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Rush Down mod in osu std

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Azumu_old
Rush Down mod is similar to Hidden mod at forcing players to rely on rhythm instead of staring at approach circles.
RD is HD inner mod, so you cant use HD alongside with RD.
When RD is active, approachcircle close in faster, the time it touches the outer of a circle is the exact same time the circle disappear if you were using HD, and both disappear immediately right after. RD is easier to see overlaps than HD.
Score multiplier 1.0x
Danshi_old_1
No
Seems a bit ironic making a mod that focuses on rhythm when the maps are supposed to be mapped in rhythm anyway...
Bara-
This sounds bad actually
snz
No lol
Because looks too hard, not?

Azumu wrote:

Score multiplier 1.0x
About this.
If this is applied, I think the Score Multiplier should not be normal.
radsammy56

Ppus wrote:

No lol
Because looks too hard, not?

Azumu wrote:

Score multiplier 1.0x
About this.
If this is applied, I think the Score Multiplier should not be normal.
I agree. I should have been like 1.10x or something. :D
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