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Hitsounds or not?

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Topic Starter
Zero_078
I see that most, if not all, pro mania players play with silent hitsounds. What are the advantages of playing without hitsounds in mania?
Bobbias
Hitsounds are not perfectly on time. When you hit the key there is a small delay before osu can actually begin playing the sound, Additionally, if there's any silence at the beginning of the hitsound file, that will add to the delay before you hear the hitsound. This delay can cause players to hit the notes early so that the hitsound sounds on time. If you play everything early, even only by a few ms, it can wreck your accuracy quite a bit.

On the other hand, it's possible to compensate for this by changing your global offset so that the notes are also a bit early compared to the music, which allows you to line up the hitsounds with the music. This is the approach I've taken. I play with -20 global offset to compensate for this. The reason I prefer this solution is that I play with flashlight mod on at all times, so hitsounds are more important for timing than they are for other players.

Alternately you can learn to play on time by simply ignoring the hitsounds completely, but if you're ignoring them, there's not really any reason to leave them on in the first place.
Topic Starter
Zero_078
maybe I'll disable hitsound and play with keyboard click. I tried to sync my keyboard click to in game hitsounds and what I got was some fucked up accuracy.
Kempie

Zero_078 wrote:

maybe I'll disable hitsound and play with keyboard click. I tried to sync my keyboard click to in game hitsounds and what I got was some fucked up accuracy.
You can always try both. Set Universal Offset to 0, adjust HitPosition in your skin.ini to compensate for any potential display lag and roll with hitsounds on for a while. After a week turn down your effects volume to 0 and change your UO so you can play accurately without hitsounds and play like that for another week. I did this and noticed my accuracy significantly improved when I disabled hitsounds again, even though I was practicing with hitsounds on a full week before that. YMMV, of course.
Full Tablet
You can't sync your keyboard clicks to the in-game hitsounds (hitsounds will always sound later).

You can:
1) Sync the hitsounds to the music, so the hitsounds sound on-time when you are pressing correctly. You would have to press the keyboard earlier compared to the music.
Note that matching the hitsounds perfectly is impossible with the method the game uses to play sounds (they always sound between 0ms and 10ms after the time the game detects the keypress, this delay can be considered random unless the BPM of the song is so that the time interval between notes is divisible by 10ms).

2) Sync the keyboard clicks to the music, so the button presses match the music. If you do this, disabling hitsounds is recommended (since they won't sound on-time when playing correctly); also, with this playing keysounded maps wouldn't be as enjoyable (either you play without them, making the music incomplete; or play with them just for those maps, having to get used to a new timing or unsynced keysounds).
Tornspirit
If you have a mechanical keyboard, some keys like MX red can make it feel like you're hitting exactly on time because the point where the key is registered is halfway to the actual 'click' of the keyboard/bottoming out on the key. Not exactly reliable depending on hitsound and key but worth noting.
Topic Starter
Zero_078

Tornspirit wrote:

If you have a mechanical keyboard, some keys like MX red can make it feel like you're hitting exactly on time because the point where the key is registered is halfway to the actual 'click' of the keyboard/bottoming out on the key. Not exactly reliable depending on hitsound and key but worth noting.
I'm using MX blue :)
the keyboard clicks always mess up with ingame hitsounds so I decided to play with silent hitsounds. have to revert all changes when I play standard though
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