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Codama Saori - Mikansei Stride [OsuMania]

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Total Posts
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[ A v a l o n ]

Qualify Check



  • [General]
  1. Song Setup & Metadata
    Metadata seems wrong, please change the artist to "Kodama Saori" according to this japanese web source http://www.cdjapan.co.jp/product/LACM-4955 and http://www.hmv.co.jp/en/artist_Kodama-S ... ng_5063552 and also http://www.nautiljon.com/people/kodama+saori/cd.html
  2. Audio & Hitsounds
    Good quality (192kbps) but you have unbalanced (right is more louder than left) hitsound "LR_Drum Finish" and "LR_Ride FInish" and then, your "LR_Drum Rpd x2" is a little delayed . . . here is my fix for all http://puu.sh/pmoMi/45e8a89214.rar just copy and replace them to your song folder
  3. BPM and timing
    Alright, all fine
  4. Background
    Backround resolution (1366x768) is fine
  5. Song Folder and .osu files
    No unused files, all .osu files are good condition (no conflict setting) alright No problem

    |1|2|3|4|


    [yulee's NM]
  6. 00:07:684 (7684|0,8095|1,8506|2,8917|3,9328|0,9739|1) - uhh, i don't really understand you LN, but if you want to follow the long sound (either guitar or hihat) you can put LN start on red lines ===> http://puu.sh/pmp2V/725e35a382.jpg be careful with your hitsound when applying, take care them
  7. 00:10:972 - until 00:12:410 - same issues as above ^
  8. 00:28:437 - i feel this part is have inbalance pattern, here is my suggestion http://puu.sh/pmpki/ead718c350.png applied till this timing 00:29:876 -
    00:33:574 - this part is have different drum sound with this part 00:32:752 - so, i would like to suggest something like this http://puu.sh/pmpr8/34ee9b75d8.jpg
  9. 00:42:410 - would be better if you add a note here for expressing the fx sound, yea feels good if you mix them with drum sound too
  10. 00:45:492 (45492|0) - abuse LN and please delete that, i didn't hear any important long sound here . . . and even you didn't give this clear guitar sound a LN 00:46:108 - so, would be better if you didn't use LN on this time
  11. 01:09:328 (69328|1,69533|3,69739|2,69944|1) - since this part is have same sound, would be great if you put them in same column like 22 33
  12. nice diff, good job

    [HD]
  13. Take care your hitsound when applying this mod below
  14. 00:02:136 (2136|1,2341|1,2547|1) - would be better if you move them to 3rd column to make a mirror pattern with this part 00:01:109 - since that part is made with different Left and Right sound
  15. 00:05:424 (5424|2,5629|2,5835|2) - move them to 2nd column
  16. 00:06:245 - this will be more fit with drum sound http://puu.sh/pmpSF/bfca4eb623.jpg
  17. 00:07:478 (7478|1) - you can change this single note to LN, since the long guitar sound is loud enough to map . . . becareful with your hhitsound when applying
  18. actually your LN's plays good, but it start feels weird when i reach this timing 00:09:533 - here is my pattern suggestion http://puu.sh/pmq6E/df1525b166.jpg it can be applied until here 00:11:999 -
  19. 00:39:739 (39739|0,39944|2) - swap them for following fx sound and more balance, also you can add a note on 4th column here 00:40:355 - because a loud drum sound is still exist on that part
  20. 00:42:821 (42821|2,43026|1,43232|2) - this part is only have exactly one long sound, so you don't need to separate them . . . here is my suggestion for this part http://puu.sh/pmqmH/a4ef9eda5e.jpg
  21. 00:47:136 (47136|3) - actually you can cut that LN and start a new LN here 00:47:752 - please listen the guitar sound carefully http://puu.sh/pmqw2/67e30c6312.png
  22. 00:50:013 (50013|0) - move to 2nd column for more balance, also move this 00:50:424 (50424|1) - to 3rd column
  23. 00:57:821 (57821|3,58026|2) - Ctrl G for more better flows
  24. 01:00:492 - arrange them like this http://puu.sh/pmqHn/cb81c1fe8e.png i feel it works better with the guitar flows hmmm
  25. 01:02:752 (62752|3,63163|0) - this LN is only have 1/2 guitar sound . . . please reduce them till red lines only
  26. 01:03:369 (63369|2) - it's better move to 4 and also this is low sound 01:03:780 - so no need to have 2 notes . . . my suggestion http://puu.sh/pmqR7/ed4085d576.png
  27. 01:04:396 (64396|3,64602|1) - Ctrl G, then 01:06:451 (66451|2,66656|3) - move them to 4 1, also 01:07:273 (67273|0,67478|2) - to 3 1
  28. 01:07:889 (67889|2,68095|1,68300|0) - i dont really understand this LN and it seems abused, it didn't have any special 1/2 long sound and the guitar is still going on until this timing 01:08:300 - . . . so, here is my fix http://puu.sh/pmr2u/f8a16d93b4.jpg
  29. 01:13:437 (73437|0) - the guitar sound was ended on here 01:14:670 - i would like to suggest this http://puu.sh/pmraa/19eb0fc1fb.png
  30. last 01:20:013 (80013|0,80218|3,80424|2) - this not follows guitar properly . . . please fix them to something like this http://puu.sh/pmrim/5744a3dfeb.jpg
  31. alright, hope you seriously to read my suggestion in this diff, specially for LN's (because mostly the issues is exist on this thing)
Call me back when everything is fixed ~
Julie
Ughhh I wrote everything and lost it by pressing wrong thing....too unlucky orz. So some of my explanation got shorter T^T. I hope I didn't miss anything.

mod
[General]
Add a tv size in tags, since some people might want to search "tv size" and this one isn't a full version.


[yulee's NM]

- 00:10:561 (10561|1) - Make this into LN? Since the sound you match with the LN is also clear here, and this 00:10:766 - sound should follow this sound 00:10:561 - . Hmm how to explain, like the sound you map for the LN isn't the same rhythm as 00:07:684 - to 00:09:739 - and 00:10:972 - to 00:12:410 - .

00:23:711 (23711|3) - Not an issue just a suggestion, but move it to the 3rd column? Since you been using all column for this part except here 00:22:889 (22889|3,23711|3,24533|3) - , you can see 3 notes on the last column.

00:39:739 - 1 note is enough here, since you keep putting 1 notes for bass and 2 note for a kick, so if you keep your drum consistent, it should only have 1 note here

00:40:355 (40355|0) - Change the hitsound to LR_Drum Beat Low, since the drum here 00:40:355 - is clearly different then here 00:40:150 - and here 00:40:252 - .

00:40:972 (40972|0) - Change the hitsound to LR_Drum Fast Hit Click, since there isn't any tom sound like here 00:41:177 - , only a hithat sound.

00:44:259 (44259|0) - ^

00:46:519 (46519|3,46930|1) - Why are these 100% while the other LR_ Tom Hit 3 are 60-70%. It feel a bit too louse while the drum is consistent and doesn't go that loud suddendly.

00:56:793 (56793|2) - Change this to LR_Drum Hit Clap Sn, since it have the same kick sound as here 00:56:177 (56177|3,56280|0,56588|1,56896|1) - from the song.

01:03:163 (63163|0) - ^

screw me...I wrote one freaking huge mod and lost all....

irc with hiki too lazy to post anymore...I dont think Imma continue since avalon is taking over it...

Next time just make sure with the other BN, but is my fault for my own issue
Topic Starter
Sies

[ A v a l o n ] wrote:

Qualify Check



  • [General]
  1. Song Setup & Metadata
    Metadata seems wrong, please change the artist to "Kodama Saori" according to this japanese web source http://www.cdjapan.co.jp/product/LACM-4955 and http://www.hmv.co.jp/en/artist_Kodama-S ... ng_5063552 and also http://www.nautiljon.com/people/kodama+saori/cd.html metadata is fine selagi kwan dah pernah check di sini p/5014442
  2. Audio & Hitsounds
    Good quality (192kbps) but you have unbalanced (right is more louder than left) hitsound "LR_Drum Finish" and "LR_Ride FInish" and then, your "LR_Drum Rpd x2" is a little delayed . . . here is my fix for all http://puu.sh/pmoMi/45e8a89214.rar just copy and replace them to your song folder
  3. BPM and timing
    Alright, all fine
  4. Background
    Backround resolution (1366x768) is fine
  5. Song Folder and .osu files
    No unused files, all .osu files are good condition (no conflict setting) alright No problem

    |1|2|3|4|


    [yulee's NM]
  6. 00:07:684 (7684|0,8095|1,8506|2,8917|3,9328|0,9739|1) - uhh, i don't really understand you LN, but if you want to follow the long sound (either guitar or hihat) you can put LN start on red lines ===> http://puu.sh/pmp2V/725e35a382.jpg be careful with your hitsound when applying, take care them
  7. 00:10:972 - until 00:12:410 - same issues as above ^
  8. 00:28:437 - i feel this part is have inbalance pattern, here is my suggestion http://puu.sh/pmpki/ead718c350.png applied till this timing 00:29:876 -
    00:33:574 - this part is have different drum sound with this part 00:32:752 - so, i would like to suggest something like this http://puu.sh/pmpr8/34ee9b75d8.jpg
  9. 00:42:410 - would be better if you add a note here for expressing the fx sound, yea feels good if you mix them with drum sound too
  10. 00:45:492 (45492|0) - abuse LN and please delete that, i didn't hear any important long sound here . . . and even you didn't give this clear guitar sound a LN 00:46:108 - so, would be better if you didn't use LN on this time
  11. 01:09:328 (69328|1,69533|3,69739|2,69944|1) - since this part is have same sound, would be great if you put them in same column like 22 33
  12. nice diff, good job

    [HD]
  13. Take care your hitsound when applying this mod below
  14. 00:02:136 (2136|1,2341|1,2547|1) - would be better if you move them to 3rd column to make a mirror pattern with this part 00:01:109 - since that part is made with different Left and Right sound
  15. 00:05:424 (5424|2,5629|2,5835|2) - move them to 2nd column
  16. 00:06:245 - this will be more fit with drum sound http://puu.sh/pmpSF/bfca4eb623.jpg
  17. 00:07:478 (7478|1) - you can change this single note to LN, since the long guitar sound is loud enough to map . . . becareful with your hhitsound when applying bagian itu emg sebenernya difokusin buat drum aja. terus bagian yg diatasnya yg ln" itu ga ikut suara gitar yg di 00:07:478 - jadi kayanya single juga gpp
  18. actually your LN's plays good, but it start feels weird when i reach this timing 00:09:533 - here is my pattern suggestion http://puu.sh/pmq6E/df1525b166.jpg it can be applied until here 00:11:999 -
  19. 00:39:739 (39739|0,39944|2) - swap them for following fx sound and more balance di bagian sini udh di cek bn sblm nya kok jadi udh di re arrange juga biar lebih enak, also you can add a note on 4th column here 00:40:355 - because a loud drum sound is still exist on that part jelas disitu suara di 00:40:355 - beda dan lebih rendah dari 00:40:150 - 00:40:252 - jadi single kayanya lebih baik
  20. 00:42:821 (42821|2,43026|1,43232|2) - this part is only have exactly one long sound, so you don't need to separate them . . . here is my suggestion for this part http://puu.sh/pmqmH/a4ef9eda5e.jpg jadi barusan udh di cek pake rate 25% juga sama full sound pake hengset juga kalo ternyata disitu bukan 1 ln aja.
  21. 00:47:136 (47136|3) - actually you can cut that LN and start a new LN here 00:47:752 - please listen the guitar sound carefully http://puu.sh/pmqw2/67e30c6312.png ln dari 00:43:848 - sampe 00:48:780 - itu sebenernya ngikut suara bass. jadi kalo di pecah juga ln di 00:47:136 (47136|3) - nya malah kaco.
  22. 00:50:013 (50013|0) - move to 2nd column for more balance, also move this 00:50:424 (50424|1) - to 3rd column
  23. 00:57:821 (57821|3,58026|2) - Ctrl G for more better flows
  24. 01:00:492 - arrange them like this http://puu.sh/pmqHn/cb81c1fe8e.png i feel it works better with the guitar flows hmmm
  25. 01:02:752 (62752|3,63163|0) - this LN is only have 1/2 guitar sound . . . please reduce them till red lines only
  26. 01:03:369 (63369|2) - it's better move to 4 and also this is low sound 01:03:780 - so no need to have 2 notes . . . my suggestion http://puu.sh/pmqR7/ed4085d576.png
  27. 01:04:396 (64396|3,64602|1) - Ctrl G, then 01:06:451 (66451|2,66656|3) - move them to 4 1, also 01:07:273 (67273|0,67478|2) - to 3 1 ini sih variasi aja biar ga bosen sama note yg ga jacking
  28. 01:07:889 (67889|2,68095|1,68300|0) - i dont really understand this LN and it seems abused, it didn't have any special 1/2 long sound and the guitar is still going on until this timing 01:08:300 - . . . so, here is my fix http://puu.sh/pmr2u/f8a16d93b4.jpg nah disini pasti kesalahpahaman. itu dari 01:03:574 - sampe 01:08:506 - itu ngikutin suara bass. bukan gitar.
  29. 01:13:437 (73437|0) - the guitar sound was ended on here 01:14:670 - i would like to suggest this http://puu.sh/pmraa/19eb0fc1fb.png ok applied tapi buat yg di 01:15:081 - itu single, sama kaya 01:14:259 - juga
  30. last 01:20:013 (80013|0,80218|3,80424|2) - this not follows guitar properly . . . please fix them to something like this http://puu.sh/pmrim/5744a3dfeb.jpg oke ini juga sama. ln nya ngikut suara bass bukan gitar.
  31. alright, hope you seriously to read my suggestion in this diff, specially for LN's (because mostly the issues is exist on this thing)
Call me back when everything is fixed ~
no reply = fixed.
thx for the mod :3 nunggu yule dulu
leoudel
wew, good job guys
Leonita

[ A v a l o n ] wrote:

Qualify Check



  • [General]
  1. Song Setup & Metadata
    Metadata seems wrong, please change the artist to "Kodama Saori" according to this japanese web source http://www.cdjapan.co.jp/product/LACM-4955 and http://www.hmv.co.jp/en/artist_Kodama-S ... ng_5063552 and also http://www.nautiljon.com/people/kodama+saori/cd.html
  2. Audio & Hitsounds
    Good quality (192kbps) but you have unbalanced (right is more louder than left) hitsound "LR_Drum Finish" and "LR_Ride FInish" and then, your "LR_Drum Rpd x2" is a little delayed . . . here is my fix for all http://puu.sh/pmoMi/45e8a89214.rar just copy and replace them to your song folder
  3. BPM and timing
    Alright, all fine
  4. Background
    Backround resolution (1366x768) is fine
  5. Song Folder and .osu files
    No unused files, all .osu files are good condition (no conflict setting) alright No problem

    |1|2|3|4|


    [yulee's NM]
  6. 00:07:684 (7684|0,8095|1,8506|2,8917|3,9328|0,9739|1) - uhh, i don't really understand you LN, but if you want to follow the long sound (either guitar or hihat) you can put LN start on red lines ===> http://puu.sh/pmp2V/725e35a382.jpg be careful with your hitsound when applying, take care them
    okiii, heeum emng gini mksud akuteh tapi akunya aja yg oon-_-
  7. 00:10:972 - until 00:12:410 - same issues as above ^
    >w<)b
  8. 00:28:437 - i feel this part is have inbalance pattern, here is my suggestion http://puu.sh/pmpki/ead718c350.png applied till this timing 00:29:876 -
    00:33:574 - this part is have different drum sound with this part 00:32:752 - so, i would like to suggest something like this http://puu.sh/pmpr8/34ee9b75d8.jpg
    gagal paham kaa aku gaterlalu bisa inggris maaf, di cek coba kaa, sesuai gaa?'-'
  9. 00:42:410 - would be better if you add a note here for expressing the fx sound, yea feels good if you mix them with drum sound too
    okii
  10. 00:45:492 (45492|0) - abuse LN and please delete that, i didn't hear any important long sound here . . . and even you didn't give this clear guitar sound a LN 00:46:108 - so, would be better if you didn't use LN on this time
    wehehe
  11. 01:09:328 (69328|1,69533|3,69739|2,69944|1) - since this part is have same sound, would be great if you put them in same column like 22 33
    aaa aku suka
  12. nice diff, good job
    makasih kaa, aku msh nub huhu
Call me back when everything is fixed ~

Julie wrote:

Ughhh I wrote everything and lost it by pressing wrong thing....too unlucky orz. So some of my explanation got shorter T^T. I hope I didn't miss anything.
thats ok kak julie:'>

mod
[General]
Add a tv size in tags, since some people might want to search "tv size" and this one isn't a full version.


[yulee's NM]

- 00:10:561 (10561|1) - Make this into LN? Since the sound you match with the LN is also clear here, and this 00:10:766 - sound should follow this sound 00:10:561 - . Hmm how to explain, like the sound you map for the LN isn't the same rhythm as 00:07:684 - to 00:09:739 - and 00:10:972 - to 00:12:410 - .
okii, kak avalon say this too huhu

00:23:711 (23711|3) - Not an issue just a suggestion, but move it to the 3rd column? Since you been using all column for this part except here 00:22:889 (22889|3,23711|3,24533|3) - , you can see 3 notes on the last column.
okii

00:39:739 - 1 note is enough here, since you keep putting 1 notes for bass and 2 note for a kick, so if you keep your drum consistent, it should only have 1 note here
hmm okii^^

00:40:355 (40355|0) - Change the hitsound to LR_Drum Beat Low, since the drum here 00:40:355 - is clearly different then here 00:40:150 - and here 00:40:252 - .
umm, i use LR_Drum Kick Low here 00:40:355 (40355|0) - , and LR_Kick Hard Fast here 00:40:561 (40561|2) - . how bout it?'-'

00:40:972 (40972|0) - Change the hitsound to LR_Drum Fast Hit Click, since there isn't any tom sound like here 00:41:177 - , only a hithat sound.
oops, hehe

00:44:259 (44259|0) - ^

00:46:519 (46519|3,46930|1) - Why are these 100% while the other LR_ Tom Hit 3 are 60-70%. It feel a bit too louse while the drum is consistent and doesn't go that loud suddendly.
heee, ok ok sorry

00:56:793 (56793|2) - Change this to LR_Drum Hit Clap Sn, since it have the same kick sound as here 00:56:177 (56177|3,56280|0,56588|1,56896|1) - from the song.
okkii

01:03:163 (63163|0) - ^

screw me...I wrote one freaking huge mod and lost all....

irc with hiki too lazy to post anymore...I dont think Imma continue since avalon is taking over it...

Next time just make sure with the other BN, but is my fault for my own issue
kak julie is the best aaaa<3 thankyou n sorry kak:'>

updated bii cek lg hitsonnya ya.
click
osu file format v14

[General]
AudioFilename: sayang.mp3
AudioLeadIn: 0
PreviewTime: 56074
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20835
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Mikansei Stride
TitleUnicode:未完成ストライド
Artist:Codama Saori
ArtistUnicode:こだまさおり
Creator:hikikuman
Version:yuleee's NM
Source:氷菓
Tags:Hyouka Opening 1 Chitanda Eru Oreki Houtarou yuleee
BeatmapID:923007
BeatmapSetID:427559

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Mikansei Stride.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1109,410.958904109589,4,2,1,50,1,0
56999,-100,4,2,1,50,0,1
68506,-100,4,2,1,50,0,0
70150,-100,4,2,1,50,0,1
83300,-100,4,2,1,50,0,0


[HitObjects]
64,192,1109,5,0,0:0:0:50:LR_Drum Fast Hit Click.wav
192,192,1314,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
320,192,1519,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
192,192,2136,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
320,192,2341,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
448,192,2547,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
64,192,3985,128,0,4396:0:0:0:50:LR_Drum Fast Hit Click.wav
448,192,4396,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
320,192,4602,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
192,192,4807,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
320,192,5424,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
192,192,5629,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
64,192,5835,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
320,192,6245,1,0,0:0:0:50:LR_Kick Hard Fast.wav
448,192,6451,1,0,0:0:0:30:LR_Ride FInish.wav
192,192,6451,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
64,192,6862,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
192,192,6965,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
320,192,7067,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
448,192,7273,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
320,192,7376,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
192,192,7478,1,0,0:0:0:50:LR_Drum Kick Low.wav
448,192,7684,1,0,0:0:0:30:LR_Ride FInish.wav
64,192,7684,1,0,0:0:0:70:LR_Kick Hard Fast.wav
320,192,7889,128,0,8095:0:0:0:70:LR_Drum Hit HAT.wav
192,192,8095,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
448,192,8300,128,0,8506:0:0:0:70:LR_Drum Hit HAT.wav
320,192,8506,1,0,0:0:0:50:LR_Kick Hard Fast.wav
64,192,8711,128,0,8917:0:0:0:70:LR_Drum Hit HAT.wav
448,192,8917,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
192,192,9122,128,0,9328:0:0:0:70:LR_Drum Hit HAT.wav
64,192,9328,1,0,0:0:0:50:LR_Kick Hard Fast.wav
320,192,9533,128,0,9739:0:0:0:70:LR_Drum Hit HAT.wav
192,192,9739,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
448,192,9944,128,0,10355:0:0:0:70:LR_Drum Hit Open.wav
192,192,10355,1,0,0:0:0:50:LR_Kick Hard Fast.wav
64,192,10561,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
320,192,10766,1,0,0:0:0:50:LR_Kick Hard Fast.wav
448,192,10972,1,0,0:0:0:50:LR_Kick Hard Fast.wav
192,192,11177,128,0,11382:0:0:0:50:LR_Drum Hit HAT.wav
320,192,11382,1,0,0:0:0:50:LR_Drum Hit Clap Sn.wav
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192,192,68711,1,0,0:0:0:35:LR_Drum Hit Clap Sn.wav
320,192,68711,1,0,0:0:0:35:LR_Drum Hit Clap Sn.wav
448,192,68917,1,0,0:0:0:40:LR_Kick Hard Fast.wav
64,192,69122,1,0,0:0:0:70:LR_Drum EDge.wav
192,192,69328,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
192,192,69533,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
320,192,69739,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
320,192,69944,1,0,0:0:0:40:LR_Kick Hard Fast.wav
64,192,70150,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
448,192,70150,1,0,0:0:0:30:LR_Ride FInish.wav
192,192,70355,1,0,0:0:0:40:LR_Kick Hard Fast.wav
320,192,70561,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
64,192,70561,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
192,192,70766,1,0,0:0:0:70:LR_Drum Whistle.wav
448,192,70972,1,0,0:0:0:40:LR_Kick Hard Fast.wav
64,192,71177,1,0,0:0:0:70:LR_Drum Whistle.wav
320,192,71382,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,71382,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
64,192,71588,1,0,0:0:0:70:LR_Drum Whistle.wav
320,192,71793,1,0,0:0:0:40:LR_Kick Hard Fast.wav
192,192,71999,1,0,0:0:0:70:LR_Drum Whistle.wav
320,192,72204,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,72204,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
192,192,72410,1,0,0:0:0:70:LR_Drum Whistle.wav
64,192,72615,1,0,0:0:0:40:LR_Kick Hard Fast.wav
320,192,72821,1,0,0:0:0:70:LR_Drum Whistle.wav
64,192,73026,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
192,192,73026,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,73232,1,0,0:0:0:70:LR_Drum Whistle.wav
320,192,73437,1,0,0:0:0:40:LR_Kick Hard Fast.wav
64,192,73643,1,0,0:0:0:70:LR_Drum Whistle.wav
192,192,73848,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,73848,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,74054,1,0,0:0:0:70:LR_Drum Whistle.wav
448,192,74259,1,0,0:0:0:40:LR_Kick Hard Fast.wav
64,192,74465,1,0,0:0:0:70:LR_Drum Whistle.wav
192,192,74670,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,74670,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,74876,1,0,0:0:0:70:LR_Drum Whistle.wav
64,192,75081,1,0,0:0:0:40:LR_Kick Hard Fast.wav
192,192,75287,1,0,0:0:0:70:LR_Drum Whistle.wav
64,192,75492,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,75492,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,75698,1,0,0:0:0:70:LR_Drum Whistle.wav
192,192,75903,1,0,0:0:0:40:LR_Kick Hard Fast.wav
64,192,76109,1,0,0:0:0:70:LR_Drum Whistle.wav
192,192,76314,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,76314,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,76519,1,0,0:0:0:70:LR_Drum Whistle.wav
448,192,76725,1,0,0:0:0:30:LR_Ride FInish.wav
64,192,76725,1,0,0:0:0:70:LR_Kick Hard Fast.wav
192,192,76930,1,0,0:0:0:70:LR_Drum Whistle.wav
448,192,77136,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,77136,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
64,192,77341,1,0,0:0:0:70:LR_Drum Whistle.wav
320,192,77547,1,0,0:0:0:40:LR_Kick Hard Fast.wav
448,192,77752,1,0,0:0:0:70:LR_Drum Whistle.wav
192,192,77958,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
64,192,77958,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,78163,1,0,0:0:0:70:LR_Drum Whistle.wav
192,192,78369,1,0,0:0:0:40:LR_Kick Hard Fast.wav
448,192,78574,1,0,0:0:0:70:LR_Drum Whistle.wav
320,192,78780,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
64,192,78780,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,78985,1,0,0:0:0:70:LR_Drum Whistle.wav
192,192,79191,1,0,0:0:0:40:LR_Kick Hard Fast.wav
64,192,79396,1,0,0:0:0:70:LR_Drum Whistle.wav
448,192,79602,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,79602,128,0,80013:0:0:0:40:LR_Drum Hit Clap Sn.wav
192,192,79807,1,0,0:0:0:40:LR_Drum Fast Hit Click.wav
64,192,80013,1,0,0:0:0:50:LR_Kick Hard Fast.wav
448,192,80218,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
64,192,80424,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
192,192,80424,128,0,80835:0:0:0:40:LR_Drum Hit Clap Sn.wav
320,192,80629,1,0,0:0:0:40:LR_Drum Fast Hit Click.wav
448,192,80835,1,0,0:0:0:50:LR_Kick Hard Fast.wav
320,192,81040,1,0,0:0:0:50:LR_Drum Fast Hit Click.wav
192,192,81245,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
64,192,81245,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,81451,1,0,0:0:0:70:LR_Drum Hit HAT.wav
192,192,81656,1,0,0:0:0:70:LR_Kick Hard Fast.wav
320,192,81862,1,0,0:0:0:40:LR_Drum Hit Low Long.wav
192,192,82067,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
448,192,82067,1,0,0:0:0:40:LR_Drum Hit Clap Sn.wav
64,192,82273,5,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
192,192,82376,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
320,192,82478,1,0,0:0:0:70:LR_Kick Hard Fast.wav
448,192,82684,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
320,192,82787,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
192,192,82889,1,0,0:0:0:65:LR_Kick Hard Fast.wav
64,192,83095,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
320,192,83198,1,0,0:0:0:70:LR_Drum Hit Clap Sn.wav
192,192,83300,5,0,0:0:0:50:LR_Kick Hard Fast.wav
448,192,83300,128,0,83506:0:0:0:30:LR_Ride FInish.wav
192,192,83711,1,0,0:0:0:45:LR_Drum Hit Clap Sn.wav
64,192,83917,128,0,84122:0:0:0:45:LR_Kick Hard Fast.wav
64,192,84533,1,0,0:0:0:30:LR_Ride FInish.wav
320,192,84533,128,0,84739:0:0:0:45:LR_Drum Hit Clap Sn.wav
320,192,85150,1,0,0:0:0:35:LR_Drum Hit HAT.wav
192,192,85150,128,0,85355:0:0:0:45:LR_Drum Hit Clap Sn.wav
448,192,85766,128,0,85972:0:0:0:45:LR_Drum Hit Clap Sn.wav
64,192,85766,1,0,0:0:0:35:LR_Drum Hit HAT.wav
192,192,86177,128,0,86382:0:0:0:45:LR_Drum Hit Clap Sn.wav
320,192,86177,1,0,0:0:0:35:LR_Drum Hit HAT.wav
64,192,86588,128,0,86793:0:0:0:50:LR_Kick Hard Fast.wav
448,192,86588,1,0,0:0:0:35:LR_Drum Hit HAT.wav
320,192,87204,1,0,0:0:0:35:LR_Drum Hit HAT.wav
192,192,87204,128,0,87410:0:0:0:50:LR_Kick Hard Fast.wav
192,192,87821,1,0,0:0:0:35:LR_Drum Hit HAT.wav
448,192,87821,128,0,88026:0:0:0:50:LR_Kick Hard Fast.wav
64,192,88437,128,0,88643:0:0:0:45:LR_Drum Hit Clap Sn.wav
192,192,89054,128,0,89259:0:0:0:45:LR_Drum Hit Clap Sn.wav
64,192,89465,1,0,0:0:0:30:LR_Ride FInish.wav
320,192,89465,1,0,0:0:0:30:LR_Ride Fast.wav
448,192,89465,1,0,0:0:0:70:LR_Kick Hard Fast.wav
Crusts
waa hati nya dah mau dateng
slamat y om hiki ama tante yuleee
erlinadewi-
belom pecah mas balonnya :D
Topic Starter
Sies
updated!

Crusts wrote:

waa hati nya dah mau dateng
slamat y om hiki ama tante yuleee
jir kaya nikahan aja :v tar bagi" hati kok

erlinadewi- wrote:

belom pecah mas balonnya :D
dah pecah :'
Leonita

leoudel wrote:

wew, good job guys
makasih ka bangke:D

Crusts wrote:

waa hati nya dah mau dateng
slamat y om hiki ama tante yuleee
ayo curuts nyusul:'D

erlinadewi- wrote:

belom pecah mas balonnya :D
ka elin owo)/


Semangat biuuuuuuu hehe<3
[ A v a l o n ]
okay then
last check

[Hitsound]
00:03:985 - same sound but different hitsound usage in both diff
and wtf, kenapa ada 3 hitsound yang sama dalam 1 timing ????
contoh di Hard diff 00:08:917 (8917|3,8917|1,8917|2) -
bad quality . . . utk jenis hitsound yang sama, mending pke satu hitsound trus naikin volumenya aja drpd pke langsung 3

well, mungkin saya nggk bakal qualify map ini klo hitsoundnya masih acak-acakan
oh ya, seperti kata Julie, gpp kok klo mau nambahin tv size di tags
tolong fix masalah ini, trus panggil saya aja lagi . . . utk masalah pattern keknya udah fine
Topic Starter
Sies
fixed semua. added tv size di tag
[ A v a l o n ]
Qualified
congratulations for hiki and yulee ~
Topic Starter
Sies
at last xD thx for all supporting this map.. and thx to avalon for the heart icon^^
[ A v a l o n ]
anyway, please update this lol
Feerum
And never write again "Ready for bubble"
Not you decide this, but we BN's do :P

Anyways. Grats for Qualify! ^_^
Harbyter

Feerum wrote:

And never write again "Ready for bubble"
Not you decide this, but we BN's do :P

swaggy 8-) 8-)
Charlotte
Congratz :)
Topic Starter
Sies

[ A v a l o n ] wrote:

anyway, please update this lol
lol updated xD

Feerum wrote:

And never write again "Ready for bubble"
Not you decide this, but we BN's do :P

Anyways. Grats for Qualify! ^_^
sure. why not xD and thx too^^

Charlotte wrote:

Congratz :)
ayy charlotte thx for coming here xD
erlinadewi-
wainiii.. congratzz hiki dan yuleee untuk first quali ya xD
Maxus
Well, Congrats for the qualify :3
Leonita
Gratz biuuuuu aaaaa akhirnyaaaa♥♥
maafin yaa bii:'>

Btw, thanks ka avalon, thanks all :)
Rivals_7
Dunno if this is worth to look at it but......


Hitsound LR_Ride Fast has unbalanced delay between left and right speaker. while i can tolerate the delay on the right speaker(2nd layer), but the delay on the left speaker (1st layer) is 20 ms.
As Ranking Criteria said, every HS must had below 5 ms delay. (it is also quite uncomfortable to hear for me)

After some fixes, it become like...


I'm also cut the unusable part of this HS


Here is the fix: http://puu.sh/pu8Z0/2b7f844a54.wav


further thing i wanna know. in HD
- 00:01:109 (1109|1,1109|3,1314|3,1314|1,1519|3,1519|1) - The Pitch seems to be intended to the left speaker, but the pattern layering is kinda on the right. vice versa to - 00:02:136 (2136|2,2136|0,2341|2,2341|0,2547|0,2547|2) - as well. Any reason why you do this?

Anyways, congrats for your first qualify :) I'm looking forward to see this on the ranked section for sure
Amids

[ A v a l o n ] wrote:

anyway, please update this lol
awkoawokawokaokw :v

selamat bebebquwh~ nunggu gipewey suptag buat selametan :v
Harbyter
long time didn't see some Lordraika's hitsound strike.. xDD his old hitsounds were full of 5ms delay p,p


anyway as Rivals and Julie already said, that is a 5ms delay and it's an unrankable issue .



Also i want to add that it isn't only that hitsound with delay but other hitsounds too like LR_Ride FInish



and LR_Tom Hit 3 this is considered as impact delay



here the link of those two hitsound fixed + some little fix on other hitsounds http://puu.sh/pui89/2cce2b40ee.rar



Also look at this point 00:32:341 - in the HD

there is a sample in the global hitsound that is LR_Drum Hit Beat Long the same sample that has this note 00:32:341 (32341|0) - , i beleave this is a mistake of the mapper while hitsounding xD , you should remove it cause this leads to the creation of a OSB file in the foulder that is pretty useless, you should delete that OSB file too in the folder of this song
[ A v a l o n ]
what the . . . lol i didn't see that before
yea, i force the mapper to repair his bunch of hitsound . . . since in the beginning, i realize the hitsounding in this map was really bad
and i see so much improvement from his map after that
but seems a storyboard hitsound is just a mistake when last update

and for the mapper, actually this song itself was really simple
so maybe using too much hitsound was really not recommended for me and this is your first beatmap too

anyway, you can call QAT to disqualify and fix the problem above, and then feel free to call me again
good luck ~
Rivals_7
lol was going to point out LR_Tom Hit 3 too but not too sure about it (Since it's exactly 5 ms so I thought it'll be fine xD)

Deym Harby got more issue to point out than me I'm a nub :')

Avalonnnnnnnn Map saia macam manaaaa D: /me vanish
riffy
Disqualified upon mapper's request.
Topic Starter
Sies

Rivals_7 wrote:

Dunno if this is worth to look at it but......


Hitsound LR_Ride Fast has unbalanced delay between left and right speaker. while i can tolerate the delay on the right speaker(2nd layer), but the delay on the left speaker (1st layer) is 20 ms.
As Ranking Criteria said, every HS must had below 5 ms delay. (it is also quite uncomfortable to hear for me)

After some fixes, it become like...


I'm also cut the unusable part of this HS


Here is the fix: http://puu.sh/pu8Z0/2b7f844a54.wav


further thing i wanna know. in HD
- 00:01:109 (1109|1,1109|3,1314|3,1314|1,1519|3,1519|1) - The Pitch seems to be intended to the left speaker, but the pattern layering is kinda on the right. vice versa to - 00:02:136 (2136|2,2136|0,2341|2,2341|0,2547|0,2547|2) - as well. Any reason why you do this? okayy fixed. also 00:03:985 (3985|1) - to 1 for hand balance after 3x 2 and 4.

Anyways, congrats for your first qualify :) I'm looking forward to see this on the ranked section for sure

Harbyter wrote:

long time didn't see some Lordraika's hitsound strike.. xDD his old hitsounds were full of 5ms delay p,p lol xD as my friend say


anyway as Rivals and Julie already said, that is a 5ms delay and it's an unrankable issue .



Also i want to add that it isn't only that hitsound with delay but other hitsounds too like LR_Ride FInish



and LR_Tom Hit 3 this is considered as impact delay



here the link of those two hitsound fixed + some little fix on other hitsounds http://puu.sh/pui89/2cce2b40ee.rar



Also look at this point 00:32:341 - in the HD

there is a sample in the global hitsound that is LR_Drum Hit Beat Long the same sample that has this note 00:32:341 (32341|0) - , i beleave this is a mistake of the mapper while hitsounding xD , you should remove it cause this leads to the creation of a OSB file in the foulder that is pretty useless, you should delete that OSB file too in the folder of this song deleted xD
Fixed at all. Glad to see you here for checking the hitsound. I really appreciate that^^ Thank you so much. But i still waiting for a while since there's a problem too in this map.
Leonita
Duk tak duk duk tss~
Topic Starter
Sies
ok fixed at all.
erlinadewi-
ayo... ko belum ke quali lagi nih owo)
Topic Starter
Sies

erlinadewi- wrote:

ayo... ko belum ke quali lagi nih owo)
bn nya blm on :'
[ A v a l o n ]
Sorry for waiting :3
re-bubbled
Topic Starter
Sies
yey at last^^
thanks avalon for the bubble x3
Leonita

[ A v a l o n ] wrote:

Sorry for waiting :3
re-bubbled
thanks ka avalon^^)/
Kawawa
Confirmed, when online tell me!
Topic Starter
Sies

Kawawa wrote:

Confirmed, when online tell me!
Sorry for late reply that i'm busy irl for a while. But I'll pm you in a few hours asap. Thx :)
Kawawa
Qualified! :)
Topic Starter
Sies

Kawawa wrote:

Qualified! :)
thx kawawa^^
Haruto
Hyouka!!!
Thanks for re-mapping this song! and Congratulations on your First Ranked!
Rivals_7
O nice one
Good luck this time :3
-NanoRIPE-
Gratss ~~~
erlinadewi-
Gratz ya ^^
Niks
offset :: 1,116

congratzration~
Ibrahim
Congratulation x3
Leonita

Kawawa wrote:

Qualified! :)
Thanks Kawawawawawa >w<)//

Gratz lg biu♥
gw dapet jatah dong?:>
Amids
gret lagi bebebquwh:*
Topic Starter
Sies
Thx all especially for the BN for checking the map and Harbyter and Rivals_7 for fixing the hitsounds issue.
Also all of you that always supporting this map to be ranked. Sorry i can't quotes all your post xD
Aras
woooo qualy, traktir suptag ndre
JK, gratz ya =w=)b
Feerum
Hi. Your Tag is wrong.

It is the 2nd Opening so it should be "Opening 2"

Tags can be fixed by a QAT in the Beatmap Listing (sadly it will not be fixed ingame then, only on the website)
DeletedUser_6472510
wih udh ranked aja lagu ini :v gratz ya :v
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