumps people are used to from most current maps), it's just really slow, so putting extra level patterns seems fine to me. I mean I could put overdone jumps in the kiai to push it to way above 5* if that would be needed to keep that pattern xd
fun map, gl :D
thanks!

edit: after getting some opinions I decided to make the map cs5 since it works really well with how slow and stream-aim heavy it is
also removed unused hitsounds and .osb
jonathanlfj
[General]
I can't agree with the difficulty settings. This bpm and note density does not warrant OD9.5, and AR8.5 is slightly too low to comfortably read. A good alternative is AR9 and OD9, which retains the OD challenge while making the long streams easier to follow.

[Demarcation]
00:49:228 (2,3,4,5,6) - this rhythm is really difficult on the fingers, i'd swap 00:49:228 (2,3) for a repeat slider
01:55:328 (5,6) - the impact in the music here implies a larger jump, the current setup in a jump sequence is too underwhelming
02:05:128 (2,1) - the flow here is a bit awkward, its best if you can have 02:05:328 (1,2,3,4) positioned in the same direction as 02:04:528 (1,1)
02:27:328 (1) - this should be part of the stream so the 1/4 sliders follow the vocals accurately
02:35:328 (1,2) - shouldn't this follow vocals too? Otherwise make it the same as 02:38:528 (1,2,3,4)
02:59:328 (5,6) - same as 01:55:328 (5,6)
04:04:128 - for this section, i suggest you gradually increase hitsound volume for each measure up until 04:14:928 (maybe start at 40 or 50%)
04:28:928 (5,6) - same as 01:55:328 (5,6)
05:07:728 (1,2,3,4,5) - actually for this one, ctrl+j makes it flow better, because you are forced to change direction of flow which also adjusts your cursor speed when going through the streams.

I can see why ike didn't feel comfortable pushing this forward; your verse seems to be purely made of 1/4s, which I agree fits the music, but lacks emphasis and enjoyability (I had to pause at the kiai to rest my fingers, which doesn't make much sense since the kiai is supposed to be the hard part)

I am fine with pushing this forward, but you will have to fix up the difficulty settings. Current settings are train wreck for the intended player base of this map.
Topic Starter
Lasse

jonathanlfj wrote:

[General]
I can't agree with the difficulty settings. This bpm and note density does not warrant OD9.5, and AR8.5 is slightly too low to comfortably read. A good alternative is AR9 and OD9, which retains the OD challenge while making the long streams easier to follow.
totally agree for the od, I just set it to get some opinions and most were that it should be a bit lower so 9 is fine since accuracy is the focus of the map.
I'll set ar 9 for now but from the testplays and my own plays something from 8.7-9 should be okay


[Demarcation]
00:49:228 (2,3,4,5,6) - this rhythm is really difficult on the fingers, i'd swap 00:49:228 (2,3) for a repeat slider huh, technically it plays like other parts such as 00:42:528 (1,2,3,4,5,6) - double into triple
01:55:328 (5,6) - the impact in the music here implies a larger jump, the current setup in a jump sequence is too underwhelming increased for 01:55:328 (5,6,7,8) - to make them stand out more
jumps were never the main focus, especially with cs5 but I can agree for those

02:05:128 (2,1) - the flow here is a bit awkward, its best if you can have 02:05:328 (1,2,3,4) positioned in the same direction as 02:04:528 (1,1) moved and rotated those patterns a bit to make it transition better into the stream
02:27:328 (1) - this should be part of the stream so the 1/4 sliders follow the vocals accurately idea for the 1/4 spam part was to follow the vocals mostly with jumps so there is normally 1 kickslider before the vocals. it is broken on a few spots, just to keep it a little diverse like 02:30:328 (6) - (since that part is pretty bland musically given the rhythm)
02:35:328 (1,2) - shouldn't this follow vocals too? Otherwise make it the same as 02:38:528 (1,2,3,4) oh right, moved the repeat to 1 to make new vocal clickable.
02:59:328 (5,6) - same as 01:55:328 (5,6) aa
04:04:128 - for this section, i suggest you gradually increase hitsound volume for each measure up until 04:14:928 (maybe start at 40 or 50%) done
04:28:928 (5,6) - same as 01:55:328 (5,6)aa
05:07:728 (1,2,3,4,5) - actually for this one, ctrl+j makes it flow better, because you are forced to change direction of flow which also adjusts your cursor speed when going through the streams. true

I can see why ike didn't feel comfortable pushing this forward; your verse seems to be purely made of 1/4s, which I agree fits the music, but lacks emphasis and enjoyability (I had to pause at the kiai to rest my fingers, which doesn't make much sense since the kiai is supposed to be the hard part)
I tried to keep it interesting and less exhausting by using so many kick/repeatsliders etc.
maybe I should move the kiai from the chorus to the streams : v

I am fine with pushing this forward, but you will have to fix up the difficulty settings. Current settings are train wreck for the intended player base of this map.
I was experimenting with them for the past few days so yes lol
thanks!
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