Silver Forest - Sadistic Love

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Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. 03:08:156 - This section is a metronome fix, right ?


Easy
  1. Map it until the end ?...


scarlethana's Normal
  1. I find the difficulty settings to be quite harsh for a Normal... Your call though.
  2. 00:26:727 (2,3) - This rhythm confused me. I didn't expect the first slider to have two repeats, and the other slider starting on a red tick confused me a bit.
  3. 00:34:584 (1,2,3,4) - This confused me a lot too. First of all, I didn't expect a 3/4 rhythm in the song, so I thought these were 1/2 placed in anti-jumps, but it was actually a 3/4 rhythm. I suggest you use a slider instead of three circles, then unstacj (4).
  4. 00:37:441 (3,4) - Why these two sliders here ? They surprised me.
  5. 00:48:870 (3) - Here again, why the kick slider ?
  6. 01:21:727 (1,2) - I find this placement to be rather confusing. It looks like (1) has 2 repeats, but only has one, and this makes the player thing (2) is to be hit earlier than it actually is.
  7. 01:25:298 (2,3) - Same comment as 00:26:277 -
  8. 01:33:156 (1) - It's not big, but this slider overlaps with the previous slider and this (and the hitburst) hides the repeat. You're free to change this slider's direction, so consider doing so to avoid the overlap.
  9. 01:53:156 (5) - Why the kick slider ?
  10. 02:14:227 (8,8,2,2) - I understand why you placed these notes, but I really think it would play and sound better without them.
  11. 02:21:727 (1,1,1) - Remove the new combos so the combos are consistent with previous patterns.
  12. 02:27:441 (1,1,1) - Same.
  13. 02:44:584 (1,1,1) - All these new combos aren't needed and actually screw up HP calculations. Also, the spacing might be rather confusing for new players, as they probably wouldn't expect anti-jumps.
  14. 02:58:156 (2,3) - Same as 00:26:727 -
  15. 03:09:584 (3) - Why the kick slider ?
  16. 03:51:013 (4) - Why the kick slider ?
  17. 03:53:870 (3,7) - Add new comboes to mark the spacing changes. I like these jumps, by the way. Maybe reducing them to 1.2x or 1.3x would be better though, since for now the spacing almost doubles.


Sanae's Hard
  1. 01:35:298 (3) - This slider is hidden by a previous slider.


Insane
seems fine
Topic Starter
ouranhshc

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. 03:08:156 - This section is a metronome fix, right ?correct


Easy
  1. Map it until the end ?...no


scarlethana's Normal
  1. I find the difficulty settings to be quite harsh for a Normal... Your call though.its fine the way it is
  2. 00:26:727 (2,3) - This rhythm confused me. I didn't expect the first slider to have two repeats, and the other slider starting on a red tick confused me a bit.
  3. 00:34:584 (1,2,3,4) - This confused me a lot too. First of all, I didn't expect a 3/4 rhythm in the song, so I thought these were 1/2 placed in anti-jumps, but it was actually a 3/4 rhythm. I suggest you use a slider instead of three circles, then unstacj (4).
  4. 00:37:441 (3,4) - Why these two sliders here ? They surprised me.
  5. 00:48:870 (3) - Here again, why the kick slider ?
  6. 01:21:727 (1,2) - I find this placement to be rather confusing. It looks like (1) has 2 repeats, but only has one, and this makes the player thing (2) is to be hit earlier than it actually is.fixed
  7. 01:25:298 (2,3) - Same comment as 00:26:277 -
  8. 01:33:156 (1) - It's not big, but this slider overlaps with the previous slider and this (and the hitburst) hides the repeat. You're free to change this slider's direction, so consider doing so to avoid the overlap.umm, the repeat is visible by the time you get to (1)
  9. 01:53:156 (5) - Why the kick slider ?
  10. 02:14:227 (8,8,2,2) - I understand why you placed these notes, but I really think it would play and sound better without them. These notes are staying
  11. 02:21:727 (1,1,1) - Remove the new combos so the combos are consistent with previous patterns.
  12. 02:27:441 (1,1,1) - Same.
  13. 02:44:584 (1,1,1) - All these new combos aren't needed and actually screw up HP calculations. Also, the spacing might be rather confusing for new players, as they probably wouldn't expect anti-jumps.the new combos are fine
  14. 02:58:156 (2,3) - Same as 00:26:727 -
  15. 03:09:584 (3) - Why the kick slider ?
  16. 03:51:013 (4) - Why the kick slider ?
  17. 03:53:870 (3,7) - Add new comboes to mark the spacing changes. I like these jumps, by the way. Maybe reducing them to 1.2x or 1.3x would be better though, since for now the spacing almost doubles.added a newcombo to 3


Sanae's Hard
  1. 01:35:298 (3) - This slider is hidden by a previous slider.its not hidden


Insane
seems fine
xierbaliti
nicccce!
James2250
-Even through it has volume changes I would try and include some hitsounds between 02:08:870 and 02:31:370 on Easy/Insane or else it sounds kind of empty there

Easy:
-Seems odd to not fully map this as it doesn't end that far away from the other difficulties

scarlethana's Normal:
00:58:870 (5) - I would expect a note here personally
01:17:441 (1) - doesn't really need the extra new combo here as the previous pattern didn't have it ( same for 01:20:298 (1) )
02:43:156 (1,1,1,1,1) - the anti jumps don't really fit here with the music (and might confuse beginners) Try and arrange them differently if possible (looks like Odaril mentioned this too)
03:55:298 (5) - make this a new combo to make it easier to read in general?

Insane:
02:25:656 (4,5,1) - keep the spacing equal here

Everything else looks good~
Topic Starter
ouranhshc

James2250 wrote:

-Even through it has volume changes I would try and include some hitsounds between 02:08:870 and 02:31:370 on Easy/Insane or else it sounds kind of empty there nope

Easy:
-Seems odd to not fully map this as it doesn't end that far away from the other difficulties no

scarlethana's Normal:
00:58:870 (5) - I would expect a note here personally done
01:17:441 (1) - doesn't really need the extra new combo here as the previous pattern didn't have it ( same for 01:20:298 (1) ) noe
02:43:156 (1,1,1,1,1) - the anti jumps don't really fit here with the music (and might confuse beginners) Try and arrange them differently if possible (looks like Odaril mentioned this too) fixed
03:55:298 (5) - make this a new combo to make it easier to read in general?done

Insane:
02:25:656 (4,5,1) - keep the spacing equal heredone

Everything else looks good~
xierbaliti
re-bubbled O.o
Sir Minelli
Hello ouran,

*You might consider increasing the slider tick rate for harder difficulties. Currently all of them have 1 as a value.


[Easy]

02:43:156 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that.
02:48:870 - Same here but with the volume instead. You are increasing it by 10% but it wont work if the player clicks early enough.
02:51:727 - ^
02:54:584 - ^ Same here but the volume is being lowered.
03:08:156 - ^ Volume being increased. Also, do not forget to Inherit Previous Timing. (Even though, it is the last beat.)

Some Aesthetics suggestions~

00:14:584 (1) - Quite down if you ask me. It's touching the edge of the screen. Few grids up wouldn't hurt.
00:47:441 (1,2) - Quite up here instead, almost touching the health bar. Few grids down wouldn't hurt.
00:53:156 (1) - ^ This one actually touches the health bar :s
01:36:013 (3) - ^ few grids down too.


[scarlethana's Normal]

02:14:584 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that.
02:20:298 - Same here but this timing section has a volume modification. Pull it a back few ticks too.
02:26:013 - ^
02:43:156 - Sound and Volume changes here. Pull it back as well.
02:48:870 - Volume here.
02:51:727 - ^
02:54:584 - ^
03:08:156 - Inherit Previous Timing


[Sanae's Hard]

03:08:156 - Inherit Previous Timing


[Insane]

02:14:584 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that.
02:20:298 - ^
02:26:013 - ^
03:08:156 - Inherit Previous Timing


That is all, Good luck.
Topic Starter
ouranhshc

Sir Minelli wrote:

Hello ouran,

*You might consider increasing the slider tick rate for harder difficulties. Currently all of them have 1 as a value. no


[Easy]

02:43:156 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that. this isn't necessary these days
02:48:870 - Same here but with the volume instead. You are increasing it by 10% but it wont work if the player clicks early enough.this isn't necessary these days
02:51:727 - ^this isn't necessary these days
02:54:584 - ^ Same here but the volume is being lowered.this isn't necessary these days
03:08:156 - ^ Volume being increased. Also, do not forget to Inherit Previous Timing. (Even though, it is the last beat.)this isn't necessary these days and this uninherited timing section resets the metronome

Some Aesthetics suggestions~

00:14:584 (1) - Quite down if you ask me. It's touching the edge of the screen. Few grids up wouldn't hurt.no
00:47:441 (1,2) - Quite up here instead, almost touching the health bar. Few grids down wouldn't hurt. no
00:53:156 (1) - ^ This one actually touches the health bar :s no
01:36:013 (3) - ^ few grids down too. no


[scarlethana's Normal]

02:14:584 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.this isn't necessary these days
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that.this isn't necessary these days
02:20:298 - Same here but this timing section has a volume modification. Pull it a back few ticks too.this isn't necessary these days
02:26:013 - ^this isn't necessary these days
02:43:156 - Sound and Volume changes here. Pull it back as well.this isn't necessary these days
02:48:870 - Volume here.this isn't necessary these days
02:51:727 - ^this isn't necessary these days
02:54:584 - ^this isn't necessary these days
03:08:156 - Inherit Previous Timingthis timing section is to rest the metronome


[Sanae's Hard]

03:08:156 - Inherit Previous Timingthis timing section is to rest the metronome


[Insane]

02:14:584 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that.this isn't necessary these days
02:20:298 - ^this isn't necessary these days
02:26:013 - ^this isn't necessary these days
03:08:156 - Inherit Previous Timingthis timing section is to rest the metronome


That is all, Good luck.
Sir Minelli

ouranhshc wrote:

this isn't necessary these days
Yeah, I just confirmed this.
You must be careful though... If you change the offset then you will be having to re-adjust those sections.
So yeah, for a future map I would still recommend putting them a few ticks back.



I would though increase tick rate and fix those sliders which are close to the edge of the screen. But it's up to you.

Good luck!
Raging Bull
Mods...

ouranhshc wrote:

this isn't necessary these days
hurrr durr

Eh. I couldn't find anything. Good luck.
James2250
I looked through Sir Minelli's mod quickly, as mentioned the timing points are fine and if ouran doesn't want to change the notes near the HP Bar etc then they can stay

Everything else looks good
Ranked~
OzzyOzrock
Lol gratz
Topic Starter
ouranhshc

OzzyOzrock wrote:

Lol gratz
thx
h3k1ru
when i think about OD 8 i mean ouran

when i think about ouran i mean OD 8
scarlethana
lol congratz
Komeiji Yuki
Congra Ouran ~~ :D
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