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dj TAKA - .59 [Osu|Taiko]

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Topic Starter
Zelos
This beatmap was submitted using in-game submission on Wednesday, March 02, 2011 at 3:40:56 PM

Artist: dj TAKA
Title: .59
Source: Dance Dance Revolution
Tags: Konamix Extreme Blazevoir
BPM: 135
Filesize: 3090kb
Play Time: 01:39
Difficulties Available:
  1. Blazevoir's Easy (1.13 stars, 67 notes)
  2. Hard (4.94 stars, 253 notes)
  3. Normal (2.4 stars, 103 notes)
  4. Taiko Oni (4.76 stars, 325 notes)
Download: dj TAKA - .59
Information: Scores/Beatmap Listing
---------------
MetalMario mods applied

Edit: Some other mm mods applied that i missed.

Edit: some darkness added to the audio lead in part.
NaomiMinette
Huh... The Taiko diff I made to this is almost similar to yours, just that I had more notes.

Anyway, I'll try to make an Easy.
dkun
Normal
Nice pattens and hitsounds.
00:42:715 (1) - Not really a big issue, but I'm sure this could go in the middle rather than the top of the screen?

Hard
Intricate patterns and hitsounds you have here, Zelos! Me rikey. :)
00:44:492 (1) - I'm sure you could do a little bit better with this..?
00:51:603 (1) - ^ Or maybe a small break, seeing as this map has none?

I don't mod Taiko, as you may know.

I really have nothing much to complain about this mapset. It's solid! ;)
❤ = ★
Topic Starter
Zelos

Blazevoir wrote:

Huh... The Taiko diff I made to this is almost similar to yours, just that I had more notes.

Anyway, I'll try to make an Easy.
okie
Agnes
Zelos, I'm so proud of you. This has to be a major improvement for ya.

Anywho, I'll try and get in a collab Insane with Krisom if I can. Good luck, and have a pink star.
Topic Starter
Zelos

Agnes wrote:

Zelos, I'm so proud of you. This has to be a major improvement for ya.

Anywho, I'll try and get in a collab Insane with Krisom if I can. Good luck, and have a pink star.
:D Thanks so much Agnes! That means a lot to me.

And yes, this is a major improvement. I am happy with this map.

and thanks for the kudosu star.
vytalibus
The map's fine, but I checked the SB and saw lots of "59-bg", which means you're not putting all of the effects for one image in a single timeline.

I'm not really proficient at SBing, but it's worth pointing out. Maybe someone can help you with that, but not me...

(Don't kudosu.)
Sander-Don
starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Tatsuo
Hai Zelos!
Hai up there Blazey!

Okay, lets do this mod!

[Overall]
I like your storyboard.

[Normal]
I found nothing wrong with this difficulty.

[Oni Taiko]
Skip.

[Hard]
01:39:381 (8) - Unsnapped LOL.
This is lovely.

Wow pretty solid mapset you have here. But uh, are you going to add Blazevoir's easy difficulty? If yes, I will hold onto my star and mod his difficulty first. If no, poke me in irc and I'll come back and star this.
nadihko-chan
Great map~ I look forward to see how this turns out <3
Nadi star~
NaomiMinette
Yeah, I still plan on making a diff, though it actually might take me a while ><

Also, heya Tat :P

Quickie mod
Ugh... Those last three BPM changes are driving me insane >< I know they're offbeat, but I can't find the proper offset/BPM :?
EDIT: Here's my diff. Feel free to change the name.

Download: dj TAKA - .59 (Zelos) [Blazevoir's Easy].osu
Kurai
[Normal]
01:09:826 (2) - Whistle

[Hard]
00:48:048 (1) - Remove new combo :<
00:55:159 (1) - ^
01:35:603 (1,1,1) - ^ D:

ok, the map is fine but the size of circles in normal and hard are too small and it sucks. I advise you to lowered the Circle size by 1 in these difficulty, or the user rating will be low ...
Star~
narakucrimson
Hi there! I'm here as fast as I can xD

[Blazevoir's Easy] feels nice. I like that 59 slider art xD


[Normal]

It's not hard, but it might be a little too difficult for a Normal. Maybe rise the Circle Size by 1?

08:937 (1) - Remove new combo?
39:159 (3) - New combo here? (For consistency)
59:159 (1) - Add a clap.
1:06:270 (1) - Add clap?


[Hard]

I like this with Normal size circles :) But if you don't, it's ok with me n.n

59:159 (1) - Add a clap
1:03:270 (2) - If you want to variate al little, add a clap here. Just a suggestion, though.


Pretty well done.
lepidopodus
Taiko modding requested by the mapper. Well, you asked me for Taiko only, right?

Taiko Oni
00:03:604 (1~11) - Lower volume?
00:07:159 (10,11) - Uh... Let's talk about this. If you have a drum, and there is kinda quite music, and you just hit the DRUM ROOOOOLL and what will happens? Usually drum rolls are not good for quite part. Just notes would be better.
00:31:937 (106~122) - Streams are good, but you should use this with more care. If the map is somewhat easy overall, you'd better split streams in to shorter one. Other part of your map consist of 1~3-note-long 1/4 streams so it might be considered as 'uneven difficulty spread among a map' issue. I suggest split this to 3~5-note-long 1/4 streams.
00:49:826 (3~19) - ^
00:51:603 (X) - Remove a break here.
00:56:937 (3~19) - Same as 00:31:937 (106~122).
01:09:381 (55~62) - I personally prefer d d d d D D D D, but I'm not sure.
01:12:937 (1) - Turn on kiai here if you want? (Till 01:34:270)
01:12:937~01:34:270 - This pattern appears quite a lot already so how about slightly modifing it?
01:34:715 (1,2,3,4) - K is kinda too 'big' for this quite part. Maybe just k would be better.

The pattern itself is suiting nicely to the song. Good job.
NaomiMinette

Zelos wrote:

Blazevoirs 59 slider art ftw.

narakucrimson wrote:

[Blazevoir's Easy] feels nice. I like that 59 slider art xD
Thanks~ It wasn't easy making the 9 for some odd reason ._.
lovhin456
Hi! Here's my mod >w<

General;
- Disable letterboxing for all diffs
- Use these colors ??
Combo1 : 43,21,125
Combo2 : 143,37,158
Combo3 : 128,62,172
Combo4 : 68,57,198

Blazevoir's Easy;
- Nice slider art ~
- 01:33:826 >> Kiai time ends here

Normal;
- Circle size +1, that means bigger

Taiko Oni;
- Sounds great ~~

Hard;
- Good ~

* Your map are totally rankable, go get a MAT or BAT and get this ranked >w<
* Star ~
NaomiMinette

lovhin456 wrote:

Blazevoir's Easy;
- Nice slider art ~ Hehe, thanks~
- 01:33:826 >> Kiai time ends here Sorry, not changing.
Kotone
overall
add epilepsy warning?

Blazevoir's Easy

I love your slider art
all fine.

Normal
fast slider,maybe don't fit normal diff.um,maybe
too many spinner,and they are too close to other notes...
00:03:604 - don't use green line on red line
00:58:715 - finish

Hard
00:48:048 - remove newcombo better
00:55:159 - ^

nice map
star ;)
Topic Starter
Zelos

karenying wrote:

overall
add epilepsy warning?

Blazevoir's Easy

I love your slider art
all fine.

Normal
fast slider,maybe don't fit normal diff.um,maybe
too many spinner,and they are too close to other notes...
00:03:604 - don't use green line on red line if you noticed, it is surrounded by 2 red ticks. meaning its on a white tick.
00:58:715 - finish added

Hard
00:48:048 - remove newcombo better no
00:55:159 - ^ ^

nice map
star ;)
Topic Starter
Zelos

lovhin456 wrote:

Hi! Here's my mod >w<

General;
- Disable letterboxing for all diffs Thank you
- Use these colors ?? Thank you
Combo1 : 43,21,125
Combo2 : 143,37,158
Combo3 : 128,62,172
Combo4 : 68,57,198
Added combo colors since they were pretty.

Blazevoir's Easy;
- Nice slider art ~
- 01:33:826 >> Kiai time ends here

Normal;
- Circle size +1, that means bigger i know what it means and i guess added

Taiko Oni;
- Sounds great ~~

Hard;
- Good ~

* Your map are totally rankable, go get a MAT or BAT and get this ranked >w<
* Star ~
I must wait for Krisom and Agnes before i do so.
Hamuko
General:
Maybe add DDR to tags?


[Blazevoir's Easy] is fine

[Normal]
00:12:492 (1) - move one grid left

[Hard] is fne

[Taiko Oni] is fine
jjrocks
Zelos, this is one of the best maps you've created and for that star.
Nexus Reaper
Taiko diff ish love.
Roddie
Hi

General:
  1. Add Konami in the tags?
Blazevoir's Easy:
  1. 00:27:159 (1)-Add a finish on the beginning of that slider.
  2. 01:39:631 (1)-Add a finish??
Normal:
  1. 00:14:270 (1)-Add a finish on the beginning of that slider?
  2. 00:21:381 (1)-Add a finish?
  3. 00:28:492 (1)-Add a finish on the beginning of that slider?
  4. 00:35:603 (1)-^
  5. 01:04:937 (1)-Add a finish?
  6. 01:10:270 (3, 4)-Add some claps?
  7. 01:34:270 (x)-Add a note and a finish? D:
  8. 01:39:631 (1)-Add a finish??
Hard:
  1. 00:14:270 (1)-Add a finish.
  2. 00:21:381 (1)-^
  3. 00:27:937 (x)-Add a note here? :3 So you can create a 1/4 triplet. And a clap too??
  4. 00:28:492 (1)-Add a finish.
  5. 00:35:603 (1)-^
  6. 00:42:159 (x)-Add a note here so there can be a 1/4 triplet. :3 Oh, and add a clap too maybe?
  7. 00:42:492 (9)-Add a clap?
  8. 00:47:826 (1, 1)-Add some finishes?
  9. 00:54:937 (1, 1)-^
  10. 01:05:826 (1)-Add a finish on the beginning of that slider.
  11. 01:09:381 to 01:11:826-Where are the claps!?
  12. 01:27:159 (1)-Add a finish.
  13. 01:34:270 (x)-Add a note and a finish? D:
  14. 01:39:631 (1)-Add a finish??
The song is quite catchy. :D And pretty cool mapset as well. DJ TAKA <3

Good luck getting this ranked!

Star!

Edit: Silly me, I forgot to star this.
NaomiMinette

Roddie wrote:

Blazevoir's Easy:
  1. 00:27:159 (1)-Add a finish on the beginning of that slider. No
  2. 01:39:631 (1)-Add a finish?? No
Despite this, I still made a few changes to my diff since I wasn't entirely satisfied with it yet:

Download: dj TAKA - .59 (Zelos) [Blazevoir's Easy].osu
rust45
[Easy]
00:17:826 (5) - New Combo, it's not part of the same phrase the previous notes were in.
00:24:937 (5) - ^
00:39:159 (5) - ^
Why does this have a kiai section while the other maps do not, even if it is a guest diff, I believe mapsets should have the same kiai.

[Normal]
I don't really like your use of whistles.

[Hard]
OD feels a tad high IMO.

[Taiko]
Fine with me, the fountains kinda make it weird though.

This is a much better map then that other one I modded, have a star.
NaomiMinette
Well... Technically the other diffs have Kiai Time, just that they're like less than a split second long.

Anyway, the reason why I didn't put those as new combos on my diff is because I figured it'd make more sense putting those sections as one whole combo instead of breaking it up, but if it does become an issue I'll change it.
Danneh
IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
Topic Starter
Zelos

Danneh wrote:

IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
thanks for the mods on Hard.
wmfchris
If I've remembered correctly you're finding MAT/BAT for mod? lol

[Taiko]
0:36:048 try br
1:20:048 try bb
Very nice :D

[Hard]
0:28:048 (8) left 1 grid
0:47:826 (1) make it loud, mute (2)
0:54:937 (1,2) ^
1:39:395 (8) make pattern like (1~7)

[Normal]
0:47:826 (1,2) refer to hard, delete the coming short break
0:54:937 (1,2) ^

[Blazevoir's Easy]
1:27:158 two overlapped timing section : I
1:34:048 excess timing section, delete it if you like :3

star~
NaomiMinette

wmfchris wrote:

[Blazevoir's Easy]
1:27:158 two overlapped timing section : I Not overlapping; they're separated by .001 of a second. It's to trigger the Kiai fountains again. I'll change this if it becomes too much of an issue.
1:34:048 excess timing section, delete it if you like :3 The reason why I put this was because it was lowering the volume in preparation for the next section. For now I'll just leave this alone unless someone else complains about it.
Danneh

Zelos wrote:

Danneh wrote:

IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
thanks for the mods on Hard.
Anytime ^^
Mint Bunny
irc mod >w>

Blazevoir's Easy
01:23:603 (4,5): not grid snapped

star'd!~
NaomiMinette

animelover1432 wrote:

Blazevoir's Easy
01:23:603 (4,5): not grid snapped
I admit they're not grid snapped; however, I purposely turned off grid snapping and used distance snapping (Alt+Shift if you prefer) for these as well as 01:27:159 (1,2). It's so they'd line up neater.
mekadon_old
Blazevoir's Easy
01:04:937 (5) - I'd really liked this having 0.5/0.75 but it's an Easy diff so w/e

Normal
00:39:159 (1,2,3,4) - Angle change of hitcircles aren't proper (what WolframAlpha said). I suggest moving (1) one grid right (gs3) for proper caluclations.
01:00:937 (3) - Whistle isn't suitable here. Try replacing/adding clap
01:02:715 (2,1,2) - 1 grid down so that (2) will touch 01:00:937 (3)

Hard
00:17:826 (1,2,3,4,5,6,7,8) - <3
00:51:603 (9) - This one literally spoils the whole pattern up. Place it as (1) does.

gtg continuing later.

ok, let's continue!!

Hard
01:00:048 (5) - Whistle isn't suitable here at the end of the slider. Try replacing/adding clap
01:01:826 (4) - ^
01:03:603 (4) - ^

Taiko
What a fine map indeed! Oh and increase OD by 1 or 2 so that people can get a higher score.
Sakura
wow, it's so weird to see a DDR map that doesn't have ouran on it =P
[General]
Most of the times the combo colors are blending with the BG, either change the colors and make them lighter, or colorhax in certain situations.
01:39:631 (1) - Make them all end at the same spot?, either is fine, but some consistence would be nice.

[Hard]
00:29:048 (3) - There's no way of telling this slider is faster...
00:47:826 (1,1) - Hard to tell which one goes first from the colors, and the approach circle semi-blending with BG isnt helping, i recommend you remove the NC from the 2nd one, or colorhax.

[Normal]
01:08:048 (3,2) - The rythm of the hitsound whistles here sounds really awkward when compared to 01:02:715 (2,2), I recommend you either remove the whistles or follow the same rythm.

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
Topic Starter
Zelos
Also Blazey, be sure to change your ending slider to match the ending of mine.
Topic Starter
Zelos

Sakura Hana wrote:

wow, it's so weird to see a DDR map that doesn't have ouran on it =P
[General]
Most of the times the combo colors are blending with the BG, either change the colors and make them lighter, or colorhax in certain situations.
01:39:631 (1) - Make them all end at the same spot?, either is fine, but some consistence would be nice. ADDED

[Hard]
00:29:048 (3) - There's no way of telling this slider is faster... it isnt going faster
00:47:826 (1,1) - Hard to tell which one goes first from the colors, and the approach circle semi-blending with BG isnt helping, i recommend you remove the NC from the 2nd one, or colorhax. alrite this convinced me to change it.

[Normal]
01:08:048 (3,2) - The rythm of the hitsound whistles here sounds really awkward when compared to 01:02:715 (2,2), I recommend you either remove the whistles or follow the same rythm. done.

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
Dusty
warning: contains slider nazi

Add DDR to tags?

[Blazevoir's Easy]
ok

[Normal]
00:23:159 (5,6) - This could be better if the ends were more rounded off (for (5), move the middle sliderpoint down 2 or 3 grids or something) and if (6) were a copy of (5) rotated 180 degrees
00:47:826 (1,2) and similar - Instead of using silenced notes (are those rankable?...) maybe use the taiko skin's finish hitsound?

[Taiko]
I suck at Taiko, sorry :p
but if arken says it's fine, it's probably fine

[Hard]
00:14:381 (2) - make it more rounded? Maybe try moving the middle sliderpoint to the right more
00:21:492 (2) - make it more rounded? Here's my quick try at that
00:39:603 (2,3,4) - I don't really like the slider overlapping... eh, maybe something like this? dunno. It might break DS but I think it's intuitiveish
01:23:603 (1,2,3,4) - ^ maybe space these ones out more vertically? maybe like this
Topic Starter
Zelos

Dusty wrote:

warning: contains slider nazi

Add DDR to tags? dont see much point to it

[Blazevoir's Easy]
ok

[Normal]
00:23:159 (5,6) - This could be better if the ends were more rounded off (for (5), move the middle sliderpoint down 2 or 3 grids or something) and if (6) were a copy of (5) rotated 180 degrees
00:47:826 (1,2) and similar - Instead of using silenced notes (are those rankable?...) maybe use the taiko skin's finish hitsound?

silenced are rankable. and no to the first one.

[Taiko]
I suck at Taiko, sorry :p
but if arken says it's fine, it's probably fine

:3

[Hard]
00:14:381 (2) - make it more rounded? Maybe try moving the middle sliderpoint to the right more
00:21:492 (2) - make it more rounded? Here's my quick try at that
00:39:603 (2,3,4) - I don't really like the slider overlapping... eh, maybe something like this? dunno. It might break DS but I think it's intuitiveish
01:23:603 (1,2,3,4) - ^ maybe space these ones out more vertically? maybe like this
ehh no. sorry.
NaomiMinette

Sakura Hana wrote:

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.

And... I can't believe I didn't star this yet x.x *stars and runs*
Topic Starter
Zelos

Blazevoir wrote:

Sakura Hana wrote:

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.

And... I can't believe I didn't star this yet x.x *stars and runs*
trololol no biggie.

got to get me a bubblz at thsi point.
Sakura

Blazevoir wrote:

Sakura Hana wrote:

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.
Or you could slow down the sliders a small bit, but w/e i guess
Edit: Sakura~Bubble
whymeman
Is it just me or does the offset feel 10 ms early...?

[Normal]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead...

00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^

[Hard]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead...

00:03:603 (1,2,3,4,5,6,7,8,9,1,1,1,2) - I seriously can't hear what' i'm hitting.....
00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^

Also, the combocolors needs soem adjustment. Having the colors too dark with this background and SB would make playing the map more difficult than it should be. Get back to me once you've done the adjustments.
Topic Starter
Zelos

whymeman wrote:

Is it just me or does the offset feel 10 ms early...?

[Normal]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead... didnt realize that was there

00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^ didnt think these were to much of an issue but fixed

[Hard]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead... didnt realize that was there

00:03:603 (1,2,3,4,5,6,7,8,9,1,1,1,2) - I seriously can't hear what' i'm hitting..... fixed
00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^ didnt think these were to much of an issue but fixed

Also, the combocolors needs soem adjustment. Having the colors too dark with this background and SB would make playing the map more difficult than it should be. Get back to me once you've done the adjustments.
whymeman
Alright then. Bubbled back.
Zekira
Songstarring
blissfulyoshi
Since there have been so many bubbles, I decided to help out a bit in bubble modding.

Blazevoir's Easy:
01:09:381 (3,4) - I didn't like the overlap 3 had with the previous few notes, so I decided to try rearranging it.

Normal:
01:00:937 (3) - This is the only note within the next few combos that is touching the slider before it, and since the overlap is aesthetically displeasing imo, I advise you move it

Taiko Oni: fine

Hard:
00:19:381 (8) - Since the rest of the pattern is a slope, maybe move this note so that it is horizontally centered between 6 and 7
00:30:159 (6) - you could make this slider have a rounder curve to make it look slightly nicer
00:57:826 (3,4) - make the ends of these land on 2,1 respectively (the partial overlap is not very appealing to the eye)
01:05:381 (3) - I would either move this up to avoid overlapping the purple 5, or have it completely overlap the purple 5 (same as above)

As you probably noticed, the things I mentioned above are mostly nazi issues or things to improve the cleanliness of your map. You can do what you want with the mod because I did not find anything worth popping the bubble over, and if you do make any changes, forum pm me and I will probably rebubble the map. Overall, nice map. Star.
NaomiMinette

blissfulyoshi wrote:

Blazevoir's Easy:
01:09:381 (3,4) - I didn't like the overlap 3 had with the previous few notes, so I decided to try rearranging it.
Not sure if you noticed, but 01:06:715 (1,2,3,1,2,3,4,5) is supposed to form a pyramid/triangle. I know there's a slight overlap here, but I'll just leave this alone for now until someone else complains about it.
Topic Starter
Zelos
I thank you for taking the time for modding my map but i didnt really agree with them.

And before you automatically assume that its because i already have the bubble, thats false.

I am pretty happy with the way that it is.
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