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Hirata Hironobu - AI CATCH [Osu|Taiko]

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Topic Starter
Prophecy

KittyAdventure wrote:

SPOILER
19:41 Prophecy: mod my map :3333
19:42 Prophecy: https://osu.ppy.sh/s/422261
19:42 KittyAdventure: okay
19:42 Prophecy: thanks >3
19:43 KittyAdventure: but you much adding mp3, bg, timing in your describion
19:43 Prophecy: ok :)
19:48 KittyAdventure: :3
19:48 Prophecy: added
19:48 KittyAdventure: :3
19:55 KittyAdventure: Can we IRC mod?
19:55 Prophecy: hm, except Futsuu
19:55 Prophecy: Sure
19:58 *KittyAdventure is editing [https://osu.ppy.sh/b/913007 Hirata Hironobu - AI CATCH [Kantan]]
19:58 Prophecy: ok
19:59 KittyAdventure: you can adding spinner in 00:28:518
19:59 Prophecy: :D
20:00 KittyAdventure: because it's distrub
20:00 Prophecy: ok :DD
20:00 Prophecy: nice idea >3
20:00 KittyAdventure: 00:01:851 (3) - change k to K?
20:01 Prophecy: no, seems little bit weird ;w;
20:01 KittyAdventure: not really
20:01 Prophecy: ww
20:01 KittyAdventure: it's better :3
20:02 Prophecy: Let me think it later :3
20:03 KittyAdventure: 00:09:351 (13) - i think remove that because it's weird abd adding k in 00:08:935
20:04 KittyAdventure: 00:12:685 (19) - change to d?
20:04 Prophecy: good :)
20:05 Prophecy: nice :DDD
20:06 KittyAdventure: 00:15:185 - i really confured because you're following background sound or 8bit sound?
20:07 Prophecy: usually I use a big note at start kiai :D
20:07 KittyAdventure: it's fine
20:08 KittyAdventure: but after that
20:08 Prophecy: :)
20:08 KittyAdventure: it's confured
20:09 Prophecy: I will remake this part
20:09 KittyAdventure: 00:16:018 (24) - remove that because it's weird
20:10 Prophecy: please wait a moment
20:10 Prophecy: don't mod this
20:10 KittyAdventure: okay
20:10 Prophecy: I'm uploading the new ver
20:11 Prophecy: new kiai part
20:11 KittyAdventure: okay
20:11 Prophecy: uploaded :D
20:13 KittyAdventure: 00:10:185 (14) - change d?
20:14 Prophecy: ok
20:14 Prophecy: seems better right?
20:16 KittyAdventure: yep
20:17 *KittyAdventure is editing [https://osu.ppy.sh/b/913008 Hirata Hironobu - AI CATCH [Muzukashii]]
20:19 Prophecy: ok
20:19 KittyAdventure: 00:06:226 (26) - it's weird
20:20 Prophecy: kdkkd ?
20:20 KittyAdventure: just remove that
20:21 KittyAdventure: remove 26
20:21 Prophecy: I removed and slightly changed
20:21 KittyAdventure: i mean: 00:06:226 (26) - remove
20:21 Prophecy: yes
20:22 KittyAdventure: 00:16:435 (68) - remove in blue tick
20:23 Prophecy: ok
20:24 KittyAdventure: 00:17:268 - adding k?
20:26 Prophecy: sure
20:27 KittyAdventure: 00:22:685 (93) - remove that
20:27 KittyAdventure: 00:23:935 - adding k?
20:28 Prophecy: ok
20:29 KittyAdventure: 00:28:518 - same in Kantan
20:30 Prophecy: no, because it's muzu
20:30 KittyAdventure: For all diff: 00:28:518 - change to Spinner
20:30 KittyAdventure: okay
20:30 Prophecy: ok =w=
20:30 KittyAdventure: or
20:31 KittyAdventure: Kantan and Futsuu: 00:28:518 - change to Spinner
20:31 Prophecy: and?
20:31 KittyAdventure: because they diff is not really hard
20:31 Prophecy: ok
20:32 KittyAdventure: but i suggestion you for change that because not really suitable with sound
20:32 KittyAdventure: and it's rankable :>
20:32 Prophecy: ok
20:32 KittyAdventure: okay

Shoot a star because it's really relax and yaoi song \w/
Good luck~ <3
Thanks for your mod and your lovely star.
Fixed the tags and preview time
Topic Starter
Prophecy
REDOWNLOAD IF YOU DOWNLOAD BEFORE 2016/2/28

@Nardo: 00:28:518 (70,71,72,73,74) - maybe change to spinner, because it's so confuse (suggested by KittyAdventure)
Intelli
Mod req from in Game :D

Kantan:
  1. 00:08:518 (12) - This break feels awkwardly long. I would change to k d dkd
Futsuu:
  1. 00:20:185 (48) - Remove?

  2. 00:25:185 (60) - ^

  3. 00:28:518 (1) - Change to spinner like Prophecy said
Note: All 3 of these changes were for consistency and spread. The jump from K to F is more extreme than the other 2, (not looking at SR really, because osu is quite confused about Oni lol)

Muzu:
  1. 00:05:185 (23) - Change to k dk

  2. 00:06:435 (26) - Change to dk dd

  3. 00:08:518 (34) - k

  4. 00:10:185 (40) - ctrl+g with next note

  5. 00:28:101 (112) - k d k d k d
Oni:
  1. 00:00:185 (1) - dkdk kd d k

  2. 00:28:101 (46) - Same as Muzu
Nice SR osu!taiko

Nice map, GL ranking :D

EDIT: Also have a star :3
Topic Starter
Prophecy
REDOWNLOAD IF YOU DOWNLOAD BEFORE 2016/2/29

Thanks for your lovely star , Intelli!

All Applied :3
Surono
[STrIKE]Your Spread Oni is dem, Ura? Inner? or costume blah. Oni is enough, cuz song. oOO[STRIKE]
I dont think so.. this all words lol, GLuck.
Nice SR taco
23:03 Surono: Oooo
23:04 Prophecy: ?
23:04 Surono: okok
23:04 Prophecy: ;w;
23:04 Surono: `L_` ..
23:04 *Surono is playing [https://osu.ppy.sh/b/913010 Hirata Hironobu - AI CATCH [Oni]] <Taiko>
23:04 Surono: long 5plet!1!! dem...
23:04 Prophecy: ?
23:05 Prophecy: 5 plet 4 ever
23:05 Surono: lol
23:05 Prophecy: nice play :3
23:05 Surono: ok.
23:06 Prophecy: yea, faked :DDD
23:06 Surono: irc modding.
23:06 Surono: my conectson is woaw.
23:06 Prophecy: sure :>
23:06 Prophecy: woaw/?
23:06 Surono: typo. lol wow
23:07 Prophecy: lol wow
23:07 Surono: 00:01:435 (9,10) - dem??!?!? dlt this. 00:01:851 - so u can entering on rhytm.
23:07 Prophecy: this pp song actually
23:07 Prophecy: 3.8 Star Oni
23:07 Surono: no pp song, is short length
23:07 Surono: rip lol
23:07 Prophecy: delete which?
23:07 Surono: 00:01:435 (9,10) - this honei
23:08 Prophecy: ok
23:08 Surono: muzukashii too
23:08 Prophecy: okok
23:09 Surono: 00:03:310 - rip dlt this, 00:03:101 (16,18) - u need emphasize this
23:10 Surono: dont worry, 1/2 is not mostly effected sr. is depend on ur 1/4 pattern lol
23:10 Prophecy: good
23:11 Surono: if u keep like that, u need change to inner lol :U inner just kill diff. like my Inner on senya song
23:11 Prophecy: ok
23:11 Prophecy: I rename it
23:12 Surono: nono
23:12 Surono: lolol, u want like that? lol
23:12 Prophecy: ?
23:12 Prophecy: lol
23:12 Surono: no no just keep lol.
23:12 Prophecy: I will decide it later
23:12 Prophecy: okok
23:13 Surono: 00:06:018 - dlt
23:14 Prophecy: ok
23:14 Surono: rip ur part mapping...
23:14 Surono: wait
23:15 Surono: 00:01:851 - until 00:07:268 - , and 00:08:518 - until 00:14:351 - <- its same part right?
23:15 Surono: consider that...
23:17 Prophecy: nope, some part seems weird if I copy paste this
23:17 Surono: yeah, but consider to make same pattern. I not tell u to must copaste lol
23:18 Surono: maybe on hitsounding or increasing pattern. just imo
23:18 Prophecy: ok lol
23:18 Prophecy: I think my diff. lack of break lol
23:18 Surono: cuz is Oni...
23:19 Prophecy: xD
23:19 Surono: if u like fullmap (overmap this) u can make new diff
23:19 Prophecy: tauske will slap me if no break xD
23:19 Surono: yes lol
23:19 Surono: okey, next. I Look Kiai.. dam its Inner/Ura pattern..
23:19 Prophecy: many issue: deldeldeldeldle
23:19 Surono: yeeesssss
23:19 Prophecy: can you help me delete some and become a Oni?
23:19 Surono: yes yes :U
23:19 Prophecy: I will copy all kiai pattern to Inner
23:20 Surono: just calm and still "delete"
23:20 Surono: lol
23:20 Prophecy: o
23:22 Surono: Or I... nvm. wait
23:23 Surono: I confused with ur Oni....
23:24 Prophecy: why why why
23:24 Surono: wait wait lol
23:27 Surono: 00:17:060 - from here k d k ddk k, 00:17:060 - d k ddk k d,
23:27 Surono: 00:18:518 - i mean this on second.
23:27 Surono: wait wait, wrong all :U wtf.
23:28 Prophecy: I undo all alraedy ;w;
23:28 Surono: 00:15:601 - k d k ddk k, 00:17:060 - d k ddk k d, 00:18:518 - k d kdk d ddk d
23:28 Surono: 00:20:393 - d k d d
23:29 Surono: and repeat on same part. not mentioned part is rest. got it?
23:29 Prophecy: wow
23:29 Prophecy: no
23:29 Surono: wew., Oni :U
23:30 Surono: lol ok, 00:25:185 - from here is different, so make on other way.
23:30 Prophecy: ok, i got it
23:30 Surono: ngeh ngeh.
23:31 Surono: and other diffs.. I not really care that. it can be to say good or enough. I just spesiali on High diff.
23:31 Prophecy: SR 3.68
23:31 Surono: Okey, Posting.
23:32 *Prophecy is editing [https://osu.ppy.sh/s/422261 Hirata Hironobu - AI CATCH [Inner Oni]]
23:32 Surono: rip, not 3.69. and u will make Inner!?!?. or bla
23:32 Prophecy: I follow all Oni pattern except kiai time
23:32 Prophecy: rip 3.68
23:32 Prophecy: Inner = kiai dense +++
23:32 Surono: ye.,
23:32 Prophecy: Inner 3.8
23:33 Surono: why not make stream4ever *not have break LOL*
23:33 Prophecy: +1
23:33 Prophecy: kiai steam combine
23:34 Surono: ye. np, spread map actually. SR is dem.

and please go to my map, thx.

EDIT:
Ohh My Prospretpret protpretpret, my baby~, I help u again :U kawkawkawk
like me collab ur diff, but nvm its suggestion and u applied lol. keep learning map high tako diff boyz~
23:03 Surono: Oooo
23:04 Prophecy: ?
23:04 Surono: okok
23:04 Prophecy: ;w;
23:04 Surono: `L_` ..
23:04 *Surono is playing [https://osu.ppy.sh/b/913010 Hirata Hironobu - AI CATCH [Oni]] <Taiko>
23:04 Surono: long 5plet!1!! dem...
23:04 Prophecy: ?
23:05 Prophecy: 5 plet 4 ever
23:05 Surono: lol
23:05 Prophecy: nice play :3
23:05 Surono: ok.
23:06 Prophecy: yea, faked :DDD
23:06 Surono: irc modding.
23:06 Surono: my conectson is woaw.
23:06 Prophecy: sure :>
23:06 Prophecy: woaw/?
23:06 Surono: typo. lol wow
23:07 Prophecy: lol wow
23:07 Surono: 00:01:435 (9,10) - dem??!?!? dlt this. 00:01:851 - so u can entering on rhytm.
23:07 Prophecy: this pp song actually
23:07 Prophecy: 3.8 Star Oni
23:07 Surono: no pp song, is short length
23:07 Surono: rip lol
23:07 Prophecy: delete which?
23:07 Surono: 00:01:435 (9,10) - this honei
23:08 Prophecy: ok
23:08 Surono: muzukashii too
23:08 Prophecy: okok
23:09 Surono: 00:03:310 - rip dlt this, 00:03:101 (16,18) - u need emphasize this
23:10 Surono: dont worry, 1/2 is not mostly effected sr. is depend on ur 1/4 pattern lol
23:10 Prophecy: good
23:11 Surono: if u keep like that, u need change to inner lol :U inner just kill diff. like my Inner on senya song
23:11 Prophecy: ok
23:11 Prophecy: I rename it
23:12 Surono: nono
23:12 Surono: lolol, u want like that? lol
23:12 Prophecy: ?
23:12 Prophecy: lol
23:12 Surono: no no just keep lol.
23:12 Prophecy: I will decide it later
23:12 Prophecy: okok
23:13 Surono: 00:06:018 - dlt
23:14 Prophecy: ok
23:14 Surono: rip ur part mapping...
23:14 Surono: wait
23:15 Surono: 00:01:851 - until 00:07:268 - , and 00:08:518 - until 00:14:351 - <- its same part right?
23:15 Surono: consider that...
23:17 Prophecy: nope, some part seems weird if I copy paste this
23:17 Surono: yeah, but consider to make same pattern. I not tell u to must copaste lol
23:18 Surono: maybe on hitsounding or increasing pattern. just imo
23:18 Prophecy: ok lol
23:18 Prophecy: I think my diff. lack of break lol
23:18 Surono: cuz is Oni...
23:19 Prophecy: xD
23:19 Surono: if u like fullmap (overmap this) u can make new diff
23:19 Prophecy: tauske will slap me if no break xD
23:19 Surono: yes lol
23:19 Surono: okey, next. I Look Kiai.. dam its Inner/Ura pattern..
23:19 Prophecy: many issue: deldeldeldeldle
23:19 Surono: yeeesssss
23:19 Prophecy: can you help me delete some and become a Oni?
23:19 Surono: yes yes :U
23:19 Prophecy: I will copy all kiai pattern to Inner
23:20 Surono: just calm and still "delete"
23:20 Surono: lol
23:20 Prophecy: o
23:22 Surono: Or I... nvm. wait
23:23 Surono: I confused with ur Oni....
23:24 Prophecy: why why why
23:24 Surono: wait wait lol
23:27 Surono: 00:17:060 - from here k d k ddk k, 00:17:060 - d k ddk k d,
23:27 Surono: 00:18:518 - i mean this on second.
23:27 Surono: wait wait, wrong all :U wtf.
23:28 Prophecy: I undo all alraedy ;w;
23:28 Surono: 00:15:601 - k d k ddk k, 00:17:060 - d k ddk k d, 00:18:518 - k d kdk d ddk d
23:28 Surono: 00:20:393 - d k d d
23:29 Surono: and repeat on same part. not mentioned part is rest. got it?
23:29 Prophecy: wow
23:29 Prophecy: no
23:29 Surono: wew., Oni :U
23:30 Surono: lol ok, 00:25:185 - from here is different, so make on other way.
23:30 Prophecy: ok, i got it
23:30 Surono: ngeh ngeh.
23:31 Surono: and other diffs.. I not really care that. it can be to say good or enough. I just spesiali on High diff.
23:31 Prophecy: SR 3.68
23:31 Surono: Okey, Posting.
23:32 *Prophecy is editing [https://osu.ppy.sh/s/422261 Hirata Hironobu - AI CATCH [Inner Oni]]
23:32 Surono: rip, not 3.69. and u will make Inner!?!?. or bla
23:32 Prophecy: I follow all Oni pattern except kiai time
23:32 Prophecy: rip 3.68
23:32 Prophecy: Inner = kiai dense +++
23:32 Surono: ye.,
23:32 Prophecy: Inner 3.8
23:33 Surono: why not make stream4ever *not have break LOL*
23:33 Prophecy: +1
23:33 Prophecy: kiai steam combine
23:34 Surono: ye. np, spread map actually. SR is dem.
23:51 Surono: I get Disconnect when open browser. ok intehnuts. posted :Y
23:52 Prophecy: Surono
23:52 Surono: yes that my username
23:52 Prophecy: can you check my Inner kiai pattern?
23:53 Surono: U update Inner!?
23:53 Prophecy: yep
23:53 Surono: k.
23:53 Prophecy: just add some notes
23:57 Surono: nice, U did it with sr. 4 sr okok nice
23:57 Surono: but let see :U
23:58 Prophecy: trash pattern detected in kiai
23:58 Prophecy: ddk ddk = ddkdddk lol
23:58 Surono: what.
23:58 Surono: wait, I check oni first. what happen lol
23:58 Prophecy: sure
23:59 Surono: 00:01:435 (9,10) - Uoohhh.
23:59 Prophecy: I considering this
23:59 Surono: ur Oni still pattern Inner.
23:59 Prophecy: seems weird if deleted
00:00 Prophecy: okok
00:00 Prophecy: deleted
00:00 Surono: if U did my sugestion on before. about Oni. u can make Normally pattern on Inner.
00:00 Surono: with u say " wow " and then " no "
00:01 Prophecy: "sorry ;w;"
00:01 Surono: lol, ur stil learning XD np
00:01 Prophecy: maybe delete some 1/4 at normal part?
00:01 Prophecy: yep, learning some basic to map Oni+
00:01 Surono: which diff.
00:02 Prophecy: Inner now
00:04 Surono: wehh.. I think I need give u re-modding for ur Oni.. and Inner. np with this?
00:05 Prophecy: ok
00:05 Surono: 8bit song.. u need slowplayback to map this ;_; not overmap with flow..
00:05 *Surono is editing [https://osu.ppy.sh/b/915471 Hirata Hironobu - AI CATCH [Inner Oni]]
00:07 Surono: 00:02:164 - add don, 00:02:580 - don, 00:03:310 - kat, 00:03:830 - don, 00:04:143 - kdkkd
00:08 Surono: I help u improve Inner.
00:09 Prophecy: disconnected lol
00:10 Surono: nice. u've read that?
00:10 Prophecy: I just got 5 issue
00:10 Surono: heh.
00:10 Prophecy: at 00:07 (your time)
00:10 Surono: yes.
00:11 Surono: about rest?
00:11 Prophecy: nope
00:11 Prophecy: tmr no need school
00:11 Surono: h3euh3ehee.
00:11 Surono: oh I guess link map lol
00:11 Prophecy: ghehehehehe
00:11 Surono: oh de clock
00:11 Prophecy: link map?
00:11 Surono: link notes :U i mean
00:12 Prophecy: yep :(
00:12 Surono: 00:02:164 - add don, 00:02:580 - don, 00:03:310 - kat, 00:03:830 - don, 00:04:143 - kdkkd
00:12 Surono: u've read this? do it :U for real Inner.
00:12 Prophecy: this fixed
00:12 Surono: oke,.
00:12 Prophecy: :U
00:16 Surono: 00:06:643 (39) - kat, 00:05:289 - don, 00:06:226 - d kdk d k d for emphasize important pitch.
00:16 Prophecy: ok :DDD
00:16 Surono: 00:06:643 (39) - nice link. wtf
00:16 Surono: 00:04:976 - kat this, kat this.
00:17 Prophecy: ww
00:17 Surono: 00:08:518 - dem.. its really same part prosprereoteug. U just need copaste for consistent :U
00:17 Surono: with begining,.
00:20 Prophecy: ok replaced
00:20 Prophecy: 4.11 SR now
00:20 Surono: nice.
00:21 Surono: 00:15:393 - ddk ddkkd, 00:16:435 - kdkkd, 00:18:205 - delete, almost done D:. wait more link.
00:22 Surono: 00:19:872 - kat, 00:20:289 - dlt, 00:20:914 - dlt. done
00:22 Prophecy: okay
00:22 Prophecy: no more?
00:22 Surono: and consider with Oni. GLuck
00:23 Prophecy: ok :DD
00:23 Surono: yeah, its enough nice Inner with this sugestion.
00:23 Prophecy: but SR drop to 4 after 3 delete
00:23 Surono: :U like me collab with ur diff. but nvm,.
00:23 Surono: what, how sr ?
00:23 Prophecy: Oni 3.52
00:23 Prophecy: Inner 4
00:24 Surono: dem.. U dont need sr, just look on quality pattern or raiiden will come and say " ur just mapped randomly "
00:24 Prophecy: raiden will slap me
00:25 Surono: 4 its fine cuz Oni - Inner just differ 0.5 sr lol. its fine :U ur look on old map by Onosaki.
00:25 Surono: Inner Oni and Oni sometime not different with sr lol
IControl
iControl's mod
Oni
00:06:018 (29) - k
00:06:122 - add k
00:06:226 (30) - d
00:06:747 - add d I feel like this struct fits the song better

00:09:351 (49) - change to kkd
00:09:664 (52) - remove
00:11:747 - add k
00:12:685 (69,70) - clt g ^

00:26:226 (27) - k
00:26:643 (30,31) - kk
00:27:580 (38) - k

It was really fun to map to these hits sounds :) Good Luck with rank! :)
Topic Starter
Prophecy
:!: Fixed all
Charlotte
qucik irc mod.
23:03 Prophecy: hi
23:03 *Charlotte is listening to [http://osu.ppy.sh/b/913008 Hirata Hironobu - AI CATCH]
23:03 Prophecy: yes?
23:03 Charlotte: qucik mod is okay?
23:03 Prophecy: sure
23:03 Charlotte: SV is bad.
23:04 Prophecy: which difficulties?
23:04 Charlotte: all
23:04 Charlotte: for example muzu SV1.40159980373383
23:04 Prophecy: 1.4, it's correct :3
23:04 Charlotte: open notepad please.
23:04 Prophecy: In .osu?
23:04 Charlotte: yeah
23:04 Prophecy: o, ok
23:04 Charlotte: 1.40159980373383→1.40
23:04 Prophecy: sure :D
23:06 *Charlotte is editing [http://osu.ppy.sh/b/913010 Hirata Hironobu - AI CATCH [Oni]]
23:06 Charlotte: HP+1 is more good.
23:06 Prophecy: ok
23:06 *Charlotte is editing [http://osu.ppy.sh/b/913007 Hirata Hironobu - AI CATCH [Kantan]]
23:07 Prophecy: w
23:07 Charlotte: 000:00:185 (1,2,3) - why k-k-k-? how about d-d-k?
23:08 Prophecy: nice!
23:08 Charlotte: becasue,
23:08 *Charlotte is editing [http://osu.ppy.sh/b/913010 Hirata Hironobu - AI CATCH [Oni]]
23:08 Charlotte: 00:00:185 - don!
23:08 Prophecy: yep :D
23:09 *Charlotte is editing [http://osu.ppy.sh/b/913007 Hirata Hironobu - AI CATCH [Kantan]]
23:09 Charlotte: 00:04:351 - change to d?
23:09 Prophecy: yes?
23:09 Prophecy: good :D
23:10 Charlotte: 00:06:018 - move to 00:06:435 - & 00:07:268 - remove. how about you? I think xxx-xxx< xx-xx more good...
23:11 Charlotte: 00:06:435 - change to d
23:11 Charlotte: kd dk
23:12 Prophecy: agree
23:12 Prophecy: nice pattern :>
23:13 Charlotte: 00:10:185 - 00:28:101 - xxx-xxx-xxx-xxx-xxx-xxx-.......xxxx I think need break time.
23:13 Prophecy: yep
23:14 Charlotte: 00:10:185 - & 00:10:601 - move to 1/1-left
23:14 Charlotte: kd dk-d
23:14 Charlotte: more fit,
23:14 Prophecy: ok
23:15 Charlotte: 00:12:685 - move to 00:13:101 - & change to k & 00:13:935 - remove
23:16 Charlotte: more good~
23:16 Charlotte: 00:14:351 - I hear sound.but,remove add 4/1 break time^w^!
23:18 Prophecy: ^w^, sure!!
23:19 Charlotte: 00:27:268 - remove & 00:28:101 - remove
23:20 Charlotte: for kantan player.more good?
23:22 Prophecy: sure ^w^
23:23 Charlotte: but,kiai time=xxx-xxx-xxx-xxx-xxx
23:23 Charlotte: now
23:23 Charlotte: so
23:23 Charlotte: 00:15:185 - change to D 00:15:601 - remove
23:24 Prophecy: kantan player : X_X
23:25 Charlotte: no?
23:25 Prophecy: yes, fixed
23:26 Charlotte: for example x-x-xxx x-x-xxx I think good kantan pattern.
23:26 Prophecy: 00:18:935 (27) - remove?
23:27 Charlotte: yeah
23:27 Prophecy: yeah :D
23:28 Charlotte: That's all.
23:28 Prophecy: 00:25:601 (38) - how about this?
23:28 Prophecy: ok, It's fine
23:29 Charlotte: remove
23:29 Prophecy: ok
23:29 Charlotte: 00:28:101 - & add something notes?
23:29 Charlotte: x-x-x-x little easy.
23:29 Prophecy: k d k dd
23:30 Charlotte: I have many suggestion.If more got mod.call me.I'll second mod^^
23:30 Prophecy: sure
23:30 Charlotte: Good luck

/savelog :)
Topic Starter
Prophecy
Thanks Charlotte's Mod, <3
More mod please >_<
Surono
Dont mad, its music. so why not to make 1/8 1/6 cuz is 8bit song?? lol
Collab teh x the
osu file format v14

[General]
AudioFilename: aoba's phone ring.mp3
AudioLeadIn: 0
PreviewTime: 15185
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3

[Metadata]
Title:AI CATCH
TitleUnicode:AI CATCH
Artist:Hirata Hironobu
ArtistUnicode:平田博信
Creator:Prophecy
Version:Ura Oni
Source:DRAMAtical Murder
Tags:dmmd aoba aoba's phone boys love game visual novel yaoi GOATBED 8bit nardo Nardoxyribonucleic
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.40159980373383
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG3.jpg",0,80
//Break Periods
2,2051,8068
2,15385,21401
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
185,416.666666666667,4,1,1,60,1,0
15185,-100,4,1,1,80,0,1
21435,-100,4,1,1,80,0,0
21857,-100,4,1,1,80,0,1
28101,-100,4,1,1,80,0,0
28518,-111.111111111111,4,1,1,60,0,0
28935,-125,4,1,1,40,0,0
29351,-142.857142857143,4,1,1,20,0,0
29768,-166.666666666667,4,1,1,10,0,0
30185,-200,4,1,1,5,0,0


[HitObjects]
256,192,185,5,8,0:0:0:0:
256,192,289,1,0,0:0:0:0:
256,192,393,1,0,0:0:0:0:
256,192,497,1,8,0:0:0:0:
256,192,705,1,8,0:0:0:0:
256,192,810,1,0,0:0:0:0:
256,192,1018,1,8,0:0:0:0:
256,192,1087,1,0,0:0:0:0:
256,192,1157,1,0,0:0:0:0:
256,192,1226,1,8,0:0:0:0:
256,192,1435,1,0,0:0:0:0:
256,192,1643,1,0,0:0:0:0:
256,192,1851,1,8,0:0:0:0:
256,192,8518,5,8,0:0:0:0:
256,192,8727,1,0,0:0:0:0:
256,192,8830,1,0,0:0:0:0:
256,192,8935,1,8,0:0:0:0:
256,192,9143,1,8,0:0:0:0:
256,192,9247,1,8,0:0:0:0:
256,192,9352,1,0,0:0:0:0:
256,192,9456,1,8,0:0:0:0:
256,192,9560,1,0,0:0:0:0:
256,192,9768,1,8,0:0:0:0:
256,192,9837,1,8,0:0:0:0:
256,192,9907,1,8,0:0:0:0:
256,192,9976,1,0,0:0:0:0:
256,192,10185,1,8,0:0:0:0:
256,192,10289,1,8,0:0:0:0:
256,192,10393,1,0,0:0:0:0:
256,192,10462,1,0,0:0:0:0:
256,192,10532,1,0,0:0:0:0:
256,192,10602,1,8,0:0:0:0:
256,192,10810,1,0,0:0:0:0:
256,192,10914,1,0,0:0:0:0:
256,192,11018,1,8,0:0:0:0:
256,192,11122,1,8,0:0:0:0:
256,192,11227,1,0,0:0:0:0:
256,192,11435,1,8,0:0:0:0:
256,192,11539,1,0,0:0:0:0:
256,192,11643,1,0,0:0:0:0:
256,192,11852,1,8,0:0:0:0:
256,192,11956,1,8,0:0:0:0:
256,192,12060,1,0,0:0:0:0:
256,192,12268,1,8,0:0:0:0:
256,192,12477,1,0,0:0:0:0:
256,192,12581,1,0,0:0:0:0:
256,192,12685,1,8,0:0:0:0:
256,192,12789,1,8,0:0:0:0:
256,192,12893,1,0,0:0:0:0:
256,192,13102,1,8,0:0:0:0:
256,192,13205,1,0,0:0:0:0:
256,192,13310,1,8,0:0:0:0:
256,192,13414,1,8,0:0:0:0:
256,192,13518,1,0,0:0:0:0:
256,192,13622,1,8,0:0:0:0:
256,192,13727,1,0,0:0:0:0:
256,192,13831,1,0,0:0:0:0:
256,192,13935,1,8,0:0:0:0:
256,192,14039,1,0,0:0:0:0:
256,192,14143,1,8,0:0:0:0:
256,192,14352,1,0,0:0:0:0:
256,192,14456,1,0,0:0:0:0:
256,192,14560,1,0,0:0:0:0:
256,192,14664,1,0,0:0:0:0:
256,192,14768,1,8,0:0:0:0:
256,192,14976,1,8,0:0:0:0:
256,192,15080,1,8,0:0:0:0:
256,192,15185,1,0,0:0:0:0:
256,192,21851,5,0,0:0:0:0:
256,192,21955,1,0,0:0:0:0:
256,192,22059,1,0,0:0:0:0:
256,192,22163,1,0,0:0:0:0:
256,192,22267,1,8,0:0:0:0:
256,192,22371,1,0,0:0:0:0:
256,192,22476,1,8,0:0:0:0:
256,192,22580,1,8,0:0:0:0:
256,192,22684,1,0,0:0:0:0:
256,192,22788,1,8,0:0:0:0:
256,192,22892,1,0,0:0:0:0:
256,192,23101,1,8,0:0:0:0:
256,192,23205,1,0,0:0:0:0:
256,192,23310,1,8,0:0:0:0:
256,192,23379,1,8,0:0:0:0:
256,192,23448,1,8,0:0:0:0:
256,192,23517,1,0,0:0:0:0:
256,192,23725,1,0,0:0:0:0:
256,192,23830,1,0,0:0:0:0:
256,192,23933,1,8,0:0:0:0:
256,192,24038,1,0,0:0:0:0:
256,192,24142,1,8,0:0:0:0:
256,192,24246,1,0,0:0:0:0:
256,192,24350,1,8,0:0:0:0:
256,192,24455,1,8,0:0:0:0:
256,192,24558,1,0,0:0:0:0:
256,192,24663,1,0,0:0:0:0:
256,192,24767,1,8,0:0:0:0:
256,192,24975,1,8,0:0:0:0:
256,192,25080,1,8,0:0:0:0:
256,192,25184,1,0,0:0:0:0:
256,192,25392,1,0,0:0:0:0:
256,192,25496,1,0,0:0:0:0:
256,192,25601,1,8,0:0:0:0:
256,192,25705,1,0,0:0:0:0:
256,192,25809,1,8,0:0:0:0:
256,192,26017,1,0,0:0:0:0:
256,192,26122,1,8,0:0:0:0:
256,192,26226,1,0,0:0:0:0:
256,192,26296,1,0,0:0:0:0:
256,192,26365,1,0,0:0:0:0:
256,192,26434,1,8,0:0:0:0:
256,192,26642,1,8,0:0:0:0:
256,192,26712,1,8,0:0:0:0:
256,192,26782,1,8,0:0:0:0:
256,192,26851,1,0,0:0:0:0:
256,192,26955,1,0,0:0:0:0:
256,192,27059,1,8,0:0:0:0:
256,192,27164,1,0,0:0:0:0:
256,192,27267,1,8,0:0:0:0:
256,192,27371,1,8,0:0:0:0:
256,192,27476,1,0,0:0:0:0:
256,192,27580,1,0,0:0:0:0:
256,192,27684,1,8,0:0:0:0:
256,192,27788,1,0,0:0:0:0:
256,192,27892,1,0,0:0:0:0:
256,192,27997,1,0,0:0:0:0:
256,192,28101,1,8,0:0:0:0:
256,192,28310,1,8,0:0:0:0:
256,192,28414,1,8,0:0:0:0:
256,192,28517,1,0,0:0:0:0:
256,192,28935,1,8,0:0:0:0:
256,192,29351,1,0,0:0:0:0:
256,192,29768,1,8,0:0:0:0:
256,192,30185,1,0,0:0:0:0:

note:
please normal Hitsound, not soft song.. its just like.. nintendo song............ and u can add 1.1 sv changes on kiai *and remove on Inner*
gunakan 1/6 seperti milik aku, karena itu cocok :U dont used 1/8.. ur will get slap from patjar, cuz his mapping like to add 1/69 pattern.
Topic Starter
Prophecy
Please Redownload if you download before 2016/3/1
Skeuddy
Hey.
All diffs look good, and I think the map doesn't need my mod
Topic Starter
Prophecy

Skeuddy wrote:

Hey.
All diffs look good, and I think the map doesn't need my mod
really? xD, Nevertheless, thanks for your check!
[R]
sorry for pending

Kantan have aimod error

[Muzukashii]
00:01:435 (8,9) - delete ? you have break here in Oni

00:01:851 - d will be nice
00:02:060 - delete , flow
00:02:685 - delete

00:13:518 - can be d
00:13:726 - move red tick forward

00:14:976 - delete

[Oni]
00:16:643 - can be d then delete this 00:16:851 - to give a break
00:23:310 -

[Inner Oni]
00:14:351 - to 00:14:977 - you can start a kdddkdk then here 00:15:080 - can be delete to give space the finisher

00:28:414 - delete?



okay just that
Topic Starter
Prophecy
:!: PLEASE REDOWNLOAD IF YOU DOWNLOAD BEFORE 2016/3/4

Updates:
  1. Background Setting and new BG
  2. Hitsound rename
Thanks~
bananannian
Heyo~
lmao BL nice I approve

General
BG for Inner Oni is really low quality for some reason... You sure you can't find a higher resolution version of this?

I don't think the x1.2 SV change is necessary during the kiai... The only thing different during it is the introduction of those synth bleeps, but more instruments doesn't mean more intense; the song maintains the same monotonous chiptune drone throughout, so honestly even the kiai itself might not be necessary lol
Anyways, up to you, but please be reminded that players don't even enjoy SV changes most of the time.

The soft hitclap hitsounds blur together for the 1/6 k's in Ura Oni, and custom hitsound samples for taiko is uncommon as is, you might have trouble with BNs about this later on, dunno

End the kiai at 00:21:018 for a longer and nicer kiai fountain effect.

Ura Oni
OMG OVERMAP JESUS CHRIST

00:03:518 (25,26,27,28,29) - dkkdk to reflect 00:04:143 (30,31,32,33,34) for a nicer structure and also the k in the middle would match melody
00:05:601 (40,41,42,43) - kdk d instead of k dkd I think sounds better, with the k at ticks matching the melody like 00:06:435 (45,47)
00:17:060 - personally I'd do this part like this:

But to be honest I don't think you need any 1/6s here, or anywhere else in the map actually. 1/6 kddk is pretty overkill imo.
00:20:080 (42,43) - switch, dddk matches the sudden low tone better
00:21:955 (2) - delete to match 00:23:622 and 00:25:289, and generally I don't like to have a stream starting on the 1st beat, a single note THEN a stream helps lead INTO the stream and emphasizes onbeat, which I like.
00:27:892 (56) - k to match synth bleeps, unless you care about pitch?

If you really insist on keeping the 1/6s and long streams then good luck have fun with ranking lmfao

Inner Oni
00:07:268 - perhaps do this part like this:

the k's matches the bass like 00:08:101 (50,51), for consistency
00:10:810 (67,68,69,70,71) - I would change this 5-plet to something like kddkd, since currently 00:08:518 to 00:13:518 is exactly the same as 00:01:851 to 00:06:851, and some variation would be nice
00:20:080 (40,41) - switch, like Ura Oni
00:24:872 (26) - delete for more interesting patternings instead of just 7-plets (you had 4 of those from 00:22:060 lol); also, having the player start a triplet at 00:24:976 would emphasize the melody synth
00:26:435 - I don't like the sound of these streams, personally I'd map them like this:

Oni
00:07:268 (38) - same as Inner Oni, change to k and add k at 00:07:476 to be consistent with 00:08:101 (43,44) in matching the bass
00:09:143 (49) - d perhaps, I hate runs of k's lol
00:09:768 - why is there a gap here ._. doesn't make sense
00:17:476 (13,14) - switch maybe, sounds better to me
00:21:018 (37) - here's an idea, turn this to k and delete 00:21:643 (1) for k k K; kinda like 00:14:768 (81,82,1) except expanded
00:23:518 (10) - move 1/2 backwards for consistency with 00:16:643 (and also offbeat rhythm sounds better)
00:24:143 (13,14) - same as 00:17:476
00:27:893 - add a d? having gaps AFTER 00:28:101 makes sense because you ended the kiai there, but before that should still be denser patternings

Muzukashii
00:06:226 - add d; in general I don't like 3/2 patterns in Muzu because they sound weird and don't maintain flow
00:07:476 - ^
00:15:601 (58) - I don't think having this kind of pulse (k on every beat) in muzu is a good idea, change to d for k ddd d k would be a safer choice, up to you though
00:22:268 (85) - ^
00:27:893 - add d like Oni

Futsuu
00:17:268 - it's kiai time, I can understand the gap here but I'd prefer you adding some notes, perhaps like this:

(actually the same thing applies to 00:07:268, but since that's not kiai I ignored it)
00:23:935 - ^
00:29:768 (73) - k if you want to follow the way it's mapped muzu and up, and also k d k d k d seems nice

Kantan
Someone teach me how to mod Kantan orz

:3
Topic Starter
Prophecy

bananannian wrote:

Heyo~ halo.
lmao BL nice I approve hehe

[General]BG for Inner Oni is really low quality for some reason... You sure you can't find a higher resolution version of this?
:arrow: I will try, thanks for ur lovely remind.
I don't think the x1.2 SV change is necessary during the kiai... The only thing different during it is the introduction of those synth bleeps, but more instruments doesn't mean more intense; the song maintains the same monotonous chiptune drone throughout, so honestly even the kiai itself might not be necessary lol
Anyways, up to you, but please be reminded that players don't even enjoy SV changes most of the time.
:arrow: Disabled SV change in Oni or below difficulties.


The soft hitclap hitsounds blur together for the 1/6 k's in Ura Oni, and custom hitsound samples for taiko is uncommon as is, you might have trouble with BNs about this later on, dunno
:arrow: okay, fix it now~, ok, BN will check it soon~~
End the kiai at 00:21:018 for a longer and nicer kiai fountain effect.
:arrow: I'm not really sure, but seems now is ok.

[Ura Oni]

00:03:518 (25,26,27,28,29) - dkkdk to reflect 00:04:143 (30,31,32,33,34) for a nicer structure and also the k in the middle would match melody
00:05:601 (40,41,42,43) - kdk d instead of k dkd I think sounds better, with the k at ticks matching the melody like 00:06:435 (45,47)
00:17:060 - personally I'd do this part like this:

But to be honest I don't think you need any 1/6s here, or anywhere else in the map actually. 1/6 kddk is pretty overkill imo.
00:20:080 (42,43) - switch, dddk matches the sudden low tone better
00:21:955 (2) - delete to match 00:23:622 and 00:25:289, and generally I don't like to have a stream starting on the 1st beat, a single note THEN a stream helps lead INTO the stream and emphasizes onbeat, which I like.
00:27:892 (56) - k to match synth bleeps, unless you care about pitch?

If you really insist on keeping the 1/6s and long streams then good luck have fun with ranking lmfao
:arrow: Wow,awesome mod! fixed all

[Inner Oni]00:07:268 - perhaps do this part like this:

the k's matches the bass like 00:08:101 (50,51), for consistency
00:10:810 (67,68,69,70,71) - I would change this 5-plet to something like kddkd, since currently 00:08:518 to 00:13:518 is exactly the same as 00:01:851 to 00:06:851, and some variation would be nice
00:20:080 (40,41) - switch, like Ura Oni
00:24:872 (26) - delete for more interesting patternings instead of just 7-plets (you had 4 of those from 00:22:060 lol); also, having the player start a triplet at 00:24:976 would emphasize the melody synth
00:26:435 - I don't like the sound of these streams, personally I'd map them like this:


:arrow: All applied!l

[Oni]
00:07:268 (38) - same as Inner Oni, change to k and add k at 00:07:476 to be consistent with 00:08:101 (43,44) in matching the bass
00:09:143 (49) - d perhaps, I hate runs of k's lol
00:09:768 - why is there a gap here ._. doesn't make sense
00:17:476 (13,14) - switch maybe, sounds better to me
00:21:018 (37) - here's an idea, turn this to k and delete 00:21:643 (1) for k k K; kinda like 00:14:768 (81,82,1) except expanded :arrow: deleted, and changed to k. but no delete for 00:21:643
00:23:518 (10) - move 1/2 backwards for consistency with 00:16:643 (and also offbeat rhythm sounds better)
00:24:143 (13,14) - same as 00:17:476
00:27:893 - add a d? having gaps AFTER 00:28:101 makes sense because you ended the kiai there, but before that should still be denser patternings :arrow: no,It's lack break now ;w;

:arrow: Fixed those issue with no comment with this.. nice mod!

[Muzukashii]00:06:226 - add d; in general I don't like 3/2 patterns in Muzu because they sound weird and don't maintain flow
00:07:476 - ^
00:15:601 (58) - I don't think having this kind of pulse (k on every beat) in muzu is a good idea, change to d for k ddd d k would be a safer choice, up to you though
00:22:268 (85) - ^
00:27:893 - add d like Oni

:arrow: Totally agree with you, fixed all

[Kantan]Someone teach me how to mod Kantan orz
:arrow: okay xD

:3
Skylish
Hi~ proph. from random mod

[Kantan why no one is gonna make a mod on it?]
> Let me say sth about this diff. first: Nardo has really done a great job here and he opted to map with synth, which is a clever way to do it. The sfx is outstanding and I really prefer you to map with synth also. 尤其是冇耳機玩果陣,簡直聽唔到鼓聲;SFX可以遮晒~_~ . Oh, as you know, I love pitch mapping (ah you must know it), so does my modding.

>> Firetruck! I've noticed that Kantan should not have 1/2 off-beat too much.... So please make sure you have read this notice before you keep on going: please DO follow the bolded suggestion first, then if you feel that it is not appropriate, delete the notes after you have made ALL the changes.

> 00:04:143 (5) - delete this (not recom.) or shift it 1/2 backwards (better choice) If you delete this, you can keep the simplicity but it will be kinda boring. If you shift it backwards, which means you have to follow this consistency in the onwards pattern. As this is Kantan, I prefer you to make the things clean and only mark the most prominent parts. My way is to put notes on the positions with the highest or lowest pitches ( the trough/ the crest apparently). ** I make the following mod base on the bolded option.

> 00:04:768 (6) - delete this one

> 00:05:601 / 00:06:435 - add d on these timing, they are the lowest among this phase (likely to be the same later on (?) idk atm.)

> 00:07:268 - I have editted a lot and I did not remember your original setting :( . Anyways, delete this note if you have because firstly, it is not on the exact timing (it should be 00:07:060 - ). Secondly, if you opt to map on the exact timing, it violates the mapping rule of Kantan, thereby deleting it.

> 00:08:935 (11) - shift this 1/2 forwards

> 00:11:018 (14) - shift this 1/2 backwards

> 00:11:435 (15) - add a d here because you have done the same thing at 00:09:768 (12) - . Also, you can simply repeat this pattern LOL .

> 00:11:851 (16) - change to k

> 00:12:685 (18) - delete this one

> 00:12:268 (17) - change to d

> 00:13:935 (19) - delete it

> 00:13:518 - change to k

> 00:13:101 - add a d here.
^ the above changes make the notes pitches and patterns are the same as 00:05:185 (6,7,8,9) - ^ ** but my suggestion is that you can increase notes density in the second time of the phase.

> 00:14:351 - add a d here

> In Kiai, mapping with sfx is not a really good way to do so because sfx interracts with synth. Katan players will die! X_X You may take a look how Nardo maps in the Kiai and you may probably have to re-map the Kiai session. Anyways, I am not going to give you any mods in Kiai due to the above reason.

> 00:28:101 (41) - change to k

[Ura Oni]

> This diff is needless imo since it is REALLY OVERMAPPED as banana has mentioned.

Don't give me kudosu! if you think that it is not acceptable to mod Kantan only for a 30s music, and also the mod is useless. (somehow I do think so because I am not good at mapping/modding Kantan LOL)
Topic Starter
Prophecy
@Skylish: some of the issue have been fixed before, please update it :>. By the way, removed Ura as you two thinks it's useless

:!: deleted Ura and Remapped kiai part in Kantan as Skylish said
:!: Checked hitound by Dake, Thanks a lot.
Topic Starter
Prophecy
:!: Redownload please
[]
:!: osu! std mode difficulties updated. 2 Difficulties was planned. Easy & Normal
:!: Updated Easy, Need many mod because It's my first std map.
:!: Added Hitsound for std set.
:!: Added Regraz x Prophecy's Normal (not done)
:idea: Normal : Regraz <3 & Prophecy
lop
HiHi 鸽子一周的mod

[inner]
00:06:851 (43,44,45) - add note made it like ddkdk or dkddk?
2nd kiai 串有点乱 建议还是跟1/2的音走吧
[oni]
00:00:185 (1,2,3,4,5,6) - change to ddkk kk to make difference with inner?
00:07:685 (40,41,42,43,44) - ddd k?
00:16:851 - feel strange leave a blank here
00:19:664 (28) - delete
00:19:351 (25,26,27,28,29,30,31,32,33,34) - 00:26:643 (29,30,31,32,33,34,35,36,37,38) - maybe too hard for oni? consider change to easier pattern
[Muzukashii]
00:06:226 (22) - delete
00:06:851 (25) - change to k and move to 00:07:268 -
00:16:643 (64) - move to 00:16:851 (64) -
00:20:393 (81) - move to 00:20:601 (81) -
same in 2nd kiai
[Futsuu]
00:15:601 (37) - delete? 感觉这里跟鼓的话 00:16:643 (40,41) - 这两个note衔接会很突兀 00:22:268 (54) - 同理
00:27:268 (67,68) - delete?
[Easy]
00:24:768 (1) - 往上移做成blanket?(/me runs)

good luck desu >.>
Topic Starter
Prophecy

-S a I k A- wrote:

HiHi 鸽子一周的mod

[inner]
00:06:851 (43,44,45) - add note made it like ddkdk or dkddk? ok
2nd kiai 串有点乱 建议还是跟1/2的音走吧
[oni]
00:00:185 (1,2,3,4,5,6) - change to ddkk kk to make difference with inner? no for constancy
00:07:685 (40,41,42,43,44) - ddd k? fixed :3
00:16:851 - feel strange leave a blank here It's ok for me
00:19:664 (28) - delete no for constancy
00:19:351 (25,26,27,28,29,30,31,32,33,34) - 00:26:643 (29,30,31,32,33,34,35,36,37,38) - maybe too hard for oni? consider change to easier pattern ok :P

[Muzukashii]
00:06:226 (22) - delete fixed
00:06:851 (25) - change to k and move to 00:07:268 - ok
00:16:643 (64) - move to 00:16:851 (64) - fixed before :3
00:20:393 (81) - move to 00:20:601 (81) - fixed before :3
same in 2nd kiai

[Easy]
00:24:768 (1) - 往上移做成blanket?(/me runs) ok!

good luck desu >.>
Nerova Riuz GX
What if I tell you that I actually can speak Chinese

log
22:51 Prophecy: hi :DD
22:51 *Prophecy is away: take a rest + bath
23:16 Nerova Riuz GX: oh hi
23:16 Prophecy: can you help me with the first std set
23:16 Prophecy: ;w;
23:16 *Prophecy is editing [https://osu.ppy.sh/b/920943 Hirata Hironobu - AI CATCH [Easy]]
23:17 Nerova Riuz GX: yea ok
23:17 Nerova Riuz GX: dling
23:17 Prophecy: thx :>
23:20 Nerova Riuz GX: wow only 30 sec
23:20 Nerova Riuz GX: It will be much easier than I thought
23:21 Prophecy: yep
23:21 Prophecy: xD
23:21 Nerova Riuz GX: umm
23:22 Nerova Riuz GX: first I have to tell you that all of the objects should be placed with Distance Snap
23:22 Nerova Riuz GX: which means there should be no warnings about distance in AiMod
23:22 Prophecy: ok
23:23 Prophecy: 4 warning, will fix soon ;)
23:24 Nerova Riuz GX: and some patterns
23:24 Nerova Riuz GX: like 00:01:435 (2,3) -
23:24 Nerova Riuz GX: can be slightly adjusted for better looking
23:25 Nerova Riuz GX: from [http://puu.sh/nwTeA/a1d17f888e.jpg this one] to [http://puu.sh/nwTgE/fbd583aac5.jpg this one]
23:26 Nerova Riuz GX: and this is called "blanket"
23:26 Prophecy: ok
23:26 Prophecy: oh :3
23:26 Nerova Riuz GX: https://osu.ppy.sh/wiki/Blanket_Combos
23:27 Nerova Riuz GX: here's the wiki page, if you need
23:27 Prophecy: ok :DD
23:28 Nerova Riuz GX: 00:05:185 (1,3) - and about this one, we usually prevent possible overlaps in Easy diff
23:28 Nerova Riuz GX: So we can provide a clean grid for player to read and play
23:28 Prophecy: ok
23:29 Prophecy: [http://osu.ppy.sh/ss/4670427 like this?]
23:29 Nerova Riuz GX: umm...not good, to be honest
23:30 Nerova Riuz GX: players at this level can't usually play stacked notes
23:30 Prophecy: how to overlap
23:30 Nerova Riuz GX: in this case, (1) and (3) are overlapped
23:30 Prophecy: [https://osu.ppy.sh/ss/4670437 or this?]
23:32 Nerova Riuz GX: umm the problem is not between (1) and (2)
23:34 Prophecy: ok :D
23:35 Nerova Riuz GX: http://puu.sh/nwTLN/8ee2fc36f8.jpg
23:35 Prophecy: oh, i got it
23:36 Nerova Riuz GX: [http://puu.sh/nwTEZ/2b71d5f414.jpg so you can try some possible arrangements like this]
23:37 Prophecy: fixed all overlap issue already ;)
23:38 Nerova Riuz GX: now let's talk about the flow
23:38 Nerova Riuz GX: 00:10:185 (2,3) - right here
23:38 Prophecy: wait
23:38 Prophecy: you should update first
23:39 Prophecy: since I fix many thing
23:39 Prophecy: Please wait :3333
23:39 Nerova Riuz GX: ok xddd
23:39 Prophecy: ok, please update :>
23:39 Prophecy: but I think NC have problem too
23:40 Nerova Riuz GX: yeah that will be mentioned later
23:40 Prophecy: sure :D
23:40 Nerova Riuz GX: still the flow problem
23:40 Nerova Riuz GX: 00:11:851 (3,4) -
23:41 Prophecy: how 2 fix?
23:41 Prophecy: more curve?
23:44 Nerova Riuz GX: http://puu.sh/nwUiP/2a44dd1663.jpg
23:45 Nerova Riuz GX: that's the reason
23:45 Prophecy: [http://osu.ppy.sh/ss/4670518 better now? ww]
23:46 Nerova Riuz GX: umm, no?
23:46 Prophecy: why lol
23:46 Nerova Riuz GX: You still have to move backward to catch the next slider
23:46 Nerova Riuz GX: and that doesn't really make sense
23:46 Prophecy: oh, I got it
23:47 Nerova Riuz GX: make sure your slider can straightly point out the next one
23:47 Nerova Riuz GX: so you can easily create a clear path while mapping an Easy diff
23:47 Prophecy: 00:06:018 (2,4) - should I change this?
23:47 Nerova Riuz GX: maybe
23:48 Nerova Riuz GX: they are acceptable, but I won't do that for sure
23:48 Prophecy: ok :D
23:49 Nerova Riuz GX: there are some more cases about flow, like 00:17:685 (1,2,3) -
23:50 Prophecy: ok, I got it
23:50 Nerova Riuz GX: but I guess that won't be a problem because you have already know how to do
23:51 Prophecy: ww many flow error xD
23:53 Nerova Riuz GX: I think you do know about strong beats, right?
23:53 Prophecy: yes
23:53 Nerova Riuz GX: alright
23:54 Nerova Riuz GX: though beat skipping usually happen in lower diffs, but following strong beats is still important for sure
23:54 Nerova Riuz GX: and this should be specially mentioned because
23:55 Nerova Riuz GX: "a slider head is stronger than a slider end."
23:55 Prophecy: yes :3
23:55 Nerova Riuz GX: that does affect the real gameplay
23:56 Nerova Riuz GX: so there are some questionable points
23:56 Prophecy: w?
23:56 Nerova Riuz GX: like 00:18:518 - 00:16:851 - 00:25:185 -
23:56 Nerova Riuz GX: and objects
23:56 Nerova Riuz GX: like 00:22:268 (2,3,4) -
23:58 Prophecy: I can't fix some
23:58 Prophecy: but the last point I fixed
00:01 Prophecy: ok fixed all
00:01 Nerova Riuz GX: ok let's focus on the NCs
00:01 Prophecy: ok
00:02 Prophecy: I have a triangle pattern in my difficulties
00:02 Nerova Riuz GX: NCs are mainly added for two reasons
00:02 Prophecy: Is it ok?
00:02 Prophecy: yes?
00:02 Nerova Riuz GX: one is for downbeats, and the other one is for specifying some certain patterns
00:03 Nerova Riuz GX: lol triangles are nice
00:05 Nerova Riuz GX: lol I suddenly got disconnected
00:05 Prophecy: lol :3
00:05 Nerova Riuz GX: alright
00:06 Nerova Riuz GX: so normally we place NCs constantly
00:06 Prophecy: ok
00:06 Nerova Riuz GX: like adding one on every 4 or 8 white ticks
00:07 Nerova Riuz GX: 3 or 6 on waltz songs, etc.
00:07 Prophecy: ok :)
00:07 Nerova Riuz GX: and we do that on some obvious changes
00:08 Nerova Riuz GX: like on 00:01:851 (3) - because there's a change on 00:01:851 -
00:08 Prophecy: o :3
00:18 Prophecy: I'm gonna to sleep, if more issue you've find, please post it in forum, thanks
00:19 Prophecy: Thanks for your lovely teaching and time
00:19 Prophecy: good night
00:19 Nerova Riuz GX: maybe just about the consistency
00:19 Nerova Riuz GX: nothing more tbh
00:19 Prophecy: o
00:19 Prophecy: than contuine
00:19 Nerova Riuz GX: 00:05:185 (1,2,3,4) - 00:11:851 (3,4,1,2) -
00:20 Nerova Riuz GX: same rhythm but two different treatments
00:20 Prophecy: they are same?
00:20 Prophecy: that mean I should choose one to follow
00:20 Nerova Riuz GX: yes
00:21 Nerova Riuz GX: though that's not necessary, it's still a good point on improving
00:21 Nerova Riuz GX: that's all
00:21 Prophecy: ok :D
00:21 Nerova Riuz GX: do you need me to savelog and post?
00:21 Nerova Riuz GX: or just leave it here
00:21 Prophecy: sure
00:21 Nerova Riuz GX: alright
00:21 Nerova Riuz GX: gn
00:22 Prophecy: thank :D
Topic Starter
Prophecy

Nerova Riuz GX wrote:

What if I tell you that I actually can speak Chinese

log
22:51 Prophecy: hi :DD
22:51 *Prophecy is away: take a rest + bath :?:
23:16 Nerova Riuz GX: oh hi
23:16 Prophecy: can you help me with the first std set
23:16 Prophecy: ;w;
23:16 *Prophecy is editing [https://osu.ppy.sh/b/920943 Hirata Hironobu - AI CATCH [Easy]]
23:17 Nerova Riuz GX: yea ok
23:17 Nerova Riuz GX: dling
23:17 Prophecy: thx :>
23:20 Nerova Riuz GX: wow only 30 sec
23:20 Nerova Riuz GX: It will be much easier than I thought
23:21 Prophecy: yep
23:21 Prophecy: xD
23:21 Nerova Riuz GX: umm
23:22 Nerova Riuz GX: first I have to tell you that all of the objects should be placed with Distance Snap
23:22 Nerova Riuz GX: which means there should be no warnings about distance in AiMod
23:22 Prophecy: ok
23:23 Prophecy: 4 warning, will fix soon ;)
23:24 Nerova Riuz GX: and some patterns
23:24 Nerova Riuz GX: like 00:01:435 (2,3) -
23:24 Nerova Riuz GX: can be slightly adjusted for better looking
23:25 Nerova Riuz GX: from [http://puu.sh/nwTeA/a1d17f888e.jpg this one] to [http://puu.sh/nwTgE/fbd583aac5.jpg this one]
23:26 Nerova Riuz GX: and this is called "blanket"
23:26 Prophecy: ok
23:26 Prophecy: oh :3
23:26 Nerova Riuz GX: https://osu.ppy.sh/wiki/Blanket_Combos
23:27 Nerova Riuz GX: here's the wiki page, if you need
23:27 Prophecy: ok :DD
23:28 Nerova Riuz GX: 00:05:185 (1,3) - and about this one, we usually prevent possible overlaps in Easy diff
23:28 Nerova Riuz GX: So we can provide a clean grid for player to read and play
23:28 Prophecy: ok
23:29 Prophecy: [http://osu.ppy.sh/ss/4670427 like this?]
23:29 Nerova Riuz GX: umm...not good, to be honest
23:30 Nerova Riuz GX: players at this level can't usually play stacked notes
23:30 Prophecy: how to overlap
23:30 Nerova Riuz GX: in this case, (1) and (3) are overlapped
23:30 Prophecy: [https://osu.ppy.sh/ss/4670437 or this?]
23:32 Nerova Riuz GX: umm the problem is not between (1) and (2)
23:34 Prophecy: ok :D
23:35 Nerova Riuz GX: http://puu.sh/nwTLN/8ee2fc36f8.jpg
23:35 Prophecy: oh, i got it
23:36 Nerova Riuz GX: [http://puu.sh/nwTEZ/2b71d5f414.jpg so you can try some possible arrangements like this]
23:37 Prophecy: fixed all overlap issue already ;)
23:38 Nerova Riuz GX: now let's talk about the flow
23:38 Nerova Riuz GX: 00:10:185 (2,3) - right here
23:38 Prophecy: wait
23:38 Prophecy: you should update first
23:39 Prophecy: since I fix many thing
23:39 Prophecy: Please wait :3333
23:39 Nerova Riuz GX: ok xddd
23:39 Prophecy: ok, please update :>
23:39 Prophecy: but I think NC have problem too
23:40 Nerova Riuz GX: yeah that will be mentioned later
23:40 Prophecy: sure :D
23:40 Nerova Riuz GX: still the flow problem
23:40 Nerova Riuz GX: 00:11:851 (3,4) -
23:41 Prophecy: how 2 fix?
23:41 Prophecy: more curve?
23:44 Nerova Riuz GX: http://puu.sh/nwUiP/2a44dd1663.jpg
23:45 Nerova Riuz GX: that's the reason
23:45 Prophecy: [http://osu.ppy.sh/ss/4670518 better now? ww]
23:46 Nerova Riuz GX: umm, no?
23:46 Prophecy: why lol
23:46 Nerova Riuz GX: You still have to move backward to catch the next slider
23:46 Nerova Riuz GX: and that doesn't really make sense
23:46 Prophecy: oh, I got it
23:47 Nerova Riuz GX: make sure your slider can straightly point out the next one
23:47 Nerova Riuz GX: so you can easily create a clear path while mapping an Easy diff
23:47 Prophecy: 00:06:018 (2,4) - should I change this?
23:47 Nerova Riuz GX: maybe
23:48 Nerova Riuz GX: they are acceptable, but I won't do that for sure
23:48 Prophecy: ok :D
23:49 Nerova Riuz GX: there are some more cases about flow, like 00:17:685 (1,2,3) -
23:50 Prophecy: ok, I got it
23:50 Nerova Riuz GX: but I guess that won't be a problem because you have already know how to do
23:51 Prophecy: ww many flow error xD
23:53 Nerova Riuz GX: I think you do know about strong beats, right?
23:53 Prophecy: yes
23:53 Nerova Riuz GX: alright
23:54 Nerova Riuz GX: though beat skipping usually happen in lower diffs, but following strong beats is still important for sure
23:54 Nerova Riuz GX: and this should be specially mentioned because
23:55 Nerova Riuz GX: "a slider head is stronger than a slider end."
23:55 Prophecy: yes :3
23:55 Nerova Riuz GX: that does affect the real gameplay
23:56 Nerova Riuz GX: so there are some questionable points
23:56 Prophecy: w?
23:56 Nerova Riuz GX: like 00:18:518 - 00:16:851 - 00:25:185 -
23:56 Nerova Riuz GX: and objects
23:56 Nerova Riuz GX: like 00:22:268 (2,3,4) -
23:58 Prophecy: I can't fix some
23:58 Prophecy: but the last point I fixed
00:01 Prophecy: ok fixed all
00:01 Nerova Riuz GX: ok let's focus on the NCs
00:01 Prophecy: ok
00:02 Prophecy: I have a triangle pattern in my difficulties
00:02 Nerova Riuz GX: NCs are mainly added for two reasons
00:02 Prophecy: Is it ok?
00:02 Prophecy: yes?
00:02 Nerova Riuz GX: one is for downbeats, and the other one is for specifying some certain patterns
00:03 Nerova Riuz GX: lol triangles are nice
00:05 Nerova Riuz GX: lol I suddenly got disconnected
00:05 Prophecy: lol :3
00:05 Nerova Riuz GX: alright
00:06 Nerova Riuz GX: so normally we place NCs constantly
00:06 Prophecy: ok
00:06 Nerova Riuz GX: like adding one on every 4 or 8 white ticks
00:07 Nerova Riuz GX: 3 or 6 on waltz songs, etc.
00:07 Prophecy: ok :)
00:07 Nerova Riuz GX: and we do that on some obvious changes
00:08 Nerova Riuz GX: like on 00:01:851 (3) - because there's a change on 00:01:851 -
00:08 Prophecy: o :3
00:18 Prophecy: I'm gonna to sleep, if more issue you've find, please post it in forum, thanks
00:19 Prophecy: Thanks for your lovely teaching and time
00:19 Prophecy: good night
00:19 Nerova Riuz GX: maybe just about the consistency
00:19 Nerova Riuz GX: nothing more tbh
00:19 Prophecy: o
00:19 Prophecy: than contuine
00:19 Nerova Riuz GX: 00:05:185 (1,2,3,4) - 00:11:851 (3,4,1,2) -
00:20 Nerova Riuz GX: same rhythm but two different treatments
00:20 Prophecy: they are same?
00:20 Prophecy: that mean I should choose one to follow
00:20 Nerova Riuz GX: yes
00:21 Nerova Riuz GX: though that's not necessary, it's still a good point on improving
00:21 Nerova Riuz GX: that's all
00:21 Prophecy: ok :D
00:21 Nerova Riuz GX: do you need me to savelog and post?
00:21 Nerova Riuz GX: or just leave it here
00:21 Prophecy: sure
00:21 Nerova Riuz GX: alright
00:21 Nerova Riuz GX: gn
00:22 Prophecy: thank :D
Thanks for your irc teaching me many thing, 我就早知道了 :P 8-)
Intelli
Hard Diff :3
osu file format v14

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AudioLeadIn: 0
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[Metadata]
Title:AI CATCH
TitleUnicode:AI CATCH
Artist:Hirata Hironobu
ArtistUnicode:平田博信
Creator:Prophecy
Version:Intelli's Hard
Source:DRAMAtical Murder
Tags:dmmd aoba aoba's phone boys love game visual novel yaoi GOATBED 8bit nardo Nardoxyribonucleic Regraz
BeatmapID:0
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131,298,26435,2,0,P|178:281|211:244,1,100
256,155,26851,5,0,0:0:0:0:
326,84,27060,1,0,0:0:0:0:
256,13,27268,1,0,0:0:0:0:
185,84,27476,1,0,0:0:0:0:
256,155,27685,1,0,0:0:0:0:
256,254,27893,1,0,0:0:0:0:
165,295,28101,6,0,P|255:337|351:295,1,200
256,199,28935,2,0,L|256:29,1,167.999994873047
190,150,29768,2,0,L|338:150,1,136.000002593994

I know you wanted to keep it at 2 diffs, but the spread would feel incomplete to me and to be honest I think this might be the best STD map that I've ever made lol

Also my birthday today :D

EDIT: No hitsounds yet btw
Topic Starter
Prophecy

IntelliTroodon wrote:

Hard Diff :3
osu file format v14

[General]
AudioFilename: aoba's phone ring.mp3
AudioLeadIn: 0
PreviewTime: 15185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:AI CATCH
TitleUnicode:AI CATCH
Artist:Hirata Hironobu
ArtistUnicode:平田博信
Creator:Prophecy
Version:Intelli's Hard
Source:DRAMAtical Murder
Tags:dmmd aoba aoba's phone boys love game visual novel yaoi GOATBED 8bit nardo Nardoxyribonucleic Regraz
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
185,416.666666666667,4,2,1,60,1,0
15185,-80,4,2,1,80,0,1
21435,-80,4,2,1,80,0,0
21851,-80,4,2,1,80,0,1
28101,-80,4,2,1,80,0,0
28518,-86.9565217391304,4,2,1,60,0,0
28935,-95.2380952380952,4,2,1,40,0,0
29351,-105.263157894737,4,2,1,20,0,0
29768,-117.647058823529,4,2,1,10,0,0


[Colours]
Combo1 : 0,225,225
Combo2 : 255,142,199
Combo3 : 103,222,151
Combo4 : 255,0,128

[HitObjects]
159,137,185,6,0,L|205:116,1,40
224,148,393,2,0,L|273:139,1,40
312,204,705,2,0,L|373:211,1,40
424,243,1018,6,0,P|417:284|358:305,1,80
307,311,1435,1,0,0:0:0:0:
227,306,1643,1,0,0:0:0:0:
147,294,1851,6,0,P|100:268|81:213,1,80
83,166,2268,1,0,0:0:0:0:
94,86,2476,2,0,P|168:30|237:59,1,160
174,117,3101,1,0,0:0:0:0:
239,163,3310,1,0,0:0:0:0:
318,163,3518,6,0,P|355:144|384:117,1,80
422,51,3935,1,0,0:0:0:0:
342,42,4143,2,0,P|269:69|189:154,1,160
166,191,4768,1,0,0:0:0:0:
209,257,4976,1,0,0:0:0:0:
292,273,5185,6,0,P|374:270|415:204,1,160
330,195,5810,2,0,P|248:198|207:264,1,160
293,270,6435,1,0,0:0:0:0:
328,198,6643,2,0,P|349:140|272:74,1,160
207,71,7268,5,0,0:0:0:0:
128,86,7476,1,0,0:0:0:0:
179,147,7685,1,0,0:0:0:0:
258,134,7893,1,0,0:0:0:0:
230,208,8101,1,0,0:0:0:0:
151,223,8310,1,0,0:0:0:0:
202,284,8519,6,0,L|290:270,1,80
359,259,8935,1,0,0:0:0:0:
438,249,9143,2,0,P|368:180|293:215,1,160
241,220,9768,1,0,0:0:0:0:
248,140,9976,1,0,0:0:0:0:
172,167,10185,6,0,P|127:163|94:132,1,80
156,91,10601,1,0,0:0:0:0:
231,62,10810,2,0,P|301:62|342:161,1,160
266,136,11435,1,0,0:0:0:0:
185,140,11643,1,0,0:0:0:0:
230,205,11851,6,0,P|240:257|335:296,1,160
313,215,12476,2,0,P|303:163|208:124,1,160
230,205,13101,1,0,0:0:0:0:
313,215,13310,6,0,P|378:172|343:112,1,160
266,98,13935,1,0,0:0:0:0:
186,99,14143,1,0,0:0:0:0:
143,170,14351,1,0,0:0:0:0:
180,240,14559,1,0,0:0:0:0:
260,239,14767,1,0,0:0:0:0:
297,169,14976,1,0,0:0:0:0:
297,169,15080,1,0,0:0:0:0:
297,169,15185,6,0,P|308:101|261:60,1,100
203,122,15601,2,0,P|183:166|198:213,1,100
249,299,16018,1,0,0:0:0:0:
299,212,16226,1,0,0:0:0:0:
248,126,16435,1,0,0:0:0:0:
198,213,16643,1,0,0:0:0:0:
249,299,16851,6,0,P|319:309|371:290,1,100
295,216,17268,2,0,P|246:204|197:212,1,100
249,299,17685,1,0,0:0:0:0:
346,302,17893,1,0,0:0:0:0:
397,216,18101,1,0,0:0:0:0:
295,216,18310,1,0,0:0:0:0:
193,216,18518,6,0,P|150:198|116:148,1,100
211,117,18935,1,0,0:0:0:0:
301,117,19143,1,0,0:0:0:0:
319,216,19351,2,0,P|362:234|396:284,1,100
301,315,19768,1,0,0:0:0:0:
211,315,19976,1,0,0:0:0:0:
118,276,20185,6,0,P|146:228|205:218,1,100
285,214,20601,1,0,0:0:0:0:
385,214,20810,1,0,0:0:0:0:
334,127,21018,1,0,0:0:0:0:
234,127,21226,1,0,0:0:0:0:
283,40,21435,1,0,0:0:0:0:
383,40,21643,1,0,0:0:0:0:
439,122,21851,6,0,P|445:177|406:246,1,100
351,156,22268,2,0,P|296:150|227:189,1,100
164,208,22685,1,0,0:0:0:0:
77,258,22893,1,0,0:0:0:0:
127,344,23101,1,0,0:0:0:0:
214,294,23310,1,0,0:0:0:0:
301,244,23518,6,0,P|332:186|325:135,1,100
420,182,23935,2,0,P|362:151|311:158,1,100
360,62,24351,2,0,P|329:120|336:171,1,100
240,123,24768,2,0,P|298:154|349:147,1,100
301,244,25185,6,0,P|360:294|419:295,1,100
382,197,25602,2,0,P|323:147|264:146,1,100
202,144,26019,2,0,P|155:161|122:198,1,100
131,298,26435,2,0,P|178:281|211:244,1,100
256,155,26851,5,0,0:0:0:0:
326,84,27060,1,0,0:0:0:0:
256,13,27268,1,0,0:0:0:0:
185,84,27476,1,0,0:0:0:0:
256,155,27685,1,0,0:0:0:0:
256,254,27893,1,0,0:0:0:0:
165,295,28101,6,0,P|255:337|351:295,1,200
256,199,28935,2,0,L|256:29,1,167.999994873047
190,150,29768,2,0,L|338:150,1,136.000002593994

I know you wanted to keep it at 2 diffs, but the spread would feel incomplete to me and to be honest I think this might be the best STD map that I've ever made lol

Also my birthday today :D

EDIT: No hitsounds yet btw
Happy birthday, Intelli. 8-)
added to creator word
mintong89
So umm mod from your request!

[General]
Widescreen Support in Normal & Inner Oni is checked which is not same with other diff. Please uncheck it.
You should add hitsound to big note (red&blue) too, it sound really awful and weird that suddenly have a drum sound at 00:15:185 (1) - here take Inner as example.
[Inner Oni]
00:01:643 (10) - Since the tone of this note is higher than previous one, why not you put as k?
00:03:726 (23) - Same as above.
00:04:976 (32,33) - Swap these and change 00:05:289 (34) - this to k, reason is same as above.
00:07:685 (49,50,51,52,53) - How about change these to kddkk for variety?
00:09:977 (65,66) - Swap these for fitting better to tone.
00:22:476 - => 00:23:518 - It would be better that you make this part's pattern or rhythm same as 00:15:810 - => 00:16:851 - since they're identical.
[Oni]
00:01:851 (9) - d here? It seem strange that only put k here and others are d.
00:03:726 (18) - k here for variety? Also fit the tone too.
00:17:580 - Should've a note because the rhythm just like 00:16:018 (6,7,8,9,10) - here.
[Muzukashii]
00:15:393 (57,58,59) - Try to avoid ddk at Muzukashii please lol because generally Muzukashii player are really new to these pattern.
[Nardo's Futsuu]
fine.
[Kantan]
fine.
Good luck :)
BL hype!
Topic Starter
Prophecy

mintong89 wrote:

So umm mod from your request!

[General]
Widescreen Support in Normal & Inner Oni is checked which is not same with other diff. Please uncheck it.
You should add hitsound to big note (red&blue) too, it sound really awful and weird that suddenly have a drum sound at 00:15:185 (1) - here take Inner as example.
[Inner Oni]
00:01:643 (10) - Since the tone of this note is higher than previous one, why not you put as k?
00:03:726 (23) - Same as above.
00:04:976 (32,33) - Swap these and change 00:05:289 (34) - this to k, reason is same as above.
00:07:685 (49,50,51,52,53) - How about change these to kddkk for variety?
00:09:977 (65,66) - Swap these for fitting better to tone.
00:22:476 - => 00:23:518 - It would be better that you make this part's pattern or rhythm same as 00:15:810 - => 00:16:851 - since they're identical.
:arrow: Fixed all
[Oni]
00:01:851 (9) - d here? It seem strange that only put k here and others are d. Sure.
00:03:726 (18) - k here for variety? Also fit the tone too. Sure.
00:17:580 - Should've a note because the rhythm just like 00:16:018 (6,7,8,9,10) - here. Sure.
[Muzukashii]
00:15:393 (57,58,59) - Try to avoid ddk at Muzukashii please lol because generally Muzukashii player are really new to these pattern.
ddk d is ok ;)
[Nardo's Futsuu]
fine.
[Kantan]
fine.
Good luck :)
BL hype! BL!! ><
Gemu-
Hi, from PM

d
k
D (Big d)
K (Big k)

[ Kantan]

HP: 7

00:05:601 (6) - Can you move this note here 00:05:185 - sounds better and to have sound of drums. Or can you change this to k 00:05:601 (6,7) - because if can you hear that part can you here a Clap sound. Also, this part have a drum sound 00:06:851 (8,9) - so I recommend you change to d that notes.
00:09:768 (12) - Change to k for the Clap sound.
00:11:851 (15,16) - Ctrl G to have a nice rhythm, because here 00:12:268 (16) - can be hear a Clap sound, and here 00:11:851 (15) - can be hear a drum sound.
00:13:101 (17,18) - The same and the same explication^
00:17:268 (23,24) - Ctrl G to have a sequence. Because you start the sequence with a d 00:15:185 (20) - , then a k 00:16:018 (21) - , and then a d 00:16:851 (22) - If you leave this note to d 00:17:268 (23) - your sequence will break. So, for that reason Ctrl G.
00:23:935 (34,35) - Ctrl G sounds good and to keep the consistency with 00:16:851 (22,23,24) - Also, if you apply this, can you have a excelent sequence, because this note will be on d 00:24:351 (35) - and then of this come the notes k,d,k,d,k --> 00:25:184 (36,37,38,39,40) - , perfect for a sequence.

[ Nardo's Futsuu]

HP: 6

00:20:810 (50) - Can you change to k here or here 00:21:018 (51) - both sound good.
00:29:768 (73) - Change to k to keep the balance and the rhythm with the previous notes 00:28:101 (69,70,71) - Also, those parts sound the same.

[ Muzukashii]

HP: 5

Why you did not follow the rhythm of Clap here 00:05:601 (20) - ? I recommend you for it Ctrl G here 00:05:601 (20,21) -
00:06:435 (22,23) - Here too^ Ctrl G.
00:07:893 (28) - This k sounds weird, So for not to sound weird I tell you Ctrl G here 00:07:893 (28,29) - Also, sounds very good!
00:16:435 (62) - Change to k for the Clap sound. Also sounds good with 00:17:060 (64,65) -
00:17:685 (66,67,68) - You are following other type of sound in this part, so, is not necessary change to k here for the Clap 00:18:101 (68) - But, if you want change to k that can you change it.
00:23:101 (89,90) - Ctrl G to have a rhythm Clap here 00:23:101 (89) - and a rhythm drum here 00:23:310 (90) - Also, change to k this note 00:23:935 (92) - to have a nice rhythm in this part.
00:24:352 (93,94,95) - The same explication and reasons of 00:17:685 (66,67,68) -

[ Oni]

00:09:768 (53) - Why you did not follow the rhythm of Clap in this part? For that reason change to k.
00:23:518 (10) - Move this note here 00:23:310 - to keep the consistency with 00:15:185 (1,2,3,4,5,6,7,8,9,10) -

[ Inner Oni]

HP: 6

00:06:955 (44) - Change to k, sounds excelent with 00:07:476 (48,49,50,51,52,53,54,55) -

Great Beatmap! I hope my mod has been helpful you :3, Good luck!

1 Star for you!
Topic Starter
Prophecy
:!: Fixed all in lower difficulties, but this issue is not applied:

[Inner]
00:06:955 (44) - Change to k - seems weird

Thanks for your lovely star and mod, game rock!!!
Akiyama Mizuki
Are you serious about that hitsound? :o

Kantan
00:05:601 (6) - Instead of putting this note I'd rather put note on both 00:05:185 - and 00:05:810 - because it make more sense rhythm-wise

Futsuu
Yeah quite flawless, merely melody mapping but w/e

Muzukashii
00:00:185 (1,2,3,4,5) - Too much for newbies, especially in Muzukashii. Think about it, how would newbies manage to do it when they encounter this pattern for the FIRST THING EVER APPEARS IN THE DIFF so yeah, I'd suggest k kk d at least
00:26:227 (102) - k? melody goes up
some kkd but yeah people gotta learn it anyways

Oni
Nothing really

Inner Oni
I already guessed it when I was looking at Oni but the entire diff is a joke seriously
This is way too overmapped for a simple chiptune remix song

Easy
Check your distance. It's just randomly spaced. Space notes evenly.
Topic Starter
Prophecy
8-) All applied except:

Kantan : 00:05:601 (6) - Instead of putting this note I'd rather put note on both 00:05:185 - and 00:05:810 - because it make more sense rhythm-wise I think this idea is ok, but I don't want to fix it :P
Lefia
From NM queue

mod
[easy]

00:01:851 (1) move it into x:272 y:224 (blanket it correctly)
00:05:185 (1) move it into x:248 y:272 (blanket it correctly)
00:07:685 (1) move it into x:376 y:248 (blanket it correctly)
00:08:518 (1,2,3) blanket it correctly
00:13:935 - how about smth like this?

wtf, a yaoi song :| but

Good Luck~
Topic Starter
Prophecy
:!: Fixed all
Deppyforce
hi
am i late

[General]
you need a std hard diff cuz std bn sucks and wont let e+n spread pass

[Easy]
try use 8/1 nc cycle start from 00:01:851 til the end, fits best imo
downbeats should be clickable
00:01:435 (2,1) - fix blanket, this is obviously off
00:07:685 (1) - try place this ~x481 y254 for better flow, also this makes youre able to avoid the bad blanketing
00:14:351 (1,2,1,2) - try form a square here, for aesthetics https://osu.ppy.sh/ss/4726848
00:22:685 (2) - try move to ~x8 y250 to support better flow from (1) http://puu.sh/nHQAv/c246a4980b.jpg

not that bad for mapping std first time tho, but you could try avoiding overlaps like 00:01:435 (2,2) - if you want to be safe
good luck!
Deppyforce
doubleposted oops
Topic Starter
Prophecy
nice mod, fixed all
Nardoxyribonucleic

Intelli wrote:

Mod req from in Game :D

Futsuu:
  1. 00:20:185 (48) - Remove? Remain unchanged for a better spread with Muzukashii.

  2. 00:25:185 (60) - ^ same as ^

  3. 00:28:518 (1) - Change to spinner like Prophecy said I actually wanted to end the map at 00:29:351 - using the notes, but it would be less than 30 seconds. Fixed.
Note: All 3 of these changes were for consistency and spread. The jump from K to F is more extreme than the other 2, (not looking at SR really, because osu is quite confused about Oni lol) Muzukashii is actually rather hard, so these notes are necessary.

Nice SR osu!taiko

Nice map, GL ranking :D

EDIT: Also have a star :3

bananannian wrote:

Heyo~
lmao BL nice I approve

Futsuu
00:17:268 - it's kiai time, I can understand the gap here but I'd prefer you adding some notes, perhaps like this:

(actually the same thing applies to 00:07:268, but since that's not kiai I ignored it) Nope, the break here is essential as this is a Futsuu.
00:23:935 - ^ same as ^
00:29:768 (73) - k if you want to follow the way it's mapped muzu and up, and also k d k d k d seems nice Somehow my map was altered without notification. Changed to a spinner instead.

:3

-S a I k A- wrote:

HiHi 鸽子一周的mod

[Futsuu]
00:15:601 (37) - delete? 感觉这里跟鼓的话 00:16:643 (40,41) - 这两个note衔接会很突兀 00:22:268 (54) - 同理 刪了的話kiai的密度會變得太低, 而且和Muzukashii欠銜接
00:27:268 (67,68) - delete? 同上

good luck desu >.>

game rock wrote:

Hi, from PM

d
k
D (Big d)
K (Big k)

[ Nardo's Futsuu]

HP: 6 -> No change owing to the extremely short drain time.

00:20:810 (50) - Can you change to k here or here 00:21:018 (51) - both sound good. There is no high-pitched sound to map with...
00:29:768 (73) - Change to k to keep the balance and the rhythm with the previous notes 00:28:101 (69,70,71) - Also, those parts sound the same. Changed to a spinner instead.

Great Beatmap! I hope my mod has been helpful you :3, Good luck!

1 Star for you!
Thanks for the mods~ :)

Update: http://puu.sh/nJYza.rar
Silverboxer
from my modding queue

Easy

00:08:518 (1,2,3) - these sliders should blanket more nicely. this is the only problem I see with this map,
do something like this: http://puu.sh/nSyzL/9cfcc3b20e.jpg (if you do this, move the sliders over so 3 isn't off the grid)

00:11:851 (3) - new combo
00:18:101 (1) - no new combo
00:18:518 (2) - new combo
00:24:768 (1) - no new combo
00:25:185 (2) - new combo
00:28:101 (4) - new combo (maybe?)

I can mod Normal diff as well when it's finished. Shoot me a message about it whenever
Pata-Mon
NM from my queue
但是讲道理啊,一个30秒的easy能摸出什么……强行摸点排列吧

  1. 00:08:518 (1,2) - 稍微可以再弄好看点。首先可以复制然后转180度让这俩滑条完全一样。其次可以考虑包起来或是这样放
  2. 00:10:185 (2,3) - 这个也是,可以包一下或者什么的
  3. 00:15:601 (2) - 出界了。另外这个弧度跟3放一起也不太好看感觉
最后,据我所知Normal那种情况一般会叫Collab Normal或者Normal Collab吧

GL~
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