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Tanaka Hirokazu - C-TYPE

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Topic Starter
MBmasher

Cirno-baka9 wrote:

From that modding queue where I screamed at myself for being a bad modder. Thanks for requesting such a short map.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Disable widescreen support, there is no use for it because you do not have a storyboard. Fixed
I was unable to find the correct BPM and offset, but your current one is definitely off. Go somewhere before the end of the beatmap, go into the timing tab, and listen at 25% playback rate. I THINK I got it correct now.

Easy
Distance snap is off. Do not use a grid size so big when mapping an easy, it messes up your distance snap. Use tiny OR turn grid snap off completely. Fuxed
00:01:190 (1) - Why does the map start a few notes after the actual song begins? I think this is OK.
00:01:190 (1,2,3) - Pattern could definitely use some work. Fixed
00:03:598 (4) - This slider looks really bad, please change it. Fuxed
00:08:414 (4) - This slider is a bit awkward to play because of the strangely shaped curve. Fixed
00:13:631 (6) - In my opinion, this would look better if it was curved. Fixed
00:16:039 (3) - Timing for the end of this slider is off. Fixed
00:23:263 (3) - Maybe make this curved? Fixed
00:25:270 (1) - Slider looks really strange, should really be fixed. Fixed
00:28:882 (1,2,3,1,2,3) - Even with medium grid, it's painfully obvious that this is not distance snapped correctly. Fixed
00:34:501 (2) - Make the end of the slider farther from the start, slider looks awkward where it is now. Fixed
00:36:106 (4) - Slider is okay, but could look better with a bit of fixing. Fixed

Normal
Again, don't use such a large grid size, it messes up distance snap. Fixed
00:03:598 (1) - This slider could be so much better. Fixed
00:04:400 (3) - Delete the point that is closest to the end of the slider. Fixed?
00:08:414 (1) - Change slider curve so it is more visually appealing. Fixed
00:09:618 (1) - This hitcircle is overlapped a bit by the slider before it. Fixed a bit.
00:12:427 (2) - Make slider end a bit farther from slider beginning. Fixed
00:13:230 (1,2,3) - Pattern could be so much better. Fixed
00:14:434 (1) - This curve doesn't look well made. I only changed it a bit by removing the second-to-last point.
00:15:236 (2) - Change this to something like this image. Fixed

00:25:270 (3) - Make end of slider farther away from start of slider. Fixed
00:25:671 (4) - This slider's curve could be improved. Fixed
00:29:484 (2) - Change slider, please. Fixed

Hard
00:01:190 (1) - Slider curve is very bad. Fixed
00:03:196 (1,2,3,4) - Pattern could be improved greatly. Looks fine to me, if someone else notices it I will change it.
00:10:019 (3,4,5) - ^ I fixed it to make it symmetrical, but other than that I think it is fine.
00:11:223 (1,2,3) - I recommend making 00:11:624 (3) - a bit closer to 00:11:424 (2) - because the distance between 00:11:223 (1,2) - and 00:11:424 (2,3) - is a bit awkward. Fixed
00:13:129 (4) - You should stack this on top of 00:13:230 (5) Fixed
00:17:042 (2) - You should move this to the position in the image below, it looks a bit better there. Fixed

00:17:945 (7) - This note should be deleted, it doesn't really make any sense to be there. Fixed
00:22:059 (4) - Curve could be better. Fixed
00:32:494 (1,2,3,4) - Pattern could be better. Can't see what's wrong with this either, if someone else mentions it I will change it.

Tetris
00:02:394 (7) - Slider really could be a bit better. Fixed
00:05:604 (1,2) - Make the ends of these sliders farther away from the starts of these sliders. Fixed
00:06:808 (1) - Slider could be better. Fixed
00:10:822 (1,2,3) - Pattern could be better. If someone else mentions it, I will change it.
00:13:029 (7,8,1,2,3,4,5) - Stream really needs to me improved. Fixed
00:14:434 (1,2,3,4) - Improve pattern, please. Still the same pattern but I fixed it.
00:17:644 (7) - This would look better as a mirrored version of 00:17:243 (6) - Fixed
00:20:454 (1,2,3,4) - Pattern is boring to play, change please. Changed
00:22:059 (2) - Curve could be improved. Fixed
00:23:865 (8) - Make end of slider farther away from start of slider. Fixed
00:25:872 (5) - Remove curve. Fixed
00:26:474 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Stream definitely needs to be improved. Fixed
00:33:698 (1,2,3,4,5,6) - This is very boring to play. Fixed

Good luck with your map.
Thanks for helping!

Here's a tip for modding. If you say something like "change this please" or "could be improved" you should at least give suggestions for what to change it to, after all that's what modders do. Other than that, great mod. :)
Sylvette

jamimc2 wrote:

Cirno-baka9 wrote:

From that modding queue where I screamed at myself for being a bad modder. Thanks for requesting such a short map.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Disable widescreen support, there is no use for it because you do not have a storyboard. Fixed
I was unable to find the correct BPM and offset, but your current one is definitely off. Go somewhere before the end of the beatmap, go into the timing tab, and listen at 25% playback rate. I THINK I got it correct now.

Easy
Distance snap is off. Do not use a grid size so big when mapping an easy, it messes up your distance snap. Use tiny OR turn grid snap off completely. Fuxed
00:01:190 (1) - Why does the map start a few notes after the actual song begins? I think this is OK.
00:01:190 (1,2,3) - Pattern could definitely use some work. Fixed
00:03:598 (4) - This slider looks really bad, please change it. Fuxed
00:08:414 (4) - This slider is a bit awkward to play because of the strangely shaped curve. Fixed
00:13:631 (6) - In my opinion, this would look better if it was curved. Fixed
00:16:039 (3) - Timing for the end of this slider is off. Fixed
00:23:263 (3) - Maybe make this curved? Fixed
00:25:270 (1) - Slider looks really strange, should really be fixed. Fixed
00:28:882 (1,2,3,1,2,3) - Even with medium grid, it's painfully obvious that this is not distance snapped correctly. Fixed
00:34:501 (2) - Make the end of the slider farther from the start, slider looks awkward where it is now. Fixed
00:36:106 (4) - Slider is okay, but could look better with a bit of fixing. Fixed

Normal
Again, don't use such a large grid size, it messes up distance snap. Fixed
00:03:598 (1) - This slider could be so much better. Fixed
00:04:400 (3) - Delete the point that is closest to the end of the slider. Fixed?
00:08:414 (1) - Change slider curve so it is more visually appealing. Fixed
00:09:618 (1) - This hitcircle is overlapped a bit by the slider before it. Fixed a bit.
00:12:427 (2) - Make slider end a bit farther from slider beginning. Fixed
00:13:230 (1,2,3) - Pattern could be so much better. Fixed
00:14:434 (1) - This curve doesn't look well made. I only changed it a bit by removing the second-to-last point.
00:15:236 (2) - Change this to something like this image. Fixed

00:25:270 (3) - Make end of slider farther away from start of slider. Fixed
00:25:671 (4) - This slider's curve could be improved. Fixed
00:29:484 (2) - Change slider, please. Fixed

Hard
00:01:190 (1) - Slider curve is very bad. Fixed
00:03:196 (1,2,3,4) - Pattern could be improved greatly. Looks fine to me, if someone else notices it I will change it.
00:10:019 (3,4,5) - ^ I fixed it to make it symmetrical, but other than that I think it is fine.
00:11:223 (1,2,3) - I recommend making 00:11:624 (3) - a bit closer to 00:11:424 (2) - because the distance between 00:11:223 (1,2) - and 00:11:424 (2,3) - is a bit awkward. Fixed
00:13:129 (4) - You should stack this on top of 00:13:230 (5) Fixed
00:17:042 (2) - You should move this to the position in the image below, it looks a bit better there. Fixed

00:17:945 (7) - This note should be deleted, it doesn't really make any sense to be there. Fixed
00:22:059 (4) - Curve could be better. Fixed
00:32:494 (1,2,3,4) - Pattern could be better. Can't see what's wrong with this either, if someone else mentions it I will change it.

Tetris
00:02:394 (7) - Slider really could be a bit better. Fixed
00:05:604 (1,2) - Make the ends of these sliders farther away from the starts of these sliders. Fixed
00:06:808 (1) - Slider could be better. Fixed
00:10:822 (1,2,3) - Pattern could be better. If someone else mentions it, I will change it.
00:13:029 (7,8,1,2,3,4,5) - Stream really needs to me improved. Fixed
00:14:434 (1,2,3,4) - Improve pattern, please. Still the same pattern but I fixed it.
00:17:644 (7) - This would look better as a mirrored version of 00:17:243 (6) - Fixed
00:20:454 (1,2,3,4) - Pattern is boring to play, change please. Changed
00:22:059 (2) - Curve could be improved. Fixed
00:23:865 (8) - Make end of slider farther away from start of slider. Fixed
00:25:872 (5) - Remove curve. Fixed
00:26:474 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Stream definitely needs to be improved. Fixed
00:33:698 (1,2,3,4,5,6) - This is very boring to play. Fixed

Good luck with your map.
Thanks for helping!

Here's a tip for modding. If you say something like "change this please" or "could be improved" you should at least give suggestions for what to change it to, after all that's what modders do. Other than that, great mod. :)
I will keep that in mind.
stUwUpid
Heyo! M4M from your queue.

Overall thoughts
Your map is very overmapped. By overmapped, I mean mapping streams and circles where there is no sound or where it doesn't fit the song. For many other maps, this would be a huge issue as normal songs such as rock or pop have enough background sounds to map to, but for your song, which has pretty minimalistic music, overmapping a bit may not be a bad thing. However, you do it a little too much, especially on your Tetris difficulty. Just a thing to keep in mind, it is always a better idea to map closer to the music than trying to up the difficulty level with extraneous streams and random circles.

Tetris
00:02:788 (1,2,3) - As I mentioned above this is an overmap. Get rid of the triple and just make it a jump or slider.
00:05:399 (6,7) - ^
00:08:412 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is an example of way to much overmap. You can make these into large jumps to keep the difficulty.
00:10:019 (3) - and this is an undermap.
00:10:823 (1,2,3) - Overmapped, but not too bad.
00:12:028 (1,2,3,4,5) - Please change this
00:13:032 (7,8,1,2,3,4,5) - maybe stack this with 00:12:229 (3) - to make it look better
00:12:229 (3) - switch these. a slider starting on a weak beat is a no no
00:14:237 (7) - Move this to x:256 y:32 to keep the zigzag pattern you got going on
00:16:447 (1) - Stack this properly with either 00:15:643 (4) - or 00:15:242 (3) -
00:21:670 (1,2) - Make this a better blanket
00:23:879 (8) - don't end sliders on the big white ticks!
00:26:490 (1,2,3,4,1,2,3,4,1,2,3,4) - Overmap
00:29:303 (2) - Space this farther. Having it so close makes it seem awkward
00:31:713 (2,3,4,5,6) - Extremely hard to read, please change pattern entirely here
00:31:713 (2,3,4,5,6) - Space these out more so you can tell there's a whole beat of space in between.

Overall, as I mentioned above, keep overmapping to a minimum.

Hard
00:09:216 (3,1) - Spaced way too far apart for a 1/4 spacing.
00:09:216 (3,1) - Same with these. Try not to use high spacing for Hard difficulties, especially between 1/4 space
00:09:216 (3,1) - Undermapped
00:09:216 (3,1) - Blanket better

Overall, not as many problems with Hard, just it is very undermapped as opposed to overmapped. You also randomly make the spacing smaller at the end, when normally maps get harder. Please consider fixing the second half.

Normal
00:09:216 (3,1) - Space these out more. Keep consistent distance snap for normal
00:09:216 (3,1) - ^

I really like your Normal

Easy
Slider speed is a little too high for easy. Put it around 1 instead of 1.2
00:09:216 (3,1) - More space in between
00:16:849 (4) - Your sliders have a weird curve to it. Try to put as little anchor points as you can to make smoother sliders
00:16:849 (4) - Stack these properly

Easy is pretty good as well

All in all, it looks pretty promising. I used to overmap a lot as I was starting out, but please resist that urge! I know streams are fun to make, but sometimes they just don't fit. I hope this helped!
Topic Starter
MBmasher

Kami-senpai wrote:

Heyo! M4M from your queue.

Overall thoughts
Your map is very overmapped. By overmapped, I mean mapping streams and circles where there is no sound or where it doesn't fit the song. For many other maps, this would be a huge issue as normal songs such as rock or pop have enough background sounds to map to, but for your song, which has pretty minimalistic music, overmapping a bit may not be a bad thing. However, you do it a little too much, especially on your Tetris difficulty. Just a thing to keep in mind, it is always a better idea to map closer to the music than trying to up the difficulty level with extraneous streams and random circles.

Tetris
00:02:788 (1,2,3) - As I mentioned above this is an overmap. Get rid of the triple and just make it a jump or slider. Fixed
00:05:399 (6,7) - ^ Fixed
00:08:412 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is an example of way to much overmap. You can make these into large jumps to keep the difficulty. Fixed
00:10:019 (3) - and this is an undermap. Fixed
00:10:823 (1,2,3) - Overmapped, but not too bad. Fixed
00:12:028 (1,2,3,4,5) - Please change this Fixed
00:13:032 (7,8,1,2,3,4,5) - maybe stack this with 00:12:229 (3) - to make it look better ??
00:12:229 (3) - switch these. a slider starting on a weak beat is a no no Fixed
00:14:237 (7) - Move this to x:256 y:32 to keep the zigzag pattern you got going on Fixed
00:16:447 (1) - Stack this properly with either 00:15:643 (4) - or 00:15:242 (3) - Stacked with 6
00:21:670 (1,2) - Make this a better blanket I just removed the blanket all together
00:23:879 (8) - don't end sliders on the big white ticks! Fixed
00:26:490 (1,2,3,4,1,2,3,4,1,2,3,4) - Overmap Fixed
00:29:303 (2) - Space this farther. Having it so close makes it seem awkward Fixed
00:31:713 (2,3,4,5,6) - Extremely hard to read, please change pattern entirely here Fixed
00:31:713 (2,3,4,5,6) - Space these out more so you can tell there's a whole beat of space in between.

Overall, as I mentioned above, keep overmapping to a minimum.

Hard
00:09:216 (3,1) - Spaced way too far apart for a 1/4 spacing. Fixed
00:09:216 (3,1) - Same with these. Try not to use high spacing for Hard difficulties, especially between 1/4 space You forgot to copy the note.
00:09:216 (3,1) - Undermapped dunno which one
00:09:216 (3,1) - Blanket better Assuming you're talking about 00:11:626 (3,1), fixed

Overall, not as many problems with Hard, just it is very undermapped as opposed to overmapped. You also randomly make the spacing smaller at the end, when normally maps get harder. Please consider fixing the second half.

Normal
00:09:216 (3,1) - Space these out more. Keep consistent distance snap for normal Fixed.
00:09:216 (3,1) - ^ Umm...

I really like your Normal

Easy
Slider speed is a little too high for easy. Put it around 1 instead of 1.2 Nah, I think it's fine.
00:09:216 (3,1) - More space in between
00:16:849 (4) - Your sliders have a weird curve to it. Try to put as little anchor points as you can to make smoother sliders Fixed
00:16:849 (4) - Stack these properly

Easy is pretty good as well

All in all, it looks pretty promising. I used to overmap a lot as I was starting out, but please resist that urge! I know streams are fun to make, but sometimes they just don't fit. I hope this helped!
Thank you for the help! I won't be able to mod your map today. Either tomorrow or possibly even the day after! I do still have to mod two other maps after all.
- Frontier -
From your queue

[Easy]
00:08:412 (4) - Why you change DS after this note?
00:18:054 (1) - in easy. it should have recovery time :?
I sugguested you to delete 00:20:063 (1) and put a circle on 00:20:464

[Normal]
00:18:054 (1) - Just like easy diff mod

[Hard]
00:09:216 (3,1) - tooo hard for newbies, IMO move it near

[Tetris]
00:13:032 (5,6,1,2,3,4,5) - overmap

Overmapped in Tetris diiff
GL ~
DeletedUser_6181859
okay, small mod by me, because i can't make normal mods xD
General
Rename "Gameboy Tetris" to "Tetris" in Source
Remove "Tetris" in Tags
Add "chiptune" and "8bit" to Tags
Easy
change slider velosity to 1~1.1
00:08:412 (4) - distance snap
00:19:661 - add circle
00:26:490 (1) - expand to 00:28:499
00:36:132 (4) - change like in %image%
Normal
00:11:626 (5,1,2,3) - make readable
00:20:866 (3) - make two sliders instead one
00:08:412 (1) - remove nc
00:13:233 (1) - ^
00:28:901 (1) - ^
00:29:303 - add circle?
00:31:713 - ^
Hard
00:09:216 (3) - change to note-note-note instead note-note-note-note
00:12:831 (3,4,5) - make normal slider-note-slider
00:30:106 (1,2,3,4) - i don't know what is it...
00:36:132 (1) - move to 00:35:931 and expand?
I can't mod "Tetris" diff, but change AR to 8.5
GL^^
Topic Starter
MBmasher

- Frontier - wrote:

From your queue

[Easy]
00:08:412 (4) - Why you change DS after this note? Fixed
00:18:054 (1) - in easy. it should have recovery time :? Followed your next mod
I sugguested you to delete 00:20:063 (1) and put a circle on 00:20:464 Fixed

[Normal]
00:18:054 (1) - Just like easy diff mod I think it's OK

[Hard]
00:09:216 (3,1) - tooo hard for newbies, IMO move it near Fixed

[Tetris]
00:13:032 (5,6,1,2,3,4,5) - overmap Fixed

Overmapped in Tetris diiff Mostly fixed.
GL ~
I will mod yours either tomorrow or the day after. Thanks!
Topic Starter
MBmasher

100bit wrote:

okay, small mod by me, because i can't make normal mods xD
General
Rename "Gameboy Tetris" to "Tetris" in Source The source is the Gameboy version of Tetris. I entered a metadata queue, we'll see what he says
Remove "Tetris" in Tags Why? This is from a tetris game
Add "chiptune" and "8bit" to Tags Done
Easy
change slider velosity to 1~1.1 Done
00:08:412 (4) - distance snap Yup, fixed in previous mod
00:19:661 - add circle Mentioned in previous mod too
00:26:490 (1) - expand to 00:28:499 I like the way it is now.
00:36:132 (4) - change like in %image%
Fixed
Normal
00:11:626 (5,1,2,3) - make readable Fixed
00:20:866 (3) - make two sliders instead one Fixed
00:08:412 (1) - remove nc Fixed
00:13:233 (1) - ^ Fixed
00:28:901 (1) - ^ Fixed
00:29:303 - add circle? No, I think it's OK
00:31:713 - ^ ^
Hard
00:09:216 (3) - change to note-note-note instead note-note-note-note Fixed
00:12:831 (3,4,5) - make normal slider-note-slider Isn't that how it is already?
00:30:106 (1,2,3,4) - i don't know what is it... Well, I reduced the jump
00:36:132 (1) - move to 00:35:931 and expand? No, it's ok
I can't mod "Tetris" diff, but change AR to 8.5 Fixed
GL^^
Thank you for the mod. I will mod your map possibly tomorrow
Gordon123
hello, m4m request by my queue owo
[general]
  • turn off the widescreen support in all diffs
[easy]
  • 00:18:136 (2,1) - why only one stack in all diff,its look strange,because there is no one repeat! fix it
    00:22:557 (4,5) - problem with DS,fix it pls
[normal]

  • 00:05:678 (2,1) - make this point more round,for example : https://osu.ppy.sh/ss/10097298
    00:18:136 (5,1) - maybe make blanket?
    00:33:809 (1,2,3,4,5,6,7) - its looks too strage couse in all diff u use only one part with 7 combos, maybe u can add 00:35:015 (4) - here NC?
[hard]
  • 00:09:697 (1,2,3) - 00:11:304 (3,4) - do so that they dont stick together(in all diff)
    00:34:211 (1) - remove NC
[insane]
  • 00:07:285 (5) - and 00:08:692 (2) - stack with head 00:08:089 (2) - this slider
    00:09:697 - 00:10:902 - why such a big gap in the song?
    00:15:524 (4) - stacj with tail 00:14:921 (2) - this slider
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
MBmasher

Gordon123 wrote:

hello, m4m request by my queue owo
[general]
  • turn off the widescreen support in all diffs fixed
[easy]
  • 00:18:136 (2,1) - why only one stack in all diff,its look strange,because there is no one repeat! fix it done
    00:22:557 (4,5) - problem with DS,fix it pls done
[normal]

  • 00:05:678 (2,1) - make this point more round,for example : https://osu.ppy.sh/ss/10097298 done
    00:18:136 (5,1) - maybe make blanket? done
    00:33:809 (1,2,3,4,5,6,7) - its looks too strage couse in all diff u use only one part with 7 combos, maybe u can add 00:35:015 (4) - here NC? done
[hard]
  • 00:09:697 (1,2,3) - 00:11:304 (3,4) - do so that they dont stick together(in all diff) i don't get what you're saying here
    00:34:211 (1) - remove NC done
[insane]
  • 00:07:285 (5) - and 00:08:692 (2) - stack with head 00:08:089 (2) - this slider already done
    00:09:697 - 00:10:902 - why such a big gap in the song? fixed
    00:15:524 (4) - stacj with tail 00:14:921 (2) - this slider done, lmao the editor sucks at slider tail stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
thanks for the mod!! :)
Chalwa
hellow owo from #modreqs xd

[Easy]
00:04:874 (1) - This one looks really odd i think, 'cause there's a really fast movement change, which can be a bit confusing to newbies. Also this shape really doesn't fit here. 00:13:313 (4,1) - This pattern is much more aesthetic than this i meant before.
00:06:080 (2) - You didnt use that shapes much, which is kinda bad for aesthetic. Better thing you can make here is make just curved slider without any red anchors.
00:11:304 - Why there isn't any note when you made clickable 00:10:902 (1,2) - this one? I think it should be at least slider here, cause this rhythm you've made here is really confusing in my opinion.
00:24:164 (6) - This one slider shouldn't have repeat in my opinion, because 00:25:370 sound is strong and should be clickable. Since you've made really variety rhythm like Easy, it's mistake to be honest. So remove a reverse from (6) slider and add circle on 00:25:370.
00:26:575 (1) - Why this one is randomly rotated version of 00:24:164 (6) slider ? I think that's so messy, so you should to rotate a 00:24:164 (6) slider by 60,90,120,180 etc. degrees and it will be much more aesthetic.
00:28:987 (1,2,1,2) - And now we have really confused thing, cause this both sections are so similliar (there's only higher sound), but you've made that two other patterns. There're two ways you can make:
1. Copy 00:31:398 (1,2), rotate and move to 00:28:987 -
2. Copy 00:28:987 (1,2), rotate and move to 00:31:398 -
This is just your feeling how you want to map them similliar.

[Normal]
00:00:052 (1,2,3) - Why this pattern have other hitsounds, when there's not much change in song and also 00:01:257 (4) is in this pattern and it's not NCed? I thinki it's just a mistake >.<
00:07:989 (1) - Why this is only one bezier slider in this map? In my opinion it looks really odd, when you're making in all map normal sliders and this one is that weird. So i prefer to copy 00:09:697 (1), rotate and paste within this bezier slider.
00:13:112 (2) - This one circle should be removed, because you didn't put it in 00:10:701. There are two similliar sections in the song, but you've made two other rhythms here. Also 00:13:313 (1) should be two circles in my opinion.
00:18:136 (5) - NC, because other hitsounds.
00:33:407 (3,4) - Greater thing which you can make here is make a slider within this two, cause it's then make similliar rhythm with 00:30:996 (3).

[Hard]
(Why in this diff you've used red and orange combo colours, when there aren't these colours in background :thinking:)
00:03:267 (3) - This one really breaks flow here, because it looks so sharp. Rotate 00:03:267 (3) slider by 90 degrees and look what will be then. It looks much more aesthetics to be honest.
00:07:687 (3,4,5) - Maybe make it like square maybe, because it will looks much better with square you've made in 00:06:080 (2,3,4,5) -
And now comes the most ugly thing in this diff... Ladies and genltemans, let's meet OVERLAPS
00:11:304 (3,4) - This one is really weird made. I think you wanted to make this just unsual, but 00:11:304 (3,4,1,2) are definetely too close.
00:12:912 (3,1) - This one is more overlapped than rest which is really awful for me.
00:13:715 (2,3) - Another really weird overlap.
00:13:715 (2,1) - Only this one is overlapped with sliderborder :/
00:14:921 (3,1) - Ohh also this one is just from space in my opinion.
00:24:566 (2,4) - This one is a but ugly, but not that much.
00:24:968 (3,5,1,2) - All objects are too close.
00:27:379 (1,2) - This one is really uncomfortable and weird, because it's still a section from 00:26:575. I think you should keep 00:26:575 (1,2,1,2) pattern and just rotate. Then it's much more readable imo.

[Insane]
(The same about new combos like in Hard)
00:00:052 (1,2,3) - Make them further, so you can keep a 00:00:453 (2,2) stack, which is more aesthetic than now, when you are making overlap 00:00:855 (3,2). Also it will looks much better.
00:02:463 (1) - Ctrl + G here will be more comfortable to jump.
00:04:673 (5,1) - I think it's too far for Insane diff, so make this jump smaller please, cause it looks like in StaR's 6* pp diffs to be honest XD.
00:05:477 (4,5) - The same thing as above.
00:17:734 (1,2) - This one is confusing another time. Just rotate a 00:17:332 (1,2) jump and it will be 100% fine in my opinion.
00:21:351 (1,2) - Why this jump have smaller DS than jumps before, when song intesity is still higher and higher. I think this jump should be FURTHER than jumps before, but it's only my opinion.
00:25:772 (6) - Ctrl + G here for better flow and also when you wil apply this change you should put Ctrl + G here 00:26:173 (7), cause it's just more comfortable to play.
00:36:622 (2,3,4,5,1,2,3) - Really nice star :D

Sorry for that short mod in Insane, but must to have breakfast (;D).
And also sorry for that wall >.<
Good Luck!
Topic Starter
MBmasher

Chalwa wrote:

hellow owo from #modreqs xd

[Easy]
00:04:874 (1) - This one looks really odd i think, 'cause there's a really fast movement change, which can be a bit confusing to newbies. Also this shape really doesn't fit here. 00:13:313 (4,1) - This pattern is much more aesthetic than this i meant before. done
00:06:080 (2) - You didnt use that shapes much, which is kinda bad for aesthetic. Better thing you can make here is make just curved slider without any red anchors. done
00:11:304 - Why there isn't any note when you made clickable 00:10:902 (1,2) - this one? I think it should be at least slider here, cause this rhythm you've made here is really confusing in my opinion. done
00:24:164 (6) - This one slider shouldn't have repeat in my opinion, because 00:25:370 sound is strong and should be clickable. Since you've made really variety rhythm like Easy, it's mistake to be honest. So remove a reverse from (6) slider and add circle on 00:25:370. done
00:26:575 (1) - Why this one is randomly rotated version of 00:24:164 (6) slider ? I think that's so messy, so you should to rotate a 00:24:164 (6) slider by 60,90,120,180 etc. degrees and it will be much more aesthetic. done
00:28:987 (1,2,1,2) - And now we have really confused thing, cause this both sections are so similliar (there's only higher sound), but you've made that two other patterns. There're two ways you can make:
1. Copy 00:31:398 (1,2), rotate and move to 00:28:987 -
2. Copy 00:28:987 (1,2), rotate and move to 00:31:398 -
This is just your feeling how you want to map them similliar. done

[Normal]
00:00:052 (1,2,3) - Why this pattern have other hitsounds, when there's not much change in song and also 00:01:257 (4) is in this pattern and it's not NCed? I thinki it's just a mistake >.< totally forgot about the nc, but the soft hitsounds here are because the only instrument you can hear is the main one, after this the "bass" instrument comes in (i have no idea what to call it)
00:07:989 (1) - Why this is only one bezier slider in this map? In my opinion it looks really odd, when you're making in all map normal sliders and this one is that weird. So i prefer to copy 00:09:697 (1), rotate and paste within this bezier slider. I have no idea how that got there
00:13:112 (2) - This one circle should be removed, because you didn't put it in 00:10:701. There are two similliar sections in the song, but you've made two other rhythms here. Also 00:13:313 (1) should be two circles in my opinion. done and done
00:18:136 (5) - NC, because other hitsounds. done
00:33:407 (3,4) - Greater thing which you can make here is make a slider within this two, cause it's then make similliar rhythm with 00:30:996 (3). done

[Hard]
(Why in this diff you've used red and orange combo colours, when there aren't these colours in background :thinking:) fixed
00:03:267 (3) - This one really breaks flow here, because it looks so sharp. Rotate 00:03:267 (3) slider by 90 degrees and look what will be then. It looks much more aesthetics to be honest. fixed
00:07:687 (3,4,5) - Maybe make it like square maybe, because it will looks much better with square you've made in 00:06:080 (2,3,4,5) - fixed
And now comes the most ugly thing in this diff... Ladies and genltemans, let's meet OVERLAPS
00:11:304 (3,4) - This one is really weird made. I think you wanted to make this just unsual, but 00:11:304 (3,4,1,2) are definetely too close. fixed
00:12:912 (3,1) - This one is more overlapped than rest which is really awful for me. fixed
00:13:715 (2,3) - Another really weird overlap. fixed
00:13:715 (2,1) - Only this one is overlapped with sliderborder :/ i dont get what you're saying but it's probably fixed
00:14:921 (3,1) - Ohh also this one is just from space in my opinion. i dont get what you're saying but it's probably fixed
00:24:566 (2,4) - This one is a but ugly, but not that much. fixed
00:24:968 (3,5,1,2) - All objects are too close. fixed, hopefully
00:27:379 (1,2) - This one is really uncomfortable and weird, because it's still a section from 00:26:575. I think you should keep 00:26:575 (1,2,1,2) pattern and just rotate. Then it's much more readable imo. fixed

[Insane]
(The same about new combos like in Hard) fixed
00:00:052 (1,2,3) - Make them further, so you can keep a 00:00:453 (2,2) stack, which is more aesthetic than now, when you are making overlap 00:00:855 (3,2). Also it will looks much better. fixed
00:02:463 (1) - Ctrl + G here will be more comfortable to jump. fixed
00:04:673 (5,1) - I think it's too far for Insane diff, so make this jump smaller please, cause it looks like in StaR's 6* pp diffs to be honest XD.fixed
00:05:477 (4,5) - The same thing as above. fixed
00:17:734 (1,2) - This one is confusing another time. Just rotate a 00:17:332 (1,2) jump and it will be 100% fine in my opinion. fixed
00:21:351 (1,2) - Why this jump have smaller DS than jumps before, when song intesity is still higher and higher. I think this jump should be FURTHER than jumps before, but it's only my opinion. fixed
00:25:772 (6) - Ctrl + G here for better flow and also when you wil apply this change you should put Ctrl + G here 00:26:173 (7), cause it's just more comfortable to play. this makes the flow much worse in my opinion
00:36:622 (2,3,4,5,1,2,3) - Really nice star :D thanks lol

Sorry for that short mod in Insane, but must to have breakfast (;D).
And also sorry for that wall >.<
Good Luck!
thanks for the mod!!
Usaha
mo's diff cant be a custom name since it isn't the top diff pretty sure
P-TYPE
the sv is really slow compared to how spaced the jumps are, i would increase sv so you don't have to slow down on sliders awkwardly after doing jumps
00:04:070 (2,3,4) - you should reduce the spacing on these jumps as its almost similar in spacing as the ones in the more intense part.
00:08:491 (1,2,1,2,1,2) - the movement here feels a little off to play because you've been using circular flow up until here, i would use a pattern like this so it's more natural
00:13:715 (2,3,4,5) - the visual spacing here is off, i would make 3 closer to the slider and put 4 farther away
00:16:528 (1,2,1,2,1,2,1,2) - these jumps dont really make sense as its getting lower pitched but the spacing is higher, i would just invert the spacing having the first one being the biggest and from there having it get smaller instead of bigger.
00:20:547 (1) - from this note on the pitch starts getting higher again and you should have spacing reflect that instead of continuing to get smaller
00:21:753 (1,2,3) - this is the only wide angle movement u have in the map, should make it acute like the others to be consistent
00:24:566 (2,3) - should move these to the left more so it doesn't look as cramped
00:30:192 (1,2,1,2,1,2) - make the spacing a little bit bigger as you barely have to move for 00:30:594 (1,2,1,2) -
00:37:426 (1) - ctrl g as theres no point to me for it be backwards tbh
Topic Starter
MBmasher

Takekii wrote:

mo's diff cant be a custom name since it isn't the top diff pretty sure fixed
P-TYPE
the sv is really slow compared to how spaced the jumps are, i would increase sv so you don't have to slow down on sliders awkwardly after doing jumps i think it's fine, but if someone else mentions it i'll change it
00:04:070 (2,3,4) - you should reduce the spacing on these jumps as its almost similar in spacing as the ones in the more intense part. fixed
00:08:491 (1,2,1,2,1,2) - the movement here feels a little off to play because you've been using circular flow up until here, i would use a pattern like this so it's more natural your ss sucks, but fixed
00:13:715 (2,3,4,5) - the visual spacing here is off, i would make 3 closer to the slider and put 4 farther away fixed
00:16:528 (1,2,1,2,1,2,1,2) - these jumps dont really make sense as its getting lower pitched but the spacing is higher, i would just invert the spacing having the first one being the biggest and from there having it get smaller instead of bigger. fixed
00:20:547 (1) - from this note on the pitch starts getting higher again and you should have spacing reflect that instead of continuing to get smaller fixed
00:21:753 (1,2,3) - this is the only wide angle movement u have in the map, should make it acute like the others to be consistent fixed
00:24:566 (2,3) - should move these to the left more so it doesn't look as cramped fixed
00:30:192 (1,2,1,2,1,2) - make the spacing a little bit bigger as you barely have to move for 00:30:594 (1,2,1,2) - fixed
00:37:426 (1) - ctrl g as theres no point to me for it be backwards tbh fixed
thanks for the mod!!
_Epreus
oh god how did you map to this

GranDsenpai's insane
00:30:996 (5) - can you stack this to 00:29:991 (7) - here?

dementation's insane
00:14:519 (1) - can you stack this to 00:13:715 (2) - sliderend here so that 00:14:117 (3,4,1) - here can make triangle and give better visuality?

00:23:360 (3) - slider here? because you are following one instrument (I dont know the name) and that instrument doesnt exist 00:23:561 - here

00:23:762 (5) - ^

insane
00:37:426 (1,2,3) - you used repeat slider on final diff but triple here?

amph's insane
00:09:697 (1,2,3) - here sounds same with 00:00:052 (1,2,3) - here so can you make this pattern same?

00:24:164 (1,2,3) - how about using same slidershape here?

00:34:010 (2) - how about stack to 00:32:804 (2) - here?

P-hype
00:04:070 (2,3,4) - can you move 3 to make distance 00:04:070 (2,3) - here and 00:04:271 (3,4) - here same?

00:09:697 (1,2,3) - you could use this pattern same with 00:00:052 (1,2,3) - here since they sounds same.

00:26:173 (4) - stack to 00:25:370 (1) - here?

nothing to write about mo's one. they are cool diffs. good luck! it would be pretty revolutional if you rank this haha
GranDSenpai
GranDsenpai's insane
00:30:996 (5) - can you stack this to 00:29:991 (7) - here?

Fixed
Ampharos

_Epreus wrote:

00:09:697 (1,2,3) - here sounds same with 00:00:052 (1,2,3) - here so can you make this pattern same? fixed

00:24:164 (1,2,3) - how about using same slidershape here? sliders 2 and 3 are on a higher pitch sound when compared to 1, because of this i use different slidershapes to represent the difference in pitch.

00:34:010 (2) - how about stack to 00:32:804 (2) - here? fixed
Topic Starter
MBmasher

_Epreus wrote:

oh god how did you map to this

insane
00:37:426 (1,2,3) - you used repeat slider on final diff but triple here? added triple to final diff

P-hype
00:04:070 (2,3,4) - can you move 3 to make distance 00:04:070 (2,3) - here and 00:04:271 (3,4) - here same? stronger sound =
bigger spacing


00:09:697 (1,2,3) - you could use this pattern same with 00:00:052 (1,2,3) - here since they sounds same. done

00:26:173 (4) - stack to 00:25:370 (1) - here? done

nothing to write about mo's one. they are cool diffs. good luck! it would be pretty revolutional if you rank this haha ikr lmao
thanks for the mod!! grand/amph's diffs updated
Dementation

_Epreus wrote:

00:14:519 (1) - can you stack this to 00:13:715 (2) - sliderend here so that 00:14:117 (3,4,1) - here can make triangle and give better visuality? fixed

00:23:360 (3) - slider here? because you are following one instrument (I dont know the name) and that instrument doesnt exist 00:23:561 - here fixed

00:23:762 (5) - ^ fixed
Topic Starter
MBmasher

Dementation wrote:

_Epreus wrote:

00:14:519 (1) - can you stack this to 00:13:715 (2) - sliderend here so that 00:14:117 (3,4,1) - here can make triangle and give better visuality? fixed

00:23:360 (3) - slider here? because you are following one instrument (I dont know the name) and that instrument doesnt exist 00:23:561 - here fixed

00:23:762 (5) - ^ fixed
updated
Mashed
[Normal]
00:05:678 (2) - Move the middle grey anchor point a bit to the right.
00:14:519 (1,2,3) - The second circle is placed strangely, it doesn't really connect the sliders.
00:20:547 (1,2) - Move these diagonally up left.

[Dementation's Insane]
00:09:697 (1,2,3) - Scale this down a tiny bit.

[Insane]
00:00:453 (2,3) - Reduce spacing for Slider 3.
00:18:940 (1,1) - Spacing between the circle and slider should be smaller to match the spacing of the circles before it.
00:19:342 (1,2,3) - Rotate this about 5 degrees counter clockwise.

[P-TYPE]
00:10:902 (1) - Rotate this slider about 7 degrees clockwise.

lol nice map rank pls i want pp
Dementation

Mashed wrote:

[Dementation's Insane]
00:09:697 (1,2,3) - Scale this down a tiny bit. done
Topic Starter
MBmasher

Mashed wrote:

[Normal]
00:05:678 (2) - Move the middle grey anchor point a bit to the right. why?
00:14:519 (1,2,3) - The second circle is placed strangely, it doesn't really connect the sliders. fixed
00:20:547 (1,2) - Move these diagonally up left. fixed

[Insane]
00:00:453 (2,3) - Reduce spacing for Slider 3. fixed
00:18:940 (1,1) - Spacing between the circle and slider should be smaller to match the spacing of the circles before it. the spacing is the same?
00:19:342 (1,2,3) - Rotate this about 5 degrees counter clockwise. why?

[P-TYPE]
00:10:902 (1) - Rotate this slider about 7 degrees clockwise. why?

lol nice map rank pls i want pp
thanks for the mod!

(dementation's diff updated)
Nusakan
P-Type:
S P A C I N G
idk but to me it really feels off it just feels too large
and not like what the song is doing at all
the first objects could be like that http://prntscr.com/i71obs
00:27:781 - 00:30:192 - these feel the same when the 2nd one is definitely more intense
00:30:192 - 00:32:603 - these patterns are very different when they are on the same kind of sounds
even tho the second one is a tad bit louder
i think simpler design of the patterns might suit the song a bit better
Amphs insane
00:01:257 - ctrl+g 4and 5 and then moving 1 where 3 was makes it feel way more comfortable
Insane:
00:18:136 - i think those could be made with a slider like in other diffs
00:27:781 - this pattern feels really out of place and would probably work better with circle
Grandsenpai insane
0 sliders LOL
00:00:052 - space 1 and 4 a bit more to look nicer
00:29:589 - 00:32:001 - those could be stacks while the last one can be spaced cause i think it works better
GranDSenpai
Grandsenpai insane
0 sliders LOL
00:00:052 - space 1 and 4 a bit more to look nicer
00:29:589 - 00:32:001 - those could be stacks while the last one can be spaced cause i think it works better

Thanks but i didn't apply anything.
Topic Starter
MBmasher

Frontlines wrote:

P-Type:
S P A C I N G
idk but to me it really feels off it just feels too large
and not like what the song is doing at all
the first objects could be like that http://prntscr.com/i71obs why?
00:27:781 - 00:30:192 - these feel the same when the 2nd one is definitely more intense fixed
00:30:192 - 00:32:603 - these patterns are very different when they are on the same kind of sounds the sounds are different
even tho the second one is a tad bit louder
i think simpler design of the patterns might suit the song a bit better
Insane:
00:18:136 - i think those could be made with a slider like in other diffs fixed
00:27:781 - this pattern feels really out of place and would probably work better with circle fixed
thanks for mod!!
Ampharos

Frontlines wrote:

Amphs insane
00:01:257 - ctrl+g 4and 5 and then moving 1 where 3 was makes it feel way more comfortable this could make the jump more comfortable but 1 and 3 together looks awkward and doesn't fit with the other jumps
Ambrew
wew it's been awhile since I've not done moddingv2

[Easy]
00:25:370 (2) - could change this to a reverse or lengthen the slider, I feel like the sound right after is important enough it shouldn't be overlooked

[Normal]
00:09:697 (1) - why's the sound so quiet here? Can't think of how this is represented in the song (EDIT: nvm this is throughout the song so it makes sense now)
00:18:136 (1) - Same, you can at least make these around 40% (EDIT: nvm this is throughout the song so it makes sense now)

[Hard]
Generally uncomfortable overlaps that I think can be easily corrected/avoided
00:02:463 (1,2,3,1) - inconsistent spacing
00:06:080 (2,1) - bad overlap
00:07:687 (3,1) - Don't really get this overlap..
00:10:500 (3,3) - Could blanket this
00:12:912 (3,2) - more of this!
00:16:930 (1,2,1,2,1,2) - The movement is fine, but the placement is not very pleasing. Some overlap more than others, you can simply align them to be more aesthetically pleasing
00:28:183 (2,3) - spacing also inconsistent
00:34:211 (2,3,1,2) - Watch overlaps here as well, notice there's a bigger intersection with 2 & 3 than with 1 & 2. It would look nicer if this were not so cluttered

[GranDSenpai]
00:00:052 (1,2,3) - Flows sort of awkwardly. I would put 3 at an angle instead of all three in one linear direction
00:10:500 (3,4,1,2) - you have smaller spacing in quieter section which makes sense, but louder section is same spacing?
00:21:954 (2,2,3) - sort of clunky placement, adjust these so they're more inline with each other
00:26:575 (1,2,3,4,1,2,1) - spacing all over the place.. not sure what the pattern is?
00:35:216 (2) - stack needs fixing

[Dementation]
00:00:855 (3,2) - move the 2 out a bit
00:17:734 (1,2,3) - would be nice if you put the NC on 3 instead
00:23:159 (2,4) - blanket needs improving
00:28:585 (3,2) - imo don't overlap these
00:35:417 (1,2,3,4,1,2,3,4,5,1,2,3) - shift all these up and right a bit. currently have bad overlaps on 00:35:015 (1) - and 00:34:814 (4) -

[Insane]
00:09:496 (2,1) - I feel that in this section, there's not enough for the player to prepare for this jump, the movement to it is quite unnecessarily hard
00:15:725 (1,2) - imo, slider would work here since you did 00:14:519 (1,2) -
00:25:370 (4) - too close to 00:24:566 (2) - , shift to the right a bit. Also needs NC

[Mo]
00:21:753 (1,2,1) - I would make these flow in a straight line, the jump from 2 to 1 is kind of uncomfortable. You could ctrl-G 00:21:753 (1,2) -

[Amph]
00:30:795 (4,1) - Blanket these
00:01:257 (1,2,3,4,5,6) - Spacing is random, inconsistent with 00:03:668 (1,2,3,4,5,6) -
00:19:743 (3) - if you place this one higher, would make a better triangular flow, this is sort of back-and-forth ish

[P-TYPE]
best diff for me so far lol
00:15:524 (2,1) - bad overlap
00:21:753 (1,3) - think it's better to blanket on these two rather than blanket on 00:21:351 (1) -

best of luck!! :D
Ampharos

Ambrew wrote:

00:30:795 (4,1) - Blanket these fixed
00:01:257 (1,2,3,4,5,6) - Spacing is random, inconsistent with 00:03:668 (1,2,3,4,5,6) - fixed
00:19:743 (3) - if you place this one higher, would make a better triangular flow, this is sort of back-and-forth ish placing the note higher causes it to not fit well between notes 1 and 6
Topic Starter
MBmasher

Ambrew wrote:

wew it's been awhile since I've not done moddingv2

[Easy]
00:25:370 (2) - could change this to a reverse or lengthen the slider, I feel like the sound right after is important enough it shouldn't be overlooked fixed

[Normal]
00:09:697 (1) - why's the sound so quiet here? Can't think of how this is represented in the song (EDIT: nvm this is throughout the song so it makes sense now)
00:18:136 (1) - Same, you can at least make these around 40% (EDIT: nvm this is throughout the song so it makes sense now)

[Hard]
Generally uncomfortable overlaps that I think can be easily corrected/avoided
00:02:463 (1,2,3,1) - inconsistent spacing very nitpicky (fixed)
00:06:080 (2,1) - bad overlap fixed
00:07:687 (3,1) - Don't really get this overlap.. fixed
00:10:500 (3,3) - Could blanket this fixed
00:12:912 (3,2) - more of this! thanks
00:16:930 (1,2,1,2,1,2) - The movement is fine, but the placement is not very pleasing. Some overlap more than others, you can simply align them to be more aesthetically pleasing fixed
00:28:183 (2,3) - spacing also inconsistent fixed
00:34:211 (2,3,1,2) - Watch overlaps here as well, notice there's a bigger intersection with 2 & 3 than with 1 & 2. It would look nicer if this were not so cluttered personally think this is fine, might fix if more people mention it

[Insane]
00:09:496 (2,1) - I feel that in this section, there's not enough for the player to prepare for this jump, the movement to it is quite unnecessarily hard fixed
00:15:725 (1,2) - imo, slider would work here since you did 00:14:519 (1,2) - fixed
00:25:370 (4) - too close to 00:24:566 (2) - , shift to the right a bit. Also needs NC fixed

[P-TYPE]
best diff for me so far lol
00:15:524 (2,1) - bad overlap What
00:21:753 (1,3) - think it's better to blanket on these two rather than blanket on 00:21:351 (1) - fixed

best of luck!! :D
thanks for mod!!
-Mo-
stack leniency broke again zz

00:21:753 (1,2,1) - I would make these flow in a straight line, the jump from 2 to 1 is kind of uncomfortable. You could ctrl-G 00:21:753 (1,2) - If anything that makes it even more uncomfortable. 00:21:753 (1,2) is supposed to be a repetition of 00:21:351 (1,2) and 00:22:155 (1) is placed out of the way for emphasis since it's at the top of the scale.

Renaming diff to Bonus Insane because it doesn't really fit with the rest of the spread, and was built to be a challenge diff rather than part of the difficulty progression. Keeping it as Insane seems kinda misleading when considering the rule "Diff names should accurately indicate level of difficulty".

eqwewqewq
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 19241
Countdown: 0
SampleSet: Normal
StackLeniency: 0
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:C-TYPE
TitleUnicode:C-TYPE
Artist:Tanaka Hirokazu
ArtistUnicode:田中 宏和
Creator:MBmasher
Version:Mo's Bonus Insane
Source:テトリス
Tags:tetris gameboy game boy ゲームボーイ nintendo Johann Sebastian Bach French Suite No. 3 in B minor BWV 814 Menuet Ampharos GranDSenpai -Mo- Dementation
BeatmapID:1529351
BeatmapSetID:426396

[Difficulty]
HPDrainRate:8
CircleSize:4.8
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52,401.875418620228,3,1,0,50,1,0
18538,-100,3,1,0,40,0,0
18940,-100,3,1,0,30,0,0
19342,-100,3,1,0,50,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 128,255,128

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Topic Starter
MBmasher

-Mo- wrote:

stack leniency broke again zz

00:21:753 (1,2,1) - I would make these flow in a straight line, the jump from 2 to 1 is kind of uncomfortable. You could ctrl-G 00:21:753 (1,2) - If anything that makes it even more uncomfortable. 00:21:753 (1,2) is supposed to be a repetition of 00:21:351 (1,2) and 00:22:155 (1) is placed out of the way for emphasis since it's at the top of the scale.

Renaming diff to Bonus Insane because it doesn't really fit with the rest of the spread, and was built to be a challenge diff rather than part of the difficulty progression. Keeping it as Insane seems kinda misleading when considering the rule "Diff names should accurately indicate level of difficulty".

eqwewqewq
osu file format v14

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Title:C-TYPE
TitleUnicode:C-TYPE
Artist:Tanaka Hirokazu
ArtistUnicode:田中 宏和
Creator:MBmasher
Version:Mo's Bonus Insane
Source:テトリス
Tags:tetris gameboy game boy ゲームボーイ nintendo Johann Sebastian Bach French Suite No. 3 in B minor BWV 814 Menuet Ampharos GranDSenpai -Mo- Dementation
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updated
Dementation

Ambrew wrote:

[Dementation]
00:00:855 (3,2) - move the 2 out a bit ok
00:17:734 (1,2,3) - would be nice if you put the NC on 3 instead imo the NC is better where it is, represents the music better
00:23:159 (2,4) - blanket needs improving didnt completely understand what you meant but tried making it a bit better
00:28:585 (3,2) - imo don't overlap these alright
00:35:417 (1,2,3,4,1,2,3,4,5,1,2,3) - shift all these up and right a bit. currently have bad overlaps on 00:35:015 (1) - and 00:34:814 (4) - done
Topic Starter
MBmasher

Dementation wrote:

Ambrew wrote:

[Dementation]
00:00:855 (3,2) - move the 2 out a bit ok
00:17:734 (1,2,3) - would be nice if you put the NC on 3 instead imo the NC is better where it is, represents the music better
00:23:159 (2,4) - blanket needs improving didnt completely understand what you meant but tried making it a bit better
00:28:585 (3,2) - imo don't overlap these alright
00:35:417 (1,2,3,4,1,2,3,4,5,1,2,3) - shift all these up and right a bit. currently have bad overlaps on 00:35:015 (1) - and 00:34:814 (4) - done
updated
Cris-
Hi, NM from my queue

General
  1. 00:00:052 - Inhirited point and BPM have different volume values, fix it
  2. 00:19:342 - Kiai / 00:27:781 - end kiai / 00:28:987 - kiai / 00:30:192 - end kiai / 00:31:398 - kiai / 00:32:603 - end kiai / 00:33:809 - kiai / 00:37:627 - end kiai maybe?

Easy
  1. 00:00:052 (1,1) - This looks a bit NC spam, 00:01:257 (1) - remove NC
  2. 00:02:865 - 00:10:098 - 00:16:127 - etc. The map feels empty without these points mapped, I would advice you to put notes, however, the current SR is 1.21* and and you will not get past 1.5*

Normal
  1. 00:07:285 (1) - Remove NC
  2. 00:09:697 (1) - Same ^
  3. 00:18:136 (1) - ^
  4. 00:25:772 (1) - ^

Hard
  1. Hmm i feel the structure and flow of the entire map are something bad, also the spacing isn't consistent. For example: 00:05:678 (1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2) - Jumps / 00:09:697 (1,2,3) - Short DS / 00:10:902 (1,2,3,4,1,2,3,4) - Jumps again / etc. Also 00:26:575 (1,2,1,2,1,2) - this is really harder for a Hard diff / 00:36:622 (2,3,1,2,1,2,3) - same (very long jumps). In addition check Ctrl+A (the entire diff is mapped practically in the center of the grid) (https://puu.sh/zhyIO/9fd8db3715.png)

GranDSenpai's Insane
  1. 00:00:052 (1,2,3,4,1) - Improve the flow
  2. 00:35:818 (1,2,1) - Make a triangle here maybe

    PD: nice sliders

Dementation's Insane
  1. 00:12:108 (1,2,3,4,1,2,3,4,1) - This pattern looks a bit ugly imo

Insane
  1. 00:06:883 (3) - This circle is too far from the previous slider
  2. 00:06:080 (1,4) - Fix stack

Mo's Bonus Insane
  1. 00:27:982 - Notes here?

    Good concept, circles forming squares, i like it

P-TYPE
  1. 00:22:557 (4) - 1/2 slider instead of this circle
  2. 00:23:762 (4) - Same as above
Good luck
Topic Starter
MBmasher

Cris- wrote:

Hi, NM from my queue

General
  1. 00:00:052 - Inhirited point and BPM have different volume values, fix it fixed
  2. 00:19:342 - Kiai / 00:27:781 - end kiai / 00:28:987 - kiai / 00:30:192 - end kiai / 00:31:398 - kiai / 00:32:603 - end kiai / 00:33:809 - kiai / 00:37:627 - end kiai maybe? i think this is fine without kiai

Easy
  1. 00:00:052 (1,1) - This looks a bit NC spam, 00:01:257 (1) - remove NC no, nc is important on that beat
  2. 00:02:865 - 00:10:098 - 00:16:127 - etc. The map feels empty without these points mapped, I would advice you to put notes, however, the current SR is 1.21* and and you will not get past 1.5* maybe fix some

Normal
  1. 00:07:285 (1) - Remove NC
  2. 00:09:697 (1) - Same ^
  3. 00:18:136 (1) - ^ nc is important on this beat and every beat above
  4. 00:25:772 (1) - ^ fixed

Hard
  1. Hmm i feel the structure and flow of the entire map are something bad, also the spacing isn't consistent. For example: 00:05:678 (1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2) - Jumps / 00:09:697 (1,2,3) - Short DS / 00:10:902 (1,2,3,4,1,2,3,4) - Jumps again / etc. quiet sectoin =
    small ds, louder section = bigger ds
    Also 00:26:575 (1,2,1,2,1,2) - this is really harder for a Hard diff / 00:36:622 (2,3,1,2,1,2,3) - same (very long jumps). In addition check Ctrl+A (the entire diff is mapped practically in the center of the grid) (https://puu.sh/zhyIO/9fd8db3715.png) ?
    is this a bad thing?

Insane
  1. 00:06:883 (3) - This circle is too far from the previous slider fixed
  2. 00:06:080 (1,4) - Fix stack fixed

P-TYPE
  1. 00:22:557 (4) - 1/2 slider instead of this circle fixed
  2. 00:23:762 (4) - Same as above fixed
Good luck
thanks for mod!!
-Mo-
00:27:982 - Notes here? I mean it's not like I did this unintentionally. There's a pause in the main melody of the song so I did the same.
Dementation

Cris- wrote:

Dementation's Insane
00:12:108 (1,2,3,4,1,2,3,4,1) - This pattern looks a bit ugly imo yeah, i didnt know how to make it much better. i did make it a little better though
GranDSenpai
00:00:052 (1,2,3,4,1) - Improve the flow I intend this to be a line as there is only 1 sound in the song, i reflect this by mapping in a very 1 dimensional style, as soon as there are more sounds introduced i start mapping without the line. that's what i was going for.
00:35:818 (1,2,1) - Make a triangle here maybe The last 1 of this section has a very strong sound i don't think that making it a triangle is a good idea.
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