loveFantasy wrote:
star
[Normal]
[00:34:584] hard pattern in normal diff, i like 01:33:156 better slightly reduced spacing between (3,4) and (4,5)
[01:24:584] sounds empty? i like 02:57:441 better fixed
[03:50:298] <2,3> a bit not intuitional imo fixed
/me eats krzyyyKRZY wrote:
[scarlethana's Normal]
00:35:298 (4) - Probably better to make this overlap with the previous note. fixed
00:37:441 (3,4,5) - I think this pattern fits the music more if it is fixed like the following: fixed
Do feel free to contact me if language issues prevent you from understanding my mods @guest mappers
Star!
thank youxierbaliti wrote:
-General-
you miss the Previewtime. add it to all diffs plz.fixed
-Easy-
add "Kochiya Sanae scarlethana" to TAGs.fixed
the mapset seems fine.
-Normal-
add "Kochiya Sanae scarlethana" to TAGs.fixed
00:35:120 (3,4) - the spacing is really not good imo... let them overlaping? fixed
-Sanae-
00:24:227 (6) - 1 grid up?no
00:37:441 (5) - 1 grid left fixed
02:16:191 (2) - 2 grid right? fixed
02:17:441 (2) - 1 grid down fixed
-Insane-
00:35:834 - move this green line to 00:35:656? fixed
Odaril wrote:
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
GeneralEasy
- 03:08:156 - This section is a metronome fix, right ?correct
scarlethana's Normal
- Map it until the end ?...no
Sanae's Hard
- I find the difficulty settings to be quite harsh for a Normal... Your call though.its fine the way it is
- 00:26:727 (2,3) - This rhythm confused me. I didn't expect the first slider to have two repeats, and the other slider starting on a red tick confused me a bit.
- 00:34:584 (1,2,3,4) - This confused me a lot too. First of all, I didn't expect a 3/4 rhythm in the song, so I thought these were 1/2 placed in anti-jumps, but it was actually a 3/4 rhythm. I suggest you use a slider instead of three circles, then unstacj (4).
- 00:37:441 (3,4) - Why these two sliders here ? They surprised me.
- 00:48:870 (3) - Here again, why the kick slider ?
- 01:21:727 (1,2) - I find this placement to be rather confusing. It looks like (1) has 2 repeats, but only has one, and this makes the player thing (2) is to be hit earlier than it actually is.fixed
- 01:25:298 (2,3) - Same comment as 00:26:277 -
- 01:33:156 (1) - It's not big, but this slider overlaps with the previous slider and this (and the hitburst) hides the repeat. You're free to change this slider's direction, so consider doing so to avoid the overlap.umm, the repeat is visible by the time you get to (1)
- 01:53:156 (5) - Why the kick slider ?
- 02:14:227 (8,8,2,2) - I understand why you placed these notes, but I really think it would play and sound better without them. These notes are staying
- 02:21:727 (1,1,1) - Remove the new combos so the combos are consistent with previous patterns.
- 02:27:441 (1,1,1) - Same.
- 02:44:584 (1,1,1) - All these new combos aren't needed and actually screw up HP calculations. Also, the spacing might be rather confusing for new players, as they probably wouldn't expect anti-jumps.the new combos are fine
- 02:58:156 (2,3) - Same as 00:26:727 -
- 03:09:584 (3) - Why the kick slider ?
- 03:51:013 (4) - Why the kick slider ?
- 03:53:870 (3,7) - Add new comboes to mark the spacing changes. I like these jumps, by the way. Maybe reducing them to 1.2x or 1.3x would be better though, since for now the spacing almost doubles.added a newcombo to 3
Insane
- 01:35:298 (3) - This slider is hidden by a previous slider.its not hidden
seems fine
James2250 wrote:
-Even through it has volume changes I would try and include some hitsounds between 02:08:870 and 02:31:370 on Easy/Insane or else it sounds kind of empty there nope
Easy:
-Seems odd to not fully map this as it doesn't end that far away from the other difficulties no
scarlethana's Normal:
00:58:870 (5) - I would expect a note here personally done
01:17:441 (1) - doesn't really need the extra new combo here as the previous pattern didn't have it ( same for 01:20:298 (1) ) noe
02:43:156 (1,1,1,1,1) - the anti jumps don't really fit here with the music (and might confuse beginners) Try and arrange them differently if possible (looks like Odaril mentioned this too) fixed
03:55:298 (5) - make this a new combo to make it easier to read in general?done
Insane:
02:25:656 (4,5,1) - keep the spacing equal heredone
Everything else looks good~
Sir Minelli wrote:
Hello ouran,
*You might consider increasing the slider tick rate for harder difficulties. Currently all of them have 1 as a value. no
[Easy]
02:43:156 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that. this isn't necessary these days
02:48:870 - Same here but with the volume instead. You are increasing it by 10% but it wont work if the player clicks early enough.this isn't necessary these days
02:51:727 - ^this isn't necessary these days
02:54:584 - ^ Same here but the volume is being lowered.this isn't necessary these days
03:08:156 - ^ Volume being increased. Also, do not forget to Inherit Previous Timing. (Even though, it is the last beat.)this isn't necessary these days and this uninherited timing section resets the metronome
Some Aesthetics suggestions~
00:14:584 (1) - Quite down if you ask me. It's touching the edge of the screen. Few grids up wouldn't hurt.no
00:47:441 (1,2) - Quite up here instead, almost touching the health bar. Few grids down wouldn't hurt. no
00:53:156 (1) - ^ This one actually touches the health bar :s no
01:36:013 (3) - ^ few grids down too. no
[scarlethana's Normal]
02:14:584 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.this isn't necessary these days
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that.this isn't necessary these days
02:20:298 - Same here but this timing section has a volume modification. Pull it a back few ticks too.this isn't necessary these days
02:26:013 - ^this isn't necessary these days
02:43:156 - Sound and Volume changes here. Pull it back as well.this isn't necessary these days
02:48:870 - Volume here.this isn't necessary these days
02:51:727 - ^this isn't necessary these days
02:54:584 - ^this isn't necessary these days
03:08:156 - Inherit Previous Timingthis timing section is to rest the metronome
[Sanae's Hard]
03:08:156 - Inherit Previous Timingthis timing section is to rest the metronome
[Insane]
02:14:584 - Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull it back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and I don't think you want that.this isn't necessary these days
02:20:298 - ^this isn't necessary these days
02:26:013 - ^this isn't necessary these days
03:08:156 - Inherit Previous Timingthis timing section is to rest the metronome
That is all, Good luck.
Yeah, I just confirmed this.ouranhshc wrote:
this isn't necessary these days
hurrr durrouranhshc wrote:
this isn't necessary these days
thxOzzyOzrock wrote:
Lol gratz