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Fujimiya Kaori (cv.Amamiya Sora) - Kanade

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Topic Starter
Modem
This beatmap was submitted using in-game submission on Sabtu, 24 Maret 2018 at 21.00.16

Artist: Fujimiya Kaori (cv.Amamiya Sora)
Title: Kanade
Source: 一週間フレンズ。
Tags: isshuukan friends one week ending MAD Xinely Electoz
BPM: 75
Filesize: 26699kb
Play Time: 05:03
Difficulties Available:
  1. Electoz's Normal (1,99 stars, 415 notes)
  2. Insane (3,94 stars, 667 notes)
  3. Xinely's Hard (2,97 stars, 528 notes)
Download: Fujimiya Kaori (cv.Amamiya Sora) - Kanade
Download: Fujimiya Kaori (cv.Amamiya Sora) - Kanade (no video)
Information: Scores/Beatmap Listing
---------------
Lyrics
改札の前つなぐ手と手 いつものざわめき、新しい風
明るく見送るはずだったのに うまく笑えずに君を見ていた

Kaisatsu no mae tsunagu te to te itsumo no zawameki, atarashii kaze
Akaruku miokuru hazu datta no ni umaku waraezu ni kimi wo miteita

In front of the ticket gate, we hold each other’s hands, in the usual noise, yet in the new wind
I should have sent you off cheerfully , but I couldn’t smile at all, looking at you


君が大人になってくその季節が
悲しい歌で溢れないように
最後に何か君に伝えたくて
「さよなら」に代わる言葉を僕は探してた

Kimi ga otona ni natteku sono kisetsu ga
Kanashii uta de afurenai you ni
Saigo ni nanika kimi ni tsutaetakute
Sayonara ni kawaru kotoba wo boku wa sagashiteta

In order not to overflow the season when you are going to mature with sad song
At our last moment, I wanted to tell you something
I tried to find a word instead of saying “Goodbye”


君の手を引くその役目が僕の使命だなんて そう思ってた
だけど今わかったんだ 僕らならもう
重ねた日々がほら、導いてくれる

Kimi no te wo hiku sono yakume ga boku no shimei da nante sou omotteta
Dakedo ima wakattanda bokura nara mou
Kasaneta hibi ga hora, michibiitekureru

I thought that I had the responsibility to take your hand and lead you
But now I finally realized that we are no longer like that anymore
Look, it’s those days we spent together leading us


君が大人になってくその時間が
降り積もる間に僕も変わってく
たとえばそこにこんな歌があれば
ふたりはいつもどんな時もつながっていける

Kimi ga otona ni natteku sono jikan ga
Furitsumoru mani boku mo kawatteku
Tatoeba soko ni konna uta ga areba
Futari wa itsumo donna toki mo tsunagatte ikeru

As you are becoming an adult
In those piling up time, I am changing too
If there were to be this song at where you are,
We are always connected to each other


突然ふいに鳴り響くベルの音
焦る僕 解ける手 離れてく君
夢中で呼び止めて 抱き締めたんだ
君がどこに行ったって僕の声で守るよ

Totsuzen fui ni narihibiku beru no oto
Aseru boku hodokeru te hanareteku kimi
Muchuu de yobitomete dakishimetanda
Kimi ga doko ni itta tte boku no koe de mamoru yo

Suddenly the bell rang
I hurriedly let go of your hand
In a daze, I called you to stop, and hugged you
No matter where you are, I will protect you with my voice


君が僕の前に現れた日から
何もかもが違くみえたんだ
朝も光も涙も、歌う声も
君が輝きをくれたんだ

Kimi ga boku no mae ni arawareta hi kara
Nani mo kamo ga chigaku mietanda
Asa mo hikari mo namida mo utaugoe mo
Kimi ga kagayaki wo kuretanda

From the day you appeared in front of me
Everything looked different
Mornings, light, tears, singing voice
You gave me your light


抑えきれない思いをこの声に乗せて
遠く君の街へ届けよう
たとえばそれがこんな歌だったら
ぼくらは何処にいたとしてもつながっていける

Osaekirenai omoi wo kono koe ni nosete
Tooku kimi no machi e todoke you
Tatoeba sore ga konna uta dattara
Bokura wa doko ni ita to shitemo tsunagatte ikeru

I put the feeling I couldn’t suppress into this song
May it reach your faraway town
If this song were to be played,
No matter where we are, we’re always connected to each other

Special Thanks to :
Loneight for letting me using his/her hitsound elements
Evening for timing help
Xinely for Hard diff GD >w</
Electoz for Normal diff GD >w</
LMT1996
Boobs
Naxess
- Frontier -
Atsuro
MokouSmoke
Mako Sakata
AmigoDoChroome
C u r i
SnowNiNo_
jamimc2
Maakkeli
WISPG_G
Lucyyyyyyy
Cirno-baka9
Setz
Doormat
Siiilver
Battle
jonawaga
Yohanes
CSLM
Wafu
Naxess
Hailie (❁´▽`❁)*✲゚*
Namki °˖✧◝(⁰▿⁰)◜✧˖°
Evening
Timing
[TimingPoints]
1105,800,4,1,0,100,1,0
69905,800,4,1,0,100,1,0
135505,800,4,1,0,100,1,0
217105,800,4,1,0,100,1,0
293905,833.333333333333,4,1,0,100,1,0
294738,875.912408759124,4,1,0,100,1,0
295613,839.160839160839,4,1,0,100,1,0
296452,1000,4,1,0,100,1,0
296952,685.714285714286,4,1,0,100,1,0
297294,607.594936708861,4,1,0,100,1,0
297597,738.461538461538,4,1,0,100,1,0
297689,923.076923076923,4,1,0,100,1,0

- Shifted offset 20ms early (change back if you want)
- Added metronome resets
- Ending timed

- Not sure about most piano notes, might need to use 1/16 or 1/12 or just put timing points all over to time them perfectly :s
Topic Starter
Modem
Thanks Evening~!
Updated~! >w</
PureCreamy
Nee-san you make a beautiful masterpiece again
Topic Starter
Modem

PureCreamy wrote:

Nee-san you make a beautiful masterpiece again
Aaww you're just too cute ♡
Thanks >///<
PureCreamy
It's nice
But I can't mod it!
It's FLAWLESS!
I'm crying ;w;
Topic Starter
Modem

PureCreamy wrote:

It's nice
But I can't mod it!
It's FLAWLESS!
I'm crying ;w;
Um, thank you?
LMT
From our modding queue.



First of all turn off the hitsounds because with hitsounds, everything makes sense even if it doesn't follow the music. I'm modding the map based on the music here.
Memories
00:01:105 (1,2,3,4) - I think you should map this like 00:04:305 (1,2,3,4,5) - this to be consistent with the flow.
00:07:505 (1,2,3,4) - BUT this is not bad.
00:12:305 (2,3) - The piano here is quite ..umm... musically sophisticated? Especially this note here 00:13:505 - . Also this note 00:12:705 - is very strong and a reverse arrow kind of undermines it? I suggest using all circles here. Try this: https://osu.ppy.sh/ss/4944124 . Note the spacing for the last 3 notes are increased slightly, but still has to be smaller (and considerably) than 3 to 4.
00:34:505 (3,4) - I think you missed the guitar line here. Or if you decide to follow the violin then 3 shouldn't be there (as well as 5!). Try this: https://osu.ppy.sh/ss/4944166.
00:37:905 (3) - This should be a triple (use 1/8 divisor here) . Something like this: https://osu.ppy.sh/ss/4944177 or instead of a stack you can add some spacing to it.
01:01:105 (6,7,8,9) - It's slightly objective here, these "jumps" don't fit the music quite well. When you map a calm section like this take advantage of patterns that look simple but actually quite hard, so that it doesn't feel too intense but at the same time challenges the player. Also the piano line starts 01:00:705 - here so I think it's worth truncating the slider by 1/4 tick and add a circle on the red tick. I suggest something like this https://osu.ppy.sh/ss/4944250 but of course it's subjective and you can try different things here. Oh and don't forget to NC the first vocal note.
01:53:705 - I think you should map this tick as well because of the piano sound here.
02:21:705 (9) - this note has too large spacing for a very weak note. I suggest moving this note to between 8 and 1 since you're starting to follow the vocal line with 8 already.
02:27:905 (3,4) - These two notes should have larger spacing compared to 1 and 2 because the notes' pitch is a lot higher for these notes. Try this: https://osu.ppy.sh/ss/4944330 .
02:39:105 (2,3,4,5,6,7) - These jumps don't fit the slowly fading / leading to a calm section part here. Either choose another pattern or making these spacings smaller, preferably both.
02:45:505 (3) - This slider is a bit like "out of nowhere". You're following the piano chords with 02:44:305 (1,2,4) - , 3 is mapped with a weird "tack" sound in the background, it isn't so pretty in my opinion.
02:52:305 - Why isn't this tick mapped? A very strong piano sound here and I think you've been following it.
03:11:305 (3,4,5,6) - Intense piano line here I think you can emphasise this better. Try something like this: https://osu.ppy.sh/ss/4944396 .
03:20:505 (3) - This note is silent. Normally you only map like this to keep consistency with repetitive patterns but here the music is different. Also you're following the vocal (which should be highlighted) and an odd note like that kills the structure. Try this: https://osu.ppy.sh/ss/4944472 .

03:22:905 - The vocal starts here instead of 03:23:105 (2) - here. Try this: https://osu.ppy.sh/ss/4944433 .

03:25:705 (11) - NC this instead?

04:55:613 (3,5,6,7) - It's not a good thing to put circles on timing points because the player can't expect how to click those, and to be fair your timing points aren't exact (as with any other timing points by timing experts, there are bound to be some error in it) so putting circles here are asking the player to play a lottery game of either you get 300 or 100 (maybe even 50 or miss! even if it's not entirely their fault!) . Consider changing those to sliders.

This song is so cuteeeeeeee :x :x :x :x o/////////////o .
I think you have a good idea of how to map this but you need to listen carefully at some not-so-linear rhythm sections, you might want to break the consistency a bit to follow the music better. Also I didn't put that much thought on where the circles should be when I mod the rhythm so feel free to arrange as you see fit.
Good luck!

edit: because of a typo lol
Arusamour
Memories (3,89 stars, 623 notes)
  1. 00:09:305 (4) - Overlapping 00:09:105 (3) just like what you did with 00:05:905 (3,4)
  2. 00:12:305 (2,3) - I don't know about the reverse slider. The slider end on the white tick which is better off expressed with circles. i would try:
  3. 00:25:705 (1,2,3,4,1,2,3,4,5,6) - this part is so well-done
  4. 00:31:505 (3) - personal preference:
  5. 04:13:905 (5) - Slider doesn't fit the music. The piano in the background is ignore by the slider and 04:14:705 (7) should not stack or be there. Move that note to 04:14:905 (7).
  6. 04:17:105 (5,6) - Suggest deleting 04:17:505 (6), create a 4/4 slider on 04:17:505 (6) and place a note on 04:17:705 (6). Should look something like
  7. 04:56:952 (5,6,7) - too wide, confusing to play (maybe) because bpm change. add note on 04:57:804

This is a great song, even better being the full version. Good luck!


Your NM request from t/442488 is done
_DT3
Since it's very late here and you requested a mod from my modding queue, I might mod it tomorrow. But isn't the map unrankable? The drain time is below 5 minutes and there is only one difficulty, so..? Also I found out one of your maps got qualified si congrats :)
Naxess
From Queue

[Memories]
Will mod from 02:01:105 to 05:01:381 as requested.
  1. 02:02:705 (5,1) - Slight overlap, probably not a problem.
    02:42:505 (5,6) - ^
    03:23:505 (3,4) - ^ might want to fix this though
    03:29:905 (3,4) - ^ fix this as well, it's quite noticable
  2. 02:08:705 (4) - Have this curve upwards like this:
  3. 02:17:105 (5) - Curve this symmetrically with 02:17:505 (6) instead of having it straight.
  4. 02:29:105 (3) - Shouldn't it be curved appropriately towards where it's coming from and where it's going for better mouse movement?
  5. 02:29:905 (5) - Curve this and red point the other slider instead so it's blanketed.
  6. 02:23:905 (6,7) - Could blanket (and Ctrl + G) them as such:
  7. 02:39:105 (2,3,4,5,6,7) - So I tried a different pattern here:
    Basically make it two triangles stacked on each other and stack 02:39:705 (5) with the head of 02:40:305 (8)
  8. 03:09:505 (5,1) - Don't think this looks very good, the way they overlap. How about this instead?
    03:10:705 (2) - Saw you had this symmetrical, so you could do the same here, but I think it's better as it is right now.
  9. 03:11:405 - Add a note here (if you're following piano). Could make this a triple stack, for example.
  10. 03:26:705 (3) - If you Ctrl + G this, then the pattern of 03:26:705 (3,4,5) would be consistently up, down and then up again, although I'd understand if you didn't.
  11. 03:35:505 (1,2,3,4) - You know, if you make 03:35:905 (2,4) with red points and 03:36:305 (3) with a white point instead, then it'll be blanketed and still varied in shape. Sort of like this:
  12. 03:56:305 (1) - This slider velocity change may be a bit too much. How about you change these four as such:
    But now that I think of it, it could still work. If you make this whole part a so called drain section, where you basically make stuff easier on purpose in order to drain the player's health bar, I'd believe the change would be fine, since the osu!wiki specifically says "slowing the slider speed" about drain sections.
    So stuff like 03:57:705 (2,3) would probably not be in drain sections, because it'd allow the player to recover health faster than it drains.
    04:37:905 - This is definitely a drain section, though. Plus the slider speed was reduced progressively so the player could adapt easier.
  13. 04:23:905 (6,7,8) - This triangle could be stacked with 04:24:505 (9) and also use Ctrl + G in a way that makes the bottom left note the last note clicked before the slider, to sort of match the pattern of 04:27:905 (8,9,1)
  14. 02:03:505 (1) - Remove NC
    02:04:305 (3) - Add NC (Downbeat)
  15. 02:38:305 (1) - Remove NC
    02:37:905 (9) - Add NC (Downbeat)
  16. 04:57:689 (7) - Consider placing pre-spinner notes as close to the center of the screen as possible for better flow in mouse movement.
  17. On another note, does 04:57:919 (1) this spinner even fit where it is? I mean, does this part sound like one where you'd be ferociously spinning 400 spins per minute? Not saying I think you should change it, but just wondering. :P
[General]
  1. Disable countdown, since it's not used.

    If you'd like to use countdown, move the offset (after unticking to move notes on the timeline) to a negative number depending on how long of a countdown you'd like.
First time I've seen skinning elements in a map. They're really well done as well. ;)
Topic Starter
Modem

TurtleStuffs wrote:

Since it's very late here and you requested a mod from my modding queue, I might mod it tomorrow. But isn't the map unrankable? The drain time is below 5 minutes and there is only one difficulty, so..? Also I found out one of your maps got qualified si congrats :)
Thanks~ >w</
Um well about this map, I'll try asking to some BNs later then if it's allowed to make this map as marathon since the I map it up to 5 mins long ^^
Kana chan_old
lovely song lovely map! :D
hope it gets ranked :)
Xinely
Jiah padahal gw jg pengen ngemap ini lagu

Good luck dah ~
Topic Starter
Modem

Xinely wrote:

Jiah padahal gw jg pengen ngemap ini lagu

Good luck dah ~
Haha XD
Thanks~!
Gimana kalo Xinely nge-GD Hard??
Topic Starter
Modem

Kana chan wrote:

lovely song lovely map! :D
hope it gets ranked :)
Thaaanks~! :3
Kensuke

From my shit queue


[Memories]
00:22:105 (3) - imo you should make it like this is better
00:47:105 (4) - imo ctrl+g to make better flow
01:22:705 (1) - asymmetry slider? or my eyes bad :o
01:55:505 (1) - imo ctrl+g is better
02:03:105 (6) - ^
02:23:905 (6) - ctrl+j plz :o
02:57:905 (2) - wierd slider :(
03:06:705 (1) - curve a little bit to make perfectly blanket 03:06:305 (8)
move the last point to 236|132
03:36:305 (3) - imo curve slider is better

Am I mod your map when you update your map ??
Your maps are all good maps !! Take my stars :D
Good luck !!
Sry for fcking english grammar if u don't understand
Xinely

Modem wrote:

Xinely wrote:

Jiah padahal gw jg pengen ngemap ini lagu

Good luck dah ~
Haha XD
Thanks~!
Gimana kalo Xinely nge-GD Hard??
Mau mau *post biar formal wkwk*
Sv 2,5. Pake post buat Reminder wkwk
Topic Starter
Modem
Nice~ Moenely >3</
Atsuro
Mod from my queue

  1. Ar 8 looks and plays better imo, 8.5 feels too fast for most of the map
  2. 01:03:305 (4) - The slider end should be clickable imo, it's a stronger note than the slider head (the slider head doesn't even have a note, the vocal is not there :v)
  3. 01:30:705 - Damn song made me think i reduced my volume by accident lol
  4. 02:15:105 - I think you should really add a note here, you skipped a beat and vocal note.
  5. 03:40:305 - Adding a note before the spinner would work nice to emphasize the cymbal crash
  6. 04:57:919 (1) - How did you place the anchors :v
Really solid map, i can't find anything else
Good luck
Topic Starter
Modem

LMT1996 wrote:

From our modding queue.



First of all turn off the hitsounds because with hitsounds, everything makes sense even if it doesn't follow the music. I'm modding the map based on the music here.
Memories
00:01:105 (1,2,3,4) - I think you should map this like 00:04:305 (1,2,3,4,5) - this to be consistent with the flow. Um, I'll think about it :3
00:07:505 (1,2,3,4) - BUT this is not bad. Well, I'll keep it then XD
00:12:305 (2,3) - The piano here is quite ..umm... musically sophisticated? Especially this note here 00:13:505 - . Also this note 00:12:705 - is very strong and a reverse arrow kind of undermines it? I suggest using all circles here. Try this: https://osu.ppy.sh/ss/4944124 . Note the spacing for the last 3 notes are increased slightly, but still has to be smaller (and considerably) than 3 to 4. Nice, but sorry I wanna keep that reversed slider and that 1/4 slider as well~
00:34:505 (3,4) - I think you missed the guitar line here. Or if you decide to follow the violin then 3 shouldn't be there (as well as 5!). Try this: https://osu.ppy.sh/ss/4944166. Um, actually I followed the drum, that's why I used 1/1 slider :3
00:37:905 (3) - This should be a triple (use 1/8 divisor here) . Something like this: https://osu.ppy.sh/ss/4944177 or instead of a stack you can add some spacing to it. Oh right, I missed it XP. Fixed~!
01:01:105 (6,7,8,9) - It's slightly objective here, these "jumps" don't fit the music quite well. When you map a calm section like this take advantage of patterns that look simple but actually quite hard, so that it doesn't feel too intense but at the same time challenges the player. Also the piano line starts 01:00:705 - here so I think it's worth truncating the slider by 1/4 tick and add a circle on the red tick. I suggest something like this https://osu.ppy.sh/ss/4944250 but of course it's subjective and you can try different things here. Oh and don't forget to NC the first vocal note. Hm, I'll see another modder opinions then :3
01:53:705 - I think you should map this tick as well because of the piano sound here. Well, I mainly mapped the drum and the vocal here, so nope, sorry ;w;
02:21:705 (9) - this note has too large spacing for a very weak note. I suggest moving this note to between 8 and 1 since you're starting to follow the vocal line with 8 already.vNope, sorry ;w;. I put (9) there not because it has been a weak note, but I purposely making the spacing larger in order to follow the piano sound in which is my focus around that part
02:27:905 (3,4) - These two notes should have larger spacing compared to 1 and 2 because the notes' pitch is a lot higher for these notes. Try this: https://osu.ppy.sh/ss/4944330 . Woah right. Okay, I'm changing the flow to fix it then >w</
02:39:105 (2,3,4,5,6,7) - These jumps don't fit the slowly fading / leading to a calm section part here. Either choose another pattern or making these spacings smaller, preferably both. Okay, I'll think about it :3
02:45:505 (3) - This slider is a bit like "out of nowhere". You're following the piano chords with 02:44:305 (1,2,4) - , 3 is mapped with a weird "tack" sound in the background, it isn't so pretty in my opinion.Sorry.... I'm gonna keep it ;w;
02:52:305 - Why isn't this tick mapped? A very strong piano sound here and I think you've been following it. Oh right. Fixed~! >w</
03:11:305 (3,4,5,6) - Intense piano line here I think you can emphasise this better. Try something like this: https://osu.ppy.sh/ss/4944396 . Nice <3 Fixed~! >w</
03:20:505 (3) - This note is silent. Normally you only map like this to keep consistency with repetitive patterns but here the music is different. Also you're following the vocal (which should be highlighted) and an odd note like that kills the structure. Try this: https://osu.ppy.sh/ss/4944472 . Nice, but I wanna keep it sorry ;w;

03:22:905 - The vocal starts here instead of 03:23:105 (2) - here. Try this: https://osu.ppy.sh/ss/4944433 . Well, I map the music here, so nope sorry ;w;

03:25:705 (11) - NC this instead? Nope, sorry ;w;. The strong drum beats started at 03:25:905 (1)

04:55:613 (3,5,6,7) - It's not a good thing to put circles on timing points because the player can't expect how to click those, and to be fair your timing points aren't exact (as with any other timing points by timing experts, there are bound to be some error in it) so putting circles here are asking the player to play a lottery game of either you get 300 or 100 (maybe even 50 or miss! even if it's not entirely their fault!) . Consider changing those to sliders. Okay, I'll think about it ^^

This song is so cuteeeeeeee :x :x :x :x o/////////////o .
I think you have a good idea of how to map this but you need to listen carefully at some not-so-linear rhythm sections, you might want to break the consistency a bit to follow the music better. Also I didn't put that much thought on where the circles should be when I mod the rhythm so feel free to arrange as you see fit.
Good luck!

edit: because of a typo lol
Thanks for the mod~! >w</
Topic Starter
Modem

Boobs wrote:

Memories (3,89 stars, 623 notes)
  1. 00:09:305 (4) - Overlapping 00:09:105 (3) just like what you did with 00:05:905 (3,4)
  2. 00:12:305 (2,3) - I don't know about the reverse slider. The slider end on the white tick which is better off expressed with circles. i would try:
    Nice~ Fixed~
  3. 00:25:705 (1,2,3,4,1,2,3,4,5,6) - this part is so well-done Thanks~! >////<
  4. 00:31:505 (3) - personal preference:
    Cool~ <3 Fixed~!
  5. 04:13:905 (5) - Slider doesn't fit the music. The piano in the background is ignore by the slider and 04:14:705 (7) should not stack or be there. Move that note to 04:14:905 (7). Sorry, I prefer to map the drum and the vocal here, so I wanna keep it >v<
  6. 04:17:105 (5,6) - Suggest deleting 04:17:505 (6), create a 4/4 slider on 04:17:505 (6) and place a note on 04:17:705 (6). Should look something like
    Sorry, I wanna keep it ;w;
  7. 04:56:952 (5,6,7) - too wide, confusing to play (maybe) because bpm change. add note on 04:57:804 Fixed~!
    [/color]

This is a great song, even better being the full version. Good luck!


Your NM request from t/442488 is done
Thanks for the mod~! >w</
Topic Starter
Modem
Okay then, updated first~
Gonna reply on the rest tomorrow~! >w</

Naxess wrote:

From Queue

[Memories]
Will mod from 02:01:105 to 05:01:381 as requested. Thanks~ /owo/
  1. 02:02:705 (5,1) - Slight overlap, probably not a problem. Well, I did it on purpose in order to gradually increase the spacing. It has been my mapping style up until now ^^
    02:42:505 (5,6) - ^ ^^
    03:23:505 (3,4) - ^ might want to fix this though ^^
    03:29:905 (3,4) - ^ fix this as well, it's quite noticable ^^
  2. 02:08:705 (4) - Have this curve upwards like this:
    Sorry, I prefer straight slider there >w</
  3. 02:17:105 (5) - Curve this symmetrically with 02:17:505 (6) instead of having it straight.
    Nope sorry, I still prefer straight slider ;w;
  4. 02:29:105 (3) - Shouldn't it be curved appropriately towards where it's coming from and where it's going for better mouse movement?
    Nice <3 Fixed~!
  5. 02:29:905 (5) - Curve this and red point the other slider instead so it's blanketed. Nope, sorry.... I wanna keep it ;w;
  6. 02:23:905 (6,7) - Could blanket (and Ctrl + G) them as such:
    Nice >w</ But actually, I have been using that flow pattern for few times on the other part, so I wanna keep this part as variation flow since the song is kinda long and I need to make some different flows once in awhile so that the players wouldn't get bored :3
  7. 02:39:105 (2,3,4,5,6,7) - So I tried a different pattern here:
    Sorry, but I wanna keep it ;w;
    ^^
    Basically make it two triangles stacked on each other and stack 02:39:705 (5) with the head of 02:40:305 (8) ^^
  8. 03:09:505 (5,1) - Don't think this looks very good, the way they overlap. How about this instead?
    Oh, nice pattern <3 I'll think about it :3
    03:10:705 (2) - Saw you had this symmetrical, so you could do the same here, but I think it's better as it is right now. :3
  9. 03:11:405 - Add a note here (if you're following piano). Could make this a triple stack, for example. Okay, fixed~!
  10. 03:26:705 (3) - If you Ctrl + G this, then the pattern of 03:26:705 (3,4,5) would be consistently up, down and then up again, although I'd understand if you didn't. Nice <3 Fixed~!
  11. 03:35:505 (1,2,3,4) - You know, if you make 03:35:905 (2,4) with red points and 03:36:305 (3) with a white point instead, then it'll be blanketed and still varied in shape. Sort of like this:
    Nice~ But I wanna keep the red point as (3) sorry ;w;
  12. 03:56:305 (1) - This slider velocity change may be a bit too much. How about you change these four as such:
    Sorry.... I wanna keep it >w</
    But now that I think of it, it could still work. If you make this whole part a so called drain section, where you basically make stuff easier on purpose in order to drain the player's health bar, I'd believe the change would be fine, since the osu!wiki specifically says "slowing the slider speed" about drain sections.
    :3
    So stuff like 03:57:705 (2,3) would probably not be in drain sections, because it'd allow the player to recover health faster than it drains.
    04:37:905 - This is definitely a drain section, though. Plus the slider speed was reduced progressively so the player could adapt easier. Yup :3
  13. 04:23:905 (6,7,8) - This triangle could be stacked with 04:24:505 (9) and also use Ctrl + G in a way that makes the bottom left note the last note clicked before the slider, to sort of match the pattern of 04:27:905 (8,9,1) Sorry, I wanna keep it ;w;
  14. 02:03:505 (1) - Remove NC Fixed~!
    02:04:305 (3) - Add NC (Downbeat) Fixed~!
  15. 02:38:305 (1) - Remove NC Fixed~!
    02:37:905 (9) - Add NC (Downbeat) Fixed~!
  16. 04:57:689 (7) - Consider placing pre-spinner notes as close to the center of the screen as possible for better flow in mouse movement. Okay, I do something else to fix it >w</
  17. On another note, does 04:57:919 (1) this spinner even fit where it is? I mean, does this part sound like one where you'd be ferociously spinning 400 spins per minute? Not saying I think you should change it, but just wondering. :P Okay, fixed~! I change it into a slider art >w</
[General]
  1. Disable countdown, since it's not used. Fixed~!

    If you'd like to use countdown, move the offset (after unticking to move notes on the timeline) to a negative number depending on how long of a countdown you'd like. Um, actually I just forgot to disable it :P
First time I've seen skinning elements in a map. They're really well done as well. ;) Thanks~! />w</
Thanks for the mod~!>w</
MokouSmoke
from my queue~
[Map]
  1. as a general comment, Some of the places you use a drum clap sound doen't sound very good since it's high pitched and doesn't follow bass drum well. Try using the default drum finish instead since it has a lower pitch.
  2. 00:01:105 (1,2) - why not use the same rhythm as 00:04:305 (1,2) - or 00:07:505 (1,2) - ? Especially 00:01:905 (2) - since I feel each piano sound in the beginning should be clickable if you're going to be using extended sliders
  3. 00:25:105 (3) - the drums really caught me by surprise. Suggest you break this into two notes so players can click on the bass drum sound for a smoother transition
  4. 00:28:305 (3) - 00:31:505 (3) - etc... - I would use a softer hitsound here. It's too much bass drum sound right now and the music doesn't support it
  5. 00:33:905 (2,3,4) - 1/4 spacing is way too big for something that's overmapped in the first place. why not use 1/4 rhythm at 00:34:905 - instead where the violin sound is, just like at 00:31:505 (3,4) -
  6. 00:35:505 (6) - flow here isn't very nice. I think move the the first control point to [~15, ~119] better
  7. 00:37:905 (3,4) - this part feels calm to me, so I think a smaller spacing (like 1.3x) would be better
  8. 00:40:905 (6) - probably a stupid idea, but 1/16 repeat slider to follow drums? ^.^
  9. 00:40:905 (6,7,1,2,3,4,5) - hitsound suggestion for this part: 00:41:105 (1) - sliderhead should be drum clap, slidertail should be soft clap 00:41:505 (2,3) - can use normal sampleset but softclap addition to represent different sound, 00:42:305 (5) - use default drum finish
  10. 00:47:105 (4) - ctrl+g for flow
  11. 00:49:905 (3) - I wish you wouldn't skip vocal sound on red tick
  12. 00:55:305 - add note here, follows vocal and gives more emphasis to downbeat
  13. 01:07:505 (2) - drum sc2 finish on slidertail
  14. 01:14:305 - this should be clickable imo, both vocal and drum land here. especially since there isn't even a sound at 01:14:505 (4) - but it's still clickable
  15. 01:28:905 (8,1) - make slider flatter so there's smoother flow
  16. 01:31:905 (3) - 01:33:505 (2) - the sc1 claps are still really loud in this section, I think you could add extra green lines and reduce the volume of those to 25-30%
  17. 01:39:505 (2) - break into 2/1 slider + note so 01:40:305 - is clickable?
  18. 01:55:505 (1) - remove NC
  19. 02:35:305 - I think this vocal too important to skip, since you add note at 02:36:105 (4) - where the clap sound doesn't seem to follow music
  20. 02:58:505 (3,4,5,6) - make these both triplets or both repeat sliders since they represent same sound
  21. 02:59:305 - prefer if you didn't skip this bass drum sound since you're mapping out percussion here
  22. 03:00:105 (4) - default drum finish pls
  23. 03:03:505 (1) - I find it a little awkward to represent different drum sounds for the repeat and slider end. suggest this rhythm instead: http://puu.sh/onK5F/a40e2c4ec1.jpg
  24. 03:51:305 - don't skip this vocal sound, you didn't skip it in similar section at 03:44:905 (3) -
  25. 04:20:905 (5,6) - I would just stack these on 04:21:105 (7) - to show that 04:20:905 (5,6,7) - represent actual drum sounds while the slidertail of 04:20:505 (4) - doesn't follow anything in the music.
  26. 04:33:105 (1) - I didn't mention these before, but maybe you tweak your hitsounds so that you can use both a sc1 finish and a normal finish for places like these where the cymbal and bass drum are both present?
  27. 04:50:705 (1,2) - prefer two 1/2 sliders instead just like at 04:47:505 (1,2) - since beats are group into two's here
Mostly just personal suggestions. Map is already fairly well done, so good luck~
Topic Starter
Modem

- Frontier - wrote:


From my shit queue


[Memories]
00:22:105 (3) - imo you should make it like this is better
Nice. But I wanna keep it sorry ;w;
00:47:105 (4) - imo ctrl+g to make better flow Well, I wanna make a reversed flow here, so I wanna keep it, sorry ;w;
01:22:705 (1) - asymmetry slider? or my eyes bad :o No, your eyes are great XD. Fixed~!
01:55:505 (1) - imo ctrl+g is better Well, there's a jump for this note -> 01:56:105 (2) so I wanna keep it sorry ;w;
02:03:105 (6) - ^ Well, I wanna make a reversed flow here, so I wanna keep it, sorry ;w;
02:23:905 (6) - ctrl+j plz :o I wanna keep it sorry ;w;
02:57:905 (2) - wierd slider :( Indeed XD
03:06:705 (1) - curve a little bit to make perfectly blanket 03:06:305 (8)
move the last point to 236|132 I guess that blanket is fine :3
03:36:305 (3) - imo curve slider is better I wanna keep it as 'sharp' slider instead sorry ;w;

Am I mod your map when you update your map ?? Um, I dunno o.o I kinda forgetful
Your maps are all good maps !! Take my stars :D Waaaa thank youuuu />w</ *hugs*
Good luck !!
Sry for fcking english grammar if u don't understand
Thanks for the mod~! >w</

Atsuro wrote:

Mod from my queue

Ar 8 looks and plays better imo, 8.5 feels too fast for most of the map It feels kinda fine for me :3
01:03:305 (4) - The slider end should be clickable imo, it's a stronger note than the slider head (the slider head doesn't even have a note, the vocal is not there :v) I guess it's fine to keep it :3
01:30:705 - Damn song made me think i reduced my volume by accident lol Ahaha XD
02:15:105 - I think you should really add a note here, you skipped a beat and vocal note. Well yeah, I mapped the drum there >.<
03:40:305 - Adding a note before the spinner would work nice to emphasize the cymbal crash Wow nice <3 Added~!
04:57:919 (1) - How did you place the anchors :v >.<


Really solid map, i can't find anything else Thanks~ :3
Good luck
Thanks for the mod~! >w</
Topic Starter
Modem

MokouSmoke wrote:

from my queue~
[Map]
  1. as a general comment, Some of the places you use a drum clap sound doen't sound very good since it's high pitched and doesn't follow bass drum well. Try using the default drum finish instead since it has a lower pitch. Sorry, I wanna keep it, since the customed ones have softer sound and match the music quite nice >w</
  2. 00:01:105 (1,2) - why not use the same rhythm as 00:04:305 (1,2) - or 00:07:505 (1,2) - ? Especially 00:01:905 (2) - since I feel each piano sound in the beginning should be clickable if you're going to be using extended sliders Okay, fixed~!
  3. 00:25:105 (3) - the drums really caught me by surprise. Suggest you break this into two notes so players can click on the bass drum sound for a smoother transition Um, I'll think about it then :3
  4. 00:28:305 (3) - 00:31:505 (3) - etc... - I would use a softer hitsound here. It's too much bass drum sound right now and the music doesn't support it Sorry, I wanna keep it >w</
  5. 00:33:905 (2,3,4) - 1/4 spacing is way too big for something that's overmapped in the first place. why not use 1/4 rhythm at 00:34:905 - instead where the violin sound is, just like at 00:31:505 (3,4) - Well, I wanna use different rhythm here, so I wanna keep it sorry >.<
  6. 00:35:505 (6) - flow here isn't very nice. I think move the the first control point to [~15, ~119] better Fixed~!
  7. 00:37:905 (3,4) - this part feels calm to me, so I think a smaller spacing (like 1.3x) would be better Okay, I did something else to fix it >w</
  8. 00:40:905 (6) - probably a stupid idea, but 1/16 repeat slider to follow drums? ^.^ I would love to, but kinda scared to do so ^.^
  9. 00:40:905 (6,7,1,2,3,4,5) - hitsound suggestion for this part: 00:41:105 (1) - sliderhead should be drum clap, slidertail should be soft clap 00:41:505 (2,3) - can use normal sampleset but softclap addition to represent different sound, 00:42:305 (5) - use default drum finish Oh nice <3 Fixed~!
  10. 00:47:105 (4) - ctrl+g for flow Well, I wanna make a reversed flow here, so I wanna keep it, sorry ;w;
  11. 00:49:905 (3) - I wish you wouldn't skip vocal sound on red tick Um, I'll see other modders' opinion before changing it then :3
  12. 00:55:305 - add note here, follows vocal and gives more emphasis to downbeat Sorry, I only wanna map the drum here, so no change sorry ;w;
  13. 01:07:505 (2) - drum sc2 finish on slidertail O right, I forgot XD Fixed~!
  14. 01:14:305 - this should be clickable imo, both vocal and drum land here. especially since there isn't even a sound at 01:14:505 (4) - but it's still clickable Sorry, I wanna emphasize the voice using reversed slider for variation >.<
  15. 01:28:905 (8,1) - make slider flatter so there's smoother flow Um well, even if it's a rounded slider, but I put 01:28:905 (8) and 01:29:705 (2) right at the head and the tail of (1)'s line, so it still has a nice flow I guess :3
  16. 01:31:905 (3) - 01:33:505 (2) - the sc1 claps are still really loud in this section, I think you could add extra green lines and reduce the volume of those to 25-30% Oh right, fixed~! >w</
  17. 01:39:505 (2) - break into 2/1 slider + note so 01:40:305 - is clickable? Um, nice but I wanna keep it as a reversed slider sorry ;w;
  18. 01:55:505 (1) - remove NC Wow, I didn't notice it XD. Okay fixed~! >w</
  19. 02:35:305 - I think this vocal too important to skip, since you add note at 02:36:105 (4) - where the clap sound doesn't seem to follow music Nice <3 Added~!
  20. 02:58:505 (3,4,5,6) - make these both triplets or both repeat sliders since they represent same sound Okay, fixed~!
  21. 02:59:305 - prefer if you didn't skip this bass drum sound since you're mapping out percussion here ..... Now that you mention it, I've just heard the drum sound there o.o Okay fixed~!
  22. 03:00:105 (4) - default drum finish pls Fixed~!
  23. 03:03:505 (1) - I find it a little awkward to represent different drum sounds for the repeat and slider end. suggest this rhythm instead: http://puu.sh/onK5F/a40e2c4ec1.jpg Nice <3 But I wanna keep it, sorry ;w;
  24. 03:51:305 - don't skip this vocal sound, you didn't skip it in similar section at 03:44:905 (3) - Nice <3 Fixed~!
  25. 04:20:905 (5,6) - I would just stack these on 04:21:105 (7) - to show that 04:20:905 (5,6,7) - represent actual drum sounds while the slidertail of 04:20:505 (4) - doesn't follow anything in the music. Nice, but I wanna keep it, sorry ;w;
  26. 04:33:105 (1) - I didn't mention these before, but maybe you tweak your hitsounds so that you can use both a sc1 finish and a normal finish for places like these where the cymbal and bass drum are both present? Sorry, but I wanna keep using that customed finish hitsound >.<
  27. 04:50:705 (1,2) - prefer two 1/2 sliders instead just like at 04:47:505 (1,2) - since beats are group into two's here Well, I wanna make variations at rhythm so I wanna keep it, sorry ;w;
Mostly just personal suggestions. Map is already fairly well done, so good luck~
Thanks for the mod~! >w</
Shiranai
Aku heran video sama backgroundnya beda dengan source nya, aku paham konsepnya sama kaya yang nishino kana tapi tetep aja aneh

No kds,
  1. 04:57:689 (7) - timingnya aneh, kalo kata aku mending red line yang di 04:57:597 - langsung pake bpm 65, terus red line yang di sini 04:57:689 - didelete aja kurang lebih jadinya gini http://puu.sh/onYkI/0c08e1d15f.png, timing code di bawah:
    1105,800,4,2,1,30,1,0
    1105,-166.666666666667,4,2,1,30,0,0
    1505,-166.666666666667,4,2,2,30,0,0
    1905,-166.666666666667,4,2,1,30,0,0
    3305,-166.666666666667,4,2,2,30,0,0
    3505,-166.666666666667,4,2,1,30,0,0
    4105,-166.666666666667,4,2,2,30,0,0
    4305,-166.666666666667,4,2,1,30,0,0
    4905,-166.666666666667,4,2,2,30,0,0
    5105,-166.666666666667,4,2,1,30,0,0
    5705,-166.666666666667,4,2,2,30,0,0
    5905,-166.666666666667,4,2,1,30,0,0
    6505,-166.666666666667,4,2,2,30,0,0
    6705,-166.666666666667,4,2,1,30,0,0
    7305,-166.666666666667,4,2,2,30,0,0
    7505,-166.666666666667,4,2,1,30,0,0
    8105,-166.666666666667,4,2,2,30,0,0
    8305,-166.666666666667,4,2,1,30,0,0
    8905,-166.666666666667,4,2,2,30,0,0
    9105,-166.666666666667,4,2,1,30,0,0
    13905,-142.857142857143,4,2,1,30,0,0
    14505,-142.857142857143,4,2,2,30,0,0
    14705,-142.857142857143,4,2,1,30,0,0
    15305,-142.857142857143,4,2,2,30,0,0
    15505,-142.857142857143,4,2,1,30,0,0
    17705,-142.857142857143,4,2,2,30,0,0
    17905,-142.857142857143,4,2,1,30,0,0
    18505,-142.857142857143,4,2,2,30,0,0
    18705,-142.857142857143,4,2,1,30,0,0
    22505,-142.857142857143,4,2,2,30,0,0
    22705,-142.857142857143,4,2,1,30,0,0
    23305,-142.857142857143,4,2,2,30,0,0
    23505,-142.857142857143,4,2,1,30,0,0
    24105,-142.857142857143,4,2,2,30,0,0
    24305,-142.857142857143,4,2,1,30,0,0
    24905,-142.857142857143,4,2,2,30,0,0
    25105,-142.857142857143,4,2,1,30,0,0
    25705,-125,4,2,1,50,0,0
    26705,-100,4,2,1,50,0,0
    29805,-100,4,2,2,5,0,0
    29905,-100,4,2,1,50,0,0
    42705,-142.857142857143,4,2,1,40,0,0
    53905,-200,4,2,1,40,0,0
    55505,-125,4,2,1,30,0,0
    55905,-125,4,2,1,45,0,0
    63205,-125,4,2,1,5,0,0
    63305,-125,4,2,1,45,0,0
    66705,-111.111111111111,4,2,1,50,0,0
    68305,-200,4,2,1,50,0,0
    68805,-200,4,2,1,5,0,0
    68905,-200,4,2,1,50,0,0
    69905,800,4,2,1,60,1,1
    69905,-83.3333333333333,4,2,1,60,0,1
    82305,-83.3333333333333,4,2,1,60,0,0
    82705,-83.3333333333333,4,2,1,60,0,1
    89105,-125,4,2,1,60,0,1
    90705,-142.857142857143,4,2,1,40,0,1
    92305,-166.666666666667,4,2,1,40,0,1
    93905,-200,4,2,1,40,0,1
    95505,-200,4,2,1,10,0,0
    95905,-200,4,2,1,40,0,0
    97905,-200,4,2,1,60,0,0
    108305,-142.857142857143,4,2,1,40,0,0
    119505,-200,4,2,1,40,0,0
    121105,-125,4,2,1,45,0,0
    132305,-111.111111111111,4,2,1,50,0,0
    133905,-200,4,2,1,50,0,0
    135505,800,4,2,1,60,1,1
    135505,-83.3333333333333,4,2,1,60,0,1
    147905,-83.3333333333333,4,2,1,60,0,0
    148305,-83.3333333333333,4,2,1,60,0,1
    158705,-83.3333333333333,4,2,1,40,0,1
    164305,-83.3333333333333,4,2,1,40,0,0
    165105,-83.3333333333333,4,2,1,60,0,0
    217105,800,4,2,1,60,1,0
    217105,-83.3333333333333,4,2,1,60,0,0
    220305,-83.3333333333333,4,2,1,10,0,0
    223505,-200,4,2,1,40,0,0
    235905,-166.666666666667,4,2,1,40,0,0
    242705,-142.857142857143,4,2,1,40,0,0
    244305,-125,4,2,1,45,0,0
    245905,-111.111111111111,4,2,1,50,0,0
    249105,-83.3333333333334,4,2,1,65,0,1
    261505,-83.3333333333334,4,2,1,65,0,0
    261905,-83.3333333333334,4,2,1,65,0,1
    268305,-100,4,2,1,60,0,1
    269905,-111.111111111111,4,2,1,60,0,1
    271505,-125,4,2,1,60,0,1
    273105,-142.857142857143,4,2,1,60,0,1
    274705,-166.666666666667,4,2,1,40,0,0
    289805,-166.666666666667,4,2,2,40,0,0
    289905,-166.666666666667,4,2,1,40,0,0
    293005,-166.666666666667,4,2,2,40,0,0
    293105,-166.666666666667,4,2,1,40,0,0
    293905,833.333333333333,4,2,1,40,1,0
    293905,-166.666666666667,4,2,1,40,0,0
    294738,875.912408759124,4,2,1,40,1,0
    294738,-166.666666666667,4,2,1,40,0,0
    295613,839.160839160839,4,2,1,40,1,0
    295613,-166.666666666667,4,2,1,40,0,0
    296452,1000,4,2,1,40,1,0
    296452,-166.666666666667,4,2,1,40,0,0
    296952,685.714285714286,4,2,1,40,1,0
    296952,-166.666666666667,4,2,1,10,0,0
    297294,607.594936708861,4,2,1,40,1,0
    297294,-166.666666666667,4,2,1,40,0,0
    297597,738.461538461538,4,2,1,40,1,0
    297597,-125,4,2,1,40,0,0
    297689,923.076923076923,4,2,1,40,1,0
    297689,-125,4,2,1,20,0,0
    297919,-125,4,2,1,5,0,0
  2. 04:56:952 (5,6) - Kalo kata aku lebih baik pake 1/2 slider biar transisi timing di bagian ini 04:57:294 - ga terlalu susah buat di klik, terus pake volume 30% di sini 04:57:294 -
  3. 04:57:689 (7) - Imo bukan 1/12 dan juga better delete the reverse on (7) just simply use 1/8 slider, karena snapped nya mending di 1/8 terus mulainya dari sini 04:57:597 - . Slider terakhir juga mengikuti mulainya dari sini 04:57:827 - . Jadi overall rhythm nya kurang lebih jadi kaya gini http://puu.sh/onZQB/d1b0a4ce6f.jpg
Until then good luck~

Edit third point
Topic Starter
Modem
Uwaaaa Mako-saaaan <333 Welcome />w</ *hugs*

Mako Sakata wrote:

Aku heran video sama backgroundnya beda dengan source nya, aku paham konsepnya sama kaya yang nishino kana tapi tetep aja aneh Well, konsepnya sama kayak map ini -> https://osu.ppy.sh/s/172662 . Anime yang dipake buat background sama video Puella Magi Madoka Magica, tapi sebenernya anime aslinya Romeo x Juliet. Jadi nggak masalah pake video sama background dari anime lain asalkan anime asalnya dicantumkan di source :3. Selain itu, di mp3nya ada suara-suara 'percakapan' dari karakter yang matching sama videonya, jadi.... o.o

No kds, are u sure? o.o
  1. 04:57:689 (7) - timingnya aneh, kalo kata aku mending red line yang di 04:57:597 - langsung pake bpm 65, terus red line yang di sini 04:57:689 - didelete aja kurang lebih jadinya gini http://puu.sh/onYkI/0c08e1d15f.png, timing code di bawah:
    1105,800,4,2,1,30,1,0
    1105,-166.666666666667,4,2,1,30,0,0
    1505,-166.666666666667,4,2,2,30,0,0
    1905,-166.666666666667,4,2,1,30,0,0
    3305,-166.666666666667,4,2,2,30,0,0
    3505,-166.666666666667,4,2,1,30,0,0
    4105,-166.666666666667,4,2,2,30,0,0
    4305,-166.666666666667,4,2,1,30,0,0
    4905,-166.666666666667,4,2,2,30,0,0
    5105,-166.666666666667,4,2,1,30,0,0
    5705,-166.666666666667,4,2,2,30,0,0
    5905,-166.666666666667,4,2,1,30,0,0
    6505,-166.666666666667,4,2,2,30,0,0
    6705,-166.666666666667,4,2,1,30,0,0
    7305,-166.666666666667,4,2,2,30,0,0
    7505,-166.666666666667,4,2,1,30,0,0
    8105,-166.666666666667,4,2,2,30,0,0
    8305,-166.666666666667,4,2,1,30,0,0
    8905,-166.666666666667,4,2,2,30,0,0
    9105,-166.666666666667,4,2,1,30,0,0
    13905,-142.857142857143,4,2,1,30,0,0
    14505,-142.857142857143,4,2,2,30,0,0
    14705,-142.857142857143,4,2,1,30,0,0
    15305,-142.857142857143,4,2,2,30,0,0
    15505,-142.857142857143,4,2,1,30,0,0
    17705,-142.857142857143,4,2,2,30,0,0
    17905,-142.857142857143,4,2,1,30,0,0
    18505,-142.857142857143,4,2,2,30,0,0
    18705,-142.857142857143,4,2,1,30,0,0
    22505,-142.857142857143,4,2,2,30,0,0
    22705,-142.857142857143,4,2,1,30,0,0
    23305,-142.857142857143,4,2,2,30,0,0
    23505,-142.857142857143,4,2,1,30,0,0
    24105,-142.857142857143,4,2,2,30,0,0
    24305,-142.857142857143,4,2,1,30,0,0
    24905,-142.857142857143,4,2,2,30,0,0
    25105,-142.857142857143,4,2,1,30,0,0
    25705,-125,4,2,1,50,0,0
    26705,-100,4,2,1,50,0,0
    29805,-100,4,2,2,5,0,0
    29905,-100,4,2,1,50,0,0
    42705,-142.857142857143,4,2,1,40,0,0
    53905,-200,4,2,1,40,0,0
    55505,-125,4,2,1,30,0,0
    55905,-125,4,2,1,45,0,0
    63205,-125,4,2,1,5,0,0
    63305,-125,4,2,1,45,0,0
    66705,-111.111111111111,4,2,1,50,0,0
    68305,-200,4,2,1,50,0,0
    68805,-200,4,2,1,5,0,0
    68905,-200,4,2,1,50,0,0
    69905,800,4,2,1,60,1,1
    69905,-83.3333333333333,4,2,1,60,0,1
    82305,-83.3333333333333,4,2,1,60,0,0
    82705,-83.3333333333333,4,2,1,60,0,1
    89105,-125,4,2,1,60,0,1
    90705,-142.857142857143,4,2,1,40,0,1
    92305,-166.666666666667,4,2,1,40,0,1
    93905,-200,4,2,1,40,0,1
    95505,-200,4,2,1,10,0,0
    95905,-200,4,2,1,40,0,0
    97905,-200,4,2,1,60,0,0
    108305,-142.857142857143,4,2,1,40,0,0
    119505,-200,4,2,1,40,0,0
    121105,-125,4,2,1,45,0,0
    132305,-111.111111111111,4,2,1,50,0,0
    133905,-200,4,2,1,50,0,0
    135505,800,4,2,1,60,1,1
    135505,-83.3333333333333,4,2,1,60,0,1
    147905,-83.3333333333333,4,2,1,60,0,0
    148305,-83.3333333333333,4,2,1,60,0,1
    158705,-83.3333333333333,4,2,1,40,0,1
    164305,-83.3333333333333,4,2,1,40,0,0
    165105,-83.3333333333333,4,2,1,60,0,0
    217105,800,4,2,1,60,1,0
    217105,-83.3333333333333,4,2,1,60,0,0
    220305,-83.3333333333333,4,2,1,10,0,0
    223505,-200,4,2,1,40,0,0
    235905,-166.666666666667,4,2,1,40,0,0
    242705,-142.857142857143,4,2,1,40,0,0
    244305,-125,4,2,1,45,0,0
    245905,-111.111111111111,4,2,1,50,0,0
    249105,-83.3333333333334,4,2,1,65,0,1
    261505,-83.3333333333334,4,2,1,65,0,0
    261905,-83.3333333333334,4,2,1,65,0,1
    268305,-100,4,2,1,60,0,1
    269905,-111.111111111111,4,2,1,60,0,1
    271505,-125,4,2,1,60,0,1
    273105,-142.857142857143,4,2,1,60,0,1
    274705,-166.666666666667,4,2,1,40,0,0
    289805,-166.666666666667,4,2,2,40,0,0
    289905,-166.666666666667,4,2,1,40,0,0
    293005,-166.666666666667,4,2,2,40,0,0
    293105,-166.666666666667,4,2,1,40,0,0
    293905,833.333333333333,4,2,1,40,1,0
    293905,-166.666666666667,4,2,1,40,0,0
    294738,875.912408759124,4,2,1,40,1,0
    294738,-166.666666666667,4,2,1,40,0,0
    295613,839.160839160839,4,2,1,40,1,0
    295613,-166.666666666667,4,2,1,40,0,0
    296452,1000,4,2,1,40,1,0
    296452,-166.666666666667,4,2,1,40,0,0
    296952,685.714285714286,4,2,1,40,1,0
    296952,-166.666666666667,4,2,1,10,0,0
    297294,607.594936708861,4,2,1,40,1,0
    297294,-166.666666666667,4,2,1,40,0,0
    297597,738.461538461538,4,2,1,40,1,0
    297597,-125,4,2,1,40,0,0
    297689,923.076923076923,4,2,1,40,1,0
    297689,-125,4,2,1,20,0,0
    297919,-125,4,2,1,5,0,0
    Thanks Mako-san, tapi timingnya kayaknya mau tetep aja deh, soalnya udah minta bantuannya Evening buat ngatur timing setupnya >.<
  2. 04:56:952 (5,6) - Kalo kata aku lebih baik pake 1/2 slider biar transisi timing di bagian ini 04:57:294 - ga terlalu susah buat di klik, terus pake volume 30% di sini 04:57:294 - Oke, fix~!
  3. 04:57:689 (7) - Imo bukan 1/12, snapped nya mending di 1/8 terus mulainya dari sini 04:57:597 - . Slider terakhir juga mengikuti mulainya dari sini 04:57:943 - . Jadi overall rhythm nya kurang lebih jadi kaya gini http://puu.sh/onZ9N/9e369a680f.jpg Ok, fix~!
Until then good luck~ Thanks~ />w</ *hugs again*
Topic Starter
Modem
Finally updated~! >w</
AmigoDoChroome
hi
simple mod <3

00:01:905 (2) - http://osu.ppy.sh/ss/4988827
00:13:105 (3,4,5) - http://osu.ppy.sh/ss/4988831
01:00:305 (5) - weird
01:09:905 (1) - wtf
02:17:505 (6) - blanket
02:18:705 (1) - weird slider
03:26:705 (3) - confused

nothing more to comment, I loved your map , good luck and let it be ranked!
Topic Starter
Modem

AmigoDoChroome wrote:

hi
simple mod <3

00:01:905 (2) - http://osu.ppy.sh/ss/4988827 Nice, but nope sorry I prefer mine ;w;
00:13:105 (3,4,5) - http://osu.ppy.sh/ss/4988831 Nope, sorry I still prefer mine >.<
01:00:305 (5) - weird lol XD
01:09:905 (1) - wtf That's blanket :3
02:17:505 (6) - blanket Nope, sorry >.<
02:18:705 (1) - weird slider Yup, I made it 'looped' :D
03:26:705 (3) - confused Not really o.o

nothing more to comment, I loved your map , good luck and let it be ranked! Wow thanks >////<
Thanks for the mod~! >w</
Reillia
NM from my Queue

01:24:305 (5) - finish sound is too loud
01:25:905 (1) - 01:26:705 (3) - 01:27:505 (5) - ^
02:10:705 (1,2,3,4) - how about this shape? 02:29:105 (3) - maybe more interesting if ctrl+g
02:37:905 (1,2) - it's bad follow in my criteria
03:03:505 (1,2) - why jump here? 03:03:505 (1,2) - 03:07:505 (2,3) - these are stack?
03:14:505 (3,4) - how about blanket this?
SnowNiNo_
From my queue

  • [Memories]
  1. 00:02:705 - imo this sound shouldnt be express by sliderend, same problem 00:09:905 - 00:11:505 - 00:16:305 - 00:19:505 - 00:21:105 -
  2. 00:41:105 (1,2,3) - consist the spacing?
  3. 01:03:305 (4) - switching from vocal to piano is too sudden and feels strange imo, make the slider end at 01:03:705 - ?
  4. 01:29:105 - addition change to drum? would sound good :D
  5. 01:57:905 (8) - NC?
  6. 02:54:705 (3,4,5) - linear flow D:
  7. 03:31:905 (8,1,2) - ^
  8. 03:56:305 (1) - dont need to NC here imo
  9. 04:25:105 (1,3,5) - make the HS same as 01:25:905 (1,3,5) - and 02:31:505 (1,3,5) - ?
this song makes me want to cry 。・゚・(つд`゚)・゚・
anyway nice map :D
have a star ★ GL~
MBmasher
From my NM queue:

My Memories
  1. Add a circle at 01:30:505 to match the vocals. Maybe stack it on 01:30:705 (1)?

Sorry it was really short, but I can't find anything else wrong.
Amazing map! Good luck. :)
Topic Starter
Modem

[C u r i] wrote:

NM from my Queue

01:24:305 (5) - finish sound is too loud Sorry, I wanna keep it >.<
01:25:905 (1) - 01:26:705 (3) - 01:27:505 (5) - ^ ^
02:10:705 (1,2,3,4) - how about this shape? Nice, but I prefer to stack it, sorry ;w;
02:29:105 (3) - maybe more interesting if ctrl+g Oh, nice <3 Fixed~!
02:37:905 (1,2) - it's bad follow in my criteria Not really I guess....
03:03:505 (1,2) - why jump here? 03:03:505 (1,2) That wasn't jump - 03:07:505 (2,3) - these are stack? Yup
03:14:505 (3,4) - how about blanket this? Nope, sorry ;w;
Thanks for the mod~! >w</
Topic Starter
Modem

SnowNiNo_ wrote:

From my queue

  • [Memories]
  1. 00:02:705 - imo this sound shouldnt be express by sliderend, same problem 00:09:905 - 00:11:505 - 00:16:305 - 00:19:505 - 00:21:105 - It doesn't the matter to have different rhythms once in awhile :3
  2. 00:41:105 (1,2,3) - consist the spacing? Well, I tends to make them into jump along with 00:42:105 (4,5,6) ;)
  3. 01:03:305 (4) - switching from vocal to piano is too sudden and feels strange imo, make the slider end at 01:03:705 - ? Hm, that's right. Ok, fixed~!
  4. 01:29:105 - addition change to drum? would sound good :D Nice. But I prefer to use normal addition, sorry ;w;
  5. 01:57:905 (8) - NC? Oh right, fixed~!
  6. 02:54:705 (3,4,5) - linear flow D: Sorry, I wanna keep it >.<
  7. 03:31:905 (8,1,2) - ^ ^
  8. 03:56:305 (1) - dont need to NC here imo Fixed~!
  9. 04:25:105 (1,3,5) - make the HS same as 01:25:905 (1,3,5) - and 02:31:505 (1,3,5) - ? Okay, fixed~!
this song makes me want to cry 。・゚・(つд`゚)・゚・
anyway nice map :D
have a star ★ GL~ Waaaaa thank you~~~~ >////<
Thanks for the mod~! >w</
Topic Starter
Modem

jamimc2 wrote:

From my NM queue:

My Memories
  1. Add a circle at 01:30:505 to match the vocals. Maybe stack it on 01:30:705 (1)? Okay, fixed~!

Sorry it was really short, but I can't find anything else wrong.
Amazing map! Good luck. :) Thanks~ >///w///<
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~ >w</
Makeli
hi!!!!!!
you actually posted twice in my que but that doesn't matter lol

oh baby

mi memrs
I. 00:01:905 (2) - tbh imo you should stay consistent with your rythm. Cause here you don't "overmap" that sliderend (which is imo ok cause I like passive sliderends) but 00:05:905 (3,4) - here you "overmap" that sliderend
II. 00:13:105 (3,4,5) - It sounds that these are like 5ms late
III. 00:13:905 (1) - Imo that hitsound should be less powerful since now it kinda hurts my ears and is really loud comparing to the song when it's super calm
IV. 00:26:105 (2,3) - why did you hitsound these differently? It's literally the same sound.
V. 00:34:505 (3,4,5) - Why do you go this inconsistent with rythm here?
VI. 00:37:705 (3,4) - You could lower the hitsound volume for these two snares to like 30% and then give 00:37:905 (5) - that 50% again so it gets the most powerful sound since it's more powerful in the song too
VII. 00:40:905 (8,9) - this is in 1/12 but it might be kinda random for the player. (just pointed this out since i'm that guy who has to snap everything 100% properly)
VIII. 00:59:505 (3) - Kinda random imo to stack this under (2) when this is a sound you would want to emphasize with spacing
IX. 01:02:705 (3) - This sounds random when you snapped it to that yellow tick. Wouldn't it make more sense to make this a 1/2 slider since there is a sound at that red tick?
X. 01:03:305 (4) - This is also kinda random when you skip that loud piano sound with this
XI. 01:25:905 (1) - These finishes seriously hurt my ears
XII. 02:23:305 (4) - Why is this hitsounded as a clap when there is no snare here?
XIII. 02:23:505 (5) - And this as a finish? tbh I think there is a lot of these and imo they are kinda random
XIV. 02:33:105 (5) - You could try to balance this a bit
XV. 02:52:105 (4,5,6) - Ehh this stack doesn't really fit the song imo
XVI. 03:12:705 (3,4) - This is actually in 1/3 and there is nothing in the song to justify 03:12:905 (5,6) -
XVII. 03:37:105 (1) - Hm this felt kinda overdone considering the song at hand. This is 100% subjective LOL
XVIII. 03:47:905 (3) - Kinda got triggered here since you ended the slider on a powerful sound
XIX. 03:55:105 - I'm kinda confused. Are you mapping the vocals or the piano. Imo you could be more clear about the instrument you're mainly focusing on in this calm part
XX. 04:20:505 (4,5,6) - I don't think many people will be expecting stuff like this. So imo it would be more wise to end (4) at the red tick
XXI. 04:57:597 (6,1) - This sounds so random. Can you please snap that long slider to the white tick. Also (6) isn't snapped properly.

thank you come again!
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ


vV IRC Vv


YES IRC HERE, come on click me!
2016-04-25 17:17 WISPG_G: hello
2016-04-25 17:18 Modem: Hi~! >w</
2016-04-25 17:18 WISPG_G: What about IRC?
2016-04-25 17:18 Modem: Okay~ :3/
2016-04-25 17:19 WISPG_G: Well, but let me test play before we start
2016-04-25 17:19 WISPG_G: You also can spectate me)
2016-04-25 17:19 Modem: Sure >w</
2016-04-25 17:19 Modem: Okay~
2016-04-25 17:25 WISPG_G: eh, noob acc https://osu.ppy.sh/ss/5011271
2016-04-25 17:26 Modem: Wow, so fast
2016-04-25 17:26 Modem: Okay then :3/
2016-04-25 17:28 WISPG_G: That's intersting
2016-04-25 17:29 Modem: \:D/
2016-04-25 17:29 WISPG_G: Why you dont use 150 BPM with 1/4 BSD instead of 75 with 1/8?
2016-04-25 17:30 WISPG_G: That can works too
2016-04-25 17:30 WISPG_G: I understand why
2016-04-25 17:30 WISPG_G: But
2016-04-25 17:30 WISPG_G: But not load sound on red tick also can works as white
2016-04-25 17:31 WISPG_G: loud*
2016-04-25 17:31 Modem: Hm
2016-04-25 17:31 Modem: I think I'll keep it :3
2016-04-25 17:31 Modem: I asked a BN to timing it
2016-04-25 17:31 Modem: and that's what I get :3
2016-04-25 17:31 WISPG_G: Hm, well as you wish)
2016-04-25 17:32 Modem: \:D/
2016-04-25 17:35 WISPG_G: 00:15:505 (3) - this one must be with whistle instead of this 00:15:705 (4) - ?
2016-04-25 17:35 WISPG_G: or may be both
2016-04-25 17:36 WISPG_G: more looks like both with whistle sounds better
2016-04-25 17:37 Modem: Hm nice
2016-04-25 17:37 Modem: ok fixed~
2016-04-25 17:38 WISPG_G: hmm in prev part a next same may be need this too?
2016-04-25 17:38 WISPG_G: like this 00:05:905 (3,4) -
2016-04-25 17:40 Modem: Ok~
2016-04-25 17:41 WISPG_G: 00:31:505 (3,4) - confusing spacing imo looks like 1/2
2016-04-25 17:42 WISPG_G: You can add here 00:31:905 (4) - NC that may be help
2016-04-25 17:42 WISPG_G: or make it less
2016-04-25 17:43 Modem: Ok, I fix the spacing :3
2016-04-25 17:43 WISPG_G: nice
2016-04-25 17:44 Modem: \:D/
2016-04-25 17:45 WISPG_G: 00:28:305 (3,4) - for exmaple you can make like here, or less, but you chose less reccomend do here 00:28:305 (3,4) - too
2016-04-25 17:45 WISPG_G: if you chose
2016-04-25 17:46 WISPG_G: 00:33:905 (2,3,4) - this one may be perfect
2016-04-25 17:48 Modem: Hm
2016-04-25 17:48 Modem: For 00:28:305 (3,4) I guess I'll keep it :3
2016-04-25 17:48 Modem: That's jump anyway
2016-04-25 17:48 Modem: and I follow the music drum
2016-04-25 17:49 Modem: so it fits to put a stacked jump like that
2016-04-25 17:49 WISPG_G: ok
2016-04-25 17:49 Modem: :3
2016-04-25 17:49 WISPG_G: 00:38:105 - what about add here another circle with hit-drum, sounds cool for me
2016-04-25 17:50 WISPG_G: what do you think?
2016-04-25 17:53 Modem: Um, nope sorry ;w;. Basically I heard no sound to be followed there....
2016-04-25 17:53 WISPG_G: There is no sound, thats just little overmap, but it fits here imo
2016-04-25 17:54 Modem: Hm
2016-04-25 17:54 Modem: I guess I'll still keep it >.<
2016-04-25 17:54 WISPG_G: Ok
2016-04-25 17:54 Modem: :3
2016-04-25 17:57 WISPG_G: 01:02:705 (3) - hm, if following vocal this slider ends on red tick and also without silent
2016-04-25 17:57 WISPG_G: if you decide end it or red tick you can also add whistle there
2016-04-25 17:59 Modem: Ok~ fixed
2016-04-25 18:01 WISPG_G: 01:08:905 (2) - hmm, why I dont here nothing, there 50% volume, but there no sound D:
2016-04-25 18:01 WISPG_G: hear*
2016-04-25 18:02 Modem: Ok, I added whistle then :3/
2016-04-25 18:02 WISPG_G: well
2016-04-25 18:05 WISPG_G: 01:24:305 (5) - why there this hit-finishes?
2016-04-25 18:06 Modem: For special effect :D
2016-04-25 18:06 WISPG_G: ¯\_(ツ)_/¯
2016-04-25 18:07 Modem: >w<y
2016-04-25 18:07 WISPG_G: 01:43:505 (7) - boring slow slider
2016-04-25 18:07 WISPG_G: may be make it more interesting?
2016-04-25 18:09 WISPG_G: ah, silent hit-normal
2016-04-25 18:09 WISPG_G: now i get it
2016-04-25 18:09 Modem: XD
2016-04-25 18:09 Modem: Done~!
2016-04-25 18:10 Modem: :D/
2016-04-25 18:10 WISPG_G: If i remember in ranking criteria i read something about, okayer must hear all sounds, sometimes you can full silent end of sliders, but I think make full silence for circles
2016-04-25 18:10 WISPG_G: confusing
2016-04-25 18:10 WISPG_G: player*
2016-04-25 18:12 Modem: Hm, ok :3
2016-04-25 18:12 Modem: But from what I remember I only put the silence at the end of the sliders
2016-04-25 18:13 Modem: Did you find I put it on the circle? I should fix it o3o
2016-04-25 18:14 WISPG_G: oh, wait there soft1, there not silence just very quiet sound
2016-04-25 18:14 WISPG_G: nvm
2016-04-25 18:14 Modem: ok ok :3/
2016-04-25 18:15 WISPG_G: 02:35:305 (2,3,4,5) - same timelines different spacing?
2016-04-25 18:16 WISPG_G: may be stack this 02:36:105 (5,6) - ?
2016-04-25 18:17 Modem: Hm, for 02:35:305 (2,3,4,5) - I was using the 1.2x ds for that whole section
2016-04-25 18:17 Modem: so there's no different spacing :3
2016-04-25 18:18 Modem: And I'll keep the stack for (4) and (5) sorry >.<
2016-04-25 18:18 WISPG_G: I mean scpaing here 02:35:305 (2,3) - but stack here 02:35:905 (4,5) -
2016-04-25 18:18 WISPG_G: Well
2016-04-25 18:18 WISPG_G: As you wish
2016-04-25 18:18 WISPG_G: I missed where I am was
2016-04-25 18:19 Modem: ok ok :3/
2016-04-25 18:22 WISPG_G: 04:09:905 (3) - um looks like this slider starts here 04:09:705 (2) -
2016-04-25 18:24 Modem: If I started at 04:09:705 (2) - there would be a drum beat from the main music that will get ignored
2016-04-25 18:24 Modem: so I'll keep it sorry >.</
2016-04-25 18:24 WISPG_G: well
2016-04-25 18:26 WISPG_G: 04:54:530 - missed sound?
2016-04-25 18:27 WISPG_G: 04:55:394 - and here
2016-04-25 18:27 Modem: Hm, I heard no sound there, so I chose not to map it o.o
2016-04-25 18:28 WISPG_G: But I hear o.o
2016-04-25 18:28 WISPG_G: sounds like sliders
2016-04-25 18:28 WISPG_G: 04:53:905 (1,2) -
2016-04-25 18:30 Modem: Wow
2016-04-25 18:31 Modem: when I listened to it with 25% playback rate there's actually piano sound there
2016-04-25 18:31 Modem: ok, fixed~
2016-04-25 18:31 WISPG_G: nice
2016-04-25 18:31 WISPG_G: 04:57:597 (6) -
2016-04-25 18:31 WISPG_G: object not snapped
2016-04-25 18:31 WISPG_G: in AiMod
2016-04-25 18:33 Modem: Oh right
2016-04-25 18:33 WISPG_G: You can remove reverse here 04:57:597 (6) - and start this slider 04:57:919 (1) - here 04:57:804 -
2016-04-25 18:35 Modem: Wow, nice :D
2016-04-25 18:35 Modem: Ok, fixed~
2016-04-25 18:35 WISPG_G: Well, thats it from me then
2016-04-25 18:35 Modem: Thanks >w</
2016-04-25 18:35 Modem: Kudosu time~
2016-04-25 18:35 WISPG_G: I go to post)

Good luck!
Ayumiita
For you mod request from my Queue :3, here iam

00:37:505 (3,4,5) -I would change the way the triple tap looks, but its nothing bad its fine like that, just my opinion.
00:38:305 (6,7,8,1,2,3,4,5) -It looks really nice good job.
01:10:605 (3) - The slider really looks wierd.
01:22:356 (4) - You should move the circle 4 further down.
02:16:705 (4) - I would change the position of it because it sometimes feels for me meh to play.
03:10:705 (2) - I think in the middle of the slider is a beat, you should think about changing the slider.
03:23:726 (4) - Change the slider form, it could feel much smooth to play, if it would be more curved then edged
04:56:000 (7,8,9) - I think there is missing one beat.
04:57:458 (9) - I would change this slide to something like a big hearth or tho but this just looks meh xD, just really change it the map is so well made
and then this xD.


PS: The map is really nice :3.
Xinely
finally done ;_;

aku lupa ganti nama diffnya, modem aja ya yang gantiin makasih :D

SPOILER
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Title:Kanade
TitleUnicode:奏(かなで)
Artist:Amamiya Sora
ArtistUnicode:雨宮 天
Creator:Modem
Version:Nely's Hard
Source:一週間フレンズ。
Tags:プラスティック・メモリーズ plastic memories plamemo
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360,172,120705,1,8,0:3:0:0:
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144,312,168905,1,8,0:0:0:0:
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364,288,169505,1,4,0:0:0:0:
288,132,169905,2,0,P|224:116|168:140,1,125,10|4,0:0|0:0,0:0:0:0:
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264,36,172505,2,0,L|192:40,1,62.5,8|10,0:0|0:0,0:0:0:0:
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132,96,173105,2,0,P|116:136|120:192,1,62.5,8|8,0:0|0:0,0:0:0:0:
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284,184,173905,6,0,P|348:176|412:212,1,125,6|4,0:0|0:0,0:0:0:0:
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104,188,175505,2,0,P|99:151|112:96,1,62.5,6|8,0:0|0:0,0:0:0:0:
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260,36,180705,1,8,0:0:0:0:
172,188,181105,1,8,0:0:0:0:
332,268,181505,2,0,P|404:268|456:168,1,187.5,4|0,0:1|0:0,0:0:0:0:
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152,220,187505,1,8,0:0:0:0:
328,296,187905,2,0,B|376:276|440:304|440:304|396:252|408:168,1,250,4|4,0:1|0:0,0:0:0:0:
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396,204,191705,2,0,L|376:176,2,31.25,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,248,192105,2,0,L|248:232,2,62.5,8|8|8,0:0|0:0|0:3,0:0:0:0:
384,308,192705,6,0,L|425:308,3,41.6666666666667,4|0|0|4,0:0|0:0|0:0|0:1,0:0:0:0:
508,180,193505,1,4,0:0:0:0:
432,52,193905,1,8,0:0:0:0:
332,164,194305,1,6,0:0:0:0:
332,164,194505,1,0,0:0:0:0:
332,164,194705,2,0,P|272:156|176:172,1,125,0|4,0:0|0:0,0:0:0:0:
60,208,195505,1,8,0:0:0:0:
60,208,195705,2,0,L|64:64,1,125,4|8,0:0|0:0,0:0:0:0:
112,12,196305,6,0,P|168:36|236:24,1,125,6|6,0:0|0:0,0:0:0:0:
316,12,196905,1,2,0:0:0:0:
284,92,197105,2,0,P|272:160|276:176,1,62.5,8|2,0:0|0:0,0:0:0:0:
392,192,197505,2,0,P|352:135|338:126,1,62.5,6|10,0:0|0:0,0:0:0:0:
312,228,197905,2,0,P|340:256|372:264,2,62.5,0|0|6,0:0|0:0|0:0,0:0:0:0:
212,84,198705,1,8,0:0:0:0:
68,176,199105,2,0,L|60:252,1,62.5,2|8,0:0|0:0,0:0:0:0:
61,238,199405,1,8,0:0:0:0:
61,238,199505,6,0,L|200:248,1,125,4|6,0:0|0:0,0:0:0:0:
316,172,200305,2,0,P|376:164|440:192,1,125,8|6,0:0|0:0,0:0:0:0:
360,320,201105,1,2,0:0:0:0:
252,216,201505,1,6,0:0:0:0:
324,84,201905,1,10,0:0:0:0:
404,208,202305,2,0,P|436:196|464:160,1,62.5,2|8,0:0|0:0,0:0:0:0:
428,72,202705,6,0,L|396:-4,2,62.5,4|2|2,0:0|0:0|0:0,0:0:0:0:
368,136,203305,1,4,0:0:0:0:
292,92,203505,2,0,P|254:86|220:92,1,62.5,8|2,0:0|0:0,0:0:0:0:
156,136,203905,1,6,0:0:0:0:
156,136,204305,1,4,0:0:0:0:
72,168,204505,2,0,L|28:168,2,31.25,8|8|8,0:0|0:0|0:0,0:0:0:0:
236,236,205105,1,8,0:0:0:0:
236,236,205305,2,0,L|384:236,1,125,8|4,0:0|0:0,0:0:0:0:
448,276,205905,6,0,P|436:216|460:148,1,125,4|2,0:1|0:0,0:0:0:0:
348,52,206705,2,0,P|284:36|212:68,1,125,8|6,0:0|0:0,0:0:0:0:
156,104,207305,1,8,0:0:0:0:
96,168,207505,1,4,0:0:0:0:
96,168,207705,2,0,B|104:252|104:252|88:320,1,125,8|0,0:0|0:0,0:0:0:0:
156,352,208305,2,0,P|221:340|300:356,1,125,8|2,0:0|0:0,0:0:0:0:
364,356,208905,1,8,0:0:0:0:
416,264,209105,6,0,L|416:128,1,125,4|4,0:0|0:0,0:0:0:0:
320,24,209905,1,8,0:0:0:0:
160,156,210305,2,0,P|184:236|224:260,1,125,4|0,0:1|0:0,0:0:0:0:
304,248,210905,2,0,P|336:244|396:252,2,62.5,8|4|4,0:0|0:0|0:0,0:0:0:0:
272,328,211505,1,8,0:0:0:0:
80,232,211905,2,0,L|72:148,1,62.5,6|10,0:0|0:0,0:0:0:0:
96,84,212305,6,0,P|148:100|236:88,1,125,4|0,0:0|0:0,0:0:0:0:
364,136,213105,1,8,0:0:0:0:
232,212,213505,1,6,0:0:0:0:
356,296,213905,1,6,0:0:0:0:
292,160,214305,1,4,0:0:0:0:
212,292,214705,2,0,P|160:308|92:280,1,125,8|6,0:0|0:0,0:0:0:0:
240,88,215505,6,0,P|292:72|360:100,1,125,4|4,0:0|0:0,0:0:0:0:
416,160,216105,1,2,0:0:0:0:
416,160,216305,2,0,L|408:308,1,125,8|6,0:0|0:0,0:0:0:0:
448,364,216905,1,0,0:0:0:0:
336,336,217105,6,0,L|180:344,1,149.999995422363,6|4,0:0|0:0,0:0:0:0:
44,232,217905,2,0,L|200:240,1,149.999995422363,10|4,0:0|0:0,0:0:0:0:
368,200,218705,1,6,0:0:0:0:
248,64,219105,1,4,0:0:0:0:
216,240,219505,1,10,0:0:0:0:
92,108,219905,1,4,0:0:0:0:
328,120,220305,5,4,0:1:0:0:
256,192,220505,12,2,222705,0:0:0:0:
236,172,223505,5,4,0:3:0:0:
188,184,236305,6,0,P|244:171|312:188,2,112.499996566773,2|2|0,0:0|0:0|0:0,0:0:0:0:
84,180,237905,2,0,B|72:132|72:132|88:44,2,112.499996566773,2|2|0,0:0|0:0|0:0,0:0:0:0:
132,276,239505,5,4,0:3:0:0:
308,164,240305,1,4,0:3:0:0:
380,360,241105,1,2,0:0:0:0:
276,348,241505,1,0,0:0:0:0:
276,348,241705,2,0,L|180:336,1,74.9999977111817,2|0,0:0|0:0,0:0:0:0:
32,272,242705,5,0,0:0:0:0:
100,168,243105,1,2,0:0:0:0:
100,168,243305,2,0,L|240:168,1,131.249995994568,2|2,0:0|0:0,0:0:0:0:
372,152,244305,1,2,0:0:0:0:
280,256,244705,1,2,0:0:0:0:
280,256,244905,2,0,L|280:356,1,100,0|0,0:0|0:0,0:0:0:0:
160,152,245905,6,0,P|243:83|346:116,1,224.999993133545,4|8,0:0|0:0,0:0:0:0:
346,116,247505,1,12,0:0:0:0:
504,104,247905,1,8,0:0:0:0:
472,180,248105,1,8,0:0:0:0:
472,180,248205,1,8,0:0:0:0:
472,180,248305,2,0,L|464:256,1,56.2499982833863,8|0,0:0|0:0,0:0:0:0:
416,304,248705,1,8,0:3:0:0:
352,252,248905,1,0,0:0:0:0:
352,252,249005,1,0,0:0:0:0:
352,252,249105,6,0,L|208:244,1,125,4|2,0:1|0:0,0:0:0:0:
140,240,249705,1,0,0:0:0:0:
192,168,249905,2,0,P|176:92|200:40,1,125,8|4,0:0|0:0,0:0:0:0:
256,108,250505,1,10,0:0:0:0:
132,120,250705,2,0,P|84:152|8:136,1,125,4|6,0:0|0:0,0:0:0:0:
0,64,251305,1,2,0:0:0:0:
56,4,251505,1,8,0:0:0:0:
236,32,251905,2,0,P|264:32|312:56,1,62.5,0|10,0:0|0:0,0:0:0:0:
348,116,252305,6,0,L|344:264,1,125,4|2,0:0|0:0,0:0:0:0:
320,324,252905,1,0,0:0:0:0:
248,276,253105,2,0,P|185:268|108:288,1,125,8|6,0:0|0:0,0:0:0:0:
56,332,253705,1,8,0:0:0:0:
28,248,253905,2,0,L|8:168,1,62.5,6|0,0:0|0:0,0:0:0:0:
112,188,254305,2,0,L|136:104,1,62.5,4|0,0:0|0:0,0:0:0:0:
84,28,254705,1,8,0:0:0:0:
252,72,255105,2,0,L|332:64,1,62.5,6|8,0:0|0:0,0:0:0:0:
388,112,255505,6,0,P|368:184|392:244,1,125,4|2,0:3|0:0,0:0:0:0:
224,308,256305,2,0,P|238:248|218:189,1,125,8|6,0:0|0:0,0:0:0:0:
172,116,256905,1,10,0:0:0:0:
260,112,257105,2,0,L|412:108,1,125,4|6,0:0|0:0,0:0:0:0:
332,276,257905,1,8,0:0:0:0:
168,212,258305,1,6,0:0:0:0:
260,40,258705,6,0,L|412:36,1,125,4|6,0:0|0:0,0:0:0:0:
448,100,259305,1,0,0:0:0:0:
404,176,259505,2,0,L|392:324,1,125,8|2,0:0|0:0,0:0:0:0:
240,176,260305,1,4,0:1:0:0:
292,108,260505,1,8,0:3:0:0:
404,256,260905,2,0,L|444:252,2,31.25,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,228,261305,1,8,0:0:0:0:
248,280,261505,1,6,0:0:0:0:
172,236,261705,1,8,0:3:0:0:
172,236,261905,6,0,P|164:176|176:104,1,125,4|2,0:1|0:0,0:0:0:0:
400,108,262705,2,0,P|409:169|401:231,1,125,8|6,0:0|0:0,0:0:0:0:
324,292,263305,1,10,0:0:0:0:
256,224,263505,2,0,L|112:240,1,125,4|6,0:0|0:0,0:0:0:0:
48,256,264105,1,0,0:0:0:0:
88,156,264305,2,0,L|92:80,1,62.5,8|2,0:0|0:0,0:0:0:0:
91,93,264905,1,10,0:0:0:0:
172,56,265105,6,0,P|228:40|300:72,1,125,4|2,0:3|0:0,0:0:0:0:
396,200,265905,2,0,P|340:216|268:184,1,125,8|6,0:0|0:0,0:0:0:0:
200,156,266505,1,8,0:0:0:0:
128,208,266705,2,0,L|116:288,1,62.5,4|0,0:3|0:0,0:0:0:0:
204,280,267105,2,0,L|192:360,1,62.5,4|8,0:0|0:3,0:0:0:0:
280,360,267505,2,0,L|420:356,1,125,10|8,0:0|0:3,0:0:0:0:
468,192,268305,5,4,0:1:0:0:
344,44,269905,1,4,0:1:0:0:
256,244,271505,1,4,0:1:0:0:
140,64,273105,1,4,0:1:0:0:
112,304,274705,6,0,L|188:320,1,74.9999977111817,0|2,0:0|0:0,0:0:0:0:
284,280,275505,2,0,L|360:296,2,74.9999977111817,0|2|0,0:0|0:0|0:0,0:0:0:0:
284,280,277105,2,0,L|276:224,1,37.4999988555909,2|2,0:0|0:0,0:0:0:0:
316,176,277505,2,0,L|328:124,1,37.4999988555909,0|2,0:0|0:0,0:0:0:0:
296,56,277905,5,0,0:0:0:0:
296,56,278105,1,0,0:0:0:0:
296,56,278305,2,0,L|200:56,2,74.9999977111817,2|0|2,0:0|0:0|0:0,0:0:0:0:
388,104,279505,2,0,P|436:120|512:40,1,149.999995422363,0|2,0:0|0:0,0:0:0:0:
436,40,280505,2,0,L|424:-16,2,37.4999988555909,2|0|2,0:0|0:0|0:0,0:0:0:0:
348,36,281105,6,0,L|252:28,2,74.9999977111817,0|2|0,0:0|0:0|0:0,0:0:0:0:
348,36,282705,2,0,L|336:196,1,149.999995422363,2|0,0:0|0:0,0:0:0:0:
260,360,284305,1,2,0:0:0:0:
200,276,284705,1,0,0:0:0:0:
200,276,284905,1,0,0:0:0:0:
200,276,285105,1,0,0:0:0:0:
200,276,285905,2,0,L|204:156,1,112.499996566773,2|2,0:0|0:0,0:0:0:0:
204,88,286705,2,0,L|196:24,2,37.4999988555909,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,128,287505,5,0,0:0:0:0:
404,108,287905,1,2,0:0:0:0:
444,204,288305,1,0,0:0:0:0:
376,284,288705,1,2,0:0:0:0:
288,228,289105,1,0,0:0:0:0:
288,228,289905,2,0,L|220:228,1,37.4999988555909,0|2,0:0|0:0,0:0:0:0:
176,252,290305,2,0,L|108:252,1,37.4999988555909,0|2,0:0|0:0,0:0:0:0:
60,208,290705,6,0,P|56:168|68:104,1,74.9999977111817,0|2,0:0|0:0,0:0:0:0:
156,92,291505,2,0,P|159:129|155:166,1,74.9999977111817,0|2,0:0|0:0,0:0:0:0:
128,268,292305,1,0,0:0:0:0:
128,268,293105,2,0,L|200:272,1,37.4999988555909,0|2,0:0|0:0,0:0:0:0:
244,268,293505,2,0,L|316:272,1,37.4999988555909,0|2,0:0|0:0,0:0:0:0:
356,236,293905,6,0,L|412:232,2,37.4999988555909,0|0|2,0:0|0:0|0:0,0:0:0:0:
240,164,294738,2,0,L|144:160,1,74.9999977111817,0|2,0:0|0:0,0:0:0:0:
336,88,295613,1,0,0:0:0:0:
336,88,295822,2,0,L|336:228,1,112.499996566773,2|2,0:0|0:0,0:0:0:0:
256,344,296952,2,0,L|168:336,1,74.9999977111817,4|0,0:1|0:0,0:0:0:0:
256,192,297689,12,0,303227,0:0:0:0:
Topic Starter
Modem
Nice Moenely <3
I'll update once I got back from my cram school~
Topic Starter
Modem
Okay, updated~
Topic Starter
Modem

Maakkeli wrote:

hi!!!!!! Heya~ >w</
you actually posted twice in my que but that doesn't matter lol Oh, really? Well, probably that's because typing with handphone is harder than using laptop. Sowwy.... xd

oh baby Fixed~!

mi memrs
I. 00:01:905 (2) - tbh imo you should stay consistent with your rythm. Cause here you don't "overmap" that sliderend (which is imo ok cause I like passive sliderends) but 00:05:905 (3,4) - here you "overmap" that sliderend Hm, I guess that aren't overmap since I followed the piano after all o.o
II. 00:13:105 (3,4,5) - It sounds that these are like 5ms late It sounds perfectly timed for me. And since I asked BN to help me timing this mapset, I guess there are no timing problems :3
III. 00:13:905 (1) - Imo that hitsound should be less powerful since now it kinda hurts my ears and is really loud comparing to the song when it's super calm Hm, ok fixed~!
IV. 00:26:105 (2,3) - why did you hitsound these differently? It's literally the same sound. Ok, fixed~!
V. 00:34:505 (3,4,5) - Why do you go this inconsistent with rythm here? Yup, that's my purpose for creating different rhythms on the part like that. I don't wanna it to be too repetitive ;)
VI. 00:37:705 (3,4) - You could lower the hitsound volume for these two snares to like 30% and then give 00:37:905 (5) - that 50% again so it gets the most powerful sound since it's more powerful in the song too Sounds nice <3 Ok, fixed~
VII. 00:40:905 (8,9) - this is in 1/12 but it might be kinda random for the player. (just pointed this out since i'm that guy who has to snap everything 100% properly) Hm, it sounds 1/8 for me.... o.o
VIII. 00:59:505 (3) - Kinda random imo to stack this under (2) when this is a sound you would want to emphasize with spacing Sorry, but I wanna keep it ;w;
IX. 01:02:705 (3) - This sounds random when you snapped it to that yellow tick. Wouldn't it make more sense to make this a 1/2 slider since there is a sound at that red tick? Ok, fixed~!
X. 01:03:305 (4) - This is also kinda random when you skip that loud piano sound with this Fixed~!
XI. 01:25:905 (1) - These finishes seriously hurt my ears Well, actually that hitsound was used to emphasize the piano o.o
XII. 02:23:305 (4) - Why is this hitsounded as a clap when there is no snare here? I think that it would be nice to improve the music by adding more hitsound to a part like that. I did the same to 01:17:705 (4) as well :3
XIII. 02:23:505 (5) - And this as a finish? tbh I think there is a lot of these and imo they are kinda random Nope, for that part I really followed the main music properly o3o
XIV. 02:33:105 (5) - You could try to balance this a bit Would be nice, but nope sorry >.< it would ruin the blanket with 02:33:905 (6)
XV. 02:52:105 (4,5,6) - Ehh this stack doesn't really fit the song imo Actually I sort of running out of the idea Um, but isn't it nice to have 1/2 stack once in awhile? It plays nicely when I did the test play too
XVI. 03:12:705 (3,4) - This is actually in 1/3 and there is nothing in the song to justify 03:12:905 (5,6) - Indeed. But I choosing to make it into the 1/8 stream so that it would be easier for the player to predict the flow >.<
XVII. 03:37:105 (1) - Hm this felt kinda overdone considering the song at hand. This is 100% subjective LOL XD
XVIII. 03:47:905 (3) - Kinda got triggered here since you ended the slider on a powerful sound Well, 'cuz I wanna to follow the strong singer's vocal at the next blue tick -> 03:47:305 (2) ;)
XIX. 03:55:105 - I'm kinda confused. Are you mapping the vocals or the piano. Imo you could be more clear about the instrument you're mainly focusing on in this calm part Hm, I actually focused mapping both of them. But since the piano at 03:55:105 doesn't really that strong, then I skipped it, so at least the player could have more time to rest even if it's just for a little bit since I didn't put any breaks in this diff >.<
XX. 04:20:505 (4,5,6) - I don't think many people will be expecting stuff like this. So imo it would be more wise to end (4) at the red tick Hm, sorry but I wanna keep it >.<. I test played it few times and it feels fine
XXI. 04:57:597 (6,1) - This sounds so random. Can you please snap that long slider to the white tick. Also (6) isn't snapped properly. Ok, fixed~!

thank you come again!
Thanks for the mod~! >w</
Topic Starter
Modem

WISPG_G wrote:

Hi \o, mod is here ༼ つ ◕_◕ ༽つ


vV IRC Vv


YES IRC HERE, come on click me!
2016-04-25 17:17 WISPG_G: hello
2016-04-25 17:18 Modem: Hi~! >w</
2016-04-25 17:18 WISPG_G: What about IRC?
2016-04-25 17:18 Modem: Okay~ :3/
2016-04-25 17:19 WISPG_G: Well, but let me test play before we start
2016-04-25 17:19 WISPG_G: You also can spectate me)
2016-04-25 17:19 Modem: Sure >w</
2016-04-25 17:19 Modem: Okay~
2016-04-25 17:25 WISPG_G: eh, noob acc https://osu.ppy.sh/ss/5011271
2016-04-25 17:26 Modem: Wow, so fast
2016-04-25 17:26 Modem: Okay then :3/
2016-04-25 17:28 WISPG_G: That's intersting
2016-04-25 17:29 Modem: \:D/
2016-04-25 17:29 WISPG_G: Why you dont use 150 BPM with 1/4 BSD instead of 75 with 1/8?
2016-04-25 17:30 WISPG_G: That can works too
2016-04-25 17:30 WISPG_G: I understand why
2016-04-25 17:30 WISPG_G: But
2016-04-25 17:30 WISPG_G: But not load sound on red tick also can works as white
2016-04-25 17:31 WISPG_G: loud*
2016-04-25 17:31 Modem: Hm
2016-04-25 17:31 Modem: I think I'll keep it :3
2016-04-25 17:31 Modem: I asked a BN to timing it
2016-04-25 17:31 Modem: and that's what I get :3
2016-04-25 17:31 WISPG_G: Hm, well as you wish)
2016-04-25 17:32 Modem: \:D/
2016-04-25 17:35 WISPG_G: 00:15:505 (3) - this one must be with whistle instead of this 00:15:705 (4) - ?
2016-04-25 17:35 WISPG_G: or may be both
2016-04-25 17:36 WISPG_G: more looks like both with whistle sounds better
2016-04-25 17:37 Modem: Hm nice
2016-04-25 17:37 Modem: ok fixed~
2016-04-25 17:38 WISPG_G: hmm in prev part a next same may be need this too?
2016-04-25 17:38 WISPG_G: like this 00:05:905 (3,4) -
2016-04-25 17:40 Modem: Ok~
2016-04-25 17:41 WISPG_G: 00:31:505 (3,4) - confusing spacing imo looks like 1/2
2016-04-25 17:42 WISPG_G: You can add here 00:31:905 (4) - NC that may be help
2016-04-25 17:42 WISPG_G: or make it less
2016-04-25 17:43 Modem: Ok, I fix the spacing :3
2016-04-25 17:43 WISPG_G: nice
2016-04-25 17:44 Modem: \:D/
2016-04-25 17:45 WISPG_G: 00:28:305 (3,4) - for exmaple you can make like here, or less, but you chose less reccomend do here 00:28:305 (3,4) - too
2016-04-25 17:45 WISPG_G: if you chose
2016-04-25 17:46 WISPG_G: 00:33:905 (2,3,4) - this one may be perfect
2016-04-25 17:48 Modem: Hm
2016-04-25 17:48 Modem: For 00:28:305 (3,4) I guess I'll keep it :3
2016-04-25 17:48 Modem: That's jump anyway
2016-04-25 17:48 Modem: and I follow the music drum
2016-04-25 17:49 Modem: so it fits to put a stacked jump like that
2016-04-25 17:49 WISPG_G: ok
2016-04-25 17:49 Modem: :3
2016-04-25 17:49 WISPG_G: 00:38:105 - what about add here another circle with hit-drum, sounds cool for me
2016-04-25 17:50 WISPG_G: what do you think?
2016-04-25 17:53 Modem: Um, nope sorry ;w;. Basically I heard no sound to be followed there....
2016-04-25 17:53 WISPG_G: There is no sound, thats just little overmap, but it fits here imo
2016-04-25 17:54 Modem: Hm
2016-04-25 17:54 Modem: I guess I'll still keep it >.<
2016-04-25 17:54 WISPG_G: Ok
2016-04-25 17:54 Modem: :3
2016-04-25 17:57 WISPG_G: 01:02:705 (3) - hm, if following vocal this slider ends on red tick and also without silent
2016-04-25 17:57 WISPG_G: if you decide end it or red tick you can also add whistle there
2016-04-25 17:59 Modem: Ok~ fixed
2016-04-25 18:01 WISPG_G: 01:08:905 (2) - hmm, why I dont here nothing, there 50% volume, but there no sound D:
2016-04-25 18:01 WISPG_G: hear*
2016-04-25 18:02 Modem: Ok, I added whistle then :3/
2016-04-25 18:02 WISPG_G: well
2016-04-25 18:05 WISPG_G: 01:24:305 (5) - why there this hit-finishes?
2016-04-25 18:06 Modem: For special effect :D
2016-04-25 18:06 WISPG_G: ¯\_(ツ)_/¯
2016-04-25 18:07 Modem: >w<y
2016-04-25 18:07 WISPG_G: 01:43:505 (7) - boring slow slider
2016-04-25 18:07 WISPG_G: may be make it more interesting?
2016-04-25 18:09 WISPG_G: ah, silent hit-normal
2016-04-25 18:09 WISPG_G: now i get it
2016-04-25 18:09 Modem: XD
2016-04-25 18:09 Modem: Done~!
2016-04-25 18:10 Modem: :D/
2016-04-25 18:10 WISPG_G: If i remember in ranking criteria i read something about, okayer must hear all sounds, sometimes you can full silent end of sliders, but I think make full silence for circles
2016-04-25 18:10 WISPG_G: confusing
2016-04-25 18:10 WISPG_G: player*
2016-04-25 18:12 Modem: Hm, ok :3
2016-04-25 18:12 Modem: But from what I remember I only put the silence at the end of the sliders
2016-04-25 18:13 Modem: Did you find I put it on the circle? I should fix it o3o
2016-04-25 18:14 WISPG_G: oh, wait there soft1, there not silence just very quiet sound
2016-04-25 18:14 WISPG_G: nvm
2016-04-25 18:14 Modem: ok ok :3/
2016-04-25 18:15 WISPG_G: 02:35:305 (2,3,4,5) - same timelines different spacing?
2016-04-25 18:16 WISPG_G: may be stack this 02:36:105 (5,6) - ?
2016-04-25 18:17 Modem: Hm, for 02:35:305 (2,3,4,5) - I was using the 1.2x ds for that whole section
2016-04-25 18:17 Modem: so there's no different spacing :3
2016-04-25 18:18 Modem: And I'll keep the stack for (4) and (5) sorry >.<
2016-04-25 18:18 WISPG_G: I mean scpaing here 02:35:305 (2,3) - but stack here 02:35:905 (4,5) -
2016-04-25 18:18 WISPG_G: Well
2016-04-25 18:18 WISPG_G: As you wish
2016-04-25 18:18 WISPG_G: I missed where I am was
2016-04-25 18:19 Modem: ok ok :3/
2016-04-25 18:22 WISPG_G: 04:09:905 (3) - um looks like this slider starts here 04:09:705 (2) -
2016-04-25 18:24 Modem: If I started at 04:09:705 (2) - there would be a drum beat from the main music that will get ignored
2016-04-25 18:24 Modem: so I'll keep it sorry >.</
2016-04-25 18:24 WISPG_G: well
2016-04-25 18:26 WISPG_G: 04:54:530 - missed sound?
2016-04-25 18:27 WISPG_G: 04:55:394 - and here
2016-04-25 18:27 Modem: Hm, I heard no sound there, so I chose not to map it o.o
2016-04-25 18:28 WISPG_G: But I hear o.o
2016-04-25 18:28 WISPG_G: sounds like sliders
2016-04-25 18:28 WISPG_G: 04:53:905 (1,2) -
2016-04-25 18:30 Modem: Wow
2016-04-25 18:31 Modem: when I listened to it with 25% playback rate there's actually piano sound there
2016-04-25 18:31 Modem: ok, fixed~
2016-04-25 18:31 WISPG_G: nice
2016-04-25 18:31 WISPG_G: 04:57:597 (6) -
2016-04-25 18:31 WISPG_G: object not snapped
2016-04-25 18:31 WISPG_G: in AiMod
2016-04-25 18:33 Modem: Oh right
2016-04-25 18:33 WISPG_G: You can remove reverse here 04:57:597 (6) - and start this slider 04:57:919 (1) - here 04:57:804 -
2016-04-25 18:35 Modem: Wow, nice :D
2016-04-25 18:35 Modem: Ok, fixed~
2016-04-25 18:35 WISPG_G: Well, thats it from me then
2016-04-25 18:35 Modem: Thanks >w</
2016-04-25 18:35 Modem: Kudosu time~
2016-04-25 18:35 WISPG_G: I go to post)

Good luck!
Thanks for the mod~! >w</
Topic Starter
Modem

Lucyyyyyyy wrote:

For you mod request from my Queue :3, here iam Welcome~ />w</

00:37:505 (3,4,5) -I would change the way the triple tap looks, but its nothing bad its fine like that, just my opinion. Hm, I wanna keep it then >w</
00:38:305 (6,7,8,1,2,3,4,5) -It looks really nice good job. Thanks~ >////<
01:10:605 (3) - The slider really looks wierd. Yep, it was looped slider :D
01:22:356 (4) - You should move the circle 4 further down. Sorry, I wanna keep it. Since that note would form an indirect triangle flow with 01:21:305 (5,6) >.<
02:16:705 (4) - I would change the position of it because it sometimes feels for me meh to play. Ok, fixed~!
03:10:705 (2) - I think in the middle of the slider is a beat, you should think about changing the slider. Hm, but I heard no sound to be mapped at 03:10:905 (2) aside from her voice saying 'arigatou' o.o
03:23:726 (4) - Change the slider form, it could feel much smooth to play, if it would be more curved then edged Sorry, I wanna keep it >.<
04:56:000 (7,8,9) - I think there is missing one beat. Hm, there's none I guess....
04:57:458 (9) - I would change this slide to something like a big hearth or tho but this just looks meh xD, just really change it the map is so well made
and then this xD. Thanks~ >////<


PS: The map is really nice :3. Uwaaa thank you~ >///w///<
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! >w</
Sylvette
Sorry for being unable to fufill your NM request, but I could find nothing other than this issue wrong.

You cannot name a difficulty "Memories" if it is not the hardest difficulty. Change the difficulty name of Nely's Memories.
Topic Starter
Modem

Cirno-baka9 wrote:

Sorry for being unable to fufill your NM request, but I could find nothing other than this issue wrong.

You cannot name a difficulty "Memories" if it is not the hardest difficulty. Change the difficulty name of Nely's Memories.
Hm, actually it's fine as long as all the diffs using the same custom names but alright then
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