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[video] Visualizer/Oscilloscope as background

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Topic Starter
sp1ky

Watch in 720/1080p
Would love this as an actual feature but it's been rejected a number of times so decided to simulate the effect with chroma keying 8-)
Kitsunemimi
I just noticed that those circle numbers have different hues as the colour combo rises.
Ephemeral
Could easily automatically generate something like this - the audio library which osu! uses has a built in waveform visualizer that would do exactly this.

At the expense of performance, naturally.

I'm tempted to see if I could do this myself except through storyboarding. Maybe generate an oscilloscope snapshot every 100ms and fade them into each other..
anonymous_old
I'd much prefer a spectrum analyzer of iPod Shuffles to a waveform.
Topic Starter
sp1ky

Ephemeral wrote:

Could easily automatically generate something like this - the audio library which osu! uses has a built in waveform visualizer that would do exactly this.
microsoft.xna.framework.media.mediaplayer.getvisualizationdata?

Ephemeral wrote:

I'm tempted to see if I could do this myself except through storyboarding. Maybe generate an oscilloscope snapshot every 100ms and fade them into each other..
Sounds like an awful lot of work for something that would be much easier accomplished using video

Could do purty effects like this in Kiai time (as if that map isn't seizurific enough already)
anonymous_old

sp1ky wrote:

Ephemeral wrote:

Could easily automatically generate something like this - the audio library which osu! uses has a built in waveform visualizer that would do exactly this.
microsoft.xna.framework.media.mediaplayer.getvisualizationdata?
IIRC osu! uses libbass and not XNA for audio.
Ephemeral

strager wrote:

microsoft.xna.framework.media.mediaplayer.getvisualizationdata?
IIRC osu! uses libbass and not XNA for audio.
bass has a waveform visualizer class

Un4seen.Bass.Misc.Waveform
anonymous_old

Ephemeral wrote:

strager wrote:

microsoft.xna.framework.media.mediaplayer.getvisualizationdata?
IIRC osu! uses libbass and not XNA for audio.
bass has a waveform visualizer class

Un4seen.Bass.Misc.Waveform
Was a misquote (BBfail); I was telling sp1ky that osu! didn't use XNA so it wouldn't use that method he linked.
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