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The Prototypes - 'Don't Let Me Go' Feat. Amy Pearson (Origin

posted
Total Posts
110
Topic Starter
Welpe
This beatmap was submitted using in-game submission on 12 марта 2016 г. at 17:03:06

Artist: The Prototypes
Title: 'Don't Let Me Go' Feat. Amy Pearson (Original Mix)
Tags: DnB Drum and Bass Viper Recordings cut Mikii Desperate-kun LunarBlossom
BPM: 174
Filesize: 8506kb
Play Time: 01:43
Difficulties Available:
  1. Advanced (2,63 stars, 177 notes)
  2. Desperate's Normal (1,93 stars, 114 notes)
  3. Hard (3,53 stars, 242 notes)
  4. Insane (4,74 stars, 317 notes)
  5. Mikii's Easy (1,46 stars, 92 notes)
Download: The Prototypes - 'Don't Let Me Go' Feat. Amy Pearson (Original Mix)
Information: Scores/Beatmap Listing
---------------
Set:
Easy - by Mikii
Normal - by Desperate-kun
Advanced - by Me
Hard - by Me
Insane - by Me
------------------------------------
Storyboard by LunarBlossom
------------------------------------
Special thanks to Mako Sakata and ZZHBOY for help!
Kuki
testplay and irc thing
2016-03-02 12:47 Kuki: 00:58:667 (1,2,3,4,1) - i really don'
2016-03-02 12:47 Kuki: t
2016-03-02 12:47 Kuki: like the look of this
2016-03-02 12:47 Kuki: i mean i get where you were going with it but i think the slider ruins it a little
2016-03-02 12:47 Welpe: this one
2016-03-02 12:48 Welpe: hmm
2016-03-02 12:48 Welpe: do you think make circles?
2016-03-02 12:48 Kuki: imo doing something like a triangle would be nice there yyeah
2016-03-02 12:48 Kuki: and it warms you up for the jumps that soon follow
2016-03-02 12:49 Kuki: maybe just this
2016-03-02 12:49 Kuki: http://puu.sh/nruVM/e9ddb4dcee.jpg
2016-03-02 12:49 Kuki: osu crashed oops
2016-03-02 12:50 Welpe: http://i.imgur.com/GRRZ4Gi.png
2016-03-02 12:50 Kuki: but yeah just remove the slider i reckon and add a note at the red tick and stack it on 00:59:356 (7) -
2016-03-02 12:50 Kuki: mmmmm
2016-03-02 12:50 Kuki: i was thinking about that
2016-03-02 12:50 Kuki: but i don't think it flows nicely
2016-03-02 12:50 Kuki: that's why i suggested the stack
2016-03-02 12:51 Kuki: oh dude
2016-03-02 12:51 Kuki: i think i'm on to something
2016-03-02 12:51 Kuki: http://puu.sh/nrv4P/f6547de1cc.jpg
2016-03-02 12:52 Kuki: add a note at 00:59:184 - and stack on 00:59:701 (10) -
2016-03-02 12:52 Welpe: overlap
2016-03-02 12:52 Welpe: hmm
2016-03-02 12:52 Kuki: stack not overlap
2016-03-02 12:52 Kuki: idk i mean maybe
2016-03-02 12:52 Kuki: it looks good and plays good too
2016-03-02 12:52 Kuki: 01:00:046 (13,14,1) -
2016-03-02 12:52 Kuki: and works well with that
2016-03-02 12:54 Welpe: maybe rombus?
2016-03-02 12:54 Kuki: u mean like what you linked before
2016-03-02 12:54 Kuki: http://i.imgur.com/GRRZ4Gi.png
2016-03-02 12:55 Welpe: save this to thread
2016-03-02 12:55 Welpe: later
2016-03-02 12:56 Welpe: and so I looked at everything at once
2016-03-02 13:00 Kuki: alright
2016-03-02 13:00 Kuki: after replaying i think that was the only thing that stuck out to me
2016-03-02 13:08 Kuki: i'll irc advanced/hard and add it to my ypost
2016-03-02 13:08 Welpe: okay
2016-03-02 13:09 Kuki: ACTION is editing [http://osu.ppy.sh/b/917117 The Prototypes ft. Amy Pearson - Don't Let Me Go [Advanced]]
2016-03-02 13:09 Kuki: 00:19:874 (4) - ?
2016-03-02 13:09 Kuki: bluie tick?
2016-03-02 13:09 Kuki: if anything it's the red tick
2016-03-02 13:09 Kuki: 00:25:218 (5) - dude 1.9x spacing at 174bpm on a slow part in a normal
2016-03-02 13:10 Kuki: it's advanced i guesssss so it's ok ?
2016-03-02 13:10 Kuki: seems too high honestly but i'm not sure
2016-03-02 13:10 Kuki: 00:57:632 (1,2,3,4) - no
2016-03-02 13:10 Kuki: nope
2016-03-02 13:10 Welpe: I check everything as you finish
2016-03-02 13:10 Kuki: i'm almost 100% this isn't allowed
2016-03-02 13:11 Kuki: alright
2016-03-02 13:11 Kuki: so probably remove those
2016-03-02 13:11 Kuki: 1/4 in an advanced seems too crazy honestly but idk, talk to a qat ideally and get an opinion if you can
2016-03-02 13:12 Kuki: 01:09:529 (3) - this too
2016-03-02 13:12 Kuki: 01:13:494 (3,1) - idk if you were trying to blanket here or not but it's not really blanketed well, fix it if you can
2016-03-02 13:13 Kuki: 01:21:080 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - this entire section has too many sliders i think
2016-03-02 13:13 Kuki: it's quite boring
2016-03-02 13:13 Kuki: i mean it's 20 seconds of mostly sliders with a couple hitcircles all in the same rhythm with no differentiation
2016-03-02 13:14 Kuki: so i think you should remap that or at least sections of it to spice it up a bit more because at the moment i think that though this section fits well it doesn't play the same way.
2016-03-02 13:14 Kuki: ACTION is editing [http://osu.ppy.sh/b/917119 The Prototypes ft. Amy Pearson - Don't Let Me Go [Hard]]
2016-03-02 13:42 Kuki: 00:15:563 (1,3) - could be a nice blanket but it's ok as-is
FCL
riffy
As requested by the host mapper.

[Mikii's Easy]
  1. I personally feel like the current rhythm and veloity are screaming for AR3 and anything above feels overdone. Not only that, but the spread context also suggests AR3.
  2. 00:42:460 (1,1) - the amount of recovery time given here is really low. PLease leave at least one full measure, so players can recover properly.
  3. 00:56:942 (2,4) - target players are not used to tructure of the game yet, overlapping aptterns and stacks are confusing for them. Please, replace with something easier to read.
    Note: 01:10:046 (1,3) - same.
  4. 01:01:770 (1,3) - something similar to the suggestion above, although this one just looks untidy to me. Try to avoid overlaps if possible?
  5. 01:08:322 (2,4) - (4) pops up right under (2), where players least expect it to be. PLease, try to avoid stacks.
    Note: 01:16:598 (2,4) - same.
  6. 01:23:839 (1) - according to the beat, this slider would work better if it was an 1/1 slider with a repeat.

    Might need some general polishing afterwards. Apart from that we're good.
Zetera
This is a really strong and favourable mapset, well done!

However, I would like to point out some tiny things in Easy:

|01:03:149 (3) - I do not think that this is much of a problem, but the overlap with 01:01:770 (1) - might cause trouble.
|01:05:218 (2,3) - This is a strongly advised suggestion, you should really avoid things like this. The issue is that 3 starts on a red tick, which is fine due to the melody. However, it is in the favor of the beat that you go on as you did at 00:59:011 (1,2,3,4) -. It is much less confusing to read and is as right as your current pattern is in terms of connectivity to the music. It's just much easier with my adaptation.

The second problem reoccurs, because some of your sliders end on red ticks and therefore follow melody instead of beat (e.g. 01:25:218 (3) -).^

Also, please check some overlaps in Hard as they take away a bit of aesthetics. Other than that, this is easily rankable. Good luck!
Topic Starter
Welpe
Kuki, Bakari, Zetera Thank's guys!~
Nowaie
Hi!
From #modreqs

_____________________________________________________________________________

Mikii's Easy

00:42:460 (1,1) - This may be a too short interval between the spinner and the slider for easy difficulties (Changing this is up to you but im pointing this out)

Advanced

OD -0,5

___________________________________________________________________________

Honestly i didn't find anything else to be modded xD Great map tho

Good luck!
Mikii
Thanks for the mod

Bakari wrote:

[Mikii's Easy]
  1. I personally feel like the current rhythm and veloity are screaming for AR3 and anything above feels overdone. Not only that, but the spread context also suggests AR3.
  2. 00:42:460 (1,1) - the amount of recovery time given here is really low. PLease leave at least one full measure, so players can recover properly.
    For welpe. This is what I was talking about, in easy the recovery time needs to be at least a full measure for the player to recognize the spinner.
  3. 00:56:942 (2,4) - target players are not used to tructure of the game yet, overlapping aptterns and stacks are confusing for them. Please, replace with something easier to read.
    Note: 01:10:046 (1,3) - same.
  4. 01:01:770 (1,3) - something similar to the suggestion above, although this one just looks untidy to me. Try to avoid overlaps if possible?
  5. 01:08:322 (2,4) - (4) pops up right under (2), where players least expect it to be. PLease, try to avoid stacks.
    Note: 01:16:598 (2,4) - same.
  6. 01:23:839 (1) - according to the beat, this slider would work better if it was an 1/1 slider with a repeat.
    I feel like the current rhythm layout is fine as it is. I just mapped what felt strong to me. However I did change 01:34:874 (1,2) - to make this consistent

    RIP ALL OVERLAPS


    Might need some general polishing afterwards. Apart from that we're good.

Zetera wrote:

01:05:218 (2) - Yes you're completely right. idk why I used a red tick for easy
mod applied
osu file format v14

no comment = fixed

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68667
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Don't Let Me Go
TitleUnicode:Don't Let Me Go
Artist:The Prototypes ft. Amy Pearson
ArtistUnicode:The Prototypes ft. Amy Pearson
Creator:Welpe
Version:Mikii's Easy
Source:
Tags:dnb drum and bass Desperate-kun
BeatmapID:917121
BeatmapSetID:424568

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,37142,41020
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15563,-100,4,2,1,50,0,0
16511,-100,4,2,1,10,0,0
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78322,-100,4,2,1,70,0,0
81080,-100,4,2,1,75,0,0
103149,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 255,128,0
Combo3 : 255,0,0
Combo4 : 0,128,192

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Topic Starter
Welpe

DTM9 Nowa wrote:

Hi!
From #modreqs

_____________________________________________________________________________

Mikii's Easy

00:42:460 (1,1) - This may be a too short interval between the spinner and the slider for easy difficulties (Changing this is up to you but im pointing this out)

Advanced

OD -0,5

corrected
___________________________________________________________________________

Honestly i didn't find anything else to be modded xD Great map tho

Good luck!
Thank's
Seikatu
[General]
Mikii в тэги.
[Mikii's Easy]
  1. 00:16:598 (2,1) - this spacing might confuse newcomers. I suggest you to stack them like you did in 00:22:115 (2,1) -
  2. 01:10:046 (1,3) - try to avoid overlap please
  3. 01:23:839 (1,3) - ^
[Desperate's Normal]
  1. 01:06:598 (5,3) - you can avoid this overlap
[Advanced]
  1. 00:19:874 (4) - можно закончить на красном тике
  2. 00:34:011 (5,1) - криво стакнулось
[Hard]
  1. 00:58:667 (4,1) - лучше либо присоединить реверсы друг к другу, либо отсоединить этот слайдер от реверса (лучше присоединить)
  2. 00:59:356 (2,4) - и вот здесь криво стакнулось
[Insane]
  1. 00:33:149 (4,2) - подровняй слайдер к кружкам, ради красивостей
  2. 01:09:356 (4,5,6) - один на всю карту, не надо
  3. 01:13:149 (2,7) - а вот это можно стакнуть
  4. 01:26:080 (5,6) - а вот это можно анстакнуть, оно ломает динамику
  5. 01:37:115 (5,2) - cтак слетел (или его и не было?)
Topic Starter
Welpe

Seikatu wrote:

[General]
Mikii в тэги. - совсем забыл.
[Mikii's Easy]
  1. 00:16:598 (2,1) - this spacing might confuse newcomers. I suggest you to stack them like you did in 00:22:115 (2,1) -
  2. 01:10:046 (1,3) - try to avoid overlap please
  3. 01:23:839 (1,3) - ^
[Desperate's Normal]
  1. 01:06:598 (5,3) - you can avoid this overlap
[Advanced]
  1. 00:19:874 (4) - можно закончить на красном тике - можно.
  2. 00:34:011 (5,1) - криво стакнулось - Твоя правда.
[Hard]
  1. 00:58:667 (4,1) - лучше либо присоединить реверсы друг к другу, либо отсоединить этот слайдер от реверса (лучше присоединить) - Присоединил.
  2. 00:59:356 (2,4) - и вот здесь криво стакнулось - - тут проблема в другом:
[Insane]
  1. 00:33:149 (4,2) - подровняй слайдер к кружкам, ради красивостей - Так и было. Просто, стак немного сдвигает объекты.
  2. 01:09:356 (4,5,6) - один на всю карту, не надо - Выделяет бит.
  3. 01:13:149 (2,7) - а вот это можно стакнуть - Не заметил.
  4. 01:26:080 (5,6) - а вот это можно анстакнуть, оно ломает динамику - Сказано - Сделано.
  5. 01:37:115 (5,2) - cтак слетел (или его и не было?) - Думаю, слетел. А может и не было :D
Спасибо за мод!
wajinshu
втф мне нужно срочно дать мод, наверное
Mikii

Seikatu wrote:

[General]
Mikii в тэги.
[Mikii's Easy]
  1. 00:16:598 (2,1) - this spacing might confuse newcomers. I suggest you to stack them like you did in 00:22:115 (2,1) -
    I don't think this will affect the player because I gave the objects so much time in between eachother
  2. 01:10:046 (1,3) - try to avoid overlap please
  3. 01:23:839 (1,3) - ^
    These overlaps aren't the worst when it comes to gameplay but if other modders come and say to change this. Then I will
Welpe can handle things here
Loooctav
Hello, our M4M

[Mikii's Easy]
  1. Hahaha I don't know how you do this, please fix it
  2. 00:19:701 (3) - this slider has to end at 00:20:391 - because it's a easy and you always follow a pattern, keep in mind that this is the easier diff in your map, you can't make something too hard or hard patterns in this kind of diffs D:
  3. You didn't delete the green lines, they are unneed, please delete every green line that you won't use
  4. 00:25:218 (3) - the same here, this slider has to end at 00:25:908
  5. 00:30:736 (3) - ending at 00:31:425
  6. 00:32:115 (1,2,3) - this pattern doesn't have a good flow, may you could try with something like
    and finish 00:33:494 (3) - at 00:34:184
  7. 00:53:494 (1,2,3) - this has a bad flow, you may try with other pattern, easier for a noob in osu
  8. 00:58:322 (4) - replace for a note to give a break, let the player breath keeping in mind that is for a noob
  9. 01:05:218 (2) - please don't change the rhythm because in a easy the player follow a easy rhythm, like... I'll explain with a taiko example: d d k d d d k d d d k d d d k d d d k... always the same, here you vary with the pattern, but the rhythm has to be usually the same
  10. 01:10:046 (1) - this slider should be until 01:10:736 - and use a note here 01:10:391 - because you have to give some breaks.. the song doesn't give breaks but you can use longs slider to give a break
  11. 01:23:839 (1,3) - (1) shouldn't be over (3), it'd confuse
  12. 01:30:736 (3,4) - please try to keep the same rhythm that you used before
  13. 01:38:667 (2) - a reverse here doesn't sound good
  14. 01:41:080 (3) - a longer slider would sound better
[Desesperate's Normal]
  1. 00:18:322 (1,2,3,4) - something like sounds so better, please try with something like this
  2. 00:23:149 - maybe reduce the volume here
  3. 00:29:356 (1,2,3,4) - the same than in the first point
  4. 00:23:839 (1,2,3,4,1) - I think that it's a ugly pattern, may change something to make it prettier
  5. 01:03:839 (5) - unneed reverse
  6. 01:09:356 (5) - ^
  7. 01:17:632 (5) - this has bad flow... maybe let it so
  8. (x) 01:20:563 (2) - I really don't know if this is a good idea, it's something confuse, imo
  9. (x)01:33:667 (3,4,1) - I really don't recommend this kind of overlaps, also, it's confuse because you make a triangle to click and.. it's confuse
  10. 01:41:942 (3,4) - I'd recommend this , try and you'll see that it's following the rhythm more than your pattern
[Advanced]
  1. 00:25:218 - you could try with something like (using 1/8)
  2. 00:30:908 (6) - if this is a blanket, try to improve it xD
  3. 00:34:011 (5) - confuse overlap D:
  4. 00:34:701 (1) - i'd map this part this slider using notes because after to it you use another rhythm, is something psychological xD
  5. 00:36:942 - where's the slider? :( :( :(
  6. (x) 00:49:184 (2,3,4) - maybe this to improve the flow
  7. (x) 00:51:943 (2,3,4) - ^
  8. 01:37:632 (1,2,3) - come on! don't use red point for the curve, all the others use simple point and the red point make them look so ugly! that red point xD
  9. 01:42:287 - in this part you change the Drum to Soft, I wouldn't change, I'd start to reduce the volume until the finish, because the music is always using the same sound, you have to do the same, reduce the volume using green lines, I tried and it sounds soooo cool!
[Hard]
  1. 00:19:874 (7) - maybe NC for the jump
  2. 00:25:391 (6) - ^
  3. 00:30:908 (6) - ^
  4. 00:32:805 (3,4) - that game with the green line is not good, because you're forcing a rhythm that doesn't exists :roll:
  5. 00:36:770 - I miss a Spinner here:c like the other dffs
  6. 00:57:632 (1,2,3,4) - use just 2 sliders because isn't an insane, or maybe let a break between the (4) and the next note
  7. Not bad, I have to say it
[Insane]
  1. 00:20:218 (1) - why NC?
  2. 00:25:736 (1) - ^
  3. 00:34:011 (1) - ^
  4. I miss the Spinner again:c
  5. 01:09:615 (5) - this note is really hard so please try to keep a distance if you're making a overmap
  6. 01:26:080 (5,6,7) - keep a distance :s
  7. 01:32:977 (5,6,7) - ^
  8. (x) After the Kiai you made a lot of jump-triangles, please try to keep a distance among them, it's more funny and clear because in a fast rhythm and confuse patterns you can't always know the approach rate of the notes..
  9. Not bad too, good diff
I think that is enough, I hope I can help you, it's something long but I know that will be userful, please take this star and good luck on rank! I hope to see this ranked soon.
Topic Starter
Welpe

ThoomyyxD wrote:

Hello, our M4M

[Mikii's Easy]
  1. Hahaha I don't know how you do this, please fix it
  2. 00:19:701 (3) - this slider has to end at 00:20:391 - because it's a easy and you always follow a pattern, keep in mind that this is the easier diff in your map, you can't make something too hard or hard patterns in this kind of diffs D:
  3. You didn't delete the green lines, they are unneed, please delete every green line that you won't use
  4. 00:25:218 (3) - the same here, this slider has to end at 00:25:908
  5. 00:30:736 (3) - ending at 00:31:425
  6. 00:32:115 (1,2,3) - this pattern doesn't have a good flow, may you could try with something like
    and finish 00:33:494 (3) - at 00:34:184
  7. 00:53:494 (1,2,3) - this has a bad flow, you may try with other pattern, easier for a noob in osu
  8. 00:58:322 (4) - replace for a note to give a break, let the player breath keeping in mind that is for a noob
  9. 01:05:218 (2) - please don't change the rhythm because in a easy the player follow a easy rhythm, like... I'll explain with a taiko example: d d k d d d k d d d k d d d k d d d k... always the same, here you vary with the pattern, but the rhythm has to be usually the same
  10. 01:10:046 (1) - this slider should be until 01:10:736 - and use a note here 01:10:391 - because you have to give some breaks.. the song doesn't give breaks but you can use longs slider to give a break
  11. 01:23:839 (1,3) - (1) shouldn't be over (3), it'd confuse
  12. 01:30:736 (3,4) - please try to keep the same rhythm that you used before
  13. 01:38:667 (2) - a reverse here doesn't sound good
  14. 01:41:080 (3) - a longer slider would sound better
[Desesperate's Normal]
  1. 00:18:322 (1,2,3,4) - something like sounds so better, please try with something like this
  2. 00:23:149 - maybe reduce the volume here
  3. 00:29:356 (1,2,3,4) - the same than in the first point
  4. 00:23:839 (1,2,3,4,1) - I think that it's a ugly pattern, may change something to make it prettier
  5. 01:03:839 (5) - unneed reverse
  6. 01:09:356 (5) - ^
  7. 01:17:632 (5) - this has bad flow... maybe let it so
  8. (x) 01:20:563 (2) - I really don't know if this is a good idea, it's something confuse, imo
  9. (x)01:33:667 (3,4,1) - I really don't recommend this kind of overlaps, also, it's confuse because you make a triangle to click and.. it's confuse
  10. 01:41:942 (3,4) - I'd recommend this , try and you'll see that it's following the rhythm more than your pattern
[Advanced]
  1. 00:25:218 - you could try with something like (using 1/8) - For what? It's Advanced.
  2. 00:30:908 (6) - if this is a blanket, try to improve it xD - okay
  3. 00:34:011 (5) - confuse overlap D: - but, this is stack.
  4. 00:34:701 (1) - i'd map this part this slider using notes because after to it you use another rhythm, is something psychological xD - I think, reverse better
  5. 00:36:942 - where's the slider? :( :( :( - Where? Do you listen sound?
  6. (x) 00:49:184 (2,3,4) - maybe this to improve the flow - I think about this, but maybe later. Because, I deliberately chose to use stacks
  7. (x) 00:51:943 (2,3,4) - ^
  8. 01:37:632 (1,2,3) - come on! don't use red point for the curve, all the others use simple point and the red point make them look so ugly! that red point xD - to give a variety of
  9. 01:42:287 - in this part you change the Drum to Soft, I wouldn't change, I'd start to reduce the volume until the finish, because the music is always using the same sound, you have to do the same, reduce the volume using green lines, I tried and it sounds soooo cool! - Good idea!
[Hard]
  1. 00:19:874 (7) - maybe NC for the jump - I don't think
  2. 00:25:391 (6) - ^
  3. 00:30:908 (6) - ^
  4. 00:32:805 (3,4) - that game with the green line is not good, because you're forcing a rhythm that doesn't exists :roll: - Because, this is vocal part
  5. 00:36:770 - I miss a Spinner here:c like the other dffs
  6. 00:57:632 (1,2,3,4) - use just 2 sliders because isn't an insane, or maybe let a break between the (4) and the next note - I used a 4 sliders, because the sound changes
  7. Not bad, I have to say it - Thank's
[Insane]
  1. 00:20:218 (1) - why NC? - Because, I was guided by the vocal and a larger size in tact
  2. 00:25:736 (1) - ^
  3. 00:34:011 (1) - ^
  4. I miss the Spinner again:c
  5. 01:09:615 (5) - this note is really hard so please try to keep a distance if you're making a overmap - there is a strong sound
  6. 01:26:080 (5,6,7) - keep a distance :s - It is not just
  7. 01:32:977 (5,6,7) - ^
  8. (x) After the Kiai you made a lot of jump-triangles, please try to keep a distance among them, it's more funny and clear because in a fast rhythm and confuse patterns you can't always know the approach rate of the notes.. -
  9. Not bad too, good diff - Thank's
I think that is enough, I hope I can help you, it's something long but I know that will be userful, please take this star and good luck on rank! I hope to see this ranked soon.
Thank you so much!
BoatKrab
Hi! from my queue ~


OMG I really like dnb song I'll try for the best

[General]
  1. Tag conflict
  2. I think default drum-hitwhistle is looking good more than customhit whistle
  3. Preview time should be at 00:57:977 -
[Mikii's Easy]
  1. 00:42:460 (1) - Spinner should end at 00:46:598 -
  2. I think this diff has a problem about rhythm of circle, please check it
Clean! ~

[Desperate's Normal]
  1. 01:41:080 (2) - Try to move to x:96 y:256
OMG this is look fine for me

[Advance]
  1. 00:35:563 (3,4,5) - Try this
  2. 00:54:529 (4) - Stack with 00:51:943 (2,3,4) -
  3. 00:56:253 - Add circle and move spinner to blue line
  4. 01:38:839 (1,2,3,4,5) - Blanket
[Hard]
  1. 00:15:563 (1,2) - I think straight slider is more flow than curve slider
  2. 00:20:218 (8) - Remove NC
  3. 00:25:736 (1) - ^
  4. 00:28:322 (1) - ^
  5. 00:34:011 (1) - ^
  6. 00:36:770 (1) - Try this
  7. 00:59:356 (2,4) - Why not stack? in another circle is stack, but why this is not?
  8. 01:37:115 (5,6) - It will be better if you make them blanket
[Insane]
  1. 00:36:770 (1) - Try this
  2. 01:07:977 (4) - Remove curve
This is funny jump diff xD

Sorry, this is not helpful a much it's too good for me ;3;
Good Luck :)
_handholding
quick mod, like I said


[Mikii's Easy]
Everything looks pretty good but I'm curious as to why you used a 3/2 reverse slider at 01:05:218 (2) but not at 01:13:839 (2) ..? I think it would be better to use the 3/2 slider for the second part as well. The part after the kiai has a lot of its rhythm inconsistently mapped but I guess its k for the outro.

[Normal]
  1. 01:16:942 (4) - Tilt the tail a bit to the left a bit as having a lot of the leading end of the slider cover doesnt look alltoo nice imo as well as flow a a tiny bit weird or curve 01:17:632 (5) the other wway a bit like this --> http://puu.sh/nsLgx/cb67d04ef2.jpg I feel like it flows better if the end of the slider is pointing so far to the right
  2. 01:27:287 (2) - Nazi blanket detection
[Advanced]
  1. 00:36:253 (5) - Since your strictly following the vocals how about changing this slider to a 3/4 reverse slider and have a circle on the downbeat like so --- >
    http://puu.sh/nsMpH/92ac3d3420.jpg . This way you get the vocal sound aswell as having the major beat at clickable. edit: there is no vocal sound at blue tick, I'm deaf! I still think it would be a good idea to have the downbeat clickable
  2. 00:53:839 (2) - having this curved doesnt loik so nice imho; it doesnt even blanket the circle so I really think you should turn it into a straight slider like 00:54:874 (1)
  3. 01:42:287 (3,4,5) - Add whistles on the last sliders? I get youre lowering the volume but I still think the whistle sounds good hear since youve had it in the pattern all before
    Consistent patterns, well done
Nice mapset, GL!
Topic Starter
Welpe

BoatKrab wrote:

Hi! from my queue ~


OMG I really like dnb song I'll try for the best

[General]
  1. Tag conflict
  2. I think default drum-hitwhistle is looking good more than customhit whistle
  3. Preview time should be at 00:57:977 -
[Mikii's Easy]
  1. 00:42:460 (1) - Spinner should end at 00:46:598 -
  2. I think this diff has a problem about rhythm of circle, please check it
Clean! ~

[Desperate's Normal]
  1. 01:41:080 (2) - Try to move to x:96 y:256
OMG this is look fine for me

[Advance]
  1. 00:35:563 (3,4,5) - Try this - Yeah! Nice!
  2. 00:54:529 (4) - Stack with 00:51:943 (2,3,4) - Done
  3. 00:56:253 - Add circle and move spinner to blue line - Done
  4. 01:38:839 (1,2,3,4,5) - Blanket - Good idea!
[Hard]
  1. 00:15:563 (1,2) - I think straight slider is more flow than curve slider - Done
  2. 00:20:218 (8) - Remove NC - Done
  3. 00:25:736 (1) - ^
  4. 00:28:322 (1) - ^
  5. 00:34:011 (1) - ^
  6. 00:36:770 (1) - Try this - tryed it, don't like
  7. 00:59:356 (2,4) - Why not stack? in another circle is stack, but why this is not? - I don't understand
  8. 01:37:115 (5,6) - It will be better if you make them blanket - fixed
[Insane]
  1. 00:36:770 (1) - Try this - ^
  2. 01:07:977 (4) - Remove curve - done
This is funny jump diff xD

Sorry, this is not helpful a much it's too good for me ;3;
Good Luck :)
Thank you so much!
Topic Starter
Welpe

Nathan Kiss wrote:

quick mod, like I said


[Mikii's Easy]
Everything looks pretty good but I'm curious as to why you used a 3/2 reverse slider at 01:05:218 (2) but not at 01:13:839 (2) ..? I think it would be better to use the 3/2 slider for the second part as well. The part after the kiai has a lot of its rhythm inconsistently mapped but I guess its k for the outro.

[Normal]
  1. 01:16:942 (4) - Tilt the tail a bit to the left a bit as having a lot of the leading end of the slider cover doesnt look alltoo nice imo as well as flow a a tiny bit weird or curve 01:17:632 (5) the other wway a bit like this --> http://puu.sh/nsLgx/cb67d04ef2.jpg I feel like it flows better if the end of the slider is pointing so far to the right
  2. 01:27:287 (2) - Nazi blanket detection
[Advanced]
  1. 00:36:253 (5) - Since your strictly following the vocals how about changing this slider to a 3/4 reverse slider and have a circle on the downbeat like so --- >
    http://puu.sh/nsMpH/92ac3d3420.jpg . This way you get the vocal sound aswell as having the major beat at clickable. edit: there is no vocal sound at blue tick, I'm deaf! I still think it would be a good idea to have the downbeat clickable - I don't think
  2. 00:53:839 (2) - having this curved doesnt loik so nice imho; it doesnt even blanket the circle so I really think you should turn it into a straight slider like 00:54:874 (1) - done
  3. 01:42:287 (3,4,5) - Add whistles on the last sliders? I get youre lowering the volume but I still think the whistle sounds good hear since youve had it in the pattern all before - Yeah! It's nice!
    Consistent patterns, well done
Nice mapset, GL!
Thank's
theMikeAG
"I would've finished modding sooner, but this map wouldn't 'let me go.'" :roll:

[Miik's Easy]
~ 01:23:839 (1,3) - Angle (3) up so that it doesn't overlap with (1). I also think it would be cool if you could get (3) to stack under 01:21:770 (2).
~ 01:27:977 (3,4, 1) - Center (1) between (3) & (4).

[Desperate's Normal]
~ 00:21:080 (1,2,3) - Move (2) one grid up, one grid right, to even out the space between all three.

[Advanced]
~ 00:35:563 (3,4) - Flatten (3) out a little so that its ends form a clean triangle with (4).

[Hard] (Also, my personal favorite) :)
~ 01:15:046 (3,4,1) - Adjust (3) & (4) so they form a clean triangle. Maybe angle (1) so it doesn't feel so static.

[Insane]
~ Looks amazing, but I'm nowhere near good enough to play it. :o

"I look forward to seeing this ranked! Best of luck to you."
Nokris
This is my gift to you. Good luck!
put all files to your song folder.
http://puu.sh/nt4kL/32abc94817.rar
Topic Starter
Welpe

theMikeAG wrote:

"I would've finished modding sooner, but this map wouldn't 'let me go.'" :roll:

[Miik's Easy]
~ 01:23:839 (1,3) - Angle (3) up so that it doesn't overlap with (1). I also think it would be cool if you could get (3) to stack under 01:21:770 (2).
~ 01:27:977 (3,4, 1) - Center (1) between (3) & (4).

[Desperate's Normal]
~ 00:21:080 (1,2,3) - Move (2) one grid up, one grid right, to even out the space between all three.

[Advanced]
~ 00:35:563 (3,4) - Flatten (3) out a little so that its ends form a clean triangle with (4). - done

[Hard] (Also, my personal favorite) :)
~ 01:15:046 (3,4,1) - Adjust (3) & (4) so they form a clean triangle. Maybe angle (1) so it doesn't feel so static. - done

[Insane]
~ Looks amazing, but I'm nowhere near good enough to play it. :o

"I look forward to seeing this ranked! Best of luck to you."
Thank's!
Topic Starter
Welpe

LunarBlossom wrote:

This is my gift to you. Good luck!
put all files to your song folder.
http://puu.sh/nt4kL/32abc94817.rar
Thank you so much, bro!~
Мог обратиться ко мне, у меня было бг в FHD
riffy
Hey, Lunar, amazing work on the SB.

A quick question, is the font you used Comic Sans MS? Can't we get something more stylish for the map? And one more thing, the SB load goes pretty high, for example, 00:56:768 - here, is that intended? Can we drop it by killing extra layers if there're any?

Don't kudosu me, obviously.
DreaM117er
Mod req~

[General]
  1. I don't know if SB should "EpilepsyWarning" or not. I think you should find SBer to check.
  2. For SB, http://puu.sh/ntj14/81c01741a4.png
[Easy]
  1. really nice for me lol
    01:36:080 - remove clap??
[Normal]

  • 01:10:736 (3,4) - 01:13:494 (3,4) - 01:16:253 (3,4) - I hope you keep following piano lol like 01:07:977 (3,4) -
[Advance]

  • 00:36:253 (5) - why this slider follow sound?? not vocal??
    01:05:218 (3,2) - try avoid this stacking
    01:14:011 (1) - I don't know if objects can touch scorebar or not
    01:18:322 (1) - I think move to 168|224, to make a good flow
  1. That's all. GJ :)
[Hard]

  • 00:58:667 (4) - Give you a suggestion: not just all follow drum stream, 00:58:667 (4) - use circle to replace this reverse slider.
    01:00:908 (3) - remove bending point on 164|144, no need that
    01:18:149 (6,1) - wow, this jump too far in Hard diff, get close :)
[Insane]

  • 00:53:839 (1) - remove nc
    00:54:874 (1) - ^
    00:55:908 (1) - ^
    01:08:494 (7) - move to 160|352, avoid stack and make a better triangle
    01:09:615 (5,6) - bad stream here, this one more better: http://puu.sh/ntkaG/5ac2201041.jpg
    01:21:684 (3,4) - why you often let stream make worse flow?? make straight?? It's very hard to play, you should notice this. (this one very nice 01:29:701 (2,3,4) - )
    01:28:580 (3,4) - ^
    01:36:856 (3,4) - ^
    01:40:994 (3,4) - ^

Good luck :)
Mikii

ThoomyyxD wrote:

Hello, our M4M

[Mikii's Easy]
  1. Hahaha I don't know how you do this, please fix it
    Idk how that happened haha
  2. 00:19:701 (3) - this slider has to end at 00:20:391 - because it's a easy and you always follow a pattern, keep in mind that this is the easier diff in your map, you can't make something too hard or hard patterns in this kind of diffs D:
    There's no set time for when the sliderend has to be released. So theres no need unless it really didn't have emphasis which it does
  3. You didn't delete the green lines, they are unneed, please delete every green line that you won't use
    Thanks a lot, forgot about that. But just checked and most of the greenlines are used for volume changes so no deleting needed.
  4. 00:25:218 (3) - the same here, this slider has to end at 00:25:908
  5. 00:30:736 (3) - ending at 00:31:425
  6. 00:32:115 (1,2,3) - this pattern doesn't have a good flow, may you could try with something like
    and finish 00:33:494 (3) - at 00:34:184
    I don't really use that pattern anymore but I think instead the rhythm needs changing.
  7. 00:53:494 (1,2,3) - this has a bad flow, you may try with other pattern, easier for a noob in osu
    This pattern is as easy as it gets
  8. 00:58:322 (4) - replace for a note to give a break, let the player breath keeping in mind that is for a noob
    They won't be needing a break, they need build-up :)
  9. 01:05:218 (2) - please don't change the rhythm because in a easy the player follow a easy rhythm, like... I'll explain with a taiko example: d d k d d d k d d d k d d d k d d d k... always the same, here you vary with the pattern, but the rhythm has to be usually the same
    It would make the map more boring as dnb is already a rhythmically predictable genre. Doing this is fine, the player has plenty of time to react.
  10. 01:10:046 (1) - this slider should be until 01:10:736 - and use a note here 01:10:391 - because you have to give some breaks.. the song doesn't give breaks but you can use longs slider to give a break
    This is the most exciting part, you can't stop now
  11. 01:23:839 (1,3) - (1) shouldn't be over (3), it'd confuse
    I'll give it more thought
  12. 01:30:736 (3,4) - please try to keep the same rhythm that you used before
  13. 01:38:667 (2) - a reverse here doesn't sound good
  14. 01:41:080 (3) - a longer slider would sound better

BoatKrab wrote:

[Mikii's Easy]
  1. 00:42:460 (1) - Spinner should end at 00:46:598 -
    There's a really strong beat where I end the spinner. But I'll give it thought if another mod says so.
  2. I think this diff has a problem about rhythm of circle, please check it
Clean! ~

Nathan Kiss wrote:

Everything looks pretty good but I'm curious as to why you used a 3/2 reverse slider at 01:05:218 (2) but not at 01:13:839 (2) ..? I think it would be better to use the 3/2 slider for the second part as well. The part after the kiai has a lot of its rhythm inconsistently mapped but I guess its k for the outro.

Difficulty. Everything is mapped nicely, its just that I want variety

theMikeAG wrote:

[Miik's Easy]
~ 01:23:839 (1,3) - Angle (3) up so that it doesn't overlap with (1). I also think it would be cool if you could get (3) to stack under 01:21:770 (2).
Visual

~ 01:27:977 (3,4, 1) - Center (1) between (3) & (4).
This is fine as it is

DreaM117er wrote:

Mod req~

[Easy]
  1. really nice for me lol
    Thanks, love your maps too.
    01:36:080 - remove clap??
    Woops
Thanks for all the mods

http://puu.sh/ntn7b/da07afbd0c.txt
Topic Starter
Welpe

DreaM117er wrote:

Mod req~

[General]
  1. I don't know if SB should "EpilepsyWarning" or not. I think you should find SBer to check. - fix
  2. For SB, http://puu.sh/ntj14/81c01741a4.png
[Easy]
  1. really nice for me lol
    01:36:080 - remove clap??
[Normal]

  • 01:10:736 (3,4) - 01:13:494 (3,4) - 01:16:253 (3,4) - I hope you keep following piano lol like 01:07:977 (3,4) -
[Advance]

  • 00:36:253 (5) - why this slider follow sound?? not vocal?? - Idk
    01:05:218 (3,2) - try avoid this stacking - done
    01:14:011 (1) - I don't know if objects can touch scorebar or not - fixed
    01:18:322 (1) - I think move to 168|224, to make a good flow - ok
  1. That's all. GJ :)
[Hard]

  • 00:58:667 (4) - Give you a suggestion: not just all follow drum stream, 00:58:667 (4) - use circle to replace this reverse slider.
    01:00:908 (3) - remove bending point on 164|144, no need that
    01:18:149 (6,1) - wow, this jump too far in Hard diff, get close :)
    -Fixed all
[Insane]

  • 00:53:839 (1) - remove nc - done
    00:54:874 (1) - ^
    00:55:908 (1) - ^
    01:08:494 (7) - move to 160|352, avoid stack and make a better triangle - done
    01:09:615 (5,6) - bad stream here, this one more better: http://puu.sh/ntkaG/5ac2201041.jpg - ok
    01:21:684 (3,4) - why you often let stream make worse flow?? make straight?? It's very hard to play, you should notice this. (this one very nice 01:29:701 (2,3,4) - )
    01:28:580 (3,4) - ^
    01:36:856 (3,4) - ^
    01:40:994 (3,4) - ^
    - fixed

Good luck :)
Thank's
Myxo
@Seikatu I prefer keeping it as it is because the overlap allows for a nice flow here and the objects are far enough apart from each other in the timeline.

ThoomyyxD wrote:

[Desesperate's Normal]
  1. 00:18:322 (1,2,3,4) - something like sounds so better, please try with something like this i need to disagree, my version is following the vocals much more closely and simple to play
  2. 00:23:149 - maybe reduce the volume here not needed, it's not loud anyway
  3. 00:29:356 (1,2,3,4) - the same than in the first point
  4. 00:23:839 (1,2,3,4,1) - I think that it's a ugly pattern, may change something to make it prettier what exactly is ugly here?
  5. 01:03:839 (5) - unneed reverse following the drums for some variation
  6. 01:09:356 (5) - ^
  7. 01:17:632 (5) - this has bad flow... maybe let it so mind explaining how the flow is bad here?
  8. (x) 01:20:563 (2) - I really don't know if this is a good idea, it's something confuse, imo don't see what's confusing about an 1/2-slider
  9. (x)01:33:667 (3,4,1) - I really don't recommend this kind of overlaps, also, it's confuse because you make a triangle to click and.. it's confuse the path is clear before (1) appears so this shouldn't be a readability issue
  10. 01:41:942 (3,4) - I'd recommend this , try and you'll see that it's following the rhythm more than your pattern Actually I see what you mean here. Maybe I will change the long slider (let it start on a red tick) but it might make this section more confusing rhythm-wise than it should be. I will definitely keep the 1/2 slider though to catch the last drum.
Thanks for modding, I'm sorry I denied almost all but your mod was really lacking explanations and I didn't understand the reasoning behind most of the points.

@BoatKrab Fixed, neat suggestion!

@Nathan Kiss Both are intentional. The first pattern has the curved slider coming from the end of the straight one, for the blanket I like to use more highly curved sliders so I overblanket a bit.

@theMikeAG Fixed, thanks!

@DreaM117er I prefer to keep those as they are for some variation. They still catch the most important piano sounds.

Thanks everyone! :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68667
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Don't Let Me Go
TitleUnicode:Don't Let Me Go
Artist:The Prototypes ft. Amy Pearson
ArtistUnicode:The Prototypes ft. Amy Pearson
Creator:Welpe
Version:Desperate's Normal
Source:
Tags:dnb drum and bass Desperate-kun Mikii LunarBlossom
BeatmapID:917118
BeatmapSetID:424568

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,37143,41140
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
14874,344.827586206897,4,2,0,50,1,0
14874,-133.333333333333,4,2,0,50,0,0
47977,-100,4,1,0,50,0,0
59011,-100,4,2,0,80,0,1
69529,-100,4,2,0,80,0,0
70046,-100,4,2,0,80,0,1
78322,-100,4,2,0,70,0,0
81080,-100,4,2,0,75,0,0
103149,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 255,128,0
Combo3 : 255,0,0
Combo4 : 0,128,192

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Nokris

Bakari wrote:

Hey, Lunar, amazing work on the SB.

A quick question, is the font you used Comic Sans MS? Can't we get something more stylish for the map? And one more thing, the SB load goes pretty high, for example, 00:56:768 - here, is that intended? Can we drop it by killing extra layers if there're any?

Don't kudosu me, obviously.
Feel free to fix layers or smth other. And, if you can, change some pictures into .jpg
Its make sbload a bit low.
About something more stylish... idk so. U have ideas? I can make all what you want.
Yea, i used Comic Sans MS ;)
riffy
Did a closer look at the layers and it seems to be alright, the ideas themselves are rather load-demanding. I guess we'll keep things in .png for the sake of not hurting the intended quality as jpg might scratch them.

We've discussed font with Welpe. I guess he got my idea and will look for a suitable font!
Topic Starter
Welpe
@LunarBlossom, I change the font to museo. I hope you will not mind.
Could you suggest how to fix the the circles on the others difficulties? I tried to do it, but they found themselves under the other layers.
Nokris

Bakari wrote:

Did a closer look at the layers and it seems to be alright, the ideas themselves are rather load-demanding. I guess we'll keep things in .png for the sake of not hurting the intended quality as jpg might scratch them.

We've discussed font with Welpe. I guess he got my idea and will look for a suitable font!
Nice! You can freely modify whatever you want. I'm not against.
If u need help with smth, pm me on forum.

@Welpe, oops , wait a bit. I'll change it for you.
Topic Starter
Welpe

LunarBlossom wrote:

Bakari wrote:

Did a closer look at the layers and it seems to be alright, the ideas themselves are rather load-demanding. I guess we'll keep things in .png for the sake of not hurting the intended quality as jpg might scratch them.

We've discussed font with Welpe. I guess he got my idea and will look for a suitable font!
Nice! You can freely modify whatever you want. I'm not against.
If u need help with smth, pm me on forum.

@Welpe, oops , wait a bit. I'll change it for you.
And one thing, 00:59:011 -
SB load might be heavy for low-end PCs
Nokris
And one thing, 00:59:011 -

8.0x? lol, how? I got 6.0x only, whatever, ill fix it now.
Nokris
doubleposting <

http://makina.s-ul.eu/vfo3LzIY
ask bakari for fix rings, idk why, i have a bugs with it. Its deleted from .osb, but present in editor, WTF?
Topic Starter
Welpe

LunarBlossom wrote:

doubleposting <

http://makina.s-ul.eu/vfo3LzIY
ask bakari for fix rings, idk why, i have a bugs with it. Its deleted from .osb, but present in editor, WTF?
Thank you so much! I also have bugs with them.
Shiranai
Hello as requested
Sugestion,

Insane
  1. 00:29:011 (4,1) - Move both to x:192 y:97? so they more straight http://puu.sh/nudrL/bf9f76af6f.jpg
  2. 01:09:615 - You can try to delete clap there? imo they sound contradictive with another clap here 01:09:701 -
  3. 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 -

    Nice gameplay!
Hard
  1. 00:21:080 (1) - Better stacked with 00:20:218 (9) - . So it will produce better blanket on 00:21:080 (1,2) -
  2. 00:27:115 (2,3) - Try move both to x:293 y:131? http://puu.sh/nuemm/2f680cc913.jpg
  3. 00:30:908 (6,1,1) - Consider on moving those three to x:276 y:186? so at least you can have more equal jump on 00:30:736 (5,6) - with several same pattern like 00:19:701 (7,8) - 00:25:218 (6,7) - and 00:36:253 (6,7) -
  4. 00:58:667 (1,2,3,4) - I think those stream can be neater if you use constant spacing there http://puu.sh/nuezT/3cfa07156d.jpg
  5. 01:09:615 - You can try to delete clap there? imo they sound contradictive with another clap here 01:09:701 -
  6. 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 -
  7. 01:13:667 (6,7) - Try to avoid a complete stacked there with 01:12:805 (1) - . Otherwise it can cause misreading on the rhythm. My sugestion you can try move that a bit left like this http://puu.sh/nueKa/4cb3129155.jpg so at least player easier to distinguish them
  8. 01:22:977 (4) - Imo better a triplet instead a 1/4 slider there
Advanced
  1. 00:36:253 (5) - Since on first part you usually follow vocal, I think a rhythm like this much better to follow http://puu.sh/nuf8u/b7b022491c.jpg
  2. 01:11:253 (4,1) - Try to ctrl+g that? at least the downbeat here 01:11:425 - clickable http://puu.sh/nufkL/e3f7ee17ee.jpg
  3. 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 -
  4. 01:21:080 - The circular thing on that part a bit boring imo, but no problem you did well there
  5. 01:42:287 - From that point why not using a spinner instead like this http://puu.sh/nufEx/439ce675e8.jpg ? so at least it will more consistent with your Hard and Insane
Desp Normal
  1. My only concern is, maybe you can consider on doing a ctrl+g on some rhythm on 01:10:736 (3,4) - 01:13:494 (3,4) - 01:16:253 (3,4) - like you have on 00:59:701 (3,4) - ? for some reason they not really good to play during testplay, beacause the beat on here 01:11:253 - and any other similiar worth to be clicked instead being a slider end
Miki Easy
  1. 00:33:494 (3) - Just personal preference, I think a curve would flows better there on whole pattern 00:32:115 (1,2,3) - http://puu.sh/nugex/82a8b22b5e.jpg
  2. 01:05:736 - Remove the clap? imo just using a soft whistle there is sufficient enough to emphsized the piano, then add clap here 01:06:253 - to emphsized the drum
  3. 01:34:874 - Add clap for drum?
  4. 01:21:080 - Starting that part, try to avoid unnecesarry overlap, some overlap looks weird. Also on that part I think it's better if you use a rhythm like 01:21:080 (1,2,3) - more consistant. I think that rhythm better on representing the music here
  5. 01:35:563 (2) - Remove the clap? and add clap here 01:36:598 - ? kinda misplaced the clap there
I don't agree on fast ranking, try to find more mods then I'll take a look again later :)
Topic Starter
Welpe
@LunarBlossom, Sorry, we have to remove the circles :<
Nokris

Welpe wrote:

@LunarBlossom, Sorry, we have to remove the circles :<
delete all what you want
Topic Starter
Welpe

Mako Sakata wrote:

Hello as requested
Sugestion,

Insane
  1. 00:29:011 (4,1) - Move both to x:192 y:97? so they more straight http://puu.sh/nudrL/bf9f76af6f.jpg - Okay, done
  2. 01:09:615 - You can try to delete clap there? imo they sound contradictive with another clap here 01:09:701 - Yes, I can
  3. 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 - Oops

    Nice gameplay!
Hard
  1. 00:21:080 (1) - Better stacked with 00:20:218 (9) - . So it will produce better blanket on 00:21:080 (1,2) - I missed
  2. 00:27:115 (2,3) - Try move both to x:293 y:131? http://puu.sh/nuemm/2f680cc913.jpg - Okay
  3. 00:30:908 (6,1,1) - Consider on moving those three to x:276 y:186? so at least you can have more equal jump on 00:30:736 (5,6) - with several same pattern like 00:19:701 (7,8) - 00:25:218 (6,7) - and 00:36:253 (6,7) - Yeah, it's good idea, but this overlap - We discussed this in the pm
  4. 00:58:667 (1,2,3,4) - I think those stream can be neater if you use constant spacing there http://puu.sh/nuezT/3cfa07156d.jpg - fixed
  5. 01:09:615 - You can try to delete clap there? imo they sound contradictive with another clap here 01:09:701 - Done
  6. 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 - fixed
  7. 01:13:667 (6,7) - Try to avoid a complete stacked there with 01:12:805 (1) - . Otherwise it can cause misreading on the rhythm. My sugestion you can try move that a bit left like this http://puu.sh/nueKa/4cb3129155.jpg so at least player easier to distinguish them - fixed, but in one's own way
  8. 01:22:977 (4) - Imo better a triplet instead a 1/4 slider there - Yes, I can
Advanced
  1. 00:36:253 (5) - Since on first part you usually follow vocal, I think a rhythm like this much better to follow http://puu.sh/nuf8u/b7b022491c.jpg - I thought about it
  2. 01:11:253 (4,1) - Try to ctrl+g that? at least the downbeat here 01:11:425 - clickable http://puu.sh/nufkL/e3f7ee17ee.jpg - I don't like, because I followed the music. this difficulties also contains other moments similar
  3. 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 - fixed
  4. 01:21:080 - The circular thing on that part a bit boring imo, but no problem you did well there
  5. 01:42:287 - From that point why not using a spinner instead like this http://puu.sh/nufEx/439ce675e8.jpg ? so at least it will more consistent with your Hard and Insane - Ok, I can use spinner
Desp Normal
  1. My only concern is, maybe you can consider on doing a ctrl+g on some rhythm on 01:10:736 (3,4) - 01:13:494 (3,4) - 01:16:253 (3,4) - like you have on 00:59:701 (3,4) - ? for some reason they not really good to play during testplay, beacause the beat on here 01:11:253 - and any other similiar worth to be clicked instead being a slider end
Miki Easy
  1. 00:33:494 (3) - Just personal preference, I think a curve would flows better there on whole pattern 00:32:115 (1,2,3) - http://puu.sh/nugex/82a8b22b5e.jpg
  2. 01:05:736 - Remove the clap? imo just using a soft whistle there is sufficient enough to emphsized the piano, then add clap here 01:06:253 - to emphsized the drum
  3. 01:34:874 - Add clap for drum?
  4. 01:21:080 - Starting that part, try to avoid unnecesarry overlap, some overlap looks weird. Also on that part I think it's better if you use a rhythm like 01:21:080 (1,2,3) - more consistant. I think that rhythm better on representing the music here
  5. 01:35:563 (2) - Remove the clap? and add clap here 01:36:598 - ? kinda misplaced the clap there
I don't agree on fast ranking, try to find more mods then I'll take a look again later :)
It's a pity! Thank you so much! :P
DeletedUser_1574070
  • Insane
  1. 01:39:011 (1,2) - this can make consistency http://puu.sh/nupVY/c9f2b7cd97.jpg
  2. 01:39:615 (3,4) - http://puu.sh/nupZ3/4f956dd040.jpg

  • Hard
  1. 00:25:391 (7,8) - for better shape http://puu.sh/nuq2F/44985e7f55.jpg /
  2. 01:02:460 (3) - http://puu.sh/nuq5V/e2c76e209e.jpg / take care for the notes away from the stacks and blankets

  • Advanced
  1. 00:33:667 (4) - how about putting this at here ? i think it can be regarded as a overspacing (considering its difficulty) http://puu.sh/nuqfQ/e54dcae877.jpg

goodluck
Topic Starter
Welpe

Kloyd wrote:

  • Insane
  1. 01:39:011 (1,2) - this can make consistency http://puu.sh/nupVY/c9f2b7cd97.jpg - Yes, why not
  2. 01:39:615 (3,4) - http://puu.sh/nupZ3/4f956dd040.jpg - Okay

  • Hard
  1. 00:25:391 (7,8) - for better shape http://puu.sh/nuq2F/44985e7f55.jpg / - done
  2. 01:02:460 (3) - http://puu.sh/nuq5V/e2c76e209e.jpg / take care for the notes away from the stacks and blankets - ^

  • Advanced
  1. 00:33:667 (4) - how about putting this at here ? i think it can be regarded as a overspacing (considering its difficulty) http://puu.sh/nuqfQ/e54dcae877.jpg - but, it's DS

goodluck
Thank's
SnowNiNo_
From my queue

1pc test play
[Insane]
00:28:322 - decrease the volume here
00:30:908 (3) - wrong place, should stick the end of 00:30:046 (3) -
00:31:253 (1) - ^
00:53:494 (1,2,3,4) - actually 1>2 DS should be bigger since is 1/1 snap, shouldnt be the same as/closed to 3>4, this is kinda ahrd to read with HD, and same 00:54:184 (4,1,2) - and 00:55:046 (3,4,1) -
00:57:632 (1) - move to 320 148 to consist the flow in front, and 00:57:977 (2,3) - need a small fix
01:14:011 (7) - stick with 01:13:149 (2) - or try dont overlap
01:16:598 (7) - same above 01:15:391 (9) -
01:17:977 (8) - stick the end of 01:16:942 (1) -
01:24:874 (6,7) - the DS shouldnt be small here

sorry i only can mod insane of your map :\
GL~
TicClick
Привет.

[General]
  1. sb\glow.png не используется
Тайминг в начале битый из-за вокала. На каждой дифке нажми F6, сотри красную точку, потом скопируй и вставь вот это:
14909,344.827586206897,4,2,0,50,1,0
19061,344.827586206897,4,2,0,50,1,0
21114,344.827586206897,4,2,0,50,1,0
28341,344.827586206897,4,2,0,50,1,0
30095,344.827586206897,4,2,0,50,1,0
32133,352.941176470588,4,2,0,50,1,0
32853,344.827586206897,4,2,0,50,1,0
34734,344.827586206897,4,2,0,50,1,0
35604,344.827586206897,4,2,0,50,1,0
36942,344.827586206897,4,2,0,50,1,0

Если ты изменял скорость слайдеров, то её надо восстановить, для этого добавь зелёную полоску прямо на каждую из новых точек. Ещё надо будет вручную реснапнуть все объекты в начале (но их там мало) и в одном месте 00:32:133 - проверить длину слайдеров.

[Insane и Hard]
  1. 00:36:942 - я бы ноту добавил, чтобы у этого участка было логическое завершение
На самом деле, это всё. Остальное было бы такими мелочами, что их нет смысла выписывать.
Topic Starter
Welpe

SnowNiNo_ wrote:

From my queue

1pc test play
[Insane]
00:28:322 - decrease the volume here - Good idea
00:30:908 (3) - wrong place, should stick the end of 00:30:046 (3) - I really don't understand, what you mean
00:31:253 (1) - ^
00:53:494 (1,2,3,4) - actually 1>2 DS should be bigger since is 1/1 snap, shouldnt be the same as/closed to 3>4, this is kinda ahrd to read with HD, and same 00:54:184 (4,1,2) - and 00:55:046 (3,4,1) - I don't think, This pattern, a kind of acceleration
00:57:632 (1) - move to 320 148 to consist the flow in front, and 00:57:977 (2,3) - need a small fix
01:14:011 (7) - stick with 01:13:149 (2) - or try dont overlap - done
01:16:598 (7) - same above 01:15:391 (9) - done
01:17:977 (8) - stick the end of 01:16:942 (1) - done
01:24:874 (6,7) - the DS shouldnt be small here - fixed

sorry i only can mod insane of your map :\
GL~
Thank's
Topic Starter
Welpe

TicClick wrote:

Привет.

[General]
  1. sb\glow.png не используется
Тайминг в начале битый из-за вокала. На каждой дифке нажми F6, сотри красную точку, потом скопируй и вставь вот это:
14909,344.827586206897,4,2,0,50,1,0
19061,344.827586206897,4,2,0,50,1,0
21114,344.827586206897,4,2,0,50,1,0
28341,344.827586206897,4,2,0,50,1,0
30095,344.827586206897,4,2,0,50,1,0
32133,352.941176470588,4,2,0,50,1,0
32853,344.827586206897,4,2,0,50,1,0
34734,344.827586206897,4,2,0,50,1,0
35604,344.827586206897,4,2,0,50,1,0
36942,344.827586206897,4,2,0,50,1,0

Если ты изменял скорость слайдеров, то её надо восстановить, для этого добавь зелёную полоску прямо на каждую из новых точек. Ещё надо будет вручную реснапнуть все объекты в начале (но их там мало) и в одном месте 00:32:133 - проверить длину слайдеров.
Сделано
[Insane и Hard]
  1. 00:36:942 - я бы ноту добавил, чтобы у этого участка было логическое завершение - C учётом нового тайминга, играются они не очень
На самом деле, это всё. Остальное было бы такими мелочами, что их нет смысла выписывать.
Большое спасибо за помощь!
Mikii
Fixed hitsounds and things from aimod. Fixed all overlaps

http://puu.sh/nuyuP/6c109f2693.txt
Shmiklak
Велпе ты меня убиваешь... За 3 дня сделал то что я год пытаюсь...
tochiii
As requested :3

  • Insane

  1. 00:27:665 (1) - I don't this NC here is necessary tbh. (No SV changes, only volume)
  2. 00:29:375 (1,3) - Please improve this blanket.
  3. 00:34:059 (1) - Unnecessary NC again.
  4. 01:00:217 (10,11,1) - This would look better when it's stacked like: http://puu.sh/nvsP1/d90d1e7d67.jpg
  5. 01:25:562 (2,3,4,5,6) - The flow here doesn't seems that good in my eyes, try something like: http://puu.sh/nvsTd/3421a2f536.jpg
  6. 01:31:424 (4) - Would be better to make this slider two circles instead, it fits more with the vocal also like: http://puu.sh/nvsX2/eecaba8969.jpg


  • Feedback


    Nice map, good luck!
Namki
удачи~
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