up until pretty much this post, the thread is about 999.
What we do here in this thread:
999: 9 Hours 9 Persons 9 Doors
Genre: Adventure, Problem Solving, Visual Novel, Thriller
ESRB Rating: M17+ for Blood, Drug Reference, Strong Language, Suggestive Themes and Violence
--------------------
"A chilling story and satisfying puzzles work hand in hand to make Nine Hours, Nine Persons, Nine Doors a deeply absorbing adventure." - Gamespot, 8.5/10
"It's been three days since I started playing. Three days that stretched into three nights. Late nights, staying up well into the A.M. hours. It wasn't a choice. It wasn't a decision, ahead of time, to play like that. But as my mind began to become more and more intertwined into the world I'd begun exploring, it seemed impossible to stop. I couldn't stop. I was playing 999: 9 Hours, 9 Persons, 9 Doors." - IGN, 9/10
Console: Nintendo DSWikipedia wrote:
999: Nine Hours, Nine Persons, Nine Doors (極限脱出 9時間9人9の扉 Kyokugen Dasshutsu Ku Jikan Ku Nin Kyū no Tobira?, lit. "Extreme Escape: 9 Hours, 9 Persons, 9 Doors") is an adventure game developed by Chunsoft and published in Japan by Spike on December 10, 2009, and in North America by Aksys Games on November 16, 2010. The game's design team was led by Kotaro Uchikoshi, who is also the writer of the acclaimed visual novel Ever 17: The Out of Infinity. A novel based on the game has also been released, with a slightly-different plot.
Genre: Adventure, Problem Solving, Visual Novel, Thriller
ESRB Rating: M17+ for Blood, Drug Reference, Strong Language, Suggestive Themes and Violence
--------------------
"A chilling story and satisfying puzzles work hand in hand to make Nine Hours, Nine Persons, Nine Doors a deeply absorbing adventure." - Gamespot, 8.5/10
"It's been three days since I started playing. Three days that stretched into three nights. Late nights, staying up well into the A.M. hours. It wasn't a choice. It wasn't a decision, ahead of time, to play like that. But as my mind began to become more and more intertwined into the world I'd begun exploring, it seemed impossible to stop. I couldn't stop. I was playing 999: 9 Hours, 9 Persons, 9 Doors." - IGN, 9/10
Virtue's Last Reward
"Amazing." - IGN, 9.5/10
Awesome games, these are. If you love Visual Novels and masterpiece of stories, these are must haves. Play these if you liked the Infinity series as well, story-wise I think they're made by the same person. Too lazy to go check though."Zero Escape: Virtue's Last Reward is a memorable and enthralling sci-fi/horror adventure that will have you glued to the small screen." - Gamespot, 8.5/10Wikipedia wrote:
Zero Escape: Virtue's Last Reward, released in Japan as Kyokugen Dasshutsu Adventure: Zennin Shibou Desu (極限脱出ADV 善人シボウデス?), is a visual novel developed by Chunsoft. It is the sequel to the Nintendo DS title 999: Nine Hours, Nine Persons, Nine Doors and is created by the same staff, including writer-director Kotaro Uchikoshi and character designer Kinu Nishimura. The game contains full voice acting (English and Japanese in the North American version and only Japanese in the Japanese and European versions), and is rendered in 3D models, rather than 2D sprites like its predecessor. Though the story is self-contained, it contains several references to 999: 9 Hours, 9 Persons, 9 Doors.
"Amazing." - IGN, 9.5/10
What we do here in this thread:
- Progress in story, and how you find it for others to see
- Discuss lingering questions, you're bound to have them
- Hidden jokes! Tell us all how to find them, then put them in a box