Zelos, this is one of the best maps you've created and for that star.
Despite this, I still made a few changes to my diff since I wasn't entirely satisfied with it yet:Roddie wrote:
Blazevoir's Easy:
- 00:27:159 (1)-Add a finish on the beginning of that slider. No
- 01:39:631 (1)-Add a finish?? No
thanks for the mods on Hard.Danneh wrote:
IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
wmfchris wrote:
[Blazevoir's Easy]
1:27:158 two overlapped timing section : I Not overlapping; they're separated by .001 of a second. It's to trigger the Kiai fountains again. I'll change this if it becomes too much of an issue.
1:34:048 excess timing section, delete it if you like :3 The reason why I put this was because it was lowering the volume in preparation for the next section. For now I'll just leave this alone unless someone else complains about it.
Anytime ^^Zelos wrote:
thanks for the mods on Hard.Danneh wrote:
IRC Modded ^^ ~ Spinners r my speciality >=]
Star, i really like this
I admit they're not grid snapped; however, I purposely turned off grid snapping and used distance snapping (Alt+Shift if you prefer) for these as well as 01:27:159 (1,2). It's so they'd line up neater.animelover1432 wrote:
Blazevoir's Easy
01:23:603 (4,5): not grid snapped
Sakura Hana wrote:
wow, it's so weird to see a DDR map that doesn't have ouran on it =P
[General]
Most of the times the combo colors are blending with the BG, either change the colors and make them lighter, or colorhax in certain situations.
01:39:631 (1) - Make them all end at the same spot?, either is fine, but some consistence would be nice. ADDED
[Hard]
00:29:048 (3) - There's no way of telling this slider is faster... it isnt going faster
00:47:826 (1,1) - Hard to tell which one goes first from the colors, and the approach circle semi-blending with BG isnt helping, i recommend you remove the NC from the 2nd one, or colorhax. alrite this convinced me to change it.
[Normal]
01:08:048 (3,2) - The rythm of the hitsound whistles here sounds really awkward when compared to 01:02:715 (2,2), I recommend you either remove the whistles or follow the same rythm. done.
[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
ehh no. sorry.Dusty wrote:
warning: contains slider nazi
Add DDR to tags? dont see much point to it
[Blazevoir's Easy]
ok
[Normal]
00:23:159 (5,6) - This could be better if the ends were more rounded off (for (5), move the middle sliderpoint down 2 or 3 grids or something) and if (6) were a copy of (5) rotated 180 degrees
00:47:826 (1,2) and similar - Instead of using silenced notes (are those rankable?...) maybe use the taiko skin's finish hitsound?
silenced are rankable. and no to the first one.
[Taiko]
I suck at Taiko, sorry :p
but if arken says it's fine, it's probably fine
:3
[Hard]
00:14:381 (2) - make it more rounded? Maybe try moving the middle sliderpoint to the right more
00:21:492 (2) - make it more rounded? Here's my quick try at that
00:39:603 (2,3,4) - I don't really like the slider overlapping... eh, maybe something like this? dunno. It might break DS but I think it's intuitiveish
01:23:603 (1,2,3,4) - ^ maybe space these ones out more vertically? maybe like this
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.Sakura Hana wrote:
[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
trololol no biggie.Blazevoir wrote:
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.Sakura Hana wrote:
[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
And... I can't believe I didn't star this yet x.x *stars and runs*
Or you could slow down the sliders a small bit, but w/e i guessBlazevoir wrote:
The hitsounds weren't silenced here... Also, if I did make it end 1/1 later, I'd have to remake the 5, which is fine enough as is.Sakura Hana wrote:
[Blazevoir's Easy]
00:17:826 (5,5) - Could end 1/1 later and then you wouldnt need to silence the hitsounds.
whymeman wrote:
Is it just me or does the offset feel 10 ms early...?
[Normal]
1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead... didnt realize that was there
00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^ didnt think these were to much of an issue but fixed
[Hard]
1. Offset: 3,604ms BPM: 135.00
2. Offset: 3,604ms BPM: Inhereted (1x) <- And this is for......? You could have just use the offset instead... didnt realize that was there
00:03:603 (1,2,3,4,5,6,7,8,9,1,1,1,2) - I seriously can't hear what' i'm hitting..... fixed
00:47:826 (1,2) - I can't hear these notes. Its already bad enough to not hear something you're trying to hit on time.
00:54:937 (1,2) - ^ didnt think these were to much of an issue but fixed
Also, the combocolors needs soem adjustment. Having the colors too dark with this background and SB would make playing the map more difficult than it should be. Get back to me once you've done the adjustments.
Not sure if you noticed, but 01:06:715 (1,2,3,1,2,3,4,5) is supposed to form a pyramid/triangle. I know there's a slight overlap here, but I'll just leave this alone for now until someone else complains about it.blissfulyoshi wrote:
Blazevoir's Easy:
01:09:381 (3,4) - I didn't like the overlap 3 had with the previous few notes, so I decided to try rearranging it.
If that is your decision, I'm fine with it, and I guess I will say nothing more.Zelos wrote:
I thank you for taking the time for modding my map but i didnt really agree with them.
And before you automatically assume that its because i already have the bubble, thats false.
I am pretty happy with the way that it is.
I love how i get all the MATs after my bubble LMAO.Krisom wrote:
Modded and I didn't find anything worth popping.
You have my star, sorry I never found aggy to collab an insane D:
[21:26] * Zelos is listening to (dj TAKA - .59)[http://osu.ppy.sh/s/23735]Popping for the silent hitsounds. Please call for a rebubble when you're done, also please ask for a combonazi if you want one.
[21:26] <Shiirn> .59 is still sitting in bubble hell?
[21:26] <Haneii> wow O_O
[21:26] <Zelos> im hoping mm201 can find something wrong with it
[21:27] <Shiirn> Poor Zelos ;w;
[21:27] <Doomsday> G'night #modhelp
[21:27] <Shiirn> Bai doom
[21:27] <Haneii> nighty night
[21:27] <Danzai> Night Doomsday
[21:27] <MetalMario201> 39ms early
[21:27] <Zelos> nite dooms
[21:27] <Zelos> wat
[21:29] <Danzai> tao ma gan
[21:29] <Danzai> ops
[21:31] <MetalMario201> waay too many spinners in normal
[21:31] <MetalMario201> also just say no to silent hitsounds
[21:32] <Zelos> i thought i got rid of the silent hitsounds
[21:32] <MetalMario201> 01:20:060 (1) -
[21:32] <Zelos> for what diff
[21:33] <MetalMario201> Normal http://puu.sh/15qu
[21:33] <MetalMario201> also you get to see the new beta timing panel uguu
[21:33] <Zelos> cool. and i will change that.
[21:33] <Shiirn> MetalMario201: what
[21:33] <Shiirn> what is that
[21:33] <Shiirn> I want that
[21:33] <MetalMario201> hehe
[21:34] <MetalMario201> also 01:34:727 (1) - is still sort of quietish
[21:34] <Zelos> actually intended that silent part but if its an issue i can change it
[21:34] <MetalMario201> it's okay I guess but a bit
[21:34] <MetalMario201> too quiet
[21:34] <Zelos> ok
[21:34] <MetalMario201> it throws the player and feels wrong
[21:35] <MetalMario201> replace with like a softwhistle or something
[21:35] <MetalMario201> there isn't silence there in the music
[21:35] <Zelos> ok.
[21:35] <Zelos> is it really 39 ms early though?
[21:35] <MetalMario201> no
[21:35] <Zelos> oh
[21:36] <MetalMario201> but near the beginning, there's very little rhythmic frame of reference
[21:36] <Zelos> thats true
[21:36] <MetalMario201> did you get that there are way too many spinners on Normal?
[21:36] <Shiirn> You said that already
[21:36] <Zelos> yeah i saw that
[21:37] <Shiirn> (sorry)
[21:38] <Zelos> okay i only saw one spinner that was to short in my opinion.
[21:38] <Zelos> 01:04:949 (1) -
[21:39] <MetalMario201> it's quantity more than length
[21:39] <Zelos> well im not trying to sound like super arguementive but is that like really an issue
[21:40] <MetalMario201> my wrist got awfully tired out for what was otherwise a relaxing difficulty
[21:40] <MetalMario201> it's out of balance
Pretty much applied.MetalMario201 wrote:
[21:26] * Zelos is listening to (dj TAKA - .59)[http://osu.ppy.sh/s/23735]Popping for the silent hitsounds. Please call for a rebubble when you're done, also please ask for a combonazi if you want one.
[21:26] <Shiirn> .59 is still sitting in bubble hell?
[21:26] <Haneii> wow O_O
[21:26] <Zelos> im hoping mm201 can find something wrong with it
[21:27] <Shiirn> Poor Zelos ;w;
[21:27] <Doomsday> G'night #modhelp
[21:27] <Shiirn> Bai doom
[21:27] <Haneii> nighty night
[21:27] <Danzai> Night Doomsday
[21:27] <MetalMario201> 39ms early
[21:27] <Zelos> nite dooms
[21:27] <Zelos> wat
[21:29] <Danzai> tao ma gan
[21:29] <Danzai> ops
[21:31] <MetalMario201> waay too many spinners in normal
[21:31] <MetalMario201> also just say no to silent hitsounds
[21:32] <Zelos> i thought i got rid of the silent hitsounds
[21:32] <MetalMario201> 01:20:060 (1) -
[21:32] <Zelos> for what diff
[21:33] <MetalMario201> Normal http://puu.sh/15qu
[21:33] <MetalMario201> also you get to see the new beta timing panel uguu
[21:33] <Zelos> cool. and i will change that.
[21:33] <Shiirn> MetalMario201: what
[21:33] <Shiirn> what is that
[21:33] <Shiirn> I want that
[21:33] <MetalMario201> hehe
[21:34] <MetalMario201> also 01:34:727 (1) - is still sort of quietish
[21:34] <Zelos> actually intended that silent part but if its an issue i can change it
[21:34] <MetalMario201> it's okay I guess but a bit
[21:34] <MetalMario201> too quiet
[21:34] <Zelos> ok
[21:34] <MetalMario201> it throws the player and feels wrong
[21:35] <MetalMario201> replace with like a softwhistle or something
[21:35] <MetalMario201> there isn't silence there in the music
[21:35] <Zelos> ok.
[21:35] <Zelos> is it really 39 ms early though?
[21:35] <MetalMario201> no
[21:35] <Zelos> oh
[21:36] <MetalMario201> but near the beginning, there's very little rhythmic frame of reference
[21:36] <Zelos> thats true
[21:36] <MetalMario201> did you get that there are way too many spinners on Normal?
[21:36] <Shiirn> You said that already
[21:36] <Zelos> yeah i saw that
[21:37] <Shiirn> (sorry)
[21:38] <Zelos> okay i only saw one spinner that was to short in my opinion.
[21:38] <Zelos> 01:04:949 (1) -
[21:39] <MetalMario201> it's quantity more than length
[21:39] <Zelos> well im not trying to sound like super arguementive but is that like really an issue
[21:40] <MetalMario201> my wrist got awfully tired out for what was otherwise a relaxing difficulty
[21:40] <MetalMario201> it's out of balance
No matter what any strobe of any sort requires a Epilepsy Warning thing.Charles445 wrote:
I really really don't think anybody can get epilepsy off of this. The only quick strobe is two pulses, and that doesn't strain your eyes.
Plus, that stupid warning is making the map require a lead-in, which makes the storyboard all ugly.
I'm not calling it a major problem (hell, if it was it wouldn't be bubbled); I just want to bring it up because a lot of maps that don't have that much flashing are getting these stupid warnings.
Well it did get rid of the uglynessSakura Hana wrote:
Adding an intro section to the storyboard to match up the audio lead-in can fix that storyboard "uglyness" if you do this you can call me back for a rebubble
I can imagine Zelos (the one from Tales of Symphonia) doing thatZelos wrote:
WOOHOO!
*begins dramatic crying on top of a stage during a beauty pagent*
I was about to say the sameBlazevoir wrote:
I can imagine Zelos (the one from Tales of Symphonia) doing that :PZelos wrote:
WOOHOO!
*begins dramatic crying on top of a stage during a beauty pagent*