★
eveless wrote:
timing我弱 不过我觉得现在的有点快.具体BPM和offset可能要找比较擅长的人测测看
[Hard]
00:26:399 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 这边作为开始显得有些快和抢的感觉 适当的空拍或者放慢会比较好。如果是我的话第二根白线我会空掉
00:44:645 (1) - 建议拉开点
01:37:957 (x) - 建议加note 以带入下面
03:05:765 (8) - 这边分开太远了有点...
03:31:565 (3) - 234之间间距不一样 如果是故意的就无视 如果不是 最好改掉 后03:36:127 (3) 同
03:39:120 (1) - 结束在03:40:261或者其他好听点的地方 现在的不太适合
[Normal]
00:36:093 (2) - spacing?
01:13:439 (4) - ^
01:15:720 (4) - ^
01:43:659 (6) - ^
整体上来说new combo需要修
wmfchris wrote:
我自己覺得hitsound有點大
the offset is not so accurate...?
[Hard] Try to use some whistles...?
00:47:251 (2,3,4) - uneven spacing
00:48:677 (1,2,3) - ^
00:58:084 (4,5,6,...) - left 1 grid
01:09:773 (11) - right 1 grid
01:53:820 - make it gradually louder?
[Normal]
00:46:966 (1) - left 1 grid
00:58:940 (1) - down+right 1 grid
star~
great thx to youaesopl19193 wrote:
:) 很耐沒見啊Robin
All my comments are suggestions only, feel free to ignore them
[General]
-Off count down?
-Change combo colour?
-Change the mp3 file with higher sound level?
I do one for you, you may try![]()
http://www.sendspace.com/file/6hd59l
*If you change it, you don't need to reduce the hitsound volume
[Hard]
00:34:422 (timing) - reduce hitsound volume by 2 grid
00:35:562 (1) - whistle?
01:06:922 (7) - new combo
01:21:177 (timing) - reduce hitsound volume by 2 grid (same to all soft-hitsound after that)
02:07:361 (5) - 1 grid left?
02:07:931 (8) - ^
03:08:656 (3) - ^
03:17:778 ~ 03:21:485 - the distance inside these triple seem uneven?
[Normal]
00:35:562 (timing) - set the hitsound volume same as hard
節奏下的不錯~ 努力喔
STAR
Zelos wrote:
Your timing is correct (unless my ears decieve me)
Thx~chamelepeace710 wrote:
By Mod Request:
General
I see this beatmap nearly rankable but you might as well add more hitsounds...
Also, looks like you can make an easier difficulty..
Eh, dont kudosu this.....
Star!!!!
Gonzvlo wrote:
General
- No problems on the with the .osu files.
- Is there any possible tag that can be added?
NormalHard
- Wow 2x of spacing for the easiest diff? Well the BMP is kinda slow but 1.4x would be enough, I highly suggest to reduce spacing to
1.6x (at least).- 00:42:405 (4) - Remove the Whistle from the slider body, It sounds bad.
- 00:51:527 (4) - ^
- 01:14:905 (3,4) - Was this intended? Mmm Stack it correctly please.
- 02:14:203 (3,4,5) - ^
- 02:22:756 (1,2,3,4,5,6) - Keep spacing regular (Consistent), (4) is too close.
- 03:30:608 (2,1) - ^ (1) is too close.
- 03:39:160 (1) - This spinner is too short imo, Why don't you replace it with a slider?
- Just a single little break for such a long song? Add one more if it's possible please.
Nice relaxing song and map. Have a Star.
- 00:42:405 (7) - Remove the whistle from the slider body, Again, it sounds bad.
- 00:51:527 (7) - ^
- 00:55:804 (3,4,5) - Stack it correctly, It doesn't look good.
- 01:01:791 (7,1) - Wow that's a big jump, A little unexpected, Reduce spacing between (7) and (1) a bit.
- 01:37:142 (4,5,6) - Mmm no, this is not easy to read, try this instead.
- 01:38:282 (1,2,3,4,5,6,7,8) - Move all this pattern some grids down.
- 01:58:238 (5) - Stack it correctly.
- 02:15:344 (6,7) - ^
- 02:46:704 (1,2,3,4) - If you see the time line, (4) is not correctly spaced, increase spacing.
- 02:48:984 (1,2,3,4,5,6,7,8) - Stack every note correctly, so It doesn't look messy.
- 03:03:809 (1,2,3,4,5,6,7,8) - I like this~
- No Breaks? Add 1~2 short breaks at least.
thxstarpun1 wrote:
要說的大概都跟你說了~
那只是個人感覺.
畢竟我也沒再做圖
打圖也是看感覺
那你繼續加油喔~
ok,thank youKeksi wrote:
Keksi's Mod
Green:Request
Blue:Would be nice if you change
Red:Change it!
[Normal]
Found Nothing
[Hard]
00:39:839-Change (1) (2) (3) to this : http://osu.ppy.sh/ss/49136
Nothing else.
star~
Tenshi-nyan wrote:
Normal
01:12:054 (1,2,3) - ugly overlap, maybe make it like this? 01:55:958 (3,4,5) - ^
02:31:879 (x) - add note and finish
Hard
since no technical problems, some hitsounds.
00:51:527 (7) - add whistle?
01:02:076 (1,2,3) - remove finishs?
02:27:032 (2) - add whistle?
02:28:743 (4,6) - ^
02:31:879 (7) - add finish?
02:56:682 (x) - add note
02:58:963 (x) - ^
03:31:178 (1) - add finish
03:31:748 (SP) - extend to 03:35:169 ... kinda bad end though TBH... make it end at the place as Normal did
That's it, have this star!
Selee wrote:
风之谷 >_>
[General][Normal]
- Title: Haruka na Chi he (遥かな地へ) ... use this to change title viewtopic.php?f=25&t=33919
Tags: Nausicaa of the Valley of the Wind (English translation)
Offset: +7ms?
You can't use this stack leniency ... Increase 2 ticks like hard?
hmm, I can't find anything wrong, just some suggestionsNice~
- 02:39:862 (2) - clap end instead of whistle?
02:42:712 (6) - Clap instead of whistle?
02:44:993 (6) - ^
02:47:274 (6) - ^
02:47:844 (7) - New combo
02:48:984 (8) - clap end instead of whistle?
[Hard]
Can't find anything either, lol, suggestions:Simple and clean~
- 00:27:580 (1) - Remove new combo?
00:29:861 (1) - ^
00:32:141 (1) - ^
00:34:422 (1) - ^
01:15:760 (6,1,2) - New combo at 2 like 01:13:479 (5,6,1) ?
01:22:887 (6) - Same suggestion like normal...hhwhhc pattern?(h=hit w=whistle c=clap)
01:24:598 (8) - ^
01:23:457 (7,7) - New combo?
....etc.
Good job! Take my star ^^
>/< thank uartpiggo wrote:
Normal is very beautiful one!
Hard
02 15 629 Is it good to new combo here?
What an adorable map! I wish there' re much more diff...
Star!
lovhin456 wrote:
Hi! Here's my mod >w<
General;
- Everything good here
Normal;
- Need more breaks
- 03:22:625 >> Too many repeats split in two
Hard;
- Need more breaks
* That's all ! Really good maps ~ Star ~ (ノ>w<)ノ★
finish hitsound is a little noisy in this quiet song i think, so do nothing with it .But thank uIceBeam wrote:
[Normal]
Eh,hitsounds sound a bit loud on the beginning,but well..
The map is technically fine,but I'd like you to separate logic parts in music via using finish hitsounds.
00:53:808 (1) - Finish?
01:12:054 (1) - ^
01:16:615 (3) - ^
01:21:177 (1) - ^
01:30:300 (1) - ^
01:39:422 (1) - ^
01:48:545 (1) - ^
01:55:388 (1) - ^
02:00:519 (6) - New combo?
02:04:510 (1) - Finish?
02:13:633 (1) - ^
02:22:756 (1) - ^
02:50:125 (1) - ^
02:59:248 (1) - ^
03:06:090 (1) - ^
03:15:213 (1) - ^
03:22:055 (1) - ^
03:31:178 (1) - ^
[Hard]
In the beginning,add whistles after each 1 white tick?
Like:
00:27:010 - Here.
00:28:150 - ^
00:29:290 - ^ and so on.
Also,add all finishes I suggested in Normal,cause yeah,they're all on the same points,so there's no need to copypast.
01:05:212 (2) - Hm this object is out of grid,moreover it's unstacked with (1),so stack please.
Well,nothing major as well.
Btw,nice idea with using Normal sampleset.
Good luck to you.
Star~
thaank uuVanMoNky wrote:
As your request.
Read this first for the icon explanation.
- [?] Asking for second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.
*If you have something to ask, PM me*[General]Star. Btw, I love Ghibli.
1. The offsets between diffs are different. Fix this. [!] Anyway, is it just me or the offset is too late? fixed
2. I really hope you change the background. It's not really good.
3. Remove one "of" from the Tags box.
4. Change the title to "Haruka na Chi he" and add to the tags "towards", "far", "away", and "land" because Haruka na Chi he means "towards the far away land". [!]
o.o didnt know that you means subject title looooooool fixed~.
[Normal]
-- Isn't the break too short? :/
01:18:037 (4) - New combo will be okay :/
02:54:397 (5) - ^
02:38:717 to 02:49:550 - All notes here, are too monotone. Try another pattern. So the gameplay won't be boring.
03:39:156 (1) - The spinner doesn't make sense. Let me suggest you something. Move this to 03:40:296 and extend it until 03:44:857 or 03:49:418. Make a fade out sound effect by reducing the volume slowly. Fill the empty space with some slider or notes.
[Hard]
-- Isn't the break too short? :/
01:20:321 (1,2,3,4,5,6,1) - Move the green timing point a little off of the note. Like, to 01:20:179. So the note's sound will change even players click too early or late.
01:21:177 - Another boring part with repeatedly pattern.
01:38:282 - Move the green timing point a little off of the note. Like, to 01:38:140. So the note's sound will change even players click too early or late.
01:43:699 (7) - Add new combo.
02:02:515 (5) - ^
02:07:646 (6,7,8) - Arrange the (6) under the (5) neatly. Don't forget to move the notes after it.
02:12:778 - Move the green timing point a little off of the note. Like, to 02:12:635. So the note's sound will change even players click too early or late.
02:29:598 (7) - Remove the whistle slider.
02:31:879 (7) - Add finish.
03:22:055 (1) - Argh, you're lack of finish sounds.
03:30:037 - Move the green timing point a little off of the note. Like, to 03:29:895. So the note's sound will change even players click too early or late.
03:35:739 (1) - Extend it to 03:40:301.
fixed hard diff.misja056 wrote:
[Normal]
01:06:917 (1) - Put this one after the last circle
Good diff for the rest
[hard]
00:37:268 (5) - Stack
01:18:036 (4) - New combo
Fixed.Krisom wrote:
·BG size is 1024 x 739, I strongly advise you to use 1024 x 768. If you don't want to resize, add black borders to the image to avoid having white borders on the preview image (wich looks horrible)
·On both diffs, I suggest you use timing sections with decreasing volume to fade out the last spinner, it gives a nice effect that goes with the music.
I'm glad I modded this map, is very nice, call me back when there are less bubbles and I'll gladly bubble this
Two diffs and 3min40sec per diff,i think it's enoughOdaril wrote:
General
Why only two diffs ? It would be a lot better with more.
Normal
That was pretty good. I'd suggest to use the biggest circles for the easiest diff of the mapset, unless you map an Easy.
00:26:435 (1,1) - This kind of placement is very gimmicky and confusing, because the spacing is not clear. The number of repeats of the sliders themselves is surprising. I actually thought this was a spacing error when testplaying it.
00:29:856 (1,1) - Same.
I also dislike the way you use the new combos. You should pair the sliders at least, but having a new combo on every note might be confusing. Your call.
For the next patterns, your combo placement is very inconsistent too. You made a combo for four notes for the first pattern, but then the number of notes changes per combo. Remove all the new combos, and add a new combo only every four notes (should you remove a repeat to a slider to replace it with a circle). This should make the map look (and play) better. (to help, all the notes that have a whistle should be new combos, and only these) until 00:53:518 -
00:53:803 (1) - Add a finish ? It will emphasize the change in hitsounds and will match that noise in the music.
01:28:014 (7) - New combo to match the previous pattern comboing.
02:26:742 (1) - Remove this new combo and place it on the next note.
02:50:120 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - I like this a lot <3
03:03:804 (1,2,3,4,5,6,7,8,1,2) - I understand why you did this but it might be too hard for the easiest diff of the mapset - new players have a hard time with long streaks of notes. Remove (4) and add a finish on 03:06:085 (1) - ?
03:15:208 (1,2,3,4,5,6,7,8,1) - Same issue.
03:22:620 (3) - This is lazy. :/ Replace it with a spinner (just keep the first beat) ?
03:27:181 (3,1,2) - If you replace the previous one with a spinner, do the same for these.
03:31:743 (3) - Same.
Hard
Why doesn't this end at the same time as Normal ? You should add a spinner at the end that ends at 03:44:857 - like in Normal.
It wasn't as good as Normal for me but had decent and interesting stuff.
00:33:277 (1,2,3,4) - (4) should be closer to (3).
01:01:501 (5,6,7) - This stack should be closer to (4).
01:21:172 (1) - Why is this a new combo ?
02:40:712 - Starting from here, the jumps don't seem like a good idea for me. You use it in a combo, then don't use, and it makes it a bit confusing and weird to play.
02:46:699 (4,5,6,7) - This spacing is very tricky: (3) and (4) are spaced the same way as (6) and (7), but the time gap is not the same. I could read it fine, but I think it would be better to fix it. If you remove the jumps, just space them normally.
02:48:979 (1,2,3,4,5,6,7,8,1,2,3) - Give this a better shape ? Streams that self overlap like that play rather bad imo, and are often hard to read.
Well, that was a pleasure to play and mod. I would have starred were it not for the presence of only two diffs.
Thx ouranouranhshc wrote:
Hard-there are some manual stacks that need some adjusting, for example: 00:55:799 (3,4,5) -
01:38:277 (1,2,3,4,5,6,7,8) - maybe make this go counterclockwise instead of clockwise?
02:07:071 (3,4,5) - make horizontal?
02:08:782 (2,3) - line up with (1)?
03:32:883 (6) - align with (4)?
Normal
might be to hard to be the easiest diff
overall
you have improved alot since the last time i modded a map of yours >w<, keep up the work
Thx arienarien666 wrote:
[Normal]
02:06:786 (1,2,3,4,5,6) - [Suggestion] I wonder about returning stacking ;_;
02:27:027 (2) - [Nazi] Not stacked on 02:26:457 (5) so how about adjust this note :3?
02:28:738 (1,2,3,4) - [Suggestion] I wonder about returning stacking ;_;
[Hard]
02:03:650 (6,7) - [Nazi] Maybe, I think you might adjust these notes for previous position perfectly :3 [Related position from 02:02:510 (1,2)]
02:40:997 (1,2,3) - How about reduce distance :3?
02:42:137 (4,5,6) - ^
02:48:979 (1,2,3,4,5,6,7,8,1) - [Suggestion] Wonder about this flowing :3
Enough claim song :3
Keep going XD
thx for modGarven wrote:
I think I picked this up from #modreqs
[Normal]
Please raise the stack leniency by a few ticks.
Maybe reduce the AR/OD by 1? It's kind of high for the easiest of the set.
00:26:435 (1,2,1,2,1,2,1,2) - Even though they are distance snapped, the distances are deceiving due to the overlapping. I recommend that you give them the appearance of being the same distance away instead of just technically being that.
01:08:058 (3,4) - There are a bunch of tiny overlaps like this that don't look very good since it kind of gives an impression of an unpolished map. Think you can go through and see if you can adjust things so they look more clean?
02:47:839 (7) - New combo
03:19:769 (1,2,3,4) - This looks randomly placed. Is it really how you want it?
I recommend you end this difficulty where Hard ends. Just start the spinner at 03:35:734 -
[Hard]
02:48:979 (1) - Although I don't mind it much, it does seem to be a bit beyond the "Hard" difficulty realm.
Nice 'n simple set here. Maybe focus on cleaning up the detail work on the Normal.
Krisom wrote:
You got a nice ammount of mods before I rechecked this, well, this map seems good enough now, bubbled.
Both e or he are right ... and he is more rightykcarrot wrote:
Title: Haruka na Chi e (o)
Yes, this is Hepburn romanization.eveless wrote:
stress here
this is just Hepburn romanization?
there are still have any others romanization in Japanese?
http://en.wikipedia.org/wiki/Romanization
http://en.wikipedia.org/wiki/Nihon-shiki
So both of them are right x_x
2) 助詞「へ」は発音通り e と表記する。Moreover 地(ち) is 'chi' in Hepburn romanization.
loooolykcarrot wrote:
Yes, this is Hepburn romanization.eveless wrote:
stress here
this is just Hepburn romanization?
there are still have any others romanization in Japanese?
http://en.wikipedia.org/wiki/Romanization
http://en.wikipedia.org/wiki/Nihon-shiki
So both of them are right x_x
The original title here : はるかな地へ2) 助詞「へ」は発音通り e と表記する。Moremore 地(ち) is 'chi' in Hepburn romanization.
As you told, if this title followed Nihon-shiki, the title should be 'Haruka na Ti he'
Then look at the ranked title. It looks tacky.