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dj TAKA - .59 [Osu|Taiko]

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Roddie
Hi

General:
  1. Add Konami in the tags?
Blazevoir's Easy:
  1. 00:27:159 (1)-Add a finish on the beginning of that slider.
  2. 01:39:631 (1)-Add a finish??
Normal:
  1. 00:14:270 (1)-Add a finish on the beginning of that slider?
  2. 00:21:381 (1)-Add a finish?
  3. 00:28:492 (1)-Add a finish on the beginning of that slider?
  4. 00:35:603 (1)-^
  5. 01:04:937 (1)-Add a finish?
  6. 01:10:270 (3, 4)-Add some claps?
  7. 01:34:270 (x)-Add a note and a finish? D:
  8. 01:39:631 (1)-Add a finish??
Hard:
  1. 00:14:270 (1)-Add a finish.
  2. 00:21:381 (1)-^
  3. 00:27:937 (x)-Add a note here? :3 So you can create a 1/4 triplet. And a clap too??
  4. 00:28:492 (1)-Add a finish.
  5. 00:35:603 (1)-^
  6. 00:42:159 (x)-Add a note here so there can be a 1/4 triplet. :3 Oh, and add a clap too maybe?
  7. 00:42:492 (9)-Add a clap?
  8. 00:47:826 (1, 1)-Add some finishes?
  9. 00:54:937 (1, 1)-^
  10. 01:05:826 (1)-Add a finish on the beginning of that slider.
  11. 01:09:381 to 01:11:826-Where are the claps!?
  12. 01:27:159 (1)-Add a finish.
  13. 01:34:270 (x)-Add a note and a finish? D:
  14. 01:39:631 (1)-Add a finish??
The song is quite catchy. :D And pretty cool mapset as well. DJ TAKA <3

Good luck getting this ranked!

Star!

Edit: Silly me, I forgot to star this.
NaomiMinette

Roddie wrote:

Blazevoir's Easy:
  1. 00:27:159 (1)-Add a finish on the beginning of that slider. No
  2. 01:39:631 (1)-Add a finish?? No
Despite this, I still made a few changes to my diff since I wasn't entirely satisfied with it yet:

Download: dj TAKA - .59 (Zelos) [Blazevoir's Easy].osu
rust45
[Easy]
00:17:826 (5) - New Combo, it's not part of the same phrase the previous notes were in.
00:24:937 (5) - ^
00:39:159 (5) - ^
Why does this have a kiai section while the other maps do not, even if it is a guest diff, I believe mapsets should have the same kiai.

[Normal]
I don't really like your use of whistles.

[Hard]
OD feels a tad high IMO.

[Taiko]
Fine with me, the fountains kinda make it weird though.

This is a much better map then that other one I modded, have a star.
NaomiMinette
Well... Technically the other diffs have Kiai Time, just that they're like less than a split second long.

Anyway, the reason why I didn't put those as new combos on my diff is because I figured it'd make more sense putting those sections as one whole combo instead of breaking it up, but if it does become an issue I'll change it.
Danneh
IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
Topic Starter
Zelos

Danneh wrote:

IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
thanks for the mods on Hard.
wmfchris
If I've remembered correctly you're finding MAT/BAT for mod? lol

[Taiko]
0:36:048 try br
1:20:048 try bb
Very nice :D

[Hard]
0:28:048 (8) left 1 grid
0:47:826 (1) make it loud, mute (2)
0:54:937 (1,2) ^
1:39:395 (8) make pattern like (1~7)

[Normal]
0:47:826 (1,2) refer to hard, delete the coming short break
0:54:937 (1,2) ^

[Blazevoir's Easy]
1:27:158 two overlapped timing section : I
1:34:048 excess timing section, delete it if you like :3

star~
NaomiMinette

wmfchris wrote:

[Blazevoir's Easy]
1:27:158 two overlapped timing section : I Not overlapping; they're separated by .001 of a second. It's to trigger the Kiai fountains again. I'll change this if it becomes too much of an issue.
1:34:048 excess timing section, delete it if you like :3 The reason why I put this was because it was lowering the volume in preparation for the next section. For now I'll just leave this alone unless someone else complains about it.
Danneh

Zelos wrote:

Danneh wrote:

IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
thanks for the mods on Hard.
Anytime ^^
Mint Bunny
irc mod >w>

Blazevoir's Easy
01:23:603 (4,5): not grid snapped

star'd!~
NaomiMinette

animelover1432 wrote:

Blazevoir's Easy
01:23:603 (4,5): not grid snapped
I admit they're not grid snapped; however, I purposely turned off grid snapping and used distance snapping (Alt+Shift if you prefer) for these as well as 01:27:159 (1,2). It's so they'd line up neater.
mekadon_old
Blazevoir's Easy
01:04:937 (5) - I'd really liked this having 0.5/0.75 but it's an Easy diff so w/e

Normal
00:39:159 (1,2,3,4) - Angle change of hitcircles aren't proper (what WolframAlpha said). I suggest moving (1) one grid right (gs3) for proper caluclations.
01:00:937 (3) - Whistle isn't suitable here. Try replacing/adding clap
01:02:715 (2,1,2) - 1 grid down so that (2) will touch 01:00:937 (3)

Hard
00:17:826 (1,2,3,4,5,6,7,8) - <3
00:51:603 (9) - This one literally spoils the whole pattern up. Place it as (1) does.

gtg continuing later.

ok, let's continue!!

Hard
01:00:048 (5) - Whistle isn't suitable here at the end of the slider. Try replacing/adding clap
01:01:826 (4) - ^
01:03:603 (4) - ^

Taiko
What a fine map indeed! Oh and increase OD by 1 or 2 so that people can get a higher score.
Sakura
wow, it's so weird to see a DDR map that doesn't have ouran on it =P
[General]
Most of the times the combo colors are blending with the BG, either change the colors and make them lighter, or colorhax in certain situations.
01:39:631 (1) - Make them all end at the same spot?, either is fine, but some consistence would be nice.

[Hard]
00:29:048 (3) - There's no way of telling this slider is faster...
00:47:826 (1,1) - Hard to tell which one goes first from the colors, and the approach circle semi-blending with BG isnt helping, i recommend you remove the NC from the 2nd one, or colorhax.

[Normal]
01:08:048 (3,2) - The rythm of the hitsound whistles here sounds really awkward when compared to 01:02:715 (2,2), I recommend you either remove the whistles or follow the same rythm.

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
Topic Starter
Zelos
Also Blazey, be sure to change your ending slider to match the ending of mine.
Topic Starter
Zelos

Sakura Hana wrote:

wow, it's so weird to see a DDR map that doesn't have ouran on it =P
[General]
Most of the times the combo colors are blending with the BG, either change the colors and make them lighter, or colorhax in certain situations.
01:39:631 (1) - Make them all end at the same spot?, either is fine, but some consistence would be nice. ADDED

[Hard]
00:29:048 (3) - There's no way of telling this slider is faster... it isnt going faster
00:47:826 (1,1) - Hard to tell which one goes first from the colors, and the approach circle semi-blending with BG isnt helping, i recommend you remove the NC from the 2nd one, or colorhax. alrite this convinced me to change it.

[Normal]
01:08:048 (3,2) - The rythm of the hitsound whistles here sounds really awkward when compared to 01:02:715 (2,2), I recommend you either remove the whistles or follow the same rythm. done.

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
Dusty
warning: contains slider nazi

Add DDR to tags?

[Blazevoir's Easy]
ok

[Normal]
00:23:159 (5,6) - This could be better if the ends were more rounded off (for (5), move the middle sliderpoint down 2 or 3 grids or something) and if (6) were a copy of (5) rotated 180 degrees
00:47:826 (1,2) and similar - Instead of using silenced notes (are those rankable?...) maybe use the taiko skin's finish hitsound?

[Taiko]
I suck at Taiko, sorry :p
but if arken says it's fine, it's probably fine

[Hard]
00:14:381 (2) - make it more rounded? Maybe try moving the middle sliderpoint to the right more
00:21:492 (2) - make it more rounded? Here's my quick try at that
00:39:603 (2,3,4) - I don't really like the slider overlapping... eh, maybe something like this? dunno. It might break DS but I think it's intuitiveish
01:23:603 (1,2,3,4) - ^ maybe space these ones out more vertically? maybe like this
Topic Starter
Zelos

Dusty wrote:

warning: contains slider nazi

Add DDR to tags? dont see much point to it

[Blazevoir's Easy]
ok

[Normal]
00:23:159 (5,6) - This could be better if the ends were more rounded off (for (5), move the middle sliderpoint down 2 or 3 grids or something) and if (6) were a copy of (5) rotated 180 degrees
00:47:826 (1,2) and similar - Instead of using silenced notes (are those rankable?...) maybe use the taiko skin's finish hitsound?

silenced are rankable. and no to the first one.

[Taiko]
I suck at Taiko, sorry :p
but if arken says it's fine, it's probably fine

:3

[Hard]
00:14:381 (2) - make it more rounded? Maybe try moving the middle sliderpoint to the right more
00:21:492 (2) - make it more rounded? Here's my quick try at that
00:39:603 (2,3,4) - I don't really like the slider overlapping... eh, maybe something like this? dunno. It might break DS but I think it's intuitiveish
01:23:603 (1,2,3,4) - ^ maybe space these ones out more vertically? maybe like this
ehh no. sorry.
NaomiMinette

Sakura Hana wrote:

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.

And... I can't believe I didn't star this yet x.x *stars and runs*
Topic Starter
Zelos

Blazevoir wrote:

Sakura Hana wrote:

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.

And... I can't believe I didn't star this yet x.x *stars and runs*
trololol no biggie.

got to get me a bubblz at thsi point.
Sakura

Blazevoir wrote:

Sakura Hana wrote:

[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.
Or you could slow down the sliders a small bit, but w/e i guess
Edit: Sakura~Bubble
whymeman
Is it just me or does the offset feel 10 ms early...?

[Normal]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead...

00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^

[Hard]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead...

00:03:603 (1,2,3,4,5,6,7,8,9,1,1,1,2) - I seriously can't hear what' i'm hitting.....
00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^

Also, the combocolors needs soem adjustment. Having the colors too dark with this background and SB would make playing the map more difficult than it should be. Get back to me once you've done the adjustments.
Topic Starter
Zelos

whymeman wrote:

Is it just me or does the offset feel 10 ms early...?

[Normal]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead... didnt realize that was there

00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^ didnt think these were to much of an issue but fixed

[Hard]

1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead... didnt realize that was there

00:03:603 (1,2,3,4,5,6,7,8,9,1,1,1,2) - I seriously can't hear what' i'm hitting..... fixed
00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^ didnt think these were to much of an issue but fixed

Also, the combocolors needs soem adjustment. Having the colors too dark with this background and SB would make playing the map more difficult than it should be. Get back to me once you've done the adjustments.
whymeman
Alright then. Bubbled back.
Zekira
Songstarring
blissfulyoshi
Since there have been so many bubbles, I decided to help out a bit in bubble modding.

Blazevoir's Easy:
01:09:381 (3,4) - I didn't like the overlap 3 had with the previous few notes, so I decided to try rearranging it.

Normal:
01:00:937 (3) - This is the only note within the next few combos that is touching the slider before it, and since the overlap is aesthetically displeasing imo, I advise you move it

Taiko Oni: fine

Hard:
00:19:381 (8) - Since the rest of the pattern is a slope, maybe move this note so that it is horizontally centered between 6 and 7
00:30:159 (6) - you could make this slider have a rounder curve to make it look slightly nicer
00:57:826 (3,4) - make the ends of these land on 2,1 respectively (the partial overlap is not very appealing to the eye)
01:05:381 (3) - I would either move this up to avoid overlapping the purple 5, or have it completely overlap the purple 5 (same as above)

As you probably noticed, the things I mentioned above are mostly nazi issues or things to improve the cleanliness of your map. You can do what you want with the mod because I did not find anything worth popping the bubble over, and if you do make any changes, forum pm me and I will probably rebubble the map. Overall, nice map. Star.
NaomiMinette

blissfulyoshi wrote:

Blazevoir's Easy:
01:09:381 (3,4) - I didn't like the overlap 3 had with the previous few notes, so I decided to try rearranging it.
Not sure if you noticed, but 01:06:715 (1,2,3,1,2,3,4,5) is supposed to form a pyramid/triangle. I know there's a slight overlap here, but I'll just leave this alone for now until someone else complains about it.
Topic Starter
Zelos
I thank you for taking the time for modding my map but i didnt really agree with them.

And before you automatically assume that its because i already have the bubble, thats false.

I am pretty happy with the way that it is.
blissfulyoshi

Zelos wrote:

I thank you for taking the time for modding my map but i didnt really agree with them.

And before you automatically assume that its because i already have the bubble, thats false.

I am pretty happy with the way that it is.
If that is your decision, I'm fine with it, and I guess I will say nothing more.
Krisom
Modded and I didn't find anything worth popping.
You have my star, sorry I never found aggy to collab an insane D:
Topic Starter
Zelos

Krisom wrote:

Modded and I didn't find anything worth popping.
You have my star, sorry I never found aggy to collab an insane D:
I love how i get all the MATs after my bubble LMAO.

And no worries on the insane collab.

I thank you for looking at my map anyway :D.

*hugs*
Derekku
Offset feels quite early/off... Try something like +12 to all uninherited sections.

SB is also a bit strange in spots, but Beuchi is already working on fixing that.
Beuchi
Come to me, month old bubble~

~General~
- I highly recommend you to add at least a 2 sec lead-in to [Normal], [Taiko Oni] and [Hard]. This is basically to prevent this to happen: http://osu.ppy.sh/ss/58262
- I'm really really unsure about the 3 last timing sections, but I suck at timing so unfortunately I can't help you with this ;A;
Storyboard:
00:47:826 - These strobes look weird, the second one overlaps the first. Just move the sprite of the first strobe below the next one in the list of the editor (the black column at the right side)
00:54:937 - These strobes look weird, the second one overlaps the first. Just move the sprite of the first strobe below the next one in the list of the editor (the black column at the right side)

~Blazevoir's Easy~
- No problems here!

~Normal~
- No problems here!

~Taiko Oni~
- Hmm a Taiko diff without kiai?

~Hard~
00:57:826 (3,4) - Would you mind to change the positions? Right now the spacing between (2,3) feels pretty weird =x

Pretty nice map overall, take a star!!

EDIT: Everything's fine now, RE-BUBBLED!!
Kyonko Hizara
:)
rrtyui
:D
mm201
[21:26] * Zelos is listening to (dj TAKA - .59)[http://osu.ppy.sh/s/23735]
[21:26] <Shiirn> .59 is still sitting in bubble hell?
[21:26] <Haneii> wow O_O
[21:26] <Zelos> im hoping mm201 can find something wrong with it
[21:27] <Shiirn> Poor Zelos ;w;
[21:27] <Doomsday> G'night #modhelp
[21:27] <Shiirn> Bai doom
[21:27] <Haneii> nighty night
[21:27] <Danzai> Night Doomsday
[21:27] <MetalMario201> 39ms early
[21:27] <Zelos> nite dooms
[21:27] <Zelos> wat
[21:29] <Danzai> tao ma gan
[21:29] <Danzai> ops
[21:31] <MetalMario201> waay too many spinners in normal
[21:31] <MetalMario201> also just say no to silent hitsounds
[21:32] <Zelos> i thought i got rid of the silent hitsounds
[21:32] <MetalMario201> 01:20:060 (1) -
[21:32] <Zelos> for what diff
[21:33] <MetalMario201> Normal http://puu.sh/15qu
[21:33] <MetalMario201> also you get to see the new beta timing panel uguu
[21:33] <Zelos> cool. and i will change that.
[21:33] <Shiirn> MetalMario201: what
[21:33] <Shiirn> what is that
[21:33] <Shiirn> I want that
[21:33] <MetalMario201> hehe
[21:34] <MetalMario201> also 01:34:727 (1) - is still sort of quietish
[21:34] <Zelos> actually intended that silent part but if its an issue i can change it
[21:34] <MetalMario201> it's okay I guess but a bit
[21:34] <MetalMario201> too quiet
[21:34] <Zelos> ok
[21:34] <MetalMario201> it throws the player and feels wrong
[21:35] <MetalMario201> replace with like a softwhistle or something
[21:35] <MetalMario201> there isn't silence there in the music
[21:35] <Zelos> ok.
[21:35] <Zelos> is it really 39 ms early though?
[21:35] <MetalMario201> no
[21:35] <Zelos> oh
[21:36] <MetalMario201> but near the beginning, there's very little rhythmic frame of reference
[21:36] <Zelos> thats true
[21:36] <MetalMario201> did you get that there are way too many spinners on Normal?
[21:36] <Shiirn> You said that already
[21:36] <Zelos> yeah i saw that
[21:37] <Shiirn> (sorry)
[21:38] <Zelos> okay i only saw one spinner that was to short in my opinion.
[21:38] <Zelos> 01:04:949 (1) -
[21:39] <MetalMario201> it's quantity more than length
[21:39] <Zelos> well im not trying to sound like super arguementive but is that like really an issue :?
[21:40] <MetalMario201> my wrist got awfully tired out for what was otherwise a relaxing difficulty
[21:40] <MetalMario201> it's out of balance
Popping for the silent hitsounds. Please call for a rebubble when you're done, also please ask for a combonazi if you want one.
Topic Starter
Zelos

MetalMario201 wrote:

[21:26] * Zelos is listening to (dj TAKA - .59)[http://osu.ppy.sh/s/23735]
[21:26] <Shiirn> .59 is still sitting in bubble hell?
[21:26] <Haneii> wow O_O
[21:26] <Zelos> im hoping mm201 can find something wrong with it
[21:27] <Shiirn> Poor Zelos ;w;
[21:27] <Doomsday> G'night #modhelp
[21:27] <Shiirn> Bai doom
[21:27] <Haneii> nighty night
[21:27] <Danzai> Night Doomsday
[21:27] <MetalMario201> 39ms early
[21:27] <Zelos> nite dooms
[21:27] <Zelos> wat
[21:29] <Danzai> tao ma gan
[21:29] <Danzai> ops
[21:31] <MetalMario201> waay too many spinners in normal
[21:31] <MetalMario201> also just say no to silent hitsounds
[21:32] <Zelos> i thought i got rid of the silent hitsounds
[21:32] <MetalMario201> 01:20:060 (1) -
[21:32] <Zelos> for what diff
[21:33] <MetalMario201> Normal http://puu.sh/15qu
[21:33] <MetalMario201> also you get to see the new beta timing panel uguu
[21:33] <Zelos> cool. and i will change that.
[21:33] <Shiirn> MetalMario201: what
[21:33] <Shiirn> what is that
[21:33] <Shiirn> I want that
[21:33] <MetalMario201> hehe
[21:34] <MetalMario201> also 01:34:727 (1) - is still sort of quietish
[21:34] <Zelos> actually intended that silent part but if its an issue i can change it
[21:34] <MetalMario201> it's okay I guess but a bit
[21:34] <MetalMario201> too quiet
[21:34] <Zelos> ok
[21:34] <MetalMario201> it throws the player and feels wrong
[21:35] <MetalMario201> replace with like a softwhistle or something
[21:35] <MetalMario201> there isn't silence there in the music
[21:35] <Zelos> ok.
[21:35] <Zelos> is it really 39 ms early though?
[21:35] <MetalMario201> no
[21:35] <Zelos> oh
[21:36] <MetalMario201> but near the beginning, there's very little rhythmic frame of reference
[21:36] <Zelos> thats true
[21:36] <MetalMario201> did you get that there are way too many spinners on Normal?
[21:36] <Shiirn> You said that already
[21:36] <Zelos> yeah i saw that
[21:37] <Shiirn> (sorry)
[21:38] <Zelos> okay i only saw one spinner that was to short in my opinion.
[21:38] <Zelos> 01:04:949 (1) -
[21:39] <MetalMario201> it's quantity more than length
[21:39] <Zelos> well im not trying to sound like super arguementive but is that like really an issue :?
[21:40] <MetalMario201> my wrist got awfully tired out for what was otherwise a relaxing difficulty
[21:40] <MetalMario201> it's out of balance
Popping for the silent hitsounds. Please call for a rebubble when you're done, also please ask for a combonazi if you want one.
Pretty much applied.
mm201
Charles445
I really really don't think anybody can get epilepsy off of this. The only quick strobe is two pulses, and that doesn't strain your eyes.
Plus, that stupid warning is making the map require a lead-in, which makes the storyboard all ugly.

I'm not calling it a major problem (hell, if it was it wouldn't be bubbled); I just want to bring it up because a lot of maps that don't have that much flashing are getting these stupid warnings.
Topic Starter
Zelos

Charles445 wrote:

I really really don't think anybody can get epilepsy off of this. The only quick strobe is two pulses, and that doesn't strain your eyes.
Plus, that stupid warning is making the map require a lead-in, which makes the storyboard all ugly.

I'm not calling it a major problem (hell, if it was it wouldn't be bubbled); I just want to bring it up because a lot of maps that don't have that much flashing are getting these stupid warnings.
No matter what any strobe of any sort requires a Epilepsy Warning thing.
Sakura
Adding an intro section to the storyboard to match up the audio lead-in can fix that storyboard "uglyness" if you do this you can call me back for a rebubble
Topic Starter
Zelos

Sakura Hana wrote:

Adding an intro section to the storyboard to match up the audio lead-in can fix that storyboard "uglyness" if you do this you can call me back for a rebubble
Well it did get rid of the uglyness
Sakura
Alright Rebubbled~
Larto
fuck your epilepsy
Sakura
Congratz!
NaomiMinette
Yay~
Weez
finally!
Topic Starter
Zelos
WOOHOO!

*begins dramatic crying on top of a stage during a beauty pagent*
Mint Bunny
yay!
DarkRingSystem
8-)
great.~
NaomiMinette

Zelos wrote:

WOOHOO!

*begins dramatic crying on top of a stage during a beauty pagent*
I can imagine Zelos (the one from Tales of Symphonia) doing that :P
Krisom

Blazevoir wrote:

Zelos wrote:

WOOHOO!

*begins dramatic crying on top of a stage during a beauty pagent*
I can imagine Zelos (the one from Tales of Symphonia) doing that :P
I was about to say the same
EDIT: Actually, I can imagine both Zelos doing that :P
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