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Joe Hisaishi - Haruka na Chi he

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Tenshi-nyan
Normal
01:12:054 (1,2,3) - ugly overlap, maybe make it like this? 01:55:958 (3,4,5) - ^
02:31:879 (x) - add note and finish

Hard
since no technical problems, some hitsounds.

00:51:527 (7) - add whistle?
01:02:076 (1,2,3) - remove finishs?
02:27:032 (2) - add whistle?
02:28:743 (4,6) - ^
02:31:879 (7) - add finish?
02:56:682 (x) - add note
02:58:963 (x) - ^
03:31:178 (1) - add finish
03:31:748 (SP) - extend to 03:35:169 ... kinda bad end though TBH... make it end at the place as Normal did

That's it, have this star!
Topic Starter
Bessy

Tenshi-nyan wrote:

Normal
01:12:054 (1,2,3) - ugly overlap, maybe make it like this? 01:55:958 (3,4,5) - ^
02:31:879 (x) - add note and finish

Hard
since no technical problems, some hitsounds.

00:51:527 (7) - add whistle?
01:02:076 (1,2,3) - remove finishs?
02:27:032 (2) - add whistle?
02:28:743 (4,6) - ^
02:31:879 (7) - add finish?
02:56:682 (x) - add note
02:58:963 (x) - ^
03:31:178 (1) - add finish
03:31:748 (SP) - extend to 03:35:169 ... kinda bad end though TBH... make it end at the place as Normal did

That's it, have this star!
;) Thank u for help
narakucrimson
Hi!

[Normal]

Ok, now here you've managed to do a quiet simple map for a begginer, but yet made it look pretty. That's awesome, I like it :3

2:27:032 (2, 3) - These stacked circles might be a little too hard to read for someone new... I'd suggest that you replace them. You don't have to do it, though xD


[Hard]

1:21:177 (1) - Add a finish.
1:55:388 (1) - Same as before: remove the whistle and add a clap.
2:13:879 (7) - Same, add a finish.
3:24:906 (3) - Add claps from here to 3:29:467 (3) every 2 beats (at 3, 8, 4, the end of 4, and 3 again)

Nice map, really nice work. You deserve it :)
TTTTTTTTTTTT
Normal

nice~

suggestions

01:40:563(4) - 开头处加finish
01:42:844(5) - ^
01:45:124(5) - 开头处加whistle
01:47:405(3) - ^
01:50:826(3) - 去掉slider滑动时的whistle声音
01:53:107(4) - ^
01:59:094(4) - 左移动1格子(lv3)
02:51:265(3) - finish
02:53:546(4) - 开头处加finish
02:54:686(6) - NC
02:55:827(8) - 开头处whistle
02:58:107(3) - ^
02:58:107(3) - 这个与前面那个(1)拉成对称的? 或(1)做成(3)这个对称的..
03:07:230(3) - finish
03:09:511(3) - ^
03:11:792(4) - whistle
03:14:072(2) - ^
03:17:493(1) - finish

Hard

00:51:242(6) - move 1 grid up
01:13:764(6) - move 1 grid left
01:14:049(1) - ^

suggestions

同normal...(hitsound方面)

star
Topic Starter
Bessy
:)
great thanks to narakucrimson & H-boy
Selee
风之谷 >_>

[General]

  • Title: Haruka na Chi he (遥かな地へ) ... use this to change title viewtopic.php?f=25&t=33919

    Tags: Nausicaa of the Valley of the Wind (English translation)

    Offset: +7ms?
[Normal]

You can't use this stack leniency ... Increase 2 ticks like hard?

hmm, I can't find anything wrong, just some suggestions

  • 02:39:862 (2) - clap end instead of whistle?
    02:42:712 (6) - Clap instead of whistle?
    02:44:993 (6) - ^
    02:47:274 (6) - ^
    02:47:844 (7) - New combo
    02:48:984 (8) - clap end instead of whistle?
Nice~

[Hard]

Can't find anything either, lol, suggestions:

  • 00:27:580 (1) - Remove new combo?
    00:29:861 (1) - ^
    00:32:141 (1) - ^
    00:34:422 (1) - ^
    01:15:760 (6,1,2) - New combo at 2 like 01:13:479 (5,6,1) ?
    01:22:887 (6) - Same suggestion like normal...hhwhhc pattern?(h=hit w=whistle c=clap)
    01:24:598 (8) - ^
    01:23:457 (7,7) - New combo?
    ....etc.
Simple and clean~
Good job! Take my star ^^
Topic Starter
Bessy

Selee wrote:

风之谷 >_>

[General]

  • Title: Haruka na Chi he (遥かな地へ) ... use this to change title viewtopic.php?f=25&t=33919

    Tags: Nausicaa of the Valley of the Wind (English translation)

    Offset: +7ms?
[Normal]

You can't use this stack leniency ... Increase 2 ticks like hard?

hmm, I can't find anything wrong, just some suggestions

  • 02:39:862 (2) - clap end instead of whistle?
    02:42:712 (6) - Clap instead of whistle?
    02:44:993 (6) - ^
    02:47:274 (6) - ^
    02:47:844 (7) - New combo
    02:48:984 (8) - clap end instead of whistle?
Nice~

[Hard]

Can't find anything either, lol, suggestions:

  • 00:27:580 (1) - Remove new combo?
    00:29:861 (1) - ^
    00:32:141 (1) - ^
    00:34:422 (1) - ^
    01:15:760 (6,1,2) - New combo at 2 like 01:13:479 (5,6,1) ?
    01:22:887 (6) - Same suggestion like normal...hhwhhc pattern?(h=hit w=whistle c=clap)
    01:24:598 (8) - ^
    01:23:457 (7,7) - New combo?
    ....etc.
Simple and clean~
Good job! Take my star ^^

lol perfect hitsound pattern~~ thank u very much :)
artpiggo
Normal is very beautiful one!

Hard

02 15 629 Is it good to new combo here?

What an adorable map! I wish there' re much more diff...

Star!
Topic Starter
Bessy

artpiggo wrote:

Normal is very beautiful one!

Hard

02 15 629 Is it good to new combo here?

What an adorable map! I wish there' re much more diff...

Star!
>/< thank u :)
WubWoofWolf
nice ^.^
lovhin456
Hi! Here's my mod >w<

General;
- Everything good here

Normal;
- Need more breaks
- 03:22:625 >> Too many repeats split in two

Hard;
- Need more breaks

* That's all ! Really good maps ~ Star ~ (ノ>w<)ノ
IceBeam
[Normal]
Eh,hitsounds sound a bit loud on the beginning,but well..
The map is technically fine,but I'd like you to separate logic parts in music via using finish hitsounds.
00:53:808 (1) - Finish?
01:12:054 (1) - ^
01:16:615 (3) - ^
01:21:177 (1) - ^
01:30:300 (1) - ^
01:39:422 (1) - ^
01:48:545 (1) - ^
01:55:388 (1) - ^
02:00:519 (6) - New combo?
02:04:510 (1) - Finish?
02:13:633 (1) - ^
02:22:756 (1) - ^
02:50:125 (1) - ^
02:59:248 (1) - ^
03:06:090 (1) - ^
03:15:213 (1) - ^
03:22:055 (1) - ^
03:31:178 (1) - ^

[Hard]
In the beginning,add whistles after each 1 white tick?
Like:
00:27:010 - Here.
00:28:150 - ^
00:29:290 - ^ and so on.

Also,add all finishes I suggested in Normal,cause yeah,they're all on the same points,so there's no need to copypast.

01:05:212 (2) - Hm this object is out of grid,moreover it's unstacked with (1),so stack please.
Well,nothing major as well.
Btw,nice idea with using Normal sampleset.

Good luck to you.
Star~
Topic Starter
Bessy

lovhin456 wrote:

Hi! Here's my mod >w<

General;
- Everything good here

Normal;
- Need more breaks
- 03:22:625 >> Too many repeats split in two

Hard;
- Need more breaks

* That's all ! Really good maps ~ Star ~ (ノ>w<)ノ
:? i' no idea about where is suitable for the breaks. Thank u for ur help. ;)

IceBeam wrote:

[Normal]
Eh,hitsounds sound a bit loud on the beginning,but well..
The map is technically fine,but I'd like you to separate logic parts in music via using finish hitsounds.
00:53:808 (1) - Finish?
01:12:054 (1) - ^
01:16:615 (3) - ^
01:21:177 (1) - ^
01:30:300 (1) - ^
01:39:422 (1) - ^
01:48:545 (1) - ^
01:55:388 (1) - ^
02:00:519 (6) - New combo?
02:04:510 (1) - Finish?
02:13:633 (1) - ^
02:22:756 (1) - ^
02:50:125 (1) - ^
02:59:248 (1) - ^
03:06:090 (1) - ^
03:15:213 (1) - ^
03:22:055 (1) - ^
03:31:178 (1) - ^

[Hard]
In the beginning,add whistles after each 1 white tick?
Like:
00:27:010 - Here.
00:28:150 - ^
00:29:290 - ^ and so on.

Also,add all finishes I suggested in Normal,cause yeah,they're all on the same points,so there's no need to copypast.

01:05:212 (2) - Hm this object is out of grid,moreover it's unstacked with (1),so stack please.
Well,nothing major as well.
Btw,nice idea with using Normal sampleset.

Good luck to you.
Star~
finish hitsound is a little noisy in this quiet song i think, so do nothing with it .But thank u ;)
Selee
don't ignore me..Pleease fix the title ;_;
Vanmonky
As your request.

Read this first for the icon explanation.
- [?] Asking for second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.
*If you have something to ask, PM me*

[General]
1. The offsets between diffs are different. Fix this. [!] Anyway, is it just me or the offset is too late?
2. I really hope you change the background. It's not really good.
3. Remove one "of" from the Tags box.
4. Change the title to "Haruka na Chi he" and add to the tags "towards", "far", "away", and "land" because Haruka na Chi he means "towards the far away land". [!]

[Normal]
-- Isn't the break too short? :/

01:18:037 (4) - New combo will be okay :/
02:54:397 (5) - ^
02:38:717 to 02:49:550 - All notes here, are too monotone. Try another pattern. So the gameplay won't be boring.
03:39:156 (1) - The spinner doesn't make sense. Let me suggest you something. Move this to 03:40:296 and extend it until 03:44:857 or 03:49:418. Make a fade out sound effect by reducing the volume slowly. Fill the empty space with some slider or notes.

[Hard]
-- Isn't the break too short? :/

01:20:321 (1,2,3,4,5,6,1) - Move the green timing point a little off of the note. Like, to 01:20:179. So the note's sound will change even players click too early or late.
01:21:177 - Another boring part with repeatedly pattern.
01:38:282 - Move the green timing point a little off of the note. Like, to 01:38:140. So the note's sound will change even players click too early or late.
01:43:699 (7) - Add new combo.
02:02:515 (5) - ^
02:07:646 (6,7,8) - Arrange the (6) under the (5) neatly. Don't forget to move the notes after it.
02:12:778 - Move the green timing point a little off of the note. Like, to 02:12:635. So the note's sound will change even players click too early or late.
02:29:598 (7) - Remove the whistle slider.
02:31:879 (7) - Add finish.
03:22:055 (1) - Argh, you're lack of finish sounds.
03:30:037 - Move the green timing point a little off of the note. Like, to 03:29:895. So the note's sound will change even players click too early or late.
03:35:739 (1) - Extend it to 03:40:301.
Star. Btw, I love Ghibli.
Topic Starter
Bessy

VanMoNky wrote:

As your request.

Read this first for the icon explanation.
- [?] Asking for second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.
*If you have something to ask, PM me*

[General]
1. The offsets between diffs are different. Fix this. [!] Anyway, is it just me or the offset is too late? fixed
2. I really hope you change the background. It's not really good.
3. Remove one "of" from the Tags box.
4. Change the title to "Haruka na Chi he" and add to the tags "towards", "far", "away", and "land" because Haruka na Chi he means "towards the far away land". [!]
o.o didnt know that you means subject title looooooool fixed~.

[Normal]
-- Isn't the break too short? :/

01:18:037 (4) - New combo will be okay :/
02:54:397 (5) - ^
02:38:717 to 02:49:550 - All notes here, are too monotone. Try another pattern. So the gameplay won't be boring.
03:39:156 (1) - The spinner doesn't make sense. Let me suggest you something. Move this to 03:40:296 and extend it until 03:44:857 or 03:49:418. Make a fade out sound effect by reducing the volume slowly. Fill the empty space with some slider or notes.

[Hard]
-- Isn't the break too short? :/

01:20:321 (1,2,3,4,5,6,1) - Move the green timing point a little off of the note. Like, to 01:20:179. So the note's sound will change even players click too early or late.
01:21:177 - Another boring part with repeatedly pattern.
01:38:282 - Move the green timing point a little off of the note. Like, to 01:38:140. So the note's sound will change even players click too early or late.
01:43:699 (7) - Add new combo.
02:02:515 (5) - ^
02:07:646 (6,7,8) - Arrange the (6) under the (5) neatly. Don't forget to move the notes after it.
02:12:778 - Move the green timing point a little off of the note. Like, to 02:12:635. So the note's sound will change even players click too early or late.
02:29:598 (7) - Remove the whistle slider.
02:31:879 (7) - Add finish.
03:22:055 (1) - Argh, you're lack of finish sounds.
03:30:037 - Move the green timing point a little off of the note. Like, to 03:29:895. So the note's sound will change even players click too early or late.
03:35:739 (1) - Extend it to 03:40:301.
Star. Btw, I love Ghibli.
thaank uu :)
Misja
[Normal]
01:06:917 (1) - Put this one after the last circle

Good diff for the rest

[hard]
00:37:268 (5) - Stack
01:18:036 (4) - New combo
Topic Starter
Bessy

misja056 wrote:

[Normal]
01:06:917 (1) - Put this one after the last circle

Good diff for the rest

[hard]
00:37:268 (5) - Stack
01:18:036 (4) - New combo
fixed hard diff.

thanks ;)
Krisom
·BG size is 1024 x 739, I strongly advise you to use 1024 x 768. If you don't want to resize, add black borders to the image to avoid having white borders on the preview image (wich looks horrible)
·On both diffs, I suggest you use timing sections with decreasing volume to fade out the last spinner, it gives a nice effect that goes with the music.

I'm glad I modded this map, is very nice, call me back when there are less bubbles and I'll gladly bubble this
Topic Starter
Bessy

Krisom wrote:

·BG size is 1024 x 739, I strongly advise you to use 1024 x 768. If you don't want to resize, add black borders to the image to avoid having white borders on the preview image (wich looks horrible)
·On both diffs, I suggest you use timing sections with decreasing volume to fade out the last spinner, it gives a nice effect that goes with the music.

I'm glad I modded this map, is very nice, call me back when there are less bubbles and I'll gladly bubble this
Fixed.

Thank you :)
Shiro
General
Why only two diffs ? It would be a lot better with more.

Normal
That was pretty good. I'd suggest to use the biggest circles for the easiest diff of the mapset, unless you map an Easy.
00:26:435 (1,1) - This kind of placement is very gimmicky and confusing, because the spacing is not clear. The number of repeats of the sliders themselves is surprising. I actually thought this was a spacing error when testplaying it.
00:29:856 (1,1) - Same.
I also dislike the way you use the new combos. You should pair the sliders at least, but having a new combo on every note might be confusing. Your call.
For the next patterns, your combo placement is very inconsistent too. You made a combo for four notes for the first pattern, but then the number of notes changes per combo. Remove all the new combos, and add a new combo only every four notes (should you remove a repeat to a slider to replace it with a circle). This should make the map look (and play) better. (to help, all the notes that have a whistle should be new combos, and only these) until 00:53:518 -
00:53:803 (1) - Add a finish ? It will emphasize the change in hitsounds and will match that noise in the music.
01:28:014 (7) - New combo to match the previous pattern comboing.
02:26:742 (1) - Remove this new combo and place it on the next note.
02:50:120 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - I like this a lot <3
03:03:804 (1,2,3,4,5,6,7,8,1,2) - I understand why you did this but it might be too hard for the easiest diff of the mapset - new players have a hard time with long streaks of notes. Remove (4) and add a finish on 03:06:085 (1) - ?
03:15:208 (1,2,3,4,5,6,7,8,1) - Same issue.
03:22:620 (3) - This is lazy. :/ Replace it with a spinner (just keep the first beat) ?
03:27:181 (3,1,2) - If you replace the previous one with a spinner, do the same for these.
03:31:743 (3) - Same.

Hard
Why doesn't this end at the same time as Normal ? You should add a spinner at the end that ends at 03:44:857 - like in Normal.
It wasn't as good as Normal for me but had decent and interesting stuff.
00:33:277 (1,2,3,4) - (4) should be closer to (3).
01:01:501 (5,6,7) - This stack should be closer to (4).
01:21:172 (1) - Why is this a new combo ?
02:40:712 - Starting from here, the jumps don't seem like a good idea for me. You use it in a combo, then don't use, and it makes it a bit confusing and weird to play.
02:46:699 (4,5,6,7) - This spacing is very tricky: (3) and (4) are spaced the same way as (6) and (7), but the time gap is not the same. I could read it fine, but I think it would be better to fix it. If you remove the jumps, just space them normally.
02:48:979 (1,2,3,4,5,6,7,8,1,2,3) - Give this a better shape ? Streams that self overlap like that play rather bad imo, and are often hard to read.


Well, that was a pleasure to play and mod. I would have starred were it not for the presence of only two diffs.
Topic Starter
Bessy

Odaril wrote:

General
Why only two diffs ? It would be a lot better with more.

Normal
That was pretty good. I'd suggest to use the biggest circles for the easiest diff of the mapset, unless you map an Easy.
00:26:435 (1,1) - This kind of placement is very gimmicky and confusing, because the spacing is not clear. The number of repeats of the sliders themselves is surprising. I actually thought this was a spacing error when testplaying it.
00:29:856 (1,1) - Same.
I also dislike the way you use the new combos. You should pair the sliders at least, but having a new combo on every note might be confusing. Your call.
For the next patterns, your combo placement is very inconsistent too. You made a combo for four notes for the first pattern, but then the number of notes changes per combo. Remove all the new combos, and add a new combo only every four notes (should you remove a repeat to a slider to replace it with a circle). This should make the map look (and play) better. (to help, all the notes that have a whistle should be new combos, and only these) until 00:53:518 -
00:53:803 (1) - Add a finish ? It will emphasize the change in hitsounds and will match that noise in the music.
01:28:014 (7) - New combo to match the previous pattern comboing.
02:26:742 (1) - Remove this new combo and place it on the next note.
02:50:120 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - I like this a lot <3
03:03:804 (1,2,3,4,5,6,7,8,1,2) - I understand why you did this but it might be too hard for the easiest diff of the mapset - new players have a hard time with long streaks of notes. Remove (4) and add a finish on 03:06:085 (1) - ?
03:15:208 (1,2,3,4,5,6,7,8,1) - Same issue.
03:22:620 (3) - This is lazy. :/ Replace it with a spinner (just keep the first beat) ?
03:27:181 (3,1,2) - If you replace the previous one with a spinner, do the same for these.
03:31:743 (3) - Same.

Hard
Why doesn't this end at the same time as Normal ? You should add a spinner at the end that ends at 03:44:857 - like in Normal.
It wasn't as good as Normal for me but had decent and interesting stuff.
00:33:277 (1,2,3,4) - (4) should be closer to (3).
01:01:501 (5,6,7) - This stack should be closer to (4).
01:21:172 (1) - Why is this a new combo ?
02:40:712 - Starting from here, the jumps don't seem like a good idea for me. You use it in a combo, then don't use, and it makes it a bit confusing and weird to play.
02:46:699 (4,5,6,7) - This spacing is very tricky: (3) and (4) are spaced the same way as (6) and (7), but the time gap is not the same. I could read it fine, but I think it would be better to fix it. If you remove the jumps, just space them normally.
02:48:979 (1,2,3,4,5,6,7,8,1,2,3) - Give this a better shape ? Streams that self overlap like that play rather bad imo, and are often hard to read.


Well, that was a pleasure to play and mod. I would have starred were it not for the presence of only two diffs.
Two diffs and 3min40sec per diff,i think it's enough :D
Thank u for help.
ouranhshc
Hard-there are some manual stacks that need some adjusting, for example: 00:55:799 (3,4,5) -
01:38:277 (1,2,3,4,5,6,7,8) - maybe make this go counterclockwise instead of clockwise?
02:07:071 (3,4,5) - make horizontal?
02:08:782 (2,3) - line up with (1)?
03:32:883 (6) - align with (4)?

Normal
might be to hard to be the easiest diff

overall
you have improved alot since the last time i modded a map of yours >w<, keep up the work
Topic Starter
Bessy

ouranhshc wrote:

Hard-there are some manual stacks that need some adjusting, for example: 00:55:799 (3,4,5) -
01:38:277 (1,2,3,4,5,6,7,8) - maybe make this go counterclockwise instead of clockwise?
02:07:071 (3,4,5) - make horizontal?
02:08:782 (2,3) - line up with (1)?
03:32:883 (6) - align with (4)?

Normal
might be to hard to be the easiest diff

overall
you have improved alot since the last time i modded a map of yours >w<, keep up the work
Thx ouran :D
arien666
[Normal]
02:06:786 (1,2,3,4,5,6) - [Suggestion] I wonder about returning stacking ;_;
02:27:027 (2) - [Nazi] Not stacked on 02:26:457 (5) so how about adjust this note :3?
02:28:738 (1,2,3,4) - [Suggestion] I wonder about returning stacking ;_;

[Hard]
02:03:650 (6,7) - [Nazi] Maybe, I think you might adjust these notes for previous position perfectly :3 [Related position from 02:02:510 (1,2)]
02:40:997 (1,2,3) - How about reduce distance :3?
02:42:137 (4,5,6) - ^
02:48:979 (1,2,3,4,5,6,7,8,1) - [Suggestion] Wonder about this flowing :3



Enough claim song :3
Keep going XD
Topic Starter
Bessy

arien666 wrote:

[Normal]
02:06:786 (1,2,3,4,5,6) - [Suggestion] I wonder about returning stacking ;_;
02:27:027 (2) - [Nazi] Not stacked on 02:26:457 (5) so how about adjust this note :3?
02:28:738 (1,2,3,4) - [Suggestion] I wonder about returning stacking ;_;

[Hard]
02:03:650 (6,7) - [Nazi] Maybe, I think you might adjust these notes for previous position perfectly :3 [Related position from 02:02:510 (1,2)]
02:40:997 (1,2,3) - How about reduce distance :3?
02:42:137 (4,5,6) - ^
02:48:979 (1,2,3,4,5,6,7,8,1) - [Suggestion] Wonder about this flowing :3


Enough claim song :3
Keep going XD
Thx arien
Garven
I think I picked this up from #modreqs

[Normal]
Please raise the stack leniency by a few ticks.
Maybe reduce the AR/OD by 1? It's kind of high for the easiest of the set.
00:26:435 (1,2,1,2,1,2,1,2) - Even though they are distance snapped, the distances are deceiving due to the overlapping. I recommend that you give them the appearance of being the same distance away instead of just technically being that.
01:08:058 (3,4) - There are a bunch of tiny overlaps like this that don't look very good since it kind of gives an impression of an unpolished map. Think you can go through and see if you can adjust things so they look more clean?
02:47:839 (7) - New combo
03:19:769 (1,2,3,4) - This looks randomly placed. Is it really how you want it?
I recommend you end this difficulty where Hard ends. Just start the spinner at 03:35:734 -

[Hard]
02:48:979 (1) - Although I don't mind it much, it does seem to be a bit beyond the "Hard" difficulty realm.

Nice 'n simple set here. Maybe focus on cleaning up the detail work on the Normal.
Topic Starter
Bessy

Garven wrote:

I think I picked this up from #modreqs

[Normal]
Please raise the stack leniency by a few ticks.
Maybe reduce the AR/OD by 1? It's kind of high for the easiest of the set.
00:26:435 (1,2,1,2,1,2,1,2) - Even though they are distance snapped, the distances are deceiving due to the overlapping. I recommend that you give them the appearance of being the same distance away instead of just technically being that.
01:08:058 (3,4) - There are a bunch of tiny overlaps like this that don't look very good since it kind of gives an impression of an unpolished map. Think you can go through and see if you can adjust things so they look more clean?
02:47:839 (7) - New combo
03:19:769 (1,2,3,4) - This looks randomly placed. Is it really how you want it?
I recommend you end this difficulty where Hard ends. Just start the spinner at 03:35:734 -

[Hard]
02:48:979 (1) - Although I don't mind it much, it does seem to be a bit beyond the "Hard" difficulty realm.

Nice 'n simple set here. Maybe focus on cleaning up the detail work on the Normal.
thx for mod ;)
Krisom
You got a nice ammount of mods before I rechecked this, well, this map seems good enough now, bubbled.
Topic Starter
Bessy

Krisom wrote:

You got a nice ammount of mods before I rechecked this, well, this map seems good enough now, bubbled.

:) Thanks Krisom
Moon Phase
Joe~~~~
Okazaki Usio
8-) 加油
Andrea
Seems pretty good to me.

Ranked~
Tenshi-nyan
o hey, gratz on getting this ranked^^
Selee
Congrat :3

More 久石讓 music please~~
ouranhshc
gratz
AngelHoney
:) :)
vivicat
肉饼~恭喜!
eveless
:D
Beren
总受
royathrun
哦~饼饼>///<,恭喜~~
Sure
Title: Haruka na Chi e (o)
Topic Starter
Bessy
Thanks everyone ,i owe you all :)
eveless

ykcarrot wrote:

Title: Haruka na Chi e (o)
Both e or he are right ... and he is more right
Sure

eveless wrote:

Both e or he are right ... and he is more right
NO
Mapper should pay attention when take romanization of Japanese for title.
eveless
stress here

this is just Hepburn romanization?

there are still have any others romanization in Japanese?

http://en.wikipedia.org/wiki/Romanization
http://en.wikipedia.org/wiki/Nihon-shiki

So both of them are right x_x
eveless
and there is the Japanese international standard if you can read it

http://www.age.ne.jp/x/nrs/iso3602/iso3602.html
eveless
oh sorry double post x_x
Sure

eveless wrote:

stress here

this is just Hepburn romanization?

there are still have any others romanization in Japanese?

http://en.wikipedia.org/wiki/Romanization
http://en.wikipedia.org/wiki/Nihon-shiki

So both of them are right x_x
Yes, this is Hepburn romanization.
The original title here : はるかな地へ
2) 助詞「へ」は発音通り e と表記する。
Moreover 地(ち) is 'chi' in Hepburn romanization.

As you told, if this title followed Nihon-shiki, the title should be 'Haruka na Ti he'
Then look at the ranked title. It looks tacky.
eveless

ykcarrot wrote:

eveless wrote:

stress here

this is just Hepburn romanization?

there are still have any others romanization in Japanese?

http://en.wikipedia.org/wiki/Romanization
http://en.wikipedia.org/wiki/Nihon-shiki

So both of them are right x_x
Yes, this is Hepburn romanization.
The original title here : はるかな地へ
2) 助詞「へ」は発音通り e と表記する。
Moremore 地(ち) is 'chi' in Hepburn romanization.

As you told, if this title followed Nihon-shiki, the title should be 'Haruka na Ti he'
Then look at the ranked title. It looks tacky.
looool

well i havent cared chi before :3

pro ykcarrot :3
Shiro
Congratulations ! :)

You should have made another diff. ;_; Very lovely map for your first.
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