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D.Bergeaud vs. Alstromeria Records ft. nomico - Bad Kyzil Pl

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Topic Starter
Yuzeyun
This beatmap was submitted using in-game submission on mardi 22 mai 2012 at 18:18:59

Artist: David Bergeaud vs. nomico
Title: Bad Kyzil Plateau
Tags: Bad Apple Touhou Ratchet and Clank Kyzil Plateau Veldin theowest
BPM: 125
Filesize: 6042kb
Play Time: 02:03
Difficulties Available:
  1. Contestant (3,46 stars, 199 notes)
  2. Couch Potato (0,66 stars, 91 notes)
  3. Gladiator (4,64 stars, 301 notes)
  4. Taiko Oni (4,83 stars, 1064 notes)
  5. theowest's Hero (4,98 stars, 631 notes)
Download: David Bergeaud vs. nomico - Bad Kyzil Plateau
Information: Scores/Beatmap Listing
---------------
A stupid song I made for the fun, with Bad Apple and Kyzil Plateau. But after listening to it many times, I realized that they fit almost perfectly. When Touhou + Ratchet & Clank = 1...

5/22/2012 : ten sedires.
Vikon
*There are too many workloads for wmfchris these days, so I am here to mod the map.
and about the taiko difficulty, wmf said that " both wmf and aabc were going to have exams, so we'll not be available to make them, sorry "

[General]
1) you haven't set your preview time for both difficulties yet, please select a time which you think can represent the song and click <timing> -> <set Current Position as Preview time>
2) the star rating between 2 diff is a bit too big, consider to make a [Normal] diff?
3) the volume is too loud? 60 to 80% is enough
4) 1 - 1.5s for the audio is enough, 2 second is a bit long.
5) the default clap doesn't suitable for the song...may be try to use the [normal-hitclap] in the attachment to instead? (change the timing point to custom override 1)


[Easy]
00:55:501 (1) - if you can make these kind of slider become symmetric, they will look better.
01:18:541 (1,2,3,4) - abuse of finish... consider to delete some of them?

[Hard+]
1) Yes, this is a Hard, so better to delete the "+" in the diff name.
2) actually, I think the hitsound of some parts are not very good, you can try to add the [normal-hitclap] on every two white line.
for example, add the sound on 00:32:941 (3),00:33:901 ,00:34:861 ,00:35:821 ,00:36:781 (3) and on and on and on,
the rhythm is simple, but the player can feel it not in a choas way. And it is easier for them to enjou the song.
00:41:581 (1,2,3,1,2,3,4,1,1,2,3,4,5,6) - the hitsound in this part is good~ and that is what I mean.

01:35:341 (1,2,3,4,5,6,7) - too closed to each other.. may be use other pattern to place these notes?
01:41:101 to 02:04:303 - this part is a little bit strange because the slider end too fast. And the pattern repeats too many times, try to remake it?
02:04:141 (2) - new combo
02:04:621 (1) - remove new combo
from 02:04:141 to 03:43:981 - the pattern is too similar to the beginning, it seems that you only have done a little changes on that and copy if from the beginning. try to make more different patterns? or the players may get bored.
02:57:901 (1,2,3,4,5,6) - spacing, the distance between each notes should be the same.

Download: normal-hitclap.rar
Topic Starter
Yuzeyun

Vikon wrote:

*There are too many workloads for wmfchris these days, so I am here to mod the map.
and about the taiko difficulty, wmf said that " both wmf and aabc were going to have exams, so we'll not be available to make them, sorry "

[General]
1) you haven't set your preview time for both difficulties yet, please select a time which you think can represent the song and click <timing> -> <set Current Position as Preview time> done for Hard.
2) the star rating between 2 diff is a bit too big, consider to make a [Normal] diff? I'll see for a Guest diff.
3) the volume is too loud? 60 to 80% is enough Hum, done.
4) 1 - 1.5s for the audio is enough, 2 second is a bit long. Done.
5) the default clap doesn't suitable for the song...may be try to use the [normal-hitclap] in the attachment to instead? (change the timing point to custom override 1) Since I'm having problems with the BSS, I'll see later.


[Easy]
00:55:501 (1) - if you can make these kind of slider become symmetric, they will look better. Arg, it was hard to see - My cpu didn't leave me see the 'circles' so I couldn't evaluate.
01:18:541 (1,2,3,4) - abuse of finish... consider to delete some of them? Fixed, all finishes on the combo are on the (5).

[Hard+]
1) Yes, this is a Hard, so better to delete the "+" in the diff name. Fixed.
2) actually, I think the hitsound of some parts are not very good, you can try to add the [normal-hitclap] on every two white line.
for example, add the sound on 00:32:941 (3),00:33:901 ,00:34:861 ,00:35:821 ,00:36:781 (3) and on and on and on,
the rhythm is simple, but the player can feel it not in a choas way. And it is easier for them to enjou the song. Fixed.
00:41:581 (1,2,3,1,2,3,4,1,1,2,3,4,5,6) - the hitsound in this part is good~ and that is what I mean.

01:35:341 (1,2,3,4,5,6,7) - too closed to each other.. may be use other pattern to place these notes? Fixed, but other pattern for the following.
01:41:101 to 02:04:303 - this part is a little bit strange because the slider end too fast. And the pattern repeats too many times, try to remake it? Fixed/
02:04:141 (2) - new combo
02:04:621 (1) - remove new combo
Both fixed.
from 02:04:141 to 03:43:981 - the pattern is too similar to the beginning, it seems that you only have done a little changes on that and copy if from the beginning. try to make more different patterns? or the players may get bored. Fixed. took me ~2 hours.
02:57:901 (1,2,3,4,5,6) - spacing, the distance between each notes should be the same. Since I've changed the second part, no probs about it.
Thanks for the mod ~
Musty
<3<3<3<3<3<3<3<3<3<3<3
DJ Lightning
didn´t found anything

star~
Jagang
no problems with it,
only star~
nice map ;)
Aleks719
Easy
Snap notes!
Add some hitsounds, as a finish.

Hm... Thats all, music is too weird to me x)
But star)
Topic Starter
Yuzeyun

Aleks719 wrote:

Easy
Snap notes! Done. The map had problems with the BSS - I did not see that the SV wasn't the real Easy XD
Add some hitsounds, as a finish.

Hm... Thats all, music is too weird to me x)
But star)
IceBeam
Resize your BG to 1024 x 768.
Also,there's a 2.png file in the folder,but I can't see any SB,how does it work? Delete it?

[Easy]
00:55:501 (x) - What's 0.5x section in Easy for? It's boring enough,moreover it may confuse beginners.
Delete unused timing sections.

[Medium]
Different combo colours with the same BG aren't allowed.
02:02:701 (1,2,3,4,5) - Make it symmetrical pentagon spaced.But,it's so sudden after 0.5x section and a bit hard for average players to hit.
Same about unused sections.

[Hard]
Colours again.
03:36:301 (1) - 1 grid left.
03:49:741 (1,2,3,4,5,6,7) - Bad pattern.

I don't really like all there slowdowns,but overall it's a good map.
Star~
Topic Starter
Yuzeyun

IceBeam wrote:

Resize your BG to 1024 x 768. Cropped to 1024x768 and resized to 800x600
Also,there's a 2.png file in the folder,but I can't see any SB,how does it work? Delete it? Deleted, it was the old Bg

[Easy]
00:55:501 (x) - What's 0.5x section in Easy for? It's boring enough,moreover it may confuse beginners.
Delete unused timing sections.
Done.

[Medium]
Different combo colours with the same BG aren't allowed.
02:02:701 (1,2,3,4,5) - Make it symmetrical pentagon spaced.But,it's so sudden after 0.5x section and a bit hard for average players to hit. Completely deleted x)
Same about unused sections.

[Hard]
Colours again.
03:36:301 (1) - 1 grid left. Done.
03:49:741 (1,2,3,4,5,6,7) - Bad pattern. 2 is deleted, NC at 3 and scaling.

I don't really like all there slowdowns,but overall it's a good map.
Star~
Colors are now the hard level`s ones.
Kurai
[General]
Toute les diff doivent avoir la même durée
Supprime la source

[Easy]
Slider tick rate : 1

[Medium]
00:14:701 (3) - Aligne avec (1)
00:20:941 (1) - Essaye de lui donner un peu plus d'allure a ce slider °°
00:27:661 (2) - Ce serais mieux si tu fesais en sorte que la fin du slider soit exactement au même endroit que 00:26:221 (3)
00:30:541 (5) - Pareil que précédament mais avec (4)
00:32:461 (1) - Très mauvais idée de ce slider comme ca, capu cat il est bien caché par le slider d'avant
00:35:101 (6) - Sonne bizarre, elle est sur aucun son distinct donc n'a pas lieu d'être
00:43:021 (2) - Belle erreur de spacing
00:55:501 (1) - Le spacing change car tu passe en x0.5, donc place cette note avec un DS de x1.6 car comme c'est la premiere note de la section 0.5x le joueur n'est pas encore au courant du changement de vitesse
01:42:061 (2) - Pareil que au dessus

[Hard]
01:34:861 (5) - C'est quoi cette horreur ?
02:11:581 (2) - Essaye de le faire parallèle avec (1)
03:38:221 (1) - Spacing~
03:43:981 (1) - Spacing
Topic Starter
Yuzeyun

KuraiPettan wrote:

[General]
Toute les diff doivent avoir la même durée Sera fait plus tardFaut juste c/c les---
Supprime la source Source deleted

[Easy]
Slider tick rate : 1 1 ou 0.5 c'pareil, mah bon

[Medium]
00:14:701 (3) - Aligne avec (1) Fait - J'ai dû boire chais pas
00:20:941 (1) - Essaye de lui donner un peu plus d'allure a ce slider °° Il est bô maintenant
00:27:661 (2) - Ce serais mieux si tu fesais en sorte que la fin du slider soit exactement au même endroit que 00:26:221 (3)
00:30:541 (5) - Pareil que précédament mais avec (4)
Nyan? Fait
00:32:461 (1) - Très mauvais idée de ce slider comme ca, capu cat il est bien caché par le slider d'avant Bougé
00:35:101 (6) - Sonne bizarre, elle est sur aucun son distinct donc n'a pas lieu d'être COMMENT IL A FINI LA
00:43:021 (2) - Belle erreur de spacing WTF? Mes circles bougent
00:55:501 (1) - Le spacing change car tu passe en x0.5, donc place cette note avec un DS de x1.6 car comme c'est la premiere note de la section 0.5x le joueur n'est pas encore au courant du changement de vitesse Fait
01:42:061 (2) - Pareil que au dessus Pareil qu'au dessus (ça s'écrit comme ça :<)

[Hard]
01:34:861 (5) - C'est quoi cette horreur ? 1/2
02:11:581 (2) - Essaye de le faire parallèle avec (1) J'ai 17 en algèbre, 13 en géométrie donc j'ai pas pu faire mieux
03:38:221 (1) - Spacing~ WUT
03:43:981 (1) - Spacing WUT²
fix'd
senaya
Heh, this song need an [Insane] :)
btw, I think that in [Hard] the first 'guru' in 02:25:741 (3) is a bit too early for that loop. Check it please.
Vikon
Remod~

[General]
1) the source of the song is missing in Hard and Medium

[Easy!]
00:55:501 (1,1,1,1) - if they are symmetric, they will look better.

[Medium]
00:22:861 (1) - it would look better if haven't covered by the previous slider.
01:41:101 (1,2) - the BPM 0.5 part is a bit sudden, may be add a "BPM x 0.5" warning sign before this point?
01:45:901 (2) - it would look better if it haven't covered
02:03:181 (3) - remove finish?

[Hard]
00:55:501 - the timing point(to change the volume/sample set) can not place with a hitcircle, please put it before 00:55:501 (1), for example, at 00:55:381
02:03:661 - ^, move the timing point to 02:03:541.
02:58:381 - ^, move it to 02:58:261)
03:38:221 - ^, move to 02:38:101
03:39:661 - ^, move to 03:39:541
03:43:981 - ^, move to 03:34:861
02:03:181 (3) - remove finish?
03:07:501 (1,2) - look better if symmetric.
03:20:941 (1,2,3) - better to fix this spacing, the distance between 1 and 2 should same with 2 and 3.
03:50:221 (1,2,3,4,5) - try to make a symmetric star?

the whole map looks fine to me.
about the guest diff, I am sorry that I am quite bust at this period, so I can't help you.
good luck with your map~
Topic Starter
Yuzeyun

Vikon wrote:

Remod~

[General]
1) the source of the song is missing in Hard and Medium
Deleted, forgot to do so on Easy


[Easy!]
00:55:501 (1,1,1,1) - if they are symmetric, they will look better.
Done, more or less

[Medium]
00:22:861 (1) - it would look better if haven't covered by the previous slider.
Fixed
01:41:101 (1,2) - the BPM 0.5 part is a bit sudden, may be add a "BPM x 0.5" warning sign before this point?
I'll do so.
01:45:901 (2) - it would look better if it haven't covered
Fixed
02:03:181 (3) - remove finish?
Yeah, fixed

[Hard]
00:55:501 - the timing point(to change the volume/sample set) can not place with a hitcircle, please put it before 00:55:501 (1), for example, at 00:55:381
02:03:661 - ^, move the timing point to 02:03:541.
02:58:381 - ^, move it to 02:58:261)
03:38:221 - ^, move to 02:38:101
03:39:661 - ^, move to 03:39:541
03:43:981 - ^, move to 03:34:861
02:03:181 (3) - remove finish?
03:07:501 (1,2) - look better if symmetric.
03:50:221 (1,2,3,4,5) - try to make a symmetric star?
Fixed

03:20:941 (1,2,3) - better to fix this spacing, the distance between 1 and 2 should same with 2 and 3.
Um, I wanted to do some small jumps. I'll delete the slider
the whole map looks fine to me.
about the guest diff, I am sorry that I am quite bust at this period, so I can't help you.
good luck with your map~
nimi
Hello ^o^

Easy!
Why the ! on the diff name? But meh, nvm xD
00:57:421 (1) - start it at 00:56:941? Sounds better imo. Also remove new combo here >.<
00:58:381 (x) - add a note here
00:58:861 (x) - ^
00:59:341 (1) - remove new combo and add another repeat
01:01:261 (1) - remove new combo
01:02:701 (x) - add a note here
02:00:781 (3) - add another repeat

Medium
00:25:261 (1) - sorry for being so nazi, but.. 1 grip up? :v
00:51:661 (1) - remove new combo
00:57:421 (1) - ^

Hard
00:38:221 (1) - remove new combo
01:41:581 (1) - ^
01:43:501 (1) - ^
01:53:101 (1) - ^
01:55:021 (1) - ^

I don't really like the song, but the mapset is good.. Good luck here. ^^
artpiggo
General, For me, I don't think your combo color is good, it's same as BG (especially Black one on left side), Hard to see. But ok, if you really want , ignore me

Medium Good one, no mistake for me , although i want to play til the end of song

Hard
01 09 981 new combo
01 34 861 remove^
01 35 341 new here
02 02 701 too far jump
02 44 461 new combo
02 48 781 ^
03 50 221 far jump, it's only hard

Star for luck be with you
Topic Starter
Yuzeyun

Wiinter wrote:

Hello ^o^

Easy!
Why the ! on the diff name? But meh, nvm xD Easy with a ! = Novice-Easy
00:57:421 (1) - start it at 00:56:941? Sounds better imo. Also remove new combo here >.<
00:58:381 (x) - add a note here
00:58:861 (x) - ^
00:59:341 (1) - remove new combo and add another repeat
01:01:261 (1) - remove new combo
01:02:701 (x) - add a note here
02:00:781 (3) - add another repeat => Fixed

Medium
00:25:261 (1) - sorry for being so nazi, but.. 1 grip up? :v => Fixed + looks better
00:51:661 (1) - remove new combo
00:57:421 (1) - ^
Combo fixed

Hard
00:38:221 (1) - remove new combo
01:41:581 (1) - ^
01:43:501 (1) - ^
01:53:101 (1) - ^
01:55:021 (1) - ^
Fixed

I don't really like the song, but the mapset is good.. Good luck here. ^^

artpiggo wrote:

General, For me, I don't think your combo color is good, it's same as BG (especially Black one on left side), Hard to see. But ok, if you really want , ignore me
I can see the circles

Medium Good one, no mistake for me , although i want to play til the end of song

Hard
01 09 981 new combo
01 34 861 remove^
01 35 341 new here
02 02 701 too far jump
02 44 461 new combo
02 48 781 ^
03 50 221 far jump, it's only hard

The jumps are star pattern =w=
Combo fixed at most


Star for luck be with you
Kudosu to you =w=b
nante
Hi,

[General]
You have to crop mp3.

[Easy!]
Remove ! from the diff name.
00:45:901 (1) - slider arrow is turned wrong way. You have to pull last slider point back to fix this.
01:05:101 (2) - 2 grids down
01:05:101 (2) - 2nd slider point 2 grids down
01:08:941 (2) - 2 grids down, 1 right
01:12:301 (4) - new combo
01:20:461 (2,3) - both 1 grid up
01:24:301 (4) - 2 grids up
01:22:381 (3) - new combo

[Medium]
It has 1/1 snap divisor, what makes notes unsnapped. Set to 1/2.
00:17:100 (1) - distance
00:51:181 (2) - not stacked perfectly
00:52:141 (4) - 1 grid left, 1 up
01:24:301 (3) - 1 grid right
01:41:101 (1) - add 1 more bounce
01:43:021 (1) - ^
01:57:181 (2) - not stacked perfectly
01:59:581 (2) - ^

[Hard]
It has 1/2 snap divisor, what makes notes unsnapped. Set to 1/4.
02:58:381 (3) - distance. Double it starting there in 0,5 section
03:49:741 (1,1,2) - this is totally wrong. You can't make jumps like this. The largest distance should still have largest distance. Therefore 03:49:741 should be "top" of the star(highest distance), not 03:50:221.

No star, I think this map needs some more work(I frequently play f2, including unranked maps and I check how they're improving. Do some work and I'll probably come back with a star ^^)
OzzyOzrock
orz, noticed your post, I'll make a taiko diff :D

(now I have three on my shoulders lol)

I'll mod this when I wake up. No school for five days yay~
OzzyOzrock
[Easy]
00:13:261 (1) - Make this slider better, lol

Rest is fine.

[Medium]
Eh, what you mainly need to fix are the ugly sliders. Some patterns just look weird too.

[Hard]
This one's better, but there are still some bad sliders. I also noticed some not-so-great hit-sounds.

Otherwise, not bad.


I'll PM you the taiko diff or post it here when I finish it.

EDIT: Crap, how the hell did I double-post?
Topic Starter
Yuzeyun
Nante : I did not crop mp3, that would be bad for the Hard diff imo
Also, I'm not very good at making the stars, I should find something that can help me =w=

Ozzy : Sliders won't really show up, only slider itself shows up, the circles don't orz
Neko_Ray
aaaa... neko-mod! :3

Easy
01:18:541 (1): Delete one arrow?
01:20:461 (2): ^same
01:22:381 (1): ^
01:24:301 (2): ^

Normal
00:03:661 (4): Delete new combo
00:37:981 (6): This not sound good :s

Hard
00:57:901 (1): Delete new combo
01:31:981 (1): ^same
02:23:821 (1): ^
03:33:661 (6,7): Down one or two grids
03:52:061 (1): At 03:52:141 - 03:59:821

star~
Serval
[Overall]
le mapset en lui même est régulier en monté de difficulté. Check l'offset, j'ai environ 5-10ms early (Demande a KP :p)

[Easy]
La easy est plutôt ennuyeuse, en même temps, c'est une easy. Le gros point que je vois ici, c'est les hitsounds. Ils sont utilisés, mais de manière inappropriée. tu spam trop les HS.
Pour le clap: 01:49:261 cet partie la avec les slider full clap, je trouve que ca rends mal.
Je ne suis pas un grand fana du Whistle normal, surtout sur une musique aussi lente et pesante, ca casse un peu l'atmosphère de la musique. 01:41:341 ce passage la est un bon exemple d'un passage lent ou le whistle ne colle pas vraiment...
J'vais pas répéter ce qui avait été dit au dessus concernant les timings 0.5x. :p

[Medium]
00:49:261 (1) - je ne vois pas l'intérêt d'un tel slider, je te conseillerais d'en faire un slider reverse arrow débutant à la même position, et se terminant à 00:50:221 -
00:50:701 - Rajoute une note pour combler le vide de l'ancien slider
00:55:501 - Qu'est ce qu'une timing section (red timing section) viens faire ici ? Tu as du oublier de mettre une inherited comme dans les autres diff
00:56:461 - Reverse arrow ?
01:02:221 - Ajoute une note?
01:02:701 - Ajoute une note?
01:41:581 - Je trouve ce x0.5 vraiment très mal employé. La musique se fait plus légère, le bpm reste le même, mais surtout, tu mappes sur la voix à ce passage la, et la voix garde la même continuité dans taux de parole, ce qui n'est vraiment pas intuitif... tu n'as pas besoin d'avoir des ralentissements 0.5 pour faire une bonne map :p

La medium est bien, quoique un peu linéaire dans la forme des patterns


[Hard]
00:18:061 (1,2) - vérifie le parallélisme !
00:34:381 (7) - say moche ! aligne le point final a la même hauteur que l'autre, et check le spacing des notes suivantes
00:40:141 (1,2,3,4,5) - aligne 5 avec le reste du pattern
00:47:821 (1,2,3,4,5) - je trouve l'angle de ce pattern un peu étrange, fais un angle plus franc, ou fait le partir sur le milieu complet http://puu.sh/15GU
00:49:501 (1,2,3) - aligne trois en dessous de 1
00:53:581 (1,2) - je trouve ce passage ennuyeux pour une hard (des slider en 1.5 tick c'est moins fun)
01:19:021 (2,3,4,5) - Essaye de mettre un peu plus de parallélisme entre le premier pattern et le slider ! et aussi entre le (5) & (6)
01:33:421 (1,2,3,4,5) - On sait pas trop sur quoi tu mappes de prime abord, comme l'on pense que tu es sur la voix, on attend une note après le (4) comme tu as fait pour le pattern juste après
01:39:181 (1) - je pense que tu pourrais mettre quelque chose de plus fun ici: http://puu.sh/15H6 disposés comme ceci: http://puu.sh/15Hc en doublette 1/2
02:06:781 (1,2,3,4) - parallélisme :p
02:28:141 (2) - aligne comme ceci http://puu.sh/15Hh
02:52:141 (1,2) - Parallélisme
02:57:901 (1,2,3,4,5,6) - Le timing section 0.5x dans le même combo est vraiment vraiment pas intuitvei. Je te conseillerais de déplacer ton timing section a 02:59:581 si tu veux garder le pattern juste avant. Car comme dit précédemment le rythme de la voix reste le même, donc la, même si ce n'est pas sous mappé (différent de la normal) on peut prendre ca pour une triplette finissant sur le slider
03:09:421 (1,2,3,4,5) - Wutz, tu te décales la ! aligne les notes
03:17:101 (1) - Pareil que 01:39:181 (1)
03:35:341 (3,4,5) - Aligne les trois notes
03:43:981 (1,2,3,4,5,6,7) - Aligne ! ca fait une ligne bizarre !




Je suis gentil, je star !
Luneko
Sry for the late mod D:

[Easy]
00:13:261 (1) - you can make this slider sexier right?
00:28:621 (1) - 1 grid down
00:45:901 (1) - make it end 1 tick earlier (on the red one)
01:01:261 (1) - add 1 repeat

[Medium]
00:14:221 (2) - 1 grid right
00:22:861 (1) - 1 grid up
00:36:061 (2) - ^
01:02:221 - add slider that ends at 01:02:701
01:18:541 (1) - end 2 ticks earlier
01:37:261 (1,2,3) - 1 grid down

[Hard]

00:35:581 (9) - this slider looks ugly
03:52:061 (1) - start at white tick

Nice map but the design could be better
have a star~
Topic Starter
Yuzeyun
Small bump~
Topic Starter
Yuzeyun
ran out of ideas for it, need a ura oni lolol
Topic Starter
Yuzeyun
.... orz
swish
thanks request~

All Suggestion
SPOILER
[General]
  1. Do you make it to all diffs same length?
  2. disable countdown of all diffs?
  3. Isn't there this song Source?

[Casual]

  • HP:3 AR:3 OD:3 ? (OD:5 is too high... in [Easy] diff)
  1. 01:53:101 (3) - [nazi]1grid right and up
  2. 01:56:941 (1) - ^ 1grid left and down

[Medium]

  • HP:4or5 AR:5 OD:4or5 ?
  1. 00:11:101 (2,3,1,2) - spacing >_> (grid level 4 use?)
  2. 00:33:181 (2,3,4) - hmm.. change like this?



  3. 00:36:301 (3) - spacing
  4. 01:04:621 (1) - x:176 y:48 ?
  5. 01:07:021 (3) - nazi 1rid right
  6. 01:08:941 (3,4,5,6) - hmm.. change to 2 slider is better imo..
  7. 01:14:701 (3,4,5,6) - change like this?



  8. 01:21:901 (1,2) - ^ http://puu.sh/2Zpp
  9. 01:24:781 (4,5) - ^



  10. 01:31:501 (1,2,3,4,5,6,7) - this placement is too hard.. in Normal diff imo
    http://puu.sh/2ZpF
    (Suggestion) It doesn't only have to change it like this.

[Hard]
  • OD -1?
  1. 00:53:341 (2) - 0.7x spacing?
  2. 02:02:941 (2,5) - Do you keep symmetric?also,02:03:181 (3,4) -
    (2) X:208 y:232 (4) x:184 y:152 (3),(5) copy&paste,ctrl+h
  3. 02:50:941 (2,3,4,5) - hmm.. (2) x:320 y:320 (3) x:384 y:288 (4) x:320 y:256 (5) x:256 y:224
  4. 03:21:661 (2,3,4,5) - make it to same spacing?
[Taiko]
  1. 03:59:821 (1) - spinner end to here?(same as [Hard])

star~
Topic Starter
Yuzeyun

swish wrote:

thanks request~

All Suggestion
SPOILER
[General]
  1. Do you make it to all diffs same length? Easy and Normal are shorter because of the song (it'd be copypasta lol)
  2. disable countdown of all diffs? ok
  3. Isn't there this song Source? The source would be "Gezo's weird mixes" but noone cares

[Casual]

  • HP:3 AR:3 OD:3 ? (OD:5 is too high... in [Easy] diff) ok
  1. 01:53:101 (3) - [nazi]1grid right and up ok
  2. 01:56:941 (1) - ^ 1grid left and down ok

[Medium]

  • HP:4or5 AR:5 OD:4or5 ? ok
  1. 00:11:101 (2,3,1,2) - spacing >_> (grid level 4 use?) ok
  2. 00:33:181 (2,3,4) - hmm.. change like this? ok



  3. 00:36:301 (3) - spacing
  4. 01:04:621 (1) - x:176 y:48 ?
  5. 01:07:021 (3) - nazi 1rid right
  6. 01:08:941 (3,4,5,6) - hmm.. change to 2 slider is better imo..
  7. 01:14:701 (3,4,5,6) - change like this?



  8. 01:21:901 (1,2) - ^ http://puu.sh/2Zpp
  9. 01:24:781 (4,5) - ^



  10. 01:31:501 (1,2,3,4,5,6,7) - this placement is too hard.. in Normal diff imo
    http://puu.sh/2ZpF
    (Suggestion) It doesn't only have to change it like this.

[Hard]
  • OD -1?
  1. 00:53:341 (2) - 0.7x spacing?
  2. 02:02:941 (2,5) - Do you keep symmetric?also,02:03:181 (3,4) -
    (2) X:208 y:232 (4) x:184 y:152 (3),(5) copy&paste,ctrl+h ok
  3. 02:50:941 (2,3,4,5) - hmm.. (2) x:320 y:320 (3) x:384 y:288 (4) x:320 y:256 (5) x:256 y:224
  4. 03:21:661 (2,3,4,5) - make it to same spacing?
Most of'en fixed.
[Taiko]
  1. 03:59:821 (1) - spinner end to here?(same as [Hard]) No, it's to earn more points. With your suggestion ,it's 63 hits. With my denden it's 131.

star~
theowest
AWESOME. You made a good decisions. I'll be the best guest differ you'll ever have. Because I'm so nice. ♥

So.. Insane is now currently being made. I'll post it here when I'm done. Won't take more than a week or so.

Also.. Why do you have Custom hitsound 1 when there's no custom hitsound around?

And.. Once I have my diff ready, use all timing sections I've got and use them for your diffs.

Tags should look like this:
Bad Apple Touhou Ratchet and Clank Kyzil Plateau Veldin theowest

So please change that now. On all diffs.

IRC MOD.
Topic Starter
Yuzeyun

theowest wrote:

So.. Insane is now currently being made. I'll post it here when I'm done. Won't take more than a week or so.

Also.. Why do you have Custom hitsound 1 when there's no custom hitsound around? => OOPS I forgot'em. Will be fixed soon.

And.. Once I have my diff ready, use all timing sections I've got and use them for your diffs. => It won't be necessary as we have different visions of the song.

Tags should look like this:
Bad Apple Touhou Ratchet and Clank Kyzil Plateau Veldin theowest

So please change that now. On all diffs.
Thanks for the guest diff :) I'll be waiting.





Edit : In addition with these things, theowest deserves a kd for the IRC mod.
theowest
It's been a while I'm sorry for the delay. All I have to do now is the hitsounds, now this won't take more than 2 hours or so, so I have to do this tomorrow (I have to sleep now). But here's a few screen-shots of what's going on:



^ The tightly spaced green stuff there is the currently finished hitsounds. It sounds awesome and the beatmap plays awesome too. \:D/

Hang in there bro, I'm almost finished.
Topic Starter
Yuzeyun

theowest wrote:

It's been a while I'm sorry for the delay. All I have to do now is the hitsounds, now this won't take more than 2 hours or so, so I have to do this tomorrow (I have to sleep now). But here's a few screen-shots of what's going on:



^ The tightly spaced green stuff there is the currently finished hitsounds. It sounds awesome and the beatmap plays awesome too. \:D/

Hang in there bro, I'm almost finished.
Thanks a lot.

If you finish it and post it before I wake up (I usually wake up at around 3pm) I'll add it after my lunch.
Kamure
Heheh, are you intending to get this ranked? Or are there not enough people modding these days?

Here's the mod:

General
  1. I hope that you can add more hitsounds in the beginning..... Maybe an occasional whistle or clap every fourth or second note....
Contestant
  1. 00:22:861 (1) - shape more accordingly to the slider before?
  2. 00:30:541 (5) - I think it's better to put the start of the slider on top of the note instead of the end
Gladiator
  1. 00:06:061 (1,2,3) - straight please?
  2. 00:07:021 (1,2,3) - 2 grids right
  3. 02:08:461 (6) - 1 grid left
  4. 02:25:741 (3) - hmmm, wtf...
  5. 02:26:941 (4,5) - 1 grid left

Ack, a confusing mapping style.... Unless this was supposed to go to graveyard, I suggest fixing these issues....
theowest
I'm fucking finished. After 3 months.

Here: http://puu.sh/5sz5
I'm so freakin' sorry. ;_;

Here, take my 10 stars.
theowest
bump. :C
theowest
surprise bumpsex.
Topic Starter
Yuzeyun

theowest wrote:

surprise bumpsex.
No, u. :U
Topic Starter
Yuzeyun

theowest wrote:

surprise bumpsex.
will resurrect if regraved

ALSO THEOWEST DDSFDSDFSADSQF
theowest

_Gezo_ wrote:

theowest wrote:

surprise bumpsex.
will resurrect if regraved

ALSO THEOWEST DDSFDSDFSADSQF
wat
Topic Starter
Yuzeyun

theowest wrote:

wat
I knew it. Also I hope you don't mind the diff name change, since it wasn't Ratchet-Related (Insane ≃ Hero).
theowest

_Gezo_ wrote:

theowest wrote:

wat
I knew it. Also I hope you don't mind the diff name change, since it wasn't Ratchet-Related (Insane ≃ Hero).
eh ok
Cygnus
  • General
  1. Inconsistent Kiai Time. Only theowest has kiai time, I suggest everyone to follow his kiai.

  2. Can you make the number digits larger? Seeing this kind of combo is just weird: http://puu.sh/w6I4 (too spaced)

  • Couch Potato
  1. 00:34:861 (2) - Change Grid Level to 4, then two grids right, one grid down.

  2. 00:55:501 (1,1,1,1) - New combo abuse. x.x I suggest (1,2,1,2).

  3. 01:12:301 (1) - Remove new combo. New combo on the next note.

  4. 01:15:661 (1) - Remove new combo.

  5. 01:41:581 (1,1,1,1) - Another new combo. D: (1,2,1,2) please. Also, please make a new pattern other than this. D:

  6. 01:53:101 - New combo.

  7. 02:00:781 (3) - ^.

  • Contestant
  1. Approach Rate +1

  2. HP Drain +1

  • Gladiator
  1. Approach Rate +1

  2. 01:29:581 (1) - I guess there's no need for a long slider here. Please remap this part.

  • Hero
  1. Using Stack Leniency 0.2 is Unrankable.

  2. Seems fine.
theowest
ok you can change that for me.

one of my oldest diffs and almost no modding. lol
Topic Starter
Yuzeyun

Philippines wrote:

  • General
  1. Inconsistent Kiai Time. Only theowest has kiai time, I suggest everyone to follow his kiai.
    Fixed. However, I took only one kiai for my own standard diffs (Half-song on purpose, it would be almost the same thing since it's a "loop") but both on Taiko.
  2. Can you make the number digits larger? Seeing this kind of combo is just weird: http://puu.sh/w6I4 (too spaced)
Oh lol, I better remove the skin. x_x

  • Couch Potato
  1. 00:34:861 (2) - Change Grid Level to 4, then two grids right, one grid down. Fixed.
  2. 00:55:501 (1,1,1,1) - New combo abuse. x.x I suggest (1,2,1,2) .Fixed
  3. 01:12:301 (1) - Remove new combo. New combo on the next note. Fixed
  4. 01:15:661 (1) - Remove new combo. ^
  5. 01:41:581 (1,1,1,1) - Another new combo. D: (1,2,1,2) please. Also, please make a new pattern other than this. D: ^
  6. 01:53:101 - New combo. ^
  7. 02:00:781 (3) - ^. ^

  • Contestant
  1. Approach Rate +1
  2. HP Drain +1 Both would be weird for a Normal. o_o

  • Gladiator
  1. Approach Rate +1 Why not !

  2. 01:29:581 (1) - I guess there's no need for a long slider here. Please remap this part. Okay.

  • Hero
  1. Using Stack Leniency 0.2 is Unrankable. I fixed it since he said to do so lol

  2. Seems fine.
wmfchris
Taiko mod as requested

-tag touhou should be source

...orz this one scares me
Topic Starter
Yuzeyun

wmfchris wrote:

Taiko mod as requested

-tag touhou should be source

...orz this one scares me
Actually as it's a mix of both TH and Ratchet & Clank, I don't really think this should be the source. Whatever, we should probably discuss about it through IRC :V

also lol it was my mix beginning, there is another one made in 2011 lol
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