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Sakakibara Yui - 100Nyan Power de Yumegokoti [Taiko|Osu]

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Ozato Fumika
[Hard]
00:20:018 (6) - I would just stack on top of slider 1
this is something that's not easy but this is only 130 bpm so idk...
[oko]
00:52:479 (2,3) - For me this makes more sense. I was also unable to read this part.... so this is more intuitive imo
http://puu.sh/pgV4O/4f4f99ad48.jpg

tbh all diffs play really well lol i don't have anything to say
Okoratu
thanks no dap, this will probably end up being reuploaded by me because kisses seems to be way too frustrated with this song to continue it
Ozato Fumika

Okorin wrote:

thanks no dap, this will probably end up being reuploaded by me because kisses seems to be way too frustrated with this song to continue it
rip my kds

plus this was a m4m

but he never modded mine rip
Enon
this song make me recall a song https://osu.ppy.sh/s/42073
Sylphi
Where are std diffs?!
xtrem3x

Okorin wrote:

thanks no dap, this will probably end up being reuploaded by me because kisses seems to be way too frustrated with this song to continue it
Then, waiting for your upload .-.
Topic Starter
_handholding
ddk
Topic Starter
_handholding
kkd
Sylphi
I forgot to mod Dx

[Muzukashii]
  1. 00:11:932 (10,11) - How about changing to triplet or moving 00:12:050 (11) to 00:12:167? it would be more eaiser to read rhythm imo cuz there is the melody.
  2. 00:19:198 (31,32,33,34,35) - Similar as above. it is a bit awkward feeling imo. how about changing to d k d kkd?
  3. 00:49:315 (8) - It is a bit awkward also. how about adding 1/2 notes instead on between 00:49:198 (7,8,9)?
  4. 01:07:362 (48) - k to follow higher vocal.
  5. 01:16:151 (27,28) - Remove? only this part is similar density as Oni.
  6. 01:22:948 (50,51,52,53,54,55) - It is enough to be ddd k. double triplets is a bit not good if considering overall difficulty.
  7. 01:26:932 (10,11) - Similar as 00:11:932.
  8. 01:34:198 (31,32,33,34,35) - Similar as 00:19:198.
[oko's Oni]
  1. 00:06:307 (6) - Actually there are no many rhythms. so removing this note would be fit more the overall feeling.
  2. 00:15:448 (39,40,41) - 01:30:448 (340,341,342,343) - ddk or kdk would be fit more the music imo.
  3. 00:30:682 (94) - Make more simplify! how about removing this?
  4. 00:38:182 (119) - Same as above.
  5. 01:03:261 - It is high density compared to Muzukashii. it is necessary to reduce density imo.
  6. 01:23:768 (311) - Remove for making little break. triplet after 5 stream is not good ideal for this difficulty imo.
I am so sorry for late.
Okoratu
about the first point: there are these background noises doing something really interesting and im mapping that
- second thing done
- third thing done
- fourth thing done
- simplified that part, i agree
- agreeing, this was always a bit high on density.

k
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53773
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3151,8776,23775,38774,46273,53773,68771,83770
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:100Nyan Power de Yumegokoti
TitleUnicode:100にゃんパワーで夢心地
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Kisses
Version:oko's Oni
Source:ネコぱら vol.2 姉妹ネコのシュクレ
Tags:Okorin Okoratu NEKO WORKs Nekopara eroge VN galgame visual novel sun ending 榊原ゆい Sinitiro Yamashita Team-OZ
BeatmapID:979858
BeatmapSetID:423410

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:0
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2015-08-19-761643.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1386,468.75,4,1,0,50,1,0
8886,-100,4,1,0,70,0,0
23886,-100,4,1,0,60,0,0
46268,-100,4,1,0,65,0,0
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Topic Starter
_handholding
thnx I'll update soon, I'm gonna remap the hard diff again. It sucks so much
Underforest
place for new hard as requested
Topic Starter
_handholding
sorting out the hard diff and will move to pending
Aisha
Hi! Mod as requested on my queue t/579972
I hope this can helps you... this is going to be hard since map is currently good imo xD

[General]
  1. Background: Why is the Muzukashii diff the only one using 0,0,"2015-08-19-761643.png",0,80 instead 0,0 like other diffs? Take a look :P
    Nothing else :P
[Muzukashii]
  1. Hmmm I think HP 7 is too much considering it's an 1:42 song (yea ik about SR xD) but I suggest you HP 6 since song isn't that hard at passing :P
  2. 00:02:792 (1) - what about making this kat to emphatise next D?
  3. 00:23:886 - well this is totally personal, but I think you could follow the background rhythm instead the (kind of piano?) so moving kind of notes like 00:26:112 (6) - :arrow: 00:26:229 - fills good too. Take a look and it's up to you (since both sounds good but I think it's more typical on Taiko)
  4. 00:52:948 - isn't this a little empty? I think this section change is even more mappeable than the sections before this. Also makes a good emphasis about kiai :P
  5. 00:55:175 (5) - this note isn't that neccesary imo. Even it's kiai but there's not any sound I think since you're following vocals
  6. 01:02:675 (31) - ^
    Maybe you could hold them on second half of kiai even it's a little overmapped... Depends on you tbh but I think they seems a little overmapped
    Nothing more to point I guess ^^
[oko's Oni]
  1. 00:19:432 (56,57,58,59,60,61) - I got you're doing a mix about the high pitch and background one, but I think 00:19:667 (58) - this one isn't that neccesary, using doubles could be enough here. Also considering section change is 00:22:011 - here
  2. 01:08:651 - what about adding a note here? Drum is kind of strong so adding a don here (to don't fuck next big note up) could be fine imo. Also shouldn't be that dense/overmapped since there's a break 11/4 after this
  3. 01:27:167 (327) - maybe deleting this to let the double? Sounds better than the triple imo :P
  4. 01:38:886 - what about note + spinner? Maybe D+spinner is fine
[oko's Inner Oni]
  1. 00:15:682 - you could add a don here. Sounds better and have more consistency with 00:11:698 (33,34,35,36,37) -
  2. 01:30:682 - ^ but it's up to you, they must not to be the same
  3. 01:38:886 - same suggest as Oni
    Nothing more to point I think, good diff
I think that's all... Nice set! I hope this can help you and best of lucks! ~
Topic Starter
_handholding

xfraczynho wrote:

[Muzukashii]
  1. 00:23:886 - well this is totally personal, but I think you could follow the background rhythm instead the (kind of piano?) so moving kind of notes like 00:26:112 (6) - :arrow: 00:26:229 - fills good too. Take a look and it's up to you (since both sounds good but I think it's more typical on Taiko)
    I like following the paino since I think it has a more interesting rhythm
I think that's all... Nice set! I hope this can help you and best of lucks! ~
I fixed the rest. Thnx for the mod! :D
Surono
okOni
00:41:815 - d because density inner.
00:45:565 - ye above
01:05:018 - delete and 01:04:901 - change this kat?

will check this again later, just looks fine for me and idk to point out the minor things. ~_~
Okoratu

xfraczynho wrote:

Hi! Mod as requested on my queue t/579972
I hope this can helps you... this is going to be hard since map is currently good imo xD

[oko's Oni]
  1. 00:19:432 (56,57,58,59,60,61) - I got you're doing a mix about the high pitch and background one, but I think 00:19:667 (58) - this one isn't that neccesary, using doubles could be enough here. Also considering section change is 00:22:011 - here did kkd kkd instead because same sound section repeating
  2. 01:08:651 - what about adding a note here? Drum is kind of strong so adding a don here (to don't fuck next big note up) could be fine imo. Also shouldn't be that dense/overmapped since there's a break 11/4 after this this is the middle of kiai and the section essentially repeats so i prefer having this rest moment to reset everything
    alsohelps accentuate that the sound that the previous kat is on essentially stops with a crash so making everything 1/2 apart would just make this part more bland than it is now
  3. 01:27:167 (327) - maybe deleting this to let the double? Sounds better than the triple imo :P hmmm not a bad idea but i believe both works lol
  4. 01:38:886 - what about note + spinner? Maybe D+spinner is fine i dont like that a spinner would normally overlap a note a bit and it's start point would be kinda arbitrary
[oko's Inner Oni]
  1. 00:15:682 - you could add a don here. Sounds better and have more consistency with 00:11:698 (33,34,35,36,37) - did both
  2. 01:30:682 - ^ but it's up to you, they must not to be the same ye
  3. 01:38:886 - same suggest as Oni same explanation
    Nothing more to point I think, good diff
I think that's all... Nice set! I hope this can help you and best of lucks! ~
will continue reply later, evening got interrupted by spontaneously grilling things

did everything from surono on oni but did the last suggestion differently
reworked a bit on inner oni

ty :D

oni
osu file format v14

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[Metadata]
Title:100Nyan Power de Yumegokoti
TitleUnicode:100にゃんパワーで夢心地
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Kisses
Version:oko's Oni
Source:ネコぱら vol.2 姉妹ネコのシュクレ
Tags:Okorin Okoratu NEKO WORKs Nekopara eroge VN galgame visual novel sun ending 榊原ゆい Sinitiro Yamashita Team-OZ
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[Metadata]
Title:100Nyan Power de Yumegokoti
TitleUnicode:100にゃんパワーで夢心地
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Kisses
Version:oko's Inner Oni
Source:ネコぱら vol.2 姉妹ネコのシュクレ
Tags:Okorin Okoratu NEKO WORKs Nekopara eroge VN galgame visual novel sun ending 榊原ゆい Sinitiro Yamashita Team-OZ
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172,180,49315,1,8,0:0:0:0:
168,184,49432,1,0,0:0:0:0:
168,184,49550,1,0,0:0:0:0:
168,184,49667,1,8,0:0:0:0:
168,184,50136,1,0,0:0:0:0:
168,184,50370,1,0,0:0:0:0:
168,184,50487,1,0,0:0:0:0:
168,184,50604,1,8,0:0:0:0:
172,184,50839,1,8,0:0:0:0:
168,184,51073,1,0,0:0:0:0:
168,184,51190,1,8,0:0:0:0:
168,184,51425,1,0,0:0:0:0:
168,184,51542,1,8,0:0:0:0:
168,184,51659,1,0,0:0:0:0:
172,184,51776,1,8,0:0:0:0:
168,184,51893,1,8,0:0:0:0:
168,184,52245,1,8,0:0:0:0:
164,200,52479,1,12,0:0:0:0:
168,200,52948,1,8,0:0:0:0:
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172,196,53300,1,0,0:0:0:0:
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172,196,53886,1,8,0:0:0:0:
172,196,54120,1,0,0:0:0:0:
172,196,54237,1,0,0:0:0:0:
172,196,54354,1,8,0:0:0:0:
172,196,54589,1,8,0:0:0:0:
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172,196,54940,1,8,0:0:0:0:
172,196,55175,1,8,0:0:0:0:
172,196,55292,1,8,0:0:0:0:
172,196,55409,1,0,0:0:0:0:
172,196,55526,1,8,0:0:0:0:
172,196,55761,1,0,0:0:0:0:
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180,204,56112,1,0,0:0:0:0:
172,196,56229,1,8,0:0:0:0:
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172,196,57050,1,8,0:0:0:0:
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172,196,58339,1,8,0:0:0:0:
172,196,58573,1,0,0:0:0:0:
172,196,58690,1,8,0:0:0:0:
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172,196,60214,1,0,0:0:0:0:
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172,196,60682,1,8,0:0:0:0:
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172,196,61620,1,0,0:0:0:0:
172,196,61737,1,0,0:0:0:0:
172,196,61854,1,8,0:0:0:0:
172,196,62089,1,0,0:0:0:0:
172,196,62323,1,8,0:0:0:0:
172,196,62440,1,0,0:0:0:0:
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172,196,62792,1,8,0:0:0:0:
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172,196,63026,1,0,0:0:0:0:
172,196,63261,1,8,0:0:0:0:
172,196,63495,1,0,0:0:0:0:
180,204,63612,1,0,0:0:0:0:
172,196,63729,1,8,0:0:0:0:
172,196,63964,1,8,0:0:0:0:
172,196,64198,1,0,0:0:0:0:
172,196,64315,1,8,0:0:0:0:
172,196,64432,1,0,0:0:0:0:
172,196,64550,1,0,0:0:0:0:
172,196,64667,1,8,0:0:0:0:
172,196,64901,1,8,0:0:0:0:
172,196,65136,1,0,0:0:0:0:
172,196,65604,1,8,0:0:0:0:
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172,196,68651,1,0,0:0:0:0:
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172,196,73690,1,8,0:0:0:0:
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172,196,74042,1,8,0:0:0:0:
172,196,74159,1,0,0:0:0:0:
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172,196,74511,1,8,0:0:0:0:
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172,196,74862,1,0,0:0:0:0:
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172,196,76854,1,8,0:0:0:0:
172,196,77089,1,0,0:0:0:0:
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172,196,77440,1,8,0:0:0:0:
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172,196,77792,1,8,0:0:0:0:
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172,196,78026,1,0,0:0:0:0:
172,196,78261,1,8,0:0:0:0:
172,196,78729,1,8,0:0:0:0:
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172,196,79198,1,8,0:0:0:0:
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172,196,79432,1,8,0:0:0:0:
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172,196,81776,1,0,0:0:0:0:
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172,196,82128,1,0,0:0:0:0:
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172,196,82714,1,0,0:0:0:0:
172,196,82831,1,0,0:0:0:0:
172,196,82948,1,8,0:0:0:0:
172,196,83182,1,8,0:0:0:0:
172,196,83417,1,8,0:0:0:0:
172,196,83534,1,8,0:0:0:0:
172,196,83651,1,0,0:0:0:0:
172,196,83768,1,0,0:0:0:0:
104,208,83886,1,8,0:0:0:0:
104,208,84120,1,0,0:0:0:0:
104,208,84237,1,8,0:0:0:0:
104,208,84354,1,0,0:0:0:0:
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104,208,84706,1,0,0:0:0:0:
104,208,84823,1,8,0:0:0:0:
104,208,85057,1,0,0:0:0:0:
96,208,85175,1,8,0:0:0:0:
104,208,85409,1,0,0:0:0:0:
96,208,85526,1,8,0:0:0:0:
96,208,85643,1,8,0:0:0:0:
96,208,85761,1,0,0:0:0:0:
96,208,85995,1,0,0:0:0:0:
96,208,86112,1,0,0:0:0:0:
104,208,86229,1,8,0:0:0:0:
104,212,86464,1,0,0:0:0:0:
104,208,86698,1,8,0:0:0:0:
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104,208,86932,1,0,0:0:0:0:
104,208,87050,1,8,0:0:0:0:
104,208,87167,1,0,0:0:0:0:
104,208,87636,1,8,0:0:0:0:
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104,208,88807,1,0,0:0:0:0:
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96,208,89393,1,0,0:0:0:0:
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96,208,89862,1,0,0:0:0:0:
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96,208,90214,1,0,0:0:0:0:
96,208,90448,1,8,0:0:0:0:
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96,208,90682,1,0,0:0:0:0:
96,208,90800,1,0,0:0:0:0:
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104,208,91386,1,8,0:0:0:0:
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104,212,92557,1,0,0:0:0:0:
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104,212,92792,1,0,0:0:0:0:
104,208,92909,1,0,0:0:0:0:
104,208,93026,1,8,0:0:0:0:
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104,212,93495,1,0,0:0:0:0:
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104,212,93729,1,8,0:0:0:0:
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164,188,94198,1,8,0:0:0:0:
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164,188,94550,1,8,0:0:0:0:
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164,188,96307,1,0,0:0:0:0:
164,188,96425,1,0,0:0:0:0:
164,188,96542,1,8,0:0:0:0:
164,188,96776,1,8,0:0:0:0:
148,160,97011,1,4,0:0:0:0:
148,160,97479,1,4,0:0:0:0:
148,160,97948,1,4,0:0:0:0:
148,160,98182,1,4,0:0:0:0:
148,160,98417,5,12,0:0:0:0:
256,192,98886,12,0,102636,0:0:0:0:
Topic Starter
_handholding
Taiko diffs updated.

I need to mess around with the standards diffs a bit before they're ready
Ashton
sorry, misclick post.
Topic Starter
_handholding
fuck me why did I use a different hs pattern for my diffs
Bluekrait
Standard Mod for Kisses
PM me in game or through forum for any questions regarding my mod!


[General]

  1. Unused hitsounds
    normal-hitclap2.wav
    normal-hitclap4.wav
    normal-hitwhistle2.wav
    normal-hitwhistle3.wav
    normal-sliderslide2.wav
    normal-sliderslide3.wav
    normal-sliderslide4.wav
    normal-sliderslide5.wav
    soft-hitclap2.wav
    soft-hitclap4.wav
    soft-hitwhistle2.wav
    soft-hitwhistle3.wav
    soft-sliderslide.wav
    soft-sliderslide2.wav
    soft-sliderslide4.wav

[Easy]
  1. 00:05:136 (2) - When playing, you have no idea how much I wanted this to be a reverse. Or at the very least, can you move the red node so it's on or closer to the slider tick?
  2. 00:38:886 (1,2) - The gap between these two felt lackluster, even by Easy standards. Consider putting something on 00:40:761 for the downbeat. Here are a couple suggestions:


    In both images above, 2 is 00:40:761 (2)
  3. 00:42:636 (1,2) - ^ same as above
  4. 00:53:886 (1,2) - These being slightly less than parallel bothers me. Maybe Ctrl H 1 and adjust so it looks something like 00:47:323 (2,3)
[Normal]
  1. 00:07:011 (1,2,3) - This section's vocal is mapped to 1/3, so the 2 felt a bit out of place since it's on the 1/2 mark. Here's how I would map it:

    1 is 00:07:011 (1) and 2 is 00:07:792 (2) replacing the 3 slider
  2. 00:10:761 (1) - Remove NC, from this point on, you use one combo per two measures.
  3. 00:19:667 (7,1) - Blanket?
  4. 00:51:893 - Have you considered putting a circle here or turning 00:51:542 (3) into a slider that ends here?
  5. 01:29:511 (1) - Remove NC
[Advanced]
  1. 00:07:011 (1,2,3) - For Advanced, I've turned 1 into a reverse slider to better match the vocal and snapped 2 to the 1/3 tick following it. 3 is the same as in the Normal suggetion:
  2. 00:48:964 (2) - Put a circle here?
  3. 01:07:011 (3) - NC
  4. 01:27:050 (5) - This is off screen
[Hard]
  1. 00:07:011 (1,2,3) - Two suggestions for Hard; First one uses a 1/3 slider for 2 and the second makes 2 a 1/3 reverse:

  2. 00:10:292 (4,5,6) - These triples used here and near the end here 01:25:292 (4,5,6) felt off and detracted from the overall map. I think they would be fine if you just removed the middle circle, thus making them 1/2 jumps or stacks.
  3. 00:38:534 (5) - Spacing used here is a bit deceiving. Try ~2.10 DS Prev and Next
[Kisses]
  1. 00:07:011 (1,2,3,4) - I like this pattern you have here. Just renap 2's slider end to 1/3 and moving 3 back to 1/3 tick:
  2. 00:21:073 (1) - Remove NC, I think it looks nicer this way with the follow points.
  3. 01:07:948 (1) - ^
Topic Starter
_handholding

Bluekrait wrote:

[Easy]
  1. 00:38:886 (1,2) - The gap between these two felt lackluster, even by Easy standards. Consider putting something on 00:40:761 for the downbeat. Here are a couple suggestions:


    In both images above, 2 is 00:40:761 (2)
  2. 00:42:636 (1,2) - ^ same as above I really like the reduce density for the verse and really wanted to avoid 1/1 gaps where I could. I think it's suitable with how I mapped the beginning of the verse
[Normal]
  1. 00:51:893 - Have you considered putting a circle here or turning 00:51:542 (3) into a slider that ends here? I feel like it creates an awkward rhythm to hit. I think the current rhythm plays fine omitting the note and doesn't feel empty without it
[Advanced]
  1. 01:07:011 (3) - NC Normally I would agree to keep the measures the same combo length but because this is part of the same rhythm and structure pattern as (2) it feels a bit off and unnatural to have (3) as a start of a new combo
[Hard]

  • fixed all
[Kisses]
  1. 00:07:011 (1,2,3,4) - I like this pattern you have here. Just renap 2's slider end to 1/3 and moving 3 back to 1/3 tick: I made (2) into a reverse slider and deleted (3) because I felt 3 was a bit hard to hit,
    accuracy wise
  2. 00:21:073 (1) - Remove NC, I think it looks nicer this way with the follow points. I disagree :v . It's kinda my style to have kick slider patterns like this as their own combo :p


No reply = fixed.
I changed the 1/3 parts to 1/1 instead as I felt simplicity played better (apart from top diff)

was a great mod tbh, thank you!
Gaia
m4m
聽說有機會跟傳說中的神媽婆大老m4m真是給我有面子阿

[e]
00:03:260 (1,2) - 這不順阿 flow
00:23:886 (1,2,1,2) - etc. 怎麼突然改NC變每一節? why'd u switch ur nc patter to every 1 measures rather than 2 // actually the rhythm here is really odd but w/e
00:41:229 (2) - 00:44:979 (2) - 歌聲?
00:50:136 (1) - 停在藍點上很奇怪... consider extending to the white tick, the music fully stops there
01:22:948 (4,5,1) - 好像比較順 https://tsun.s-ul.eu/OfZL08ZP flow

[n]
00:15:448 (4) - 頭加 normal sampleset on head
00:17:323 (2) - 多彎點好看 curve it more for the a e s
00:31:386 (1) - 00:33:261 (4) - 這跟啥? 跟之前不一致 what's this following? not consistent with previous patterns
00:38:417 - 加個 1/2 條吧 感覺空空的 1/2 slider? feels empty
00:51:542 (3) - 改1/2? 跟歌聲 + polarity 也比較好 switch to a 1/2 slider? there's vocals and also it avoids the polarity issue
01:00:682 (6,7) - 有點難 之前你1/2都疊阿 feels like a diff spike since previously all ur 1/2 rhythms have been stacked lol
01:05:136 (1) - gee gee

[a]
00:08:886 (1,2) - 幹 can u not switch polarities like this / at least introduce the rhythm with repeat sliders or follow the screenshot first
00:33:026 (4,5,6) - 跟鼓跟歌聲改來改去很不好啦 dont switch musical layers like this it just feels inconsistent that uve ignored vocals all this time but only follow it for this section
00:34:667 (7,1) - 之前不好就因為跟這個不一至阿 it's not good earlier just because it makes noobs think normal stacks like this are 3/4
00:40:292 (3) - 00:42:167 (4) - etc. reverse? polarity -_
01:04:432 (4,5) - 很難, 不適合這diff doubles like this r too hard for this diff, especially since it's attached to a kickslider

[h]
00:12:050 (4,5,1,2) - 00:20:018 (5) - 1/4 spacing consistency plz
00:30:917 (4) - 好像不適合跳喔 doesn't support a jump imo
00:38:182 (3,4,5) - spacing. 難讀 2 -> 3 looks almost identical to 4 -> 5 which is a 1/4
00:51:776 (4,5) - 至少改條吧.. slider. ?
00:53:417 (4) - 幹嘛1/4跳拉 Y jump tho

ok real talk this is not a hard lol. i suggest u just rename it to light insane & adv to hard cuz that was more like a hard xd

[kibbeb]
00:10:175 (5,6) - 00:13:925 (5,6) - 交換位址? switch in timeline
00:19:901 (8) - 遠 kinda far
00:49:198 (3) - 不打藍點嗎? y skip the snare on the blue tick
00:54:823 (4,5) - 可以放遠點 can put it further it looks like a 1/4 to me lol
00:57:050 (7) - 跳過鼓聲 ;/ add a circle in front and shorten this to map the snare pls
00:58:573 (4,5) - 01:09:823 (4,5) - 跟之前一樣但比較嚴重 same as earlier but this is worse
01:16:151 (8) - 01:34:901 (8) - ^

恩ok加油搂
Topic Starter
_handholding
謝摸 mod 一會兒回覆你 I do'nt have good england g
Aeril
modz
to answer ur question about the insane i think the the 2nd one is better just cuz the first one spends most of the time on the left in the kiai
[Hard]
  1. 00:35:136 (1,2) - the transition to following vocals seems very sudden as it appears halfway through a musical phrase not at the start or end of one. it seems you were following vocals in 00:32:323 (3,4) - these 2 notes but 00:33:261 (1,2,3) - this pattern created an expectation to follow the synth and beat like you did in all the other times which led to a betrayal of expectations in the next pattern when you follow vocals and have beats land on ends. i think you should change 00:33:261 (1,2,3) - this one to follow vocals so that the transition doesnt seem so sudden, unless that was ur intention, then i still urge you to consider it.
  2. 01:04:667 (6,1) - this one isnt really something i found off, just thought it would be neat if you shortened the 1st slider to 1/2 and added a hit circle so that the hitsounds would sound like 'triple dot triple' and also it follows music xd.
  3. 01:16:386 (1,2) - pretty odd have 2 noticeably different rhythms mapped the same way. maybe shorten 01:16:386 (1) - to 3/4 and add a hit circle after or a 1/2 with a 1/4 after would also do well.
  4. also this seems more like a light insane than hard lo
[Advanced]
  1. 00:08:886 (1,1,2,1) - wont ncing like this screw with hp drain. i think it would be fine even if it wasnt ncd because slider leniency. also it would be pattern that stacked notes would have different wait time.
  2. 00:32:323 (2,3) - odd u just skip the vocal there even tho u follow vocals for the 2nd phrase
  3. 01:11:229 (2) - is this a mistake, whistle on body?
  4. yea this is a real hard
[Normal]
  1. 00:36:307 (3,4) - i think this pattern should go hit circle then 1/2 slider 00:36:776 (4) - is climax of vocal plus notes on the space inbetween.
  2. 01:05:136 (1) - i like my sliders real curvy xd
  3. 01:14:979 (5) - personally would do 1/2 slider then hit circle cuz beat on end but doesnt matter much
[Easy]
  1. its an easy diff, nothing really to point out lul
Monstrata
the lower insane.

00:11:229 (3,4) - Spacing is rather misleading imo... I think you should give it a bigger jump to indicate its 1/2 since you use so many 1/4 patterns with the same visual spacing.
00:25:761 (1,2) - Really not sure what this is following. Idk why you chose to focus on the blue tick all of the sudden. You set up stuff like 00:23:886 (1,2) - to follow the kick. and then 00:26:229 - ignore it on the next measure so its quite jarring.
00:29:511 (1,2,3) - Etc... I think you're just picking the wrong instrument to follow, and not following it well enough because the other rhythms you pick are super standard and end up being translated as following the vocals or regular 1/1 kick in the bg. If you want to map these really specific instruments in the song you need to pick less ambiguous rhythms imo. // Well in any case, I think here the best rhythm is just the standard rhythm.
00:51:776 (6,7) - 1/4 slider instead? Using a click on 7 is kinda misplaced imo cuz then ur clicking on two really different sounds.
00:57:636 (1,2,3,4,5) - When you do rhythms like this, you have to space them differently, otherwise its realy easy to click early on 4+5 thinking theyre also 1/4 jumps.
01:09:237 (2,3,4) - ^etc...

Hard

00:24:589 (2) - If you map this, why not 00:25:526 - ?00:29:276 - etc... Rhythm feels inconsistent.
00:51:776 (4,5) - Same as insane, 1/4 slider instead?
00:57:636 (1,2,3,4) - Not really liking how the overlaps are different.
01:02:323 (3,4,5) - etc... seems inconsistent visually.

Rhythm in first half is kinda eh..

Advanced

00:33:026 (4) - Missing NC
00:44:511 (1,4) - Poor overlap imo. Feels really clustered together.

Overall, I think its better to stack the 1/4 doublets at this level. Doubles + movement is kinda tricky imo.

Normal

Fine

Easy

00:19:667 (4,1,2) - Flip the curved slider so you can use that visual flow.
00:41:229 (2,1) - Better to not overlap imo. It's quite unnecessary.
01:23:417 (5,1) - Blanket, or make it not look like its a bad blanket lol.

[]

Sadly, I can't really support the highest diff because of its rhythm choice and treatment of spacings. The hard also suffers a bit from rhythm choice in the first half, but its salvageable if you apply my mod and stuff correctly. Good luck. This is a hard song to map actually.
Topic Starter
_handholding
The spacings do need fixing since I didn't really double check it after doing the quick remap, however I won't change he rhythm, the verse alternates and I find it quite engaging to play and not as hard to follow with the hitsound pattern.

I'll reconsider the rhythm for the hard

Gaia wrote:

m4m
聽說有機會跟傳說中的神媽婆大老m4m真是給我有面子阿

[e]
我明天会改变这张地图 Yes

[n]
00:31:386 (1) - 00:33:261 (4) - 這跟啥? 跟之前不一致 what's this following? not consistent with previous patterns 之后我换了钢琴 4 measures I switched to piano and vocals after 4 measures, I felt it was a good trnasition here as I wanted to transition over to the vocals at some point at starting the verse with the vocals didn't feel like it flowed right rhythmically
00:38:417 - 加個 1/2 條吧 感覺空空的 1/2 slider? feels empty 我喜欢这里 undermapping ^ 尴尬,因为蓝色的勾
00:51:542 (3) - 改1/2? 跟歌聲 + polarity 也比較好 switch to a 1/2 slider? there's vocals and also it avoids the polarity issue
Same as above and mapping a 1/2 slider here felt a bit awkward to me actually because of the obvious drum beat on the blue tick and not the red
01:00:682 (6,7) - 有點難 之前你1/2都疊阿 feels like a diff spike since previously all ur 1/2 rhythms have been stacked lol
01:05:136 (1) - gee gee gee gee

[a]
一切 fixed

[h]
00:30:917 (4) - 好像不適合跳喔 doesn't support a jump imo 它的spacing很小,所以它不会像跳跃一样 The spacing is small so doesn't feel like a jump imo
00:51:776 (4,5) - 至少改條吧.. slider. ? 我喜欢这个圈子 I like how it plays as circles tbh, though I'll consider it if someone else picks up on it

ok real talk this is not a hard lol. i suggest u just rename it to light insane & adv to hard cuz that was more like a hard xd That feel when you switch langauge to let ppl know it's real talk :^)

[kibbeb]
00:10:175 (5,6) - 00:13:925 (5,6) - 交換位址? switch in timeline 我不明白 :v I don't undestand :v
00:49:198 (3) - 不打藍點嗎? y skip the snare on the blue tick
00:57:050 (7) - 跳過鼓聲 ;/ add a circle in front and shorten this to map the snare pls
00:58:573 (4,5) - 01:09:823 (4,5) - 跟之前一樣但比較嚴重 same as earlier but this is worse
01:16:151 (8) - 01:34:901 (8) - ^
我没有改变节奏因为我喜欢人声 I didn't change the rhythm because I really liked sticking to just the vocal and I felt add drums at those points would take away from it. I'll see what Mir has to say about it when he mods it

恩ok加油搂
谢谢你现 mod

无回复 = fixed :D
Mir
mod5mod

[General]
Unused soft-sliderslide.wav probably

[Easy]
- 00:20:136 (1) - maybe flip this around to provide more comfortable flow for newer players http://i.imgur.com/3c9cLgx.jpg similar to 01:35:136 (1) -
- 00:31:386 (1,2) - straighten this?
- 00:41:229 (2) - this slider and 00:44:979 (2) - tilt me a bit cuz they don't land on strong sounds, the stronger sounds are actually on the downbeat right before it but it's left empty. What I would do is make similar rhythm to 00:42:636 (1) - either with a reverse or with slider + circle
- 00:46:386 (1,2,3,4) - feels unusually cluttered, would recommend making the straight sliders go more linearly
- 01:23:417 (5,1) - would look nicer blanketed or something similar. square maybe with 01:22:011 (3,4,5,1) - http://i.imgur.com/bRke5z9.png

[Normal]
- 00:07:948 (2) - calls for a cooler shape imo since 00:06:073 (5) - is the same shape but the sounds are vastly different
- 00:29:511 (4) - having this slight curve seems out of place since a lot of your sliders in this part are curved noticeably or straight, so i'd recommend just straightening this
- 00:31:386 (1,2,3,4,5,6) - why do these follow the 3/4 rhythm much better than the rest of the section but the music hasn't changed much to support a change in rhythm here especially since it was (for the most part) ignored in this section
- 00:38:417 - idk about you but a 1/4 reverse could fit here
- 00:44:511 (4,5,6,1,2,3) - quite a long chain of 1/2.. maybe make 00:45:917 - a circle? something to lower density i guess
- 00:48:261 (4,5,6,7,1,2,3) - ^
- 00:52:245 (4) - aa i get it but isn't there a way you can make the slider end clickable? it just feels so underwhelming http://i.imgur.com/WFIUJ78.png is fine or replace 5 with a circle
- 01:13:573 (2,3,4,5,6,7,1,2,3,4) - can you break up this chain of 1/2 as well this is really demanding
- 01:30:448 (4,1) - 1/10 blanket
- 01:23:886 - this section is copy pasted (except for 01:35:136 (1) - )and it makes me very sad

[Hard]
- 00:06:073 (5,2) - again similar shape but very different sound on 2
- 00:08:886 (1,1) - im sure this ncing isn't necessary, just introducing this stacking concept is enough for players to understand it, plus blue tick ncs on not-neurofunk maps generally don't set well imo
- 00:11:698 (3,4,5) - the snare though :(
- 00:32:792 - again i don't really get why you switch to following vocals when the song hasn't changed, there was still vocals before this section so why suddenly switch to it now, decide first if you're gonna follow the 3/4 or the vocals and do that the whole way through
- 00:44:511 (1,2,3,4,5) - looks like you ran out of space lol all this overlapping especially 00:44:511 (1,4,5) -. seems like you can make this work somehow by playing with spacing so i'll leave it to you
- 00:47:089 (2,3,4) - eee this variation doesn't sit well with me considering the sounds are the same (only pitch is rising but that should call for change in slider shape so much in this case to me) so maybe equalize these shapes and do something about the probably-a-blanket-but-not-intended-to-be-a-blanket 00:47:089 (2,3) -
- 00:49:198 (2,3) - ^ kinda same imo but here you can actually map the snare blue tick since you did rhythm similar at 00:11:698 (3,4,5) -
- 00:58:573 (2,3) - if you're gonna follow the vocals might as well map 00:58:925 - as well otherwise it seems weird skipped (maybe http://i.imgur.com/FRH8Z0Y.png could work for instances like this?)
- 01:05:136 (1) - asymmetrical i think?
- 01:18:261 (1,3) - avoidable overlap i think would make it look nicer
- 01:20:487 - erm skipping this but you seem to map the blue tick vocals rather closely in the kiai it's kind of weird

[Light Insane]
- 00:07:948 (2) - underwhelming slider shape for the sound again :(
- 00:08:886 (1,2) - okay but why do you drop following the 3/4 for 00:09:823 (3,4) - every single time? It's really weird because you would think the rhythm follows one layer of music but you switch between the 3/4 and the drums like this constantly and makes the rhythm seem unstable. I would recommend following the 3/4 instead because it's more interesting and a lot more noticeable
- 00:23:886 - again i can't tell if you want to follow the 3/4 or not and it's really making this hard to mod
- 00:38:182 (3,4,5) - the stronger beats are on the slider ends here and idk how i feel about that
- 00:51:776 (6,7,1) - Really hard to read especially considering the AR, would recommend not doing this and rather doing something a bit different, since it's not done in the Insane
- 01:20:136 (1,2,3) - same about skipping the blue tick here

[Kisses]
Change the diffname, you can't rank this since your name is the same

- 00:46:268 - weird skipped sound, at least a 1/4 slider end here?
- 00:51:776 (6,7,1) - If used in the light insane, makes sense to use it or something similar here

Seems fine overall but some rhythm is a bit tilting, I think that Monstrata outlined it fairly well. The rhythm of the Light Insane just feels so unstable - switching between layers so often the player can't focus on one sound exclusively despite that same sound being played throughout. I feel like there should be more clarity as to what is being followed in order to make the rhythm more solid.

As for the Insane, it does it well enough but some areas could be improved in the same respect but not as severe. It mainly suffers from sometimes mapping vocals to sometimes ignoring it from what I can see and never really deciding 100% on what is followed. The spacing though is a bit weird at times like 01:04:198 (5,6,7,8,1) - where 5,6 is higher than 7,8 even though 7,8 is stronger etc 01:08:886 (1,2,3,4,5) - or stuff like this where the rhythm gaps could be misread due to the high spacing of the 1/4 gap of 01:08:886 (1,2) - and 01:09:354 (3,4) - being very similar just stuff like that.

Good luck!~
Topic Starter
_handholding

Mir wrote:

As for the Insane, it does it well enough but some areas could be improved in the same respect but not as severe. It mainly suffers from sometimes mapping vocals to sometimes ignoring it from what I can see and never really deciding 100% on what is followed. The spacing though is a bit weird at times like 01:04:198 (5,6,7,8,1) - where 5,6 is higher than 7,8 even though 7,8 is stronger etc 01:08:886 (1,2,3,4,5) - or stuff like this where the rhythm gaps could be misread due to the high spacing of the 1/4 gap of 01:08:886 (1,2) - and 01:09:354 (3,4) - being very similar just stuff like that.

Good luck!~
01:05:018 (8,1) - flow in a completely different direction that's why it doesn't have as big spacing as 5,6 otherwise it would be too much stress on the players hand. It goes circular wchich is fairly easy and intuitive and 01:05:018 (8,1) changes the direction of flow and that's what gives it the emphasis.

01:08:886 (1,2,3,4,5) works as it does too because 01:08:886 (1,2) are 1/4 beat away from each other whilst 01:09:823 (4,5) are a 1/2 beat from each other, top this off with slider leniency and it becomes noticeably easier to move your cursor much more distance in the rhythm 01:09:823 (4,5).

I don't see the as being easily misread-able since I've used that spacing and pattern quite a lot throughout the map, the kiai time especially with 01:12:987 (2,3) , 00:57:987 (2,3) , 01:01:737 (2,3) etc. Where there head of the slider goes towards the tail of the previous slider


I'll reply to the individual stuff later

Mir wrote:

mod5mod

[General]
Unused soft-sliderslide.wav probably

[Easy]
- 00:20:136 (1) - maybe flip this around to provide more comfortable flow for newer players http://i.imgur.com/3c9cLgx.jpg similar to 01:35:136 (1) The current flow shouldn't make it uncomfortable at all with it's very low spacing, I did the slider this way cos I like the way it looks and the feeling of curving upwards first whilst playing
- 00:31:386 (1,2) - straighten this?
- 00:41:229 (2) - this slider and 00:44:979 (2) - tilt me a bit cuz they don't land on strong sounds, the stronger sounds are actually on the downbeat right before it but it's left empty. What I would do is make similar rhythm to 00:42:636 (1) - either with a reverse or with slider + circle
- 00:46:386 (1,2,3,4) - feels unusually cluttered, would recommend making the straight sliders go more linearly I don't see how, the objects fade in and out in time to allow clear read reading and doesn't look like a scrunched up patter
- 01:23:417 (5,1) - would look nicer blanketed or something similar. square maybe with 01:22:011 (3,4,5,1) - http://i.imgur.com/bRke5z9.png

[Normal]
- 00:07:948 (2) - calls for a cooler shape imo since 00:06:073 (5) - is the same shape but the sounds are vastly different I heavily disagree.
The whole structure of the set (apart from easy) involves straight (or slightly curved) sliders, curved arc sliders or wave sliders. A wave slider would be unfitting given the small slider length and Not every different sound needs to have a different slider shape.

- 00:29:511 (4) - having this slight curve seems out of place since a lot of your sliders in this part are curved noticeably or straight, so i'd recommend just straightening this It Makes for a nice structure with the current mapping style. Looking at the section as a whole I don't see it as unfitting
- 00:31:386 (1,2,3,4,5,6) - why do these follow the 3/4 rhythm much better than the rest of the section but the music hasn't changed much to support a change in rhythm here especially since it was (for the most part) ignored in this section I'll quote what I said to gaia - "I switched to piano and vocals after 4 measures, I felt it was a good trnasition here as I wanted to transition over to the vocals at some point at starting the verse with the vocals didn't feel like it flowed right rhythmically ". I honestly believe this creates for a nice playing experience
- 00:38:417 - idk about you but a 1/4 reverse could fit here There are 4 1/4 drum hits starting at 00:38:300 . Skipping the first would feel weird as you would be glossing over it and with the sound being in the song it would give the player false incentive (not the right word but w/e) to start on the white tick. If you want me to start on the blue tick then that would create an even more awkward rhythm if I were to include the last hit or exlude it either way. I also believe that omitting objects all together is a good way of highlighting sounds. If you hear the drums it's completely different to the rest of the drums in the section and the undermapping (or no mapping) highlights this
- 00:44:511 (4,5,6,1,2,3) - quite a long chain of 1/2.. maybe make 00:45:917 - a circle? something to lower density i guess I don't see this as out of place and it does well for the spread between easy and hard
- 00:48:261 (4,5,6,7,1,2,3) - ^
- 00:52:245 (4) - aa i get it but isn't there a way you can make the slider end clickable? it just feels so underwhelming http://i.imgur.com/WFIUJ78.png is fine or replace 5 with a circle Mapping 00:52:714 as a slider end takes away emphasis from the whole pattern. I did it this way to replicate exactly what 00:52:948 (5) is doing I will consider changin it to 2 circles tho
- 01:13:573 (2,3,4,5,6,7,1,2,3,4) - can you break up this chain of 1/2 as well this is really demanding
- 01:30:448 (4,1) - 1/10 blanket thnx
- 01:23:886 - this section is copy pasted (except for 01:35:136 (1) - )and it makes me very sad no comment...

[Hard]
- 00:06:073 (5,2) - again similar shape but very different sound on 2 same
- 00:08:886 (1,1) - im sure this ncing isn't necessary, just introducing this stacking concept is enough for players to understand it, plus blue tick ncs on not-neurofunk maps generally don't set well imo Well I wanted some way to differ the stacks from 1/2 stacks. I don't see it as detrimental to a player's ability to read and would definitely be a safe way of helping those that would otherwise confuse it with the other stacks. meh i'll change it
- 00:11:698 (3,4,5) - the snare though :( Why do ppl love mapping every drum snare? I'm following the melody exclusively and should be made more apparent with the fact I hitsounded to the melody and not the drums. This is what most other rhythm games would do
- 00:32:792 - again i don't really get why you switch to following vocals when the song hasn't changed, there was still vocals before this section so why suddenly switch to it now, decide first if you're gonna follow the 3/4 or the vocals and do that the whole way through same
- 00:44:511 (1,2,3,4,5) - looks like you ran out of space lol all this overlapping especially 00:44:511 (1,4,5) -. seems like you can make this work somehow by playing with spacing so i'll leave it to you
- 00:47:089 (2,3,4) - eee this variation doesn't sit well with me considering the sounds are the same (only pitch is rising but that should call for change in slider shape so much in this case to me) so maybe equalize these shapes and do something about the probably-a-blanket-but-not-intended-to-be-a-blanket 00:47:089 (2,3) - I actually don't know what to say
- 00:49:198 (2,3) - ^ kinda same imo but here you can actually map the snare blue tick since you did rhythm similar at 00:11:698 (3,4,5) - The build up is fairly calm and simple (in the song itself) so I reflected this by just mapping the vocals and not dding anything else to make it more complicated. Given the rhythm and object density of the rest of the map this felt logical and fitting
- 00:58:573 (2,3) - if you're gonna follow the vocals might as well map 00:58:925 - as well otherwise it seems weird skipped (maybe http://i.imgur.com/FRH8Z0Y.png could work for instances like this?)
- 01:05:136 (1) - asymmetrical i think??
- 01:18:261 (1,3) - avoidable overlap i think would make it look nicer I think it looks better with the overlap
- 01:20:487 - erm skipping this but you seem to map the blue tick vocals rather closely in the kiai it's kind of weird

[Light Insane]
- 00:07:948 (2) - underwhelming slider shape for the sound again :(
- 00:08:886 (1,2) - okay but why do you drop following the 3/4 for 00:09:823 (3,4) - every single time? It's really weird because you would think the rhythm follows one layer of music but you switch between the 3/4 and the drums like this constantly and makes the rhythm seem unstable. I would recommend following the 3/4 instead because it's more interesting and a lot more noticeable
- 00:23:886 - again i can't tell if you want to follow the 3/4 or not and it's really making this hard to mod
- 00:38:182 (3,4,5) - the stronger beats are on the slider ends here and idk how i feel about that
- 00:51:776 (6,7,1) - Really hard to read especially considering the AR, would recommend not doing this and rather doing something a bit different, since it's not done in the Insane
- 01:20:136 (1,2,3) - same about skipping the blue tick here

[Kisses]
Change the diffname, you can't rank this since your name is the same

- 00:46:268 - weird skipped sound, at least a 1/4 slider end here?
- 00:51:776 (6,7,1) - If used in the light insane, makes sense to use it or something similar here Why do I have to or why would it make sense to do it the same? I mean they are all different diffs that all interpret things differently, as for the slightly similar thing, the only thing that's different is that it's not stacked, im not sure how i can be more similar without it being the exact same

Good luck!~
i'll fix the things i didn't reply to
Topic Starter
_handholding
i will make a taiko map instead since no one likes my std maps
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